Rock and Roll-Out!

Jetfire joins the Autobot club and gets a free badge, as five reinforcements – Grapple, Hoist, Skids, Tracks and Smokescreen – debut and uncover a Decepticon presence at Brick Springhorn’s concert!

A key difference for me between Bob Budiansky, the writer of the US Transformers comic (and cover artist for this issue – see above) and his Marvel UK counterpart Simon Furman, was the way they approached the storytelling.

Simon’s stuff tends to be more serious, pitched to an older audience and leans towards the epic, while Bob’s style was more light-hearted and tongue in cheek (though always well structured and paced). Even when he’s writing about the serious business of Ratchet shouldering the burden of being the last surviving Autobot, or Megatron’s explosive showdown with Shockwave, Bob will keep the fun factor by inserting comedy moments involving baffled or freaked out humans.

Thanks to sillier ideas such as Robot Master and the infamous Carwash of Doom, Bob tends to get unfairly compared to Simon. In truth both made exceptional contributions to Transformers comics and both have had great moments. The cool thing about being a UK Transformers fan was that we our weekly comic ran every US story as well the homegrown material, so we had a best of both worlds.

Budiansky’s ‘Rock and Roll Out!’ appears in TFUK #53 and #54 in March 1986. It’s the first of his more ‘offbeat’ stories. The story opens with Jetfire undergoing the sacred Rite of the Autobrand. It’s an age-old ceremony which involves burning an Autobot insignia on to a recruit and them accepting fuel donated by their new comrades. Prime’s words “May your lustre never dull and your wires never cross” had a bit of charm to it, and years later I added the line to my email signature for a while. Another geek confession: even now, if we’re going somewhere, I might say to the kids ‘lets rock and roll out’ so this story must have left an impression.

Jetfire was of course created by the Decepticons, but stolen away by the Autobots. Optimus Prime used his Creation Matrix to give him life and a new purpose. He is the first of a new generation of Autobots, constructed on Earth, and as the Special Teams pull-out included with issue #54 amply illustrates, there are more on their way. A visit to Ratchet’s medical bay shows why new recruits are needed: it’s full of injured warriors, some in a bad way. As far as US readers are concerned these copped it during Prime Time, but in the UK expanded continuity they were casualties of the Dinobot Hunt. Luckily in Wheeljack’s lab, are five robotic bodies waiting to house the personalities of Grapple, Hoist, Smokescreen, Skids, and Tracks.

Budiansky was under constant pressure to keep up with the ever-expanding Hasbro toy line. These five, released in 1985, were overdue an appearance in the comic. The obvious way to bring them in would be to have the Autobots build them and Prime give them life with his Creation Matrix. To Budiansky’s credit he avoids the predictable solution and comes up with something novel (if a little flawed). We find out that these five previously existed on Cybertron and allowed the Ark to copy their minds in case reinforcements were needed (on the original mission to blast a safe passage for Cybertron through the asteroid belt, four million years ago). It begs the question of why not just just take the five along in the first place, rather than go to the trouble of building new bodies during the mission? Also, since we know that Transformers are basically immortal, isn’t it possible that the originals and are kicking around on the home world? Awkward.

Prime and Jetfire step into Wheeljack’s lab, where we witness crystals containing coded memories transfer via laser beams into five newly created robot bodies. With that they wake up as if from a deep sleep.

After the welcomes, Grapple is tasked by Optimus Prime to work on a secret task (we discover what that is in the upcoming story Command Performances). Meanwhile, Bumblebee will help the four other newbies to get acquainted with Earth.

Elsewhere, a fleet of navy vessels closes in on the Decepticon-controlled oil rig. G.B. Blackrock, the rig’s rightful owner, is on the deck of a ship with Walter Barnet from the government agency Triple III. This is Walter’s first appearance in the comic, but he’ll be a recurring character from this point onwards. Blackrock is depicted without his trademark moustache. It could be that artist Don Perlin forgot or just prefers him clean shaven!

It turns out that Starscream, Thundercracker and Skywarp have been toiling away on the rig, harvesting fuel for their recently returned commander, Shockwave. It’s been weeks already and Starscream is in mutinous mood. They are soon joined by Shockwave himself – who blows a hole in a cliff and emerges in flying gun mode (sending a couple of lovebirds diving for cover). He easily evades the navy’s fire and shows his warriors the power siphon he invented. It can convert energy from any sources into Energon cubes and will reduce their reliance on isolated outposts such as the rig. His every word is being eavesdropped by the navy who hear of a plan to harvest a huge release of sonic energy.

Incidentally this is the first time the US comic has acknowledged the existence of Energon cubes (which appear constantly in the cartoons). They do feature in the UK story Decepticon Dambusters, which is itself based on an episode of the Sunbow cartoon. Also, Shockwave’s return is handled without any fanfare. He simply got out of the swamp that he was chucked in by Optimus two US issues ago. In the UK continuity the Decepticons were leaderless for a time.

So, next morning Bumblebee and his trainees are blending into the Oregon traffic. Tracks is already admiring his sleak new vehicle mode. Thanks to modifications, the Autobots can now hide their insignias if necessary and create an illusion of a driver – a mannequin springs up on the driving seat at each Autobots command. After explaining such things as a speed limit, Bumblebee takes them into a Blackrock petrol station where they converse rather awkwardly with the attendants (who think they are either ventriloquists or double jointed). Hehehe!!!

Skids, the more sociable of the Autobots, is intrigued by the song on the station attendants’ radio. He’s told it is Brick Springstern and the Tenth Avenue Band! The lyrics are near identical to Dancing in the Dark, except with a few key word changes. Oddly, Springstern becomes Springhorn later in the story. That one obviously slipped by Editor Michael Carlin. I’m guessing that it was easier for the team to spoof Bruce Springsteen rather than go to all the trouble of asking permission to feature him.

So, to the second part which begins with Prime passing on information to Bumblebee that G.B. Blackrock has warned of a Decepticon plot to steal sonic energy. Both agree that it is likely to involve the Springhorn concert and Bumblebee is told to investigate, but not engage the enemy.

At the Washington DC, offices of Triple I (Intelligence and Information Institute), Walter Barnet calls on his boss Forrest Forsythe. The agency still has no idea what the Transformers are or what they want, and steps must be taken to contain the growing public hysteria. Barnett is told to come up with a plan. The interlude lays the seeds of the next story.

Bumblebee and his trainees drive into the concert parking area without paying the entrance fee. Fortunately, by deactivating their mannequins they park up and fool the security. There are 80,000 fans singing along to ‘Born in America’ when the noise is suddenly drained away. Hoist severs a mysterious cable leading from the stage to somewhere underground and suddenly the three Decepticon jets burst through the ground to attack.

Bumblebee falls in the hole, leaving the four rookie warriors to fight the Decepticons unguided. Luckily the fans all think the missiles and explosions are part of the concert (so much for Triple I’s fears of hysteria), even when Hoist steps up to the stage to weld a piece of rigging back together.

Shockwave is under the stadium, generating cubes from his siphon. It’s all a bit undignified for the Decepticon leader, who you would think wouldn’t have to do the graft himself. He decides to take his revenge for the Autobots spoiling the plan by soaring into the air in gun mode and preparing to incinerate the crowd. Bumblebee throws an Energon Cube at him and the blasts lights up the sky, sending Shockwave spinning off. We don’t find out whether the siphon Shockwave spent weeks making is retrieved or left under the stadium.

Despite Bumblebee disobeying orders, Prime is pleased at the way the new warriors acquitted themselves and they all learned an important motto from the day: the show must go on!

Included free with TFUK#54 is a pull-out mini comic featuring the new combining teams – or Special Teams as Marvel UK is referring to them – the Stunticons, Aerialbots, Combaticons and Protectobots. At a stroke the headcount is increased by 24. The three-page story sees the teams squaring off outside and power plant and demonstrating their combining abilities. The story is a little underwhelming but works as an advert for the new toys, which is what it’s intended to be. The story will be expanded on and put into a proper context by Marvel UK in issue #64.

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Shooting Star!

Small time crook Joey Slick gets a ticket to the big league when he stumbles across a malfunctioning Megatron, in this homage to the gangster movie genre.

The Autobots have been wracking-up casualties of late, thanks to their Dinobot Hunt going awry, and the preview for Shooting Star – by Bob Budiansky and the US team, and published in the UK in March 1986 – suggests things are about to get a lot worse with the return of one of the most powerful Decepticons of all, Megatron!

Apart from a tiny mention of Ratchet in one panel, this is the only Marvel US Transformers story not to feature an Autobot (or any other Transformer). It takes a big beast to carry the title single handed and they don’t come much bigger than Megatron.

We last saw him in the 1985 story Repeat Performance, disappearing over a cliff following his showdown with Ratchet and the Dinobots. Those events occurred just five monthly comics previous for US readers, but in the UK 22 weekly issues have passed, and it feels like Megatron has been away longer and therefore his return is more of a big deal.

The story begins with Joey Slick legging it through a half-dried up stream as two sunglasses-and-suit-wearing guys, looking every inch the gangsters they are, take pot shots at him (missing naturally, this being a kid’s comic). They are henchmen for a local kingpin called Jake Lomax – who Joey unwisely ripped off. He finds a Walther P-38 in the water – the familiar alt-mode of Megatron – and attempts to shoot his pursuers. Nothing happens, that is until the two guys goad the gun to fire at them and it promptly unleashes a bolt of energy!

