Pretender to the Throne!

Optimus Prime returns from the dead as a video game character, just in time to witness the launch of a new breed of Transformer – the Pretenders…

The cover of Transformers US #40 featuring the new Pretenders

April 1988 saw Marvel UK going potty for the Pretenders. No, not the eighties rock band fronted by Chrissie Hynde, the Autobot and Decepticon Pretenders were Transformers hiding inside giant humanoid or monster-alien shells.

They were the latest bright idea from Hasbro as part of their perpetual quest to push new products and if it all sounds a bit far-out and wacky, well it was. We’d previously had concepts that pushed the envelope a bit like transforming heads and weapons here but the Headmasters and Targetmasters were at least recognisably Transformers. Pretenders were not, although I suppose that was the point.

The shells, though a chunk of plastic, were the main attraction and the robot inside – skinny and unimpressive with a poor transformation – seemed like an afterthought. I’d still take them over the Action Masters which came later, but that’s not saying much.

It wasn’t only the toys – the Pretenders were flawed as a concept too. I mean, a 30-foot human is not the most inconspicuous disguise, and if a gigantic monster came at you with a sword or gun, you’d probably open fire anyway regardless of whether you realised it was a Decepticon.

Despite these being one Hasbro idea that should never have got off the drawing board, the Transformers comic dutifully does its best to talk up the latest big event. By the time of issue 162’s release, we’d had a couple of weeks of build-up, and the hype was in full flow.

Jeff Anderson’s cover depicts Cloudburst, one of the new Autobots, and the character also adorns on a sticker badge ‘free gift’ that readers are encouraged to detach and “wear with pride.” This would be followed by a competition to win 50 of the new toys.

As you can tell, I was somewhat unimpressed by the Pretenders so you would imagine I refused to buy any of them, right? Err, well not exactly. I hate to admit it but being a Transformers superfan I shelled out for all the new releases, and in this case invested in Skullgrin who seemed the best of the bunch. The Decepticon Pretenders were visually much more interesting that the rather bland Autobots.

I think over time the Pretender toys got better, such as the Beasts and the Classics (I also owned a Pretender Bumblebee and Snarler) but this first wave was underwhelming. In the UK only six of the original twelve were released, and for once I was not envious of our American cousins.

So, what of the story Pretender to the Throne? The first thing to note is that there is no would-be king seeking a throne as the name suggests. The title has been chosen for no other reason than it’s a well-known phrase containing the word ‘Pretender’, so a bit more product emphasis (as I said Marvel was trying hard). Ironically, although this is their debut story, the Pretenders are pretty much incidental to the plot, which is about Optimus Prime returning from the dead as a computer game character. This is actually a saving grace for the story as it’s far more interesting.

It begins in a “reality different from our own” where Optimus is at his heroic best, leading a group of Mechabots into battle against the evil Bombasticons. With the inspiring leader of the Autobots at their side the battle is quickly won, and Prime stands victorious as ‘GAME OVER’ flashes across programmer Ethan Zachary’s screen. Long-term readers will remember Ethan as the guy who allowed Prime and Megatron to fight in his Multi-world simulation with tragic real-world consequences for the Autobot leader. At the conclusion of that 1987 story Afterdeath! we saw Ethan with a disc labelled ‘Optimus Prime’ which suggested he’d made a back-up of some sort and perhaps Prime’s death may be reversible.

Ethan is now a bigshot owner of his own games corporation and has even created an early precursor to the webcam – a camera peripheral that allows Optimus to see the real world outside cyberspace. He show’s Optimus the day’s paper and a photograph of Scorponok’s Decepticons seizing a genetics lab. Prime doesn’t recognise them, and questions Ethan on whether they are opponents in the next game.

There’s a fun scene where Ethan recovers an image of Buster Witwicky from Prime’s memories, then tracks down a number for Sparkplug only for Buster’s dad to slam the phone down (so angry is he with the Autobots for endangering his family) with Optimus remarking that some players are “sore losers,” which is hilarious and also incredibly apt for his current level of self-awareness.

On board the Autobot spacecraft ‘Steelhaven’, orbiting the Earth, we see that Goldbug has been gifted a new body, which is surely a relief for his many fans among the readership, after he was transplanted into a toy car and crushed by Ratbat. The Autobots are aware of the call from Ethan thanks to a listening device that Spike left at his father’s apartment previously (sneaky) and so it’s a good opportunity for Goldbug to hop on a shuttle to Earth and try out his new form while investigating.

He finds Ethan and asks if he is psychic, seeing as he “claims he can talk to the dead!” Moments later Goldbug is stunned to see Optimus Prime alive and well inside the computer intranet. If Prime could command the Autobots in battle again, Goldbug thinks it might snap him back to full consciousness. Instead, Ethan sends Prime through the grid to invade the Decepticon-ensnared genetics lab and spy on their enemies where, by coincidence, they are poised to initiate Scorponok’s latest mad-science experiment.

Positioned in front of Lord Zark and Vorath (heads of Scorponok and Mindwipe respectively) are six Decepticon volunteers stood within ‘synthoplasmic chambers’, which crackle into life and coat the warriors in synthetic flesh and tissue. The Decepticon Pretenders – Iguanus, Sub Marauder, Skull Grin, Bugly and Finback – are born, with virtual Optimus getting a ringside seat.

Prime is detected by Vorath (who refers to their ‘file wall’ being breached, most likely he means firewall, let’s not forget that in the late 80s this would not be a widespread term) and repelled with a data surge. Scorponok orders the intruder to be tracked down and eliminated, and Prime formulates an appropriate response to the threat – which is that the Autobots must create six characters of their own (how convenient).

Thus, ends the first instalment, which at 12 pages of story is one more than usual (all part of the Pretender giveaway fest we’re assured) and part two opens with Brainstorm having hastily reproduced Scorponok’s experiment and found six willing volunteers of their own – Landmine, Cloudburst, Waverider, and three that were not released as toys in the UK, Groundbreaker, Sky High and Splashdown. Readers are asked to believe that these six were always part of the Steelhaven crew, though we’ve never seen or heard from them before.

