Target: 2006 (Parts 5 & 6)

Simon Furman’s masterpiece Target: 2006 enters its second half with revelations about the origins of Galvatron and more arrivals from the future.

The Devil You Know. It’s the sub-title of part 5 Target: 2006 – Simon Furman’s epic Transformers the Movie tie-in, published in October 1986 by Marvel – which contains a double meaning. I’ll come to that shortly.

Things have been pretty eventful in the story so far. Optimus Prime, Prowl and Ratchet disappeared in a flash of anti-mater as three future Decepticons arrived from 2006. Galvatron, Cyclonus and Scourge wasted no time in making their presence felt. They buried Megatron and Soundwave under rocks and put the Constructicons to work building a powerful solar weapon. Meanwhile, on the Cybertron the Autobots about to spring a carefully orchestrated trap on the planet’s Decepticon rulers, when the centrepiece of Operation Volcano (Ultra Magnus) is compelled to travel to Earth to investigate the disappearance of Prime and the Creation Matrix. He faces a race against time to get back!

I might add, we’ve also seen the Autobots handed one of their worst ever defeats, by Galvatron, and when we last saw them Ironhide was busy freeing Megatron from his rocky tomb. Robin Smith’s cover (captioned: Scourge is scrapped… and not by an Autobot!) teases the main slice of action for this instalment, hinting at the expected Autobot-Megatron team up. It’s been a hell of a first half to Target: 2006 and things are about to get even more exciting!

It begins with Starscream punching free from a capsule within the Ark. When we last saw him, he was rendered inoperative by Omega Supreme – along with Rumble, Frenzy, Skywarp, Buzzsaw and Thundercracker. All are undergoing repairs in cocoons. Starscream wonders whether the Autobots’ “contemptible compassion” extends to restoring those they have defeated. We learn that, of the others, only Frenzy and Thundercracker are on the way to recovery – the rest are too badly broken. Starscream gravitates cautiously towards the sound of voices raised in anger. He cannot believe his eyes – Megatron has teamed up with the Autobots!

Geoff Senior does a fine job of conveying the shock on Starscream’s face, and the defiance of Megatron (not easy for robot faces) but Starscream’s posture is a little weird, looking like he’s squatting to use a loo! I don’t mean to disparage the art though, as it’s of a generally high standard and with some outstanding moments (Scourge spearing Grapple with a sheet of steel being one).

The row between Megatron and Jetfire, with Ironhide stepping-in to calm things serves as a good way of recapping the previous indignities heaped on both sides. (I particularly enjoy the sight of Megatron seizing Ironhide by the throat after the latter frees him – it’s such a typical Megatron reflex). Jetfire continues his poor run of judgement, once again allowing emotion to cloud his view. He’s on the brink of calling off this alliance before it gets going. Thankfully wise-old-hand Ironhide reminds both camps of their shared enemy and Megatron has a workable plan that they can get behind. His words carry the day and others vote in favour.

That said, what were they thinking reviving Starscream? Sure, they could use his raw power but the last thing you need when the chips are down is a potential traitor in the camp. And having gone to the effort, nobody seems to notice Starscream sneaking off – having decided that a being powerful enough to unite sworn enemies is worthy of an alliance.

We’re reminded that Magnus is still around, and still under a time pressure to get back for Volcano, when Hound visits him to give an update on developments. The scene feels a little padded but does further illustrate the bond between the two of them. Hound owes his life to Magnus, and having seen his bravery in battle, he’s loyal to Magnus even though Jetfire and the others distrust him. Oddly, Magnus seems to have grown since last time (or Hound has shrunk!). He’s now at least twice the size the smaller Autobot and his head is comparable to Hound’s torso in one panel. Magnus is horrified to learn that the Autobots are working with Megatron – a case of ‘better the devil they know’ explains Hound, in a nod to the title of the story. Magnus suggests Megatron and Galvatron are as “insidiously evil” as one another (big hint there).

Next comes the meat in the sandwich of the issue. At the Portland Iron and Steel foundry, Scourge arrives in search of supplies. There is no question he would be happier hunting Autobots than ferrying stocks of metal – and he may get his wish! Sensing enemy Transformers hidden behind a nearby wall, Scourge reacts with lightning speed. A blast from his acid ray penetrates the concrete and fries Trailbreaker, but it soon becomes apparent that the place is crawling with Autobots.

How they knew where to find him is never explained, but it quickly becomes apparent to Scourge that this is an organised ambushed. A well-aimed laser blast reduces him to fighting with his bare hands and making use the materials around him ninja style. Even with these odds Scourge is still surprisingly adept and (as previously mentioned) impales Grapple with a sheet of metal. Senior’s art is fantastic and dramatic here. Scourge’s communications have been jammed (though unsaid, we know this will be Soundwave’s doing) and trapped inside, he can’t utilise the weaponry of his jet form. One thing for it – get outside. Scourge smashes his way through a wall and into the open, only for his escape to be cut short by a blast from the one and only Megatron. And so it becomes clear, the identity of the tactical genius who has organised the Autobot ‘rabble’.

