Wanted Galvatron!

Marvel UK goes ‘back to the future’ with a Transformers the Movie sequel featuring the eagerly awaited debut of Rodimus Prime and surprise show-stealer in the form of a robotic bounty hunter known as Death’s Head

After Transformers the Movie the character that the fans were desperate to read about was without doubt Rodimus Prime. And amazingly it was the UK comic and not its wider circulated US counterpart that featured him first! Perhaps that shouldn’t be too surprising really, as the US book pretty much ignored the Movie as it did with the cartoons. Here in the UK however, the film was well and truly embraced as part of the continuity. In fact it was the movie inspired saga of Target: 2006 which had given the book (and writer Simon Furman) their biggest success to date. So, it was inevitable that Furman and the team would wish to return to the fertile territory of the post Movie era for another epic.

In my opinion Wanted Galvatron! is not in the same league as Target: 2006 and it loses its way a bit towards the end, but by god it makes a fantastic start, as we see in issue #113 which sets the scene and #114 where we meet Rodimus for real.

The first sight of the future Autobot leader is the fantastic and super-impactful cover by Geoff Senior with of Rodimus calling for the head of Galvatron. In fact Geoff is on art duties for the story too and at top of his game here. I understand he was responsible for designing the aforementioned Death’s Head and the character looks amazing and totally suits the dialogue and the character that Furman has written. It’s not surprising therefore that Death’s Head would go on to have his own monthly Marvel comic within a couple of years of this impressive debut.

Rodimus wants Galvatron’s head and this is exactly what readers see on the opening page, courtesy of a wild west style wanted poster. This sets the tone and the scene really nicely as readers are deposited into a frontier style saloon on the robot world of Elpasos. The year is 2007 and as the poster suggests, Rodimus Prime is the new sherif and Galvatron the outlaw. A reward of 10,000 Shanix is offered and Death’s Head is intent on claiming it. He asks a ridiculously scrawny robotic bar-keep to fill him in on the details.

After a particularly hilarious moment where the barkeep gets throttled for referring to Death’s Head as “bounty hunter” – a term he is extremely touchy about (he prefers ‘freelance peacekeeping agent’) which is recurring gag and part of the entertainment – the wimpy robot gives a recap of the now familiar events at the end of the movie. Unicron had launched an assault on the Transformers homeworld, he tells Death’s Head. And inside Unicron his servant Galvatron fought with the Autobot warrior Hot Rod. By rights Hot Rod should have perished but the Matrix was his saviour – it transformed, enlarged and enhanced him into Rodimus Prime, who threw Galvatron into space before unleashing the full power of the Matrix to destroy Unicron.

Although these scenes are all very well known to fans, it’s still nice to see Senior’s interpretation and in particular the transfiguration of Hot Rod into Rodimus. And then we’re into new and exciting sequel territory as we’re told, again courtesy of the barkeep (who for a non-Transformer is very well informed about events on Cybertron) that Rodimus had become obsessed with locating and neutralising Galvatron and had personally led the search for many fruitless months. In his absence, Shockwave had regrouped the Decepticons on Cybertron and renewed the age-old civil war. Rodimus had no choice but to break off the search and return home, so he issued the bounty to get others to finish the job.

Death’s Head goes to leave without settling the tab for the three quarts of oil he downed and the weedy barkeep pulls out a huge gun that is twice the size of him! Death’s Head tosses a credit card in his direction and the barkeep’s eyes extend on stalks to examine it closely – oops its a blank! Before he object, Death’s Head pummels his face into the bar leaving the poor mechanoid battered and broken and mumbling “Th-that’ll do nicely”. It’s a very funny scene and establishes Death’s Head as a truly magnificent bastard.

So far no-one has even come close to finding Galvatron but Death’s Head is bolder and more determined than most. He travels to Cybertron to confront Galvatron’s lieutenants Cyclonus and Scourge. We find the pair jetting above the Cybertron landscape complaining about the their new “freak” of a boss Shockwave and how they are looking forward to him getting his comeuppance once Galvatron returns. They transform and land in exactly the spot where Death’s Head is lying waiting for them (quite a coincidence).

He introduces himself and asks “heard of me, yes?” – and it seems his reputation has reached the Decepticons on Cybertron. A fire fight ensues but the mercenary is swift and deadly and dispatches Scourge with a blast to his face. Cyclonus returns fire and attempts to batter Death’s Head with a metal girder. Cyclonus is quickly subdued and Death’s reveals his neat trick of replacing his left hand with one of the weapon attachments he carries on his back, in this case a spiked ball. With Cyclonus at his mercy, the Decepticon has one chance to avoid death – to spill the beans. He reveals what he suspects, that Galvatron has fled into Earth’s past.

The first instalment ends with Death’s Head locating their time-jump equipment and vanishing into the time stream heading for 1987 and a showdown with Galvatron! Now here’s the interesting thing about Galvatron hiding in the past, it’s not as though they are separate places existing concurrently, one follows the other. So if Galvatron travels to 1987 it figures that he would still be around in 2007 only 20 years older, or he would have to die in the past to not still exist in the future, right?

Part two (issue #114) opens with a birds eye perspective of Rodimus Prime, Kup, Blurr and Wreck-Gar with missiles reigning down on their position. It’s another brilliantly drawn issue, this time by Will Simpson, another of my favourites. In fact I have a vague memory of Simon Furman appearing on weekend kids TV show with uncoloured version of this artwork talking about the comic. Sadly the clip doesn’t seem to be available anywhere.

It is the year 2007 (which to us now seems the dim and distant past but back then felt futuristic and exciting) and after the flashbacks, we now see Rodimus in a live action situation. He’s out in the open, out numbered, and possibly out of luck! Wreck-gar, talking TV, declares there’ll be full reports in the ten o’clock bulletin. I can only imagine it must have been a tricky challenge for Furman to write dialogue for this character.

As fleet of Decepticon hunter planes drop their payload, seemingly consigning Kup and Blurr to unconsciousness. They transforms and close in on Prime. The cocky squadron leader can almost taste victory and wants to hear the Autobot leader beg. Instead, Rodimus gives the order to fire and Ultra Magnus and the others spring up and cut down the Decepticons comrades in a volley of laser beams. The squadron leader runs, trips and falls at Prime’s feet. He begs for mercy in a scene which echoes Prime and Megatron’s battle at Autobot City and ends with Rodimus, a cold-steel in his eyes, opening fire.

Later, he snaps at Kup for declaring that they “did good”. True, Decepticons are the lowest of the low, but they were sentient beings whose lives they’ve been forced to end. Prime is very much in the mould of his predecessor Optimus in terms of angst and sentiment and he hates the way that fate has forced him to shoulder the burden of leadership and to compromise his principles. I’m not sure that Hot Rod would have been quite so burdened by having to kill the enemy and I’m guess that Rodimus may well have something of the essence of Optimus about him. After all it was the voice of Optimus who he heard as he was created telling him to arise, right?

Kup provides the wise counsel to the young leader. The only way Shockwave will win is if the Autobots doubt themselves he says. Then Rodimus is visited by their ‘Decepticon’ spy Nautilus (named after Captain Nemo’s ship perhaps?) who has broken cover early to deliver some very important information: he has learned the location of Galvatron! He ran into Cyclonus and Scourge after their bruising encounter with Death’s Head and amazingly got them to spill the beans. Oddly, considering they had to have the same information beaten out of them by Death’s Head, they were willing to tell Nautilus about their earlier time-jump into Earth’s past and that Death’s Head had most likely followed. Rodimus is aghast, realising he’s unwittingly set in motion a confrontation between the most powerful Decepticon of all and the fearsome Death’s Head in Earth’s past. This knowledge only seems to add to the pressure on the young leader’s shoulders.

Our scene shifts to 1987 Earth where Bumblebee is kneeling over a patch of scorched ground where First Aid had recently stood. The medic’s disappearance means that a time traveller has arrived from the future, and that probably means trouble. How right he is. Death’s Head materialises at the scene (unusual for a time jump) and decides to make sure Bumblebee cannot raise the alarm about his arrival, by blowing the mini-Autobot to pieces! Whoa!

Whilst a similar demise was enough to finish Optimus Prime for good, the fans will have been aware of the Goldbug toy recently released as part of the new Throttlebots team from Hasbro. A few may even have known of the recent TFs vs GI Joe mini-series stateside which saw Bumblebee blown up by the Joes and rebuilt (by Ratchet) as Goldbug. So the expectation here will be that Bumblebee will be similarly rebuilt. Since that US crossover was decidedly second rate it’s as well that we’re getting the alternate version. Plus, its worth noting that Bumblebee is among the Autobots who open fire at Rodimus’ order at the start of the issue, so he ought to be alive in 2007 unless Death’s Head has changed history irrevocably?!

All in all a very strong start to the Wanted Galvatron! saga and the action now shifts back to 1987 Earth to catch up with Galvatron and our old friend Ultra Magnus.

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King of the Hill!

Grimlock stakes his claim for the vacant leadership of the Autobots just as the monstrous Trypticon arrives from Cybertron intent on making sure there’s nobody left alive to lead!

May 1987. In Britain a general election campaign is getting underway (which would result in a third term for Margaret Thatcher’s Conservative party) and this is referenced in the Transformation page of issue #111 as being of secondary importance to another big contest underway – who should govern the Autobots as the successor the late Optimus Prime! Lee Sullivan’s fantastic cover makes it clear that Grimlock is making an aggressive play for the top job. The big shake-up of the Transformers status quo initiated by writer Bob Budiansky through his decision to kill of both Prime and Megatron nears its conclusion but not before we marvel at the debut of the biggest, baddest robotic dinosaur of all… the unstoppable Trypticon!

As is also typical for a Budiansky Transformers story there is a human support character. In the case of ‘King of the Hill’ that role is filled by a young palaeontology student named Rachel Becker. The story opens with Rachel up in the wooded mountains in Oregon showing her professor and his assistant an “exciting find” – fresh dinosaur footprints! It could be a stegasaurus or triceratops she claims, but Professor Paaswell knows better. He points out the even lines suggesting the prints were mechanically carved and therefore an elaborate hoax. Rachel is disheartened but the group’s attention is attracted to a pterodactyl soaring in the sky above them. They decide to stick around and pitch their tents.