Joey retreats to a barn and asks to know what the gun is. It promptly transforms and enlarges into the ex-Decepticon leader, in robot form. Joey describes Megatron as his “weird angel” which is not far off the mark as things turn out. The cliff fall had disconnected Megatron’s higher brain circuits and he can no longer think for himself, only follow orders!

This makes for an intriguing set-up – a human in control of a Transformer (and it is much more entertainingly executed than The Icarus Factor which explored the same theme) but it’s also a really major weakness if a jolt to the head can make the Decepticon leader a compliant automaton. It’s a wonder the Autobots have never tried to bring about this situation and enlist Megatron’s help on their side.

The other slightly daft thing is that the two guys Megatron blasted turn up dishevelled but very much alive, to report their failure to Lomax. They really should have been incinerated, but the fact that everyone makes it out of the story alive tells you that Budiansky is looking to keep things light-hearted and entertaining, and not push grisly deaths at the young readers. The UK comic is more daring in this regard and is often credited with treating its readers more like grown-ups. Personally, I never minded the light-hearted, slightly tongue in cheek style of Budiansky.

If Joey Slick, with his wide collars and long face, brings to mind Al Pacino in Scarface then Lomax bears a passing resemblance to the moustache and medallion-wearing Frank Lopez of the same film. He’s got a nice mansion in Oregon complete with a private pool and young bikini wearing girlfriend at his side. But he’s not happy at Joey making a fool of him and sends four heavies to go and finish the job.

Joey’s neighbourhood is considerably less affluent, if richer in sincerity. He receives many kind comments and offers of soup and fruits from the locals who all know him. He also joins in a football game with street kids. It’s apparent that he’s not a bad guy but has lost his way and got in with a bad crowd in his desire to stop being a “loser”. Seeing cars outside that are too classy for the neighbour, and hearing footsteps on the stairs he skips out the window and up the fire escape, on to the roof.

Megatron saves Joey’s bacon by blasting a huge water tank and knocking all four mobsters unconscious! Taking to the road, he stops at a motel but is a couple of dollars short on the bill. Incidentally the headline in the newspaper being read by the unsympathetic hotel owner is ‘Robots Leave Plane Plant’ alluding the Decepticons’ recent abandonment of the Blackrock aerospace plant following the demise of Shockwave and the human slave revolt. The obvious course of action for a petty crook is to rob the local convenience store, which nets him cash but brings the police after him. However, a blast from Megatron stops them.

Just to mention, there’s an odd printing fault in issue #51 which Robo Capers is missing the black lines, consequently there are no words and its impossible to read. The rest of the page is fine. So bizarre. The comic launches Robotix in the back-up strip, which feels like an early forerunner of the Headmasters and Targetmasters concept, and the next week section trails three weeks of free gifts – starting with a free Transformers sticker album from panini, followed by free stickers and, in issue #54, a pull out poster of the new combiner teams. Heady days!

Part two of the of story sees Joey taking out a bridge and causing more police cars to crash. Over the next few weeks he creates a one-man crime wave using Megatron’s amazing power and is soon making the headlines. Megatron never misses a shot as bank after bank is robbed, bringing Joey wealth, women and power! After one such robbery he is confronted by the army itself – but walks away unscathed leaving them in ruins.

He’s soon living in a luxury penthouse apartment with his own entourage. However, he feels like they are using him as a wallet and Megatron is the only one he can really trust (and he’s “as brainless as a beer can”, which is a great line). The floor must be incredibly strong for it to take Megatron’s weight!

Joey goes back to his old neighbourhood, finding the fruit stall guy is now terrified of him and the kids he played ball with now want to see his ‘super gun’ and think robbing banks are life goals to aspire to. Joey starts to realise that his new life is not all its cracked up to be, and for reason concludes that having it out with Lomax is the way to put his life in order.

He rings the buzzer at the gates of the Lomax compound and is invited in.  Making short work of the welcoming committee, Joey puts holes all over the mansion before Lomax surrenders. He tosses Megatron to the ground before knocking Lomax over with one punch, showering him with the money he originally owed – plus interest.

Joey turns around to see Megatron in robot mode, the heavy fall had reconnected his brain functions. Megatron prepares to destroy this impudent human and Joey agrees that it’s no more than he deserves. However, Megatron respects his audacity and decides to spare him. As Megatron walks off with a war to win, the police arrive to pick up the not so super criminal. We never see Joey Slick again, but we can safely assume he does a long stretch behind bars, hopefully turning his life around in the end. Who would have thought Megatron capable of showing mercy, and to a ‘lower lifeform’ of all people?!

Final thoughts. It turns out that all Joey owed Lomax was $600, which hardly seems worth him getting so worked up! This story is also notable for it being artist Don Perlin’s debut Transformers story. He would draw a creditable 18 regular issues of Transformers as well as all three instalments of the Transformers the Movie comic adaptation.

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Dinobot Hunt

One of the most eagerly anticipated Simon Furman stories of the early Marvel UK Transformers. The Dinobots have reverted to primal states – their brains addled by millions of years spent in a tar pit. It’s up to the Autobots to bring them in before they unleash havoc, but the Decepticons are determined to exploit the situation for maximum advantage.

Bob Budiansky said that one of the challenges he faced as the writer of the American Transformers comic was the constant requirement to introduce new characters. This was to ensure the comic kept pace with Hasbro’s ever-expanding toy line – but with only 12 monthly issues per year it inevitably meant that characters would be introduced and then vanish for long periods (the Constructicons for example).

The Dinobots were criminally under-used in the US comic for two years after their introduction. However, this created an opportunity for Simon Furman to utilise them in the weekly UK Transformers comic without conflicting with anything Bob was doing. So, in 1985/6 we had the Wrath of Guardian/Grimlock, Dinobot Hunt, Victory and In the National Interest.

Dinobot Hunt, published in February 1986 (with Will Simpson and Barry Kitson alternating on the art), was our first meaty Dinobot story. It follows on from The Icarus Theory which reintroduced Swoop and alerted the Autobots to the fact that the Dinobots had reverted to their baser instincts. Optimus Prime declared that their top priority was now to track down and subdue the Dinobots before human lives were lost.

Issue #47 kicks off the hunt in the Nevada Black Rock desert where three human soldiers venture into a sandstorm to investigate giant spikes protruding from the ground. These solar collectors are attached the missing Dinobot Snarl, who is submerged in the sand. One of the men uses a laser saw (standard issue for the US army in the 80s?) and tries to cut into a spike. The predicable result is that the sleeping Dinobot roars into life and attacks the humans. They are saved only by the arrival of Mirage, Brawn and Trailbreaker.

In flashback, we see Optimus Prime and Prowl briefing the hunter teams of situation and their targets – Grimlock, whose jaws that can cut an opponent in two; Snarl, whose strength increases ten-fold in sunlight; Slag, fast, ferocious and fire-breathing; and Sludge, deadly in water.

Snarl’s vision appears to be severely pixelated. Whether this is due to his condition is unclear, but if not then he really should go to Specsavers. He makes out the three enemy forms and charges, injuring Mirage before escaping into the storm. Prowl, who is coordinating via a shuttle, tracks the Dinobot heading west – where he runs into a secret military base (literally), taking out the fence and coming under heavy fire.

General Carl Thompson, commanding, finds the alarms a welcome relief from the boredom. On seeing Snarl, he realises that “only a nuclear strike” will do – this sounds incredibly like ‘sledgehammer to crack a nut’, but their weapon alters molecular structure and in this case is useful for making Snarl revert to his robot mode and collapse.

Simpson does a solid job on the art, but it’s a slow start to the story. Unfortunately, neither Snarl or the hunters get up-to much and we’re missing the involvement of the Decepticons. With Laserbeak spying on the Autobots at the end though, it’s an indication that they are about to enter the fray.

Things hot up in the second part as we head to Little Wood, a “vast inland waterway” in Northern California. It’s popular with tourists apparently (despite looking like a midgie-filled swamp) and three newcomers have shown up today – trouble is they are Decepticons! We don’t see who until the end of the story, leading to speculation from my comic reading schoolfriends back in the day that it might be the Insecticons – no such luck. They bully a couple of locals to spill the beans about a monster sighting in the swamp, before blowing their home to bits. Harsh!

The Autobots have sent A-Team (no not that A-Team) of Gears, Cliffjumper and team leader Windcharger to track-down the Dinobot Sludge, who they think is in the area. In those pre-google days I imagine Furman having to pour over an atlas of North America to identify swamps and deserts that can feature in the story. Interestingly, according to Mr Google, only Black Rock Desert which is a real location.

Sludge is not far away, quietly munching on vegetation (his condition having turned him docile) and has been befriended by a TV reporter named Joy Meadows who eyes him as her ticket to the big time.

After some mirth with Gears getting pulled out of the swamp by Windcharger’s magnetic powers, the Autobots are confronted by the river police who are responding to all the local destruction caused by the Decepticons and decide these three robots are the culprits. It’s a nice opportunity for Cliffjumper to deploy his glass-gas gun (not seen for a long while) against one of the vessels.