The issue’s finale focuses on a one-page scene between the captive Jazz and his tormentor Galvatron. Whereas earlier Starscream Jazz could not believe his eyes, Jazz cannot believe his ears. He had awoken from his injuries to be told of the Autobots’ failed attempt to rescue him. Galvatron had delivered the news with relish and Jazz had accused Galvatron of being “just like Megatron”. Galvatron laughs, not “like” Megatron, He “IS” Megatron! The devil we know.

Anyone reading now will say ‘well of course Megatron is Galvatron’ but remember when this issue was published it was still about two months before The Movie arrived in UK cinemas. Even so, the clues were there for readers to work it out. Those captured Decepticons Starscream, Thundercracker, Frenzy and co. get an early return to duty in this story, contrary to the US continuity where they are only retrieved by the Constructicons in UK#175 during an attack on the Ark.

And so, to part 6 subtitled ‘Trios’. I really can’t praise this instalment highly enough. It’s simply an 11-page masterpiece, and still a joy to read three and a half decades later. Why? Well has everything really – six new characters making their comics debut (always exciting for fans), the big reveal about Galvatron’s origins, our first look at Unicron courtesy of Phil Gascoine cover and Senior’s interior art (both amazing). And the issue offers tantalising glimpses of the eagerly awaited (at the time) Transformers Movie. Issue 84’s Transformation page sums it up succinctly as: “Six new characters and the origin of Galvatron… in one issue! This is the one you’ve been waiting for!” It certainly is.

The story begins in the most attention-grabbing way, with Impactor taking a punch to the chin. His attackers are three ‘Decepticon’ triple changers, who look to be a handful for even the fearless leader of the Wreckers. We know from the teaser in the previous issue, that Springer, Sandstorm and Broadside are Impactor’s assailants, but we also know they are part of the Autobot toy range. I remember wondering at the time whether the trio would be Decepticons who switch sides, but surely if that’s the case there’s not room in the story for yet another major sub-plot?

However, as we discover, there is if you’ll pardon the pun ‘more than meets the eye’ about the situation. After rough-handling Impactor for several minutes, they break off and Springer hands him a communications cube. Xaaron’s face appears on it, looking rather pleased with himself. He announces that Impactor has just ‘met’ the Autobot triple changers, who will be filling in for Ultra Magnus should he fail to make it back for Operation: Volcano. The disguises were for Impactor’s benefit and the rough treatment was the quickest way to convince him that they are up to the task. It’s great to see the dynamic between the two, and you can also see how the wily Xaaron has survived this long, knowing how to stay a step ahead of friend and foe. Impactor’s reaction, sheer frustration and not knowing whether to thank Xaaron or tear his head off, says it all!

Other points from this great little scene… Springer demonstrates his leaping ability to great effect (landing in front of Impactor and sending him sprawling). We also see Sandstorm and Broadside, transforming into their helicopter and plane modes. This is perfectly consistent with their toys, but makes less sense when you think about it, as why would Cybertron Autobots have Earth modes? I hate to suggest it as I’m fan of Senior’s work, but perhaps it was a laziness on his part, to skip having to design Cybertronic alt modes, or maybe an oversight? Likewise, I feel like the inhibitor claw placed on Impactor’s back and which stops him transforming, deprives readers of seeing his other mode.

If Impactor was having one of his worst days, on Earth, all Galvatron’s days are good ones, we’re told (particularly since he crushed the Autobots so comprehensively in part 3). Jazz, his captive, has just learned that Galvatron is an upgraded version of Megatron, and now he mocks him, hoping to learn more. Galvatron for some reckless reason is only too happy to oblige (you can almost hear Doc Brown screaming warnings in the background about messing with the space-time continuum!).

Galvatron describes an epic battle between himself as Megatron and his oldest foe Optimus Prime. They had fought to a standstill on the spot where Galvatron’s weapon now resides. The fight will of course become very, very well known to anyone watching the Movie (and let’s face it, most of us have seen that film A LOT of times!) but from the panels here, it looks like Megatron comes off worse. There’s no inkling that Optimus will be fatally injured and therefore that major plot is preserved for the filmgoers. At the time it confirmed my suspicions that Prime has the edge on Megatron in a straight fight.

We see Starscream, still treacherous as ever in 2006, casting Megatron into space, where he encounters the living planet Unicron. Again, we’re so used to seeing Unicron now that it’s easy to forget what a huge moment this is. I recall thinking that he looked like the Death Star and it totally made sense that a being powerful enough to be the master of Galvatron would have to be immense – and they don’t come bigger than planet-sized. It didn’t occur to me at the time that he might be able to transform!

