Grudge Match

Swoop goes looking for Divebomb to settle an old score and stop a humiliating secret from his past from becoming known… and their respective teams, the Dinobots and the Predacons, are close behind

Forget Rodimus Prime versus Galvatron or Blaster and Goldbug locking horns with the Mechanic… or even Buster Witwicky’s soapy showdown with Ratbat in a car wash (as if we could), the big fight of the year 1987 is, insofar as Simon Furman is concerned, the Dinobots versus the Predacons! According to the Transformers UK comic, fans have been demanding that the two teams meet in battle. While I’m not so sure of the claim myself, in those pre-internet days it would have impossible to disprove. In any case, in October 1987 this is what Furman (and artist Jeff Anderson) was poised to deliver…

The pre-text for the big fight was a throwaway line in the (much) earlier story, The Icarus Theory, about the Dinobot Swoop being known as Divebomb when he was on Cybertron as a member of the Autobot Elite Flying Corps. He’d resented Optimus Prime’s authority back then and, in the story, Prime is able to leverage this to force Swoop’s personality to reassert itself and override Professor Morris mind control.

So, when Hasbro subsequently brought out an actual Decepticon toy called Divebomb, Furman had a problem. He explained the discrepancy away by saying Swoop had lost the name due to being defeated in combat. The Annual story What’s In a Name? explains all this and sets up the events of Grudge Match rather neatly.

The story opens at a circus big top in Florida where the ring master whips up the crowd for a night of surprises… He’s not wrong. Moments later the Predacon Headstrong charges through O’Connor’s Circus scattering performers and spectators alike and crashing through the side of the tent. Nearby, a boy is pestering his father to see the big cats, and right on cue Razorclaw and Rampage pounce on to assembled funfair and trample the amusements. Rampage tosses a Big Wheel in the direction of Tantrum, who presumably was supposed to catch it but instead manages to shatter it into so many pieces. What’s the purpose of all this? Nothing really, it’s just a bit of mindless mayhem that the team have been needing since relocating to Earth. As Divebomb, who is nearby but finds the idea of tormenting lesser creatures beneath his status as an elite hunter, notes that things had started well: Optimus Prime and Megatron had been worthy quarry but since then Earth has been deadly dull.

Despite not having seen Swoop in four million years, Divebomb’s thoughts turn to his old sparring partner and wondering what happened to him. Does he know that Swoop is also on Earth and now part of a team? If not its mightily coincidental that Divebomb should be thinking of this memory from his long distant past on this very night.

Through Divebomb’s dialogue, are reminded that the Predacons combine to form Predaking (which is as well as the gestalt is sadly absent from the story – a missed opportunity perhaps?) and we cut to the Ark where the Swoop and Sludge see the circus rampage on the TV news.

Sludge finds it all very funny for some odd and inappropriate reason, but Swoop is visibly shocked at Divebomb’s reappearance. Sludge doesn’t understand his colleague’s strong emotional response, after all they’ve all lost battles before so why does this one matter? For Swoop, the fact that he got beaten by Divebomb and only survived due to the intervention of Optimus Prime, is a source of eternal shame. He thinks he’ll be disgraced if the truth comes out and he must silence Divebomb. It’s a massive overreaction but it speaks to Swoop’s emotional personality which we’ve seen lead him into trouble so many times before. Rather than come clean to his fellow Dinobots, Swoop explains his reaction with the immortal line: “he’s still usin’ my name.”

Shortly after, Divebomb is circling the Florida swamps in bird of prey mode. Suddenly a missile clips his wing and he spins around to see Swoop gunning for him. Divebomb is overjoyed! This is exactly the sort of excitement he’s been craving, and he wastes no time in getting stuck in. Unfortunately, it appears that the years since their last encounter has not shifted the balance in Swoop’s favour – he’s still weaker and less accomplished in battle than Divebomb. Pretty soon he’s dumped in the swamp and Divebomb as transforms and lands. Swoop is not done yet. He too reverts to robot mode and the pair are settling old scores with their fists when suddenly they are distracted by a noise off panel… the other Predacons have arrived (to the displeasure of both winged warriors) but that’s especially bad news for Swoop.

The second half begins with Swoop getting a good beating from the Predacons, with leader Razorclaw delivers the blows. Divebomb is taking no part in the punishment. This battle with Swoop is personal and he doesn’t appreciate his Predacon teammates muscling in on his fun, but neither does he say as much, it’s left to his actions. Interestingly, Swoop’s internal monologue still thinks he would have avenged himself against Divebomb had the other Predacons not arrived. I’m not sure that even Swoop is convinced by that.

As Razorclaw bends down to pick up his sword, the huge foot of Grimlock steps on it. The Dinobots look after their own, declares Grimlock, before booting Razorclaw aside. Slag and Snarl waste no time in squaring up to Headstrong and Tantrum and Divebomb goads Swoop with the threat that he might just tell the other Dinobots about Swoop’s disgrace. “I’ll kill you first,” is Swoop impassioned response, which is of course music to the Predacon’s ears. They take to the sky for round four.

Despite the billing, this does seem to be a one-sided fight. Grimlock is making light work of Razorclaw, despite the latter being a supposedly deadly predator, while Slag is just softening Tantrum up before exposing him to his fiery breath; while Headstrong is feeling the power of Snarl’s tail and Rampage will soon be worn down by Sludge (who is too stupid to admit defeat – a great line). If there was ever a time that the Predacons needed to pull their combiner trick it’s at this moment, but it never comes.

