Space Pirates (parts 4, 5 and 6)

The Autobots and Decepticons team-up to repel the Quintesson invasion of Cybertron, and Metroplex is awakened to fight them on Earth

In 2008, the Quintesson home world (Quintessa?) is being torn apart by gravitational forces, making it necessary for them to expedite an invasion of Cybertron. Fearful that the Matrix of Leadership could thwart them, they have laid waste to Autobot City Earth and set a trap for Rodimus Prime, who is of course the bearer and keeper of the Matrix in this post Transformers Movie era.

Transformers #185 from Marvel UK, published in the Autumn of 1988, contains part 4 of Simon Furman’s story. Dougie Braithwaite is again credit with the art. His style is not quite to my taste but has its moments. One such scene is the defeated Autobots hanging from the city walls like a medieval or biblical display (the dead bodies of criminals being hung up as a warning). It’s one of the standout moments of Space Pirates, which is otherwise quite average as far as Furman’s “future” epics go.

The next phase of the Quintesson masterplan is underway as the Decepticon commander Soundwave leads his airborne army into a trap. He’s normally a wily operator but has been completely fooled by the Quintesson’s fake plea for help, claiming that the Autobots were attacking their home planet. Soundwave should have known something was suss, as attacking worlds is not something Autobots do, but instead he saw an opportunity to strike at the Autobot base while the bulk of their forces would be absent.

Aboard Astrotrain with his team leaders, Soundwave is boasting of his impending success, pride before a fall and all that. Just in the Movie, Astrotrain can massively increase his size when is in plane or train mode, enough to accommodate numerous colleagues with room to spare.

They are attacked by Quintesson tridents and forced to bail out (Astrotrain reverts into a normal sized robot and joins the counterattack), it dawns on Soundwave that he has been played. Elsewhere, Wreck-Gar and Wheelie continue to deal with a heavily damaged ship and set a course for a remote asteroid. Both are still being as annoying as ever, talking TV and in rhyme. As I’ve said before, it must be a real pain for the writer to come up with their dialogue.

On Cybertron, Ultra Magnus and Blaster’s cassette, Eject, receive a distress call of unknown origin, which is of course from Soundwave. This suggests the two enemy camps are likely to join forces to repel the invading Quintessons. Surely there would have been ample Decepticon reinforcements to call on though? Their base may have been pinned down, but it’s a planet full of Transformers! The Quints should be massively outnumbered.

Part four ends on a decent enough cliff-hanger, with Rodimus arriving on Earth and whopping out the Matrix to heal the battered up Arcee, only to get ambushed by the Quintessons and one of them to fly away with the sacred bauble. With it out of reach, Prime shrinks and reverts to Hot Rod! A bad situation has got massively worse.

Elsewhere in the issue, there’s an opportunity to win one of three Trypticon toys (usually only available in the US). It’s a nifty prize and of course I entered the competition back in the day. Never won of course.

Lee Sullivan takes over the art for the final two instalments, depicting a very toothy Hot Rod and pliable faces for his robots, which I didn’t care for much at the time (the style has grown on me since). The final splash page with Metroplex is among his best work however and still looks very cool today.

Hot Rod and Arcee burn rubber away from hordes of Quintesson soldiers, bringing the ceiling down to cover their escape. General Ghyrik is scene watching various monitor screens, with the Matrix dangling from his pincher arm.

In need of reinforcements, Hot Rod and Arcee abseil down to the stricken Blaster (still unconscious and suspended from the city walls) and recover his cassettes. We previously saw Rewind, Ramhorn and Steeljaw in the 1986 Transformers Movie and it’s an exciting ‘fanboy’ moment with them making their comic’s debut.

On Cybertron, the Decepticons are still getting their asses whooped. Soundwave himself nearly falls foul of a Quintesson trooper sneaking up behind him, when Ultra Magnus arrives and blows the would-be assassin away. Salvation has arrived apparently, even though the ‘reinforcements’ only appear to comprise of Magnus, Eject and three of the Technobots (hardly a game changer).

Wreck-Gar and Wheelie bail out of their smoking shuttle on to a large asteroid where other Junkions are waiting with a transmitter, presumably to warn the universe of the Quintessons’ plans. To be honest it only really involves the Cybertronians and they have by now got a pretty good idea that they are under attack.

After some nice panels of the cassettes in pitched battle, part 5 concludes with Hot Rod successfully awakening the sleeping giant at the heart of Autobot City (and the reason it can transform) – with Metroplex bursting out of the ground. I dare say at this point, Hot Rod seems to be a much smarter and more effective than Rodimus was, which is a bit ironic.

The elements are all in place for a major Quintesson rout in the final part, which unfortunately takes the tension out of the story. Metroplex has apparently woken from his five year slumber like a bear with a sore head (usually a long sleep produces the opposite effect), and swats the invaders like insects.

General Ghyrik watches aghast, but he still has the Matrix, and this could yet give him a winning advantage. He goes off to retrieve it with Hot Rod following, fearful that the Matrix could be ‘perverted’ to the cause of evil (considering it would not open for Galvatron, a Decepticon, this seems unlikely).

Ghyrik gets a power boost from the Matrix and beats up Hot Rod, who is suffering from a nasty case of self-doubt, ‘wondering why the Matrix chose him’ until he predictably snaps out of it, snatches back the sacred talisman and restores himself as Rodimus Prime. He throws Ghyrik off the roof of Autobot City and leaves him a spectacular mess on the floor below!

On Cybertron, Magnus, now annoyingly drawn to the same proportions as Soundwave (when toy-wise he’s twice the size) work together to mop up the invading forces. Soundwave’s moment in the aftermath, where he considers that the two factions could perhaps reconcile, is a fascinating moment of what if. But he concludes that it would never work, there’s too much water under the bridge.

Finally, Wreck-Gar and the Junkions broadcast the Quintessons’ invasion plans to all of their would-be targets, leaving this soon-to-be extinct race without a card to play (all of which seems pretty vindictive). Finally, Quintessa is torn apart, with Lord Kledji threatening revenge (this would be the last time they appear in the comic though). We learn that Autobot scientists will soon discover that the planet’s demise was the result of a ‘rapidly expanding rift’ in the fabric of time and space… setting the scene for the next epic, the 1989 year’s opener Time Wars.

It’s interesting to note the clues as to the state of the comics market evidenced in Transformers #187. The first and last four pages are on the regular paper, and the rest of the book on what I would now call recycled paper. It’s a cheaper type and suggestive of the rising prices of paper, pushing up costs in the market.

At the same time, it appears that Marvel UK’s rapid expansion is coming apart. The weekly Action Force title has folded, followed by Visionaries (who’s final stories are being concluded in Transformers in the back up slot) and an advert for the Thundercats comic reveals it is amalgamating/absorbing the doomed Galaxy Rangers title. Elsewhere there’s plugs for Doctor Who Magazine, Dragon’s Claws (both of which I collected) and an upcoming Death’s Head title.

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Space Pirates (parts 1, 2 and 3)

With their home-world coming apart at the scenes, the Quintessons launch a desperate plan to conquer Cybertron, starting with an assault on Autobot City

Simon Furman’s Space Pirates saga was published in issues #182 through to #187 of the Marvel UK Transformers comic, in September/October 1988. It’s another of the writer’s future epics using the cast and characters from the fan favourite Transformers animated movie. It’s one of the weaker future stories as far as I’m concerned, but after the truly terrible Big Broadcast of 2006 US story which preceded it, Space Pirates at least suggests a return to normal levels of story quality.

After 100 or issues since the last redesign, this was a moment for comic itself to ‘transform’. Out went the familiar page 2 design with the circuit board style border (which I really enjoyed) and a neat looking columns design which looked fresh. The masthead was enlarged, and the contents section done away with – but as the comic was only 24 pages anyway, how much use was it really?

The coming attractions half page has a redesign and Grimlock is out as the letter answerer, to be replaced by ‘Dread Tidings’ presented by one of the new Decepticon Powermasters, Dreadwind, and his Nebulan sidekick Hi-Test. He’s not an obvious choice, unlike say Soundwave, but on the other hand there’s something to said for having a bad guy as the letter answerer, some fun replies are to be expected.

The ‘handover’ from Grimlock to Dreadwind is satirised in a one-page Robo Capers special by the talented Lew Stringer (just like last time). And six pages of Lew’s Combat Colin strips are used as a stop gap in issue #183 until Marvel was ready to kick off the new (though quite temporary back-up strip) Visionaries. I think because the Visionaries comic had closed suddenly without completion. For me, not being particularly a fan of Action Force, I was happy to see a change of back-up strip. And Visionaries is a great 1980s cartoon, from Sunbow who also animated Transformers.