That prehistoric bird is of course the Dinobot Swoop. He’s on a mission to procure a fuel source for his comrades and finds his target in the form of a petrol tanker parked at a diner 158 miles south east. It’s odd that Swoop can’t find anything more local but perhaps he simply enjoys a chance to stretch his wings and get away from the other Dinobots for a bit. He steals the drum clean off the tanker vehicle and makes off with it (as a waitress in the diner overfills a coffee cup while watching in shock!). Soon the Dinobots are feasting in the manner of a pack of hungry lions. Curiously, when the Transformers first arrived they were unable to ingest Earth fossil fuels but that’s no longer a problem it seems. Possibly the Dinobots have been modified following the agreement between G.B. Blackrock and the Autobots for him to provide them with free fuel?

We learn that Grimlock and his team have a certain disdain for humanity that is at sharp odds with that of their fellow Autobots. There’s also an arrogant belief in their own strength and superiority over humanity and the other Autobots. Word has reached them that a successor to Optimus Prime is to be chosen and Grimlock intends to claim the empty throne. The Dinobots’ self-imposed exile (since they walked out in the prologue to Target: 2006) will shortly be ended. Their bellies filled, their hunger now is for power.

A quick check in with the Decepticons reveals that the small Florida Keys island they commandeered in Gone But Not Forgotten is now a top cover for a massive underwater base. This is impressive progress considering that the enemy forces won’t have been there much more than a month by this point. I wondered whether the Constructicons could have been sent ahead? But I’m not so sure, as the hydrothermacline technology is the reason for the base’s location and the Decepticons only acquired that fairly recently (in Afterdeath!).

Inside the base, Shockwave again commands but the change of regime has done nothing to reassure their bottom-line-obsessed fuel auditor Ratbat – who is stationed on Cybertron and now appears on screen. Ratbat is convinced that the Earth-bound operation is costing more in fuel than it brings in and they will have to pull the plug. Shockwave pins the blame for their inefficiency on the flawed leadership of his predecessor Megatron and persuades Ratbat to give them one more chance, by sending the mightiest Decepticon available for an assault on the Ark. If they can capture the Autobot headquarters they will have access to abundant resources.

At the Ark, Perceptor has convened a meeting of the senior Autobots to discuss the appointment of Optimus Prime’s successor. Jetfire, who endured a disastrous spell of temporary command during Prime’s disappearance is present, Blaster, Ratchet, Omega Supreme (now about a fifth he was on his debut) and the Special Teams leaders Silverbolt and Hotspot. Interestingly, Prowl is absent. As Prime’s deputy I would expect to see him there as a frontrunner, particularly as we know he’s now operational against (see Funeral For a Friend). As for Perceptor himself, for someone who very recently arrived from Cybertron, he’s in a very senior role. I put this down to the years (perhaps millennia?) that he commanded a resistance unit on Cybertron. That has to count for a lot. Perceptor praises the qualities of the great Optimus: strength, wisdom, leadership, compassion and generosity.

These are attributes that are mostly lacking in the oafish Grimlock, who blunders in swings his energo sword through a hologram of Prime. He declares that strength is all that matters and as the strongest Autobot he should lead. Where Prime avoided conflict in order to spare humanity the fallout, Grimlock has no such qualms. Everyone is horrified and the Dinobot commander stomps off in a huff.

Part one finishes where it began, with Rachel Becker. She awakened in her tent by a blinding light outside. She goes to investigate and witnesses the manifestation of the Space Bridge and a gigantic and imposing war machine travelling across it – the ‘unspeakable terror’ that is Trypticon! Fans cheer. Rachel screams!

As an interesting footnote to the story, this will be the first time US readers will have seen the Dinobots in a major way since their debut two years ago (save from a cameo in Command Performances). The lack of character development Stateside means that Grimlock is now portrayed as the ‘dumb dino’ with speech difficulties just as he is in the now well-established Sunbow cartoons. Trouble is that this portrayal is at odds with the UK continuity where he’s talked normally up until now. UK writer Simon Furman would have to move his Grimlock closer to the Budiansky portrayal after this. The Grim Grams page carries a letter from a reader in the USA who has discovered the UK comic and is enquiring about Target: 2006, showing again the growing global reach of the comic.

Part 2 – issue #112 – kicks off with the fabulous ‘Dinosaur war’ cover by Herbe Trimpe and Tim Perkins which adorns the US version of the story. Rachel Becker flees in panic at the terrible sight of Trypticon but as her terror abates she realises that the giant dinosaur has not even noticed her. She settles down for the night to wait for morning (obviously it takes more than a close encounter with an extra-terrestrial dinosaur to put her off her sleep!).

Trypticon quickly makes his way to the Ark and reveals his impressive battlestation mode. He dispatches his servant Wipe-Out in car mode to scout the area, and fires ‘sonic scrambler’ missiles at the Ark entrance. The devices begin to disorientate the Autobots inside. Perceptor and his ‘Cybertron Seven’ comrades staggers outside to investigate and come under heavy bombardment. The Dinobots, like Rachel, are attracted by the noises and the light show and have a ringside seat for the slaughter.

While Slag, Snarl and Sludge are enjoying the show (and admiring Trypticon’s marksmanship) Grimlock seems to have come over all responsible and leaderlike and is aghast to see his would-be troops getting cut down. He steps away to resolve his inner conflict and comes face to face with Rachel, who this time holds her ground (she had previously been disappointed with herself for running from Trypticon instead of indulging her scientific curiosity). Grimlock is impressed by her courage but as he leaves, Wipe-Out sneaks up and steals Rachel as a gift to his master.

As Blaster follows Perceptor in taking a direct hit in the chest, Omega Supreme and the other Autobots emerge from the Ark and also suffer immediate disorientation. If they can’t destroy the scramblers they’ll be sitting ducks! Grimlock takes no enjoyment from the carnage. He was prepared to throw his weight around to obtain the leadership but he has no wish to see the Autobots slaughtered.

So, when Rachel is delivered to Trypticon as a snack. Grimlock leaps into action and sinks his teeth in the giant Decepticon’s head and the other Dinobots rush to his aid. Slag bathes Trypticon in fire and Snack appears to break Wipe-Out apart with a mighty flick of his tail. Swoop as usual comes off worse, taking a blast through the wings from Trypticon’s head cannon but still gets off a missile.

Trypticon’s size and raw power means he is a formidable adversary for all five Dinobots at once, but the Space Bridge suddenly appears and Ratbat commands Trypticon to retreat – he has exceeded his energy budget for this mission (either Ratbat is worried about him running out of fuel and being overcome, or he’s that anal about the budget that he won’t countenance an overspend even if Trypticon may well have emerged victorious).

While Rachel re-joins her fellow humans, the battered Autobots regroup within the Ark. They are extremely grateful for the Dinobots’ timely intervention and impressed by Grimlock’s performance on the battlefield. Jetfire tells him that he has earned the position of Autobot leader if he still wants it. Grimlock for once is humbled and respectfully declines. He had thought that being the strongest was enough, but now he realises that it takes more than that to command the Autobots, because of his selfishness many of his comrades were unnecessarily hurt.

Ratchet enters telling Grimlock that his patients (Blaster and Perceptor) wish to disagree: Grimlock has displayed courage, compassion, military skill and charisma in the battle – in short, exactly what the Autobots could hope for in a great leader. Perceptor tells the others that their search is over, and they all hail Grimlock – Leader of the Autobots!

In summary, the Autobots have a new leader but his earlier abrasive style and questionable values must still raise some serious question marks about his suitability. It appears that the Autobots, perhaps in their desperation, have acted in the heat of the moment and in the cold light of day might come to regret their choice (which of course they do). But it must also be recognised that the humble and selfless Grimlock who manifested in defence of Rachel was a worthy contender in that moment.

I rather enjoyed Trypticon’s butt-kissing sidekick Wipe-Out. It appeared that he’d been left behind when his boss fled. However, it might not be the last we see of him. On the cover to issue #169 Trypticon has a car chest plate which on the toy version is Wipe-Out.

This ends a run of US stories. Next issue it’s back to the UK team for the latest Transformers The Movie inspired time-travelling saga – Wanted: Galvatron.

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Gone But Not Forgotten!

Megatron descends into madness over the death of Optimus Prime, striking terror into his troops and prompting Shockwave to again plot a coup de tat involving the Predacons.

The destruction of Optimus Prime in the previous story was easily one of the most shocking moments of the original Marvel Comics run. Not only were readers left reeling at the sight of the iconic Optimus being blown to bits, it the way it happened just seemed to rub salt in the wounds. Prime had won the virtual showdown in Multi-World in spite of Megatron’s cheating. The Decepticon leader had thoroughly deserved his defeat. Instead Prime stepped in to save his greatest foe, by arguing that he (Optimus) had violated sacred Autobot principles by allowing the computer generated inhabitants of Multi-World to be sacrificed in order to win. Therefore he deserved to be executed rather than Megatron! As a teenage fan reading this in March 1987 this was a bitter pill to swallow, it was not even though the Multi-World lifeforms were even real. So, Prime’s actions were in one sense remarkably noble, but on the other incredibly stupid.

Having arrived at this watershed moment there’s a big question mark about whether Transformers story goes next. It reminds me a little of those big DC moments where Doomsday killed Superman and Bane broke the bat – though these stories would come after Bob Budiansky killed off Optimus Prime. All of these great stories contain a protagonist and antagonist who exist in a symbiotic relationship – so think Superman and Lex Luther, Batman and the Joker, Holmes and Moriarty. So it is with Optimus Prime and Megatron and after millions of years of being adversaries, it’s perhaps not surprising that Megatron should have a difficult time of adjusting to the new reality. In fact he even feels cheated of his destiny, having had the opportunity to destroy Optimus slip through his hands.

It’s a fascinating premise which is ably developed in ‘Gone But Not Forgotten’, as well as the concept of mental illness and what happens when a powerful and feared leader begins to lose his mind and become irrational and unpredictable. Having witnessed the exit of Optimus Prime, we’re now along for the ride for the demise of Megatron. Strap yourself in as its quite a ride!

The story begins with the US army advancing on foot and with tanks toward the Decepticons’ coal mine base in Wyoming. Triple I’s Walter Barnett is overseeing the attack and its interesting (at least to me) that with Circuit Breaker and her obsession with targeting the Autobots now off the scene, the US government is at last turning its attention to the real threat. We learn that “environmental concerns” prevented a strike on the Decepticon base previously but what those concerns are or what has changed is unclear. The sensible tactic would surely be to carpet bomb the base from the air rather than risk a land assault against a heavily fortified compound.

