Target: 2006 (Parts 3 & 4)

Galvatron inflicts a humiliating defeat on the leaderless Autobots, after they are deserted by Ultra Magnus in their hour of need. While on Cybertron, the Wreckers question their involvement in Operation: Volcano.

Defeat – an ‘ugly word that leaves a nasty taste in the mouth’. So says Ironhide, our narrator for part 3 of Target: 2006. The issue starts with the big red Autobot shifting boulders in the aftermath of momentous events, which we are about to hear about courtesy of flashbacks.

It’s October 1986 and Simon Furman’s 11-part time-and-galaxy-spanning epic Target: 2006 is in full swing. Previous instalments have shown us glimpses of the god given power of Galvatron, Cyclonus and Scourge, and in this issue, we see them in combat with the era’s Autobots. Trouble is that this is just what Galvatron wants. Having captured Jazz, he taunted the Autobots to “come and get” their comrade, goading them into a hasty attack that would allow him to inflict a crushing defeat on them, and so it proved.

Jeff Anderson is the artist for Part 3 and again demonstrates his technique of applying a coloured border to differentiate between past and present events, which works perfectly here.

Ironhide’s flashback begins with Jetfire telling him to focus as they are about to arm up and set off after Galvatron. Jazz’s life is at stake and they have no time to lose. Quite why Jetfire is in charge is unclear. Prowl, Jazz and Ratchet were the established deputies to Optimus Prime and all are unavailable, so it might be that Jetfire is filling the void by virtue of his status as one of the more powerful Autobots, or maybe his emotions are running high and others are falling in behind his driving force.

Hound sounds a note of caution about Galvatron’s power. It’s clear they need the strength of Ultra Magnus, and Jetfire reluctantly agrees to extend him an invite. For some reason, Jetfire has taken against him, even though Magnus saved Hound from Cyclonus; his arrival so soon after Prime’s departure is a little close for comfort.

There’s an uncomfortable moment when Magnus is forced to decline to help because his time-limited mission to locate Optimus Prime takes priority. Magnus’ fact file (in TFUK #81) tells us his only failing is “once he has accepted a certain task, his singled-minded purposes sometimes blinds him to other things” which sounds like it refers to this moment.

The battle itself starts badly for the Autobots. They are subjected to heavy aerial bombardment and Jetfire seems to be considerably weaker than Cyclonus when the two clashed in the air. Scourge dodges enemy fire with before landing and inviting the Autobots to attack him. With the henchmen seemingly under control, Jetfire takes Ironhide, Tracks and Smokescreen with him to take down Galvatron, four versus one. This is incredibly foolhardy and overconfident. Four Autobots wouldn’t be anywhere near enough to challenge Megatron, and from what they’ve seen of Galvatron so far he is in that league – plus they know he’s protected by the Constructicons.

This is where Galvatron demonstrates his dominance so utterly. He points out the Constructicons, Cyclonus and Scourge all stood down at the side lines and invites the Autobots to do their worst. They unleash enough firepower to level a small city, only for Galvatron to soak it all up and laugh throughout. Then beat the four of them to a pulp! All of which brings us back to the beginning where it’s revealed that Ironhide is digging up Megatron and Soundwave!

The epilogue shows a fist breaking out from confinement in the Ark. We’re not shown who but it’s likely to be one of the Decepticons captured after their defeat by Omega Supreme. Are they being reactivated to join an alliance? The answers would have to wait, as in TFUK #81 the focus switched to Cybertron, providing a week’s interlude from the main events.

Ron Smith takes over art duties for Part 4, which explains more about Operation: Volcano and introduces several new characters, among them Whirl, Topspin, Twin Twist, the Decepticon triple changers, Rack n Ruin and Fang. Generally speaking, a character that is part of the Hasbro toy line can be expected survive whilst the made-for-comics characters will usually meet a grisly end (in the finest Star Trek red shirt tradition).

The Wreckers’ now familiar battle cry ‘Wreck and Rule!’ is heard for the first time in the comic. It chills the oil of the Decepticon killers who hear it, we’re told. Impactor and his men bearing down on them.

Shrapnel is the first victim – speared through the brain module by Impactor’s harpoon. His electrical emissions running wild, he can be used as a weapon against Octane. Whirl draws Decepticon fire, allowing Rack n Ruin to get close to pummel Thrust. Topspin, the glory seeker, takes on too many foes, but is saved by Twintwist and Roadbuster who emerge from below ground to evaporate Dirge and Ramjet. This is brutal stuff!