Galvatron tells Jazz that he was given a simple choice, ‘serve Unicron or die’, and of course he chose the former. He was reconstructed as Galvatron, but his every indiscretion was instantly punished. We learn that he fled to Earth’s past with Cyclonus and Scourge to build a weapon of unimaginable power. He’s just about to tell Jazz that it will be dormant under Autobot City and trigger the moment they return to the future, destroy the city and Unicron – which suggests he doesn’t intend to let Jazz live to tell the tale – when Cyclonus interrupts. He informs Galvatron that Scourge is missing and that he found Starscream nearby, hoping to join the winning side. He had information to trade, which Cyclonus beat out of him – Megatron is free and has teamed up with the Autobots! Jazz breaks out into laughter – it’s Megatron versus Megatron – and Galvatron, infuriated renders the Autobot very quickly unconscious.

This raises a question of course, why Galvatron has no memories of his earlier self-teaming up with the Autobots. Could it be that he’s from an alternate future and not descended from this Megatron? Perhaps it’s best to not worry about these things too much and simply enjoy the story.

And so, to the Decepticon coal mine base, where Shockwave has returned and found it deserted save for the recently revived Frenzy and Thundercracker. They have questions – but as the scene flicks between Hot Road, Kup and Blurr in 2006 preparing to time travel – they don’t get the opportunity for answers, as the Decepticon trio are engulfed in the same antimatter that consumed Prime, Prowl and Ratchet. (So, this explains for readers what we already suspected, that future visitors displace persons in the present). They vanish making way for the future Autobots to arrive in spectacular fashion. Their mission, we learn is to stop Galvatron. Who sent them? The cryptic clue of Simon Furman’s closing narration hints at the answer – a ‘haunting, malevolent laugh’ that stirs their subconscious (big hint here) and echoes off the coalmine, reverberating off the surface of Cybertron and reaching Galvatron, producing a sudden chill that owes nothing to the climate. Unicron?

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Target: 2006 (Parts 3 & 4)

Galvatron inflicts a humiliating defeat on the leaderless Autobots, after they are deserted by Ultra Magnus in their hour of need. While on Cybertron, the Wreckers question their involvement in Operation: Volcano.

Defeat – an ‘ugly word that leaves a nasty taste in the mouth’. So says Ironhide, our narrator for part 3 of Target: 2006. The issue starts with the big red Autobot shifting boulders in the aftermath of momentous events, which we are about to hear about courtesy of flashbacks.

It’s October 1986 and Simon Furman’s 11-part time-and-galaxy-spanning epic Target: 2006 is in full swing. Previous instalments have shown us glimpses of the god given power of Galvatron, Cyclonus and Scourge, and in this issue, we see them in combat with the era’s Autobots. Trouble is that this is just what Galvatron wants. Having captured Jazz, he taunted the Autobots to “come and get” their comrade, goading them into a hasty attack that would allow him to inflict a crushing defeat on them, and so it proved.

Jeff Anderson is the artist for Part 3 and again demonstrates his technique of applying a coloured border to differentiate between past and present events, which works perfectly here.

Ironhide’s flashback begins with Jetfire telling him to focus as they are about to arm up and set off after Galvatron. Jazz’s life is at stake and they have no time to lose. Quite why Jetfire is in charge is unclear. Prowl, Jazz and Ratchet were the established deputies to Optimus Prime and all are unavailable, so it might be that Jetfire is filling the void by virtue of his status as one of the more powerful Autobots, or maybe his emotions are running high and others are falling in behind his driving force.

Hound sounds a note of caution about Galvatron’s power. It’s clear they need the strength of Ultra Magnus, and Jetfire reluctantly agrees to extend him an invite. For some reason, Jetfire has taken against him, even though Magnus saved Hound from Cyclonus; his arrival so soon after Prime’s departure is a little close for comfort.

There’s an uncomfortable moment when Magnus is forced to decline to help because his time-limited mission to locate Optimus Prime takes priority. Magnus’ fact file (in TFUK #81) tells us his only failing is “once he has accepted a certain task, his singled-minded purposes sometimes blinds him to other things” which sounds like it refers to this moment.

The battle itself starts badly for the Autobots. They are subjected to heavy aerial bombardment and Jetfire seems to be considerably weaker than Cyclonus when the two clashed in the air. Scourge dodges enemy fire with before landing and inviting the Autobots to attack him. With the henchmen seemingly under control, Jetfire takes Ironhide, Tracks and Smokescreen with him to take down Galvatron, four versus one. This is incredibly foolhardy and overconfident. Four Autobots wouldn’t be anywhere near enough to challenge Megatron, and from what they’ve seen of Galvatron so far he is in that league – plus they know he’s protected by the Constructicons.