With a trap set for the Decepticons, Prime decides to he must bait it by travelling back into the Decepticon computer and luring them to Ethan’s lab. Goldbug is fearful that Prime could be terminated by a protection program but he is showing more courage and leadership than he has up to now, so they’ve got to see the plan through.

It’s fun to see Prime as a game character moving across cyberspace and an original idea with quite a lot of potential. The gaps in his memories also strengthens the idea that not all his original mind was able to be retained on the disk, which makes sense given that floppy disks in 1988 could store about 1MB of data and not even scrape the surface of a robot with millions of years of existence. That’s a hell of a Winzip.

Scorponok suspects that something strange is afoot and orders Vorath to input him into cyberspace, setting up the mouth-watering prospect of Prime versus the Decepticon Headmaster leader. It’s also nice to see RAAT forces surrounding the lab in a nice throwback to past stories, and even better to see them getting routed by the Decepticon Pretenders (at least RAAT were fooled that they weren’t robots).

The Decepticon Pretenders fly to Ethan’s lab where they spy six giant humans standing guard. This ought to set alarm bells ringing, considering that they are about five or six times the size of your average human, but Scorponok assures them (ridiculously) that it simply means their cowardice is greater! This gives the Autobot Pretenders the opportunity to ‘reveal and roll out’, separating from their shells and mentally controlling the shells to double their fighting force.

Optimus is able to watch the battle via a video link with Goldbug, which glitches for a short time leaving the Autobot Pretenders in disarray, but Prime saves the day by subjecting Scorponok to a data surge and defeating him and then commanding the Autobots to victory of the Decepticon Pretenders who retreat.

Ethan and Goldbug are delighted, and Optimus Prime believes he has discovered a renewed purpose as a warrior and a leader before asking, “when is the next game?” Oh dear.

This is to be Ethan’s final appearance in the comic, so we can assume that he hands over the disk of Optimus Prime to Goldbug. In closing, we get zero development from any of the new Pretender characters, but you imagine that Bob Budiansky has done just enough to get the suited Hasbro executive off his back for now. Unlike the Headmasters who seem to have made the comic their own, the Pretenders are quickly forgotten about, though unfortunately the concept is here to stay.

Next issue, from monsters to the undead, it’s one of my favourite 1988 stories and one that was made for Dan Reed’s art – the City of Fear.

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Desert Island of Space

Spike’s first mission as Fortress Maximus and Autobot leader may be his last as he gives way to emotion in a desperate bid to rescue his brother from Decepticon clutches…

Our second Transformers story of 1988 from the Marvel US team of Bob Budiansky, Jose Delbo and co and its one of my favourites.

After the hugely enjoyable Headmasters mini-series, which spanned 16 weeks of the Marvel UK comic in the back-up strip spot, readers were left thirsting for more of the adventures of this great new cast of Autobots, Decepticons and their Nebulan companions. In Trial by Fire the Headmasters returned, this time in the main story, and sadly it was to prove the final curtain for Galen Kord, a central figure in the Headmasters saga, but who died passing the helmet of Fortress Maximus to Spike Witwicky. As mentioned in the last review this was inevitable if the comic was to keep in step with the Hasbro toy line which has Spike as Fort Max’s partner.

No sooner had Galen succumbed to his injuries, and a volcano’s blast, Spike was anointed by the other Autobots as his successor. Essentially, we’ve got a young man who’s straight out of college, who’s an alien to the Nebulans and Autobots, and has no military experience or credentials other than he made a promise to Galen and enjoyed one successful rout of Scorponok’s Decepticons. To say he’s a risky choice is probably an understatement.

Added to this, Spike’s judgement – and by extension Fort Max’s – is clouded by the emotional pressure he’s under to try to rescue his brother Buster from Decepticon captivity. It’s a perfect storm which comes to a head in Desert of Island of Space, where the Targetmasters take their turn in the spotlight and Kup provides the mouthpiece for all those pent-up doubts about their new ‘leader’.

It’s also a pivotal story in that it removes the Earthbound Decepticons from the stage (temporarily) to clear the way for Scorponok’s group to fill the gap, and the unlikely ascendancy of Ratbat – a subplot for several US stories now – comes to fruition as he successfully sees off Shockwave for the Decepticon leadership.

Dan Reed provides the cover for issue 158, which depicts ‘The Hostage’ aka Buster Witwicky on Shockwave’s palm as seen through the binoculars of the US Navy. The Transformation page also trumpets a four-page mini comic about The Visionaries, who are due to get their own Marvel UK monthly comic and talks up the ‘bizarre and exciting’ new Transformers that are on their way… the Pretenders.

The action begins with Buster coming-to on the shore of an island off the Florida Keys, which we know to be masking the current Decepticon undersea base. For someone who was once pursued, terrified to near death by Shockwave, the site of the cold and imposing Decepticon leader, plus Ratbat, doesn’t seem to faze him. Quite chipper, Buster asks whether he might be provided with breakfast – at which Ratbat catches a raw fish (what a skinflint) and Shockwave proves the more generous by firing a nifty laser beam from his eye to fry several fish. True to form, Ratbat complains of the waste of energy resources! LOL

Why are they keeping Buster alive? The answer is the naval armada that has gathered on the horizon, thanks to Triple I tracking the recent Decepticon raids back to their source. Head of the organisation Forest Forsythe is aboard the flagship and welcomes back Walter Barnett, who by rights should be in the firing line for stealing the Throttlebots’ brain modules prior to their execution (see the story Toy Soldiers). Lucky for him, Forsythe had a close run-in with Ratbat and the Predacons that persuaded him that there might indeed be two warring factions of Transformers.

Walter has brought along five Throttlebot brains inside toy cars (minus Goldbug of course, who has since been crushed by Ratbat and recovered by the Autobot Headmasters) and spots Buster through binoculars. This complicates things as it means the navy can’t attack while there’s a human hostage.

Bob seems to be having a moment and forgets how many Throttlebots there are. Seven are mentioned and then later in the issue Hot Rod’s Nebulan companion is mis-labelled as Sparks rather than his actual name Firebolt. This requires a bit of editing for the UK edition, some Tippex and overlay text.