Of course, going back to my point about toy line characters, it’s pretty obvious that the slain Decepticons are not properly dead, and sure enough it soon becomes apparent that these are Facsimile Constructs – fake Transformers. These doubles are being used by the Wreckers to practice for Operation: Volcano, which is now less than five days away.

The team is anxious. They know if Ultra Magnus does not return from Earth in time, they will be overrun by Decepticon reinforcements, making the mission a suicide. They agree to pull the plug and Impactor will deliver the news to Emirate Xaaron, while the rest take five.

All told this is probably my least favourite instalment of Target: 2006 because it feels like a distraction from the main story. But I can see why Furman thought a full issue’s story was needed to properly introduce the Wreckers, Impactor and the Volcano aspect of the plot. One of the fun, quirky aspects of the story is Maccadam’s Old Oil House, the rowdy place black market oil bar, which Roadbuster, Twin Twist and Whirl frequent.

It’s interesting because it’s a neutral space where Autobot, Decepticon and neutrals can coexist (if they stay out of trouble). It’s also one of the rare times we see Transformers engaged in social activities. Could Maccadam’s be a place where Autobot and Decepticon double agents exchange information or enemies can come together as friends, albeit briefly? In this case, our three Wreckers are there to drown their sorrows. As Whirl wryly observes, he’s seen “cheerier” Decepticon badges than the other two.

Suddenly, a gigantic Decepticon bully called Fang, enters – he’s so big he practically cracks the doorframe – and he decides to pick on the Transformer with the piano alt mode who is supplying the bar music. Fang attacks the poor fellow with his sink plunger for a fist before giving him a good kick.

Twin Twist, enraged, wants to get involved. Roadbuster tells him to leave it, saying “it’s not out fight” in echoes of their earlier judgement on Operation Volcano. Instead with a ‘Wreck and Rule’ cry, Twin Twist sucker-punches Fang courtesy of a strike to the knees, that severs his lower leg and sends his upper torso crashing down. Fang winds up as a pile of metal debris. He looked like he would have put up more of a fight.

However, the incident is catalyst enough to persuade the Wreckers to change their mind about Volcano. So much so, that when Impactor – who has been outsmarted into reconsidering the mission by the wily, experienced politician Xaaron – asks for volunteers he gets a full show of hands. The Wreckers return to practice, taking it from the top…

In closing: The Wreckers make a strong impression on their team debut and are destined to be fan favourites. These ‘return to Cybertron’ stories are a good way for writers to get the extended toy range into the comic, for example the Jump Starters who had been out for well over a year and I hadn’t expected to see. Also Whirl and Roadbuster and the long overdue Decepticon Triple Changers.

How has the Autobot resistance got the resources to build so many working facsimiles of their enemies? You’d imagine they’d be better off investing more Ultra Magnus or Omega Supreme warriors. Next issue its back to main plot (horay!) as the Autobots form an unholy alliance with their worst enemy Megatron – a case of better the devil you know!

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The Bridge to Nowhere!

Lord Straxus activates his Space Bridge, linking Cybertron to Earth. Unless the Autobots stop them, the Decepticons could send unlimited reinforcements to plunder our world. The stakes are high in the Marvel TF classic by Budiansky and artist Don Perlin.

July 1986. As I entered the final weeks of my first year at secondary school, good things were afoot in the world of Transformers comics (my escape from stresses of everyday life). We’d just had the fantastic Smelting Pool story, introducing a host of new characters from the wider toy range and my new favourite Autobot, Blaster. I’d been blown away by that story, which was (and would remain) one of Bob Budiansky’s finest, and equally delighted that we’d be getting a further instalment – The Bridge to Nowhere. I knew it would struggle to reach the uncommon heights of the Smelting Pool (and would be correct) but Phil Gascoine’s fine cover to TFUK#68, depicting the two planets joined and the faces of Prime, Megatron, Perceptor and Straxus, created the impression of more excitement to come.

The Transformation page sets the scene – after four million years of radio silence, contact is made with Cybertron, but it’s the Decepticons getting in touch. As we saw last issue, Straxus (ruler of the Polyhex province) was overseeing the frantic construction of something epic. It was a project that required the kidnap of a neutral scientist – Spanner – who Blaster, a leading light of the local Autobot resistance, is obsessed with for reasons we never find out. Perhaps there’s a back history there we’re not privy too, or maybe just Blaster’s innate concern for any innocent taken captive by the Decepticons. In this story we find out that the construction project was in fact a Space Bridge, and Spanner is very closely involved (more on that later).