Inside the pit, Soundwave contacts the Decepticons on Cybertron with an update on their plans. Having secured the Hydrothermocline technology, they will shortly be abandoning the mine and moving to a remote island off the Florida Keys where they can begin to harness the power of the sea for their energy needs. A secondary reason appears in the narration box in the US version of the story only, and that is to be closer to the Decepticons’ new Cobra allies. This is a reference to the GI Joe vs Transformers mini-series, publishing in the States at the time and which was ignored by the UK comic. Thankfully so, as it’s a terrible story and inferior to the UK crossover ‘Ancient Relics’ which started at Transformers #125. The UK audience would eventually get to read the US crossover as a filler story which ran from issues #265 to #281 during a low point for the UK comic.

Going back to the story, Laserbeak flies in squawking loudly about the imminent ‘fleshling’ attack. Shockwave decides that whatever Megatron’s current mental state, he still commands the Decepticons and must be informed immediately. However, he finds Megatron, seated on a throne of crushed cars, curiously disinterested; “Only Optimus Prime concerns me…” he says.

Brawl unwisely tries to bring his boss to his senses by reminding Megatron that Prime died in the lab and they all saw it. In an instant Megatron is on his feet and wrapping his mighty hands around the Combaticon’s head – how can he be sure that Prime is dead, he tells him? He demonstrates what he would have liked to have done to Prime, by crushing Brawl’s head and throwing his body against the cliff-face!! We’ve previously seen Megatron hitting Soundwave in the face with an exhaust, giving Onslaught a kick up the rear and dropping a boulder just whiskers away from Motormaster while in his rages, but Brawl’s fate is a whole new order of magnitude. It’s hard to imagine that the Combaticon could survive these injuries but he’ll be repaired and restored for the UK story Ladies Night in issue #137.

Megatron’s anxiety is revealed. “I waited 4,000,000 years to destroy Optimus Prime and a fleshling does it for me!” he cries. Rather than face the facts that his chance to conquer his greatest foe has been denied him, Megatron would rather believe that Prime’s death was a trick. Shockwave decides to stoke the fires a bit, suggesting that Prime death in a computer game could also have been simulated. Megatron mulls it over and erupts with savage fury, firing his fusion cannon is all directions! Prime lives and he is coming!! The US Army is taking the fall out from the blasts and decides to beat a retreat – clearly they were woefully under equipped to try to challenge the Decepticons.

As the time for moving arrives, Megatron orders his warriors to assemble and transform, as he shrinks to gun mode and boards Deadend. The convoy moves for the two day journey to Florida, leaving Shockwave within the communications cave to contact the Predacon leader Razorclaw (on Cybertron) and arrange another assassination attempt against Megatron. Here’s where Simon Furman’s audacity in swiping the Budiansky story elements for the UK Prey comes back to bite him, as the issue requires quite a bit of editing to cover the fact that this will be the second attempt and that Megatron’s mental state has deteriorated thanks to the bungled Straxus mind swop.

Shockwave jets away to Florida riding on the Hydrothermacline (now fitted with rockets) content that, Hannibal Smith style, a plan is coming together.

Meanwhile on the open highway Megatron spies a red truck approaching. He leaps from Deadend and transforms, blasting the vehicle to bits. A human driver flees from the explosion and boxes of fruit fall out of the trailer. It becomes clear (even to Megatron) that this is an ordinary truck and not Prime. Megatron tells Deadend that had it been Prime he would now be dead… In the US version Deadend replies ‘But Commander he is already dead’ and in the UK this has been adapted too, “and death will come for Optimus Prime!”

Some other novelties in Transformers #107: we’ve got a tie-in with Kellogg’s Ricicles where kids have to hunt for Captain Ric hidden somewhere in the comic (hint, he’s in the next week box) and cut him out to claim a pack of felt tips. It would have had to be a major prize indeed for me to be tempted to cut up my Transformers comic, and pens doesn’t cut it (literally). Its interesting that the comic has recently carried adverts for Weetabix amongst the usual plugs for toys and other Marvel titles. Kellogg’s must feel that comics are a good way to reach young consumers who are obviously influential when it comes to deciding what cereals the parents buy. I like Ricicles but not enough to cut up my comic for them, lol. There’s a fun new theme from Robo Capers – the robots of history (I do enjoy Lew Stringer’s work) – and Grimlock is asked if he could beat Soundwave in a fight!

The cover #108 is an adaptation of the US cover ‘Megatron’s Last Stand’ except here the Predacons are alluding to their previous encounter: ‘Strike two Megatron… you’re out’. Or is he? The story resumes with the Predacons preparing to cross the Space Bridge to begin their hunt on Earth. Again the dialog has had to be heavily altered to reflect the UK continuity but new UK editor Simon Furman takes it in his stride. The cadre are welcomed by Shockwave and we’re reminded that Megatron has forgotten his previous encounted with the team. They switch their Decepticon badges for Autobot insignias, to make the attack more authentic and take up their positions.

Human holidaymakers at a clams bar observe Deadend storming down the winding roads at 80mph. Out of sight he transforms, as does his passenger Megatron. Vortex ferries Deadend to the nearby island base leaving Megatron alone and expecting Optimus Prime to make his move. Instead he’s confronted with five animal-like Transformers, who unleash a swift (and deadly) assault. As Rampage tears a new opening in Megatron’s head, the Decepticon leader spies the hated Autobot insignia. Clearly Optimus Prime has sent these minions to destroy him – but Megatron will show them who is the stronger!

He repels Rampage and Tantrum just as Divebomb and Headstrong attack. The rhino’s horn pierces Megatron’s side and the mighty Decepticon is now spewing smoke and circuitry – but there’s no sign that any of this is slowing him down! As Razorclaw opens fire, Megatron is sent cascading into the clams bar. The holidaymakers flee in panic (with handfulls of food) in one of the few comedic moments in an otherwise serious story. Megatron rises to his feet and renews his offensive, as Razorclaw pounces, tearing off the right-hand-side of Megatron’s face. This outrage only exacerbates the Decepticon leader’s fury! This is shaping up to be a hell of a battle.

Meanwhile, with the Decepticons operation to transfer energy from the sea across the space bridge going according to plan, Shockwave breaks off his supervision to go an check on Megatron. He arrives to find the finds that things are not going well from his perspective. Even with the weight of numbers on their side, Megatron is just too powerful. Razorclaw gives the order for the Predacons to combine and moments later, Megatron is facing the 80 foot titan Predaking! He has to move fast to avoid a blast from Predaking’s X-ray cannon.

Shockwave soars into view and offers help but Megatron rejects this; he needs no assistance to destroy his enemies, as he ably demonstrates by throwing a tree into Predaking and wounding him, before unleashing a deadly blast of his fusion cannon. Predaking falls leaving Megatron to raise his hands in victory – none can challenge him! This is an awesome end to the battle. Despite being severely unbalanced mentally Megatron is still massively powerful and maybe even more so than usual. His survival instinct is strong.

Now for the slightly daft bit, the corrollory to Optimus Prime’s sacrificing himself in many ways. At the island base Megatron’s victory has done him the power of good and restored his confidence that were Prime still alive he would conquer him as easily as he did Predaking. Then the disk is discovered within the unconscious Predaking that reveals Shockwave’s treachery. Megatron prepares to execute this traitor when Shockwave informs him that he recorded major portions of his personality on to the disk – he had controlled the Predacons as surely as if he had been in the battle himself.

It is a lie but Megatron takes the bait. His thoughts skip back to Ethan Zachary’s lab and sees an image of the human holding a similar disk – it must have contained Optimus Prime! The thought that his adversary still lives is enough to tip Megatron over the edge and he steps on to the space bridge, firing indiscriminately until the bridge starts to explode and vanishes, taking the Decepticon leader with it. As the sun sets it appears that Megatron’s tumultuous reign is over and Shockwave commands once again. Soundwave congratulates him but the new leader cannot take full credit. Although things went precisely to plan it was not Shockwave who destroyed Megatron… “a memory did”.

And so a new era dawns. Megatron would be out of the comic for another two years although he would reappear in the UK continuity in the interim (creating Simon Furman’s greatest continuity headache – but more on that another time).

In closing, Gone But Not Forgotten is one of Bob Budiansky’s best stories. Megatron’s descent into madness is expertly done and the fight with Predacons is supremely satisfying. If there’s a weakness its the way that Megatron falls for Shockwave’s ruse at the end. And so to the next issue where we find out how Prime’s death is impacting on the Autobots. We’re in the midst of another strong batch of US stories at this point.

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Distant Thunder!

Marvel UK celebrates its one hundredth issue of The Transformers with a stunning wraparound cover and a feature length story revealing what happened when Optimus Prime, Prowl and Ratchet were displaced to the Limbo dimension.

It’s February 1987 and Marvel UK’s flagship title, Transformers, cements its pre-eminence by notching up triple figures. It’s a big moment for the comic, possibly the biggest since its launch three years previously, and the production team pulls out the stops with a super-sized issue containing 19 pages of story instead of the usual 11. And there’s a fantastic hand-painted wraparound cover by Alan Davis, the artist best known for his work on Captain Britain and X-Men series in the US.

According to TF Wiki, the team had only half-seriously approached Davis about doing a cover, not expecting him to agree. But the suspicion is that his son Thomas was a fan of the comic and so Davis agreed, and both are named on the credit. It’s one of the memorable covers of the run; instantly recognisable like Prime vs Soundwave or ‘The Autobots are all dead’ from issues #1 and #22.

The hype has been building for issue #100 in the weeks leading up to it. We’ve been promised a ‘different side to Optimus Prime’ a fighting mad Prime, a story that ‘has to be seen to be believed’. Does it live up to the expectation? To be honest, not really. There are good moments and an intriguing concept, the extended story is its certainly welcome, but it fails to hit the mark. Consider the last time we had a bumper issue was the amazing, edge of the seat exciting ‘Warrior School’ (in issue #25) and Distant Thunder is really no comparison.

On the plus side Will Simpson has been tasked with bringing Simon Furman’s bizarre Limbo dimension to life and does a fine job – he’s my second favourite TF artist of the Marvel era after Geoff Senior, and creates a Planet of the Apes style horror zone here. The story begins in the Dead End – that desolate region of Polyhex inhabited by the down-and-out dregs of Cybertron society. It’s a good place for Prime and the mortally wounded Outback to lay low. Trouble is they are being hunted by the Autobots’ crack commando unit, the Wreckers (with Prime believed to be Decepticon spy impersonating the great Autobot leader) and it is only a matter of time before they are found and executed.