Slightly silly is Sparkplug not noticing that Spike has majorly bulked up in the couple of days he was away. In fact he’s wearing a suit of Autobot armour under a baggy overcoat which ought to have raised a question mark with his dad. Perhaps it was because Spike is visiting his dad’s motel room at 5.36am and Sparkplug is a bit sleepy? Barnett calls to say that Buster has been located but he’s not at liberty to divulge the location. Spike holds the wire and ‘traces the call’, one of his many new abilities since binary bonding to Fortress Maximus.

This rather gives the game away so Spike leads his dad outside and introduces him to Fortress Maximus and Cerebros, demonstrating that he can now transform and combine with the pair of them (you can only imagine how Sparkplug must be feeling about this, having sought to keep his other son away from the Transformers war, now here’s his eldest becoming intimately involved). Spike reassures that this is the best way of rescuing Buster and goes on to introduce the six Targetmasters emerging from the bushes, and their Nebulan partners.

As mentioned, the Autobots had taken quite a chance on bonding the inexperienced, alien Spike with their leader, and it would be quite understandable for this to have thrown up some concerns in the camp. These misgivings are voiced by Kup, in private to his Targetmaster colleagues, that Spike is ‘too emotional’ and will lead them to the junkyard if they let him! He’s at least consistent, as he’ll be on the verge of leading a mutiny against Optimus Prime in the run up to the Unicron war.

I very much enjoy the humorous moment where Forsythe, on being prevented from blasting the approaching Autobot shuttle by Rollbar who protests that it’s their comrades coming to help, complains that he cannot believe that he is expected to take orders from a “*$@# toy”! (he he).

Issue 159’s cover, dated 2nd April 1988, depicts Fortress Maximus harpooned in space and Shockwave closing in. For reasons I could never fathom his robot mode remains uncoloured. An oversight? The story opens with the Targetmasters storming the beach WW2 style, as Kup restrains the eager Fortress Maximus to hang back and provide covering fire in his battle station mode, lest his feelings get in the way.

Spike at this point feels too much like the new boy to argue, but it’s a mistake as the Targetmasters quickly come under heavy attack by an array of automated weaponry that emerges from below ground. They are repelled just as glass encases the island and the bases transforms into a rocket which starts blasting off.

Fortress Maximus, motivated by Spike’s strong desire to rescue Buster, launches himself at the rocket and clings on as it blasts into Earth orbit. Kup’s concerns appear to have come to pass, but was this foolishness or guts?

Inside the craft Ratbat continues to goad the rather patient Shockwave in the manner of a nagging spouse, pointing out that Max had tagged along and risks dragging them down (surely, he’s not that heavy in context of a huge rocket?). Shockwave clearly feels he has something to prove to Ratbat, this representative of the Cybertron Decepticon leadership, and activates the ship’s external defences – a huge pitch fork WTAF? It’s followed by a harpoon fired from a palm tree in the island section that spears the Autobot leader through the chest. Fortress Maximus’ new and improved body is incapacitated but he can still transform to Cerebros and continue his advance.

So, Shockwave ‘takes matters into his own hands’ heading outside in space gun mode to put Cerebros out of commission. Spike ejects and transforms, again demonstrating solid tactics or perhaps a lucky streak by commanding Fortress Maximus’ guns to blast Shockwave, sending him into Earth’s gravitational pull and sending him into sky fall, with Ratbat smugly welcoming the leader’s demise and seeing this as his chance to seize his chance to take command of the Decepticons.

Spike and Buster come face to face on opposite sides of the island dome. The big brother vows to find a way of freeing his sibling, just as Decepticon craft accelerates away. Spike is stranded in space but not for long as the Autobot shuttle shortly arrives and collects him. On board he’s gutted about the loss of Buster and shamed by the damaged to Fortress Maximus. However, Kup now sees things differently. He realises that he should have had more faith in Spike who has shown himself to be a true hero and worthy of the Autobot name.

In closing, the harpoon and pitchfork are a bit camp and gimmicky, typical Bob Budiansky lighter moments, but it all helps to make the story enjoyable and Spike’s heroism and the loss of his brother at the end are genuinely touching.

Clearly, Shockwave is meant to be written of the US storyline at this point and he’ll be gone for two years or so before turning up off the coast of Blackpool falling his planet fall. However, Simon Furman is not done with the character and intends to use him going forwards, starting in the very next issue. For this reason, Shockwave’s commentary in UK version of the story has been changed to ‘logical that I fall to Earth’ rather than burning up. Of course, this means his later appearance at Blackpool will be somewhat awkward and not satisfactorily explained.

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Trial by Fire!

Joy of joy, the Headmasters arrive on Earth but it’s a bittersweet moment as tragedy strikes… and Spike Witwicky makes his comic breakthrough.

In the 1980s, Transformers fans were mostly divided between those who celebrated the Sunbow cartoons and considered them canon, and that other more sophisticated bunch (at least we thought so) who worshipped at the altar of the comics. As much as I enjoyed the cartoon, I was firmly in the latter camp.

The cartoon had its classics – Heavy Metal War and War Dawn being two – but a lot of it was light entertainment. Whereas the comic seemed to set the bar consistently higher, with sublime stories like Target 2006 and The Smelting Pool (admittedly there was the odd dodgy number, like Car Wash of Doom).

The Marvel UK letters pages, hosted by Soundwave and then Grimlock, enjoyed taking a poke at the cartoons and insisting that the comic had the greater claim to being considered canon. It dismissed Spike Witwicky as a figment of the cartoon’s imagination, at best their version of our own Buster Witwicky.

So, as UK issue 156 rolls around in March 1988, the editorial team finds themselves eating humble pie, forced to acknowledge that Spike not only exists within the comic universe but that he’s about to play a major role from here onwards.

The game changer here is (as always) Hasbro, omnipresent owner of the Transformers brand. They’ve released a Fortress Maximus toy that has Spike as its Headmaster partner, so of course that means Spike must now appear in the comic.