If last issue was unusual for the absence of Earth and humans (save for a glimpse via Soundwave’s message) this issue resumes normal service. It opens on the Columbia River Gorge, home to some of the most spectacular scenery in Northern Oregon. ‘Charlie and Rita’ are driving through a rugged track overlooked by mountains and pine, when they spot a gigantic metal bridge that piques their curiosity. They drive their red Jeep onto it, only to slam on the brakes when they realise to their horror that it stops halfway!

As the couple make a hasty U-turn, a gigantic robot appears from nowhere and explodes spectacularly! They drive away at speed just as the bridge begins to vanish… only to re-materialise on Cybertron, several light years away, where it reconnects to its other half.

Lord Straxus, the badass Decepticon despot, already showed the cruel contempt he holds for his Autobot prisoners. It seems this also extends to his Decepticon lackies as well – as he orders a robot onto the bridge to investigate the malfunction. He promptly explodes as well. Shrapnel contacts Spanner to identify the issue (a faulty fuel line). Blaster is watching and recording from above in his Cybertronian communications device mode. It’s a pretty useless alt mode when it comes to travel or combat, it must be said. Luckily, someone with a more useful alternative form – the plane Powerglide – arrives to collect him and they return to the Autobot secret underground base.

Blaster is keen to rescue Spanner. In some way this would allow him to atone, at least partially, for having to abandon Scrounge last issue. But the news that the bridge is almost operational is top priority for Perceptor, who needs every Autobot to play their part in destroying it. The Decepticons must not be allowed to reach Earth and endanger that distant world.

And what of the Earth? We see it now surrounded by a weird cloud (like Roadrunner has zipped around it). I’m not sure why Don Perlin drew the Earth so strangely. In Wyoming, Megatron and Soundwave are holed up in the coal mine along with the human captive Donny Finkleberg, aka Robot Master. Ravage now arrives with a vending machine full of candy bars for the prisoner’s food. Robot Master has just finished another Autobot-bashing broadcast to North America but tests the limited patience of Megatron even further by complaining about his poor treatment and lack of appreciation.

Shockwave arrives with the other flying Decepticons and the two square-up briefly. Interestingly, three of the panels have been altered in the UK comic to reflect the situation from Transformers #65 where Megatron and Shockwave agreed to try out a joint leadership. In the US none of the UK extras are published, so as far as the American audience is concerned this is the first meeting between the two leaders since Megatron reappeared. The square up for a fight but are interrupted by the holographic form of Lord Straxus. He acknowledges Soundwave’s (sent in issue #36) and offers to help the Decepticons conquer Earth, adding that they have a means of instantaneous travel between the two distant worlds.

The news is enough to restore the truce between Shockwave and Megatron. And in the US version it becomes the reason for the pair agreeing to put their differences and make the necessary preparations. Donny hears about the Earth being drained of its natural resources and realises he must escape and warn the Autobots.

In the second half (published in TFUK#69), Straxus oversees the final stages of the Space Bridge’s activation from viewpoint high up in Darkmount. Little does he realise that Perceptor and his crew have tunnelled underneath the stronghold and are busy planting explosives. Everything Warpath utters seems to be related to shooting or warfare, and his line now “nothing pleases me more than a big blast”, raises a smile. Two ‘extras’, Corkscrew and Borebit, drill an escape tunnel to the surface, where the Autobots come under instant attack. It’s not clear if the pair are the first victims, but as a rule, any character who is not part of the Hasbro toy line is usually guaranteed to die.

Darkmount explodes and crumbles. Straxus falls, transforming into a fearsome-looking flying cannon, and vowing revenge. This little act of destruction is but a diversion to allow Blaster on to the Space Bridge to plant more explosives. He’s busy doing that when the bridge begins to transform. It reveals itself to be none other than the missing Spanner. In a nice twist, which for once I’d not had an inkling about, he’d not only been used by the Decepticons for his physics know how but they built him into the bridge. As punishments go its pretty sadistic, or perhaps it simply works more efficiently with a living Transformer at its heart. Spanner pleads with Blaster to plant the explosives and free him, but Blaster falters.