The Autobots see blaster fire in a clearing and run towards it. They find poor Joy Meadows “dealt with” (though she’ll survive and return) and Sludge unconscious. The trio are cut down by a volley of fire, as Soundwave, Skywarp, and the Scavenger (yay!) reveal themselves. I’m genuinely excited to see Scavenger reappearing (although annoyingly drawn with a regular face instead of his distinctive ‘gas mask’ in one panel) as the Constructicons have been is conspicuous by their absence.

You have to wonder how Sludge made it as far as Northern California without being noticed by anyone. Or Grimlock all the way to Canada for that matter! The issue features a ‘Who’s Who’ flowchart about the Decepticons which also provides a reminder of previous stories.

From the muddy swamps of California, we’re off to Cowboy country for part 3. Slag, amusingly described in the blurb as “as mean a critter as you’ll ever come across” is causing havoc by trampling a ranch and gets pursued by hot-headed human Greg and his brother. I’m quite fond of this instalment, partly for the ridiculousness of cowboys lassoing Slag and for Jetfire showing up still wearing his Decepticon badge.

Soundwave, Skywarp and Scavanger arrive in Idaho to discover a buckled Decepticon insignia and evidence of a recent battle. They find Laserbeak in bad shape but still able to transform and deliver his report (interestingly he makes bird like noises while in robot/bird mode but can ‘speak’ while delivering playback. Perhaps it’s like Bumblebee in the Bay films being unable to speak and communicating through his radio).

Laserbeak had observed two “suicidal” human brothers on horseback pursuing Slag and one of them unloading a rifle on him at close range. The crude weapon only served to get his attention. D-Team, consisting of Jazz, Ironhide and the Decepticon defector Jetfire came to their rescue.

The bad attitude Jetfire gets from Ironhide over his Decepticon badge shows that things must be uncomfortable for him at the moment. Jazz alludes to there having been no time to perform the ‘Rite of Autobrand’ (giving him his badge) which rather pre-empts the upcoming US story Rock and Roll-out. Slag might be a triceratops, not a bull, but that’s close enough for Furman who has him ‘see red’ and charge at Ironhide. This allows Jetfire to swoop down, transform and wrestle the Dinobot to the ground.

Jazz gets Greg safely out of the way but pays the price with a fireball at close range. We’ve always known that Transformers have the ability to grow or shrink in transformation, but the rule also applies to their weaponry. We see Jazz remove a gun from a compartment in his mid-section, and it promptly enlarges to actual size. It’s a nice detail.

Jetfire got pierced by Slag’s horn, explaining the amputated badge that would later be found by Scavenger, and Laserbeak was rendered unconscious by being thrown into Slag’s maw by the Autobots. This turned Slag’s flame inwards and he overheated. Laserbeak proves himself amazingly durable.

His offer to take responsibility for the failure to apprehend Slag shows a certain honour among thieves, while Soundwave’s refusal to apportion blame is perhaps indicative of his respect for Laserbeak, loyalty towards one of his cassettes and good leadership skills (better to keep the troops on side). We learn that Soundwave hopes to set their captured and manacled Sludge against any other Dinobots they can find – and having lit a fuse they’ll sit back and watch the Autobot casualties mount. Soundwave may only be interim Decepticon leader, but he’s demonstrating a flair for exploiting the weaknesses of his enemy in order to make quick gains.

So, to the concluding part, which also happens to be Transformers UK’s landmark 50th edition. To mark the occasion readers are promised a clash between two frenzied Dinobots and the issue doesn’t disappoint.

The Decepticons have travelled to Doonstown in Canada where the last remaining Dinobot, Grimlock, is located. They rigged up a device in their captured Autobot shuttle (the one used by A-Team, who are manacled inside) to broadcast a signal to Sludge, keeping him in a fighting mad state, then set him against Grimlock. The result was explosive – the destruction of the town and C-Team also down. Bluestreak and Huffer are unconscious and a wounded Sideswipe was radioing Prime for reinforcements when the Dinobots rampaged through the shuttle.

The splash page shows the Dinobots fighting each other over a cliff. It actually looks like Grimlock would have no trouble biting Sludge’s head off, but they plunge down a scope and into a frozen lake, where Sludge is the stronger in water. Scavenger and Soundwave watch with satisfaction and Skywarp announces the arrival of Prime’s shuttle as well as the discovery of an oil rig nearby which they can plunder. All in all, a successful little mission.

As Ratchet recovers C-Team and Bumblebee scouts investigates how Sludge came to be there, it falls to Prime to engage the Dinobots and prevent them from getting out of the lake. His gun overheats and explodes in his hands. Luckily, he buys enough time for Prowl to arrive in a shuttle, electrify the hull and bail out as it hits the lake. The charge is enough to knock out Grimlock. However, Sludge recovers and turns his aggression towards Optimus.

Bumblebee using a piece of kit we haven’t seen before (a Portable Energy Tracer – PET) locates their missing shuttle, finding it cloaked. This wouldn’t be the first time Furman would use a Star Trek concept. He drags Windcharger and co. to safety before triggering Scavenger’s booby-trap and exploding the shuttle. This immediately renders Sludge unconscious. The hunt is over, but it is Soundwave who declares victory!

That’s it for Dinobots for a while, though they do return in TFUK#65 and in the scarily good 1986 Annual story ‘Victory’, which delves into their dreams while they recover in Ratchet’s medical bay. On the Transformations page we hear the buzzword for the next 50 issues – ‘Special Teams’. We’d soon find out that this meant more combiners on the way. This were heady days for young Transformers fans.

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Transformer in focus: Blaster

Blaster was released by Hasbro in 1985 as a counterpart to the Decepticon Soundwave. While visually different the pair were conceptually very similar: both transformed into stereo systems and housed smaller ‘cassettes’ that would eject to become robots or creatures. Blaster’s cassettes would never achieve the same degree of prominence as Soundwave’s, but the character himself would become one of the stand-out characters, in the Marvel Transformers comics at least.

Hasbro were not confident that the UK market could not sustain the full range of Transformers toys, so they held back many great characters like Swoop, Shockwave, the Constructions and Predacons (and the list goes on) for the US only – and Blaster was one such character.

In 1990 an Action Master version of Blaster made it to UK stores but naturally it was a huge disappointment (a Transformer that doesn’t transform, say no more). Consequently, while the Action Master version has been largely forgotten, original Blaster toys became highly sought after in the UK. The few lucky collectors who do own him generally rate Blaster as a good sized and good quality toy; simple to transform and sturdy. To give some idea of his comparative size he roughly as big as the Powermaster Prime toy, which is to say somewhat larger than Soundwave.

Tech specs

Blaster’s motto is “When the music is rockin, I’m rollin”. His tech specs tell us that he finds all Earth music interesting but it is rock’n’roll “good, hard and loud” that really puts the spark in his circuits. Blaster’s AM/FM stereo mode in-part enables him to function as the Autobot communicator. He can transmit and receive radio signals on all frequencies up to 4,000 miles away. His weapon is an electro-scrambler gun which emits powerful waves of electromagnetic energy that can disrupt the operations of all but the most heavily shielded electrical devices, not least enemy Transformers. In theory, the gun should interfere with the minute electrical impulses of the human nervous system, but Blaster has never used the gun on a human.

Toy persona:

The Blaster character that emerges from tech specs and the cartoons seems very much based around the cassette deck altar-ego. As you might expect from someone who spends half of their time as a stereo, Blaster has developed a passion for Earthen rock music and incorporated this into his very being. Toy and cartoon Blasters are presented as hip, streetwise, and cool, while embracing of human youth culture and not taking life too seriously. We’re told Blaster would much rather be kicking-it to a searing guitar solo than fighting the scourge of the Decepticons.

All of this seems very well but is hardly realistic for a character who has endured millions of years of warfare and the horrors that come with it. Bob Budiansky to his great credit understood this and would characterise him differently in the comics – taking into account these experiences and their effects. But cartoon Blaster ignores any such considerations and stays true to the original Hasbro toy concept.

So we get an animated character that speaks in a constant hyperactive jive, almost like a DJ on acid. There are numerous examples but some that come to mind are in the Transformers Movie where he utters such lines as “cover your audio ‘ceptors Perceptor” and “what’s shakin’ other than this fortress?” For many this character may be no less endearing but to my mind the comic Blaster stands head and shoulders apart.

Comics Blaster

The first time we see Blaster is in the classic US story the Smelting Pool (UK#66-67) written by Bob Budiansky, and drawn and coloured respectively by Don Perlin and Nel Yomtov. Thanks to their efforts Blaster looks the business! He cuts the figure of a tall, imposing hero, who stands in sharp contrast to the bleak Cybertron landscape. Blaster has a cool visor and a powerful electro scrambler gun that makes him seemingly indestructible. The story shines on many levels, not least by introducing a host of great new characters, but also by giving us our first taste of life on the present day Cybertron with the twist that the Decepticons have won the war.

Blaster is undoubtedly the star of the show and personifies the struggle of good against evil as the Autobots battle to reclaim their world. The other side is embodied by the fearsome Lord Straxus (who welds an energised axe capable of cutting Transformers in two). The rivalry between both champions is evident early on and there is the sense that the two are destined to meet in battle before this mini series is out.

