Resurrection!

The good guys are in the ascendance for a change as Optimus Prime and Ultra Magnus lead the fight back on Cybertron! While in the Decepticon camp the crippled Lord Straxus launches a desperate attempt to rid himself of Megatron.

‘Resurrection!’ is a two-part story published in March 1987 by Marvel UK in the pages of Transformers #103 and #104. Simon Furman swiftly and skilfully concludes his ‘return to Cybertron’ saga that began with ‘Prey!’ in issue #96 and took the comic up to and past its milestone one hundredth issue.

This slew of stories represents an audacious move by Furman – who literally swipes all the ideas that his Transformers US counterpart Bob Budiansky has planned for his next few stories! However, it’s almost as if the two comics are alternate realities where similar events unfold in a slightly different way. Bob’s upcoming stories ‘Afterdeath!’ and ‘Gone But Not Forgotten!’ deal with Optimus Prime’s death and Megatron’s madness as well as the introduction of the Predacons. And ‘Funeral for a Friend’ deals with Prime’s final send off and these are all elements that are present in this collection of UK issues.

The first thing to note about issue #103 is the Martin Griffiths/Robin Bouttell cover (above) which may well be the first time Prime and Magnus have appeared together in the same frame. The headline ‘Prime and Magnus side by side on Cybertron’ reads like a fanboy’s dream and actually it’s pretty cool that what seemed like a throwaway line from Magnus at the end of Target: 2006 “tell your leader that someday Optimus Prime and Ultra Magnus will fight side by side” was something Simon Furman actually intended to make happen. The cover looks good at a casual glance but some of the proportions on Ultra Magnus are a bit off, particularly his head in relation to the rest of him, though the readers’ eye is distracted by the colouring.

Our story begins with a hilarious account from Octane about his ‘heroics’ in battle after Optimus Prime led a raid on one of the Decepticons’ Energon depots on Cybertron. In fact, Octane had been about to batter a slave robot like the cowardly thug he is, when a laser blast ignited an Energon Cube, temporarily blinding the Decepticons present. His vision cleared and he witnessed his personal nightmare come to life: Prime and Magnus leading a full-scale assault. Octane made a run for it and in his panic, he had tripped and injured himself. So much for his heroics!

It’s great fun for the readers as we’re able to juxtapose Octane’s spoken account with the visuals which show what really happened. Naturally his boss, Lord Straxus is not taken in for a moment, he knows Octane far too well. But this is the fifth raid in as many days since Prime began leading the Autobots again. As far as Straxus is concerned Megatron brought the Autobot leader with him from Earth and he’s responsible. Ratbat reports that their unwanted guest had also lashed out a pair of guards and he’s turning into a huge liability. Straxus’ technicians are busy rigging up equipment to his life support bubble – the hour of his revenge is nigh!

Prime has really given the beleaguered Cybertron Autobots new impetus. Their resistance base beneath Iacon reverberates with the sound of celebration (quite a novelty) but good things can’t last forever, as soon Prime must return to Earth to re-join the fight to stop the Decepticons from plundering the planet’s resources. Interestingly, Prime borrows the now famous line from the Movie ‘Till all are one’, varying it as ‘All will be one’.

A quick check in on Earth, reveals that the Cybertron seven have found their way to the Ark. Ironhide is shocked to hear from them that their deadliest enemy Galvatron has returned from the future – and in turn the seven are left reeling by the news that Optimus Prime is dead! For the explanation see ‘Prey!’.

On Cybertron, Megatron taunts the seemingly helpless Straxus, threatening to crush his life support. Straxus responds by unleashing a burst of energy against Megatron’s head. His intention is to swap over their two minds – Megatron will experience the living hell that is Straxus’ existence – and Straxus will be whole again in a powerful new body! The process works – or appears to – as Megatron rises to his feet and smashes the life support bubble, squishing Straxus’ head. “Fear not…” he tells his followers, “Megatron is dead, and Lord Straxus lives on in his place…” Wow!

And so, part one ends on a pretty decent cliff-hanger. Straxus gamble appears to have paid off for now, though nobody will seriously think this is the last we’ll see of the mighty Megatron. Straxus was taking a hell of a risk though. He really ought to have had the technicians build him a new body and transfer to that, rather than launch an attack on Megatron with untested equipment. Flicking through the issue, there’s a new back-up strip – the Inhumanoids – and an advert for Thundercats crisps! A sign of how big the cats were in those days, and of course their Marvel UK comic was just about to launch.

Geoff senior provides a striking cover for part two captioned ‘No mercy for Megatron’. It’s got Prime and Magnus training their guns on a helpless looking Decepticon leader. In the strip, Jeff Anderson takes over the art duties from Will Simpson with an opening splash page on the funeral of Optimus Prime. This is another theme that Furman has stolen from an upcoming US story but to make it a little different he’s committing Prime to the ground rather than having him blast off into space.

They gather around a grave and headstone, while Ratchet delivers a eulogy. Omega Supreme towers over the mourners. It’s our first glimpse of him since his debut and already he’s half the size and in a later story he’ll be able to fit in the Ark. Prime’s death may have come in mysterious circumstances, but it was almost certainly in battle against the Decepticons and upholding Autobot principles.

Light-years away on Cybertron, a far from dead Optimus addresses the Autobot resistance in untypical style: he wants Megatron’s head! This is uncharacteristic of Prime, he’s not normally so aggressive but he can’t return to Earth while Megatron is still at large so needs must. The Wreckers will create a diversion and Prime and Magnus will sneak into the Decepticon stronghold.

Meanwhile, shock, horror (not!) Straxus’ attempt to switch bodies appears to have gone awry. Megatron’s personality is reasserting itself but for now he’s in the grip of a fog of amnesia. Ratbat arrives to warn of the Autobot attack in progress and quickly realises that all is not well with his leader.

Moments later, Megatron wanders into familiar face – Optimus Prime! And he’s not alone as Ultra Magnus appears and starts laying into him. He’s been looking for someone to unleash on since Impactor died. For the good of two worlds Megatron must die… but the Decepticon leader’s survival instinct is strong, and even in his amnesiac state he is canny enough to draw out his rare and unstable ability to generate lethal anti-matter energy.

Ratbat views the situation with alarm and realises they must act now to get rid of Megatron! With the Predacons having stepped off the Space Bridge, Ratbat redirects the bridge to materialise around Megatron, Prime and Magnus and whisk them all away to Earth. Megatron materialises in the Decepticon coalmine base where Shockwave – initially fearing he’s about to be executed for his treachery – discovers that Megatron has forgotten all about recent events. A lucky reprieve!

Prime gate-crashes his own funeral, much to the surprise and delight of his fellow Autobots… and Ultra Magnus stands alone an unknown distance away. He had wanted to visit Earth again and now he has a chance to explore it while looking for The Ark. It’s a rather rapid conclusion to the story but one that neatly ties up the loose ends and puts both leaders back in situ for the next US stories… the stage is set for one of Bob Budiansky most shocking and fan-controversial tales ever!

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Fallen Angel

Galvatron is back from the future… and this time he’s here to stay. That’s bad news for Centurion, the Cybertron seven, the Dinobots, Shockwave and pretty much everyone else!

Simon Furman’s masterpiece Target: 2006 unleashed the phenomenon that was Galvatron on to the unsuspecting readers of the UK Transformers comic. Without doubt this was the ultimate nemesis that either the Autobots or the Decepticons for that matter had faced; a more cunning, more powerful and more indestructible version of Megatron. Galvatron was the great disruptor that shook up both Autobot and Decepticon camps, even forcing them into an unlikely alliance with one another.

The trouble is, when you establish a big bad adversary such as this you can’t feature them too often or they start to lose their shock value and potency (think The Borg on Star Trek). So, I must confess to feeling a certain trepidation when I saw Galvatron on the cover of the Christmas edition (Transformers #95) and learned of his impending return in issue #101. Here we are in January 1987, just three months / thirteen issues after the conclusion of Target: 2006 and Galvatron is back. I’m sure that many readers will have been ecstatic but for me it felt a little too soon.

So, what’s going on? My take on it is that Transformers has just notched up its centenary issue and Simon Furman is looking ahead to the next hundred and thinking of how he can keep up the momentum and up the ante. One idea he has come up with it is to reintroduce Galvatron but this time as a regular recurring character and in Fallen Angel he’s pitting the fugitive future Decepticon leader against one of the readership’s (and Furman’s) favourite teams, the Dinobots!

