One of – IF NOT THE – finest Transformers story Bob Budiansky ever wrote. The Smelting Pool is an instant classic, transporting readers to the dystopian world of present day Cybertron, inhabited by powerful good and evil archetypes. It’s a story of hope and despair, horror and heroism.

We thought it would be good, but not THIS good! The return to Cybertron story had been hinted as far back as issue 40, some six months previous, and was eagerly awaited by the readers (myself very much included). I was looking forward to it from a novelty point of view – a chance to see the home world again, some of the toy line characters we hadn’t seen yet, and the story wouldn’t have to be too good for it to be an exciting event.
On picking up my copy of Marvel UK Transformers #66 before school on a Friday in June 1986, that amazing cover by Herb Trimpe which appeared on the UK and US editions (Blaster plunging head first towards a pit of lava and melting wrecks) was the first hint of something above average, and in fact a very special event for the comic.
And Bob’s story and the characters he created blew me away. Blaster, the classic Western hero whose tough exterior disguises a big heart – Scrounge the plucky underdog, desperate to prove his critics wrong – and the axe-wielding total bastard of villain (that we’d love to hate) Lord Straxus. Added to that the concepts of underground Autobot resistance, Transformer down-and-outs, industrialised murder (courtesy of the Decepticons’ Smelting Pool), comic debuts of the new mini Autobot, seeker jets and Insecticons toys, and even Cybertronian time concepts. Frankly, its impressive quite how much Bob packed into the first 11 pages of story.
Our first glimpse of Cybertron reveals it to have two moons, just like in the upcoming (at the time) 1986 Transformers Movie. Marvel universe Cybertron also bears little resemblance to the Sunbow cartoons, appearing dark and bleak, almost reminiscent of the apocalyptic future in The Terminator.
Don Perlin’s pencils bring the horrors of Polyhex province to life from the get-go, as three civilian robots flee from a trio of Decepticon seekers, using them as sport. On Cybertron these days, anyone who is not part of the ruling class or useful to them, is likely to be exterminated as an unnecessary drain on the planet’s dwindling fuel supply. It begs a question of what naturally occurring fuel Cybertron has? Not fossil fuels as its a metallic world and even solar power will be difficult to harness, as the Transformers home world is not tethered to any star.
Two of the robots – Telus and Rotorbolt – are destroyed by a Decepticon called Ferak. A third watches in horror as his friends are scooped up a by Decepticon harvester unit as scrap to be recycled. He flees in the direction of Blaster, the red shouldered hero of our story. Blaster is irritated about being stood-up by his fellow Autobot, Scrounge, who was meant to be delivering information 12 breems ago (we learn that one breem is a very precise 8.3 Earth minutes!).

Blaster is however perfectly placed to go to the aid of the third runner. Stepping into the open, he deploys his Electro Scrambler gun against Ferak, causing the Decepticon to spin out of control. In a demonstration of his raw strength, Blaster seizes the Decepticon and throws him into a derelict structure, which collapses over him. The small transformer thanks his saviour, but Blaster insists he has better things to do than save his “rusty hide”! These rough words are at odds with Blaster’s thought bubbles, which earlier revealed his concern for the ‘little fella’ being picked on by a Decepticon bully.
Elsewhere, the mini Autobot spy Scrounge is in his wheel form outside the enemy stronghold, Darkmount. He has acquired information that a missing neutral called Spanner – a scientist with specialist knowledge in inter-dimensional engineering – is being held inside. Scrounge sees an opportunity to finally prove his worth to his fellow Autobots. Any readers who have ever felt inadequate or not quite accepted, can immediately sympathise with Scrounge. He reminds me a little of Bumblebee but has an extraordinary ability to extend his finger, deftly steering them through long winding shafts without tripping alarms, in order to listen on the Decepticons inside – in this case Shrapnel and two technicians who are discussing an all important transmission they have received. It’s the most profound revelation for 50,000 vorns (83 Earth years!) apparently. It is of course the message transmitted by Soundwave from Earth in the Next Best Thing to Being There.

In his excitement Scrounge gets careless and triggers an intruder alarm. He rolls for it, radioing Blaster on the way that he is returning with a big catch. Blaster is sceptical as they’ve all heard Scrounge’s tall stories before. Then, in one of my favourite scenes, Scrounge rolls through the Dead End, which is inhabited by Transformer down-and-outs called the Empties. They are a forgotten class of Transformer, a symbol of the despair and inequity in Polyhex, and reduced to begging for fuel. Poor Scrounge is seized by Shrapnel in his giant insect form and carried off.
Blaster lifts what appears to be a stray wall plate to descend into the secret underground ‘Autobase’. As a 12-year-old reading this in 1986 I thought that was supercool and mysterious. He is greeted there by Powerglide, Cosmos, Seaspray, Warpath and Beachcomber – all making their comics’ debut – along with Perceptor, who commands the resistance cell.