Swoop and Divebomb continue their battle in the skies above. He’s holding his own, but for how long? Swoop calculates a way to win through deception – he places himself in the firing line to Grimlock to make it appear that Divebomb has unleashed a missile attack against the Dinobot leader. Grimlock responds in typical fashion by using Razorclaw’s sword to clip the Predacon’s wings. Moments later, Grimlock is throttling Divebomb with his bare hands and Swoop only feels even more wretched.

Divebomb, naturally, attempts to save his skin by telling Grimlock that he is being played by Swoop and then spills the beans about the events on Cybertron. Grimlock listens attentively before dropping Divebomb and hoisting a huge boulder aloft. The Predacon cowers as Grimlock reveals that he’s known all about the incident for ages – since he became Autobot leader and had access to all of Prime’s unlogged reports. He doesn’t care because Swoop is a member of his team, and Dinobots look after their own. This is welcome characterisation from Furman, showing that Grimlock is a lot smarter than the crown-wearing oaf that the US stories make him out to be. His response to Swoop’s predicament is measured and proportionate and he’s looking out for someone under his command by keeping the secret.

As Divebomb cowers, awaiting the impact of the boulder, Swoop steps in to spare him. It’s time he stopped letting others fight his battles, he says. Grimlock understands that this is Swoop’s battle and is content to go along with how his colleague chooses to resolve it. The upshot is that the Predacons are allow to walk away, albeit humiliated (so much for the Decepticons’ elite hunting cadre). Swoop decides it’s time to come clean to his teammates about what that ‘certain battle on Cybertron’. Meanwhile, Razorclaw offers Divebomb a pistol and suggests that he “take out Swoop and scarper” (somewhat odd language for a Transformer but I digress). Divebomb declines: for the first time in a while he is finally starting to have fun – his playmate is back, and he intends to enjoy himself.

It’s a strong end the story and sets up the prospect of further encounters. Sadly, Simon Furman would not get around to giving us the rematch these two deserved and we wouldn’t see much of the Predacons from this point on, save for an appearance in the 1988 story Toy Soldiers (chasing Throttlebot brain modules in remote controlled cars) and then reduced to background cameos thereafter.

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Broken Glass!

The Autobot presence on the planet Nebulos has triggered a wave of panic and protests and matters are about to get worse when the Decepticons show up!

I’ve got a lot of love for the Headmasters saga. It was published by Marvel as a four comic spin-off series in 1987 and reprinted in the back pages of Transformers UK.

It’s writer Bob Budiansky at the top of his game in my opinion. His task is to provide a story vehicle to introduce a large array of new Transformers toys and characters (Autobots, Decepticons and Nebulans) that has Hasbro were releasing that summer. And to provide a plausible reason why Transformers would wish to join forces with humanoids as Headmasters and Targetmasters.
Bob ably rises to the challenge and weaves a story of heroism , tragedy, sacrifice, love and treachery, with compelling lead characters in Fortress Maximus and Scorponok and their Nebulan counterparts Galen and Zarak.

It’s a testament to the story that it does not need to rely on big name draws like Optimus Prime or Megatron to sell it (in fact the only established characters to appear are Hot Rod, Kup and Blurr, Cyclonus and Scourge, and even then as bit players) and so it succeeds under its its own steam.

In the first instalment, we met the noble Fortress Maximus, an Autobot leader in the Optimus Prime mould, who had grown weary of the never-ending cycle of civil war and realised the Autobots were equally culpable of propagating the conflict as their enemies the Decepticons. The only way to break the circle of violence was for his side to leave Cybertron forever. Their logical destination would be Nebulos, where peace had reigned for ten thousand years. However, the arrival of giant alien robots in their midst proved so destabilising that the Nebulans reactivated their long dormant weapons of war and attacked the newcomers. Fortress Maximus surrendered his head as the ultimate gesture of peace, as did four of his followers, while six others disarmed. Crisis was averted temporarily.

So, as we pick up the story in Broken Glass! the Nebulan capital Koraja is in a state of civil unrest with protestors waving anti-robot placards and climbing on the globe monument to burn an effigy. Galen, leader of the World Watchers, and a member of the ruling council, watches the situation with alarm. He feels responsible because it was his decision to accept the surrender of Fortress Maximus and allow the other Autobots to remain. Evidently public opinion does not share his assessment that these robots do not pose a threat.

Lord Zarak is an intriguing character. We see him at this point, standing alongside Galen as a fellow council member. The dovish Galen and hawkish Zarak have very different political perspectives but for now they are nominally on the same side. Zarak is of course, responsible for first contact between Blurr and the Nebulans going so awry in the last issue, and he’s busy stirring the pot even now, with hired thugs in the crowd to ensure the protests erupt into violence. Galen appears not to suspect the lengths Zarak will go to. And matters are complicated by the fact that Galen’s lover, Llyra, is Zarak’s daughter. She also seems to dismiss her father as a harmless crank.

So what are Zarak’s motives here? On the one hand it would seem to be power grab, by using the crisis to bring down Galen and advance himself. On the other, maybe he’s looking for an opportunity break up his daughter’s relationship with this guy he despises. We can only speculate what it is he dislikes so much about Galen: could it be Zarak finds Galen’s nobility intolerable as it reveals his (Zarak’s) own failings as a man and leader? Or maybe he detests Galen’s flamboyant choice of clothes, i.e. the bright red outfit with the slightly naff green globe on it. What we can say with some certainty is that Zarak’s daughter is smoking hot!
It’s interesting to see how Earthlike these Nebulans are in terms of their actions and passions. It’s no wonder that they can come to Earth later on and integrate pretty seamlessly. Perhaps this is a missed opportunity on Bob’s part to create something more alien (that said the cartoon’s answer was simply to make the Nebulans green).