On paper it’s a good idea (and yes, I realise comics are printed on paper) but in practice the Dinobots have been royally stuffed by Megatron at every encounter, so can they really expect to prevail against his more powerful future incarnation? Well, no and yes, as we find out in the story.

It begins with Skids and the ‘Cybertron seven’ – Blaster, Perceptor, Cosmos, Seaspray, Beachcomber, Warpath and Powerglide – walking leisurely towards the sanctuary of the Ark following their release by Circuit Breaker. This is odd for a couple of reasons, first because several of them including Skids have vehicle modes and are capable of transporting the whole group, and second the headquarters of their former captors RAAT was in New Jersey on the East Coast, whereas the Ark is on the West Coast – that is a long way to travel on foot, even for a giant robot.

The reason for the walking is quickly apparent. It means Skids is in robot mode and we’re able to see him engulfed by the familiar dark antimatter and vanish, heralding an arrival from the future. As we know from Target: 2006 when one Transformer arrives from the future, they clear a space for themselves by mass-displaying a present-day Transformer into the Limbo dimension. Poor Skids!

Furman would have had to be confident that his US writer counterpart Bob Budiansky was not planning to use Skids again in a major way, otherwise it would have created a very tricky problem plot wise.

And so, the way is clear for Galvatron’s return to the Earth of the 1980s. He materialises above the planet and falls to the surface in one huge fireball. This attracts the attention of the mute mechanoid Centurion, who unbeknownst to his new comrades the Dinobots is controlled by Professor Morris, the scientist who once took over the mind of Swoop. Being a man of science, he is drawn by the unknown and approaches the impact crater. A hand reaches out and in dramatic fashion seizes Centurion’s wrist!

Galvatron emerges, looking utterly crazed in a fantastic splash panel by Geoff Senior and tears poor Centurion to bits mistaking him for Rodimus Prime! When Galvatron’s rage subsides, he remembers being thrown out of Unicron into space by Rodimus (at the end of Transformers the Movie) and using his time jump trigger to transport him back to the past. The planet fall disorientated him, much to the misfortune of Centurion. Not that Galvatron is particularly remorseful.

Another robotic hand finds the head of Centurion and clenches a fist. We don’t see who it is but its fair to conclude its one of the Dinobots.

Meanwhile, Perceptor in giant microscope/cannon mode is scanning for a Transformer life sign they have detected – trouble is that it’s not Skids, it’s Galvatron. Not recognising him but not wanting to get into a fight, Perceptor and Warpath fire a couple of warning shots across his bows. Galvatron responds by transforming into cannon mode and blasting the pair of them skywards! The explosion is sufficient to get the attention of Shockwave, over at the Decepticon coal mine base in Wyoming, who thinks Megatron may have returned to exact his revenge for the recent coup attempt involving the Predacons. He assembles his warriors to go and meet the threat.

Back at the main action, Blaster hits Galvatron with him high frequency sonics, causing his earlier madness to resurface! And the Dinobots to claim revenge for the death of their friend Centurion. As part one ends, the scene is set for a battle royal as the story continues in Transformers #102.

Following a recap from Blaster about their various misfortunes since arriving on Earth (having their heads put on a wall as hunting trophies of Circuit Breaker was a pretty major one) we see Galvatron lays into the Dinobots. He meets Grimlock’s brute force in kind and floors the Dinobot leader. Blaster, having not used sonic energy in previous stories now seems to be doing it all the time.

He transforms into his tape deck mode (now having an Earth mode rather than the Cybertron version we saw previously) and unleashes a further burst on Galvatron, who falls to his knees and throws a sword in Blaster’s direction (with deadly accuracy). Luckily for my favourite Autobot, he’s plucked out of harm’s way by one of my other favourites, Swoop. And in fact, Swoop is about to be a big player in this instalment of the story.

The Dinobots show good teamwork by flooring, trampling and fire roasting Galvatron.  But this is no ordinary opponent and he’s quickly back on his feet and laying waste to the Autobots. While flat on his back and dazed, Swoop is contacted by Centurion (or rather Professor Morris) via the mental link they share, which he’s conveniently just discovered.

Morris reveals himself and asks Swoop to trust him and work with him. If he takes control, they might stand a chance of saving the others. Swoop is understandably reluctant but agrees. He attacks Galvatron from the air, pecking frantically at the Decepticon’s face. And salvation arrives in the form of Shockwave and his Decepticons who conclude that Galvatron is the bigger threat and turn their fire on him. Though Galvatron would gladly like to claim the Decepticon leadership he decides it is best to flee and plan for his conquest, rather than being forced to destroy his future troops. So, off he goes…

And Shockwave is off too. He concludes that further action against the Dinobots would also be a waste of resources, and he has bigger fish to fry in the shape of Galvatron. Of course, he has Swoop with an unsettling thought: when Galvatron returns the Dinobots are likely to be his first target!

Some closing thoughts:

Just how much punishment can Galvatron take? Not only has he fallen from orbit and landed intact, but he also is able to absorb attacks from the Autobots, Dinobots and Decepticons simultaneously. Professor Morris is officially one of the good guys now after finally atoning for his treatment of Swoop in The Icarus Theory. However, he’s now without a body to control and he only has a year’s supply of food and water in the Triple III vault where he’s holed up. It’s quite a predicament. Could he be the Fallen Angel of the title, or is this Galvatron? He’s certainly fallen from previous heights of his near omnipotence in 2006 but he’s hardly an angel, more like a devil.

While not one of my favourite stories, there are good moments. The scene with Galvatron destroying Centurion is awesome and gives you a real idea of the amount of raw unchecked power he has. Galvatron is incredibly dangerous and nobody apart from maybe Rodimus Prime can stop him! It’s good to have the Cybertron seven back, and Blaster is one of my favourites, but Furman’s Blaster feels like a different character to the one written so impeccably by US writer Bob Budiansky.

The roots of Shockwave’s long-running rivalry with Galvatron are planted here, when he sets his warriors on the future Decepticon. That’ll play out over the next one hundred or so issues.

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Distant Thunder!

Marvel UK celebrates its one hundredth issue of The Transformers with a stunning wraparound cover and a feature length story revealing what happened when Optimus Prime, Prowl and Ratchet were displaced to the Limbo dimension.

It’s February 1987 and Marvel UK’s flagship title, Transformers, cements its pre-eminence by notching up triple figures. It’s a big moment for the comic, possibly the biggest since its launch three years previously, and the production team pulls out the stops with a super-sized issue containing 19 pages of story instead of the usual 11. And there’s a fantastic hand-painted wraparound cover by Alan Davis, the artist best known for his work on Captain Britain and X-Men series in the US.

According to TF Wiki, the team had only half-seriously approached Davis about doing a cover, not expecting him to agree. But the suspicion is that his son Thomas was a fan of the comic and so Davis agreed, and both are named on the credit. It’s one of the memorable covers of the run; instantly recognisable like Prime vs Soundwave or ‘The Autobots are all dead’ from issues #1 and #22.

The hype has been building for issue #100 in the weeks leading up to it. We’ve been promised a ‘different side to Optimus Prime’ a fighting mad Prime, a story that ‘has to be seen to be believed’. Does it live up to the expectation? To be honest, not really. There are good moments and an intriguing concept, the extended story is its certainly welcome, but it fails to hit the mark. Consider the last time we had a bumper issue was the amazing, edge of the seat exciting ‘Warrior School’ (in issue #25) and Distant Thunder is really no comparison.

On the plus side Will Simpson has been tasked with bringing Simon Furman’s bizarre Limbo dimension to life and does a fine job – he’s my second favourite TF artist of the Marvel era after Geoff Senior, and creates a Planet of the Apes style horror zone here. The story begins in the Dead End – that desolate region of Polyhex inhabited by the down-and-out dregs of Cybertron society. It’s a good place for Prime and the mortally wounded Outback to lay low. Trouble is they are being hunted by the Autobots’ crack commando unit, the Wreckers (with Prime believed to be Decepticon spy impersonating the great Autobot leader) and it is only a matter of time before they are found and executed.

Outback’s wound (inflicted last issue by one of the Guardian units tracking them) is on his left side and then on the right in subsequent panels. Oops. In order to keep his spirits up, Prime tells his fellow fugitive of ‘another time when hope seemed lost’ when he, along with Prowl and Ratchet were transported to a bizarre hybrid metal and organic world between dimension – Limbo. (This occurred during Target: 2006 when the trio made way for Galvatron, Cyclonus and Scourge arriving from the future). They had encountered the peaceful Cloran, who had been driven from their homes by ape-like invaders. The Autobots had decided to help.