Straxus, meanwhile, is blasting anything that moves. Shrapnel alerts him to the attack on Darkmount being a ruse – pointing out the Autobot presence on the bridge. If Blaster’s flaw is his compassion which causes him to flinch from what must be done, Straxus’ weakness is surely his impatience. It’s not very sensible to activate the bridge while the battle is raging but he orders Shrapnel to do just that. This allows Blaster a glimpse of the strange world that is Earth.

A Decepticon seeker zapped by Blaster’s disorientating Electro Scrambler spins out of control and into the swirling void at side of the bridge, being destroyed instantly (this is the compressed space that the bridge spans – very deadly). A misplaced blast from Straxus also crosses the bridge, disintegrating trees on the Earth side, which is noticed by a passing Police car. Truly this is a battle between the worlds!

The main event soon arrives as Straxus blasts the Autobots unconscious and squares up the last man standing – Blaster (who has lost his scrambler). Straxus swings his axe furiously at Blaster, who does well to avoid most of the blows until one cuts into his leg. He spots the fuel line he noted earlier (the one that caused the malfunction at the start of the story). A huge swing from Straxus’ axe cuts the line, and, with the bridge now unstable, Blaster boots Straxus towards the Cybertron side of the bridge where he dies immediately (though not in the UK continuity where he’ll be back for a swansong or two).

Blaster is left off balance but saved by Powerglide (not for the first time). The seven remaining Autobots exit the malfunctioning bridge on to the Earth side as it begins to vanish. Although it won’t take the Decepticons long to repair it, they’ve bought a little time to warn the Autobots on Earth. It’s time for ‘Cybertron seven’ to bid greetings to the Earthlings (police and military) who approach them.

And so, we conclude the Return to Cybertron story. A head to head between the main hero and villain was really the only way to end this brief but excellent saga. Straxus ultimately goes the way of all who are not part of the toy range, but as mentioned he’ll appear again in the UK comics. Blaster, Perceptor and the others finish up on Earth, allowing them to eventually be part of the regular characters. However, we won’t learn their fate until issue #90, which is about five months away at the time the comic was published.

The Space Bridge idea has been lifted from the Sunbow Transformers cartoons (along with Energon Cubes previously) and with this now a feature, it will be a highly useful vehicle for bringing new characters into the comic relatively simply as Bob Budiansky would be under constant pressure to do. In the next issue it’s back to the adventures of the Earth-bound Autobots and the debut of Omega Supreme.

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The Smelting Pool

One of – IF NOT THE – finest Transformers story Bob Budiansky ever wrote. The Smelting Pool is an instant classic, transporting readers to the dystopian world of present day Cybertron, inhabited by powerful good and evil archetypes. It’s a story of hope and despair, horror and heroism.

We thought it would be good, but not THIS good! The return to Cybertron story had been hinted as far back as issue 40, some six months previous, and was eagerly awaited by the readers (myself very much included). I was looking forward to it from a novelty point of view – a chance to see the home world again, some of the toy line characters we hadn’t seen yet, and the story wouldn’t have to be too good for it to be an exciting event.

On picking up my copy of Marvel UK Transformers #66 before school on a Friday in June 1986, that amazing cover by Herb Trimpe which appeared on the UK and US editions (Blaster plunging head first towards a pit of lava and melting wrecks) was the first hint of something above average, and in fact a very special event for the comic.

And Bob’s story and the characters he created blew me away. Blaster, the classic Western hero whose tough exterior disguises a big heart – Scrounge the plucky underdog, desperate to prove his critics wrong – and the axe-wielding total bastard of villain (that we’d love to hate) Lord Straxus. Added to that the concepts of underground Autobot resistance, Transformer down-and-outs, industrialised murder (courtesy of the Decepticons’ Smelting Pool), comic debuts of the new mini Autobot, seeker jets and Insecticons toys, and even Cybertronian time concepts. Frankly, its impressive quite how much Bob packed into the first 11 pages of story.

Our first glimpse of Cybertron reveals it to have two moons, just like in the upcoming (at the time) 1986 Transformers Movie. Marvel universe Cybertron also bears little resemblance to the Sunbow cartoons, appearing dark and bleak, almost reminiscent of the apocalyptic future in The Terminator.