Outback’s wound (inflicted last issue by one of the Guardian units tracking them) is on his left side and then on the right in subsequent panels. Oops. In order to keep his spirits up, Prime tells his fellow fugitive of ‘another time when hope seemed lost’ when he, along with Prowl and Ratchet were transported to a bizarre hybrid metal and organic world between dimension – Limbo. (This occurred during Target: 2006 when the trio made way for Galvatron, Cyclonus and Scourge arriving from the future). They had encountered the peaceful Cloran, who had been driven from their homes by ape-like invaders. The Autobots had decided to help.

We see the three Autobot warriors being overrun by superior numbers. They could even the odds by using their blasters but Prime refuses to give the order to kill. The decision is about to be taken out of his hands, as a blinding light heralds the arrival of the Decepticons, Shockwave, Thundercracker and Frenzy. They waste no time in mass executing the attacking forces, with Shockwave deciding that logically he must save Prime so that they can work together to escape this place, wherever or whatever it is. Prime is incensed at the casual waste of life and punches out Frenzy for making a flippant comment about wasting fuel on these ‘slimeballs’.

Against his better judgement, Prime tells Shockwave about their encounter with the Cloran and the marauders’ leader Zenag, who had promised them a device that could return them to Earth if they left his army unhindered. Quite why Prime discloses this explosive bit of info is unclear. It’s utterly predictable what was about to happen and sure enough the Decepticons go straight to Zenag and agree to his terms – destroy the Autobots in return for the device.

They attack from above, allowing Frenzy to ambush the Autobots on the ground by unleashing his sonic power. Prime, Prowl and Ratchet fall, but they’ve anticipated the move and switched off their audio receptors. This takes the Decepticons off guard and the Autobots counterattack, with Ratchet (surprisingly) taking out the more powerful Shockwave with a laser scalpel blast to the eye.

Prime helps Shockwave up and explains his theory that the dynamic of the peace loving Cloran and the aggressive invaders mirrors the beginnings of the war on Cybertron, maybe a little too coincidentally – perhaps they are being ‘mentally manipulated’ into situations where they are forced to fight?

Zenag arrives, ordering Shockwave to destroy Prime. When the Decepticon refuses, Zenag attacks the Autobot leader, raining blows upon him and tearing off part of Prime’s side (this is the origin of the wound that Prime returned with at the end of Target: 2006, showing that Furman had been planning the details of the Distant Thunder story as far back as issue #88). Prime refuses to fight back and finally Zenag and their entire surroundings fade out of existence and the six Transformers find themselves floating in the emptiness of a dark void.

The idea of everyone being hooked into a shared illusion seems like something out of the Matrix, though to be fair the comic predates the film by 12 years. Prime’s wound is evidence that the illusion had very nearly become a reality. Each robot has a leech-like parasite attached to their head, feeding on their emotions. Frenzy attempts to destroy his but is forbidden by Shockwave, else it might trigger a new situation. ‘A Decepticon advocating a policy of non-violence,’ mocks Prime.

He concludes the story, telling Outback that they were all returned to 1986 Earth when the future Autobots and Decepticons departed. There’s a noise and they turn to see the Wreckers enter with blasters raised. Prime has no intention of pleading for his life, rather he will beg for life of Outback – a ‘truly heroic Autobot’. To fight his comrades would be to allow Megatron his greatest victory says Prime. Thankfully that won’t be necessary. Emirate Xaaron, the wise Autobot elder, steps-up alongside Magnus. He has heard enough to recognise the true Optimus Prime when he hears him and welcomes his old friend home.

What else is going on in the issue? There’s no Grim Grams page (sadly) but its place is taken by a competition where 100 entrants will win a Transformers toy – either Rodimus Prime and Wreck Gar or a mini Autobot. That’s pretty generous of Hasbro. Action Force continues in the back-up strip spot, ahead of the launch of its own comic and Lew Stringer’s Robo Capers begins the first of a long and hugely enjoyable saga with the alien king and his inventor sidekick stranded in space.

Interestingly this is also Whirl’s last appearance in the Transformers comic apart from in the 1988 annual story ‘Peace’. And now on to issues #101 and #102 and the return (a little hasty in my view) of the most powerful and deadly Decepticon of all – Galvatron!

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Prey!

Optimus Prime plans to test his followers by faking his death. Trouble is, with the Decepticons’ deadly cadre of hunters – the Predacons – on his trail, his demise may become a reality!

1986 ended on a real high note with the awe-inspiring Transformers the Movie and its comic tie-in Target: 2006. Entering the new year there was the question of ‘what next?’ and could the Marvel UK team raise the bar any higher? The immediate big event on the horizon was the comic’s ‘incredible 100th issue’ and looking back across the decades, I remember that felt like a huge milestone. It was a fantastic achievement for this title based on a toy line to reach triple figures and a sure sign of how successful the comic had grown. On the Transformation page we learn that its even selling in the United States and Australia at that point – a global phenomenon in the making! There’s a nod to Australia in the Robo Capers strip for #96 which is fitting in the circumstances.

But the countdown to that milestone begins with Prey, a Simon Furman two-parter published in the pages of Transformers #96 and #97. Once again Optimus Prime is the lead character, which is always good but especially more so since his enforced absence of some 11 issues during Target: 2006. The story also provides the UK debut of the Predacons, ahead of their US appearance no less. Although the elite hunting cadre were never released as toys in the UK, a kid at school had discovered a leaflet showing Hasbro’s extended toy range in his Transformers toy box. This is how I got my first glimpse of this exciting team of wild beasts who combine.

Jeff Anderson’s cover depicts the encounter between Prime and the Predacons. The Autobot leader is flat on his front, and a tortoise-like foot stomps his laser rifle. I’m thinking this foot belongs to Headstrong. ‘Prime’s the prey… and he hasn’t got a prayer!’ is the teaser/catch line. Jeff will be unleashed on the main strip in the second part but the first instalment we’re in the hands of Will Simpson, one of my favourites.

Will creates a striking opening page. Prime is safe within the Ark, but he looks poised for battle, like he’s under immediate threat. The source of his anxiety is giant screens showing recent events: the Decepticon Space Bridge delivering enemy reinforcements and Scourge’s ninja-like attack on the Autobots at the steel refinery.

The Space Bridge features prominently in the Sun Bow cartoon series as a means of travel between Earth and Cybertron. US writer Bob Budiansky is widely thought to have introduced it into the Transformers comic as a convenient way to be able to bring in the new toy releases that he was under constant pressure to showcase. But the issue of this being a massive, massive threat to the Autobots has never really been addressed until now. It stands to reason though that this is a major gamechanger in the war on Earth, as for the first time the Decepticons have access to unlimited reinforcements. Prime realises that it must either be captured (unwise as the enemy would not rest until it repossessed it) or destroyed.

So far so good, but then Prime’s thoughts take a sharp turn down a slightly odd tangent. He’s always been willing to sacrifice his life for the Autobot cause without hesitation but having seen how poorly his followers coped without him (during his spell in the Limbo dimension during Target: 2006) he worries that things could fall apart without him. So, he begins to formulate a plan to remove himself from the picture, to test his followers and allow him to work on the destruction of the Space Bridge. Why do I say the plan is ‘slightly odd’? Well, it’s a distraction from the main objective of destroying the bridge for a start; and rather pointless as he’s already seen how crappy an outfit the Autobots were without him. Would it not be better to strengthen the command structure, training and building confidence and resilience? No. Instead Optimus hatches a plan to fake his own death with help from Wheeljack who he instructs to work on a secret project for him.

At the Decepticon base Megatron’s obsession with his Autobot opposite number continues to grow. A flippant comment from Motormaster sends him into a rage – only he, Megatron, can defeat Optimus Prime – no-one else! Motormaster cowers in fear as Megatron just misses him with a giant boulder. We don’t know what the Stunticon leader said exactly but it’s not beyond the realms of fantasy that, as the two share an alt-mode, he sees Optimus as a personal rival.

Simpson draws Megatron with a trigger waist like his toy, while his Motormaster has a ‘regular head’ rather than the boxed-in look of his toy and previous depictions in the comic. This Motormaster looks better.

Soundwave watches Megatron’s paranoia with interest. With the leader’s mental state rapidly deteriorating, Soundwave knows that his best interests are served by helping Shockwave to re-take command. He plants a seed about flushing Prime into the open using a specialised team of hunters… Megatron takes the bait – the Predacons still exist on Cybertron and would be perfect for the job. He orders Soundwave to summon them. Meanwhile Shockwave is monitoring the conversation from within a nearby cave. His plan is going perfectly, soon he will manoeuvre Prime and Megatron into a situation where the only winner is Shockwave!

Shockwave alludes to a different side of Prime that he witnessed in the Limbo dimension. And the editorial footnote drops a major revelation: we will see this story in the landmark issue 100! The suggestion is that Megatron would come off worse in a straight fight, yet in issue 100 we don’t see a fighting mad Prime but an intelligent one who knows when and when not to fight. You could easily favour Megatron because he is not handicapped by Prime’s compassion for other beings, so Shockwave’s logic is not clear.

A week later at the Ark, Prime is ready to put his own plan into action. His fellow Autobots are aghast to learn that their leader plans to embark on an unimportant reconnaissance mission to the Decepticons base, alone! Let’s not forget that the enemy base is in another State – it’s a fair distance away if he gets into trouble. Prime is too important to risk, surely one of them should go in his place. Prime is saddened to hear his warriors speak so, but it only strengthens his resolve to proceed and he assures them that he’ll alert Wheeljack (who stands close-by looking decidedly uncomfortable) if he runs into trouble.

After ordering them to return to their duties, Prime has a final chat with Wheeljack. They load a mysterious cargo into Prime’s trailer and Optimus tells Wheeljack that he is relying on him to sound the alarm in two hours. That should give him enough time to fake his death!

While over at the Decepticon base, Megatron has found a practical use for Motormaster – target practice for the newly arrived Predacons! Their hunting skills are still as exceptional Megatron remembers, and he is satisfied. And after Soundwave announces Optimus Prime’s is ‘heading this way’ (surely on an interstate trip he could detour in any number of directions) the hunt is about to begin! Shockwave has a quick word with team leader Razorclaw, serve him well and the Predacons have a glorious place in the new Decepticon hierarchy!