We see the three Autobot warriors being overrun by superior numbers. They could even the odds by using their blasters but Prime refuses to give the order to kill. The decision is about to be taken out of his hands, as a blinding light heralds the arrival of the Decepticons, Shockwave, Thundercracker and Frenzy. They waste no time in mass executing the attacking forces, with Shockwave deciding that logically he must save Prime so that they can work together to escape this place, wherever or whatever it is. Prime is incensed at the casual waste of life and punches out Frenzy for making a flippant comment about wasting fuel on these ‘slimeballs’.

Against his better judgement, Prime tells Shockwave about their encounter with the Cloran and the marauders’ leader Zenag, who had promised them a device that could return them to Earth if they left his army unhindered. Quite why Prime discloses this explosive bit of info is unclear. It’s utterly predictable what was about to happen and sure enough the Decepticons go straight to Zenag and agree to his terms – destroy the Autobots in return for the device.

They attack from above, allowing Frenzy to ambush the Autobots on the ground by unleashing his sonic power. Prime, Prowl and Ratchet fall, but they’ve anticipated the move and switched off their audio receptors. This takes the Decepticons off guard and the Autobots counterattack, with Ratchet (surprisingly) taking out the more powerful Shockwave with a laser scalpel blast to the eye.

Prime helps Shockwave up and explains his theory that the dynamic of the peace loving Cloran and the aggressive invaders mirrors the beginnings of the war on Cybertron, maybe a little too coincidentally – perhaps they are being ‘mentally manipulated’ into situations where they are forced to fight?

Zenag arrives, ordering Shockwave to destroy Prime. When the Decepticon refuses, Zenag attacks the Autobot leader, raining blows upon him and tearing off part of Prime’s side (this is the origin of the wound that Prime returned with at the end of Target: 2006, showing that Furman had been planning the details of the Distant Thunder story as far back as issue #88). Prime refuses to fight back and finally Zenag and their entire surroundings fade out of existence and the six Transformers find themselves floating in the emptiness of a dark void.

The idea of everyone being hooked into a shared illusion seems like something out of the Matrix, though to be fair the comic predates the film by 12 years. Prime’s wound is evidence that the illusion had very nearly become a reality. Each robot has a leech-like parasite attached to their head, feeding on their emotions. Frenzy attempts to destroy his but is forbidden by Shockwave, else it might trigger a new situation. ‘A Decepticon advocating a policy of non-violence,’ mocks Prime.

He concludes the story, telling Outback that they were all returned to 1986 Earth when the future Autobots and Decepticons departed. There’s a noise and they turn to see the Wreckers enter with blasters raised. Prime has no intention of pleading for his life, rather he will beg for life of Outback – a ‘truly heroic Autobot’. To fight his comrades would be to allow Megatron his greatest victory says Prime. Thankfully that won’t be necessary. Emirate Xaaron, the wise Autobot elder, steps-up alongside Magnus. He has heard enough to recognise the true Optimus Prime when he hears him and welcomes his old friend home.

What else is going on in the issue? There’s no Grim Grams page (sadly) but its place is taken by a competition where 100 entrants will win a Transformers toy – either Rodimus Prime and Wreck Gar or a mini Autobot. That’s pretty generous of Hasbro. Action Force continues in the back-up strip spot, ahead of the launch of its own comic and Lew Stringer’s Robo Capers begins the first of a long and hugely enjoyable saga with the alien king and his inventor sidekick stranded in space.

Interestingly this is also Whirl’s last appearance in the Transformers comic apart from in the 1988 annual story ‘Peace’. And now on to issues #101 and #102 and the return (a little hasty in my view) of the most powerful and deadly Decepticon of all – Galvatron!

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Under Fire!

On Cybertron, Ultra Magnus and the Wreckers prepare to execute Optimus Prime, believing him to be a Decepticon spy.

‘Any last requests prisoner?’ That’s the question asked of Optimus Prime on the cover of Transformers #99 by Ultra Magnus at the head of an Autobot firing squad! If you’d missed the previous issue, you’d be unaware that Megatron had put the word around of a Decepticon infiltrator designed to look and sound like the great Optimus and the Wreckers and Magnus had caught up with him and passed a death sentence without trial – all of which sounds distinctly un-Autobot behaviour but this is war I suppose. As the purpose of a cover is to make you buy the comic and find out what the hell is going on then Lee Sullivan’s efforts here are likely to hit the spot. And if that doesn’t do the job, there’s a free Ultra Magnus sticker badge too!

The issue’s Transformations page has two preoccupations: the first being its impending one hundredth issue (naturally) and the other is the launch of three new Marvel UK comics for March 1987 – Action Force, Zoids monthly, and Thundercats! Of the three I was most easily the most excited about Thundercats – it was undeniably one of the best kids’ cartoons on TV at the time and I collected the comic for a good couple of years. Reading the blurb though, I get the impression that Marvel is really pinning its hopes on Action Force becoming the next big thing. Like Transformers it is underpinned by a major toy line and has a lot of cool vehicles and figures. I was never wild about AF though. The Ancient Relics crossover with Transformers (in issue #125) was pretty good but it seemed a bit forced for the comic to pretend that AF were ‘Europe’s anti-terrorist force’ when it was blatantly the GI Joe comic rebranded and with stories predominately set in the US. In case you’re wondering the AF comic was cancelled in 1988 after fifty issues and then relaunched as a monthly which itself lasted for 15 issues before being cancelled.

Back to Transformers… As mentioned, Prime finds himself under arrest and put in front of a firing squad. If he’s worried about dying at this point, he’s not alone; Outback, who he saved from a Decepticon bully in the previous issue, is about to put himself between Optimus and the loaded guns. We get some insight into his situation – he’s a rule breaker and risk taker, his fellow Autobots resent him for it and consequently he’s not well thought of. So much so that Magnus is unwilling to listen to Outback’s claims that they are making a big mistake. He’d rather believe their spy sources who have never been wrong in the past. Outback foolishly provokes Magnus by suggesting that he is acting rashly in a bid to atone for his failure to save Impactor during Operation: Volcano. He’s hit a nerve as Magnus erupts and orders Outback to take a hike or else, he can share in the prisoner’s fate!

Outback places a small device on Prime’s chest which causes the shackles behind his back disappear or dissolve. He then lobs a gas particle bomb and creates a smokescreen allowing Prime and himself to escape. It’s interesting to see how reluctant Optimus is to flee – for some reason he thinks he can talk sense into Magnus and the Wreckers, even though he’s failed dismally so far.

Magnus tells Springer that he will take three Guardian units and hunt them down himself. All the while the Decepticon Ratbat observes from a safe distance, before returning to base to delivers the news of Prime’s escape to Lord Straxus. Megatron’s plan has failed, and Lord Straxus takes great pleasure in rubbing it in. Megatron reminds his host of his precarious position – it would be laughably simple to reach into Straxus’ life support bubble and crush what remains of him! Megatron orders a search party be sent after Prime, surely, he cannot evade the Decepticons and the Autobots! He then departs leaving Ratbat to question Straxus on just how long they must tolerate Megatron’s unstable presence. Straxus reveals that he has something up his sleeve. I must say I’m really enjoying the Megatron-Straxus antagonism, it’s great!

Meanwhile Magnus and a Guardian unit follow the trail of the escapees. Magnus reflects on Outback’s home truths from earlier and now wishes that he hadn’t divided his search party – Guardian units are loyal but tend to interpret orders too literally. Sure enough, there is an explosion nearby which suggests the Guardians have caught up with the fugitives. Outback blasts one, just as a second unit seizes Prime from behind and starts to crush his body. Outback tries to get a clear shot but the first Guardian recovers and tears through Outback’s side with his huge nails. Ouch!

The mini Autobot collapses and spurs Prime into action. He draws on his considerable strength and tears the head off the Guardian unit holding him. Though peace loving and abhorring of violence, it’s a timely reminder that Prime is one of the most powerful and formidable Autobot fighters.

Prime scoops up the fallen Outback. Once again, he (Optimus) has cheated death but perhaps at the cost of the life of a truly heroic Autobot. Magnus remains out of site as he watches Prime carry his friend into the distance. He does nothing to intervene which is a big clue that he’s starting to wonder whether this really is the real Optimus Prime. About time too!