Don Perlin’s pencils bring the horrors of Polyhex province to life from the get-go, as three civilian robots flee from a trio of Decepticon seekers, using them as sport. On Cybertron these days, anyone who is not part of the ruling class or useful to them, is likely to be exterminated as an unnecessary drain on the planet’s dwindling fuel supply. It begs a question of what naturally occurring fuel Cybertron has? Not fossil fuels as its a metallic world and even solar power will be difficult to harness, as the Transformers home world is not tethered to any star.

Two of the robots – Telus and Rotorbolt – are destroyed by a Decepticon called Ferak. A third watches in horror as his friends are scooped up a by Decepticon harvester unit as scrap to be recycled. He flees in the direction of Blaster, the red shouldered hero of our story. Blaster is irritated about being stood-up by his fellow Autobot, Scrounge, who was meant to be delivering information 12 breems ago (we learn that one breem is a very precise 8.3 Earth minutes!).

Blaster is however perfectly placed to go to the aid of the third runner.  Stepping into the open, he deploys his Electro Scrambler gun against Ferak, causing the Decepticon to spin out of control. In a demonstration of his raw strength, Blaster seizes the Decepticon and throws him into a derelict structure, which collapses over him. The small transformer thanks his saviour, but Blaster insists he has better things to do than save his “rusty hide”! These rough words are at odds with Blaster’s thought bubbles, which earlier revealed his concern for the ‘little fella’ being picked on by a Decepticon bully.

Elsewhere, the mini Autobot spy Scrounge is in his wheel form outside the enemy stronghold, Darkmount. He has acquired information that a missing neutral called Spanner – a scientist with specialist knowledge in inter-dimensional engineering – is being held inside. Scrounge sees an opportunity to finally prove his worth to his fellow Autobots. Any readers who have ever felt inadequate or not quite accepted, can immediately sympathise with Scrounge. He reminds me a little of Bumblebee but has an extraordinary ability to extend his finger, deftly steering them through long winding shafts without tripping alarms, in order to listen on the Decepticons inside – in this case Shrapnel and two technicians who are discussing an all important transmission they have received. It’s the most profound revelation for 50,000 vorns (83 Earth years!) apparently. It is of course the message transmitted by Soundwave from Earth in the Next Best Thing to Being There.

In his excitement Scrounge gets careless and triggers an intruder alarm. He rolls for it, radioing Blaster on the way that he is returning with a big catch. Blaster is sceptical as they’ve all heard Scrounge’s tall stories before. Then, in one of my favourite scenes, Scrounge rolls through the Dead End, which is inhabited by Transformer down-and-outs called the Empties. They are a forgotten class of Transformer, a symbol of the despair and inequity in Polyhex, and reduced to begging for fuel. Poor Scrounge is seized by Shrapnel in his giant insect form and carried off.

Blaster lifts what appears to be a stray wall plate to descend into the secret underground ‘Autobase’. As a 12-year-old reading this in 1986 I thought that was supercool and mysterious. He is greeted there by Powerglide, Cosmos, Seaspray, Warpath and Beachcomber – all making their comics’ debut – along with Perceptor, who commands the resistance cell.

The tensions between Blaster and his commander are immediately apparent. They are very different characters – one impulsive, emotional, daring, and the other (Perceptor) patient and prone to cold realism. Both embody different leadership qualities. I got the impression that Blaster’s daring-do would win the respect and loyalty of the unit if he had really wanted to lead it, but he has no time for politics, ambition or the sort of long-term strategizing needed to run a successful resistance cell, so Perceptor – who is better suited to the long game – leads.  You can practically see the steam rising from Blaster’s ears when he demands they search for Scrounge and Perceptor refuses to risk the group on a fool’s errand (guessing correctly that their missing mini bot is probably captured on his way to the Smelting Pool). However, the sympathies of the group are with Blaster on this occasion and Perceptor wisely backs down, but they will make one attempt only.

In the shadows of Darkmount lies the awesome spectacle of the Smelting Pool. Blood-red molten metal boils with the devastated bodies of Transformers disgorged into it by Decepticon Harvester units. Its perimeter is lined with heavily armed Decepticon guards who make sure that none who go in ever come out, except as remoulded raw materials for future use. Despite having only 11 pages to play with (22 for the full story) its bloody marvellous that Bob devotes a full page of art to showing us this final solution in its full horror.

