Space Hikers!

The Autobots inadvertently capture a group of human children in their pursuit of the renegade Blaster – will Grimlock really use kids as leverage in his personal battle? And Sky Lynx makes his comics debut.

Blaster was my favourite character in the Marvel comics and so having him centre stage – and in demand for the Autobot leadership no less – is very welcome. However, at the close of Used Autobots, with the Protectobots placing Blaster under arrest for desertion, I was eager to get straight to the inevitable confrontation with Grimlock. Instead Child’s Play seemed to drag things out with a largely unnecessary confrontation between the Protectobots and Combaticons (probably to address the lack of Defensor and Bruticus in the previous story) and to put the four human children in the mix.

In Space Hikers the youngsters’ purpose to the plot is clear. It’s to provide a catalyst for Blaster to surrender rather than whip up a revolution (not to difficult given how fed up the Autobots are with Grimlock at this point) and thus postpone his inevitable showdown with the tyrannical Autobot leader for an incredible 30 more issues! Crikey.

I might sound like a boring parent here, but the idea of taking four little kids into space in a captured Decepticon of all things – with their families completely unaware, and without thought for the massive risks you are exposing them too seemed incredibly unwise. Yes, Blast Off was mode-locked, but just as Blaster remained conscious and was thinking of ways to thwart his captors, surely Blast Off would have been expected to do similar. He might have turned off the air supply for example. Another thought: at the point of his arrest Blaster was keen to get after RAAT and recover the Throttlebots. I’m surprised this was no longer a priority once he was freed. Or perhaps he realised the trail would have gone cold and so the next best thing is to return to the Autobots and force a change of leader.

Childs Play ended with the kids and Blaster, in orbit with the Ark bearing down on them. For Space Hikers (published in the UK in mid December 1987) writer Bob Budiansky rewinds the clocks a few hours and makes another toy introduction – the space shuttle/bird/big cat Autobot Sky Lynx. After millions of years of scrapping with Decepticons on the Transformers home world, Sky Lynx was looking for a change and so when Wheeljack asked for his assistance in the Grimlock situation he was only too willing.

Meanwhile, Wheeljack is piloting the Ark after Blast Off. They are using the mode lock’s signal as a homing beacon and Grimlock cites the Decepticon warrior Blast Off as further evidence of Blaster’s treachery. Even Wheeljack is puzzled by this and questioning his admiration for Blaster. The four kids had been having the time of their lives but with the Ark bearing down and likely to shoot them out of the sky, Blaster decides his own recourse is to surrender. Sammy decides instead to throws Blaster out of the airlock – he saved them and now the Space Hikers can return the favour.

A huge claw reaches out from below the Ark (while theatrical I can’t help thinking about the unnecessary storage space this must be taking and surely a tractor beam is more efficient) and swallows the tiny craft. Inside, the Autobots with weapons drawn have Blast Off surrounded. The four children emerge, and Wheeljack convinces the Dinobots that they don’t present any danger…

I’m not sure if the Alzamora family of New Jersey have any significance to the production team or are simply made up, but in two panels we see their TV viewing suddenly disrupted as Blaster commandeers a satellite and uses its stabilising rockets to propel himself to the Ark. Wheeljack leads the four nervous children on a tour, getting them to stand in a chamber where space suits materialise around them (and not forgetting Robin’s teddy either, lol). The suits carry two hours of air, which is significant to the plot later.

Suddenly Slag interrupts – commander Grimlock wants the see the “slime squirts” now! And despite Wheeljack’s reassurances that the commander probably only wants to meet them, they arrive to find a court in session with the crown-wearing King Grimlock presiding. This is truly ridiculous given that the children have every reason to be ignorant of Autobot affairs. Any help they have given Blaster is inconsequential you would think.

Instead, Grimlock orders them to be thrown out of the airlock – in effect executed. The faces of the other Autobots is of utter horror, but WHY DON’T THEY SAY SOMETHING? Grimlock may be a tyrant but the rest are a bunch of wimps!! Snarl questions whether this is a wise move given the other Autobots strong sympathies for humans but Grimlock only intends to use the children to draw Blaster out. Frankly, its incredible at this point that the Autobots are so cowered that they are prepared to stand idly by and allow they sacred principles to be violated.

Wheeljack, having earlier already been throttled by Grimlock, suspects his loyalties are being questioned but throws caution to the wind by calling Sky Lynx and having him swoop down and rescue the Space Hikers as they drift into space. Grimlock orders his warriors back inside to pursue this new arrival. Blaster finally gets within reach of the Ark, only for its huge engines to seemingly flame-grill the Autobot before he can grab a hold. By rights Blaster should be obliterated here or at least propelled to the other side of space by such force! He’s not.

Sky Lynx introduces himself to his passengers and – with the Ark gaining on him – he travels into a meteor shower and reverts to Lynx mode to hop between rocks as the Dinobots exit the Ark and pursue.

Blaster makes a nice reference to not feeling this bad since he swam in the smelting pools of Polyhex (an encounter we fans remember all to well – a great story). He gets into the Ark through a hatch and is warmly greeted by his fellow Autobots. After explaining that he hadn’t teamed-up with Blast-Off, the Decepticon was mode-locked and under control, the Autobots including Prime’s old number two Prowl want him to stay and take charge. As a Blaster fan this idea appealed to me greatly at the time also! But true to his character, Blaster has to put his the four young charges first.

When Sky Lynx radios in to say that the Dinobots have surrounded him and are playing a waiting game its clear that the kids will run out of air unless something is done. Jetfire offers to lead a strike against the Dinobots but Blaster refuses – that might endanger Sky Lynx and the humans. There is only one way to ensure their safety… Blaster goes outside and surrenders! Darn it!

So what happens to Blaster after this shock ending? Readers were not destined to find out until issue #174, well over four months away! The US material seems to drop this whole storyline to concentrate on the Headmasters’ arrival on Earth. We’ll shortly be heading back to the future for one of the most momentous stories of the run, which will take the UK comic up to and past its milestone 150th issue… But first it’s time for a change of pace and the annual tradition that was the Transformers Christmas edition.

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King of the Hill!