On the letters page, Grimlock is asked by a fan whether the TF Movie adaptation will be reprinted when 2006 comes around. His reply that it would be ‘possible though daunting’ if the comic were still going! That might be the first acknowledgement from the creative team that the comic, though going gangbusters in 1987, has a finite lifespan and perhaps this is also why hitting the big 100 is such a cause for celebration. As we know the Marvel Transformers UK comic ran out of road in 1992, ending at issue #332. But the franchise has continued in one form or another ever since. At the time of writing Transformers is in its fourth decade (36 years old) and still going strong.

For now, let’s revisit that first big milestone – Transformers’ one hundredth issue!

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The Harder They Die!

Optimus Prime sets foot on Cybertron for the first time in four million years only to discover it reduced to a mechanical wasteland… while Megatron is also ‘home’ – an unwanted guest of the local Decepticons – and hatches a truly diabolical scheme!

The conclusion of the previous issue’s story ‘Prey!’ looked pretty cut and dried: Optimus Prime was at the mercy of the Predacons, who leapt towards him with teeth and claws barred, and the Autobots arrived shortly after to find their leader torn to shreds. However, there was the matter of the secret plot that Shockwave had hatched with Predacon team leader Razorclaw and the mysterious cargo in Prime’s trailer which suggested that perhaps everything was not as it seemed.

Sure enough, issue #98 begins with Optimus walking the desolate landscape of Cybertron – he is finally home after four million years! There are some great, vivid descriptions of the ravaged home-world: once towering cities have been levelled and the sky is polluted by the stench of a thousand battles. Up ahead Prime sees signs of life – a large Decepticon pummelling the mini-Autobot Outback. Prime’s huge figure looms over him – how would he like to take on someone larger?

What I love about the set-up of this issue is that it’s completely unexpected. Readers will have sussed that the robotic body that was destroyed last issue was not the real Prime but that he should suddenly turn up on Cybertron of all places is right out of leftfield. It’s an opportunity for Furman and Senior (the writer and artist) to deliver their own take to US writer Bob Budiansky’s masterpiece Return to Cybertron saga of the previous year and provide a sequel of sorts.

The Decepticon picking on Outback is not of the toy range, thus we can already guess at his fate, but looks the business with a head shaped like a paratrooper’s helmet and is wearing his insignia on his head module, Straxus-style (that shows a certain admirable commitment to the cause). He mocks Prime’s threat, in his experience, “the bigger they are”…. “THE HARDER THEY DIE” insists Prime!

He lifts the Decepticon off the ground by the throat, educating him on the number of comrades he’s seen fall in battle, while he has consistently cheated death due to some warped good fortune. The Decepticon seems unimpressed and unleashes a surprise eye-blast to the face… which looks pretty darn cool. Prime is temporarily blinded and throws his opponent as far as he can before falling in pain. The enemy has grown powerful in his long absence and expecting the Decepticon to finish him off at any moment, he thinks his luck has finally run out!!!

The expected onslaught never comes. It turns out that Prime’s throw had resulted in the Decepticon becoming impaled on a huge spike! The curse of the non-toy range robots strikes again! Outback is shocked to learn that this is none other than the great Optimus Prime, believing him to be long dead. Prime’s thoughts turn to the situation on Earth where he imagines his followers discovered the body parts of the facsimile construct ‘fake Prime’ which Wheeljack built so that Optimus could fake his death and now believe their leader to be dead. Prime had wanted to see how they coped without him and will now get the chance.

Prime bids Outback farewell, there are things he must do alone – but as he departs Outback transforms and follows (into a nifty Cybertronian hover car I might add). We now check in on Megatron, who is also on Cybertron, inside a Decepticon stronghold in Polyhex, which may or may not be Castle Darkmount. Megatron surveys the destruction which stretches as far as he can see and finds it be magnificent! Decepticon standards have not slackened in his absence, but an italicised voice off panel sounds less than happy with his presence. It notes that Megatron has brought with him trouble – the last thing the Cybertron Decepticons need is for the demoralised Autobot resistance to be galvanised by Optimus Prime.

Megatron erupts in a rage, recalling for the benefit of the reader how Rampage and Razorclaw had leapt clear of Optimus Prime and the Predacons had attacked Megatron himself, fleeing with his fusion canon! The situation smacked of a ‘Shockwave set-up’ he works out astutely: he’d been left to face Optimus Prime alone, though not unarmed it turns out, as Megatron carries a spare gun. He found ‘Prime’ propped up against his trailer and blew him to pieces… only to discover that it was a fake and he was rugby tackled from behind by the real Optimus. Megatron, being throttled, had summonsed the Space Bridge and Optimus hurled the two of them into it before it had fully materialised, hoping to carry Megatron to his death. Instead the pair had survived intact, but on the other side of the galaxy.

Now we see Megatron’s tormentor… it’s none other than the salvaged head of Polyhex’s ruler Lord Straxus, who eerily floats in green liquid. He has been confined to a life support bubble after the events of issue #69 and having made such a great first impression in the aforementioned Return to Cybertron saga, his return is a real treat for the readers. It’s another unexpected twist in a short 11-page story that is blessed with them. And Megatron has wasted no time in making himself at home. Having procured a new fusion canon, he’s passed word through to the Decepticon informers that a spy designed to resemble Optimus Prime will try and infiltrate the Autobot resistance. He feels sure that when the Autobots learn of this they will kill Optimus Prime for him! Despite being unhinged of late, Megatron shows he has lost none of his cunning.

Meanwhile, Prime stands high above Iacon, the once great capital of Cybertron – it too has been turned into a barren wasteland, can any Autobots still inhabit this place? Suddenly he is whacked in the face by the hammer arm belonging to Rack ‘n’ Ruin, one of the Wreckers. And a huge Guardian unit (a much stronger version than we have seen before) pummels Prime’s face into the ground. He blacks out and when he comes to, he finds himself a prisoner of the Wreckers and Ultra Magnus: without a trial he has been found guilty of impersonating the Autobots’ greatest leader… and the sentence is death!

In summary, what a cracking story! It’s class from beginning to end. The twist of Prime and Megatron’s return to Cybertron is not one I saw coming, and the encounter with the Deception – his cool eye blasts and the gruesome way Prime dispatches him – was hugely enjoyable. Outback was a recent edition to the Hasbro toy line up and it was nice to see him make a cameo here. The best bit for me though, is probably the clash of the two great egotists, Megatron and Straxus. The latter doesn’t appreciate his unwanted guest one little bit and Megatron makes no attempt to endear himself, but for now Straxus is not in much of a position to do anything about it. By the end it looks like Megatron’s ruse has worked a treat: Magnus and the Wreckers are ready to pass a death sentence on Optimus without even interrogating him to see what he has to say for himself.

It’s worth noting that while this is essentially a two-part story, the next instalment appears under a different title. This is unusual for the comic. It also comes with a Galvatron sticker badge on the cover.

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Prey!

Optimus Prime plans to test his followers by faking his death. Trouble is, with the Decepticons’ deadly cadre of hunters – the Predacons – on his trail, his demise may become a reality!

1986 ended on a real high note with the awe-inspiring Transformers the Movie and its comic tie-in Target: 2006. Entering the new year there was the question of ‘what next?’ and could the Marvel UK team raise the bar any higher? The immediate big event on the horizon was the comic’s ‘incredible 100th issue’ and looking back across the decades, I remember that felt like a huge milestone. It was a fantastic achievement for this title based on a toy line to reach triple figures and a sure sign of how successful the comic had grown. On the Transformation page we learn that its even selling in the United States and Australia at that point – a global phenomenon in the making! There’s a nod to Australia in the Robo Capers strip for #96 which is fitting in the circumstances.

But the countdown to that milestone begins with Prey, a Simon Furman two-parter published in the pages of Transformers #96 and #97. Once again Optimus Prime is the lead character, which is always good but especially more so since his enforced absence of some 11 issues during Target: 2006. The story also provides the UK debut of the Predacons, ahead of their US appearance no less. Although the elite hunting cadre were never released as toys in the UK, a kid at school had discovered a leaflet showing Hasbro’s extended toy range in his Transformers toy box. This is how I got my first glimpse of this exciting team of wild beasts who combine.

Jeff Anderson’s cover depicts the encounter between Prime and the Predacons. The Autobot leader is flat on his front, and a tortoise-like foot stomps his laser rifle. I’m thinking this foot belongs to Headstrong. ‘Prime’s the prey… and he hasn’t got a prayer!’ is the teaser/catch line. Jeff will be unleashed on the main strip in the second part but the first instalment we’re in the hands of Will Simpson, one of my favourites.