The trouble is that, in the 3-4 years since we met the Witwickys, Spike has never been mentioned once. So what to do? Writer Bob Budiansky comes up with the explanation that Spike is Buster’s older brother and he has been at college these past four years. In that time nobody thought to tell him of the family’s close involvement in the Transformers war. That’s pretty lame but probably the best Bob could come up with on the spot. The Transformation page in #156 notes that if readers think Spike’s arrival at the same time as the Headmasters is purely coincidental, they ought to know better.

Trial by Fire opens with Fortress Maximus on the operating table, undergoing enhancing surgery to double his size, as the Headmasters’ ship ‘Steelhaven’ warps from Nebulos to Earth. Max seems to have gone from being this focal point and the conscience of the Autobot cause during the Headmasters mini-series, to now being a barely speaking tool of war whose Nebulan partner Galen does all the talking for him.

It’s unclear how much time has passed since the Autobots left Nebulos with Lord Zarak and the Decepticons in pursuit, but it’s time enough for Galen to have had a major personality reset. Gone is the compassionate, committed pacifist and in his place is a focused, single-minded warrior, intent on achieving victory in the Transformer war. Ironically, Galen is reminiscent of how Zarak was after bonding with Decepticon leader Scorponok. ‘If war is their fate, they must accept it and do all they can to win’ is the new mantra.

Galen can sense the awesome new power of Fortress Maximus, ‘power enough to destroy the Decepticons once they reach Earth’ and that’s as good a plug for the Fort Max toy as any (sadly, like so much else in the toy range, he wasn’t on sale in the UK). Galen’s lack of concern for the fact that Earth is teeming with innocent life jars with Autobot values – it’s the very opposite of Optimus Prime for example – and there’s a sense that momentary abandoning of responsibilities will come back to bite.

On Earth, Spike arrives at the scene of devastation that was his dad’s auto garage. When we last saw Sparkplug, he was at the mercy of Ratbat and the Predacons so you immediately fear the worst. Thankfully Bob doesn’t drag things out. He has Sparkplug reappear almost immediately, having been pulled from the rubble ‘off camera’ and thankfully unscathed. He’s able to quickly bring Spike up to speed about their connection with the Transformers and how Buster had gone to Mount St Hillary to find the Autobots.

Spike resolves to find his brother. Luckily, he knows the way, as we’re told he used to play in the Mount St Hillary caves as a kid, though this seems a stretch when you consider that it’s a two-hour drive away (a vacation perhaps?).

He’s at the cave and marvelling at the ginormous machinery left behind when the Ark departed, when the five Autobot Headmasters arrive. They discover the battered toy-car form of Goldbug and Chromedome patches himself in and projects images from Goldbug’s memory of Ratbat attacking and carrying off Buster. Fortress Maximus squashes suggestions of a rescue, as outside their mission parameters, and the first part ends with Spike emerging from his hiding place to protest.

Part two establishes Spike and Galen as the story’s key dynamic.

Spike feels that the Autobots, as ‘the good guys’, are obligated to help him find Buster. When Fortress Maximus refuses, he is accused (by Spike) of being a cold-hearted machine and Galen reveals himself as flesh and blood, the man in the machine. They may be alike physically, but they have very different priorities. Galen insists that the needs of the many outweigh those of an individual, and they all depart leaving Spike to camp down for the night, alone.

Next, the Decepticon craft emerges from hyperspace (if the vessel has a name, readers are not privy to it). As if to illustrate his all-around rottenness, Galen’s opposite number Lord Zarak sees no beauty in the Earth and dismisses their new home as ‘flyspeck mudball’. He’s impatient to get to the surface and track down the Autobots, who are most likely to be found near the source of Goldbug’s distress signal in the cave which formerly housed the Ark.

They make their way down (do they skydive from orbit like the Autobots? I’m surprised they don’t melt) and Mindwipe identifies the source of the interstellar signal that brought them to Earth. Spike can tell that these guys are bad news, and when they aren’t looking he hits a switch to reactivate Goldbug’s distress call, knowing that the Autobots will come back and he can warn them.

It does the trick but not before Spike is discovered and is shot at before being trapped and menaced by Scorponok. Luckily for Spike the Autobot Headmasters arrive in the nick of time and the two sides pick up where they left off on Nebulos – except this time Fortress Maximus is bigger and more powerful. Soon the battle is turning in the direction of the Autobots. Scorponok needs an advantage, and the sight of Spike’s blanket presents an opportunity.

Spike flees into the caverns, finding himself at the molten core of the volcano (!) as Scorponok closes in. Fortress Maximus spies Scorponok’s absence from the fight and pursues, but his enlarged form is too big to get through the caves and so he detaches as the regular sized Cerebros. The smaller Autobot attacks Scorponok and his head transforms into Galen who takes on Zarak. The pair fight on a rock bridge just metres above a molten lava river. Their titanic struggle has come to this moment, thousands of light years from their native Nebulos.

Zarak is pinned down but wily as ever. He radio-commands Scorponok to blast the rock above Spike. Galen heroically pushes Spike out of the way and takes the impact of the boulders himself. Mortally wounded, but at last restored to full nobility, Galen instructs Spike to take his helmet so that his death will not be in vain.

Then, in an incredible closing page which packs and amazing amount into 10 panels, Scorponok is topside and turning the tide of the battle when Fortress Maximus arrives very much alive and ready to fight. Spike wears Galen’s helmet and controls Max now – he unleashes the power of the Headmaster leader on the Decepticons, who beat a swift retreat.

Finally, as the Autobots get clear, there’s a spectacular explosion/eruption at Mount St Hillary, signifying a fitting tribute to their lost leader Galen and, Hardhead suggests, a suitable welcome to their new commander, Spike Witwicky! Wowzers!

In closing, it’s a fine story – brilliant to see the Headmaster cast on Earth but so frustrating and sad to see the end of Galen. He’s been effectively killed off and replaced by his omission from the toyline, which is a real shame as he had a lot more developing to do. How would Galen have settled on Earth, how would his feud with Zarak have played out, would he ever have returned to Nebulos to clear his name and reunite with his lost love, Llyra?