Nearby, Prime’s uneventful ride through the peaceful Wyoming countryside takes an unexpected twist when the road ahead explodes leaving to revert to robot mode. He is momentarily stunned and reaches for his gun, just as it is crushed by a giant foot before he can grasp it! Prime looks up to find himself at the mercy of Megatron and the Predacons in animal mode. It’s quite a cliff-hanger!

And so, we’re on to part 2 – announced via a Geoff Senior cover as ‘Terror of the Predacons’. In addition to the wild animals there’s a proverbial elephant in the room in the shape of the comic’s 2p price rise. To their credit the team do not duck the issue – its announced in the Transformation page as due to ‘increased production costs’ and is the first rise in 70 issues. It’s interesting that they mention ‘unless you’re reading this in the shop’ as its likely that a few kids will have arrived at the shop with the exact pocket money and found themselves short. Clearly the team were concerned about this. To be fair, I would have been similarly caught out but for some reason on that day, my dad was going to the shop and offered to collect my issue. I remember it well as I worried, he might have come back with the wrong edition!

The second instalment begins with Prime in a tricky spot. He’s alone, unarmed, with no means of calling for help (no internal radio?) and being hunted by the deadly Predacons! The feline forms of Rampage and Razorclaw spring from nowhere and leap – with fangs and teeth bared! Prime punches out Rampage but takes a scratch across the torso from Razorclaw, before dodging a blast and landing on the Predacon leader. Tantrum’s charging bull mode is easily evaded by Prime, who simply transforms and drives away (one of my favourite moments in the story) but up ahead is ‘rhino’ Headstrong coming straight for him and Divebomb circling above in eagle mode! At the last moment Prime transforms to robot mode, launches at Divebomb leaving Tantrum and Headstrong to collide. After raining a few blows on Divebomb Prime lands and sets off again.

A flashback reveals that Prime had been given a sporting 10-minute head start to make the hunt interesting. Readers are reminded of Prime’s plan to fake his death and that Wheeljack is not due to raise the alarm for another 20 minutes. By then it could be too late! Suddenly his daydream is cut short by a huge boulder propelled in his direction by the Predacon-combined form, Predaking! Optimus had not realised that the Predacons were combiners and now things are even worse!

He heads for his trailer and runs into Megatron. A blast from his Fusion Canon impacts the trailer and causes Prime to feel the pain. Injury to either part (or roller) is felt by the whole. When you think about it, this is a significant weakness that the Decepticons rarely exploit.

Finally, Prime is at the mercy of his enemy, but the Razorclaw whispers to the team that it’s ‘now or never’ if they are to carry out Shockwave’s plan. The last sight is of the Predacons diving at Prime with claws bared… before the Autobots arrive shortly afterwards and discover a scene of complete and utter devastation – they’ve found what’s left of Optimus Prime, and he’s been to pieces!

As endings go, this is as shocking as they come. Prime’s death looks very cut and dried but there are the clues that nothing is what it seems. For starters we have the mysterious cargo in the trailer, a robot by the looks of it, and one with the same feet as Optimus. Then there is the Predacons about to defy Megatron’s orders, suggesting that their disposing of Prime may not have happened. And so, we’re on to issue #98 ‘The Harder They Die’ – another hugely enjoyable, surprise-filled 11 pages from the Furman/Senior dream team.

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“Victory!”

In their dream state the comatose Dinobots battle their enemies and experience victory and defeat… can they wake up before it’s too late?

In the 1986 Transformers Annual there is one story that stands head and shoulders above the rest: the aptly named Victory. It is a coda to one of the biggest story triumphs of the year, that timeless classic Dinobot Hunt. And it is more accurately five mini tales in one as the each Dinobot in turn battles with the demons of their own minds in their own vignette.

Simon Furman at the height of his powers in this story and he’s assisted by a superb creative team: the great Geoff Senior on art duties – his dynamic style bringing each page to life; and regular hands Annie Halfacree on lettering and Gina Hart doing the colours (she captures the yellow tinge which the Megatron toy displays over time, which is a nice touch – though let’s not mention the panel where Starscream is part yellow) and Sheila Cranna as editor bows out from Transformers on a high note with this story.

From the first panel the reader is hooked… “he thinks I’m dead” says Grimlock. “His mistake”. How can you not read on to find out what has happened and what happens next? Grimlock is our narrator – he’s a Furman favourite and its evident in these four pages how well Simon knows this character he’s done so much to build.

The scene is one of devastation, of an Earth city in ruins. A bomb had taken out several of the Autobots including Optimus Prime. The sight of Prime “out of the fight permanently” is jarring and because main characters rarely die it’s a big hint early on that things are not what they seem. The next clue is writ large – it’s Grimlock armed with his Energo Sword and slicing Megatron down the middle! It’s an instantly iconic moment.

Grimlock screams his triumph to the Decepticons! This is pure Grimlock fantasy. He’s the powerful one and he alone among the Autobots can turn the course of the war. In reality of course, the last two times Grimlock has gone toe to toe with Megatron (in Repeat Performance and In the National Interest) he’s taken a pasting. His jealousy towards Optimus Prime which is at the root of his dislike for the Autobot leader and grudging respect is present alongside Grimock’s arrogance – Prime “was good but I’m the best”, he says.

As Grimlock transforming to T-Rex mode and takes full advantage of the Decepticons’ shock and disarray, Starscream still has the wherewithal to see the opportunity in the situation. With Megatron dead the path to leadership is finally open to him. He straps his former leader’s fusion cannon onto his own arm, and fakes being hurt, luring Grimlock closer and then at close range Starscream whips out the fusion cannon and blows a massive hole in Grimlock’s chest. He slips into darkness and voices…

Next it is Swoop’s turn to dream. He has Soundwave in his talons and parades his capture in front of the Autobots and Decepticons. Optimus Prime orders Swoop to release the prisoner but his age-old animosity towards Optimus won’t allow him to obey the request. His mistake is fatal, as Soundwave self-destructs to end his humiliation. Swoop is engulfed in a ball of flame.

Again, the voices continue… it is the outside world intruding on the dream.

Sludge charges through the jungle scape, he’s in Brontosaurus mode and in his element. He encounters Joy Meadows, the ‘shining’ human who nursed him through his illness, she’s come back to him. Joy hugs Sludge before ripping off her face to reveal a horrific robotic skeleton! Truly this is the stuff of nightmares and I reckon there’ll have been a few kids who got pretty freaked out at this point. Android Joy unleashes beams from her eyes that take down Sludge. The last thing he sees before the darkness is Megatron holding a remote control.

Snarl faces up to a bogeyman from his own past – the rogue battle droid Guardian. This time the other Autobots have fallen and only he can save the day. With a mighty whip of his tail, he beheads Guardian and pauses to savour the victory. He foolishly lets his guard down just long enough for the headless Guardian to get to his feet and pummel poor Snarl into unconsciousness!

Finally, Slag relives the confrontation with Shockwave at the Savage Land million years ago. In this version he runs the Decepticon, off a cliff, but in doing so lands in the swamp and is swallowed up by the darkness…

And back in the present, Optimus and Chief Medical Officer Ratchet survey the deactivated Dinobots in the Ark’s repair bay. The damage to their minds has been repaired but they remain comatose. Something is preventing the Dinobots from making the final leap and returning to consciousness. Prime orders Ratchet to make sure they survive – he needs the Dinobots in their fight against the Decepticons. As Prime departs, Ratchet surmises that his monstrous patients will need to take that final step themselves. And in their dream state the Dinobots go to war once more… they will have either victory or death.

Why can’t the Dinobots wake up? Could it be that for all their bravado and arrogance they are masking an insecurity and they don’t believe they can be winners? Perhaps this explains why in each dream they come close to victory, but their mind can’t quite accept it and throws a spanner in works. As we know they did wake eventually, in Second Generation (issue 65).

In summary, the story is undiminished nearly 35 years after it first appeared. It’s among Furman’s best works, perhaps because he’s writing about the Dinobots and Grimlock who he clearly has a lot of affection for, but also because it the pages are exploding with action. The device of dreams allows for stories where the usual limits don’t need to apply. Who could fail to be blown away by sight of Grimlock slicing Megatron in two, or Starscream exploding the Dinobot’s at close range? Grimlock’s sequence is the most attention grabbing, but the other Dinos meet their end in imaginative ways too.

And so we reach the end of 1986, a very fine year for the Transformers comic and enter 1987 full of excitement and expectation… and there’s lots more to come.

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To a Power Unknown

A prototype weapon designed to reverse the direction of missiles, causes a dramatic change in the Transformers’ personalities. Plus, other stories from the 1986 Transformers Annual.

Growing up in Britain in the 1980s, annual were a Christmas staple. These hardback books carried text and comic stories, posters, fact files, interviews, quizzes and anything and every else. All the popular TV shows of the day had an annual and I recall my bookshelf being stocked with Knight Rider, Buck Rogers, Roland Rat, Spider-Man… and of course The Transformers.

The first annual was released in 1985 and was pretty good, even if it jarred quite annoyingly with the comic continuity (the Plague of the Insecticons story being a case in point) and the 1986 book sets out to eclipse the previous years. Overall, it succeeds but mostly due to Simon Furman’s amazing Dinobot story Victory (which we’ll come to next) and text stories like State Games which aren’t too shabby either. The book is edited and compiled by Sheila Cranna who was the original editor of the UK Transformers comic. No offence to her, but I tend to think things really improved after she departed.

To a Power Unknown offers the intriguing concept of Evil Autobots and Heroic Decepticons long before the 2008 Shattered Glass story set in a parallel universe. The spectacle of a super polite Megatron and Shockwave complimenting the other’s leadership abilities is a hilarious moment but all in all the story is let down by poor execution, jarring dialogue and some questionable colouring (Seekers all being coloured like Starscream for example). The reversal of the Transformers personalities is well explained though by way of a computer virus that infiltrates and reprograms hardware.

The story is by the unfamiliar pairing of Ian Mennell and Wilf Prigmore with semi regular artist Will Simpson on pencil duty. I like Simpson’s work and he has some good moments here, like when Starscream is hit by Jazz’s missile in mid-air – and he draws a realistic Bet Lynch and Ken Barlow from Coronation Street in a bizarre sequence later in the story. Then there are the scenes in Pinewoodsville where Prowl appears in two places and you can make out Mirage’s back wheel but not what he’s doing, that are crammed and confusing.