Story-wise, Space Pirates attempts to salvage a coherent narrative out of the nonsense that was BB2006, in which the Quintessons hypnotised half the universe to buy space for them to search for a canister on Junk. We never found out what the canister’s value was, so Simon has decided it contained secret plans for conquering other worlds. And the reason the Quintesson need a new home world is because theirs is suddenly and rapidly being torn apart by strange gravitational forces.

If plans had been transmitted across space by Quintesson agents and then stored in a canister, why not send them the rest of the journey by transmission? It makes no sense to encode them in a physical object that will take time to travel across space, particularly as the clock is ticking on Quintesson.

The story is set in 2008 (still futuristic destination for the readers of 1988) and the opens views of the Quintesson homeworld coming apart. Panic and desperation have set in on the planet, and given they’ve spent their time capturing and executing space farers over the years, one assumes they have little allies they can call on.

Whereas in the Movie the Quintessons were one-dimensional villains with a perverted idea of justice, the comic at least presents them as more of a regular state with scientists, military, and political leaders. One general called Ghyrik is dispatched to attack and secure their “primary target”, Autobot City, Earth, while General Jolup is to assemble the main fleet for an assault on Cybertron (their preferred choice for a new home world).

The Junkion leader Wreck-Gar, who we saw at the mercy of torturer last issue, remains their prisoner. He’s hauled into a court where a huge six-faced judge presides and where a previous defendant is being devoured by Sharkticons. Wreck-Gar has no wish to share this fate, and overpowers his guard, throwing him into the murky waters where the moronic Sharkticons rip him apart not realising he’s on their side. Wreck-Gar picks up a blaster from somewhere (it’s not clear where) and fights his way outside, escaping by boat. But while he’s navigating the rust sea hordes of Sharkticons attack the vessel from below the water.

Wreck-Gar, still talking TV, is engulfed by robotic carnivores as the Quintessons close in on Autobot City, ending the first part. Interestingly, there are no Transformers in this instalment at all, just Wreck-Gar and the Quintessons, I think this may be a first for the comic.

Part 2 opens with Arcee, rendered like a catwalk model by artist Dan Reed. She’s bored and decides to desert her post preferring a country drive to tedious guard duty. Naturally, this is just the time that Ghyrik launches his surprise attack. A ‘hi and die’ character called Hopper is blown to bits and Perceptor enquires as to whether Chase is still functioning following the attack (trouble is Chase has been coloured as Rollbar – oops). Sharkticon warriors breach the city walls and overpower the Autobots, with Blaster also gunned down before he can manually activate the city defences.

Back on the Quintesson Wreck-Gar repels his Sharkticon attackers with a burst of electricity, and Wheelie arrives overhead in a shuttle and pulls him aboard. With Wreck-Gar speaking TV and Wheelie’s entire dialog being spoken in rhyme, I can imagine the pair are challenging characters to write.

Part 2 concludes, predictably, with Arcee returning to the realisation, to her horror, that the city was attacked while she was goofing off. Rather than flee and raise the alarm she compounds her error by planning a surprise attack only to be cut down and captured. She is to be bait in a trap for the Autobot leader Rodimus Prime!

A couple of observations: it’s nice to see Arcee making her debut in the regular title, as well as Wheelie (previously both only appeared in the Movie adaptation.) Blaster appears in his TF Movie communications centre again and uses his line from the film, “they’re blitzing Autobot City”. Blaster is missing his trademark visor and for some reason seems a different character to the one Bob Budiansky writes so brilliantly. I feel like Simon can’t quite capture him.

Part 3, with a decent cover by Jerry Paris, is drawn by Dougie Braithwaite. The style is okay and very good in places – the final scene with the strung up Autobots for example, but Dougie’s faces are a bit cartoony for my tastes.

Rodimus has a frustrating call with the Junkions who have not seen hide not hair of Wreck-Gar and are still speaking in TV slogans (I can well imagine that gets irritating in a crisis). In recap, we learn something of why Prime is such close friends with Wreck-Gar, who he feels indebted to for helping them defeat Unicron not once but twice. The last Prime heard, Wreck-Gar was inbound, with news of a Quintesson threat to countless metallic worlds so top secret that he dares not speak it over an open comms channel.

On Earth, Ghyrik enjoys the views from Autobot City which are all the more sweet in light of his conquest. On Cybertron, phase two is in progress. A Quintesson agent had approached Decepticon commander Soundwave for help against the Autobots attacking their home world. Soundwave, falling for the ruse, decides the Autobot base on Cybertron will be vulnerable and rallies his key lieutenants for an assault, much to the pleasure of Lord Kledji on Quintesson, who sees the plans coming to fruition.

The only wildcard is Wreck-Gar, who has fled into hyperspace in a battle-damaged ship, which may yet blow up in his and Wheelie’s faces.

The issue ends with a surveillance droid relaying images to Prime and company, en-route to Earth, of their colleagues strung up on the walls like some medieval or biblical scene. This moment is up there with Shockwave’s ‘slabs of beef’ treatment of the Autobots way back in The New Order, and the decapitation of Cyclonus which is coming up. At this point the story seems to be warming up nicely.

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The Big Broadcast of 2006

Wreck-Gar recants an fictional encounter between Rodimus Prime and Galvatron as part of an attempt to trick a Quintesson interrogator

As Starscream famously said in Transformers: The Movie: “Oh how it pains me to do this.” That’s what I was thinking as I sat down to review this because it’s one of the worst issues of the entire series. Starscream was of course talking about throwing a battered Megatron out of the airlock, but believe me if you’ve read this story, you’d see why it wants jettisoning into space too!

This 1988 story has been adapted from the third series of the Sunbow cartoons which normally I’m a fan of, but this episode is unfortunately one of the worst.

The background to this story is that the Marvel team behind the US Transformers comic (having taken leave of their senses) decided to take a break from their normally high standard stories and make things easy on themselves. Rather than coming up with an original story they decided to cannibalise one from the cartoons, and by choosing a post Movie episode they were able to feature the likes of Rodimus Prime, Galvatron and Ultra Magnus in the comic for the first time.

Some US readers might have been pleased about that but those who watched the cartoons and bought the comics probably felt a tad ripped off.

Over at Marvel UK the production team obviously faced a dilemma. They had always slavishly reprinted the US stories and built their own continuity around it. But unlike America the UK comic regularly featured the ‘future’ Autobots and Decepticons and this instalment did not fit with any of the other stories.

The simple answer would have been to ‘skip’ this one, but Simon Furman has chosen to run with it and explain it away as a story made-up by the Autobots’ TV-talking ally Wreck-Gar to trick his Quintesson-employed torturer. This will allow Simon to take the central elements of the Quintessons and their cannister and create a coherent story around it. It’s also worth noting that there have been other cartoon adaptations in Transformers including ‘Decepticon Dambusters’ and the Movie adaptation, both of them average, but this one manages to be worse. Anyway, here’s what happens…

On a distant planet, Earth date 2008, Junkion leader Wreck-Gar finds himself at the mercy of a torturer with a high reputation for getting answers. Painfully shackled against a wall with his moustache singed, and what looks like electrodes on his nipples, Wreck-Gar screams out in pain as he is once again asked for the location of a missing “canister”. His sinister hosts remain out of sight, as Wreck-Gar offers to spill the beans…  

It is the year 2006, and a large spacecraft soars over the planet of Junk, deploying Sharkticon soldiers for a missing object. Nearby, Wreck-Gar and his lady friend (?) enjoy their favourite pastime of old Television broadcasts. Moments later a Sharkticon lifts a large canister over his head, only for Wreck-Gar (wasn’t he just watching TV?) to blast it free and for the invader to be captured.

The Quintessons decide on a different approach, by exploiting the Junkions’ strange obsession with primitive Earth TV. The next morning the Junkions hear a strange music and are drawn to its source – not a Trojan Horse but it’s equivalent in this context – a giant TV screen! Watching from above, the Quintessons will use their ‘gift’ to infuse the Junkions with hypnotic commands!

Rodimus Prime and Ultra Magnus are on Cybertron when Sky Lynx arrives to warn them on strange goings-on happening on Junk. They send the Aerialbots to investigate, meanwhile Galvatron has also been tipped off about the situation, but seems strangely distracted (turns out later, he’s been watching the broadcast too).

The Quintessons cloak their ship in a giant cloud of gas to retrieve their cannister, but they near Junk they are engaged by the Aerialbots in their combined form Superion, repelling the giant robot but at the cost of their forcefield.

Wreck-Gar and his people, rather than becoming violent as they were supposed to, adopt a share and care attitude, and start broadcasting the message to the wider galaxy. On distant worlds, populations of cat people attack their K9 neighbours (daft).