Sadly, this is the last we’ll see of Galen. A main character in the Headmasters mini-series but not destined to play a role in the saga now that the cast has arrived on Earth. However, the question of how Spike will cope with being thrust into the forefront of the war is also an intriguing prospect, and one we’ll get a chance to explore in the next instalment, the Desert Island of Space. At this point in its run, the Marvel Transformers comic is really going from strength to strength.

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Toy Soldiers

The Throttlebots survive a public execution after their brains are transferred to remote controlled toy cars, but surviving the Predacons and Ratbat may prove to be altogether more difficult!

Toy Soldiers was published in the pages of Transformers #154 and #155 from Marvel UK in late February/early March 1988. It was the first US material to feature that year and comes off the back of eight weeks of strong stories from the UK team.

Personally, I was pleased. The variety is good, and I always enjoy a good Bob Budiansky tale, even off the wall stuff like Autobots transplanted into toy cars. Plus, we readers get to see what happened to the Throttlebots following their capture by Walter Barnett and Triple III some three months earlier. It’s felt like a long wait.

Toy Soldiers is classic ‘Uncle Bob’ with a wacky concept of the toy car Autobots and comedy element of them running rings around the lumbering Predacons, juxtaposed with the quite shocking and brutal way that the Throttlebots are car crushed to death in a TV execution. This is a story with light and shade and sets us up nicely for the big event of the year, the arrival on Earth of the Headmasters and Targetmasters.

Bryan Hitch provides the covers of both UK issues, with the sketch of the junked Throttlebots being the better of the two (even though they don’t actually end up in a scrap yard as depicted). Transformation page in issue #154 talks up the story as another of those ‘humans strike back moments’ that occasionally come along. There’s also a non-subtle plug for Death’s Head’s appearance in Doctor Who Magazine 135, which I’m sure will have put on a lot of sales for that issue of DWM.

The story begins the Predacons raiding a chemical storage facility. US readers won’t have seen the team since their debut in Gone But Not Forgotten, although Simon Furman featured them in the UK story Grudge Match, so this is a good way for Bob to remind us that they are still around. They seem to enjoy the outing and the chance to skirmish with the humans, but the resistance is so feeble that you wonder if this is suitable work for the Decepticons’ elite hunter cadre.

The Constructicons, another rarely seen team, are also helping themselves to raw materials. Interestingly they are labelled as a quintet, with Mixmaster is missing for some unexplained reason. I do enjoy the way Blitzwing shows up and nets Longhaul, flying him back to base. It shows some coordinated Decepticon teamwork even if it’s difficult to believe that Longhaul could have been carrying enough materials to build very much. Overall, the picture is of the Decepticons running rampant and humanity powerless to do anything about them.

Watching developments with growing concern is Triple III, the appalling and incompetent US agency tasked with tackling the robot menace. This terrible outfit previously ripped off the comic character Robot Master to con the public into thinking the Transformers were an Earth-grown menace, they only ever succeed in capturing Autobots and their leader Forsyth refuses to acknowledge the existence of the warring factions. You would think that learning the nature of the enemy they face would be essential to their work.

Walter Barnett is sent to interrogate the six captured Throttlebots, who have been drained of fuel to prevent their escape and can now be reactivated and switched between robot and vehicle modes by their captives. Goldbug reiterates that the Decepticons are responsible and he’s rather surprised that the Autobots don’t seem to be containing them much these days – little does he realise that Grimlock has whisked the Ark off to space. Barnett tows the line, that the notion of two warring camps is unacceptable to Triple III but he clearly has come to believe that Goldbug is speaking the truth. Actually the scene rather reminds me of when Galen would go to see the captive Autobot heads of Fortress Maximus and the others in the Headmasters saga.

Barnett gets a work visit from his wife and young son, which seems a bit unreasonable when he’s working until Mrs B reveals that its Sunday and this is the only way they get to see him. Barnett’s son has brought along not one but six toy cars which is somewhat excessive, however it’s a significant detail as these are of course the cars that Barnett will use to smuggle out the Throttlebot brains.

That night he’s home at last when Forsythe appears on TV to warn that the next act of robo-terrorism will result in the destruction of their six Transformer captives. This is an open invitation to the Decepticons and sure enough more attacks follow. Termination of the Autobots is set for 6pm, in time for the evening news, and Barnett realises he must work fast. So, he leaves home at 4am, much to his wife’s annoyance and has a pre-dawn discussion with Goldbug…

Next comes the main event of the story. As evening falls, each Throttlebot is magnetically hoisted aloft and dropped into a car crusher, getting compressed and emerging out the other side squished as a block. This is as brutal takedown of a Transformer as we’ve seen since Optimus Prime was detonated by Ethan Zachary.

Luckily Barnett has saved the day. As he’s driving home, we learn that he recovered the brains of each Throttlebot and has inserted them into the six toy cars. They are connected to the battery to allow them to speak and (if that sounds implausible) their optical fibres are attached to the car headlamps to allow them to see! Goldbug thinks they’ll need help to get into the Ark – only one human can do it and that’s his old friend Buster Witwicky.

At this point we haven’t seen good old Buster in the comic since the awful 1987 story The Carwash of Doom, and as we drop in on the Witwicky auto workshop we find Buster feeling miserable about the apparent death by car crusher of his old friend Bumblebee. Even the news that his brother Spike is returning from college fails to lift his spirits… This news of another Witwicky son is of course a very big revelation. For over 150 issues we’ve been led to believe that Buster was the comic version of Spike from the Sunbow Transformers cartoons, but it turns out that wasn’t the case.

The second part begins with the Predacons launching an assault on Triple I headquarters. Forsythe orders all units to repel the invaders, with the RAAT assault vehicles making a reappearance and getting swatted aside. Tantrum and Headstrong beat a path to the heart of the compound where they locate the Throttlebot cubes.

It transpires that Ratbat is leading the missing and he’s been in Divebomb’s maw in his cassette mode. At his instruction, Razorclaw tears into one of the carcasses and is satisfied that their enemies are indeed destroyed. Ratbat is not so sure and soon spots the absence of the brains. It’s cathartic to see Forsyth getting pounced on and for the penny to drop that there are indeed warring factions of Transformers, like he’s been told all along. Luckily for him, Ratbat has detected a scent from the brains, and they all clear off leaving Forsythe to fight another day.