Will creates a striking opening page. Prime is safe within the Ark, but he looks poised for battle, like he’s under immediate threat. The source of his anxiety is giant screens showing recent events: the Decepticon Space Bridge delivering enemy reinforcements and Scourge’s ninja-like attack on the Autobots at the steel refinery.

The Space Bridge features prominently in the Sun Bow cartoon series as a means of travel between Earth and Cybertron. US writer Bob Budiansky is widely thought to have introduced it into the Transformers comic as a convenient way to be able to bring in the new toy releases that he was under constant pressure to showcase. But the issue of this being a massive, massive threat to the Autobots has never really been addressed until now. It stands to reason though that this is a major gamechanger in the war on Earth, as for the first time the Decepticons have access to unlimited reinforcements. Prime realises that it must either be captured (unwise as the enemy would not rest until it repossessed it) or destroyed.

So far so good, but then Prime’s thoughts take a sharp turn down a slightly odd tangent. He’s always been willing to sacrifice his life for the Autobot cause without hesitation but having seen how poorly his followers coped without him (during his spell in the Limbo dimension during Target: 2006) he worries that things could fall apart without him. So, he begins to formulate a plan to remove himself from the picture, to test his followers and allow him to work on the destruction of the Space Bridge. Why do I say the plan is ‘slightly odd’? Well, it’s a distraction from the main objective of destroying the bridge for a start; and rather pointless as he’s already seen how crappy an outfit the Autobots were without him. Would it not be better to strengthen the command structure, training and building confidence and resilience? No. Instead Optimus hatches a plan to fake his own death with help from Wheeljack who he instructs to work on a secret project for him.

At the Decepticon base Megatron’s obsession with his Autobot opposite number continues to grow. A flippant comment from Motormaster sends him into a rage – only he, Megatron, can defeat Optimus Prime – no-one else! Motormaster cowers in fear as Megatron just misses him with a giant boulder. We don’t know what the Stunticon leader said exactly but it’s not beyond the realms of fantasy that, as the two share an alt-mode, he sees Optimus as a personal rival.

Simpson draws Megatron with a trigger waist like his toy, while his Motormaster has a ‘regular head’ rather than the boxed-in look of his toy and previous depictions in the comic. This Motormaster looks better.

Soundwave watches Megatron’s paranoia with interest. With the leader’s mental state rapidly deteriorating, Soundwave knows that his best interests are served by helping Shockwave to re-take command. He plants a seed about flushing Prime into the open using a specialised team of hunters… Megatron takes the bait – the Predacons still exist on Cybertron and would be perfect for the job. He orders Soundwave to summon them. Meanwhile Shockwave is monitoring the conversation from within a nearby cave. His plan is going perfectly, soon he will manoeuvre Prime and Megatron into a situation where the only winner is Shockwave!

Shockwave alludes to a different side of Prime that he witnessed in the Limbo dimension. And the editorial footnote drops a major revelation: we will see this story in the landmark issue 100! The suggestion is that Megatron would come off worse in a straight fight, yet in issue 100 we don’t see a fighting mad Prime but an intelligent one who knows when and when not to fight. You could easily favour Megatron because he is not handicapped by Prime’s compassion for other beings, so Shockwave’s logic is not clear.

A week later at the Ark, Prime is ready to put his own plan into action. His fellow Autobots are aghast to learn that their leader plans to embark on an unimportant reconnaissance mission to the Decepticons base, alone! Let’s not forget that the enemy base is in another State – it’s a fair distance away if he gets into trouble. Prime is too important to risk, surely one of them should go in his place. Prime is saddened to hear his warriors speak so, but it only strengthens his resolve to proceed and he assures them that he’ll alert Wheeljack (who stands close-by looking decidedly uncomfortable) if he runs into trouble.

After ordering them to return to their duties, Prime has a final chat with Wheeljack. They load a mysterious cargo into Prime’s trailer and Optimus tells Wheeljack that he is relying on him to sound the alarm in two hours. That should give him enough time to fake his death!

While over at the Decepticon base, Megatron has found a practical use for Motormaster – target practice for the newly arrived Predacons! Their hunting skills are still as exceptional Megatron remembers, and he is satisfied. And after Soundwave announces Optimus Prime’s is ‘heading this way’ (surely on an interstate trip he could detour in any number of directions) the hunt is about to begin! Shockwave has a quick word with team leader Razorclaw, serve him well and the Predacons have a glorious place in the new Decepticon hierarchy!

Nearby, Prime’s uneventful ride through the peaceful Wyoming countryside takes an unexpected twist when the road ahead explodes leaving to revert to robot mode. He is momentarily stunned and reaches for his gun, just as it is crushed by a giant foot before he can grasp it! Prime looks up to find himself at the mercy of Megatron and the Predacons in animal mode. It’s quite a cliff-hanger!

And so, we’re on to part 2 – announced via a Geoff Senior cover as ‘Terror of the Predacons’. In addition to the wild animals there’s a proverbial elephant in the room in the shape of the comic’s 2p price rise. To their credit the team do not duck the issue – its announced in the Transformation page as due to ‘increased production costs’ and is the first rise in 70 issues. It’s interesting that they mention ‘unless you’re reading this in the shop’ as its likely that a few kids will have arrived at the shop with the exact pocket money and found themselves short. Clearly the team were concerned about this. To be fair, I would have been similarly caught out but for some reason on that day, my dad was going to the shop and offered to collect my issue. I remember it well as I worried, he might have come back with the wrong edition!

The second instalment begins with Prime in a tricky spot. He’s alone, unarmed, with no means of calling for help (no internal radio?) and being hunted by the deadly Predacons! The feline forms of Rampage and Razorclaw spring from nowhere and leap – with fangs and teeth bared! Prime punches out Rampage but takes a scratch across the torso from Razorclaw, before dodging a blast and landing on the Predacon leader. Tantrum’s charging bull mode is easily evaded by Prime, who simply transforms and drives away (one of my favourite moments in the story) but up ahead is ‘rhino’ Headstrong coming straight for him and Divebomb circling above in eagle mode! At the last moment Prime transforms to robot mode, launches at Divebomb leaving Tantrum and Headstrong to collide. After raining a few blows on Divebomb Prime lands and sets off again.

A flashback reveals that Prime had been given a sporting 10-minute head start to make the hunt interesting. Readers are reminded of Prime’s plan to fake his death and that Wheeljack is not due to raise the alarm for another 20 minutes. By then it could be too late! Suddenly his daydream is cut short by a huge boulder propelled in his direction by the Predacon-combined form, Predaking! Optimus had not realised that the Predacons were combiners and now things are even worse!

He heads for his trailer and runs into Megatron. A blast from his Fusion Canon impacts the trailer and causes Prime to feel the pain. Injury to either part (or roller) is felt by the whole. When you think about it, this is a significant weakness that the Decepticons rarely exploit.

Finally, Prime is at the mercy of his enemy, but the Razorclaw whispers to the team that it’s ‘now or never’ if they are to carry out Shockwave’s plan. The last sight is of the Predacons diving at Prime with claws bared… before the Autobots arrive shortly afterwards and discover a scene of complete and utter devastation – they’ve found what’s left of Optimus Prime, and he’s been to pieces!

As endings go, this is as shocking as they come. Prime’s death looks very cut and dried but there are the clues that nothing is what it seems. For starters we have the mysterious cargo in the trailer, a robot by the looks of it, and one with the same feet as Optimus. Then there is the Predacons about to defy Megatron’s orders, suggesting that their disposing of Prime may not have happened. And so, we’re on to issue #98 ‘The Harder They Die’ – another hugely enjoyable, surprise-filled 11 pages from the Furman/Senior dream team.

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Decepticon Graffiti!

The Battlechargers, Runabout and Runamuck, arrive from Cybertron intent on causing a bit of mayhem – and embark on a graffiti spree across America!

Marvel’s UK weekly Transformers comic enters 1987 brimming with confidence. The title and its creative team are riding high following the success of its recent epic Target: 2006 and basking in the glow of the amazing Transformers the Movie, and its coming off the back of a year of (mostly) strong stories and looking ahead to its landmark one hundredth issue and another solid year. The comic’s devoted fanbase which included my twelve-year-old self at the time also knew we were on to a very good thing.