Shrapnel lands at Darkmount, threatening poor Scrounge with the pit. He will enjoy hearing the Autobot’s screams but first he wants to take Scrounge for interrogation by Lord Straxus. Shrapnel is ever hoping to win the favour of his master, but ever failing. We then meet Straxus – holding court flanked by Ramjet, Thrust, Dirge and the other Insecticons, Bombshell, and Kickback. As villains go, he looks utterly the business – cutting two unfortunate victims in half with a swing of his Energo Axe and uttering the immortal line: “Mercy is not dispensed here fools, only death!”

Straxus is less than grateful to Shrapnel for his capture. And when Scrounge refuses to talk, his special arm is wrenched off by Straxus and crushed. You can almost feel Scrounge’s despair at this, and he is dragged off to meet his fate. Whatever information he has learned, he will not live long enough to pass on.

Sadly, there is no preview page in TFUK #66 to tell us about the following issue. We just had to endure an agonising seven day wait for the concluding part. Lew Stringer’s Robo Capers strip again features Transformers – Bumblebee and the embarrassed joke of an Autobot called Push-Along, who transforms into a pram! It follows on from the Optimus Prime “It’s rude to stare at someone when they are changing” strip last issue, that was also rather good.

In part two, the Autobots travel to the Dead End in search of information. Perceptor creates a holographic image of the missing Scrounge, hoping to jog a few decaying memory circuits from the Empties. However, where they are concerned everything has a price. Wheezel (who we met in the first half) hints at information, and beaker of donated fuel seals the deal – along with the threat of violence from Blaster – elicits the sorry news that Scrounge was captured and taken to Darkmount. At this Perceptor orders everyone back to base – the chances of finding Scrounge alive are minimal. Blaster is determined to discover his friend’s fate and goes on alone.

At the rim of the Smelting Pool, he attacks the guards. He’s quickly captured, (as planned) but prevented from being thrown into the pool by Shrapnel, who has spotted another prisoner he can deliver to Straxus. Blaster is marched inside Darkmount where the Decepticons are busy constructing a huge Space Bridge. Straxus is not impressed with Shrapnel for bringing him yet another distraction and threatens the Insecticon with his own dip in the pool if he doesn’t stop wasting time.

Finally, Blaster is thrown into molten pit, echoing the cover of last issue. The incredible heat scolds his metallic skin, but he’s able to climb onto a small ledge. He finds Scrounge barely alive and suddenly one of the gun turrets explodes above, as Powerglide arrives having disobeyed orders. He lowers a cable and as Blaster grabs on, he yanks Scrounge from the pool and is shocked to see his friend already melted from the waist down! Scrounge insists on being left to his fate and wriggles free. Before he sinks, he throws Blaster a recording of the Decepticon transmission (thankfully Blaster is a good catch) and asks that he be remembered as doing something right.

Outside the other Autobots minus Perceptor are involved in their own pitched battles with Decepticons. As they escape in vehicle modes, they are attacked by the Decepticon jets and Insecticons. Once again Blaster shows he’s the man. He rips out huge pipes which suck molten metal from the Smelting Pool and turns the hot jet on the Decepticons.

Back at Autobase, Perceptor plays Scrounge’s recording. Soundwave is heard and video shows the distant planet Earth, rich in resources and ruled by the primitive organic lifeform man. A group of long thought dead Decepticons crash landed here millions of years ago. The recording suggests they are led by Megatron, which wasn’t the case when Soundwave sent the message. And opposed by Optimus Prime (who was a Decepticon captive at the time of sending). That aside, the message is huge for the beleaguered resistance, just to know that the great Optimus lives gives them hope. Blaster hopes that wherever Scrounge is, he knows he did good.

In summary, Blaster’s stock-in-trade rocketed after this incredibly strong debut. He would go on to become one of the most popular Autobots among the readers, even taking up the mantle of letters page answerer in the UK comic towards the end of the run. For a time, it even looked like Blaster could become leader of the Earthbound Autobots in place of Grimlock, though it wasn’t to be. He is one of the characters Bob cared about and wrote brilliantly, bringing him back and again throughout his run on the US book. While Simon Furman used Blaster occasionally in the UK book, there wasn’t the same spark. I guess Furman preferred to cultivate his own favourites (Grimlock, Galvatron, Nightbeat etc).

Should Scrounge have detached his head and thrown that to Blaster, allowing him to survive with message intact? Perhaps. I don’t know that this was ever an option but his death, though tragic, was purposeful and heroic (which is more than most made-for-comics/hi-then-die characters get). Blaster would feel the loss of Scrounge and guilt at not saving him for some time to come.

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