As a fight breaks out and Galen leaps into the crowd to break it up (let’s skirt over the fact that he was two storeys up and would have broken his legs) only to be punched out by one of Zarak’s goons. Nebulan security forces step in and Llyra rushes to the aid of her love, who has just been punched in the face by a protester. Galen insists on taking the blame and says the man should not be arrested. Bad judgement I think – what sort of precedent is that setting if a mob is allowed to physically assault a leading politician without consequence? Zarak is soon trying to poison Llyra against Galen, saying the deal with the Autobots is Galen’s way of seizing more power. She won’t hear of it.

Later we see what has become of Fortress Maximus and the other surrendered Autobots. Their heads are in an abandoned munitions warehouse along with their bodies and weapons. The head of Fortress Maximus has become a wise counsel to Galen and is growing ever more extreme in his selflessness as time goes on. Not only is he prepared to accept life as a decapitated prisoner, he now urges Galen to destroy them all if it will maintain the peace on Nebulos. Galen feels that would run counter to all his stands for (luckily).

Lord Zarak, meanwhile, keeps up the pressure with a speech in the Council urging his fellow law makers to listen to the voices of the people. Galen is losing the argument but Gort comes to his aid. Having recovered from the injuries he received at the forest encounter with Highbrow, he takes the platform and explains to councillors that he was not attacked at all – his fall was an accident. The speech proves to be a game changer and tensions ease a little.

So much so that Galen, Zarak are soon leading a delegation to meet Kup, Blurr, Pointblank and the other Autobots to see how construction of their forest base is going. Hot Rod is establishing one-way contact with their old base on Cybertron so that they can listen in on events happening on the homeworld. The Autobots will not broadcast to Cybertron in case the Decepticons should learn of their location. Zarak’s assistant Vorath secretly records the location of the Cybertron base, and later in a powerful observatory Zarak transmits a message to Cybertron asking for help in ridding Nebulos of the Autobots.

That message arrives, with perfect timing, as Scorponok and his Decepticons have infiltrated the deserted Autobot base on Cybertron to try to find out what has become of their regular sparring partners. When an unintelligible message starts broadcasting out of a console they activate translators and hear Zarak’s appeal for assistance against Fortress Maximus! Soon his his army is setting course for Nebulos to crush the Autobots and conquer the planet!

Natural justice demands that Zarak should be locked up for a very long time as a traitor to Nebulos for exposing his people to such danger, but that’s not what happens. My other thoughts are around Scorponok’s motives. They supposedly fight to conquer Cybertron, and with the Autobots gone that goal becomes more achievable, but Scorponok would rather up-sticks and follow Fortress Maximus. For him and his troops, conquering the enemy has long become the primary goal. In a real sense they are in a symbiotic relationship with the Autobots and are lost without them.

In one of the panels, Scorponok is meant to be speaking to Cyclonus. Instead, artist Frank Springer has drawn one of the Nebulan robots. Rather than open up a can of worms that would get readers writing in, UK editor Simon Furman simply replaces the name Cyclonus with Krunix. It won’t be the only mistake Springer makes (drawing Cerebros’ head in place of Fortress Maximus is another glaring one) but I can only imagine the number of new character specs to learn was overwhelming. It’s sloppy but is forgivable only because the standard of art is good overall and the story is of a high standard.

Before too long Scorponok and his followers arrive on Nebulos in force. Zarak is alarmed by the numbers of them and more so when Scorpnok announces they will ignore the Autobots in the forest for now and attack the city where Fortress Maximus is being held. It should be pretty apparent to Zarak that he has messed up in a major way, particularly as Scorponok makes plain that he’ll deal with Zarak and his cronies when he returns.

Galen is woken by security chief Duros, who tells him ‘robots are attacking’ apparently in contravention of their agreement. Galen gets dressed and rushes outside, where it’s quickly apparent that these are the enemies of their allies the Autobots. As the Decepticon assault on the city begins, Galen convenes with the head of Fortress Maximus, who warns him that Scorponok would interpret any surrender of the captive heads as weakness and destroy the city anyway.

Since they cannot reconnect the Autobots to their bodies without violating the promises Galen made to the Nebulan people, another way must be found. Remote controlling the Autobot bodies will not be enough to counter a heavily armed Decepticon attack and so Fortress Maximus suggests a way for the Nebulans to become the heads of the Autobots and control their bodies. It’s a novel idea and makes you wonder whether Max dreamed it up or there has been previous instances in Transformers history where the Headmaster process has been attempted.

Arcana, an expert in bio-engineering is summoned. He quickly advances the plan to allow Nebulans to become the heads of the Autobots, allowing them to ‘take control’ of the robotic bodies and fight back against the Decepticons. When I say quickly, I mean insanely fast. An engineering feat like this, which has never been attempted before, would surely take months or years to design and test, and yet here is Arcana creating the process in a matter of hours, while the city is under siege. Plus, he volunteers to be one of the five being operated on, so while he should be overseeing the crucial stage of the experiment he’s actually going on the operating table for a very risky physical process (which, when you consider involves replacing joints and strengthening bones, you would think it would take the volunteers a long time to recover from such surgery).