Just prior to the Christmas edition we’d seen the Aerialbot gestalt Superion squaring off with the Stunticons combined as Menasor – coming off worse after Circuit Breaker intervened. Then insult was added to injury when Donny Finkleberg betrayed the Autobot Skids to Walter Barnett and RAAT.

US writer Bob Budiansky picks up where this cliff-hanger left off and takes the opportunity to spice things up by introducing a pair of newcomers from ever expanding Hasbro toy range in the shape of the Decepticon Battlechargers, Runabout and Runamuck. This was an exciting development for me as I’d recently invested in a Runabout toy. Rather like the less appealing Jump Starters (who the US comic ignored) their gimmick was that you can pull them back and they would release and transform in mid-drive. In the comics universe this translated as them being the ‘fastest Transformers on Earth’.

The first impression is of course the cover. Herbe Trimpe’s cover for issue #23 of the US Transformers comic, the infamous ‘Humans are Wimps’ Statue of Liberty cover appears on TFUK #95. For issue #94, where the story kicks off, we’re treated to a fantastic cover by Lee Sullivan. Now, Lee’s style hasn’t always hit the spot for me, but I really love his work on this cover! The story is about graffiti and the Battlechargers literally look like they’ve been spray painted. There’s a metallic shine that looks fab (whether Lee is responsible for the colouring I don’t know) but it brings the art to life and I remember picking up the issue and thinking that TF had lifted its game even further for the new year.

The title is of course a spoof of the 1973 cult movie American Graffiti. Except here the title is interpreted literally as the Battlechargers go on a spray paint wrecking spree. It wouldn’t be the last time Budiansky would reference a film in his story title… the infamous Buster Witwicky and the Car Wash of Doom comes to mind. Could it be that Bob is a Harrison Ford fan? The actor stars in both American Graffiti and Indiana Jones and the Temple of Doom, and of course both are directed by the one and only George Lucas.

The story begins at RAAT headquarters where an unusually sedate and gentle looking Circuit Breaker holds a tiny Transformer brain module on the tip of her finger. By generating electrical pulses, she can stimulate movement in the deactivated body of the Autobot Skids. To her this is research, but to Donny Finkleberg it looks like she’s dissecting his erstwhile partner and he’s starting to regret selling out Skids for $50,000. He protests that Skids looks in pain, but Circuit Breaker snaps that this is a machine not a person. Poor Skids is not the only RAAT captive – the hanger wall is adorned with the face plates of twelve other Autobot hunting trophies which includes the Aerialbots and the Cybertron seven. Donny realises that their captivity is leaving the Decepticons with even greater freedom to do what they want on Earth… and he helped – great! We’re starting to see the redemption of Donny at this point.

Over at the Decepticon coal mine base in Eastern Wyoming, one of the themes of the year is starting to emerge: that of Megatron’s mental instability. He is seated on a throne made of the cab of a truck and greeting his latest recruits from Cybertron, the two Battlechargers. They have been summonsed across the galaxy via the Space Bridge for the purpose of taking a challenge to Optimus Prime. When Soundwave helpfully suggests a simple phone call, he is bashed in the face by his boss using a car exhaust! Having seen how Megatron deals with insubordination, neither Runabout nor Runamuck are inclined to argue and promptly roll out. When you consider that Soundwave has been a stand-in leader and very loyally stuck by Megatron against Shockwave, it really is a very poor way to treat him and perhaps a sign of Megatron losing his grip.

Once on the open highway the Battlechargers voice their displeasure at working for this bully. They decide to blow off this rather ridiculous mission and have a good time on their new world. Given that Megatron will probably tear them limb from limb for disobeying him this is either very brave or stupid. It speaks to the childish, fun-seeking natures of the pair.

With no plan of action, they pull up at a service station to look for a bit of inspiration. A typical American nuclear family is taking a break on their cross-country road trip vacation. While the mother wipes a young girl’s face (the daughter, Leah has been eating chocolate coated sushi which sounds positively vile) and her badly behaved older sibling Noah has a bad habit of scrawling graffiti wherever he goes, earning him a severe telling-off from his father. The Battlechargers rather like this defiant little fellow and decide to follow the family. (Re-reading now I’ve noticed that young Noah has a Spider-Man face on the front AND the back of his t-shirt which is a bit odd!)

Three days later at RAAT headquarters, Triple I agent Walter Barnett draws Circuit Breaker’s attention to news reports about weird markings that are appearing on several US landmarks. First it was a Football stadium in Wyoming, then Mount Rushmore in South Dakota, and finally the Gateway arch in St. Louis. Barnett thinks they have been left by Transformers and Circuit Breaker is to investigate. Donny suggests that Skids could help but Circuit Breaker is not amused – no human can trust a robot, she says ironically!

In Washington D.C. the next morning, Noah Acton and his family are visiting the Washington Monument. Two cars across the grass and transform into Runabout and Runamuck, now armed with a barrel of spray paint (one wonders how they came by these). Unusually for a couple of land-based vehicles, they possess the ability to fly while in robot mode and soar to the top of monument and spray graffiti, taking delight in the comedic phrase the other is daubing. Since the human crowds are unable to decipher Transformers writing (or the comic’s readers for that matter) nobody is any the wiser what they are writing. However, I like that they make a point of adding punctuation.

Circuit Breaker arrives on the scene along with Barnett and Donny. They are introduced to the Acton family and learn of the strange co-incidence, that the graffiti attacks seem to follow them. Circuit Breaker tells them to travel as normal and her troops will lay in wait at the next stop, Independence Hall in Philadelphia.

The Decepticon vandals propel themselves airborne towards the monument, where a squadron of RAAT aerial assault craft swarm around them. The Decepticons are unphased and rain debris on to the innocent bystanders below. RAAT stage a swift withdrawal, but Circuit Breaker refuses to back-off and attacks the robots. Noah is almost hit by falling concrete until Circuit Breaker moves and gets knocked her to the ground. Runabout and Runamuck decide to find safer targets and transform and blend into the traffic.

Circuit Breaker is seen by a doctor and confined to RAAT headquarters, which is incredibly frustrating for her knowing that there is a robot menace on the loose. Donny suggests that if she really wants to stop the Battlechargers she must make use of the ‘help’ around her – namely the deactivated Autobots!  Circuit Breaker is adamant they cannot be trusted but starts to succumb to the idea of fashioning them together in a robot body she could interface with and control. And so, the next day as RAAT commandos take up positions inside the Statue of Liberty, Circuit Breaker and Donny make their way towards the island on commandeered trawler. She’s connected herself to the torso of a bizarre amalgam of Transformer parts and rockets towards the statue.

Runabout and Runamuck unleash their latest bit of graffiti this time in English! It’s unclear how they’ve downloaded the lingo but its an exciting development for the pair as now they are finally able to wind-up the ‘fleshlings’. They deface the noble statue with the words ‘Humans are Wimps!’ before coming under attack by Circuit Breaker’s robotic monstrosity.

The conglomerated creature disintegrates Runamuck’s shoulder mounting and when the Decepticon retaliates with a blast of his own, the amalgam’s giant hand moves to protect Circuit Breaker of its own free will! At last a glimmer of hope that she might finally be seeing the light and recognising that the Autobots are the good guys. Runabout severs the Statue of Liberty torch which threatens to land on the ferry below. Circuit Breaker detaches the hand from her robotic host which catches the torch. She and her ally then emit a blast of full power to frazzle the Battlechargers and their smoking wrecks are last seen plunging into New York harbour!

They’ll certainly be gone a while… Bob Budiansky never brought the duo back in the rest of his tenure (they were literally one issue wonders) but his successor as US writer, Simon Furman, would recover them as part of Shockwave’s group during the Decepticon civil war of 1991.

The story ends with Walter Barnett discovering the hanger empty of the thirteen captive Transformers and firing Circuit Breaker and Donny. Circuit Breaker confesses that she had no choice in order to get their co-operation. The Aerialbots weren’t in there so they were presumably allowed to go free. This issue holds out the hope that Circuit Breaker has mended her attitude towards the Autobots, and we won’t see her for a long while, but when we do, she is still busting away without too much thought for good or bad.

Donny bows out from the franchise. As a support character he’s had a good run, but now he returns home thinking about spending his big pay cheque. He sees a TV news item about the Statue of Liberty and in a fit of conscience writes out a $50,000 cheque to the statue repair fund.

Years later Bob Budiansky would cite this story as one of his favourites (he obviously had a lot of fun writing it) and he even got a fan-mail letter about it from the great Stan Lee! That’s praise indeed.

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“Victory!”