Grimlock stakes his claim for the vacant leadership of the Autobots just as the monstrous Trypticon arrives from Cybertron intent on making sure there’s nobody left alive to lead!

May 1987. In Britain a general election campaign is getting underway (which would result in a third term for Margaret Thatcher’s Conservative party) and this is referenced in the Transformation page of issue #111 as being of secondary importance to another big contest underway – who should govern the Autobots as the successor the late Optimus Prime! Lee Sullivan’s fantastic cover makes it clear that Grimlock is making an aggressive play for the top job. The big shake-up of the Transformers status quo initiated by writer Bob Budiansky through his decision to kill of both Prime and Megatron nears its conclusion but not before we marvel at the debut of the biggest, baddest robotic dinosaur of all… the unstoppable Trypticon!

As is also typical for a Budiansky Transformers story there is a human support character. In the case of ‘King of the Hill’ that role is filled by a young palaeontology student named Rachel Becker. The story opens with Rachel up in the wooded mountains in Oregon showing her professor and his assistant an “exciting find” – fresh dinosaur footprints! It could be a stegasaurus or triceratops she claims, but Professor Paaswell knows better. He points out the even lines suggesting the prints were mechanically carved and therefore an elaborate hoax. Rachel is disheartened but the group’s attention is attracted to a pterodactyl soaring in the sky above them. They decide to stick around and pitch their tents.

That prehistoric bird is of course the Dinobot Swoop. He’s on a mission to procure a fuel source for his comrades and finds his target in the form of a petrol tanker parked at a diner 158 miles south east. It’s odd that Swoop can’t find anything more local but perhaps he simply enjoys a chance to stretch his wings and get away from the other Dinobots for a bit. He steals the drum clean off the tanker vehicle and makes off with it (as a waitress in the diner overfills a coffee cup while watching in shock!). Soon the Dinobots are feasting in the manner of a pack of hungry lions. Curiously, when the Transformers first arrived they were unable to ingest Earth fossil fuels but that’s no longer a problem it seems. Possibly the Dinobots have been modified following the agreement between G.B. Blackrock and the Autobots for him to provide them with free fuel?

We learn that Grimlock and his team have a certain disdain for humanity that is at sharp odds with that of their fellow Autobots. There’s also an arrogant belief in their own strength and superiority over humanity and the other Autobots. Word has reached them that a successor to Optimus Prime is to be chosen and Grimlock intends to claim the empty throne. The Dinobots’ self-imposed exile (since they walked out in the prologue to Target: 2006) will shortly be ended. Their bellies filled, their hunger now is for power.

A quick check in with the Decepticons reveals that the small Florida Keys island they commandeered in Gone But Not Forgotten is now a top cover for a massive underwater base. This is impressive progress considering that the enemy forces won’t have been there much more than a month by this point. I wondered whether the Constructicons could have been sent ahead? But I’m not so sure, as the hydrothermacline technology is the reason for the base’s location and the Decepticons only acquired that fairly recently (in Afterdeath!).

Inside the base, Shockwave again commands but the change of regime has done nothing to reassure their bottom-line-obsessed fuel auditor Ratbat – who is stationed on Cybertron and now appears on screen. Ratbat is convinced that the Earth-bound operation is costing more in fuel than it brings in and they will have to pull the plug. Shockwave pins the blame for their inefficiency on the flawed leadership of his predecessor Megatron and persuades Ratbat to give them one more chance, by sending the mightiest Decepticon available for an assault on the Ark. If they can capture the Autobot headquarters they will have access to abundant resources.

At the Ark, Perceptor has convened a meeting of the senior Autobots to discuss the appointment of Optimus Prime’s successor. Jetfire, who endured a disastrous spell of temporary command during Prime’s disappearance is present, Blaster, Ratchet, Omega Supreme (now about a fifth he was on his debut) and the Special Teams leaders Silverbolt and Hotspot. Interestingly, Prowl is absent. As Prime’s deputy I would expect to see him there as a frontrunner, particularly as we know he’s now operational against (see Funeral For a Friend). As for Perceptor himself, for someone who very recently arrived from Cybertron, he’s in a very senior role. I put this down to the years (perhaps millennia?) that he commanded a resistance unit on Cybertron. That has to count for a lot. Perceptor praises the qualities of the great Optimus: strength, wisdom, leadership, compassion and generosity.

These are attributes that are mostly lacking in the oafish Grimlock, who blunders in swings his energo sword through a hologram of Prime. He declares that strength is all that matters and as the strongest Autobot he should lead. Where Prime avoided conflict in order to spare humanity the fallout, Grimlock has no such qualms. Everyone is horrified and the Dinobot commander stomps off in a huff.

Part one finishes where it began, with Rachel Becker. She awakened in her tent by a blinding light outside. She goes to investigate and witnesses the manifestation of the Space Bridge and a gigantic and imposing war machine travelling across it – the ‘unspeakable terror’ that is Trypticon! Fans cheer. Rachel screams!

As an interesting footnote to the story, this will be the first time US readers will have seen the Dinobots in a major way since their debut two years ago (save from a cameo in Command Performances). The lack of character development Stateside means that Grimlock is now portrayed as the ‘dumb dino’ with speech difficulties just as he is in the now well-established Sunbow cartoons. Trouble is that this portrayal is at odds with the UK continuity where he’s talked normally up until now. UK writer Simon Furman would have to move his Grimlock closer to the Budiansky portrayal after this. The Grim Grams page carries a letter from a reader in the USA who has discovered the UK comic and is enquiring about Target: 2006, showing again the growing global reach of the comic.

Part 2 – issue #112 – kicks off with the fabulous ‘Dinosaur war’ cover by Herbe Trimpe and Tim Perkins which adorns the US version of the story. Rachel Becker flees in panic at the terrible sight of Trypticon but as her terror abates she realises that the giant dinosaur has not even noticed her. She settles down for the night to wait for morning (obviously it takes more than a close encounter with an extra-terrestrial dinosaur to put her off her sleep!).

Trypticon quickly makes his way to the Ark and reveals his impressive battlestation mode. He dispatches his servant Wipe-Out in car mode to scout the area, and fires ‘sonic scrambler’ missiles at the Ark entrance. The devices begin to disorientate the Autobots inside. Perceptor and his ‘Cybertron Seven’ comrades staggers outside to investigate and come under heavy bombardment. The Dinobots, like Rachel, are attracted by the noises and the light show and have a ringside seat for the slaughter.