Gort, Duros and Stylor step up and Galen will be the fifth volunteer. He is implored by Llyra not to do become a man of war, but he feels he must lead by example if he is to save Nebulos. An operation that looks and reads like something out of a Frankenstein horror, gets underway. It is a stunning success. Finally, the five emerge from the operating theatre in robotic suits, not quite Autobots but now more than Nebulans. They fold up and transform into the heads of the Autobots and thus the Headmasters are born!

Duros’ men have fought valiantly but perimeter defences have been breached (presumably many Nebulans will have died, though this is not addressed). Skullcruncher can’t wait to start stomping organic creatures. Scorponok feels that won’t be necessary, as iron doors open to reveal Fortress Maximus (his head drawn as Cerebros, annoyingly) and fellow Autobots. Scorponok is expecting their surrender, but instead they are hear to fight.

A great battle ensues, with the five warriors now sharper, faster and more agile than before. The Decepticons are soon on the run, despite having the superior numbers. Scorponok sounds a general retreat and the Autobots do a victory march into Koraja. Many Nebulans are fearful of the ‘monstrous’ newcomers and aren’t sure if they have traded one set of conquerors for another. To ease their fears, each Autobot head disconnects and transforms back in/to its Nebulan component. They are quickly mobbed.

Llyra is aghast that Galen went ahead with this. She gives no credit at all to the fact that he has just saved the Nebulan capital and its people from destruction at the hands of a murderous alien robot mob. To be fair, Galen doesn’t help himself by speaking in terms of ‘the Autobots’ power being theirs to control’. It’s really the worst thing he could say as it makes Llyra believe that her father was right about Galen all along – he is power hungry and now longer the peaceful man she fell in love with. Ouch.

So ends Broken Glass. The title is meant to relate to the fragility of the peace on Nebulos and the civil unrest but it could also relate to Galen’s own situation. His relationship is now shattered and he may not be able to piece it back together. Even if he could, he has extensively surgically altered, a freak essentially, and it is naïve to think he can just slot back into his old life and things will be as they were.

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What’s In A Name?

This is the story of what happened, millions of years ago on Cybertron, when Swoop went looking for the Decepticon who stole his name

Ah Swoop. My favourite Dinobot in the comics, even though ironically he was the worst of the toys. I’ve had a soft spot for the poor bugger ever since he got beaten to a pulp by Guardian, recovered, then was engulfed by a massive explosion as he flew the aforementioned bomb-laden mechanoid away from the Ark. He’s also been bashed up by Megatron, had his mind taken over by the human scientist Professor Morris, and had a huge hole blasted in his wings by Trypticon. Swoop is probably the most unlucky Dinobot of the lot, and yet he’s also a great survivor, always battling back from whatever scrape he’s involved in.

One of two Shakespearean titled Transformers stories from Simon Furman (the other being Purchase to Dream, in 1990), What’s In A Name? is arguably the standout story in the 1987 Transformers Annual. At five pages its short and sweet but so much better than the vast majority of the Earthforce stories of the later run, many of which were turgid.

So, what is in a name? Quite a lot as it turns out. In fact a stolen name, taken by an enemy who bested Swoop in battle is the catalyst for a bitter rivalry spanning millions of years. To explain, in Transformers UK #45, Simon Furman included a throwaway line about Swoop having been known as Divebomb back on Cybertron and that he’d been part of a stuck-up elite flying corps of Autobots who resented the authority of commander Optimus Prime. Furman couldn’t have known (or at least I don’t think it was planned) that Hasbro would actually release a Predacon called Divebomb in their toy line up a year after that story was published. So, Furman takes advantage of that awkward development to weave a really compelling rivalry, that of Swoop versus Divebomb. It would play out in the 1987 story Grudge Match (where the Dinobots and the Predacons clash) and this short annual story is the warm up act.

It’s drawn by Will Simpson, whose work I like a lot, and is a real treat to see Swoop’s pre-Earth aerial mode. (In many ways the story is like a dry run for the hugely enjoyable War Within prequels that Furman wrote for Dreamwave from 2002-04). It starts with Swoop as a sleek, agile jet (a mode he says he much prefers to his current pterodactyl form) trespassing deep into Decepticon territory in direct defiance of his orders.

He’s looking for one Decepticon in particular: an airborne foe who’s real name he never found out, who bested him in combat and then adopted the name Divebomb as a consequence of winning their fight. Swoop had been humiliated and faced taunts from the other flying corps members (with friends like them, eh?) and so he’s coming looking for rematch. He doesn’t have long to wait…

As Swoop skulks around in robot mode, Divebomb spies him from the air, and sweeps past in a lightening quick strafing run, throwing off Swoop’s aim. He taunts Swoop ‘if he wants the name back he’ll have to fight for it’. Both take to the air and there is a clash of wings. Divebomb is supremely confident – he’s either stronger or just the better fighter. He unleashes a fragment rocket which makes contact with Swoop and sends him spiralling to the ground with smoke trails billowing from his engines.

Divebomb lands and transforms, a little disappointed that Swoop didn’t put up more of a fight. He closes in for the kill and is ambushed by Swoop’s afterburners, full-force in his face. Divebomb careers backwards, but is quickly able to counterattack with a blast from his sword. Swoop ends up at Divebomb’s mercy and this time he knows he is finished. Or is he? Suddenly Divebomb is cut down in a burst of laser fire from none other than Optimus Prime! Swoop’s life has been saved by the commanding officer he despises, and now his humiliation is complete.