In their dream state the comatose Dinobots battle their enemies and experience victory and defeat… can they wake up before it’s too late?

In the 1986 Transformers Annual there is one story that stands head and shoulders above the rest: the aptly named Victory. It is a coda to one of the biggest story triumphs of the year, that timeless classic Dinobot Hunt. And it is more accurately five mini tales in one as the each Dinobot in turn battles with the demons of their own minds in their own vignette.

Simon Furman at the height of his powers in this story and he’s assisted by a superb creative team: the great Geoff Senior on art duties – his dynamic style bringing each page to life; and regular hands Annie Halfacree on lettering and Gina Hart doing the colours (she captures the yellow tinge which the Megatron toy displays over time, which is a nice touch – though let’s not mention the panel where Starscream is part yellow) and Sheila Cranna as editor bows out from Transformers on a high note with this story.

From the first panel the reader is hooked… “he thinks I’m dead” says Grimlock. “His mistake”. How can you not read on to find out what has happened and what happens next? Grimlock is our narrator – he’s a Furman favourite and its evident in these four pages how well Simon knows this character he’s done so much to build.

The scene is one of devastation, of an Earth city in ruins. A bomb had taken out several of the Autobots including Optimus Prime. The sight of Prime “out of the fight permanently” is jarring and because main characters rarely die it’s a big hint early on that things are not what they seem. The next clue is writ large – it’s Grimlock armed with his Energo Sword and slicing Megatron down the middle! It’s an instantly iconic moment.

Grimlock screams his triumph to the Decepticons! This is pure Grimlock fantasy. He’s the powerful one and he alone among the Autobots can turn the course of the war. In reality of course, the last two times Grimlock has gone toe to toe with Megatron (in Repeat Performance and In the National Interest) he’s taken a pasting. His jealousy towards Optimus Prime which is at the root of his dislike for the Autobot leader and grudging respect is present alongside Grimock’s arrogance – Prime “was good but I’m the best”, he says.

As Grimlock transforming to T-Rex mode and takes full advantage of the Decepticons’ shock and disarray, Starscream still has the wherewithal to see the opportunity in the situation. With Megatron dead the path to leadership is finally open to him. He straps his former leader’s fusion cannon onto his own arm, and fakes being hurt, luring Grimlock closer and then at close range Starscream whips out the fusion cannon and blows a massive hole in Grimlock’s chest. He slips into darkness and voices…

Next it is Swoop’s turn to dream. He has Soundwave in his talons and parades his capture in front of the Autobots and Decepticons. Optimus Prime orders Swoop to release the prisoner but his age-old animosity towards Optimus won’t allow him to obey the request. His mistake is fatal, as Soundwave self-destructs to end his humiliation. Swoop is engulfed in a ball of flame.

Again, the voices continue… it is the outside world intruding on the dream.

Sludge charges through the jungle scape, he’s in Brontosaurus mode and in his element. He encounters Joy Meadows, the ‘shining’ human who nursed him through his illness, she’s come back to him. Joy hugs Sludge before ripping off her face to reveal a horrific robotic skeleton! Truly this is the stuff of nightmares and I reckon there’ll have been a few kids who got pretty freaked out at this point. Android Joy unleashes beams from her eyes that take down Sludge. The last thing he sees before the darkness is Megatron holding a remote control.

Snarl faces up to a bogeyman from his own past – the rogue battle droid Guardian. This time the other Autobots have fallen and only he can save the day. With a mighty whip of his tail, he beheads Guardian and pauses to savour the victory. He foolishly lets his guard down just long enough for the headless Guardian to get to his feet and pummel poor Snarl into unconsciousness!

Finally, Slag relives the confrontation with Shockwave at the Savage Land million years ago. In this version he runs the Decepticon, off a cliff, but in doing so lands in the swamp and is swallowed up by the darkness…

And back in the present, Optimus and Chief Medical Officer Ratchet survey the deactivated Dinobots in the Ark’s repair bay. The damage to their minds has been repaired but they remain comatose. Something is preventing the Dinobots from making the final leap and returning to consciousness. Prime orders Ratchet to make sure they survive – he needs the Dinobots in their fight against the Decepticons. As Prime departs, Ratchet surmises that his monstrous patients will need to take that final step themselves. And in their dream state the Dinobots go to war once more… they will have either victory or death.

Why can’t the Dinobots wake up? Could it be that for all their bravado and arrogance they are masking an insecurity and they don’t believe they can be winners? Perhaps this explains why in each dream they come close to victory, but their mind can’t quite accept it and throws a spanner in works. As we know they did wake eventually, in Second Generation (issue 65).

In summary, the story is undiminished nearly 35 years after it first appeared. It’s among Furman’s best works, perhaps because he’s writing about the Dinobots and Grimlock who he clearly has a lot of affection for, but also because it the pages are exploding with action. The device of dreams allows for stories where the usual limits don’t need to apply. Who could fail to be blown away by sight of Grimlock slicing Megatron in two, or Starscream exploding the Dinobot’s at close range? Grimlock’s sequence is the most attention grabbing, but the other Dinos meet their end in imaginative ways too.

And so we reach the end of 1986, a very fine year for the Transformers comic and enter 1987 full of excitement and expectation… and there’s lots more to come.

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To a Power Unknown

A prototype weapon designed to reverse the direction of missiles, causes a dramatic change in the Transformers’ personalities. Plus, other stories from the 1986 Transformers Annual.

Growing up in Britain in the 1980s, annual were a Christmas staple. These hardback books carried text and comic stories, posters, fact files, interviews, quizzes and anything and every else. All the popular TV shows of the day had an annual and I recall my bookshelf being stocked with Knight Rider, Buck Rogers, Roland Rat, Spider-Man… and of course The Transformers.

The first annual was released in 1985 and was pretty good, even if it jarred quite annoyingly with the comic continuity (the Plague of the Insecticons story being a case in point) and the 1986 book sets out to eclipse the previous years. Overall, it succeeds but mostly due to Simon Furman’s amazing Dinobot story Victory (which we’ll come to next) and text stories like State Games which aren’t too shabby either. The book is edited and compiled by Sheila Cranna who was the original editor of the UK Transformers comic. No offence to her, but I tend to think things really improved after she departed.

To a Power Unknown offers the intriguing concept of Evil Autobots and Heroic Decepticons long before the 2008 Shattered Glass story set in a parallel universe. The spectacle of a super polite Megatron and Shockwave complimenting the other’s leadership abilities is a hilarious moment but all in all the story is let down by poor execution, jarring dialogue and some questionable colouring (Seekers all being coloured like Starscream for example). The reversal of the Transformers personalities is well explained though by way of a computer virus that infiltrates and reprograms hardware.

The story is by the unfamiliar pairing of Ian Mennell and Wilf Prigmore with semi regular artist Will Simpson on pencil duty. I like Simpson’s work and he has some good moments here, like when Starscream is hit by Jazz’s missile in mid-air – and he draws a realistic Bet Lynch and Ken Barlow from Coronation Street in a bizarre sequence later in the story. Then there are the scenes in Pinewoodsville where Prowl appears in two places and you can make out Mirage’s back wheel but not what he’s doing, that are crammed and confusing.

The story begins with Optimus Prime thundering along a British motorway with several of his Autobots huddled in the trailer. For the explanation of why they are on the other side of the Atlantic, we’re shown a flashback to recent events where the Autobots were the honoured guests of the citizens of Pinewoodsville, USA. All had been going well until a freak malfunction caused the Autobots to attack the humans and one another. All the goodwill they had built up with the townsfolk evaporated. Once the madness passed, Optimus Prime had ordered Prowl, Jazz, Mirage and Sideswipe, to accompany him to Britain where the signal which altered their behaviour originated.

At the same time the Decepticons had also been affected. In their case the signal made them friendly and docile; they even started apologising to humans for trashing their town! Afterwards Megatron was furious and ordered his Decepticons to locate the ‘Autobot’ device that they thought must be responsible for the hack.

We learn that trigger for these personality changes is a top-secret prototype called PARD – the Purnel Auto-Reverse Defence system. It has been invented by one Professor Purnel to reprogram missiles and turn them against their sender. Its waves had literally covered the globe even being felt in the US. Purnel’s Nazi sounding assistant Zeke Heilmann turns out to be a spy who intends to steal the PARD technology.