Walter Barnett finds Sparkplug and Buster and convinces them (with help from Goldbug) that national security is at stake – Buster must escort them to the Ark. They set off in the Witwicky pick-up with the Predacons arriving moments later and collapsing the garage on top of poor old Sparkplug.

Buster and Barnett stop at a mall to pick up batteries for the Autobots. Buster, for contrived reasons, is carrying around his cassette deck rather than leaving it in the car. Soon the mall is breached as Ratbat and Divebomb shatter the glass roof and Headstrong, Tantrum and Razorclaw trash everything in their path. Terrified shoppers run for cover, and in the melee Barnet drops the suitcase of Autobots allowing them to spill out and lead the Predacons on a chase.

Ratbat goes after Buster but is thwarted when Barnett brings a security gate crashing down on the Decepticon and pins him. Out of the reader’s sight, Ratbat is able to transform and insert himself into Buster’s ghetto blaster, while the latter was replacing Goldbug’s batteries. They take off, leaving Barnett and the other Throttlebots and complete the hours long journey to Mount St Hillary – only to find the Ark and a bunch of discarded machines left behind.

As luck would have it, among the junk is an intergalactic transceiver, which Goldbug uses to send a distress call to Cybertron. This is, we’re told, the message that Hot Rod detected on Nebulos. However, before they can leave Ratbat flies into the cave, crushes Goldbug with a talon, and is poised to attack Buster! It’s a case of ‘to be continued’…

On the letters page, Grimlock responds to a kid who claims to have found Sky Lynx on sale in the UK by asking to be sent the box. Was this Marvel wanting to warn their Hasbro buddies about erroneous imports or possible fakes, i.e. I managed to pick up a Shockwave toy in grey and different packaging at a market. Meanwhile the next week box talks up the next big event, the arrival of the Headmasters.

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Buster Witwicky and the Car Wash of Doom!

One of the most bizarre Transformers stories of writer Bob Budiansky’s reign sees Buster Witwicky uncover a plot by Ratbat to steal gasoline by hypnotising motorists in his Wash and Roll car washes!

Simon Furman titled one of his early Marvel UK Transformers stories Raiders of the Last Ark and in 1987 it was the turn of US writer Bob Budiansky to run with the Indiana Jones theme. His story, Buster Witwicky and the Car Wash of Doom is one of his most off-the-wall and rather sounds like the title came to him in the shower one morning and he decided to craft a story around it.

On the up side it’s got Ratbat as a main character, offering us a chance to enjoy more of his obsessive penny pinching and complete absence of morals – and it’s a welcome return for the Buster Witwicky (who saves the day without help from any of his Autobot friends). On the downside its a stand-out silly story that even the UK editorial team are struggling to take seriously and raises questions about whether Bob was starting to get a bit bored with the book by this point.

Car Wash has been a few issues in the making. Bob introduced us to Ratbat an his role as Decepticon fuel auditor and bean counter in chief in the Trypticon story. Crater Critters established that he’d sent a mysterious cargo to Earth and in The Cure, Astrotrain darted GB Blackrock with a brainwashing microchip that allowed him to be manipulated for what’s to follow. At this point in the US run, readers last saw Buster at the end of the 1985 story Prime Time where he returned the Matrix to Optimus Prime and returned to a normal life. In the UK Buster returned a couple more times, not least in a major way for the Special Teams debut story Second Generation, but even this side of the pond he’s been absent for a good nine months. And what an infamous story to return to!

The story is printed in the UK in the pages of Transformers #128, with a cover depicting Shockwave setting his ‘dogs’ (Ramjet, Thrust and Vortex against a Blackrock tanker). I like it a lot. Now, Blackrock must be one of the most unlucky billionaires there is! Literally every time the Decepticons target a rig or a plant its always one his, never a competitor. (Having said that Blackrock did comment in UK#123 that tankers were going missing so perhaps the Decepticons have been targeting indiscriminately). On this occasion one of Blackrock’s tankers is attacked in a bit of piracy on the high seas by the Conehead jets, Vortex and the Insecticons (all fairly recent additions to the Earth Decepticons’ ranks).

Before too long the vessel is seized and the crew rounded up. Bombshell hits one poor soul with a mind-controlling Cerebro Shell in order to have the man direct them to the control room. It’s a waste of a good shell as Kickback suggests – he’d have rather used his own powers of persuasion! – but Bombshell reveals their effectiveness is being tested. This being a family comic, the crew are put to sea in lifeboats rather than be executed (which might have been easier). The ship is towed to a small uncharted island, or rather the Decepticon’s undersea base which is concealed below. Commander Shockwave and the newly arrived Ratbat fly out to it.

Shockwave is smugly content that the operation went flawlessly, thanks to his “infallible logic” (naturally). But when Ratbat sinks his fangs into a pipe line there’s red faces all round – the tanker is empty!! It appears the tanker had already delivered its cargo when the Decepticons attacked. Shockwave is furious, immediately laying the blame with his warriors! Ratbat makes sure to rub it in by calculating the units of lost energy. The dynamic between the two is highly amusing. Clearly there’s no love lost between them but Shockwave has to be on his best behaviour to avoid Ratbat pulling the plug on the Earth operation. It’s difficult to imagine Megatron controlling himself and not roasting Ratbat with his fusion cannon and the first sign of condescension.

Ratbat suggests that they ought to be making use of the planets natives. Shockwave has little time for the idea and warns Ratbat not to bother – but Ratbat reveals that he already has plans in place…

Back on the mainland, in Portland, Oregon, Sparkplug Witwicky’s auto dealership now has a vulgar-looking Wash and Roll car wash adjacent (presumably this would have required months of applying for planning permission or perhaps not). Business seems to be booming with a queue formed on the forecourt. Sparkplug arrives to take over filling the customers’ tanks from Buster, mentioning that he also wants to fill his own tank – very strange as it was only filled an hour ago. Suddenly Buster’s girlfriend Jessie arrives on her bike and invites Buster to join her for a drink. He is forced to decline as another customer pulls up. Jessie shows Buster the local paper reporting a feared fuel shortage in the north west. Could it all be linked?