While Slag, Snarl and Sludge are enjoying the show (and admiring Trypticon’s marksmanship) Grimlock seems to have come over all responsible and leaderlike and is aghast to see his would-be troops getting cut down. He steps away to resolve his inner conflict and comes face to face with Rachel, who this time holds her ground (she had previously been disappointed with herself for running from Trypticon instead of indulging her scientific curiosity). Grimlock is impressed by her courage but as he leaves, Wipe-Out sneaks up and steals Rachel as a gift to his master.

As Blaster follows Perceptor in taking a direct hit in the chest, Omega Supreme and the other Autobots emerge from the Ark and also suffer immediate disorientation. If they can’t destroy the scramblers they’ll be sitting ducks! Grimlock takes no enjoyment from the carnage. He was prepared to throw his weight around to obtain the leadership but he has no wish to see the Autobots slaughtered.

So, when Rachel is delivered to Trypticon as a snack. Grimlock leaps into action and sinks his teeth in the giant Decepticon’s head and the other Dinobots rush to his aid. Slag bathes Trypticon in fire and Snack appears to break Wipe-Out apart with a mighty flick of his tail. Swoop as usual comes off worse, taking a blast through the wings from Trypticon’s head cannon but still gets off a missile.

Trypticon’s size and raw power means he is a formidable adversary for all five Dinobots at once, but the Space Bridge suddenly appears and Ratbat commands Trypticon to retreat – he has exceeded his energy budget for this mission (either Ratbat is worried about him running out of fuel and being overcome, or he’s that anal about the budget that he won’t countenance an overspend even if Trypticon may well have emerged victorious).

While Rachel re-joins her fellow humans, the battered Autobots regroup within the Ark. They are extremely grateful for the Dinobots’ timely intervention and impressed by Grimlock’s performance on the battlefield. Jetfire tells him that he has earned the position of Autobot leader if he still wants it. Grimlock for once is humbled and respectfully declines. He had thought that being the strongest was enough, but now he realises that it takes more than that to command the Autobots, because of his selfishness many of his comrades were unnecessarily hurt.

Ratchet enters telling Grimlock that his patients (Blaster and Perceptor) wish to disagree: Grimlock has displayed courage, compassion, military skill and charisma in the battle – in short, exactly what the Autobots could hope for in a great leader. Perceptor tells the others that their search is over, and they all hail Grimlock – Leader of the Autobots!

In summary, the Autobots have a new leader but his earlier abrasive style and questionable values must still raise some serious question marks about his suitability. It appears that the Autobots, perhaps in their desperation, have acted in the heat of the moment and in the cold light of day might come to regret their choice (which of course they do). But it must also be recognised that the humble and selfless Grimlock who manifested in defence of Rachel was a worthy contender in that moment.

I rather enjoyed Trypticon’s butt-kissing sidekick Wipe-Out. It appeared that he’d been left behind when his boss fled. However, it might not be the last we see of him. On the cover to issue #169 Trypticon has a car chest plate which on the toy version is Wipe-Out.

This ends a run of US stories. Next issue it’s back to the UK team for the latest Transformers The Movie inspired time-travelling saga – Wanted: Galvatron.

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Funeral for a Friend

It’s April 1987 and in the Marvel UK Transformers comic the fall-out from the shocking death of Optimus Prime continues.

In the previous story we saw how Megatron was driven insane by the realisation that he had waited four million years to destroy his arch nemesis only for the opportunity to slip through his hands. Unable to comprehend this, Megatron eventually blew up the Space Bridge with himself on it. Is he also dead? No seasoned comic book reader would bet on it, but for now he’s out of the picture and a new era has descended on the Decepticon camp with Shockwave once again in command.

In Funeral For A Friend we get to see how the Autobots are reacting to the loss of their inspirational leader and talisman – the being who more than anyone else embodies their cause. Writer Bob Budiansky’s big reset is in full swing and will conclude with the appointment of the next Autobot leader (and a controversial successor indeed) but for now there is the gut wrenching business of saying goodbye.

The story begins in the Ark’s medical bay as chief physician Ratchet welds together the broken frame of Optimus Prime. Just to add to the enormous pressure on the surgeon’s shoulders, he’s being observed from the gallery by a couple of dozen of his colleagues, all waiting for him to restore life to the dead. No pressure then!

It’s interesting to note who is there and who isn’t – Jetfire, the Protectobots, the Aerialbots, the Cybertron seven, Omega Supreme and the new Autobots (Hoist, Grapple and co) so all of the newer characters basically. The original cast is represented only by Wheeljack and Ratchet himself which goes to show the importance of Hasbro’s latest toyline over the old characters it is phasing out, and the comic reflects this by and large. Thank goodness that Bob keeps the faith with old favourites such as Ratchet.

Skids also appears in the assembly in the US version of the story but has been airbrushed out for the UK comic (since in the UK continuity he was displaced to Limbo by the time travelling Galvatron). It’s lucky that Skids appeared at the back and was easy to erase and I find myself wondering whether this is serendipitous or Simon Furman agreed it with the US team.

We discover that Ratchet has been working non-stop to repair Optimus Prime for 238 hours – which is almost 10 days! He administers a 2,000,000 volt charge to revive their fallen leader, Frankenstein-style… but nothing. The terrible truth is that Optimus is beyond fixing.

Some hours later Omega Supreme (still large but quite a bit smaller than on his comics debut) demonstrates an array of new defences which he built into the mountainside surrounding the Ark. They are activated by a radio signal or by pulling on a power booster rod inside the base. Perceptor is pleased that the base will be secure while everyone is attending Prime’s funeral. He seems to be pretty senior within the Earthbound Autobots despite being a recent arrival. I suppose because he commanded a unit on Cybertron…

Ratchet is haunted by his failure to revive Optimus Prime and refuses to attend the send-off. We see First Aid trying to console him and I imagine it might be a big help for Ratchet to finally have a second medic to split the burden. However, First Aid is newly created and Ratchet thinks the young Protectobot is too inexperienced to understand what it’s like to lose comrades. First Aid does offer a good piece of advice though: “where there’s life there’s hope” – Ratchet must concern himself with the living.