This is where Galvatron demonstrates his dominance so utterly. He points out the Constructicons, Cyclonus and Scourge all stood down at the side lines and invites the Autobots to do their worst. They unleash enough firepower to level a small city, only for Galvatron to soak it all up and laugh throughout. Then beat the four of them to a pulp! All of which brings us back to the beginning where it’s revealed that Ironhide is digging up Megatron and Soundwave!

The epilogue shows a fist breaking out from confinement in the Ark. We’re not shown who but it’s likely to be one of the Decepticons captured after their defeat by Omega Supreme. Are they being reactivated to join an alliance? The answers would have to wait, as in TFUK #81 the focus switched to Cybertron, providing a week’s interlude from the main events.

Ron Smith takes over art duties for Part 4, which explains more about Operation: Volcano and introduces several new characters, among them Whirl, Topspin, Twin Twist, the Decepticon triple changers, Rack n Ruin and Fang. Generally speaking, a character that is part of the Hasbro toy line can be expected survive whilst the made-for-comics characters will usually meet a grisly end (in the finest Star Trek red shirt tradition).

The Wreckers’ now familiar battle cry ‘Wreck and Rule!’ is heard for the first time in the comic. It chills the oil of the Decepticon killers who hear it, we’re told. Impactor and his men bearing down on them.

Shrapnel is the first victim – speared through the brain module by Impactor’s harpoon. His electrical emissions running wild, he can be used as a weapon against Octane. Whirl draws Decepticon fire, allowing Rack n Ruin to get close to pummel Thrust. Topspin, the glory seeker, takes on too many foes, but is saved by Twintwist and Roadbuster who emerge from below ground to evaporate Dirge and Ramjet. This is brutal stuff!

Of course, going back to my point about toy line characters, it’s pretty obvious that the slain Decepticons are not properly dead, and sure enough it soon becomes apparent that these are Facsimile Constructs – fake Transformers. These doubles are being used by the Wreckers to practice for Operation: Volcano, which is now less than five days away.

The team is anxious. They know if Ultra Magnus does not return from Earth in time, they will be overrun by Decepticon reinforcements, making the mission a suicide. They agree to pull the plug and Impactor will deliver the news to Emirate Xaaron, while the rest take five.

All told this is probably my least favourite instalment of Target: 2006 because it feels like a distraction from the main story. But I can see why Furman thought a full issue’s story was needed to properly introduce the Wreckers, Impactor and the Volcano aspect of the plot. One of the fun, quirky aspects of the story is Maccadam’s Old Oil House, the rowdy place black market oil bar, which Roadbuster, Twin Twist and Whirl frequent.

It’s interesting because it’s a neutral space where Autobot, Decepticon and neutrals can coexist (if they stay out of trouble). It’s also one of the rare times we see Transformers engaged in social activities. Could Maccadam’s be a place where Autobot and Decepticon double agents exchange information or enemies can come together as friends, albeit briefly? In this case, our three Wreckers are there to drown their sorrows. As Whirl wryly observes, he’s seen “cheerier” Decepticon badges than the other two.

Suddenly, a gigantic Decepticon bully called Fang, enters – he’s so big he practically cracks the doorframe – and he decides to pick on the Transformer with the piano alt mode who is supplying the bar music. Fang attacks the poor fellow with his sink plunger for a fist before giving him a good kick.

Twin Twist, enraged, wants to get involved. Roadbuster tells him to leave it, saying “it’s not out fight” in echoes of their earlier judgement on Operation Volcano. Instead with a ‘Wreck and Rule’ cry, Twin Twist sucker-punches Fang courtesy of a strike to the knees, that severs his lower leg and sends his upper torso crashing down. Fang winds up as a pile of metal debris. He looked like he would have put up more of a fight.

However, the incident is catalyst enough to persuade the Wreckers to change their mind about Volcano. So much so, that when Impactor – who has been outsmarted into reconsidering the mission by the wily, experienced politician Xaaron – asks for volunteers he gets a full show of hands. The Wreckers return to practice, taking it from the top…

In closing: The Wreckers make a strong impression on their team debut and are destined to be fan favourites. These ‘return to Cybertron’ stories are a good way for writers to get the extended toy range into the comic, for example the Jump Starters who had been out for well over a year and I hadn’t expected to see. Also Whirl and Roadbuster and the long overdue Decepticon Triple Changers.

How has the Autobot resistance got the resources to build so many working facsimiles of their enemies? You’d imagine they’d be better off investing more Ultra Magnus or Omega Supreme warriors. Next issue its back to main plot (horay!) as the Autobots form an unholy alliance with their worst enemy Megatron – a case of better the devil you know!

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