Fast forward four million years to Earth. Prime is now dead, succeeded as Autobot leader by Swoop’s Dinobot colleague Grimlock, and the truth of Swoop’s defeat has died with him. However, Sludge shows Swoop TV footage of the Predacons rampaging on Earth, with Divebomb among them. Not as dead as he’d lead the Dinobots to believe. Grimlock joins Sludge outside and, on seeing Swoop striding away, asks what’s going on. Sludge replies that Swoop had looked like he was about to confess some secret about his history with this Decepticon but in the end all he said was “He’s still usin’ my name”. A great closing line.

It’s a neat little story which gives a good insight into Swoop’s big problem, his sense of pride. Having made it into an elite team, he feels he has to live up to the macho image and it eats him up when he falls short and is humiliated. That to Swoop is worse than death and revenge becomes an imperative. Instead he ends up making matters worse by having to be saved by Optimus Prime, who once again shows his great humanity and care for his warriors (even those who detest him) by sparing Swoop the further shame of disclosure. Rather than being grateful to Prime, Swoop appears to have only resented him more.

Divebomb, in turn, is in a league above Swoop either through training or strength, I’m not sure. But he has an almost affection for this plucky Autobot who is desperate to challenge him and can’t quite measure up. He rather admires the way Swoop won’t accept defeat I think. It makes the otherwise humdrum existence of never-ending warfare that bit more interesting and more so when Divebomb is posted to Earth and homesick for Cybertron.

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Headhunt!

It’s back to the future where Death’s Head latest target is none-other-than the Autobot leader of 2007, Rodimus Prime. That is unless the bungling Cyclonus and Scourge don’t get in the way.

What happened to Death’s Head and Rodimus Prime after they were forcibly returned to their own time (2007) at the conclusion of Transformers UK #120? That’s apparently the big question on the minds of readers in the Autumn of 1987, and Headhunt is the story with the answers!

To be fair, there’s not much mystery involved – we all worked out that everyone got transported back to their point of origin. The desire for a sequel on the part of fans is really in order to see more of Death’s Head. Why? Well, to put it simply he’s an money-loving, badass space bounty hunter, with an assortment of plug in weapons and hilarious eccentric quirks. What’s not to like?

So, we’re back to 2007, which was an exciting prospect for a 13-year-old kid reading in 1987. Dan Reed returns on art duties with Simon Furman (natch) writing and, as the comic opens in Death’s Head’s private eye office on the planet Scarvix (weird name) we’re also introduced to the Terrorcon Blott, who’s making his UK comic debut. Blott has been sent by the Decepticon leadership to offer Death’s Head safe passage onto Cybertron and intel on Rodimus Prime’s movements, such that he can avenge himself by killing the Autobot leader. Big mistake! Death’s Head is not interested in revenge – there’s no profit in that. He responds to cold, hard currency and Blott quickly finds himself with Death’s Head’s mighty hands clamped around his throat. He decides it’s best to make an offer: ‘kill Prime and 10,000 Shanix is his’. Finally, he is talking a language Death’s Head’s understands.

When we see Rodimus, he’s melancholic and depressed. The burden of the Autobot leadership is weighing heavy and he longs for simpler times, when as Hot Rod the war had been a source of excitement. For a time he had a sidekick, his Nebulan Target Master companion Firebolt, who we learn had died on Earth some time before 2007. His loss a particularly painful memory for Rodimus. It is a natural story thread for Furman to develop at some point – how did Firebolt die – but alas it was a story that would remain untold as Furman never got around to it.

As Rodimus begins his tour of First World War inspired trenches, we switch to Decepticon HQ where Shockwave is sitting pretty on the throne and enjoying the discomfort of Cyclonus and Scourge, who are fuming that Death’s Head has been hired for the Prime hit. The pair are still smarting over their previous run-in with this particular bounty hunter, and Scourge still bears the physical scars. Clearly the appointment is an attempt by Shockwave to humiliate them. How they long for Galvatron’s return. Again Shockwave taunts them: Galvatron is content to remain in Earth’s past, he says.

This Galvatron situation is a nonsense when you start to think about it. He travelled to the 1980s, and assuming he stays for 20 years, he would have caught up with 2007 eventually. So he ought to be still around and a threat to Shockwave’s command. The only explanation for his absence is if Galvatron is in a parallel universe or he dies in Earth’s past. In fact that’s pretty much exactly what happens when, in the 1989 story Time Wars, Galvatron is swallowed up by a rift in time.

However, Shockwave participates in those events, so you would assume his 2007 self would remember those events. If he does he would also have to be aware of his own death, since it was knowledge of his own demise that prompted 1980s Shockwave to have Cyclonus executed and which triggered the space-time rift.

Anyway, getting back to the story… Rodimus continues his inspection, escorted by a couple of chumps who are so useless as body guards, they are silently snatched as they walk and decapitated. Death’s Head throws down their severed heads, causing Prime to duck and cover, thinking its a bomb. Death’s Head closes in for the kill, only for Prime’s extraordinary jamminess to kick in, as the ground collapses under them, and they fall into the sewer system. However, part one concludes with Prime on his knees, about to be put out of his misery by a shot from Death’s Head’s titanium blaster. There’s an explosion, a kill shot perhaps? But we know that it’s very probably not the end of Rodimus Prime and something else has happened. Still, it’s a good cliff hanger and sets-up the next issue nicely.

(Just to add that issue #133 has an extra four pages, carrying a competition to win Transformers the Movie VHS videos, there’s an AtoZ entry for Defensor and Devastator, and a page advert for Marvel UK’s Thundercats #30 comic which was a landmark issue for that title. At the time I was collecting both at the time but no prizes for guessing which I always read first.)