As the convoy departs, Ratchet is alone in the Ark and with his moping. He checks on Prowl and other patients in the life support area, oddly reminiscent of a laundrette with a row washers. Each window contains a fallen Autobot and Ratchet might be able to repair them if he had replacement parts. He decides to heads to a scrap yard under the cover of darkness to see what he can salvage… quite a bit as it turns out. However, he hears human voices and is forced to revert to ambulance mode to avoid detection.

In the Transformation page for issue #109, readers are warned to expect the debut of the Transformers latest and most deadly human foe – Nestor Forbes aka The Mechanic. That’s probably overstating his abilities somewhat but as threats go he’s not insignificant. We join the Mechanic’s assistant, the car thief Juan, who is being pressured by a buyer to let him deal the boss rather than a middleman. The Mechanic steps out of the shadows – perhaps now the customer will do business properly? Suddenly the buyer pulls out a police badge and sqaud come screaming in. The Mechanic is reduced to a quivering wreck (so much for being a super villain) and flees with Juan into the waiting Ratchet. They take off with the cops in hot pursuit.

The Mechanic has a real phobia about the police. He did an eight year stretch behind bars and is terrified of going back. As he cowers in the back of Ratchet, the Autobot uses his cryogenic scalpel medical tool to ice up the road and assist their escape. He’s hoping the Mechanic is too freaked out to notice. No such luck. Pretty soon he’s got a screwdriver out and has removed the tools from Ratchet’s interior. Once back in the Mechanic’s garage HQ, Ratchet reveals his robot form and announces he’s taking his weapons back and will be leaving. While elsewhere, Omega Supreme places the body of Optimus Prime in a funeral barge and the vessel is blasted off to the stars. So long Prime!

In the second instalment, things have turned decidedly frosty for Chief Medical Officer Ratchet who has been turned into a giant snowman by a blast from his own cryogenic scalpel, now wielded by the Mechanic. Frozen to the spot, he has no choice but to stay put until he thaws. He then sets off to drive back to the Ark with the Mechanic and Juan following and hoping to score some more advanced technology.

At the funeral, Perceptor delivers the eulogy and remarks that Optimus was a beacon in this dark alien world. He’s speaking for all I suppose but its odd in that Perceptor literally only arrived at the ark seven issues previously so he’s had little or no opportunity to experience Prime’s leadership on Earth. As the Autobots begin their return to base, Ratchet is there ahead of them and transmits the radio signal to deactivates Omega’s defences. The Mechanic’s pick-up truck parks nearby and the wily criminal slips in on foot.

Once there he observes Ratchet reactivate the defences using the rod. Mechanic is feeling pretty brave now he’s in possession of weapons (and irritated at being labelled a thief) and he uses one of stolen lasers to blast a gaping hole in Ratchet’s knee. The medic crashes to the floor, leaking fuel, but the tables are about to be turned as the other Autobots appear on the monitor, having arrived outside. The Mechanic knows he is finished if they get into the Ark but he cannily switches the gun turrets back on and decides to hold on to the power booster rod, which miraculously makes even the heaviest equipment light as a feather.

As Omega Supreme and the other Autobots take heavy damage, Ratchet flees the Mechanic in ambulance mode, still leaking fuel, and retreats into his medical bay. He props himself against Prowl’s life support capsule. It looks like he may never get the chance to repair his friend… or will he. He still has a few minutes before the Mechanic finds him, so he decides to use them to install the scrap yard parts. In Prowls case that was a set of lights, however we’re supposed to believe that this was enough to revive Prowl. So much so that when the Mechanic appears and uses the rod to haul a hunk of machinery into the air intending to crush Ratchet, he’s startled by the wail of a police siren and makes a swift run for it. He joins the waiting Juan in the pick-up outside and exclaims that it was police trap. Juan thinks his boss has taken leave of his senses and not surprisingly.

Ratchet and First Aid get to work patching up the latest casualties. First Aid is pleased to see his comrade in better spirits. Ratchet has not yet put the loss of Optimus Prime behind him but he’s been too busy concerning himself with helping the living! As he speaks the funeral barge containing Optimus streaks across the sky.
In closing – poor old Ratchet. He’s been a favourite character of mine since the 1985 story arc where he was the last surviving Autobot and had to take on the Decepticons alone. This time he’s not looking too clever getting outsmarted by the latest annoying human enemy. In light of the pressure on Bob Budiansky to continually introduce new characters from the ever expanding Hasbro toy range we can be grateful that older characters like Ratchet still get to go centre stage.

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Fallen Angel

Galvatron is back from the future… and this time he’s here to stay. That’s bad news for Centurion, the Cybertron seven, the Dinobots, Shockwave and pretty much everyone else!

Simon Furman’s masterpiece Target: 2006 unleashed the phenomenon that was Galvatron on to the unsuspecting readers of the UK Transformers comic. Without doubt this was the ultimate nemesis that either the Autobots or the Decepticons for that matter had faced; a more cunning, more powerful and more indestructible version of Megatron. Galvatron was the great disruptor that shook up both Autobot and Decepticon camps, even forcing them into an unlikely alliance with one another.

The trouble is, when you establish a big bad adversary such as this you can’t feature them too often or they start to lose their shock value and potency (think The Borg on Star Trek). So, I must confess to feeling a certain trepidation when I saw Galvatron on the cover of the Christmas edition (Transformers #95) and learned of his impending return in issue #101. Here we are in January 1987, just three months / thirteen issues after the conclusion of Target: 2006 and Galvatron is back. I’m sure that many readers will have been ecstatic but for me it felt a little too soon.

So, what’s going on? My take on it is that Transformers has just notched up its centenary issue and Simon Furman is looking ahead to the next hundred and thinking of how he can keep up the momentum and up the ante. One idea he has come up with it is to reintroduce Galvatron but this time as a regular recurring character and in Fallen Angel he’s pitting the fugitive future Decepticon leader against one of the readership’s (and Furman’s) favourite teams, the Dinobots!