The Smelting Pool story was a significant departure from the issues that had gone before because it shifted focus from Earth to Cybertron. But the absence of established favourites like Prime or Megatron was adequately compensated for by the Blaster/Straxus dynamic. In the first few frames we get a grim taste of life on the Decepticon ruled Cybertron. The stench of death fills the air as a trio of mechanoids run for their miserable lives, pursued as sport, by Decepticon hunter planes. The bodies of the fallen are scooped up with casual disregard and meticulously disposed of by harvester units, which take them to the smelting pool to be melted down and recycled.

Out of the shadow of all of this steps Blaster and dispatches the remaining Decepticon bully with matchless ease and fury, saving the helpless mechanoid from a certain end. He has little patience for a show of gratitude though, and tells the quivering wreck before him that he can demonstrate his thanks best by crawling ‘back to his hole’, adding: “I’ve got better things to do than save the rusty hides of robo-wretches like you.” This scene instantly establishes the personality of the comic book Blaster. It shows us his underlying compassion for the innocent along with a tough abrasive exterior that has little patience for pleasantries. This Blaster has no doubt been forged in the fires of countless battles and is a striking departure from the trivial beat-bopping character of the toy and cartoon canons.

Blaster demonstrates his intense loyalty to his friends in this story (and indeed later during his partnership with Goldbug). On this occasion when the Autobot Scrounge goes missing, it is Blaster who stands up for him at Autobase and demands they form a search party. Group leader Perceptor thinks that Scrounge is simply unreliable and most-likely laying low to avoid being caught telling another fanciful story. He would much rather concentrate on the wider objective of planning the Autobot resistance.. but this is not Blaster’s way. Though Blaster respects Perceptor’s authority he is willing to challenge it, and more than ready to go to Scrounge’s aid alone if necessary. Here we see more evidence of Blaster’s impatience with authority and his natural ability to never lose sight of the individual, no matter how insignificant their role in the grand scheme. He displays in these early scenes the rebellious qualities that would carry him through his subsequent adventures on Earth.

Blaster’s example also adheres him (unintentionally) to the other Autobots who instinctively want to follow him. But he is by nature a loner who prefers to remain out of the inner-circle, and we must assume he is oblivious to the qualities he inspires in others. Nevertheless it is this independent spirit and determination to stay true to his principals, that makes Blaster a natural alternative leader to Grimlock, when the Earth-bound Autobots would later be oppressed by the Dinobot’s tyrannical rule.

Horay for Bob

Bob Budiansky gets a lot of stick for some of his sillier Marvel Transformers tales (Carwash of Doom and the wrestling contest for example), but he definitely has the edge over the generally praised Simon Furman where Blaster is concerned. I’m not sure why Simon never properly got to grips with Blaster, maybe he just didn’t get him? In the few Furman stories where Blaster appears, he is never more than a regular Autobot and is not singled out in any way. It could be that Furman is not too interested in him, or perhaps that he realises that Budiansky does Blaster best, and it’s better for him to concentrate on his own favourites like Galvatron, Nightbeat etc. But whatever the reason Bob deserves praise for taking a toy blueprint and dumping the gimmicks to create a gritty, battle hardened hero in its place.

Blaster’s qualities are those of the classic maverick loner with little time for politics and leaders, and yet he is intensely loyal to his friends and the cause. In The Cure (UK#127) he would much rather slagged by acid than have Decepticons survive because of him. Comics Blaster is a product of the countless battles he has fought, and the harrowing losses he has sustained. He emerges as a more realistic character than the toy concept – after all how many of us would be happily preoccupied by rock music if we’d endured years civil warfare?

While Budiansky makes the odd overture to Blaster’s musical tastes, it is not this character’s overriding concern, in contrast to the toy and cartoon depictions. Finally Blaster’s tough exterior belies a soft centre and deep concern for the people of Earth, who have been unwittingly caught up in the Transformers’ war.

Blaster the rebel

Blaster really came into his own in the issues that dealt with his defection from the Autobot army under Grimlock. The storyline played beautifully to his strengths as a rebel and loner who prefers to fight the Decepticon menace on his own terms. Furthermore his double-act with Goldbug helped to accentuate the characteristics of both. We see from their early conversation with G.B. Blackrock that Blaster is the hothead of the outfit, and Goldbug is undoubtedly the diplomat and measured voice of reason. Brawn and brains if you like.

The two compliment each other more so in that Goldbug provides the transport and Blaster packs the brute strength. Blaster’s fiery temper and underlying loyalty are revealed when Goldbug questions him over the death of Scrounge. “You watched a fellow Autobot die Blaster? And did nothing?” he says. Blaster responds that war sometimes makes you do things you’ll hate yourself for forever, and bellows: “If you think I’ll abandon you to die too why don’t you run back to Grimlock?” The scene for me also reveals Blaster’s protectiveness to his new companion – he will not allow harm to come to him – and this may be his way of making up the death of Scrounge.

The Scraplets story provides a new twist in the partnership. Blaster becomes infected by the parasites and Goldbug appears to abandon him. Blaster is incensed by the betrayal (his penchant for action won’t allow him to consider that Goldbug is seeking to resolve the situation some other way) but their bond is strengthened further when Goldbug returns with a cure. The story also introduces the Throttlebots, who join them, but in subsequent adventures it would be Goldbug who’d act as the guide and ‘leader’ of the convoy. Blaster is content stay in the wings and only emerge at the forefront when action is needed.

Blaster’s life on the run comes to an end when Grimlock sends the Protectobots to capture him. Though even here he puts the greater good before his own interest, revealing himself and joining the fight against the Combaticons, at the risk of his arrest. He comes full circle when he battles Grimlock for supremacy on the moon – but the two must put aside their differences to combat a Decepticon ambush. The result is that Blaster is welcomed back to the fold.

Blaster for leader?

One of the great missed opportunities of the comics (in my view anyway) was when the writers passed up the chance to make Blaster the Autobot leader. The prospect was raised in issue 144 when Blaster returns to the Ark and is implored to take the job by Grimlock’s weary followers. Instead he chooses to surrender himself to safeguard a group of human children from the Dinobots.

But what kind of leader might Blaster have made? There are many fascinating possibilities. On the one hand it could have been disastrous because Blaster is more of an outsider than an establishment figure. His instincts to rush-to-action might have led the Autobots into trouble. On the other hand he inspires by example and his instinctive compassion for the victims of war (Autobot or human) are qualities he shares with the best of Autobot leaders. When the threat of extinction arrived in the form of Unicron, Optimus Prime was able to set aside the past and make peace with the Decepticons – could Blaster have done the same? His hatred of the Decepticons may have been too great. If not it would have been a great soul searching moment for him that surely would have been worth a tale. One thing is certain, he couldn’t have been worse as leader than Grimlock.

Do you have a view of Blaster? Why not post a comment below, or suggest another Transformer to be the subject of an upcoming focus.

The Icarus Theory

The Autobots have a run-in with Professor P Morris, a brilliant but embittered scientist who has invented a machine that enables him to control Transformers. The story sees the return of a character thought dead, and the emergence of a major new problem for the Autobots.

‘This man is mad. And he also has the power to control Transformers’. So declared the teaser for The Icarus Theory. It’s fair to say that if this were published now, rather than January 1986, the comic would probably be in trouble for propagating ‘negative stereotypes of mental ill health’. In fact, Morris, the main protagonist in Simon Furman’s story, is not insane he’s just obsessed with the Transformers in an unhealthy way (unlike we fans of course!). He is angry, bitter and resentful at the world because he isn’t getting any respect from his employers.

The story opens with Morris fishing at Lake Dena, a man-made reservoir with no fish (!). He thinks over events from the previous day, where he’d presented to a room of Roxxon Oil executives, setting out in breathless fashion his wild theory that G.B. Blackrock is controlling the ‘robots’ who recently attacked his plants. These well publicised incidents were merely a cover to throw others off the scent, he claims. However, with funding Morris can take control of the Transformers.

The cigar smoking Mister Hemmings has heard enough (strangely enough all the rest of the execs are smoking too which is another 80s anachronism). Hemmings calls Morris a crackpot and throws him out. The professor is desperate to prove himself and get even, and an object he snags in the lake may be the answer.

In another flashback we see Morris seated in a chair with various equipment attached to his body. He is using the apparatus to control a robot that is beating the crap out of a dummy, which helps to relieve his frustrations at the recent turn of events.

Five days later, at the Ark, Optimus Prime checks in on Bumblebee, who is recovering under Ratchet’s auspices and both have apologies to make over the mini-Autobot’s capture by the Decepticons. The scene is pleasant enough but doesn’t serve much purpose, other than perhaps to point out that everyone has the capacity for error (whether we’re supposed to relate this to Morris, I’m not sure). Prime has also been drawn in a weirdly overdramatic pose by Kitson as he’s walking down the corridor. I imagine he’d have got some funny looks from the other Autobots strolling around like that!

In the skies above Oregon we see the tip of a plane’s nose, or is it a beak, with an Autobot insignia. Most fans will have clicked immediately who this Transformer was. Morris controls it and sees the world below, he’s enjoying the sensation of flight. However, a security guard hears sounds coming from the lab and stumbles across Morris. The guard, being a massive dick, points a gun in the professor’s face and suggests he Morris gives him a little hush money if he wants to avoid being ruined.