Prime is injured by a direct hit from Starscream’s missile and is then attacked by his fellow Autobots as another wave from PARD hits them. After it wears off Starscream tries to press the advantage against the wounded Optimus, but his circuits are still scrambled and he starts picking up errant TV broadcasts, including Coronation Street (!!). This is an even weirder cameo than when Richard Branson featured in the TFUK story Salvage a couple of years later.

Jazz arrives at Purnel’s headquarters to find it on fire and Heilmann escaping with the computer core. He hops into Jazz, believing the Porsche to be a getaway vehicle supplied by his employers and is captured by Starscream. Jazz can’t allow the technology to fall into Decepticon hands, so he lobs a rocket at the Decepticon. Starscream transforms in mid-air, narrowly avoiding the heat seeker and Heilmann is blown up along with the computer chip.

Later the Autobots are driving home with the injured Optimus on their roofs. A passing family think Prime is an art sculpture until he waves at them!

The story shows that the Transformers are little more than machines that can be reprogrammed. It’s a serious vulnerability as super advanced robots should be easily capable of replicating anything the Professor has come up with and that’s a weakness of the story. This is also the first and only time we see the Autobots able to fly in their robot modes.

Also, in the annual is the text story The Beginning. Teenager Adam Reynolds tries to hack into Portland National Bank but instead accesses the Decepticon mainframe and uncovers a history of the Transformers war on Earth. It’s a more creative way than a straightforward ‘story so far’ and with a sting in the tail as Adam triggers a security protocol which sends one million volts coursing through his home PC, blowing it to bits!

The Return of the Transformers concerns Danny Philips, the boy rescued from an exploding bank by Inferno a year ago (that’s the same Inferno who isn’t destined to arrive on Earth for another two years in the main comic). He stumbles into a Decepticon-captured power plant and is rescued by Fireflight. Later, Superion demolishes his hotel to get to Starscream. The experience makes Danny realise that the Transformers are not the perfect beings he thought they were, and he throws his scrapbook about them into the sea. Superion as a liability has echoes of the Marvel US story Aerialbots Over America.

The third text story is State Games which is a nice prequel showing Megatron as a gladiator in the Cybertron province of Tarn. Sunstreaker is thrashed by him and is saved by another fighter, Optimus Prime. The games are a public distraction from a serious fuel shortage. However, war breaks out between rival cities. Optimus tries to get Overlord (who in this story is an ageing Autobot ex-ruler rather than a formidable Decepticon) and is guarded by Ravage and his brother Nightstalker. Nightstalker self-destructs when he comes under attack and Ravage switches sides to join Megatron’s new world order. As Megatron builds an army he is hailed, just as he was in the arena.

State Games is also a good read and fills in some of the back history to the civil war. It attempts to portray Megatron as more than a self-centred, power-hungry bully. He is a popular charismatic who’s able to sway hearts and minds and has a justification in trying to overthrow a corrupt and tired world order. In many ways this story is a precursor to 21st Century tales such as Eric Holmes’ 2007 Megatron Origin mini-series for IDW.

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The Gift

It’s the festive season but Jetfire is having trouble fitting in with the other Autobots and visits their human friend Buster Witwicky seeking advice.

As 1986 draws to a close, the Marvel UK Transformers comic sees the welcome return of James Hill for one of his rare appearances, standing in for regular writer Simon Furman. James bookends the year, having written the first story (Crisis of Command) and now the last, with The Gift. This is his second festive Transformers story, having penned the quintessential yuletide tale Christmas Breaker! the previous year, and his last story for the Marvel TF comic.

On art duties is Martin Griffiths, who is best known for his work of the Marvel UK Thundercats comic. Issue #93’s story is his only strip for Transformers UK, although he would later illustrate the cover for issues #103 and #143.

The first thing that strikes you about the comic is the Robin Smith cover. Rather than illustrating the story within, there’s a surprise appearance from Galvatron, exclaiming “I’ll be back!” while taking aim at a metallic looking Christmas fern. Those Terminator-style words are a hint of what’s to come if ever there was one. Naturally none of us will have thought we’d seen the last of Galvatron when he scuttled off back to his own time in issue #87, but to be talking about bringing him back already (barely five weeks later) feels like indecent haste. In fact, his actual return to the 1980s would be in issue #101 – and he’d be staying for good!

The issue’s Transformation page, complete with festive snow coating and Xmas wrapping, explains that the cover hint is part of the production team’s attempts at pulling out the stops to produce the ultimate Christmas present for their loyal readers. There’s also 20 of the Sunbow Transformers videos to be given away in a competition and an AtoZ entry (always appreciated) on Beachcomber and Blades.

The Gift is two mini-stories in one, knitted together through the device of Jetfire’s narration. It being almost Christmas, the small Oregon town of Portland is enjoying a coating of snow. Buster Witwicky is in his room weighed down with his college history project and wandering if future kids will be studying the Transformers war on earth.

The TV news details a recent incident at a chemical plant concerning the giant robots, and Buster hears a knocking at the window – it’s Jetfire.

Buster’s décor is a bit odd. There’s a banner up saying ‘Happy Christmas 86’ which I’m guessing can’t be used again, and a framed photo of a bare-chested guy (should Jessie be worried?) but it’s nice to see the scale of Transformers compared to humans, with Jetfire’s face filling the entire window frame. I also notice that Griffiths has a style of drawing circuitry within the mouths of his Transformers, giving them a more machine-like appearance than we see from many of his contemporaries.

Jetfire’s timing is not ideal as Buster has imminent exams to revise for. Nevertheless, it is clear he has come in need of advice that only the Autobots’ closest human ally can provide. He tells Buster he is feeling alienated from the other Autobots, because they are from Cybertron while he was created on Earth. He knows nothing of the Primal program and has never seen the celestial spires etc and come to that, he has never even been to the Transformers’ home planet. This seems immediately at odds with his mention of Basketrek games on Cybertron in his conversation with Donny Finkleberg recently (though a possible explanation is that Jetfire had been studying Cybertron culture to try to fit in).

He narrates a recent encounter with the Decepticons to illustrate his point. It had been just after the ‘business with Galvatron’ he says (suggesting that Buster in the loop about such things) and Wheeljack had been monitoring news bulletins. The Decepticons had taken control of a NASA facility and Prowl quickly suggested that he and the recently repaired Trailbreaker should slip past the police cordon and assess the situation. Prime accepted the plan requesting that Jetfire go as back-up. They came under attack from Dirge, Kickback and Soundwave, who were attempting to magnify the power of a NASA radio telescope to send another message to Cybertron.

The Insecticons and ‘coneheads’ Ramjet, Dirge and Thrust have only recently been introduced into the ranks of the Earth based Decepticons at this point, and their appearance here helps cement them as mainstay characters.

Jetfire had ignored Prowl’s orders to attack Soundwave and instead targeted Kickback, who promptly shrunk into insect mode and vanished, causing Jetfire to crash. Dirge took advantage of the calamity to topple Trailbreaker, scoop up Soundwave and escape. Jetfire claimed Prowl’s order had been drowned out by the noise of laser fire, but this was not true.

Buster listens to the story and reminds Jetfire that Prowl always overreacts. Jetfire expels a frustrated thud that shakes Buster’s house, a comical moment (and probably as well that Sparkplug is not around – he thinks the Autobots are trouble at the best of times).

Jetfire tells of another recent skirmish, this time involving himself and Jazz, another Target:2006 victim who has now recovered. They had been overseeing fuel production at a Blackrock chemical plant when Thrust and Bombshell attacked. The surprise left the two Autobots reeling, and as the base became a flaming battle zone G.B. Blackrock warned that toxic fumes could poison the area if the plant went up. Thousands might die! Jetfire saw red. He punched out Thrust (a cool moment) and blasted Bombshell. Then he jetted to a huge water tank, lifted it and threw it in the direction of the fire – using it to douse the flames. Buster is ecstatic to hear of his friend’s heroics!

Jetfire’s problem is that he reacts fine when humans are in danger but is not so capable when it comes to helping his fellow Autobots. He worries about being forced to choose between saving Autobots and humans. Buster reminds him that he is the first of a generation of Terran Transformers and it is natural that he should feel closer to Earth than the others. These words of comfort are his Christmas gift. As Buster returns to his revision, Jetfire sits outside the window and thinks things over, then smiles, transforms and takes to the sky.

And there we have it – another nice Christmas tales which ties up some of the loose ends of Target:2006 but of no major significance to the ongoing story. A festive Robo Capers finishes off the Xmas edition and then there’s a look ahead to the new year and the continuation of Circuit Breaker’s vendetta. But first, the 1986 Transformers Annual.

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