Ships attack Junk with Omega Supreme arriving to get involved in the melee, and Rodimus Prime and Galvatron also arrive on Junk and do battle with one another. During the fight, a stray blast blows the canister out of the Quintesson tractor beam and hurtling off into space. Finally, the Autobots come up with a plan to counteract the hypnotic messages using Omega Supreme and Blaster – who cringingly says “Hey dude I need altitude” – to soars over the battlefield holding playing music and breaking the hypnotic spell. With peace restored, the Quintessons are left to scour the galaxy for their missing canister before anyone else finds it.

Back in the real world the torturer is satisfied he’s extracted another confession. That is until a Quintesson enters the chamber and informs the smug torturer he’s fallen for a story that’s full of absurdities and contradictions (I second that) and sentences him to death (are you listening writer Ralph Macchio?)!

Interesting this story was not written by Bob Budiansky, but instead by Ralph Macchio who we haven’t seen since the start of the series. It may be that Bob was away and the editors thought it would be easier to adapt a TV episode rather than ask someone else to pick up Bob’s storylines. Whatever the reason I’m glad this was a one off. After four years of the comic, including some great stories, fans had come to expect a lot better than this.

The artwork by Alan Kupperberg is poor and must rate as some of the worst for a long time, with some truly terrible character renditions. The best part by a long way are the two pages of UK story, with Lee Sullivan’s work looking way superior. It would have made more sense to run a couple of pages of this and go straight into Space Pirates, bypassing Big Broadcast altogether. Certainly, the way the two-parter is dismissed as a figment of imagination, leaves you wondering what the point was.

When you look at the rest of the material from 1988 (or any other year for that matter) you’ll see ample evidence of intelligent writing, well thought-out plots and a fair stab at characterisation. The characters in this two parter are flat as cardboard (with the exception of the add on bits with Wreck-Gar and the torturer). Wreck-Gar and his girlfriend sitting on their thrones watching exercise videos is naff, the dialogue is terrible, and even the Rodimus versus Galvatron battle is flat compared to the gritty showdown in TFUK#120.

We have flying Autobots, cat and dog people, and Galvatron being hypnotised by a pool of water! The part about Earth having an embassy on Cygnus 7 (wherever that is) is an unlikely development for only 18 years in the future at the time of publication, and I could also mention Cyclonus and Scourge following their leader around and getting scared when he leaves without them. That is the stuff of the playground.

A final point: I thought the Planet of Junk was a collection of rubbish in space, but here it is a spherical world? The UK editors must have feared a deluge of letters regarding this issue’s story, because they took the unusual step of running a blurb on p2 asking everyone to read p14 before writing in!

Interesting this story was printed before The Cosmic Carnival over in the States. We can assume it went straight into the US continuity as an alternate future, but even so it still doesn’t explain why it appeared at all. The story lacks substance to the extreme, and progresses with about the same subtlety as any similar cartoon episode – ie none! The strange hypnotic television scenario is exactly the kind of thing you would expect from the cartoon series too (I know it’s been done before in the comic with hypnotising car washes, but let’s just leave that for now).

This story finally introduces the Quintessons into the comic but not much is revealed about the elusive canister either, or what’s so important about it. Readers are left hoping that will be explained in the issues which follow.

Review by Adam Hogg

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Legacy of Unicron (Parts 5 & 6)

Death’s Head journeys into Unicron’s mind and learns the origin of the Transformers as Rodimus travels to Junk for the final showdown with the Chaos Bringer!

January 1988 saw Marvel UK’s flagship comic, The Transformers, notch up another milestone of its eight-year run – the 150th issue.

For issue #50 we had a fight to the death between Grimlock and Sludge in the epic Dinobot Hunt (one of my faves) and on reaching triple figures readers were treated to a fantastic wraparound cover poster and an extended story featuring Optimus doing battle with barbaric cyborg apes! Yes, every bit as weird as it sounds.

Issue #150 also provides a wraparound poster that is something really special. Jerry Paris, who drew the cover of issue #1, that memorable and dare I say iconic Prime versus Soundwave cover, now turns his hand to depicting Unicron in his planet devouring glory. This sets us up nicely for issue #150’s story – the honest to gosh origin of the Transformers.

It’s a bold move into unchartered territory and moving beyond anything we’ve seen so far from the Transformers’ American parent title. This was Simon Furman and the UK comic laying the foundations of the franchise and staking a claim to being the main canon. It also makes #150 one of the most significant issues in the Transformers run. Arguably an origin story was needed following the events of the 1986 movie which established the relationship between Unicron and the Matrix.

So, to the story, which is pencilled this time by Jeff Anderson. It begins with Wreck-Gar deploying explosives in a cavern underneath the head of Unicron. It’s like a modern-day Guy Fawkes moment.

Unicron, for all his vast mental ability is strangely oblivious. His attention is focused on Death’s Head who has somehow managed to inject his consciousness into Unicron’s vast mindscape. The planet eater is impressed by his slave’s resourcefulness and ‘bare faced effrontery’. Whilst it will not be enough to spare Death’s Head from oblivion, as a last request Unicron will share with him a story unheard of by any mortal – Unicron’s origin!

‘Elsewhere in the real world’ Rodimus Prime’s shuttle soars towards the planet of Junk. The Autobot leader ponders who Unicron really is and why he’s so hell bent on destroying Cybertron. He also watches Smokescreen at the ship’s controls with barely concealed contempt for abandoning Prime’s pal Wreck-Gar. Smokescreen takes it on the chin as he’s desperately disappointed by his own actions, but it’s hardly fair.

We learn from Unicron that he was once a god of chaos and fury who was pitched in an eternal battle against his counterpart, Primus, leader of the light gods and protector of all life in the universe. According to Unicron, he had the measure of Primus, both in the physical realm and the astral plane (perhaps wishful thinking on his part as the two seem essentially to be in stalemate). Primus knew this and outsmarted Unicron. He fled the astral plane with Unicron pursuing and materialised them both within enormous barren asteroids.

They appeared to be trapped for all eternity. However, as the millennia passed, Unicron used his fury and hatred to physically reshape his prison, becoming a mobile planet. Much later he was able to restructure himself further, adding a robot form. In effect he had become the first Transformer!

Primus had also shaped his body but rather than become a giant robot and continue their evenly matched battle, he instead chose to become the habitable world of Cybertron. He created the Transformers to succeed him and distilled his essence into a Matrix capable of giving life but also destroying Unicron. Pretty clever.

We also learn that Primus and Unicron shared a mental link and therefore is aware of the other’s motives and plans. Unicron knew the danger of the Matrix, which is why in the Movie he recruits Megatron and transforms him into Galvatron to act as his agent to capture and destroy the Matrix. As we know, Galvatron failed and Hot Rod eventually unleashed the power of the Matrix, becoming elevated into Rodimus Prime and destroying the planet eater.

Unicron’s concentration is broken as Rodimus’ shuttle arrives and begins a bombing run. He returns fire using the deadly laser eye beams we saw in the Movie. The Junkions are ordered to counterattack along with Death’s Head, who resists and is lucky to escape a Unicron eye beam in his direction. It’s enough, however, to send Wreck-Gar tumbling inside the underground shaft, burying him under rubble just as the detonator counts down. Eeks!

A Rodimus fact file rounds off the treats for issue #150 before we move on to the next issue and the concluding part of the Legacy of Unicron. There’s a hint on the Transformations page about a ‘major new development’ in the pipeline, which will turn out to be the closure of the weekly Action Force comic and amalgamating it into Transformers as the regular back-up strip. Bryan Hitch, one of the AF artists, makes his TF debut and makes an instant impact with a truly demonic depiction of Unicron’s head.

As Prime decamps to the surface of Junk, Smokescreen continues to strafe Unicron’s eye beams in an apparent death wish. He’s giving Scattershot the jitters and perhaps Unicron too, as the demi-god orders Cyclonus and Scourge to head for Junk to bolster his defences. With their departure from the battle on Cybertron, Soundwave can see no point in continuing the suicide attack and orders a strategic Decepticon retreat. This is the point where Soundwave can be said to have taken over the leadership of the future Decepticons.

Hitch strikes an incredibly dramatic pose for Rodimus Prime, who is wracked with guilt at the fate of the Junkion slaves (whom the Dinobots are busy dismantling). Death’s Head arrives with an appeal for Prime to trust him. Next thing he’s holding the Matrix up to Unicron alongside a defeated Rodimus and asking to bargain. Unicron immediately prepares to capture Death’s Head’s mind again and the bounty hunter propels Prime into the psychic plane where he confronts Unicron (appearing as regular sized) as a surrogate for Primus.

I’m not sure of what the point of the confrontation is. Rodimus is hopelessly out of his depth and runs a real of risk of losing the Matrix to the great enemy. Thankfully Death’s Head pulls him out in the nick of time, having also freed Wreck-Gar from his entombment.