It’s strange, because the professor could surely could have come up with a perfectly plausible excuse for why he is working on the equipment (after all he was hired to work on it). I’m not sure why would the guard automatically assume he’s up to no good. However, Morris is enraged by the blackmail attempt and before he can stop himself the robot under his control strikes the guard with a huge claw, killing him! Morris didn’t mean for this to happen and considers turning himself in, then resolves to see his mission through. He might need his flying robot to do a spot of body disposal (perhaps at the lake with no fish).

Later, at the Ark, in a scene reminiscent of Crisis of Command part 2, Huffer detects an airborne Transformer signal heading their way. It’s apparently too small to be a Decepticon seeker jet and too big for Laserbeak or Buzzsaw. The Autobots take-up defensive positions outside. Suddenly two rockets fly in, clouding the area with a ton of dust. Moments later their attacker shows himself – it is the missing Dinobot Swoop! If you guessed it, well done.

This issue has fact files on Cosmos and Beachcomber (two characters due to be introduced in TFUK#66) and a mini-Autobots poster. A kid called Kevin Wootton has created a pretty good drawing of Soundwave on computer which takes up half of the letters page. With only two letters this is one of the shortest in a while.

Following the big reveal, part 2 begins with a tale of two beings – Swoop and Morris. Swoop had flown “too close to the sun” we’re told (actually it was the exploding Guardian) and had plunged into Lake Dena. Morris, who was trapped in the prison of his life, had created a machine that set him free – he found Swoop and a way to fly.

Now he’s using the Dinobot (who appears heat scarred but still deadly) to attack the Autobots. He flies Trailbreaker into a rockface but Hound blinds Swoop momentarily. Morris covers his human eyes in reflex. The Autobots pile on Swoop but he breaks free.

Prime tries a different tack. Standing firm, he orders Swoop to transform and halt. A fury stirs within and Swoop, who appears to be getting his mind back. He takes to the air and the Autobots follow on the ground, tracking him by radar. Prime reveals an interesting vignette, of how Swoop had been Divebomb, a member of the Elite Flying Corps on Cybertron, and had despised his authority. It’s no doubt meant to be a throw-away piece of back story from Furman but would require a remedy around a year later when the Predacon Divebomb was released by Hasbro. The result would be ‘What’s in a Name?’, a story in the 1987 annual which reveals how the Predacon and Swoop fought for the use of the Divebomb name. Here’s a spoiler – Swoop lost.

Meanwhile, Swoop transforms and puts a blaster to Morris’ head. The professor pleads for mercy, saying he had no idea the Transformers were living beings, but then concedes that he killed a man and deserves whatever punishment Swoop is about to dish out.  

When the Autobots arrive, Swoop brings the professor out, who confesses his sins to Optimus while comparing himself to Icarus who flew with wings made of wax (why he would assume alien robots know the story of Icarus, I don’t know). Prime declares that human justice must decide what happens to Morris – he must turn himself in after he has destroyed the machine. Then comes a twist. Swoop goes vacant before attacking Ratchet, transforming and going berserk again! Morris protests that it is not his doing, and Prime agrees. Nevertheless, they can use the mind control device to bring the attack to an end.

Back at HQ, Ratchet diagnoses Swoop as suffering from corrosion brought about by the millions of years he spent buried in tar. This has caused him to revert to a primal state, and if anything, Morris’ device probably stopped it happening sooner. Prime is aghast – he knows that out there are four more Dinobots, probably also succumbed to madness and who are now a threat to any human life they encounter. There is only one thing for it, they must find the Dinobots without delay!

In conclusion, it’s an okay story which is not too spectacular but is elevated somewhat by the return of Swoop (though most will have guessed before the big reveal) and the mouth-watering prospect of the Autobots versus the Dinobots in conclusion. However, it’s really just a prelude for the main event starting in issue #47 and which takes us to the comic’s exciting half centenary milestone.

One final thought: did Morris stumble upon Swoop by accident in Lake Dena? It looks that way, but the editorial makes it clear there are no fish in the lake, so Morris had to be looking for something else. Although it’s not stated, it’s likely he had a means of tracking down Transformers, which also explains how he knew to attack the Ark.

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Crisis of Command

Optimus Prime is suffering post-traumatic stress from his months as a prisoner of war. His followers are turning on each other and the Decepticons’ interim leader Soundwave hatches a fiendish plot to exploit their weaknesses. Marvel UK presents the exceptional Crisis of Command.

If I were to think of my top 10 all-time favourite Transformers stories, I’m certain Crisis of Command would be up there. What is it about this tale, published over three weeks in January 1986, which still strikes a chord more than 34-years later? Put simply, Crisis has all the elements of a great Transformers story. It’s a personal journey of redemption for Optimus Prime, who we see at his most vulnerable and later at his best; it’s the values of the Autobots and the cruelty of the enemy brought into sharp contrast; and its Soundwave at his magnificent cruel and calculating best.

Remarkably, Crisis is one of the few Marvel UK Transformers stories that was not written by Simon Furman. Instead, Mike Collins (of Man of Iron fame) and James Hill share the honours. The superlative Geoff Senior (my favourite TF artist of the era) debuts on the first two parts, with John Stokes illustrating the third and final instalment.

Crisis takes place in between the US story Prime Time (in which Shockwave is hurled into a swamp by Optimus Prime) and Rock and Roll Out where he reappears. As far as the American audience was aware, the Decepticons were quickly reunited with Shockwave and it was business as usual. In the UK comics however, nearly three months passed in which the Decepticons were missing both Shockwave and Megatron.

So, with Optimus restored and the enemy leaderless and outnumbered, the Autobots enter the new year with the advantage. However, that’s not how things pan out, as we soon see.

The story opens on the Ark and a heated argument between two camps of Autobots. Hawks led by Prowl argue they must use the Creation Matrix to create an army of super soldiers against the Decepticons. Jazz and fellow doves are horrified by talk of hunting down and destroying the enemy, calling it “Decepticon thinking”. This is somewhat naïve – they are at war and have been for millions of years. A continuation of the status quo would inevitably mean more lives lost, so a case can be made for the ends justifying the means. Jazz does make an important point though; how would they fuel these super warriors given they have barely enough for themselves? Prime, meanwhile, sits on a golden throne in the middle of all this, his thoughts elsewhere. As Ratchet implores him to give some guidance it is apparent that Prime’s odd behaviour at Christmas is getting worse.

Finally, he speaks, reminding the Autobots (in typical Optimus speak) that he is “not a warrior by choice”, he fights because he must. He allows Prowl to expand on his ideas and Senior does a great job in drawing the imagined giant Autobots in their full menacing majesty (looking like a cross between Omega Supreme and Sunstreaker). Prime gives the plan short shrift saying the price the Earth would pay would be cataclysmic.

His words settle the argument for now, but there is discontent and several Autobots wonder if Prime is fully himself. In the shadows the Decepticon master spy Ravage is fascinated by the prospect of the Autobots starting to doubt their leader.

We get the strongest indication that Prime is likely to be suffering from post-traumatic stress as a result of his long spell detached from his body as a helpless captive of the Decepticons. The Autobots had not hesitated in making him leader again, but Prime is having doubts whether he is still the right robot for the job. He thinks the discontent he heard suggests others are starting to doubt him too.

Ravage places a paw into the light and triggers an intruder alarm. A small nit-pick, but how are these alarms are not routinely sprung by the Autobots themselves? Ravage leaps across Prime and past Prowl and a couple of unidentified warriors – Prowl and Jazz and unified against this common enemy. Ravage fires a missile into a group of Autobots, proving that he’s able to cause serious damage despite being alone and outnumbered. However, once outside he’s deceived by a Mirage hologram and ensnared by Hound’s energy net. On a cliff high above, Laserbeak observes the capture.

And so, to the Decepticons, the other half of this crisis equation. They have regrouped at Fortress Sinister, their original base. Poor Starscream, you almost feel sorry for him. He’s craved command for so long, and with Megatron and Shockwave out of the way, this should be his moment. However, he’s easily dismissed by Soundwave (with one of the best put-downs ever) as a “missile with a mouth”. If they followed his foolhardy instincts and attacked, not knowing what forces lay in wait, they could be utterly defeated. Even Starscream’s attempt to turn the tables on Soundwave – blaming him for Ravage’s capture falls flat – as it’s revealed that this is part of a master plan.

Sure enough, Ravage uses his electromagnetic abilities to easily disrupt the force field in his cell and escape through it. The Autobots have seen his abilities before (in the encounter with Aunty) and should have known better than to leave the cell unguarded.

Fact files on new, still-to-be-introduced characters Blitzwing and Tracks, and the conclusion to the Machine Man of 2020 back-up strip, ensures a fantastic start to 1986 for the UK Transformers comic.

James Hill picks up the writer’s baton for part two. It opens with Bumblebee racing across the desert in search of the escaped Ravage. We learn, via flashback, that Bumblebee had discovered the Decepticon’s cell empty and had reported the news to Optimus Prime. He was shocked by Prime’s indecision and how he was easy prey to his deputy Prowl’s more aggressive instincts. Instead of ordering Mirage and Hound to affect the capture (as instructed) he decide to go after Ravage himself.