On paper it’s a good idea (and yes, I realise comics are printed on paper) but in practice the Dinobots have been royally stuffed by Megatron at every encounter, so can they really expect to prevail against his more powerful future incarnation? Well, no and yes, as we find out in the story.

It begins with Skids and the ‘Cybertron seven’ – Blaster, Perceptor, Cosmos, Seaspray, Beachcomber, Warpath and Powerglide – walking leisurely towards the sanctuary of the Ark following their release by Circuit Breaker. This is odd for a couple of reasons, first because several of them including Skids have vehicle modes and are capable of transporting the whole group, and second the headquarters of their former captors RAAT was in New Jersey on the East Coast, whereas the Ark is on the West Coast – that is a long way to travel on foot, even for a giant robot.

The reason for the walking is quickly apparent. It means Skids is in robot mode and we’re able to see him engulfed by the familiar dark antimatter and vanish, heralding an arrival from the future. As we know from Target: 2006 when one Transformer arrives from the future, they clear a space for themselves by mass-displaying a present-day Transformer into the Limbo dimension. Poor Skids!

Furman would have had to be confident that his US writer counterpart Bob Budiansky was not planning to use Skids again in a major way, otherwise it would have created a very tricky problem plot wise.

And so, the way is clear for Galvatron’s return to the Earth of the 1980s. He materialises above the planet and falls to the surface in one huge fireball. This attracts the attention of the mute mechanoid Centurion, who unbeknownst to his new comrades the Dinobots is controlled by Professor Morris, the scientist who once took over the mind of Swoop. Being a man of science, he is drawn by the unknown and approaches the impact crater. A hand reaches out and in dramatic fashion seizes Centurion’s wrist!

Galvatron emerges, looking utterly crazed in a fantastic splash panel by Geoff Senior and tears poor Centurion to bits mistaking him for Rodimus Prime! When Galvatron’s rage subsides, he remembers being thrown out of Unicron into space by Rodimus (at the end of Transformers the Movie) and using his time jump trigger to transport him back to the past. The planet fall disorientated him, much to the misfortune of Centurion. Not that Galvatron is particularly remorseful.

Another robotic hand finds the head of Centurion and clenches a fist. We don’t see who it is but its fair to conclude its one of the Dinobots.

Meanwhile, Perceptor in giant microscope/cannon mode is scanning for a Transformer life sign they have detected – trouble is that it’s not Skids, it’s Galvatron. Not recognising him but not wanting to get into a fight, Perceptor and Warpath fire a couple of warning shots across his bows. Galvatron responds by transforming into cannon mode and blasting the pair of them skywards! The explosion is sufficient to get the attention of Shockwave, over at the Decepticon coal mine base in Wyoming, who thinks Megatron may have returned to exact his revenge for the recent coup attempt involving the Predacons. He assembles his warriors to go and meet the threat.

Back at the main action, Blaster hits Galvatron with him high frequency sonics, causing his earlier madness to resurface! And the Dinobots to claim revenge for the death of their friend Centurion. As part one ends, the scene is set for a battle royal as the story continues in Transformers #102.

Following a recap from Blaster about their various misfortunes since arriving on Earth (having their heads put on a wall as hunting trophies of Circuit Breaker was a pretty major one) we see Galvatron lays into the Dinobots. He meets Grimlock’s brute force in kind and floors the Dinobot leader. Blaster, having not used sonic energy in previous stories now seems to be doing it all the time.

He transforms into his tape deck mode (now having an Earth mode rather than the Cybertron version we saw previously) and unleashes a further burst on Galvatron, who falls to his knees and throws a sword in Blaster’s direction (with deadly accuracy). Luckily for my favourite Autobot, he’s plucked out of harm’s way by one of my other favourites, Swoop. And in fact, Swoop is about to be a big player in this instalment of the story.

The Dinobots show good teamwork by flooring, trampling and fire roasting Galvatron.  But this is no ordinary opponent and he’s quickly back on his feet and laying waste to the Autobots. While flat on his back and dazed, Swoop is contacted by Centurion (or rather Professor Morris) via the mental link they share, which he’s conveniently just discovered.

Morris reveals himself and asks Swoop to trust him and work with him. If he takes control, they might stand a chance of saving the others. Swoop is understandably reluctant but agrees. He attacks Galvatron from the air, pecking frantically at the Decepticon’s face. And salvation arrives in the form of Shockwave and his Decepticons who conclude that Galvatron is the bigger threat and turn their fire on him. Though Galvatron would gladly like to claim the Decepticon leadership he decides it is best to flee and plan for his conquest, rather than being forced to destroy his future troops. So, off he goes…

And Shockwave is off too. He concludes that further action against the Dinobots would also be a waste of resources, and he has bigger fish to fry in the shape of Galvatron. Of course, he has Swoop with an unsettling thought: when Galvatron returns the Dinobots are likely to be his first target!

Some closing thoughts:

Just how much punishment can Galvatron take? Not only has he fallen from orbit and landed intact, but he also is able to absorb attacks from the Autobots, Dinobots and Decepticons simultaneously. Professor Morris is officially one of the good guys now after finally atoning for his treatment of Swoop in The Icarus Theory. However, he’s now without a body to control and he only has a year’s supply of food and water in the Triple III vault where he’s holed up. It’s quite a predicament. Could he be the Fallen Angel of the title, or is this Galvatron? He’s certainly fallen from previous heights of his near omnipotence in 2006 but he’s hardly an angel, more like a devil.

While not one of my favourite stories, there are good moments. The scene with Galvatron destroying Centurion is awesome and gives you a real idea of the amount of raw unchecked power he has. Galvatron is incredibly dangerous and nobody apart from maybe Rodimus Prime can stop him! It’s good to have the Cybertron seven back, and Blaster is one of my favourites, but Furman’s Blaster feels like a different character to the one written so impeccably by US writer Bob Budiansky.

The roots of Shockwave’s long-running rivalry with Galvatron are planted here, when he sets his warriors on the future Decepticon. That’ll play out over the next one hundred or so issues.

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The Bridge to Nowhere!

Lord Straxus activates his Space Bridge, linking Cybertron to Earth. Unless the Autobots stop them, the Decepticons could send unlimited reinforcements to plunder our world. The stakes are high in the Marvel TF classic by Budiansky and artist Don Perlin.