Things then rush to a swift conclusion over the space of two pages. Cyclonus and Scourge arrive just as the explosives begin to detonate. Death’s Head knows the only route of escape – the only way to fulfil his contract on the pair – is to bundles all three of them into Unicron’s time portal so that they can fight another day. They vanish just as Unicron is engulfed in a catastrophic explosion that rains debris on to Rodimus and his allies.

As the dust settles, we learn that Unicron’s essence has been absorbed into the Matrix. Such a powerful evil would surely taint the sacred lifeforce but that’s a story for another time. In the short postscript we discover that Cyclonus and Scourge were transported to Cybertron’s past where they joined Scorponok’s army and this explains how the pair are able to exist in the past as Target Masters. Nicely done Simon Furman.

We end on a line about the real star of the show, ‘of Death’s Head there was no trace’. What happens to him? He’ll encounter Doctor Who at the crossroads of time but shrunk to human size and then wind up in Earth’s distant future in a springboard to his own monthly Marvel title.

So ends the first epic tale of 1988 with a lot more still to come.

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Legacy of Unicron (Parts 3 & 4)

Cyclonus and Scourge lead the Decepticons in a suicidal attack on the Autobots as part of Unicron’s insidious plan to decimate both warring factions, and Inferno meets a fiery end

A quick recap: Death’s Head pursued Cyclonus and Scourge to the Planet of Junk to execute them and complete the contract he agreed with the Autobot leader Rodimus Prime. There, on New Year’s Day 2008, they encountered the head of Unicron being rebuilt by an army of mind controlled Junkions. They were also enlisted into his service and used to assassinate the Decepticon leader Shockwave. With Cyclonus and Scourge now installed as the new leaders they are poised to launch an all-out attack on the Autobots to keep everyone distracted while Unicron rebuilds.

It’s no exaggeration to say that this six-part saga from 1988 has treated readers to one of the best starts to a Transformers story since, well, Simon Furman’s previous future epic, Wanted Galvatron. However, that story had started strongly and then quickly went south, and I must admit that Legacy was in danger of going the same say, as part three is in my opinion the weakest of the six. Thankfully it gets better.

As we go into issue #148, expectations are sky-high after those magnificent first and second instalments. In part three we’ve got an epic battle between the deadlocked Autobot and Decepticon factions in prospect so on paper it should be a good one. And artist Dan Reed deserves praise for the amazingly detailed sea of battling robots he renders over two pages and also the menacing, if slightly phallic, armada of jets that overfly Rodimus at the start.

It’s difficult to put a finger on why the issues a bit flat overall, but I think it’s because we’re detached from the action. We never delve into the battle and see characters that we care about bite the dust or perform heroics so its difficult to feel all that invested. Part three feels like it is just moving the plot on until the better stuff comes along.

It begins with Rodimus and Kup strolling on the veranda of their command centre on Cybertron. Kup is twitchy for some action and Prime is irritated by the gung-ho attitude. As Hot Rod he might have shared the sentiment, but as leader the death and destruction is a heavy burden to carry. We all know what’s coming and sure enough their words set up the splash page of the Decepticon forces swarming overhead like a scene from the Blitz. Evidently the Autobots don’t do radar, as they are ‘taken by surprise’ but they quickly scramble a full response.

This provides us with the high point of the issue, Reed’s double pager with the battle scene. It must have been a hell of a challenge and time consuming to pencil all the detail.

On Junk Unicron is watching events unfold through the eyes of Cyclonus and Scourge. His new shoulders are also starting to take shape! As I’ve mentioned before, it’s somewhat impractical for the Junkions to be hoisting him up and adding layers – much better to have rebuilt Unicron in space.

Wreck-gar, Inferno and Smokescreen have been watching in horror and hear Unicron boast of his intention to “descend on Cybertron” once his body is rebuilt and the Autobots and Decepticons have largely destroyed one another. They make a break for their shuttle, hoping to get back and warn Prime, but they are confronted with a (miscoloured green?) Junkion with a torso that really reminds me of Galvatron’s 1986 toy form. Wreck-gar is forced to take out the mind-controlled Junkion out with a flying axe, adding further to the Junkion leader’s immense distress. He’s still talking in TV references but less so. The situation is too serious for silly comments.

Then we have Death’s Head, the unofficial star of the show, for whom the Legacy of Unicron story is really an opportunity to showcase him ahead of his own Marvel UK monthly comic that is coming up later in 1988. Uniquely, because he’s Death’s Head and awesome, he’s able to display a stronger will than Cyclonus and Scourge and attempt to resist Unicron’s mental control. This only amuses Unicron who turns up the dial on his mental control. Soon DH is back in service and shoots Inferno in the back as the Autobots near their shuttle, causing the Autobot serious internal damage. Wreck-gar stays to battle Death’s Head and buy Smokescreen and the injured Inferno the time they need to blast off.

Unicron orders Wreck-gar to be finished off but again Death’s Head resists. He is swiftly punished with an influx of pain but allows the Junkion leader to scarper off. Death’s Head takes this a significant step forward in defying the mind control, as part three ends.

In the Grim Grams page, Grimlock responds to a reference to Autobot City being called Fortress Maximus by saying that it may have been named in honour of Max. Later in 1988, in the story Space Pirates, it would be confirmed that Autobot City was in fact Metroplex.

Onwards to issue #149, which is all about Inferno meeting his end in a massive ball of fire – only fitting really. Inferno is in fact one of the early Hasbro releases but for some reason he never featured in either the UK or US Transformers comics, save for an appearance in a UK annual text story which was not considered canon.

Finally, he shows up as part of the 2008 Autobots but sadly it doesn’t take long before Inferno comes to sticky end. On the plus side, it is a heroic and rather memorable exit and because these are future events, the way is clear for Inferno to make further appearances in the comics that are set in the ‘present day’, which he does.

The story opens with Smokescreen at the controls of a large Autobot ship, desperate to make it back to Cybertron and raise the alarm about Unicron’s return. For a moment it looks like Smokescreen and the injured Inferno (in the medical bay) might make it back in one piece, but they’ve come under aerial attack in the skies above their home world by Unicron’s agents Cyclonus and Scourge.

Without a co-pilot to man the guns, Smokescreen is a sitting duck. A quick check to the power core reveals it as near empty, and they are almost out of time. Suddenly the power gauge fills up, allowing them to pull the shuttle up. Inferno staggers in, and although severely injured he has been repairing the engines. Smokescreen fears his friend will not survive unless he returns to med bay but unless Inferno helps, they are both as good as dead anyway. The huge battle still rages below.

Inferno discovers that the ship is wrecked and has little chance of landing in one piece, so with a heroic effort, he lifts Smokescreen and hurls him out of the shuttle window, while remaining on board to direct the ship into the hordes of marauding Decepticons below. Smokescreen watches the incredible mushroom cloud that follows the explosion.

On Junk, Unicron is pleased as it suits his purpose to remain undetected. Death’s Head continues to provoke his master, which seem rather unwise, except that for now he knows he is more useful to Unicron alive than dead, and he’s testing for ways to loosen Unicron’s mental hold by distracting him.

Talking of distractions, Unicron has had his Junkion slaves – who were working flat out as it is – build him a time portal that he can use to snatch Galvatron from the past once the time is right. You would think however that the resources required for this side project would be enormous, and better directed at Unicron’s reassembly. Plus, unless Galvatron dies in the past he should still be around in 2008 and could be picked up then. I was always confused on this point as a reader in the 1980s but (spoiler warning) as we see in the 1989 story Time Wars, Galvatron does indeed meet his end in the past.

Meanwhile, Smokescreen makes it back to Autobase and fills Rodimus in on the new threat. Prime will have to go to Junk to confront Unicron, but how can he leave with all-out war unleashed on Cybertron? Grimlock is never one to underrate the Dinobots’ fighting abilities and suggests with them at Prime’s side, they can prevail against a planet eating god (perhaps with a bit of help from the Matrix too). So Rodimus, the Dinobots, Smokescreen and Scattershot will go to Junk for the big showdown.

The issue ends with Death’s Head making his move. He grabs his gun and blasts some of the Junkion workers. Unicron responds by wracking Death’s Head’s body with pain, allowing the bounty hunter an opening to project his mind into Unicron’s. Perhaps on the mental plain they can battle on equal terms… it seems rather unlikely but it does set the stage for the awesome 150th issue of Transformers where Unicron’s secrets (and the origins of the Transformers themselves) will be revealed. 

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Legacy of Unicron (Parts 1 and 2)

Death’s Head corners Cyclonus and Scourge on the Planet of Junk, where the all three are forcibly enlisted into an insidious plot hatched by the dismembered head of Unicron!