The story begins with Optimus Prime thundering along a British motorway with several of his Autobots huddled in the trailer. For the explanation of why they are on the other side of the Atlantic, we’re shown a flashback to recent events where the Autobots were the honoured guests of the citizens of Pinewoodsville, USA. All had been going well until a freak malfunction caused the Autobots to attack the humans and one another. All the goodwill they had built up with the townsfolk evaporated. Once the madness passed, Optimus Prime had ordered Prowl, Jazz, Mirage and Sideswipe, to accompany him to Britain where the signal which altered their behaviour originated.

At the same time the Decepticons had also been affected. In their case the signal made them friendly and docile; they even started apologising to humans for trashing their town! Afterwards Megatron was furious and ordered his Decepticons to locate the ‘Autobot’ device that they thought must be responsible for the hack.

We learn that trigger for these personality changes is a top-secret prototype called PARD – the Purnel Auto-Reverse Defence system. It has been invented by one Professor Purnel to reprogram missiles and turn them against their sender. Its waves had literally covered the globe even being felt in the US. Purnel’s Nazi sounding assistant Zeke Heilmann turns out to be a spy who intends to steal the PARD technology.

Prime is injured by a direct hit from Starscream’s missile and is then attacked by his fellow Autobots as another wave from PARD hits them. After it wears off Starscream tries to press the advantage against the wounded Optimus, but his circuits are still scrambled and he starts picking up errant TV broadcasts, including Coronation Street (!!). This is an even weirder cameo than when Richard Branson featured in the TFUK story Salvage a couple of years later.

Jazz arrives at Purnel’s headquarters to find it on fire and Heilmann escaping with the computer core. He hops into Jazz, believing the Porsche to be a getaway vehicle supplied by his employers and is captured by Starscream. Jazz can’t allow the technology to fall into Decepticon hands, so he lobs a rocket at the Decepticon. Starscream transforms in mid-air, narrowly avoiding the heat seeker and Heilmann is blown up along with the computer chip.

Later the Autobots are driving home with the injured Optimus on their roofs. A passing family think Prime is an art sculpture until he waves at them!

The story shows that the Transformers are little more than machines that can be reprogrammed. It’s a serious vulnerability as super advanced robots should be easily capable of replicating anything the Professor has come up with and that’s a weakness of the story. This is also the first and only time we see the Autobots able to fly in their robot modes.

Also, in the annual is the text story The Beginning. Teenager Adam Reynolds tries to hack into Portland National Bank but instead accesses the Decepticon mainframe and uncovers a history of the Transformers war on Earth. It’s a more creative way than a straightforward ‘story so far’ and with a sting in the tail as Adam triggers a security protocol which sends one million volts coursing through his home PC, blowing it to bits!

The Return of the Transformers concerns Danny Philips, the boy rescued from an exploding bank by Inferno a year ago (that’s the same Inferno who isn’t destined to arrive on Earth for another two years in the main comic). He stumbles into a Decepticon-captured power plant and is rescued by Fireflight. Later, Superion demolishes his hotel to get to Starscream. The experience makes Danny realise that the Transformers are not the perfect beings he thought they were, and he throws his scrapbook about them into the sea. Superion as a liability has echoes of the Marvel US story Aerialbots Over America.

The third text story is State Games which is a nice prequel showing Megatron as a gladiator in the Cybertron province of Tarn. Sunstreaker is thrashed by him and is saved by another fighter, Optimus Prime. The games are a public distraction from a serious fuel shortage. However, war breaks out between rival cities. Optimus tries to get Overlord (who in this story is an ageing Autobot ex-ruler rather than a formidable Decepticon) and is guarded by Ravage and his brother Nightstalker. Nightstalker self-destructs when he comes under attack and Ravage switches sides to join Megatron’s new world order. As Megatron builds an army he is hailed, just as he was in the arena.

State Games is also a good read and fills in some of the back history to the civil war. It attempts to portray Megatron as more than a self-centred, power-hungry bully. He is a popular charismatic who’s able to sway hearts and minds and has a justification in trying to overthrow a corrupt and tired world order. In many ways this story is a precursor to 21st Century tales such as Eric Holmes’ 2007 Megatron Origin mini-series for IDW.

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Command Performances

Omega Supreme bests Megatron and seven other Decepticons on his debut, as Optimus Prime takes the fight to the enemy by leading a full-scale assault on the Decepticon base.

Transformers US writer Bob Budiansky continues his recent run of good form with another cracker of a story, and once again it introduces a new character from the toy range – the immensely powerful Omega Supreme. As the cover to TFUS#19 proclaims “You asked for him – you got him!”. I’m not sure there was any great clamour in the UK for Omega to appear, mostly because he was not included in the truncated Hasbro toy range we had over here.

Command Performances was published in TFUK#70 and #71 in July 1986, about a month before its release in the States. Omega Supreme is talked up in the UK comic’s opener ‘Transformation’, as a “rocket and tank rolled into one giant package, making him the Autobots’ most powerful weapon”. He would certainly live up to the billing once we saw him in action. Though, as a friend of mine wryly observed back in the day, Omega Supreme suffered from “diminishing hardness”, which is to say he was unbeatable on his debut but would become more run-of-the-mill regular in subsequent appearances, culminating in his defeat by a super-powered Starscream in a much later issue.

As this one begins, every functioning Autobot is assembled outside the Ark to hear Optimus Prime unveil their newest warrior. Designed and built by Grapple to be the Ark’s last line of defence, he is Omega Supreme. There’s a reference to the previous story Rock and Roll Out where Grapple was side-lined to work on a special project for Optimus – this is it.

Prime explains that with Omega protecting the Ark, the Autobots will launch an assault on the Decepticon base in order to provoke Devastator into battle. They hope to capture his combination sequence and use it to assist in building their own combiner teams, the Aerialbots and Protectobots. Omega Supreme transforms into a huge robot that towers over a sceptical Ratchet and the others. He looks every bit the ultimate Autobot that Prowl wanted to build at the start of the year and Prime refused to sanction. To be fair Prowl was talking at the time about super soldiers to pursue an aggressive strategy of hunting down and destroying the Decepticons, while Omega’s function is defensive.

The disgruntled Dinobots, not seen in the US storyline since their debut (but recently recovered from their psychosis from the Dinobot Hunt in the UK expanded continuity), refuse to take part in the attack. In the US comic their reason is that they are fed up with being locked down in the Ark because their alt-modes are too conspicuous, and finally with some action in the offering they are pissed off to find out that the Autobots will retreat when they have secured Devastator’s codes. The UK version is less coherent, with speech bubbles doctored to have Grimlock dismissing the mission as a fool’s errand.

Prime gives the impression that this mission is a major deal and he has planned for every eventuality, including the Dinobots being difficult. Skids has his doubts about the wisdom of assaulting the no-doubt fortified Decepticon base for something they might not be able to use, in a premonition of trouble to come.

Over at the coal strip mine in Wyoming which serves as an unlikely base for the Decepticons (now under the joint leadership of Shockwave and Megatron) the Constructicons have been hard at work erecting fortifications around the rim. It’s good timing all things considered. In the US version Shockwave mentions that he ‘found and brought them back’. This begs the question of where they wandered off to. The wording is tweaked in the UK version to avoid this.

Once again, we see poor Donny Finkleberg, aka Robot Master, still wisecracking his captors but terrified that his number could be up at any minute. How he can possibly escape these giant megalomaniacs with Ravage constantly breathing down his neck?

To Shockwave, Donny is evidence of Megatron’s unfitness to command. Whereas Megatron takes a blast at the defences out of frustration at their hiding behind fortifications – Decepticons should be free to go where they please and conquer he says, illustrating the two very different leadership styles. Megatron summons Starscream and the seekers, along with Laserbeak, Buzzsaw, Rumble and Frenzy, and they go to greet their Decepticon brethren who should have arrived across the Space Bridge by now (obviously unknowing of last issue’s events).

The Autobot convoy rolls through Wyoming. They are depicted eight abreast which suggests to me a very wide road. Skids watches humans doing things like washing their cars and starts thinking how much nicer it might be to have an Earth vehicle’s life (a clue as to next issue’s plot). While daydreaming he clips a Lamborghini being driven Jake Dalrymple – a massive douche who speaks about himself in the third person, and immediate vows to get revenge on Skids (who left the scene of the accident without stopping, albeit on the orders of Optimus Prime). Jetfire causes a diversion as the Autobots smash through an army barrier to advance on the Decepticon base. Jake and his girlfriend follow and are immediate stopped by the army at gunpoint.

John Stokes’ cover of this issue depicting the Autobot attack, is then mirrored by events in the story as Prime orders his Autobots to charge the Decepticon gun turrets… with predictable results. You might think the Autobots would have spied on the Decepticon base to learn of its fortifications, rather than running blindly towards them – and what if the Decepticons were not even there, this would have been a pointless exercise?!

Megatron meanwhile discovers that the new arrivals they were expecting are not Decepticons at all – they are Autobots: Blaster and the rest of the ‘Cybertron Seven’. He’s about to order the attack, when Shockwave radios the news that the Decepticon base is under siege. Megatron realises that the Ark must be vulnerable, and they head there to capture it.

Part two, opens with Skids snared by a tentacle and a gigantic axe poised to cut him in two. Optimus frees him but takes a hit from the blade. Shockwave decides that it is time for Devastator to turn the tide of the battle. We learn that the combination sequence takes less than 30 seconds – this sounds quite slow in the heat of a battle and lends credence to the claim that the Special Teams are a technological advancement – and the giant soon appears holding a huge bolder. However, the Autobots react faster and destroy it.

Bumblebee has recorded the Constructicons’ combination sequence and with the objective secured, the Autobots retreat. Shockwave is happy to let them go, while Ravage realises that Donny Finkleberg has made a run for it. As the smoke dies down, he picks up the scent, and follows….

Megatron and the other Decepticons approach the Ark and are pleased to see just a tank and rocket booster guarding it. Their overconfidence proves their undoing. Skywarp is blown to pieces with one shot, and when the Decepticons revert to robot modes and advance, they are swiftly repelled by the intense electrical current generating from Omega’s track.