July 1986. As I entered the final weeks of my first year at secondary school, good things were afoot in the world of Transformers comics (my escape from stresses of everyday life). We’d just had the fantastic Smelting Pool story, introducing a host of new characters from the wider toy range and my new favourite Autobot, Blaster. I’d been blown away by that story, which was (and would remain) one of Bob Budiansky’s finest, and equally delighted that we’d be getting a further instalment – The Bridge to Nowhere. I knew it would struggle to reach the uncommon heights of the Smelting Pool (and would be correct) but Phil Gascoine’s fine cover to TFUK#68, depicting the two planets joined and the faces of Prime, Megatron, Perceptor and Straxus, created the impression of more excitement to come.

The Transformation page sets the scene – after four million years of radio silence, contact is made with Cybertron, but it’s the Decepticons getting in touch. As we saw last issue, Straxus (ruler of the Polyhex province) was overseeing the frantic construction of something epic. It was a project that required the kidnap of a neutral scientist – Spanner – who Blaster, a leading light of the local Autobot resistance, is obsessed with for reasons we never find out. Perhaps there’s a back history there we’re not privy too, or maybe just Blaster’s innate concern for any innocent taken captive by the Decepticons. In this story we find out that the construction project was in fact a Space Bridge, and Spanner is very closely involved (more on that later).

If last issue was unusual for the absence of Earth and humans (save for a glimpse via Soundwave’s message) this issue resumes normal service. It opens on the Columbia River Gorge, home to some of the most spectacular scenery in Northern Oregon. ‘Charlie and Rita’ are driving through a rugged track overlooked by mountains and pine, when they spot a gigantic metal bridge that piques their curiosity. They drive their red Jeep onto it, only to slam on the brakes when they realise to their horror that it stops halfway!

As the couple make a hasty U-turn, a gigantic robot appears from nowhere and explodes spectacularly! They drive away at speed just as the bridge begins to vanish… only to re-materialise on Cybertron, several light years away, where it reconnects to its other half.

Lord Straxus, the badass Decepticon despot, already showed the cruel contempt he holds for his Autobot prisoners. It seems this also extends to his Decepticon lackies as well – as he orders a robot onto the bridge to investigate the malfunction. He promptly explodes as well. Shrapnel contacts Spanner to identify the issue (a faulty fuel line). Blaster is watching and recording from above in his Cybertronian communications device mode. It’s a pretty useless alt mode when it comes to travel or combat, it must be said. Luckily, someone with a more useful alternative form – the plane Powerglide – arrives to collect him and they return to the Autobot secret underground base.

Blaster is keen to rescue Spanner. In some way this would allow him to atone, at least partially, for having to abandon Scrounge last issue. But the news that the bridge is almost operational is top priority for Perceptor, who needs every Autobot to play their part in destroying it. The Decepticons must not be allowed to reach Earth and endanger that distant world.

And what of the Earth? We see it now surrounded by a weird cloud (like Roadrunner has zipped around it). I’m not sure why Don Perlin drew the Earth so strangely. In Wyoming, Megatron and Soundwave are holed up in the coal mine along with the human captive Donny Finkleberg, aka Robot Master. Ravage now arrives with a vending machine full of candy bars for the prisoner’s food. Robot Master has just finished another Autobot-bashing broadcast to North America but tests the limited patience of Megatron even further by complaining about his poor treatment and lack of appreciation.

Shockwave arrives with the other flying Decepticons and the two square-up briefly. Interestingly, three of the panels have been altered in the UK comic to reflect the situation from Transformers #65 where Megatron and Shockwave agreed to try out a joint leadership. In the US none of the UK extras are published, so as far as the American audience is concerned this is the first meeting between the two leaders since Megatron reappeared. The square up for a fight but are interrupted by the holographic form of Lord Straxus. He acknowledges Soundwave’s (sent in issue #36) and offers to help the Decepticons conquer Earth, adding that they have a means of instantaneous travel between the two distant worlds.

The news is enough to restore the truce between Shockwave and Megatron. And in the US version it becomes the reason for the pair agreeing to put their differences and make the necessary preparations. Donny hears about the Earth being drained of its natural resources and realises he must escape and warn the Autobots.

In the second half (published in TFUK#69), Straxus oversees the final stages of the Space Bridge’s activation from viewpoint high up in Darkmount. Little does he realise that Perceptor and his crew have tunnelled underneath the stronghold and are busy planting explosives. Everything Warpath utters seems to be related to shooting or warfare, and his line now “nothing pleases me more than a big blast”, raises a smile. Two ‘extras’, Corkscrew and Borebit, drill an escape tunnel to the surface, where the Autobots come under instant attack. It’s not clear if the pair are the first victims, but as a rule, any character who is not part of the Hasbro toy line is usually guaranteed to die.

Darkmount explodes and crumbles. Straxus falls, transforming into a fearsome-looking flying cannon, and vowing revenge. This little act of destruction is but a diversion to allow Blaster on to the Space Bridge to plant more explosives. He’s busy doing that when the bridge begins to transform. It reveals itself to be none other than the missing Spanner. In a nice twist, which for once I’d not had an inkling about, he’d not only been used by the Decepticons for his physics know how but they built him into the bridge. As punishments go its pretty sadistic, or perhaps it simply works more efficiently with a living Transformer at its heart. Spanner pleads with Blaster to plant the explosives and free him, but Blaster falters.

Straxus, meanwhile, is blasting anything that moves. Shrapnel alerts him to the attack on Darkmount being a ruse – pointing out the Autobot presence on the bridge. If Blaster’s flaw is his compassion which causes him to flinch from what must be done, Straxus’ weakness is surely his impatience. It’s not very sensible to activate the bridge while the battle is raging but he orders Shrapnel to do just that. This allows Blaster a glimpse of the strange world that is Earth.

A Decepticon seeker zapped by Blaster’s disorientating Electro Scrambler spins out of control and into the swirling void at side of the bridge, being destroyed instantly (this is the compressed space that the bridge spans – very deadly). A misplaced blast from Straxus also crosses the bridge, disintegrating trees on the Earth side, which is noticed by a passing Police car. Truly this is a battle between the worlds!