Bumblebee apparently possesses infrared vision. We see him use it to pick out Ravage against the arid landscape and then pursue him through a narrow canyon. What happens next is superbly executed. Hill has Prime narrate over the action as the penny drops that Ravage was captured far too-easily – he must have planned to escape all along in order to lure as many Autobots as possible into a Decepticon trap!

This is exactly what Bumblebee now stumbles into, as he’s suddenly face-to-face with eight heavily armed Decepticons. Even with their most powerful warriors absent, the Decepticons are a force to be reckoned with, especially how Senior draws them here. Forget fair play – they are more than willing gang up on a lone opponent and enjoy playing the playground bullies.

First, Bumblebee is thrown in the air by a Laserbeak missile attack, then Skywarp easily absorbs a punch the Autobot throws, before making him eat dirt. The seeds that were planted last issue come to fruition as the Soundwave reveals his sinister plan is to exchange an Autobot hostage in return for Optimus Prime. To be fair to Bumblebee, what he lacks in strength he makes up for in courage. He makes a final desperate attempt to escape, transforming to vehicle mode (and almost succeeding) until he runs into Starscream (this allows Screamer an opportunity to redeem himself in front of his comrades after last issue’s humiliation).

If the ambush was the first shock of the issue, then what follows is the second. The Ark’s sensors pick up a distress signal – it could be Bumblebee, except its airborne. The Autobots rush outside and see Laserbeak drop something. Thinking it’s a bomb, they dive for cover. There’s no explosion and as the dust clears, they are confronted with the severed arm of their missing comrade. Harsh!

Fans of Bumblebee were warned they would not enjoy this issue! However, it’s a powerful ending and ably demonstrates the ruthless and devious side of Soundwave, who is effectively accepted by the other Decepticons as acting leader from this point. He knows the Decepticons are numerically inferior to the Autobots at this point and unable to repel a full-scale attack, but if they can eliminate the Autobot leader it could be a game changer.

In the concluding part (by Mike Collins with John Stokes taking over the art) Laserbeak throws down the metaphorical gauntlet (Bumblebee’s arm) to Prime to come and rescue him alone. It’s one of the rare times Laserbeak speaks but it might be that he’s playing back a message from Soundwave. And so, the stage is set for some vintage Optimus Prime action. With the great Autobot having regained the resolve that had earlier deserted him, he announces he take up the challenge alone.

I think Prime is being a little hard on himself for blaming Bumblebee’s capture on himself. Sure, he could have seen through the charade of Ravage’s capture, but he wasn’t to know that Bumblebee would have gone after the Decepticon alone. It certainly seems incredibly foolhardy for him to go into the viper’s nest alone at this point, but it does make for great drama.

The news of Prime’s approach is music to the ears of Soundwave – and we also see Bumblebee captive but very much alive. Rumble shakes the ground from under Prime forcing him to crash and revert to robot mode. He fakes injury, luring Rumble in and the mini-Decepticon is easily beaten. The pay-off from the cover (depicting a ‘Jet Trap’) comes now as Thundercracker deafens Prime, Skywarp appears out of nowhere to blast him in the shoulder and self-proclaimed ‘leader killer’ Starscream arrives to finish the job.

But the enemy’s boasts serve to remind Prime of his greater purpose. The words of Emirate Xaaron who entrusted him with command and with stopping the Decepticons millennia ago (in the 1985 annual) come back into focus. Prime revives, punches out Skywarp and Thundercracker and then takes on the quivering Starscream. In fact, he gives Starscream a free shot before punching the wings off him (any claim he had to leading the Decepticons as Primes equal and opposite look ridiculous now).

There’s then the pay off as Soundwave is taunting Bumblebee with the reports that Optimus was defeated. “Where is your saviour now?” he asks, as Prime throws Starscream’s weapon into the room and walks in looking bruised and battered but every bit the unstoppable force. Soundwave, having been taken by surprise is easily repelled, and Laserbeak succumbs to a single punch. In Soundwave’s defence he is much more of a strategist than a fighter, tending to use his cassettes to do the dirty work. Bumblebee, jubilant, tells Prime to finish off the Decepticons. It’s either foolish, or to Prime’s credit (depending on how you look at it) that Optimus passes up the opportunity in order to get his wounded comrade back safely. One thing is for sure, the Decepticons will be back.

Later, Prime tells his men that he has considered the argument for creating super soldiers and rejected the plan. The Matrix will not be perverted. This time there though, there is no dissent, as everyone recognises that Optimus is back to his best. Ironically, he has the Decepticons to thank for snapping him out of his melancholy.

In summary, Crisis is a story about courage and the triumph of good over evil. It’s also about leadership and different examples of it. Prime took up command for selfless reasons, and his position stems from the respect of the Autobots. Soundwave earns primacy through his sense of strategy, cunning and opportunism that inspires the confidence of his comrades. Starscream fails as he basically seeks the leadership out of an overinflated opinion of himself.

Having praised Senior’s incredible job on parts one and two, Stokes also deserves plaudits for the way he conveys the emotions of the characters – Starscream’s fear, Bumblebee’s despair and relief – really well. The pay-off of Prime’s triumphant entrance into Soundwave’s lair to save the day is his best work on the title. The scene is enough to make even the most cynical fan punch the air in triumph.

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And There Shall Come a Leader

Two decades before Simon Furman’s War Within prequels made Cybertron’s early years cool – came this first attempt in the 1985 Transformers Annual. It marks a turning point in the Transformers’ civil war, where one individual stepped forward to make a difference.

And There Shall Come a Leader, written by Simon Furman and with John Stokes on art duties, is the second strip in the 1985 annual. Though 10 pages shorter than Plague of the Insecticons, it is in my opinion the better story. Partly this is because it doesn’t upset the apple cart by messing with current stories (introducing characters that shouldn’t be there etc) but mainly because its setting is on the Transformers home world in the early years of their civil war. This is an undiscovered country of stories, rich in potential that would be largely untapped until Furman returned to the theme in his three War Within mini-series (published by Dreamwave from 2002-04).

The narrative informs readers that the story is set millions of years before the Transformers began their exile on Earth. In this time, Cybertron’s capital city Iacon is under siege and on the brink of falling to Megatron’s invading Decepticons. The council of Autobot Elders meets to discuss the dire situation. It’s suggested that their ineptness in trying to exert central control over the fightback is what has hastened the end.

This is our first introduction to Emirate Xaaron, a wily Autobot leader who Furman invented for this story and would continue to feature almost throughout the comic’s seven-year run. Xaaron alone has the foresight to see that they must entrust command to a warrior general and empower him to make the decisions that are required to defeat the Decepticons. He has someone in mind – a natural born leader (and if you said Optimus Prime go to the top of the class!).

Xaaron refuses to accept defeat – his leaping from his chair and exclaiming “never” is reminiscent of Megatron’s defiant reaction to being given an ultimatum to surrender – both characters are similar in nature, if worlds apart in their values. He persuades High Councillor Traachon (another never before-seen character with double a in his name) to use his veto to “free the Autobots” according to Xaaron’s plan.

On the battlefield, Optimus is issuing orders to a host of unfamiliar names – Pulsar, Tempest – and some we do know such as Hound and Ratchet. Interestingly, he’s already called Prime, suggesting that this is not a title which was bestowed upon him being given leadership of the Autobots. Does he have the Matrix yet or is that received after he becomes leader? We don’t know.

Prime suggests that, thanks to the Council, his hands are tied, and he must watch his comrades fall, however we also learn that Bluestreak and (another new character) Fusion are engaged in a race against time to bring them a supply of shatter bombs. Cut to the aforementioned duo, who are racing towards the Autobot lines across one of Cybertron’s many high-elevated bridges. They are under aerial attack from Decepticons resembling Earth jets (rather than the triangular forms that appeared in the cartoon’s origin story). If this seems a little unimaginative, it’s also disappointing that Bluestreak looks an Earth car except with a rocket booster rear. Fusion, on the other hand, is at least more alien – we only see him in vehicle form, which resembles to the mobile cannon that Optimus Prime transformed into in the first issue of Transformers.

There’s an unwritten rule that any character who is not part of the Hasbro toy range is expendable and likely to suffer some grisly fate in short order (it’s like the Transformers equivalent of the red-shirted extra beaming down on Star Trek). In this case poor Fusion can see the writing on the wall. Bluestreak clears a missing section of bridge with panache, while Fusion provides covering fire. He takes out one of the jets before being blown to bits. Bluestreak (who thankfully is in the toy range) can do nothing but swear revenge and go full speed ahead.

In Iacon, Prime is called away from the battle to receives word from Xaaron he has been granted control of the Autobot army and the war effort is now in his hands. He’s relieved, also hearing that Bluestreak is back with the bombs they’ve been waiting for.

Megatron, arriving in Iacon is briefed by Soundwave (who seems to have a very different head than usual – either intentionally or by mistake) informs him that the defeated Autobots are regrouping. Soon enough his passage is blocked by Optimus Prime, in what is possibly the earliest meeting of the two leaders in a Marvel Transformers comic. A fierce battle ensues with casualties on all sides. Below, Gears prepares to use Bluestreak’s bombs to detonate the bridge where the battle is raging. The Decepticons triumph by virtue of superior numbers and Prime finds Megatron standing over him preparing to savour his victory. He orders his troops to retreat moments before the bridge explodes – causing the Decepticons to come crashing down together with the debris (clearly, they don’t have flying abilities in robot mode, unlike the cartoons). Meanwhile, Prime is plucked to safety thanks to Windcharger’s legendary magnetic abilities. No-one could have survived they think, but of course Megatron does and, emerging from the rubble, he vows to have his revenge. Thus, the stage is set for the rivalry between Prime and Megatron that is central to the Transformers story.