Elsewhere, at his corporate headquarters, GB Blackrock holds a press conference to reveal the success of the Wash and Roll – the “cleansing experience for both car and driver” – and reveals his plans for Wash and Roll mark two. After the reporters leave, Blackrock’s mind turns blank like he’s been hypnotised. He removes a tiny cassette from his inside pocket, which transforms into the fearsome form of Ratbat – his plan working perfectly.

Later that evening, Buster is sweeping up the forecourt when a final customer pulls up – Jessie! Her brother’s car needed a wash, and Buster reluctantly accepts her invitation to join her through the Wash and Roll! As the car slowly moves through, various flashing lights and heavy metal music blaze out, but Buster spends every day at this place so he’s not too excited. She decides to cheer him up another way – i.e. jumping on him! All of a sudden a light flashes into Jessie’s eyes, and the effect is instant. As the cycle soon finishes, Jessie tells Buster she has to go and then drives off zombie-like. Buster is confused and concerned and decides to follow her for an hour’s drive until she turns off the highway into a Blackrock fuel depot…

Elsewhere in the issue, we’ve got our first advert for the Hasbro Headmasters toys, and Grimlock defends the decision to conclude the Wanted Galvatron saga in the annual. It seems the marketing gimmick is not to everyone’s liking, though I would have thought most Transformers fans would want to pick up the annual anyway. We’re also at the start of a long an enjoyable Robo Capers saga with King Nonose and the Inventor on Earth’s moon.

In part two (UK #129) Buster uncovers the Decepticon plan. He follows Jessie into the Blackrock depot wondering whether she has a night job that she hadn’t mentioned before. He sees her ‘fill up’ her tank before driving off again and blocks her path with his car. Jessie doesn’t seem to acknowledge him until he flashes his headlights, snapping her back into reality. Suddenly Laserbeak swoops down and blasts at Buster’s car. He hasn’t been recognised the human as an Autobot as first thought, just a human who is out of line
The cons are actually siphoning fuel from hypnotised motorists before sending them on their way.

Presumably there is an art to leaving just the right amount of fuel in the tank or there would be a lot of folk breaking down on the drive home? Ratbat’s plan seems very inefficient compared to just stealing the oil directly as per Shockwave’s approach. The only justifiable reason for the laborious process of stealing gasoline from drivers must simply be down to its discreteness, but then you can only wonder how long people would take to notice their partners constantly staring into space and going on late night drives. Plus spending all the household income on petrol!

Buster and Jessie climb to the roof of an adjacent building where they can see Blackrock, flanked by Ratbat, addressing the crowd. He helpfully explains (for the readers – it’s difficult to imagine why the hypnotised crowds need to know) that Astrotrain zapped him with a hypnotising chip and he’d witnessed the Decepticon’s cargo transform into the first Wash and Roll car wash. Blackrock then instructed his organisation to begin mas production of the washes. The only problem is that the hypnosis quickly wears off – however Wash and Roll mark II will be a lot more permanent. He selects someone from the crowd to test it out, and picks on Buster’s dad Sparkplug (who oddly gives his name as Irving Witwicky and not William as he did previously in Prisoner of War – Bob probably forgot).

Buster must act right away, and after sending Jessie to find help, he speeds his own car into his dad’s path. The brainwashed humans soon surround him, leaving Buster no choice but to flee into the Wash and Roll (not the most sensible escape route given that it washes brains!) and Ratbat follows him, jumping onto Buster’s bonnet, and draining the cars fuel vampire-like. Buster rolls out of the door, covering his eyes, and gripping a tyre iron. He kicks a water pipe, splashing Ratbat in the face who releases him. Suddenly Jessie comes speeding in and shunts Ratbat (she couldn’t leave Buster to face this monster alone, she says). Buster decides there is no time to call the Autobots, this must be ended now.

He smashes the neon Car Wash sign with a throw of the iron, creating a big flash that wakes everyone from their trances. The crowd bombard the Laserbeak and Ratbat with spanners forcing the Decepticons into a rather pathetic retreat. Buster has saved the day and is congratulated by his dad and GB Blackrock (amazingly this is the first time the two have met considering they are both so closely linked to the Autobots). Blackrock vows to dismantle all the Wash and Rolls and Jessie thanks Buster with a big smooch.

In summary, the infamous Car Wash of Doom is not one of the best examples of the Marvel Transformers run, which is a shame seeing as it sees the welcome return of Buster, Jessie and Sparkplug. The story has its moments, in particular the moment where the Decepticons discover the tanker they went to all the trouble to hijack is empty! It’s odd to think that an operation run by the calculating Shockwave could be incompetent. Mind you Ratbat may not be in a position to criticise after this, now that his ropey scheme to hypnotise people into handing over their fuel tanks has literally run out of gas. Why not capture a rig or demand fuel in return for not destroying a city or something? Bizarre.

Next issue we go off-world for our first glimpse of the planet Nebulos, home of the most unique Autobots and Decepticons yet – the Headmasters!

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Second Generation

The Autobots and Decepticons are shown a vision of their future – the Special Teams, courtesy of Buster Witwicky’s Matrix-induced nightmares, and Megatron battles Shockwave for the Decepticon leadership once again.

Late May 1986, the big summer event from Hasbro is the release of the new combiner teams – the Aerialbots, Protectobots, Stunticons and Combaticons. Unlike the Constructicons, which are fiddly to combine (and not for sale in the UK anyway) these new teams are more streamlined. A larger ‘team leader’ becomes the body of the combined robot and the other four members easily click into place as arms and legs. All are interchangeable. As a disgruntled Mixmaster wryly observes in the story, suddenly the Constructicons are “yesterday’s news”.

There’s one problem. The new toys are not scheduled to appear in the UK comic until late November. That’s good timing for Christmas sales but not ideal for Hasbro execs looking to give the Special Team toys a push as they go on sale in mid 1986. The solution is this story, Second Generation, where the Special Teams debut in a dream, ahead of their actual debut.