The main event soon arrives as Straxus blasts the Autobots unconscious and squares up the last man standing – Blaster (who has lost his scrambler). Straxus swings his axe furiously at Blaster, who does well to avoid most of the blows until one cuts into his leg. He spots the fuel line he noted earlier (the one that caused the malfunction at the start of the story). A huge swing from Straxus’ axe cuts the line, and, with the bridge now unstable, Blaster boots Straxus towards the Cybertron side of the bridge where he dies immediately (though not in the UK continuity where he’ll be back for a swansong or two).

Blaster is left off balance but saved by Powerglide (not for the first time). The seven remaining Autobots exit the malfunctioning bridge on to the Earth side as it begins to vanish. Although it won’t take the Decepticons long to repair it, they’ve bought a little time to warn the Autobots on Earth. It’s time for ‘Cybertron seven’ to bid greetings to the Earthlings (police and military) who approach them.

And so, we conclude the Return to Cybertron story. A head to head between the main hero and villain was really the only way to end this brief but excellent saga. Straxus ultimately goes the way of all who are not part of the toy range, but as mentioned he’ll appear again in the UK comics. Blaster, Perceptor and the others finish up on Earth, allowing them to eventually be part of the regular characters. However, we won’t learn their fate until issue #90, which is about five months away at the time the comic was published.

The Space Bridge idea has been lifted from the Sunbow Transformers cartoons (along with Energon Cubes previously) and with this now a feature, it will be a highly useful vehicle for bringing new characters into the comic relatively simply as Bob Budiansky would be under constant pressure to do. In the next issue it’s back to the adventures of the Earth-bound Autobots and the debut of Omega Supreme.

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The Smelting Pool

One of – IF NOT THE – finest Transformers story Bob Budiansky ever wrote. The Smelting Pool is an instant classic, transporting readers to the dystopian world of present day Cybertron, inhabited by powerful good and evil archetypes. It’s a story of hope and despair, horror and heroism.

We thought it would be good, but not THIS good! The return to Cybertron story had been hinted as far back as issue 40, some six months previous, and was eagerly awaited by the readers (myself very much included). I was looking forward to it from a novelty point of view – a chance to see the home world again, some of the toy line characters we hadn’t seen yet, and the story wouldn’t have to be too good for it to be an exciting event.

On picking up my copy of Marvel UK Transformers #66 before school on a Friday in June 1986, that amazing cover by Herb Trimpe which appeared on the UK and US editions (Blaster plunging head first towards a pit of lava and melting wrecks) was the first hint of something above average, and in fact a very special event for the comic.

And Bob’s story and the characters he created blew me away. Blaster, the classic Western hero whose tough exterior disguises a big heart – Scrounge the plucky underdog, desperate to prove his critics wrong – and the axe-wielding total bastard of villain (that we’d love to hate) Lord Straxus. Added to that the concepts of underground Autobot resistance, Transformer down-and-outs, industrialised murder (courtesy of the Decepticons’ Smelting Pool), comic debuts of the new mini Autobot, seeker jets and Insecticons toys, and even Cybertronian time concepts. Frankly, its impressive quite how much Bob packed into the first 11 pages of story.

Our first glimpse of Cybertron reveals it to have two moons, just like in the upcoming (at the time) 1986 Transformers Movie. Marvel universe Cybertron also bears little resemblance to the Sunbow cartoons, appearing dark and bleak, almost reminiscent of the apocalyptic future in The Terminator.

Don Perlin’s pencils bring the horrors of Polyhex province to life from the get-go, as three civilian robots flee from a trio of Decepticon seekers, using them as sport. On Cybertron these days, anyone who is not part of the ruling class or useful to them, is likely to be exterminated as an unnecessary drain on the planet’s dwindling fuel supply. It begs a question of what naturally occurring fuel Cybertron has? Not fossil fuels as its a metallic world and even solar power will be difficult to harness, as the Transformers home world is not tethered to any star.

Two of the robots – Telus and Rotorbolt – are destroyed by a Decepticon called Ferak. A third watches in horror as his friends are scooped up a by Decepticon harvester unit as scrap to be recycled. He flees in the direction of Blaster, the red shouldered hero of our story. Blaster is irritated about being stood-up by his fellow Autobot, Scrounge, who was meant to be delivering information 12 breems ago (we learn that one breem is a very precise 8.3 Earth minutes!).

Blaster is however perfectly placed to go to the aid of the third runner.  Stepping into the open, he deploys his Electro Scrambler gun against Ferak, causing the Decepticon to spin out of control. In a demonstration of his raw strength, Blaster seizes the Decepticon and throws him into a derelict structure, which collapses over him. The small transformer thanks his saviour, but Blaster insists he has better things to do than save his “rusty hide”! These rough words are at odds with Blaster’s thought bubbles, which earlier revealed his concern for the ‘little fella’ being picked on by a Decepticon bully.

Elsewhere, the mini Autobot spy Scrounge is in his wheel form outside the enemy stronghold, Darkmount. He has acquired information that a missing neutral called Spanner – a scientist with specialist knowledge in inter-dimensional engineering – is being held inside. Scrounge sees an opportunity to finally prove his worth to his fellow Autobots. Any readers who have ever felt inadequate or not quite accepted, can immediately sympathise with Scrounge. He reminds me a little of Bumblebee but has an extraordinary ability to extend his finger, deftly steering them through long winding shafts without tripping alarms, in order to listen on the Decepticons inside – in this case Shrapnel and two technicians who are discussing an all important transmission they have received. It’s the most profound revelation for 50,000 vorns (83 Earth years!) apparently. It is of course the message transmitted by Soundwave from Earth in the Next Best Thing to Being There.

In his excitement Scrounge gets careless and triggers an intruder alarm. He rolls for it, radioing Blaster on the way that he is returning with a big catch. Blaster is sceptical as they’ve all heard Scrounge’s tall stories before. Then, in one of my favourite scenes, Scrounge rolls through the Dead End, which is inhabited by Transformer down-and-outs called the Empties. They are a forgotten class of Transformer, a symbol of the despair and inequity in Polyhex, and reduced to begging for fuel. Poor Scrounge is seized by Shrapnel in his giant insect form and carried off.