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Plague of the Insecticons

What do Ronald Reagan, Roller and the Insecticons have in common? Answer, they all make their Transformers comic debut in the 1985 annual story, Plague of the Insecticons – a UK exclusive by Simon Furman with art from Mike Collins and Jeff Anderson.

Annuals are something of a tradition in the UK. Growing up in the 1980s it seemed that every popular children’s TV show or comic had one. I remember receiving the Knight Rider, Spider-Man, Metal Mickey, Roland Rat and Thundercats annuals at various Christmases, and probably more books that have since faded from memory.

These tended to hardbacked, containing text stories and comic strips (my favourites) plus puzzles, interviews and anything else they could think of. So, a real mixed bag and of varying qualities. If they were connected to an ongoing comic there was no guarantee that the stories would actually fit into any established continuity, and so it was with the first Transformers Annual, released to popular demand in the UK in late 1985.

Of the four stories, arguably only There Shall Come a Leader, a prequel, gelled with the weekly Transformers comic. The rest simply jarred. So, we had Hunted which featured Topspin and Twin Twist as part of the Ark’s crew; Missing in Action in which Tracks, Inferno, Grapple and Hoist were also part of the set-up. Though three of those would be introduced in early 1986, Inferno doesn’t make his debut until issue #188. So, these stories are mainly there to showcase new Transformer toys but not to sweat it about where they fit into the overall picture.

The Insecticon story is the biggest muddle of all. Kickback, Shrapnel and Bombshell are not due to join the Earthbound Decepticons until TFUK#89 in late 1986, and by this time Ravage is out of the picture (having disappeared down a mineshaft, so they could not appear together). On the other hand the Insecticons in the story appeared to have been hatched in a lab and perhaps they are clones of the actual Insecticons. This might explain why it is necessary for Ravage to control them remotely. Warpath’s presence is similarly problematic (he won’t join the Earth setup until after Ravage is written out and the genuine Insecticons are on Earth).

Putting that aside, Collins and Anderson have done a good job in capturing Reagan’s likeness and capturing the drama and carnage caused by the Insecticon attack. Their depiction of Warpath with his feet joined together is accurate to the toy design but in practical terms, if this is not a serious weakness in battle, I don’t know what is.

The story sets out to answer the question of why the Autobots haven’t announced their presence to humanity and forged a common alliance against the Decepticons (after all the Autobots are sworn to protect mankind from the Decepticon tyranny). The scene opens at nightfall over Washington DC, and troops sweating it out as they await the arrival of actual aliens – the Autobots! Optimus Prime, Prowl and Warpath drive on to the White House lawn where Ronald Reagan strolls out to greet them.

The meeting is presumably secret, hence the absence of the world’s media at this historic moment, so you wonder why it’s in the very public location of the President’s front lawn?! I also question the wisdom of Prime bringing Warpath along as a tank doesn’t exactly convey ‘we come in peace’. Reagan extends the hand of peace and friendship, while wryly observing it’s the first time he’s conversed with a truck. Optimus transforms to echo the president’s wishes for peaceful relations.

At that moment, the ground shakes and our three Insecticons spring up and declare they will “kill all the humans in the name of the Autobots”. The phrase ‘public relations disaster’ doesn’t quite cut it. Prime is shocked and surprised – he had instructed Jazz to reach out to the US government and talks were held under the tightest security to stop the enemy from finding out. In flashback, we see a military man making a careless call without a scrambler, allowing Soundwave to pick it up in one of his routine sweeps. Megatron responded by releasing the Insecticons from booths where they had been in suspended animation, or perhaps growing.

At the White House, Prime and his warriors return fire. Bombshell declares “Great Optimus we hear your command” and withdraws to attack the Capital. Despite seeing the Autobots fighting these Decepticons, the military fall for the ruse and turn their anger against the Autobots.

As Optimus sets out to discover who is remote controlling the trio of saboteurs, Prowl and Warpath hit the streets to track down the Insecticons. They find the city ablaze and people fleeing for their lives. The trio are introduced along with a short summary of their main abilities: Bombshell can control minds; Kickback is a master of espionage, and Shrapnel is a master of electricity.

Prowl takes out Kickback with a missile but succumbs to Shrapnel’s splinter grenade. Warpath rams Shrapnel, looking like he destroys the Insecticon, but evidently not, for when Prime dispatches his drone Roller from his trailer, it arrives to engulf Shrapnel in a ball of fire.

We know that Prime’s trailer and Roller are extensions of him, so much so that he feels any pain inflicted on to his other components. As Optimus confronts Ravage (who has been operating the Insecticons) he’s unaware of Bombshell swooping down to inject him with one of his mind-controlling cerebro shell. Conveniently, at the crucial moment Kickback blows up Roller and causes the Autobot leader to lurch forward in pain. Bombshell completely misses him and injects Ravage instead. This leaves the controller mindless and the Insecticons inert.

At this point the way is clear for Prime, Prowl and Warpath to explain the situation to the President. Instead they return to the Ark convinced the humans would not believe them and lamenting a lost opportunity. I suppose Furman couldn’t realistically plot a major game-changer like the Autobots joining forces with the US government, tension in the story demands that the Autobots are typically on the backfoot.

However, as mentioned this story is far removed from the comics continuity and therefore it allows Furman more creative licence. As a reader it is a little frustrating that Prime just accepted the smear on the Autobots’ name and didn’t try to explain. It’s nice to see Roller used in a story (this being his only appearance outside of the cartoon series) even if questions are unanswered such as Ravage how recovers from the surprisingly creepy and horrific depiction of his invaded mind.

All in all, not a bad story if you’re willing to overlook the jarring conflicts with the US and UK comics continuities, and a nice showcase for Roller, Warpath and the Insecticons.

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Christmas Breaker!

Poor old Jazz falls foul of Circuit Breaker again. This is not what he wanted for Christmas!

What better way to get readers feeling festive than a Christmas themed Transformers story? The cover by Mike Collins and Mark Farmer is an absolute cracker! Corny and a little cheesy it might be, but nothing screams ‘Transformers Christmas special’ more than the sight of Optimus Prime in Santa Claus outfit. Now, normally this sort of cover would be for illustrative purposes only and would not actually reflect events in the story, but astonishingly this one does and yes, Prime wears the suit!

The red-themed Transformation page is suitably festive complete with Santa hats and holly. It’s clear the production team are really getting behind the theme. We’re also told that Soundwave had a little too much oil and the Marvel Christmas party failed to turn up for work to answer the letters page – so for this issue only he’s been replaced with Ratchet and the page has been branded Rat-Chat! It’s genius.

James Hill is the writer for this festive special, with Will Simpson as the artist (though credited as William here). It’s Christmas Eve 1985 and – as it always is in these stories – it’s snowing. However, as Circuit Breaker reads the Portland Chronicle’s frontpage story, headlined ‘Held Hostage by Alien Robots’, she explodes with fury. The two guys in the paper look like our friends Gabe and Ferdy, who were until last issue among the human slave labour being forced to toil in the Decepticons’ aerospace plant.

Circuit Breaker is wearing a trench coat and hat to disguise her freakish appearance – an otherwise naked woman covered in circuitry. You assume that the circuits regulate her temperature, or boy would she be feeling the cold right now. In condemning the robots for ‘bringing their conflict to Earth’ she acknowledges that she is fully aware that there are two sides in the Transformers war, it’s just that she holds Autobot and Decepticon equally threatening and culpable.

Simpson draws Soundwave super menacing, with a gaping mouth and drill fingers in Circuit Breaker’s imagination of what the workers endured. And she narrates her own backstory – being attacked by Shockwave, paralysed and reborn as Circuit Breaker to wreak revenge on the Transformers – which is useful for anyone who missed the events of previous stories including Dis-Integrated Circuits. Her vow to destroy every last Transformer might seem understandable given what she’s endured, but it also comes across as dangerously unhinged. This is one lady in urgent need of counselling.

At the Ark we’re able to check in on Optimus Prime for the first time since his head was rescued from the Decepticons and reunited with his body. The fact that he and the Autobots survived the episode is entirely due to their human friend Buster Witwicky, who kept the Creation Matrix safe for Optimus. Clearly the Autobot leader feels he owes Buster a huge debt, as he’s willing to dress up in a Santa outfit to indulge the youth (quite how you can come by an outfit in Prime’s size is another matter!).

Buster and Huffer are busy decorating the Ark and lighting up a mechanical tree, but Prime’s second-in-command, Prowl, is disgusted that Prime has sanctioned this waste of time while the Decepticons are leaderless and the Autobots should be pressing their advantage. He whispers his discontent to Bluestreak who reminds him of their collective debt to Buster. Interestingly Hill’s Bluesteak is a lot less talkative than the one Budiansky characterised in the recent story Brainstorm. It’s interesting and significant to see this dissatisfaction with Prime in the ranks and is a nice tie-in to Crisis of Command, the next story.