In January 1988, Marvel UK’s flagship comic, The Transformers, was ushering in a new year… except the one in question was 2008 – twenty years beyond the publication date! Yes it’s another story set in the post-Transformers Movie future, which will take the comic up to and beyond its milestone 150th issue.

Lee Sullivan’s cover for issue #146 depicts a wonderfully maniacal-looking Death’s Head poised to execute poor, battered and wretched Cyclonus, with a Junkion springing up all-jolly and shouting “G’Day!” Since Junkions use popular culture references for communication, I’m wondering whether the greeting is riffing off the Crocodile Dundee movies or maybe Aussie soap Neighbours, as that was taking off in the UK at the time.

The corner box also features Rodimus Prime raising a toast to the new year, which is a nice touch.

Ever since Target: 2006 proved a runaway success, Simon Furman has known there is a rich furrow to be ploughed in Transformers the Movie and post-Movie tie-ins. Not only are these popular with the readers, but they offer freedom from the comic’s usual constraints.

Back in the day a lot of the UK material consisted of the Marvel US stories. In fact the American material was the main canon and the home-grown British stories supplemented and expanded on these. Simon would take care not to do anything that might inadvertently contradict an upcoming US story (and for the most part was successful). However, future stories could be taken in any direction the liked, even killing off main characters, i.e. Shockwave, as we’ll see.

Issue #146’s Transformations page tries incredibly hard to tease the main story without giving away the title or the identity of the big threat. It’s fun to see how they fill a couple of hundred words saying without giving anything away, although I reckon most fans would have guessed the big reveal from the clues, I know I did at the time.

The story picks up the threads of 1987’s Headhunt, where Rodimus Prime paid Death’s Head an advance to hunt down the troublesome Cyclonus and Scourge. As 2008 dawns, that pursuit is entering its final stages in the skies above the Planet of Junk.

Scourge is hit with a blast from Death’s Head’s ship and goes down in a trail of smoke. His calls for Cyclonus to help fall on deaf ears, as apparently his partner-in-crime is in an ‘every man for himself’ mood, or is it a trick? (Ironically, the tables will be turned in the story Dry Run later that year). Scourge manages to style-out his crash-landing by transforming and aiming a blaster at Death’s Head’s ship, now hovering a few feet from him.

Scourge is obviously confused as to why he’s not under attack but quickly starts scanning around for a fuel tank he can blast. Death’s Head shows up, having been on the planet all along and operating his ship remotely. I particularly like the scene with Scourge on his knees feigning a plea for mercy (which Death’s Head regards with utter contempt) as Cyclonus swoops down to attempt a reverse-ambush and a surprise bombing run.

Death’s Head is a class act and manages to get clear of the explosions. He takes out Scourge and sticks a heat seeker on Cyclonus’ tail, forcing him to revert to his more vulnerable robot mode, where he too is quickly subdued. When you consider that Cyclonus and Scourge are two Unicron creations and elites (one hundred Autobots could not best them, Galvatron once said) all this underlines Death’s Head’s badass credentials. He’ll soon have his own Marvel UK monthly title, so the story is undoubtedly a showcase for the character.

Then, as per the cover, a Junkion rises from beneath a pile of debris. He’s more solemn than on the cover and implores Death’s Head to help free his people from the mental control of a being of vast power (a big clue there). Death’s Head doesn’t do freebies but is assured the Junkions are “among the richest traders in the galaxy” (not that you would think it to see the state of their planet) so this could be a profitable diversion.

He’ll need Cyclonus and Scourge to help with the operation, but he makes a mental note to double-cross the pair afterwards and kill them anyway. To not deliver on a contract would be bad for business after all. You’ve got to love him.

In a quick interlude, we see Rodimus bidding farewell to Wreck-gar who is heading back to that great fly-tip pile he calls home. There’s a genuine fondness between the two unlikely allies, perhaps because Wreck-gar has been at Prime’s side since his ascendance to the leadership. Wreck-gar departs in a shuttle, piloted by Smokescreen and the lesser seen Inferno, with Prime offering an appropriate farewell: “May all your programmes be sequels”.

Back on Junk, the attack goes badly awry. The Junkion, who was meant to be laying explosives, is discovered and quickly dispatched. Then powerful will commands Death’s Head, Cyclonus and Scourge to stand to attention. Artist Geoff Senior is on top form with a splash page making the big reveal – yes, it’s Unicron! No doubt there will have been genuine shock and excitement from the fans and the certain knowledge this is about to get epic…

Some quick thoughts on part one: Unicron is back as a head and is being reassembled by an army of Junkion slaves. Surely, they will have to keep hoisting him up to add layers, and it would be far easier to do the rebuilding in space. When last seen, Unicron was doing a slingshot around Cybertron and either entering into orbit or heading for deep space. You might expect that the Transformers would have kept tabs on their mortal enemy but apparently not. Junkions evidently have no long-range warning capabilities.

In the second instalment readers were assured, “if you thought last week’s episode was shocking, you are not going to believe what’s in store for you now!” They were not wrong. In fact, Shockwave’s demise in issue #147 is one of the best deaths of a main character I’ve ever seen in the comic. Truly unexpected and impactful.

The curtain rises on the Decepticons’ stronghold on Cybertron. It’s depicted from the outside with a couple of moons in the night sky behind it. Not that I spotted it at the time, but re-reading 33 years later it occurs to me that both of Cybertron’s moons were consumed by Unicron in the Movie – oops!

Commander Shockwave, flanked by his bodyguard, is on his way to the throne room to receive Death’s Head. The bounty hunter has returned out of the blue seeking compensation for Cyclonus and Scourge messing up the hit on Rodimus Prime. If as it turns out Death’s Head has executed the pair, he’ll have done Shockwave a favour. Ever cautious, he orders Soundwave to monitor from behind the scenes.

I have to admire Death’s Head’s gumption. He was hired by Shockwave to kill Prime and he failed. However, he still wants a pay out as it was two of Shockwave’s warriors who got in the way and messed it up. Rather than telling him to get lost, Shockwave agrees to pay up as he might have need of Death’s Head in the future.

First, he wants to be convinced that Cyclonus and Scourge are dead. Soundwave, monitoring from another room, scans for minds… the guards, Shockwave, his bounty hunter guest… and, surprise, surprise the not-dead-after-all Cyclonus and Scourge! With that Death’s Head turns and fires at the throne, disintegrating it but finding Shockwave gone. The Decepticon leader pops up to return fire, showing himself to be a wily (and worthy) opponent.

Elsewhere Smokescreen, Inferno and Wreck Gar find the Planet of Junk deserted. The absence of a welcome party is a concern and it doesn’t take long before they stumble across the horrific scene of Unicron being rebuilt by enslaved Junkions. So, now the Autobots are aware of Unicron’s return, but can they get word back to Rodimus Prime?

Meanwhile, Death’s Head pursues Shockwave deeper into the labyrinthine Decepticon base and comes across a target range with effigies of Prime and key Autobots. Its reminiscent of the final showdown between 007 and the Man With The Golden Gun in the film of that title.

We learn that Death’s Head can still think for himself but Unicron maintains a subliminal control and the ability to punish (much like the hold he retained over Galvatron in the Transformers Movie) and as a result Death’s Head’s senses are dulled. This is an edge for Shockwave, as is the advantage of facing his adversary on home turf.

As Death’s Head contemplates whether the real Rodimus would be laughing if he could see the galaxy’s most feared bounty hunter “killing for free”, the Prime effigy rolls forward propelled by Shockwave. Death’s Head gets the jitters and blasts it, coming under attack by Shockwave and incurring a blast wound to his leg. Shockwave is on fine fighting form here it must be said.

Then he gets overconfident and steps out into the open – fatal. Another Autobot target rolls forward and Shockwave thinks Death’s Head is trying to trick him with his own tactic. Little does he realise that Death’s Head is hiding behind the target and opens fire at close range leaving the Decepticon leader badly damaged and spewing circuitry from his chest wounds. The defeated Shockwave sinks to his knees and Death’s Head (turning away in self-disgust) blows him to bits. Praising Shockwave as a worthy adversary, and promising to avenge them both, Death’s Head reaches into the Decepticon’s skull and crushes his brain module. Wow – there’s no coming back from that it would seem.

Meanwhile Menasor has pounded in the throne room doors and Cyclonus and Scourge are on their knees about to be executed (so much for the warriors who are superior to one hundred Autobots). Death’s Head arrives to save their bacon. He announces that Shockwave is dead and Cyclonus and Scourge will be the new leaders, and if not, he’ll let go of his hold on an explosives trigger and blow the fortress sky high. Soundwave would rather like to kill the lot of them and take over himself, but he’s not about to call Death’s Head’s bluff and responds by hailing Cyclonus and Scourge as the new joint commanders.

On Junk Unicron’s eyes glow with pride as he realises the first phase of his plan has been achieved. Cyclonus and Scourge will instigate a suicidal attack on the Autobots which few will survive, he declares.