Blaster lifts what appears to be a stray wall plate to descend into the secret underground ‘Autobase’. As a 12-year-old reading this in 1986 I thought that was supercool and mysterious. He is greeted there by Powerglide, Cosmos, Seaspray, Warpath and Beachcomber – all making their comics’ debut – along with Perceptor, who commands the resistance cell.

The tensions between Blaster and his commander are immediately apparent. They are very different characters – one impulsive, emotional, daring, and the other (Perceptor) patient and prone to cold realism. Both embody different leadership qualities. I got the impression that Blaster’s daring-do would win the respect and loyalty of the unit if he had really wanted to lead it, but he has no time for politics, ambition or the sort of long-term strategizing needed to run a successful resistance cell, so Perceptor – who is better suited to the long game – leads.  You can practically see the steam rising from Blaster’s ears when he demands they search for Scrounge and Perceptor refuses to risk the group on a fool’s errand (guessing correctly that their missing mini bot is probably captured on his way to the Smelting Pool). However, the sympathies of the group are with Blaster on this occasion and Perceptor wisely backs down, but they will make one attempt only.

In the shadows of Darkmount lies the awesome spectacle of the Smelting Pool. Blood-red molten metal boils with the devastated bodies of Transformers disgorged into it by Decepticon Harvester units. Its perimeter is lined with heavily armed Decepticon guards who make sure that none who go in ever come out, except as remoulded raw materials for future use. Despite having only 11 pages to play with (22 for the full story) its bloody marvellous that Bob devotes a full page of art to showing us this final solution in its full horror.

Shrapnel lands at Darkmount, threatening poor Scrounge with the pit. He will enjoy hearing the Autobot’s screams but first he wants to take Scrounge for interrogation by Lord Straxus. Shrapnel is ever hoping to win the favour of his master, but ever failing. We then meet Straxus – holding court flanked by Ramjet, Thrust, Dirge and the other Insecticons, Bombshell, and Kickback. As villains go, he looks utterly the business – cutting two unfortunate victims in half with a swing of his Energo Axe and uttering the immortal line: “Mercy is not dispensed here fools, only death!”

Straxus is less than grateful to Shrapnel for his capture. And when Scrounge refuses to talk, his special arm is wrenched off by Straxus and crushed. You can almost feel Scrounge’s despair at this, and he is dragged off to meet his fate. Whatever information he has learned, he will not live long enough to pass on.

Sadly, there is no preview page in TFUK #66 to tell us about the following issue. We just had to endure an agonising seven day wait for the concluding part. Lew Stringer’s Robo Capers strip again features Transformers – Bumblebee and the embarrassed joke of an Autobot called Push-Along, who transforms into a pram! It follows on from the Optimus Prime “It’s rude to stare at someone when they are changing” strip last issue, that was also rather good.

In part two, the Autobots travel to the Dead End in search of information. Perceptor creates a holographic image of the missing Scrounge, hoping to jog a few decaying memory circuits from the Empties. However, where they are concerned everything has a price. Wheezel (who we met in the first half) hints at information, and beaker of donated fuel seals the deal – along with the threat of violence from Blaster – elicits the sorry news that Scrounge was captured and taken to Darkmount. At this Perceptor orders everyone back to base – the chances of finding Scrounge alive are minimal. Blaster is determined to discover his friend’s fate and goes on alone.

At the rim of the Smelting Pool, he attacks the guards. He’s quickly captured, (as planned) but prevented from being thrown into the pool by Shrapnel, who has spotted another prisoner he can deliver to Straxus. Blaster is marched inside Darkmount where the Decepticons are busy constructing a huge Space Bridge. Straxus is not impressed with Shrapnel for bringing him yet another distraction and threatens the Insecticon with his own dip in the pool if he doesn’t stop wasting time.

Finally, Blaster is thrown into molten pit, echoing the cover of last issue. The incredible heat scolds his metallic skin, but he’s able to climb onto a small ledge. He finds Scrounge barely alive and suddenly one of the gun turrets explodes above, as Powerglide arrives having disobeyed orders. He lowers a cable and as Blaster grabs on, he yanks Scrounge from the pool and is shocked to see his friend already melted from the waist down! Scrounge insists on being left to his fate and wriggles free. Before he sinks, he throws Blaster a recording of the Decepticon transmission (thankfully Blaster is a good catch) and asks that he be remembered as doing something right.

Outside the other Autobots minus Perceptor are involved in their own pitched battles with Decepticons. As they escape in vehicle modes, they are attacked by the Decepticon jets and Insecticons. Once again Blaster shows he’s the man. He rips out huge pipes which suck molten metal from the Smelting Pool and turns the hot jet on the Decepticons.

Back at Autobase, Perceptor plays Scrounge’s recording. Soundwave is heard and video shows the distant planet Earth, rich in resources and ruled by the primitive organic lifeform man. A group of long thought dead Decepticons crash landed here millions of years ago. The recording suggests they are led by Megatron, which wasn’t the case when Soundwave sent the message. And opposed by Optimus Prime (who was a Decepticon captive at the time of sending). That aside, the message is huge for the beleaguered resistance, just to know that the great Optimus lives gives them hope. Blaster hopes that wherever Scrounge is, he knows he did good.

In summary, Blaster’s stock-in-trade rocketed after this incredibly strong debut. He would go on to become one of the most popular Autobots among the readers, even taking up the mantle of letters page answerer in the UK comic towards the end of the run. For a time, it even looked like Blaster could become leader of the Earthbound Autobots in place of Grimlock, though it wasn’t to be. He is one of the characters Bob cared about and wrote brilliantly, bringing him back and again throughout his run on the US book. While Simon Furman used Blaster occasionally in the UK book, there wasn’t the same spark. I guess Furman preferred to cultivate his own favourites (Grimlock, Galvatron, Nightbeat etc).

Should Scrounge have detached his head and thrown that to Blaster, allowing him to survive with message intact? Perhaps. I don’t know that this was ever an option but his death, though tragic, was purposeful and heroic (which is more than most made-for-comics/hi-then-die characters get). Blaster would feel the loss of Scrounge and guilt at not saving him for some time to come.

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