Jazz asks Buster about the Christmas tree and is told it symbolises charity, which is part of the festive season. Conveniently this makes Jazz think about Circuit Breaker, who could use her power to help many people but is “only interested in destruction” and there’s yet another recap, this time of Jazz and Wheeljack’s firy encounter with Circuit Breaker at Blackrock’s speedway track. Buster is late for seeing delivering his dad’s Christmas presents and Jazz’s offers to drive him.

In St Petersburg (USA not Russia!) kids are having great fun skating and snowball fighting when a girl falls through the ice. Circuit Breaker leaps into action, using her electric power to melt the ice and pull the child to safety. A gentle burst of electricity restarts her heart. Circuit Breaker is a hero, but she gets no thanks – in fact one of the adults bounces a stick off her head, calling her a freak and suggesting she melted the ice. This is a moment of supreme irony, where Circuit Breaker is given a taste of her own medicine. Usually it’s her attacking Autobots after they’ve tried to do good. In her anger and paranoia, she hallucinates about seeing Shockwave among the trees.

Jazz is speeding through the icy streets and causing Buster some concern. Sure enough, he loses control, transforming as he crashes and throwing Buster clear. Circuit Breaker, flying above, sees this and immediately thinks it’s a robot attacking innocent people again. She zaps Jazz and then disintegrates his weapon. As she moves in for the kill, Buster revives and pleads for Jazz’s life, pointing out the church bells in the distance – it’s Christmas day. Circuit Breaker agrees to spare Jazz a second time, however she vows that this reprieve will be his last and again flies away. Jazz realises that it was Christmas that saved him and how special it is.

This is Circuit Breaker’s only UK exclusive appearance and she now seems to be able to fly without magnetically bouncing off nearby metal objects. Annoyingly she’s doing her usual trick of always attacking the Autobots. This would be an eternal cause of frustration for readers, but if life was easy for the heroes the comic probably wouldn’t be half as dramatic. This issue, while fairly inconsequential to the ongoing storyline is nevertheless good festive fun and would set the theme for future yuletide editions, of human’s teaching Transformers the meaning of Christmas.

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Prime Time!

After several months as Shockwave’s prisoner, the head of Optimus Prime is finally reunited with his body. And what’s the first thing he does? Blast his fellow Autobots! There’s twists, shocks, defeat and victory in this eagerly awaited conclusion to Bob Budiansky’s Matrix saga – and boy does it deliver!

Prime Time. My goodness here’s a story that I look back on with fondness and just a little abiding awe. Published in the UK in December 1985, just a few weeks ahead of its release in the US, it draws together all the plot threads since TFUK#22 and weaves a truly epic conclusion.

When Shockwave showed up at the end of The Last Stand to lay waste to the heroic forces, it was difficult to predict where the story could go. In the intervening months there have been some fantastic moments, namely: Budiansky’s boldness in replacing Megatron with a new leader – and Shockwave’s ruthless humiliation of his predecessor; Prime’s head captive and the shocking image of his troops hanging from the ceiling; the introduction of the Matrix as a means of creating new Transformer life; Ratchet the medic, becoming a warrior; and also introducing new characters in the form of the Dinobots, Constructicons and Jetfire without it feeling forced; and Buster Witwicky unleashing the power of the Matrix! Wow. It’s certainly been an entertaining few months.

At last the time to bring the curtain down on the story, but as the awe-inspiring cover by Herb Trimpe – Optimus Prime: Autobot Killer! – makes apparent, there’s another big twist in store. So, how is Prime whole again and why is he laying waste to his comrades? For the answers we must start at the beginning, as Buster Witwicky soars above the Oregon countryside aboard the captured Decepticon drone Jetfire.

Buster recaps his Matrix journey for the benefit of the readers, from unwittingly receiving it, to mastery – when he blew apart Jetfire last issue and remade him to serve the Autobot cause. The plan now is to pilot Jetfire into the Decepticon base and rescue Prime (and surprisingly Buster’s normally cautious father gave his blessing).

Naturally it wouldn’t be dramatic if everything went to plan, so when Jetfire is engaged by the US air force and takes evasive action, the result is that Buster blacks out. It being a family friendly comic, no pilots are killed in the dogfight – all safely eject. However, without commanding, Jetfire reverts to his previous program.

The scene with Rumble summoned to see ‘the boss’ to receive his punishment is a delight. It’s at once laugh out loud funny and a demonstration of Shockwave’s ruthlessness. Readers will remember that Rumble screwed-up royally while on Ark guard duty by allowing Buster to slip by him and steal the Creation Matrix. He’s sweating oil now as he contemplates what the humourless Shockwave has in store for him. At first, it’s a relief – he’s being tasked with guarding their human slave workforce – until Shockwave crushes the shit out of a part assembled jet, letting Rumble know exactly what he can expect if any escape. Ha!

Shockwave, being a smart cookie has worked out that the Autobots must have bugged their base otherwise they wouldn’t have got to Buster ahead of Laserbeak and Jetfire. Soundwave duly discovers the device and turn the tables a bit by deliberately tipping off Prowl that the head of Optimus will be dumped in a nearby swamp. The Autobot army heads there.

Jetfire returns with a gift for his master – the unconscious Buster, who is swiftly strapped to a table. Shortly, machinery will integrate with his mind and extract the Matrix enough to give life to a hundred new Decepticon jets (that would be quite a gamechanger). Prime watches helplessly, realising he’s messed up by putting Buster in such danger.

Shockwave seems to have forgotten about the three existing jets on his team and is making maximum use of his new toy, Jetfire. He tasks the new boy with dropping Prime’s head into the swamp in front of the horrified Autobots. Prowl heads a daisy chain to retrieve their leader, and moments later Prime’s head and body are reunited – or are they? We know from the cover what’s coming next. Prime turns his guns on Prowl and cuts down several others, taking them by surprise. In a nice cliff-hanger ending, a platoon of Decepticons led by Soundwave sneaks up unnoticed and advise that the Autobot leader obeys them now!

Elsewhere in the issue there’s a fact file on my favourite Constructicon, Scavenger; the back-up strip Machine Man of 2020 continues to be surprisingly good (even if flying motorbikes and a floating city doesn’t bear resemblance to the present day 2020!) and there’s a teaser of upcoming stories that shows they have mapped out the UK comic all the way up to the milestone issue 50.

The following issue’s Transformation page features a Q&A with Mrs Julia Elkins of Hasbro’s Consumer Relations Department answering such questions as whether Swoop and Shockwave toys will be on sale here. It’s done with Christmas in mind, and no doubt the comic has been bombarded with these commercial questions. The column ensures that Lew Stringer’s Robo Capers, which I rather enjoy, is somewhat shrunk.

In the story, Buster wakes up to find himself inside the Decepticon base and tethered. Shockwave is talking to the head of Optimus Prime – the real head that is – so we learn the one currently attached to Prime’s shoulders is a fake. So that explains why Prime is attacking the Autobots (who incidentally are looking in terrible shape – Prowl has an arm hanging off and one anonymous robot seems to have had his entire head melted).

Buster has picked his moment to revive perfectly. He’s able to stop Jetfire from executing Optimus and instead command him to punch out Shockwave, then fly with the real Prime’s head to rendezvous with the Autobots. Once at the battlefield Optimus commands his body to reject the fake head, cast it into the swamp, and connect the real one.

With Prime back in business we’re treated to a highly satisfying rampage by the Autobot leader where he takes down Soundwave and the other Decepticons in turn. The contrast between the unstoppable Prime and his ineffectual troops, caught on the backfoot, is stark. And it’s not over yet – we’ve got the leaders showdown with Shockwave still to come. Wow!

There’s a lovely moment where Shockwave rises, crestfallen as he realises Prime has escaped his clutches and is completely oblivious to Rumble – who has been overpowered by the escaping human slaves – in a few paces behind, begging for forgiveness. The idea that Shockwave is unlikely to care about that when his entire plan is in ruins hasn’t occurred to Rumble – he’s hilarious only thinking about his personal predicament.

Shockwave tranforms into his flying gun and jets to confront Prime. The leaders do battle over two pages, with Shockwave declaring that it was “always logical” that he should be the one to deal with Prime personally. Instead, Optimus hoists him up and throw him into the centre of the swamp where he rapidly starts to sink. The sensible, albeit ruthless thing to do here is to blast Shockwave while he’s helpless (it is war after all) but Prime being Prime, he rushes away (in robot mode, oddly) to go to Buster’s aid. It’s almost as if the other Autobots have forgotten that they too have weapons as they passively allow Shockwave to sink rather than press the advantage. There’s a hint he will return.

Back at the plant the other workers have freed Buster. Optimus thanks him for saving the day and expresses his regret for endangering the young human. It’s a nice moment where Prime acknowledges he couldn’t have found a better being – human or Autobot – to safeguard the Matrix, before taking it back.

After 18 issues the storyline is complete, and the total defeat suffered by the Autobots is turned around. Now it is the Decepticons who are beaten and leaderless. All it took was for Optimus Prime to become whole again, showing what a gamechanger he is. This is Prime at his most awesome, but this is Transformers and that means there is always trouble and strife around the corner for the Autobots. But all in good time, first there is the matter of the Christmas story.

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