So, in closing… wow. It’s not often we see a major character destroyed in Transformers (with the exception of Optimus Prime, naturally!!) but Shockwave’s death in ‘the future’ does not preclude him from appearing in the regular continuity. Indeed, as we’ll see in later stories, past Shockwave will learn of his future counterpart’s death and lose his mind over it.

I had thought that Transformer brain modules were globular. That’s the case for Skids when Circuit Breaker extracts his brain in issue #94. Shockwave’s vital components are rectangular and suggest that internal components can vary from robot to robot. Also, Menasor shouldn’t be here because one of his component parts, Wildrider, was executed by Megatron in the Earthforce stories. This suggests he survived somehow and was rebuilt.

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Vicious Circle!

Ultra Magnus must make one final attempt to stop his arch nemesis Galvatron from harnessing the power of a live volcano – but will it be end of one or both them?

The Wanted Galvatron saga ran for eight weeks from May to July 1987 (through issues #113-120). After a strong start, picking up threads left dangling from Transformers The Movie and introducing us to the badass space mercenary Death’s Head (a character who would go on to command his own monthly Marvel comic) the story switched to Earth’s past for a long and drawn-out battle with Galvatron that feel overly padded, despite moments of quality.

By issue #120 I was ready for some closure. I would have been perfectly content for Galvatron to have been whisked away on Wreck-Gar’s time vortex but it was not to be. He had successfully uncoupled himself from the time-jump trigger and was able to remain in 1987, with only Goldbug left to stop him. It was quite a cliff-hanger and like most readers I was curious as to how the mini-Autobot would be able to survive the predicament – but we knew he would survive as he starred in the issue #121 story Mechanical Difficulties.

The answers and the resolution to Wanted Galvatron (finally) would be found in the pages of the 1987 Transformers Annual, courtesy of a further 11-page story Vicious Circle (the story I’m reviewing here). At the time the comic cost a very reasonable 32p and the annual was £3.75 so some young fans may have been peeved at a further raid on their piggy bank (or an expense for mum and dad) but no big deal for me as I would have bought the book come hell or high water. I suppose you can’t fault Marvel on a clever marketing ploy.

This final instalment is penned by Simon Furman (who else) with art from regular Jeff Anderson. It begins with Ultra Magnus clings to inside of Mount Verona. He had been chucked into the volcano by Galvatron at the end of issue #119 and the encounter looked pretty fatal at the time. However, no-one would seriously have thought Magnus was gone for good and sure enough, here he is clawing his way out (saved by a convenient ledge apparently). Magnus notes via the narration that it is as if he and Galvatron are trapped in a ‘vicious circle’ that can only end with one of their deaths… prophetic words.

Several panels are given over to a recap of previous events, which again feels like padding but is justified in this case as it’ll have been three months or so between issue #120 and the annual’s release, longer if kids got the book for Christmas, and maybe they missed the weekly issues anyway. Magnus provides the recap of events that led to him being unceremoniously dumped into the volcano by Galvatron. Once again the luck of the gods had saved him from death. A familiar yellow hand helps him the final way to the surface… it is Goldbug looking very much alive considering where the story left off.

Goldbug updates Magnus on the dire situation. The future Autobots are gone and only the two of them are left to try to prevent Galvatron’s mad plan to erupt Mount Verona and destroy most of the US West Coast. Why they don’t radio the Ark for reinforcements I’m not sure? Now would be a good time particularly as Magnus has run out of fight and cannot summon the strength for yet another confrontation with Galvatron. Goldbug calls the Autobots’ greatest warrior ‘pathetic’ and vows to fight on alone. Magnus can only mumble apologies.

Goldbug finds Galvatron surveying the fiery volcano below and awaiting the eruption that will power him up to god-like levels. Goldbug enters the siphon’s control room and fires off a few rounds at Galvatron before getting dropped by a single blast from the Decepticon’s particle cannon. Previously Galvatron had spared Goldbug as he deemed him insignificant and not worth the effort of killing him, but now he’s earned a painful demise.

As Galvatron warms up for a fatal blast he hears the familiar voice of Ultra Magnus and he cannot believe that his Autobot rival has survived yet again. What must he do to destroy this pest? Galvatron pounds Magnus with his fists. Magnus fights back. He lifts a huge piece of machinery like a boulder to squash Magnus but Magnus rugby tackles Galvatron. He gets thrown through a window but again clings to a rail rather than fall into the pit.

As Goldbug comes to help he spots that the siphon has become damaged in the battle. With it malfunctioning there will be nothing to contain the eruption and all of them will be destroyed! Magnus orders Goldbug to get clear and moments later there is a huge explosion. Thankfully and ironically the structure at the mouth of the volcano contains the worst of the eruption. It is hours before the lava cools sufficiently for Goldbug to return to take a look. There is no sign of Magnus or Galvatron, it appears their circle is finally broken.

In summary, Vicious Circle makes the most of its limited cast of three and actually provides a satisfying conclusion (as well as a decent battle between Ultra Magnus and Galvatron, two hot properties in the toy range at the time). Magnus’ psychological dilemma was not unexpected – it’s a narrative that Furman often employs to have a character overcome their self doubts. Goldbug plays the role of Magnus’ conscience and sets the example of courage which outstrips his diminutive form. The menace was resolved simply in the end by the siphon exploding and bury both the leaders under molten ash. If only Rodimus and company had thought of that four of five issues back instead of messing about? An air strike from Aerialbots might have actually saved everyone a lot of bother.

Anyone who doubts it will be the last we see of Magnus or Galvatron has only to turn to page 44 of the Annual for the story Ark Duty which features a very much alive Magnus. In fact both characters will return before the year is out, in the 1987 story Ladies’ Night.

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Fire on High!

Rodimus Prime, Ultra Magnus and their warriors launch an assault on Galvatron to buy Wreck-Gar enough time to rig a device capable of sending everyone back to the year 2007.


We’re almost there, but not quite. The Wanted Galvatron saga started strongly but at this point is starting to feel repetitive and a slog, as various characters run up and down a mountain to challenge Galvatron and invariably come off worse. Reset and repeat. At this point the story feels two issues too long and its not over yet as the grand conclusion will not arrive until an 11-page story in the 1987 Transformers Annual.

Fire on High! was almost the story that never happened. Marvel UK’s new hiring, artist Dan Reed, was living in Paris and in the habit of sending his work to London via Fed Ex. On this occasion he decided to travel over in person but got detained by British customs, who confiscated his artwork and deported him back to France. Dan had to do pull off some serious late hours to complete the issue in the nick of time (see my interview with Dan for more details) and if you look closely there are clues of how close the team came to having to run a reprint or bring forward the next US material. First there’s the preview image on the Transformations page which is actually Geoff Senior art from the next edition (issue #120) and the splash page has Rodimus with a Decepticon insignia!! Presumably this is the sort of obvious blooper that would have been changed if time had allowed. Thankfully the issue came out on schedule – at least I don’t remember any delay from my perspective. I was in the habit of buying the latest edition at 7am every Friday to read before school.

At the Italian-sounding Mount Verona, which is actually in Oregon USA, Cindy Newell schools Rodimus Prime and his ‘council of war’ on the ecological threat posed by Galvatron’s plan. Her ‘humansplaining’ feels slightly patronising seeing as the Autobots are actual experienced combatants on the fight against Decepticons, whereas she’s literally only just appeared on the scene. Nevertheless as someone with a PHD in geology she confidently predicts that if Galvatron triggers and eruption and keeps it contained, siphoning the energy, it’ll trigger a chain reaction along the West Coast that could destroy a large swathe of the country – millions could die! Rodimus is aghast. They have to stop Galvatron, but how when he’s now super powerful thanks to the energy he’s already absorbed?

Wreck-Gar’s TV talk is unwelcome at such a tense moment and Rodimus snaps. But Goldbug intervenes to ensure Wreck-Gar gets a hearing. He has a workable plan, that if the others can provide a distraction, with his engineering skills they could rig Galvatron’s time jump trigger with their own to send all of the 2007 combatants back where they came from – including of course Galvatron. Ultra Magnus makes an emotional farewell to Cindy, telling her that he has to fight Galvatron again and this time he may not be coming back. She runs away in tears and Wreck-Gar manages to make himself unpopular with Magnus too, after giving him a nudge and a wink over his borderline romantic connection with Cindy. Cringey.

At the volcano summit, Galvatron is demonstrating an unexpected use for his particle cannon – to weild broken parts of his structure back together. No sooner are repairs complete when company arrives. Wreck-Gar in motorcycle mode roars up the mountain side with his rider, Goldbug, opening fire and Wreck-Gar transforms and bounces an axe off the startled Decepticon.