Omega Supreme transforms into his humongous robot mode – and dispatches the Decepticons one-by-one, with a series of wordy but instantly iconic phrases – “I am the guardian of the gates, the planner of your obsolescence, the number you cannot compute”. Megatron reels as his warriors are picked off and left mangled, smoking and crumpled. It is rare to see the Decepticon leader so comprehensively beaten – even his infamous Fusion Cannon has no effect on this opponent. A huge swing then takes Megatron down and he’s about to be reduced to scrap (as we learned from the full-page fact-file on Omega Supreme, he can shatter mountains and pulverise steel) – but Laserbeak swoops in and retrieves his leader. The pair disappear east.

The still satisfying results are transmitted to the Autobot convoy racing away from the Decepticon base. Skids apologises to Optimus for doubting his plan, but they are not home and dry yet. Jake Dalrymple runs out in front of Skids causing him to swerve, and Ravage seizes the opportunity to score a direct missile hit on Skids, sending him tumbling into the ravine. The Autobots cannot afford (can’t think why!) and press on.

But for this late setback Prime’s ‘command performance’ had been exemplary – Megatron’s on the other hand has not. At the Decepticon base, Shockwave is resolved to execute him for gross incompetence. A battered Megatron rises to his feet to accuse Shockwave of allowing a trap to spring up around him. The Decepticon warriors lost “mean nothing and can be replaced” (I love this line, it’s such a Decepticon thing to say – and since the advent of the Space Bridge, very true) and at least with Megatron’s actions the Autobots know that the Decepticons are ready to strike at any time. Shockwave ponders this before accepting his failure and acknowledging Megatron as the leader.

Ever since Megatron was relieved of his command and then beaten in battle by Shockwave, I always expected he would win the leadership back. However, I do have a hard time seeing how Shockwave can logically view Megatron’s approach as the better one, given that his unprepared attack ensured they took a solid beating from the Autobots and six of their warriors have ended up deactivated and put into cold storage. It’s hard to see this as anything other than abject failure.

Overall though, another solid story and very successful in toy advertisement terms, with most readers probably wanting to get Omega Supreme at the earliest opportunity after this (too bad if you lived in the UK though!). There is the first two instalments of the new back-up strip, Hercules, in which the Greek god enjoys intergalactic adventures with his robotic friend, The Recorder. It’s easily the best back-up that the UK comic would have – and a distinct improvement on Rocket Racoon which I found weird (though he’s great in the Guardians of the Galaxy films). There’s a teaser for upcoming stories (I always loved those) hinting at another Dinobot epic and the biggest, most ambitious story the comic has ever attempted. It’ll star Ultra Magnus and Galvatron and tie-in with the hotly anticipated Transformers Movie – we’ll come to know it as Target:2006. The comic feels like its going from strength to strength in this moment. Next issue – Skids versus Ravage (and Jake the douche).

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The Bridge to Nowhere!

Lord Straxus activates his Space Bridge, linking Cybertron to Earth. Unless the Autobots stop them, the Decepticons could send unlimited reinforcements to plunder our world. The stakes are high in the Marvel TF classic by Budiansky and artist Don Perlin.

July 1986. As I entered the final weeks of my first year at secondary school, good things were afoot in the world of Transformers comics (my escape from stresses of everyday life). We’d just had the fantastic Smelting Pool story, introducing a host of new characters from the wider toy range and my new favourite Autobot, Blaster. I’d been blown away by that story, which was (and would remain) one of Bob Budiansky’s finest, and equally delighted that we’d be getting a further instalment – The Bridge to Nowhere. I knew it would struggle to reach the uncommon heights of the Smelting Pool (and would be correct) but Phil Gascoine’s fine cover to TFUK#68, depicting the two planets joined and the faces of Prime, Megatron, Perceptor and Straxus, created the impression of more excitement to come.

The Transformation page sets the scene – after four million years of radio silence, contact is made with Cybertron, but it’s the Decepticons getting in touch. As we saw last issue, Straxus (ruler of the Polyhex province) was overseeing the frantic construction of something epic. It was a project that required the kidnap of a neutral scientist – Spanner – who Blaster, a leading light of the local Autobot resistance, is obsessed with for reasons we never find out. Perhaps there’s a back history there we’re not privy too, or maybe just Blaster’s innate concern for any innocent taken captive by the Decepticons. In this story we find out that the construction project was in fact a Space Bridge, and Spanner is very closely involved (more on that later).

If last issue was unusual for the absence of Earth and humans (save for a glimpse via Soundwave’s message) this issue resumes normal service. It opens on the Columbia River Gorge, home to some of the most spectacular scenery in Northern Oregon. ‘Charlie and Rita’ are driving through a rugged track overlooked by mountains and pine, when they spot a gigantic metal bridge that piques their curiosity. They drive their red Jeep onto it, only to slam on the brakes when they realise to their horror that it stops halfway!

As the couple make a hasty U-turn, a gigantic robot appears from nowhere and explodes spectacularly! They drive away at speed just as the bridge begins to vanish… only to re-materialise on Cybertron, several light years away, where it reconnects to its other half.

Lord Straxus, the badass Decepticon despot, already showed the cruel contempt he holds for his Autobot prisoners. It seems this also extends to his Decepticon lackies as well – as he orders a robot onto the bridge to investigate the malfunction. He promptly explodes as well. Shrapnel contacts Spanner to identify the issue (a faulty fuel line). Blaster is watching and recording from above in his Cybertronian communications device mode. It’s a pretty useless alt mode when it comes to travel or combat, it must be said. Luckily, someone with a more useful alternative form – the plane Powerglide – arrives to collect him and they return to the Autobot secret underground base.

Blaster is keen to rescue Spanner. In some way this would allow him to atone, at least partially, for having to abandon Scrounge last issue. But the news that the bridge is almost operational is top priority for Perceptor, who needs every Autobot to play their part in destroying it. The Decepticons must not be allowed to reach Earth and endanger that distant world.

And what of the Earth? We see it now surrounded by a weird cloud (like Roadrunner has zipped around it). I’m not sure why Don Perlin drew the Earth so strangely. In Wyoming, Megatron and Soundwave are holed up in the coal mine along with the human captive Donny Finkleberg, aka Robot Master. Ravage now arrives with a vending machine full of candy bars for the prisoner’s food. Robot Master has just finished another Autobot-bashing broadcast to North America but tests the limited patience of Megatron even further by complaining about his poor treatment and lack of appreciation.

Shockwave arrives with the other flying Decepticons and the two square-up briefly. Interestingly, three of the panels have been altered in the UK comic to reflect the situation from Transformers #65 where Megatron and Shockwave agreed to try out a joint leadership. In the US none of the UK extras are published, so as far as the American audience is concerned this is the first meeting between the two leaders since Megatron reappeared. The square up for a fight but are interrupted by the holographic form of Lord Straxus. He acknowledges Soundwave’s (sent in issue #36) and offers to help the Decepticons conquer Earth, adding that they have a means of instantaneous travel between the two distant worlds.

The news is enough to restore the truce between Shockwave and Megatron. And in the US version it becomes the reason for the pair agreeing to put their differences and make the necessary preparations. Donny hears about the Earth being drained of its natural resources and realises he must escape and warn the Autobots.

In the second half (published in TFUK#69), Straxus oversees the final stages of the Space Bridge’s activation from viewpoint high up in Darkmount. Little does he realise that Perceptor and his crew have tunnelled underneath the stronghold and are busy planting explosives. Everything Warpath utters seems to be related to shooting or warfare, and his line now “nothing pleases me more than a big blast”, raises a smile. Two ‘extras’, Corkscrew and Borebit, drill an escape tunnel to the surface, where the Autobots come under instant attack. It’s not clear if the pair are the first victims, but as a rule, any character who is not part of the Hasbro toy line is usually guaranteed to die.

Darkmount explodes and crumbles. Straxus falls, transforming into a fearsome-looking flying cannon, and vowing revenge. This little act of destruction is but a diversion to allow Blaster on to the Space Bridge to plant more explosives. He’s busy doing that when the bridge begins to transform. It reveals itself to be none other than the missing Spanner. In a nice twist, which for once I’d not had an inkling about, he’d not only been used by the Decepticons for his physics know how but they built him into the bridge. As punishments go its pretty sadistic, or perhaps it simply works more efficiently with a living Transformer at its heart. Spanner pleads with Blaster to plant the explosives and free him, but Blaster falters.

Straxus, meanwhile, is blasting anything that moves. Shrapnel alerts him to the attack on Darkmount being a ruse – pointing out the Autobot presence on the bridge. If Blaster’s flaw is his compassion which causes him to flinch from what must be done, Straxus’ weakness is surely his impatience. It’s not very sensible to activate the bridge while the battle is raging but he orders Shrapnel to do just that. This allows Blaster a glimpse of the strange world that is Earth.

A Decepticon seeker zapped by Blaster’s disorientating Electro Scrambler spins out of control and into the swirling void at side of the bridge, being destroyed instantly (this is the compressed space that the bridge spans – very deadly). A misplaced blast from Straxus also crosses the bridge, disintegrating trees on the Earth side, which is noticed by a passing Police car. Truly this is a battle between the worlds!

The main event soon arrives as Straxus blasts the Autobots unconscious and squares up the last man standing – Blaster (who has lost his scrambler). Straxus swings his axe furiously at Blaster, who does well to avoid most of the blows until one cuts into his leg. He spots the fuel line he noted earlier (the one that caused the malfunction at the start of the story). A huge swing from Straxus’ axe cuts the line, and, with the bridge now unstable, Blaster boots Straxus towards the Cybertron side of the bridge where he dies immediately (though not in the UK continuity where he’ll be back for a swansong or two).

Blaster is left off balance but saved by Powerglide (not for the first time). The seven remaining Autobots exit the malfunctioning bridge on to the Earth side as it begins to vanish. Although it won’t take the Decepticons long to repair it, they’ve bought a little time to warn the Autobots on Earth. It’s time for ‘Cybertron seven’ to bid greetings to the Earthlings (police and military) who approach them.

And so, we conclude the Return to Cybertron story. A head to head between the main hero and villain was really the only way to end this brief but excellent saga. Straxus ultimately goes the way of all who are not part of the toy range, but as mentioned he’ll appear again in the UK comics. Blaster, Perceptor and the others finish up on Earth, allowing them to eventually be part of the regular characters. However, we won’t learn their fate until issue #90, which is about five months away at the time the comic was published.