Geoff Senior returns to art duties for the second instalment, following an excellent atmospheric cover by Lee Sullivan depicting a menacing Cyclonus and Scourge which (as it turns out) is at odds with their comedic bungling in the story itself. As we kick off the second act, the pair are squabbling. Having snuck up on Death’s Head, they only had to wait for him to finish off Prime and they could have ambushed the bounty hunter and claimed his kill as their own – the Decepticon leadership could have been theirs for the taking.

Instead, Scourge blundered in and shot Death’s Head BEFORE he’d opened fire. So, now we know that there was ‘more than meets the eye’ to Prime’s apparent demise in the last issue. It’s amusing to see Cyclonus tug his friends’ beard as he berates him, and Scourge defends his actions by pointing out that Death’s Head blew a big hole in his chest and had payback coming to him. Scourge has a rather nifty scar to show for it, which is interesting in itself as I would think a medic would have replaced that chest plate for a new one. There’s no real reason for a Transformer to bear battle scars unless they want them, right? And of course, while the pair are squabbling they Prime a chance to sneak off. Doh! They then compound matters by pursuing without finishing off Death’s Head. Double doh!

Rodimus soldiers on, weary and still conflicted. Part of him would welcome the release of death but as a Matrix Bearer he his survival is imperative. As a figurehead his demise could tip the balance of the war in the Decepticons’ favour. Cyclonus and Scourge open fire in a tunnel, only to find that Prime has alluded them again. He’s hiding in a drain below their feet, and showing that he’s finally snapping out of his debilitating haze and starting to use his brain to outsmart his pursuers.

Prime coughs and splutters after emerging from the ‘water’. Remember, the Scraplets saga established that water is something so rare that Cybertronians doubt its existence, so you have to wonder what is slushing around the underground tunnels of Cybertron. It certainly looks like H20.

Cyclonus and Scourge, bungling from one mistake to the next, run into Death’s Head, who is very much alive and spoiling for a fight. They flee rather than face him, running into Prime and bypassing him to save their own skins. So now its Rodimus’ turn to face Death’s Head, which he does by impaling the bounty hunter with his own shield. He then scrambles up a ladder and through a hatch. Death’s Head follows and finds himself inside Autobot HQ and with several guns point at him. Rodimus has the upper hand but decides to make Death’s Head an offer: kill Cyclonus and Scourge and earn 10,000 Shanix. Death’s Head readily accepts, setting up a showdown which will culminate in the 1988 year opener, The Legacy of Unicron.

In closing, it’s a relief to see Rodimus recovering his form. He’s been quite a disappointment of late. Having made a strong start in the Movie, defeating Galvatron and ejecting him into space, he got bested at their rematch and has been wallowing in doubt and depression ever since. His confidence may have deserted him but his luck certainly hasn’t.

And so, after foray into the past and then the future, it’s back to the present (well 1987 as was) for the big fight of the year between the Dinobots and the Predacons, but first its over the annual for the back story of Swoop versus Divebomb.

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Kup’s Story

Centuries ago, Kup lost his fighting edge and exiled himself to deep space rather than become a liability to his fellow Autobots… and that was how he met Hot Rod and Blurr.

Kup’s story, from September 1987, is a rarity for the Marvel UK Transformers comic in that it’s a single edition story in a sea of mostly two-parters. Although later in the run the UK material mainly be standalone strips in black and white (while Simon Furman was focused on writing the US comic) at this point in the comic’s evolution single stories were mostly reserved for the Christmas edition.

Still, as the saying goes, sometimes less is more, and this compact story by Simon Furman and with atmospheric art by Dan Reed is a gem. It’s an origin tale for Kup, Hot Rod and Blurr, the three ‘future Autobots’ who were first introduced to us in Target: 2006 but it is so much more than that as we’ll discuss shortly.

Thanks to the Headmasters saga in the UK comic’s back-up strip, readers have learned that Kup and his two close buddies are not future Autobots after all. They were not born out of the events of Transformers: The Movie like the ‘future Decepticons’ Galvatron, Cyclonus and Scourge, but have been around for centuries as members of the Fortress Maximus led resistance on Cybertron. In Kup’s case, he’s been around for a very long time before that. (This makes sense when you think about it, as his character in the Movie is that of an old veteran Autobot with a seemingly unending array of war experiences).

At the point in his life where Kup’s Story takes place, he’s burned out, has lost his fighting edge and become a liabilty to his fellow Autobots. Kup is suffering from ‘combat fatigue’ according to the medics. No doubt it’s the psychological impact of millions of years in the firing line and this is where I think the story breaks new ground. We’ve seen that Transformers are pretty much immortal. Other than extreme circumstances like being melted down (like Scrounge in The Smelting Pool) or blown-up so that their brain modules are destroyed, as happened to Prime in Afterdeath, they can usually be repaired and recover from most traumas. However, what about those of a psychological nature? Just as armed forces and the police can succumb to Post Traumatic Stress Disorder, leading to medical retirement, Kup has the Autobot equivalent.

Rather than shutting himself down, as Cerebros tries to do in the Headmasters Rebirth cartoon, Kup has elected to exile and has ‘ridden off’ into the sunset, or in this case boarded a ship and set course for deep space. As we join him for the opening page, he’s sat in a command chair on his bridge feeling sorry for himself and remembering the good old days when he was a hero for the cause and accounted for more than his share of Decepticon casualties. These days, the most he can hope for is a swift and painless end.