Next comes Kup and Blurr, but the element of surprise is lost by then and Galvatron easily dispatches both Autobots with a couple of well-placed blasts. Really, if you ask yourself what Kup and Blurr have achieved on this mission, the answer is nothing at all, other than flanking Rodimus Prime and providing cannon fodder. Goldbug is at least better at dodging particle cannon blasts!

As Wreck-Gar works begins work on the time-jump device, with Rodimus over his shoulder, it falls to poor old Ultra Magnus to keep Galvatron busy. Thinking back to the successful team-up of Optimus Prime and Magnus against Megatron (back in issue #104) I can’t help wondering why Rodimus and Magnus couldn’t have double-teamed Galvatron. Not only would it have made for exciting scenes, it might have been a successful strategy. Instead the Autobots’ greatest warrior gets a pummelling for his trouble and once Galvatron has finished bouncing him off the walls he hoists him up and casts him into the lava below! Brutal. It’s a shocking end for Magnus on the face of it but this being comics we know he will survive somehow.

Issue #119’s Grim Grams teases the impending release of Transformers the Movie on VHS video and also mentions Simon Furman’s appearance on the weekend kids TV show Get Fresh, where he showed off uncoloured art from issue #114. Grimlock complains that he can’t believe he didn’t get a mention in the whole three minute segment, lol. Inhumanoids has been replaced as the back-up strip by the Iron Man of 2020. This was intended as a temporary move but if memory serves, Inhumanoids never returned. Not that Transformers fans will have been particularly concerned, as we learn in issue #120 that we’re shortly to get cover to cover Transformers action as the comic runs the Headmasters mini-series in the back-up spot from issue #130. The treats keep coming at this point in the comic’s history.

Issue #120 sees the final instalment of the saga so far as the weekly Marvel comic is concerned. Although it isn’t the end of course as we know the story will ultimately be wrapped up in the 1987 annual. The story has felt padded in places so the news of an additional chapter should produce mixed feelings among readers. With the book due out in August, there’s around six weeks to wait… unless you’re unlucky enough to be receiving it for Christmas. Thankfully the penultimate part is really quite excellent and it’s all thanks to one man in my opinion and that’s the amazing Geoff Senior. His art is consistently good but he really excels himself with the Galvatron-Rodimus high noon showdown. No words are necessary and in fact would only detract from the art, it’s that stunning!

Just prior to that, Galvatron lifts his arms in victory and declares he’s won! Sure, he just dispatched Ultra Magnus and is on the brink of absorbing the volcano power, transforming him into a living god. Hubris and all that though. It’s premature to declare victory while Rodimus Prime and the other Autobots are still at large, or perhaps Galvatron just thinks there’s nothing they can do to stop him. He soon has cause to re-evaluate that though when he discovers his time-jump control mechanism is missing. Just like the TV remote, it was last seen in plain sight and now its vanished!

Galvatron realises it has to be the work of Rodimus, and as Wreck-Gar works furiously on adapting the device Galvatron shows up and he and Prime face off. They eyeball one another while reaching for their trigger and finally unleashing. Prime ducks and dives to the ground, getting three shots in on Galvatron but still failing to stop him. Finally, he targets a cable just behind Galvatron’s feet which unleashes a powerful electrical discharge. Galvatron falls at least. This should be enough to take down anyone, but Galvatron is in a different league and the moment and sure enough his eyes glow into life once more and he jumps to his feet, reigning blow after blow on Rodimus before stomping his face into the dirt.

As he puts his particle cannon to Prime’s head, lady luck intervenes in the form of Death’s Head who has concluded that he needs Prime alive if he is to collect his bounty!

Death’s Head strikes Galvatron with a missile and strikes him with his mace. Galvatron destroys the plug in weapon, forcing the mercenary to reach for a new prosthetic. Galvatron immediately tears off Death’s Head’s left arm, leaving him vulnerable. Phew! Can the situation get any worse?

Goldbug revives Rodimus and tells him that Wreck-Gar is as ready as he’ll ever be. The device is activated and triggers a temporary vortex which sweeps up all of the combatants up and transports them back to the year 2007 – that is save for Goldbug. He admits that Wreck-Gar was worried that Galvatron, now content to stay in the past, had rigged his device to prevent it from transporting him, but perhaps not. A shadow looms behind him – Goldbug turns and finds himself face to face with Galvatron!! Oops.

This looks like an unavoidable death for the plucky mini-Autobot except that the coming attractions page reveals that he’ll be back in the next story taking on the Mechanic (a breeze after going toe to toe with Galvatron). How does he survive? It’s fair to say that readers will have been keen to make sure they had a copy of the annual that year.

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Hunters

Galvatron has escaped to Earth’s past where he’s working on a plan to absorb the raw power of a live volcano – that is if Rodimus Prime or the bounty hunter Death’s Head can stop him first!

The Wanted Galvatron saga started strongly but then the pace seemed to fall off a cliff in the sequel instalment Burning Sky (at least in the opening part) before recovering a bit by the end. Now as the third segment Hunters gets under way, the reappearance of the badass bounty hunter Death’s Head – an exciting new character and show stealer – things look to be getting back on track.

The cover for Transformers #117, dated June 1987, carries an impressive wild west themed image featuring Rodimus, Galvatron and Death’s Head as ‘The Good, the Mad and the Ugly’ and drawn by the inimitable Geoff Senior. The story begins with Death’s Head at an uninhabited island off the Florida Keys, which as well all know is home to this era’s Decepticons – courtesy of a vast undersea base beneath the island. Death’s Head, narrating via a mission log entry, reveals that the history tapes had placed the base at a coal mine in eastern Wyoming and consequently he’d wasted valuable time on a wild goose chase.

It’s curious that Death’s Head feels under pressure to track down Galvatron before a rival does. No doubt he operates in that sort of cut throat competitive environment usually, however any would be rival who is capable of time travel could simply jump to the previous month and have a clear crack at apprehending Galvatron, it wouldn’t matter how swiftly Death’s Head moves. And as I’ve mentioned before, travelling to 1987 should mean Galvatron is around in 2007 too, as he’d live out the intervening years.

Death’s Head swaps his right hand for an axe before launching himself at Soundwave, who is taking a nice stroll on the beach (the perks of having a tropical island base!). He slices and disables Soundwave’s concussion blaster before punching and booting the Decepticon in the chest plate, leaving an almighty dent. Soundwave’s mind reading abilities allow him to quickly learn the intentions of his attacker, its a very useful ability, and whilst the Decepticons would like to see Galvatron neutralised there’s no reason why they should assist “space scum” such as Death’s Head. He ejects Laserbeak to counter attack, but the birdlike Decepticon is quickly brought down by Death’s Head’s splinter missile. Soundwave has no alternative but to talk.

Elsewhere, somebody has tracked down Galvatron! It’s Rodimus Prime, who issued the original bounty. He’s watching Galvatron through binoculars while updating Cindy on events so far. Most of it goes over her head; her only concern is the welfare of her friend Ultra Magnus who appears to be at Galvatron’s mercy up at the volcano mouth. Although Rodimus defeated Galvatron once, he’s not sure if he could do it again, even with Kup and Blurr to back him up. This is disappointing as Galvatron being more powerful than any adversary is starting to become cliche and it would be good for at least one Autobot to be his equal. A couple of explanations exist. First, Rodimus may have been at peak strength in the Movie having just infused by Matrix energy, and Galvatron has given himself a power up courtesy of his siphon.

At Mount Verona’s summit, yards from a pool of molten lava, Galvatron boasts of absorbing the volcano energy to be a living god. He could conquer galaxies!! Fair enough, but he’s already the most powerful Decepticon on Earth in this era, so why not take over the leadership if the Decepticons that are available to him, especially since he’s decided to stay in the 1980s. Harnessing a volcano and running the risk of getting consumed by the eruption seems like a lot of unnecessary pissing about to me, and not to mention the materials and painstaking work involved in building the siphon. But I suppose the story would be very different if Galvatron had simply gone to Decepticon HQ and busted a few heads.

A pathetic half-attempt at a fightback by the weary Magnus is quickly put down by Galvatron, who hauls his foe overhead and prepares to cast him into the lava. He turns to see Rodimus Prime charging up the side of the mountain, deciding in an instant to use Magnus as a flying object to take down Kup and Blurr. It likes like a showdown between Rodimus and his arch foe, which is perhaps as it should be… but suddenly Death’s Head appears telling Prime to stand aside and let him collect the bounty.

In summary, an enjoyable instalment capped off by the entertaining battle between Death’s Head and Soundwave. On the letters page Grimlock responds to one of the many letters he’s had from kids wondering how Prime can be killed off when he’s alive for the Transformers Movie set in 2005/6, by suggesting that Prime’s death may not be as cut and dried as it seems. Ethan Zachary had saved Prime to a floppy disk and this would seem to be a way back for the Autobot leader.