The tensions between Blaster and his commander are immediately apparent. They are very different characters – one impulsive, emotional, daring, and the other (Perceptor) patient and prone to cold realism. Both embody different leadership qualities. I got the impression that Blaster’s daring-do would win the respect and loyalty of the unit if he had really wanted to lead it, but he has no time for politics, ambition or the sort of long-term strategizing needed to run a successful resistance cell, so Perceptor – who is better suited to the long game – leads. You can practically see the steam rising from Blaster’s ears when he demands they search for Scrounge and Perceptor refuses to risk the group on a fool’s errand (guessing correctly that their missing mini bot is probably captured on his way to the Smelting Pool). However, the sympathies of the group are with Blaster on this occasion and Perceptor wisely backs down, but they will make one attempt only.
In the shadows of Darkmount lies the awesome spectacle of the Smelting Pool. Blood-red molten metal boils with the devastated bodies of Transformers disgorged into it by Decepticon Harvester units. Its perimeter is lined with heavily armed Decepticon guards who make sure that none who go in ever come out, except as remoulded raw materials for future use. Despite having only 11 pages to play with (22 for the full story) its bloody marvellous that Bob devotes a full page of art to showing us this final solution in its full horror.

Shrapnel lands at Darkmount, threatening poor Scrounge with the pit. He will enjoy hearing the Autobot’s screams but first he wants to take Scrounge for interrogation by Lord Straxus. Shrapnel is ever hoping to win the favour of his master, but ever failing. We then meet Straxus – holding court flanked by Ramjet, Thrust, Dirge and the other Insecticons, Bombshell, and Kickback. As villains go, he looks utterly the business – cutting two unfortunate victims in half with a swing of his Energo Axe and uttering the immortal line: “Mercy is not dispensed here fools, only death!”
Straxus is less than grateful to Shrapnel for his capture. And when Scrounge refuses to talk, his special arm is wrenched off by Straxus and crushed. You can almost feel Scrounge’s despair at this, and he is dragged off to meet his fate. Whatever information he has learned, he will not live long enough to pass on.

Sadly, there is no preview page in TFUK #66 to tell us about the following issue. We just had to endure an agonising seven day wait for the concluding part. Lew Stringer’s Robo Capers strip again features Transformers – Bumblebee and the embarrassed joke of an Autobot called Push-Along, who transforms into a pram! It follows on from the Optimus Prime “It’s rude to stare at someone when they are changing” strip last issue, that was also rather good.
In part two, the Autobots travel to the Dead End in search of information. Perceptor creates a holographic image of the missing Scrounge, hoping to jog a few decaying memory circuits from the Empties. However, where they are concerned everything has a price. Wheezel (who we met in the first half) hints at information, and beaker of donated fuel seals the deal – along with the threat of violence from Blaster – elicits the sorry news that Scrounge was captured and taken to Darkmount. At this Perceptor orders everyone back to base – the chances of finding Scrounge alive are minimal. Blaster is determined to discover his friend’s fate and goes on alone.
At the rim of the Smelting Pool, he attacks the guards. He’s quickly captured, (as planned) but prevented from being thrown into the pool by Shrapnel, who has spotted another prisoner he can deliver to Straxus. Blaster is marched inside Darkmount where the Decepticons are busy constructing a huge Space Bridge. Straxus is not impressed with Shrapnel for bringing him yet another distraction and threatens the Insecticon with his own dip in the pool if he doesn’t stop wasting time.

Finally, Blaster is thrown into molten pit, echoing the cover of last issue. The incredible heat scolds his metallic skin, but he’s able to climb onto a small ledge. He finds Scrounge barely alive and suddenly one of the gun turrets explodes above, as Powerglide arrives having disobeyed orders. He lowers a cable and as Blaster grabs on, he yanks Scrounge from the pool and is shocked to see his friend already melted from the waist down! Scrounge insists on being left to his fate and wriggles free. Before he sinks, he throws Blaster a recording of the Decepticon transmission (thankfully Blaster is a good catch) and asks that he be remembered as doing something right.
Outside the other Autobots minus Perceptor are involved in their own pitched battles with Decepticons. As they escape in vehicle modes, they are attacked by the Decepticon jets and Insecticons. Once again Blaster shows he’s the man. He rips out huge pipes which suck molten metal from the Smelting Pool and turns the hot jet on the Decepticons.

Back at Autobase, Perceptor plays Scrounge’s recording. Soundwave is heard and video shows the distant planet Earth, rich in resources and ruled by the primitive organic lifeform man. A group of long thought dead Decepticons crash landed here millions of years ago. The recording suggests they are led by Megatron, which wasn’t the case when Soundwave sent the message. And opposed by Optimus Prime (who was a Decepticon captive at the time of sending). That aside, the message is huge for the beleaguered resistance, just to know that the great Optimus lives gives them hope. Blaster hopes that wherever Scrounge is, he knows he did good.
In summary, Blaster’s stock-in-trade rocketed after this incredibly strong debut. He would go on to become one of the most popular Autobots among the readers, even taking up the mantle of letters page answerer in the UK comic towards the end of the run. For a time, it even looked like Blaster could become leader of the Earthbound Autobots in place of Grimlock, though it wasn’t to be. He is one of the characters Bob cared about and wrote brilliantly, bringing him back and again throughout his run on the US book. While Simon Furman used Blaster occasionally in the UK book, there wasn’t the same spark. I guess Furman preferred to cultivate his own favourites (Grimlock, Galvatron, Nightbeat etc).

Should Scrounge have detached his head and thrown that to Blaster, allowing him to survive with message intact? Perhaps. I don’t know that this was ever an option but his death, though tragic, was purposeful and heroic (which is more than most made-for-comics/hi-then-die characters get). Blaster would feel the loss of Scrounge and guilt at not saving him for some time to come.