It isn’t to be. His ship is rocked by shockwaves cascading out from a space battle nearby. From his view screen he sees a small craft being pursued by two larger insect-like vessels. The pursuers are prolonging the chase for the enjoyment of it. This reminds Kup of sort of thing the Decepticons would do and for a moment he’s about to lend a hand, but then he checks himself and remembers that in his condition he could easily miss and blow the pilot out of the sky himself! The aliens close in until finally Kup open fire, crippling one of the enemy vessels and causing the other one to flee.

He teleports the pilot aboard, in what looks very much like a Star Trek reference, and is shocked to discover that a fellow Autobot standing in front of him – Hot Rod!

Kup’s guest explains that he and Blurr had been exploring habitable worlds for Fortress Maximus (a suggestion that Max may have been looking for a place to escape from Cybertron’s civil war for many centuries before he settled on Nebulos) and they got captured by the Tyroxians. Hot Rod got away in a stolen shuttle and is hoping that Kup will accompany him back to the planet to recover Blurr. That is out of the question as far as Kup is concerned: he is a retired Autobot and long past such daring do. Still, he can’t help but admire Hot Rod’s boldness and it reminds him of someone.

Later, while Kup is reclining, the proximity alarm sounds. They could not have arrived at Cybertron already and yet they are in orbit of somewhere. Kup realises that Hot Rod had changed their course to Tyroxia and has used a pod to go down to the planet to attempt a rescue all on his own, with no back-up or plan. That has to be the stupidest thing he’s ever seen, but also one of the bravest… and Kup realises it’s something he might have done back in the day. Suddenly he wants his old life back and, with Hot Rod in mortal danger on the planet below – being confronted by a magnificent four armed and axe-wielding giant, he finally has the impetus he needs to re-join the battle.

Hot Rod is bounced off several walls and is about to be chopped into tiny pieces when Kup bursts in through a window and opens fire (using one of the generic chunky blasters that is a Reed trademark) and shouting his defiance at the doubters. Hot Rod stops him and points to the smouldering guard on the floor in front of them, it looks like he got the message!

Things wrap up quite quickly with Hot Rod and Blurr back aboard Kup’s shuttle and thanking him for the rescue and saying they’ll let him get back to his retirement. Kup is having none of it: he’s going with them. If these two are standard issue these days, the Autobots will need all the help they can get, he declares. This also begins the young versus old, youth against experience dynamic of Kup and Hot Rod where the two tease and antagonise one another but are actually very fond of one another.

Interestingly, earlier in the story Kup talks about living out his ‘remaining years’ in isolation, suggesting that Transformers might have a finite lifespan. James Roberts runs with the idea in his novel Eugenesis (written some years before his work on IDW) that brain modules eventually burn out and therefore it is possible for Transformers to naturally die.

In closing, this is a nice Kup tribute and a forerunner to Nick Roche’s Spotlight Kup for IDW in April 2007, which shows the character in the grip of a psychosis. We now have the explanation of how Hot Rod, Kup and Blurr come be on Nebulos to become Targetmasters and all that remains is to find out how Cyclonus and Scourge are there too. All will be revealed in an upcoming story, Grimlock hinted on his letters page. And so, from the past we jump to the future for the next story, back to the year 2007 and more from Rodimus Prime and Death’s Head.

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Ring of Hate!

Frustrated by the never-ending war on Cybertron, Fortress Maximus and his Autobots leave for a new life on the peaceful world of Nebulos, but their arrival is met with fear and hostility by the native Nebulans.

In September 1987 readers of the Marvel UK Transformers comic were introduced to a new species of Transformer – the Headmasters and Targetmasters. Simon Furman’s two parter, Worlds Apart, whet fans’ collective appetites for these unique new Autobots and Decepticons who are bonded with natives of the planet Nebulos who become their heads and weapons.

Furman’s story in issues #130-131 was a fun throwaway introduction, but the real meat in the sandwich was a four issue mini-series in the United States, written by Bob Budiansky, which established the origin of these new Transformers. That series was serialised in the UK Transformers comic via the back-up strip, so for 16 weeks in late 1987 readers were spoilt rotten with cover to cover Transformers stories.

‘Uncle Bob’ was instrumental in creating and defining the original Transformers characters on behalf of Hasbro in the early eighties. In 1986, as regular writer of the US book, he introduced the dystopian Cybertron where the Decepticons are in control and the heroic Autobots are reduced to scattered pockets of resistance (see the iconic Smelting Pool story). So Bob is the perfect writer to be tasked with mapping out the backstory of the Headmasters and Targetmasters, the Nebulans and a whole host of other characters. It’s a tall order to accomplish that while weaving a coherent story, but Bob does it with aplomb.

The mini-series tackles some big concepts, like love and sacrifice, betrayal, greed, revenge, and how war takes its toll on the characters.

Right off the bat we know we’re on to something interesting, as Scorponok shows what a cruel and sadistic bastard he is by unleashing his scorpion’s sting against an Autobot prisoner who is marching too slowly – possibly executing the poor soul. These survivors are being marched by Scorponok and his henchmen towards a slow and painful death in the Smelting Pool. (Whether this is the Straxus pool or Scorponok has his own, we don’t know).

Salvation arrives in the shape of Autobot leader Fortress Maximus – nemesis of Scorponok – who sets his army against the unsuspecting Decepticons leading to a fierce battle (told over two pages to give it a sense of epic). Fort Max is one-robot engine of destruction laying waste to the enemy while lambasting them as “evil stains” on the world. There’s a nice line from Scorponok of how the cowardice of his men “desecrates the name Decepticon” but their “destruction would serve no purpose” – so he signals a retreat, showing that he is smart enough not to waste resources in what is a long game. The enemy may win a battle but not the war… as the saying goes.