And so to the second part of Hunters, drawn by Jeff Anderson, which sees Wreck-Gar kneeling over the wreckage of Bumblebee and referring to 1980s TV show Jim’ll fix it. Awkwardly, though writer Simon Furman couldn’t have known at the time, the host of this BBC children’s programme, Jimmy Saville, would turn out to be one of the UK’s most notorious sex offenders and paedophiles in revelations that emerged after his death. Consequently this panel is quite cringe-worthy to read these days.

Meanwhile at Mount Verona, Rodimus rather inexplicably decides to ignore Galvatron and wind-up the thin-skinned Death’s Head by telling him he’s insane. It’s a stupid move because Prime might as well enlist the help of Death’s Head as a bit of support in bringing down Galvatron. It’s not like they are in the middle of a human settlement where there’s the prospect of collateral damage, so the worst that can happen is he’ll end up having to part with 10,000 Shanix for Death’s Head’s help.

Instead the pair have an argument about whether the contract is still valid, while Galvatron grows ever more indignant at being the object of haggling. He blasts Death’s Head in the shoulder, wounding him and forcing his retreat, before scrapping with Rodimus.

Cindy succeeds in waking up Ultra Magnus who decides to help by shooting at Galvatron’s power siphon. This creates a distraction enough for Rodimus to transform and escape.

Meanwhile, Wreck Gar has completed his repairs. Bumblebee is no more and in his place stands the new and improved Goldbug! He actually looks mighty impressive. It’s Anderson’s best panel in the issue. In the US, a Transformers/GI Joe mini-series (which is truly terrible and thankfully wasn’t part of the UK continuity) resulted in Bumblebee being blown up by the Joes and rebuilt as Goldbug and so Furman needed to explain why Bee would appear in the next US material as Goldbug so this has had to be woven into the Galvatron saga.

Aside from the Goldbug debut, it’s a pretty pedestrian issue. The confrontation between Galvatron and Rodimus is neither earth shattering nor particularly conclusive and ends with all parties buggering off to regroup and plan their next move. There would be another two regular issues and an 11 page story in that year’s annual to conclude the saga and it will start to drag. It’s a least a couple of issues too long unfortunately.

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Burning Sky!

Ultra Magnus is chilling out on Earth and enjoying a well earned break from the war when earth tremors and a forest fire interrupts his tranquillity – not to mention the reappearance of his arch nemesis Galvatron!

After Wanted Galvatron! introduced us to Rodimus Prime and the galaxy’s meanest bounty hunter Death’s Head – setting up the tantalising prospect of these two meeting up with Galvatron in Earth’s past, we’re fully expecting events to gather pace. Instead issue #115 is rather more sedate as the bulk of the story deals with Ultra Magnus befriending a trio of humans and contending with ecological disasters until the pay off on the last panel.

Probably the most interesting thing about the first part is the distinctive style of the new artist, Dan Reed, making his Transformers debut. Dan was an American living in Paris in 1987 and since he wasn’t permitted to work in France, he “hitched a ride with an 18 wheeler” over to London and offered his services to Simon Furman at the Marvel offices. On the strength of his past work for Marvel US drawing Indiana Jones, he was asked to draw issue #115 of the flagship Transformers comic and landed a semi-regular gig doing several issues on and off after that. If you want to read more about Dan’s involvement with Transformers, check out the interview I did with him.

The story starts with a relaxed Magnus enjoying the peace and calm of the night sky and counting his lucky stars (pardon the pun) that he’s managed to get a break from the never-ending cycle of war on Cybertron. Since he was inadvertently transported to Earth in the earlier story Resurrection! Magnus is meant to be searching for the Ark. He’s clearly in no particular hurry even though he’s presumably got no means of refuelling given that we know Transformers can’t simply ingest Earth fuels without conversion. So either Magnus is very fuel efficient or he’s found a way to run on regular gasoline.

A radio message on an Autobot frequency or a distress call would presumably hasten his search for the Ark but no. His sabbatical is about to come to an abrupt end however, when there’s a sudden a violent tremor that sends him crashing to the ground. He detects the sound of humans in distress a kilometre away and races over their in his truck mode (which is adapted to an Earth form – perhaps Magnus retained the setting from his earlier visit during Target: 2006?). He finds a camper van on its side and two women – one of whom is Cindy Newell who is desperately trying to rescue her friend who is trapped in the vehicle.

Magnus gets her out and shields her from the exploding van. It’s enough to convince the trio that he’s and before long they are heading away aboard Magnus and all getting along nicely. There’s a cool moment where Judy refers to the nearby volcano (Mount Verona) and this triggers a traumatic memory for Magnus of Operation Volcano and his failure to get back in time to save Impactor, leader of the Wreckers. Reed depicts this scene in an elegant way as a reflection in Magnus’ cab windows.

The story skips forward 20 years to the Ultra Magnus of 2007 who desperate to persuade Rodimus Prime not to travel to the past as he’s needed on Cybertron at this critical stage in the renewed war. But Rodimus feels an acute sense of responsibility for unleashing Galvatron and Death’s Head on Earth’s past is resolved to travel back. Magnus’ comment about leaving Galvatron to the Autobots of 1987 to sort out is an odd one. He seems to have no recollection of what his past self is experiencing or his impending encounter with Galvatron which rather suggests that history is being rewritten and perhaps the future is a parallel universe as a result.

Reed draws Rodimus with short legs and on a par, height-wise, with Kup and Blurr which is a bit jarring. As the trio time-jump, Wreck-Gar steps up and allows himself to be engulfed by the anti-mater and also disappears. What was his reason for tagging along? We don’t know but it makes the point that Wreck-Gar is a bit of a maverick. He’s an ally but can’t be relied upon to follow orders. Presumably what he did by interfering with the jump could have been dangerous to the other jumpers?

As future Magnus is left hoping that the jump was a success, his past self is confronted by a raging forest fire and is encouraged by Cindy to knock down some trees and create a firebreak. He does this but starts wondering whether the fire might have been started deliberately? On cue Cindy arrives, distressed and apologetic. She encountered another robot and mistaking him for a friend, let him know where to find Magnus. Then she noticed the badge and maniacal glint in his optics… we all know what’s coming next: Galvatron emerges from the fire, though what is unexpected is the terrifying and demonic look Reed gives him. It looks truly menacing and makes for quite the cliff-hanger.

Grimlock’s letters page confirms that the Magnus and Galvatron saga will conclude in that year’s Transformers Annual, which suggests neither will be taking over the leadership of their respective factions. Also, Brawl survived his head being crushed by Megatron in issue #107 which is a bit of a relief. There would be no Bruticus without him. And a letter from R. Ratcliffe of Warrington ask why the comic treats Optimus Prime so badly, citing a long list of offences. Anyone who read Afterdeath! would scarcely disagree.

After the slow pacing of the opening part of Burning Sky, it’s is a relief that the story picks up steam following to the reappearance of Galvatron. Geoff Senior, who pencilled the original showdown between Magnus and his archenemy so memorably and vividly in Target 2006 part 8, is fittingly back in the saddle for the rematch.
The issue opens with a Budianskyesque comedy moment of a chubby cop making light of the forest fire situation, when Magnus is sent reeling backwards by a blow from Galvatron and flattens the ranger station.

The two cops flee. Galvatron literally rips a tree from the ground and attempts to batter his foe with it. Magnus rolls clear and boots Galvatron’s chest – he knows has no choice but to fight on if he is to save the life of his new human friend Cindy.

Galvatron’s seems a few sandwiches short of a picnic as he’s rambling on about Rodimus Prime. Magnus blasts him at close range, reminding him that the Autobots of this era serve Optimus Prime (or rather they did). Galvatron absorbs the hit and crushes Magnus’ gun before shattering the glass of his eye sockets, ouch. Thinking of Cindy, who he has only just met but is growing quite attached to, Magnus lets rip his fury and reigns down blows until he succeeds in rendering Galvatron unconscious. What do you know, he wins!

Victory is short-lived. Galvatron revives, and while Magnus walks away with his back turned, transforms into canon mode and blasts him. Magnus kind of deserves it as it ought to have made sure he had destroyed Galvatron while he had the chance. Now the tables have turned once again.

As for Cindy, she’s all alone (the two friends she was with last issue have vanished for the rest of the story) and is fleeing the fire when she runs into two sets of robotic feet. As Magnus is dragged up the summit of Mount Verona by Galvatron, he’s witness to a huge structure on the volcano mouth that is intended to siphon the mountain’s fury and transform Galvatron into a god. And Rodimus, Kup and Blurr, posing all heroic, inform Cindy they are there to Galvatron – if they can’t do it, no-one can!

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