The Space Bridge idea has been lifted from the Sunbow Transformers cartoons (along with Energon Cubes previously) and with this now a feature, it will be a highly useful vehicle for bringing new characters into the comic relatively simply as Bob Budiansky would be under constant pressure to do. In the next issue it’s back to the adventures of the Earth-bound Autobots and the debut of Omega Supreme.

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Second Generation

The Autobots and Decepticons are shown a vision of their future – the Special Teams, courtesy of Buster Witwicky’s Matrix-induced nightmares, and Megatron battles Shockwave for the Decepticon leadership once again.

Late May 1986, the big summer event from Hasbro is the release of the new combiner teams – the Aerialbots, Protectobots, Stunticons and Combaticons. Unlike the Constructicons, which are fiddly to combine (and not for sale in the UK anyway) these new teams are more streamlined. A larger ‘team leader’ becomes the body of the combined robot and the other four members easily click into place as arms and legs. All are interchangeable. As a disgruntled Mixmaster wryly observes in the story, suddenly the Constructicons are “yesterday’s news”.

There’s one problem. The new toys are not scheduled to appear in the UK comic until late November. That’s good timing for Christmas sales but not ideal for Hasbro execs looking to give the Special Team toys a push as they go on sale in mid 1986. The solution is this story, Second Generation, where the Special Teams debut in a dream, ahead of their actual debut.

Issue #63’s cover by Alan Stevens is an arrangement of Superion and Menasor from their box art. I can’t be sure whether Stevens is the box artist or the guy who arranged the compilation, but it’s reminder (if any were needed) of some major product placement on the way. There’s the third and final Robot War round-up explaining the saga so far, and then straight into the action from Simon Furman and artist John Stokes.

It starts by delving into Buster’s dream and this time the readers are along for the journey. Buster runs from Shockwave in a strange barren dreamscape with fire and orbiting moons. His legs scream in agony and oxygen-starved lungs beg for release (all told, it reminds me of the first 10k I ever ran). Shockwave is like the Terminator, he’s relentless and unstoppable, making light work of Optimus Prime, Jazz and Ratchet, as you can see above. It’s a great sequence apart from the blunder with Shockwave being drawn with two hands in one panel, rather than his distinctive gun arm, oops.

Buster is saved from certain death by the appearance of Superion, who blows Shockwave to pieces! Then Menasor attacks the giant Autobot and Buster flees the madness again, only to have his path blocked by the Combaticons, who combine into Bruticus.

Buster wakes with a scream – he is safely within the Ark. His father and Jessie are there, along with Prime and Ratchet. Sparkplug complains bitterly that the Autobots and Prime personally have made his son a “walking target” in their civil war. Stokes does a good job of drawing robots and making the dream sequence other-worldly and vivid, but I’m not keen on his humans. Buster like he’s about 12 and in need of a haircut, and Sparkplug like a wrinkly old crone. Not appealing.

Prime correctly interprets Buster’s nightmares as a message from the Matrix. And, in the Wyoming coal mine Soundwave explains the same theory to Megatron. The dynamic with Donny Finkleberg (aka Robot Master) irritating the hell out of Megatron is good fun. Megatron is desperate to blast him to a pulp (a sentiment shared by a fair few readers) but cannot because Donny is integral to the Decepticon propaganda war. Presumably, Ravage is with Megatron full time, guarding their captive.

In flashbacks we’re reminded of Buster’s sacrifices on behalf of the Autobots (for the benefit of new readers presumably, though this feels a bit like filler). He will help the Autobots again, this time by re-entering the dream with Optimus Prime at his side. At the Decepticon base, Shockwave has dusted down the technology he used to plunder Prime’s mind of the Matrix a while back, and will use it to eavesdrop on the visions.

It’s interesting to see how close Soundwave comes to being discovered as a double agent. Luckily for him, Shockwave is more concerned with the bigger picture stuff and tends to ignore trivial details. For all his vast intelligence and logic, he is easily duped.

And so, to issue #64 and chapter two of the saga. It’s the first time I’ve seen Shakespeare quoted in the comic (‘perchance to dream’ being mentioned on the Transformation page – I’m not sure I would have got the reference aged 12) and the first French quotation, with Defensor delivering the “coup de grace” to Bruticus. Barry Kitson is on art duties for the final time (though he’d draw a few more covers).

The story is a re-do of the mini comic that readers were treated to in Transformers #54 except longer and better drawn. The first team they (and we) meet are the Protectobots (this is only fair as they were missing from the opening instalment). They helpfully namecheck themselves for a proper introduction. Their mission is to make sure that the plant is safely evacuated. Blades, in helicopter mode, spots five vehicles approaching, who turn out to be the Stunticons.

Moments later, the Decepticon cars demonstrate their ability to combine “in one fluid move” into Menasor. Shockwave is watching along impressed (hopefully he missed the bit where his rival Megatron was depicted as Decepticon leader in the vision). He thinks Menasor is infinitely superior to the Devastator. Unsurprisingly Mixmaster is less convinced, probably realising the Constructicons are likely to get even less exposure in the comic once the new teams come along.

Buster and Prime observe Defensor wrestling Menasor (possibly the only time in the comic that we see them clash). Three military vehicles pull into the plant along with an army helicopter (Vortex mis-coloured as Blades – whoops), while high in the air, space shuttle Blast-Off dodges five planes (the approaching Aerialbots) to merge with his fellow Combaticons into Bruticus! It is two against one, until Superion arrives to even the odds.

Menasor turns out to have a pretty major weakness – his component parts can’t always agree. Dead End takes exception at being told when to fire and misses the opportunity. Also, embarrassingly he’s been drawn as Dragstrip. With so many new characters being introduced, it’s perhaps not too surprising that Kitson got confused who he was meant to be drawing. The kids will have noticed though.

Superion directs the blast at Bruticus and Defensor stamps on the stunned Decepticon’s head (brutal for a kids comic). Menasor’s retreat is halted by Superion’s Stress Fracture Cannon creating a mini earthquake under his feet. And so the battle ends with Prime and Buster waking up and saying with them the phrase of the moment…. SPECIAL TEAMS!

There’s also no mention of Matrix dreams after this, which suggests that the merger with Prime exorcised the visions from Buster’s mind. For that matter, there’s no explanation why the dream was a coherent story when Prime and Buster accessed it, and a hellish nightmare previously.

Megatron learns about the combiner teams from Soundwave and resolves to challenge Shockwave again for the Decepticon leadership. This is the premise for the third and final instalment (and the best). Though still under the banner of Second Generation its only loosely connected to the previous two parts. As the Transformation page suggests, this is a rematch that has been inevitable and eagerly awaited by readers.

Jeff Anderson takes his turn on the art duties, introducing us to coloured borders around frames to denote flashbacks. It’s a technique that he uses again in the upcoming Target 2006 to good effect.

Donny Finkleberg plays up his Robot Master alter ego, introducing the two challengers and the fact they are fighting for leadership. While it’s great fun to read this presented like a heavyweight boxing bout, it’s totally illogical the Decepticons would have Robot Master do this. His cover is meant to be that he’s the commander of the machines, so why introduce the idea of factions in the public consciousness, or the idea of there being a commander of the Decepticons with rivals contesting the job?

Apart from the doubtful set-up, the fight itself is pretty good. It’s no holds barred using fists, weaponry and discarded army tanks. Though evenly matched, you get the impression that Megatron at full strength (he wasn’t last time around) is the more powerful of the two (and the dirtier fighter). My expectation before reading the issue the first time around was that it would result in a Megatron victory. However, the outcome really isn’t in the hands of Simon Furman, as the UK comic reprints all the Marvel US stories, so any change of leadership would need to marry up with want Bob Budiansky is doing over the pond.

Soundwave cannot believe the Decepticon leaders are scrapping around for the benefit of humans. The scene where he spits at Donny, making the sound PUTTUP answers one of the long-standing questions of the letters page hosted by Soundwave. Every time an Autobot is mentioned on the page, he would accompany it with the word PUTTUP. Now we learn it’s the sound he makes when spitting oil. How Soundwave does this with a plate over his mouth is a whole other matter.

Soundwave hopes that the Autobots aren’t watching the broadcast. They are, but Prime is not too bothered as humans are not in danger. He hopes the pair will destroy one another. Their attention is on creating the Special Teams, with Wheeljack having already created a schematic of Superion. Wheels are in motion for future stories, including the mention that the Autobots do not yet understand the combination process and will need to observe someone. He is interrupted by an alarm before he can finish the sentence, but we know Prime is referring to Devastator. This also dovetails with the upcoming story Command Performances. I assume Furman got quite a bit of advanced warning of what Budiansky was planning State-side.

That alarm is the Dinobots waking up. The madness which caused their earlier rampage is now gone (as evidenced by the return of their usual bad attitude) and there’s the intriguing hint of more about their recovery in the 1986 Transformers Annual. This is a reference to the superb Furman/Senior story, Victory. With the Dinobots also due to appear in Command Performances, Furman has taken the opportunity to revive them here.

Soundwave, ever the grown up, intervenes to bring the fight to a close by offending both Megatron and Shockwave in unison. He cites their very different approaches – one logical and patient, the other action orientated – and proposes that they work together as joint leaders. The one who’s approach results in the most Autobot casualties will lead. Surprisingly, both agree, perhaps sensing that they are more evenly matched as fighters than they care to admit.

Remember what I said about the result needing to concur with the US storyline? This joint leadership is what results when the two leaders meet in the upcoming story Bridge To Nowhere, except in the UK the panels are edited to refer to an existing situation. It’s much better in my opinion that we’ve had this issue establishing the set-up instead of Bob’s approach which feels rushed and perhaps a bit underwhelming given the anticipation of a rematch.

And so the story ends, with Prime feeling confident that with Dinobots active and the secrets of the Special Teams solely in Autobot hands, they are finally on the front foot. If only they knew. Then finally we see the message that Soundwave transmitted to Cybertron in issue #36 finally reaching its target.

The blurb for next week’s return to Cybertron epic sounds amazing! There the war is over and the Decepticons have won. Plus, Ramjet, Dirge and Thrust and the Insecticons will appear, along with someone called Lord Straxus! And there’s fact files on Soundwave and Blaster. In hindsight it’s a hint of Blaster’s imminent debut in the comic. Onwards to one of the best Transformers stories of all time… The Smelting Pool.

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