The Autobots return to their base in the Manganese Mountains jubilant. However, Fortress Maximus is no mood to celebrate (and bawls out Kup and Hot Rod for their triumphalism). He is weary of the war and has come to view Autobot and Decepticon as equally culpable in propagating the cycle. Max’s solution is for them to leave the battlefield and he has just the place… the planet Nebulos, a Saturn-like world he has observed for centuries, which has been at peace for thousands of years. With Cybertron passing closing to the Nebulan system, his intention is to leave for an exile on the planet. His followers can come with him or they can stay. Everyone is shocked but gradually the Autobots are convinced by Max’s argument and agree to follow him.
The slightly out of place reference to Optimus Prime (as a previous leader who disappeared and was never seen again) lets us know that Ring of Hate is set before the arrival of the message from Earth during the Smelting Pool story in mid 1986.

The Autobots devote their efforts to the rapid construction of the star ship Steelhaven and, as word spreads, comrades come from far and wide to join the exodus – the Technobots and Monsterbots among them – and soon they are warping away from Cybertron perhaps never to return. Once in orbit of Nebulos, the Autobots waste no time in disembarking. They find the planet to be a lush paradise full of organic life.

Max entrusts Highbrow with a device containing a message for the Nebulan leadership to announce their arrival and peaceful intent. Highbrow quite quickly stumbles across Gort, his youthful future binary bond partner, locked in an embrace with girlfriend Marita. It’s all a bit cringe-worthy as the cerebral Autobot geekily observes that they must have been engaged in data transfer (Bob always does a good job of showing the Transformers as alien and clueless as to the ways of humankind) but Highbrow only succeeds in startling the pair and causing Gort to fall and hurt his head. He departs with an earnest comment about hoping Marita’s companion “can be repaired”.

The plot moves fast, with the planet’s ruling council of peers meeting in the capital Koraja the following day to discuss their response to the Autobot message. When you consider that the Transformers have been on Earth for three years at this point and their presence has never been properly acknowledged by the US government (other than through the Robot Master hoax). Headmasters is already breaking new ground in terms of first contact.

Among the Nebulan senators, Lord Zarak is one of hawks who regards the Autobots’ arrival as the greatest threat to his people and urges them to rearm. Gort’s injuries are cited as evidence of the aliens’ ill-intent, despite Marita’s attempts to interject from the gallery. Galen, leader of the World Watchers, and hated by Zarak, argues that they hold true to their values of peace and understanding and hear the aliens out. So, the Autobots’ emissary Blurr is permitted into the Nebulan capital the following day to deliver his message of peace.

Krunk, acting on orders from Zarak, aims a magnetic polarizer gun at Blurr causing his arm to be drawn to a fountain monument of a Nebulan globe, knocking it from its moorings and sending it into the crowd. Pandemonium breaks out and Blurr is forced to flee from a volley of fire from Zarak’s personal militia. The ambush of Blurr by Zarak’s forces was a spectacular success, proving that luck is on their side and against the Autobots. They could not have known that Blurr would stand at exactly the right distance to the globe or even know that his body would react to magnetism.

This causes a dilemma for the Autobots. If attacked do they fight back? Fortress Maximus is adamant: absolutely not. Little do they realise that Galen has been instructed by the council to unlock the armoury containing the Nebulans long-abandoned machines of war. Galen and Duros are soon leading an armada of war machines against the Autobots. Kup returns fire and is confronted by Max who tells him they will never convince the Nebulans of their peaceful intent if they fight. If Kup wants to battle the Nebulans he’ll have to go through his own leader. He backs down and they flee into the woods and swamp where the cumbersome vehicles cannot pursue.

Kup’s willingness to challenge authority is not a side of him we’ve seen before but it will surface again, much later when they are on Earth and Kup has serious misgivings about Fortress Maximus’ new headmaster partner Spike Witwicky, and later still when Optimus Prime proposes that the Autobots surrender to Scorponok to forge an alliance against Unicron.

It must be something about human nature (admittedly these are Nebulans but they certainly looks and act like Earth people) that a tradition of peace for ten millennia can be so easily cast aside the minute they feel threatened. It’s frankly a miracle that they have had peace for so long, especially considering the suspicious and manipulative ways of some of their number. While the noble Galen fears he may have betrayed his countrymen by acting in such haste, Zarak believes his manipulation of Galen has been necessary to manoeuvre the Nebulan leader into doing the sensible thing.

The Autobots are in a bind. They cannot return to Cybertron and the war, but neither can they risk igniting a new conflict. Fortress Maximus decides to take another of his bold risks. Accompanied by Hardhead, Chromedome, Brainstorm, Highbrow, Hot Rod, Kup, Blurr, Sureshot, Pointblank and Crosshairs, he advances on the Nebulan capital and pleads for peace. Zarak implores Galen to order the attack, and so to prove his good faith, Max offers the most he has to give… his head. In a macabre gesture he removes his head from his shoulders and surrenders it to the Nebulans. Hardhead, Chromedome, Highbrow and Brainstorm do the same. The others were a bit more sensible and merely surrendered their weapons!

Galen comes to his senses and realises that a moment of distrust can destroy 10,000 years of peace. He declares they will work with the Autobots and there will be no war this day. From the look on Zarak’s face its clear that he is not done yet.

The saga continues in the second instalment Broken Glass.

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