Issue #63’s cover by Alan Stevens is an arrangement of Superion and Menasor from their box art. I can’t be sure whether Stevens is the box artist or the guy who arranged the compilation, but it’s reminder (if any were needed) of some major product placement on the way. There’s the third and final Robot War round-up explaining the saga so far, and then straight into the action from Simon Furman and artist John Stokes.

It starts by delving into Buster’s dream and this time the readers are along for the journey. Buster runs from Shockwave in a strange barren dreamscape with fire and orbiting moons. His legs scream in agony and oxygen-starved lungs beg for release (all told, it reminds me of the first 10k I ever ran). Shockwave is like the Terminator, he’s relentless and unstoppable, making light work of Optimus Prime, Jazz and Ratchet, as you can see above. It’s a great sequence apart from the blunder with Shockwave being drawn with two hands in one panel, rather than his distinctive gun arm, oops.

Buster is saved from certain death by the appearance of Superion, who blows Shockwave to pieces! Then Menasor attacks the giant Autobot and Buster flees the madness again, only to have his path blocked by the Combaticons, who combine into Bruticus.

Buster wakes with a scream – he is safely within the Ark. His father and Jessie are there, along with Prime and Ratchet. Sparkplug complains bitterly that the Autobots and Prime personally have made his son a “walking target” in their civil war. Stokes does a good job of drawing robots and making the dream sequence other-worldly and vivid, but I’m not keen on his humans. Buster like he’s about 12 and in need of a haircut, and Sparkplug like a wrinkly old crone. Not appealing.

Prime correctly interprets Buster’s nightmares as a message from the Matrix. And, in the Wyoming coal mine Soundwave explains the same theory to Megatron. The dynamic with Donny Finkleberg (aka Robot Master) irritating the hell out of Megatron is good fun. Megatron is desperate to blast him to a pulp (a sentiment shared by a fair few readers) but cannot because Donny is integral to the Decepticon propaganda war. Presumably, Ravage is with Megatron full time, guarding their captive.

In flashbacks we’re reminded of Buster’s sacrifices on behalf of the Autobots (for the benefit of new readers presumably, though this feels a bit like filler). He will help the Autobots again, this time by re-entering the dream with Optimus Prime at his side. At the Decepticon base, Shockwave has dusted down the technology he used to plunder Prime’s mind of the Matrix a while back, and will use it to eavesdrop on the visions.

It’s interesting to see how close Soundwave comes to being discovered as a double agent. Luckily for him, Shockwave is more concerned with the bigger picture stuff and tends to ignore trivial details. For all his vast intelligence and logic, he is easily duped.

And so, to issue #64 and chapter two of the saga. It’s the first time I’ve seen Shakespeare quoted in the comic (‘perchance to dream’ being mentioned on the Transformation page – I’m not sure I would have got the reference aged 12) and the first French quotation, with Defensor delivering the “coup de grace” to Bruticus. Barry Kitson is on art duties for the final time (though he’d draw a few more covers).

The story is a re-do of the mini comic that readers were treated to in Transformers #54 except longer and better drawn. The first team they (and we) meet are the Protectobots (this is only fair as they were missing from the opening instalment). They helpfully namecheck themselves for a proper introduction. Their mission is to make sure that the plant is safely evacuated. Blades, in helicopter mode, spots five vehicles approaching, who turn out to be the Stunticons.

Moments later, the Decepticon cars demonstrate their ability to combine “in one fluid move” into Menasor. Shockwave is watching along impressed (hopefully he missed the bit where his rival Megatron was depicted as Decepticon leader in the vision). He thinks Menasor is infinitely superior to the Devastator. Unsurprisingly Mixmaster is less convinced, probably realising the Constructicons are likely to get even less exposure in the comic once the new teams come along.

Buster and Prime observe Defensor wrestling Menasor (possibly the only time in the comic that we see them clash). Three military vehicles pull into the plant along with an army helicopter (Vortex mis-coloured as Blades – whoops), while high in the air, space shuttle Blast-Off dodges five planes (the approaching Aerialbots) to merge with his fellow Combaticons into Bruticus! It is two against one, until Superion arrives to even the odds.

Menasor turns out to have a pretty major weakness – his component parts can’t always agree. Dead End takes exception at being told when to fire and misses the opportunity. Also, embarrassingly he’s been drawn as Dragstrip. With so many new characters being introduced, it’s perhaps not too surprising that Kitson got confused who he was meant to be drawing. The kids will have noticed though.

Superion directs the blast at Bruticus and Defensor stamps on the stunned Decepticon’s head (brutal for a kids comic). Menasor’s retreat is halted by Superion’s Stress Fracture Cannon creating a mini earthquake under his feet. And so the battle ends with Prime and Buster waking up and saying with them the phrase of the moment…. SPECIAL TEAMS!

There’s also no mention of Matrix dreams after this, which suggests that the merger with Prime exorcised the visions from Buster’s mind. For that matter, there’s no explanation why the dream was a coherent story when Prime and Buster accessed it, and a hellish nightmare previously.

Megatron learns about the combiner teams from Soundwave and resolves to challenge Shockwave again for the Decepticon leadership. This is the premise for the third and final instalment (and the best). Though still under the banner of Second Generation its only loosely connected to the previous two parts. As the Transformation page suggests, this is a rematch that has been inevitable and eagerly awaited by readers.

Jeff Anderson takes his turn on the art duties, introducing us to coloured borders around frames to denote flashbacks. It’s a technique that he uses again in the upcoming Target 2006 to good effect.

Donny Finkleberg plays up his Robot Master alter ego, introducing the two challengers and the fact they are fighting for leadership. While it’s great fun to read this presented like a heavyweight boxing bout, it’s totally illogical the Decepticons would have Robot Master do this. His cover is meant to be that he’s the commander of the machines, so why introduce the idea of factions in the public consciousness, or the idea of there being a commander of the Decepticons with rivals contesting the job?

Apart from the doubtful set-up, the fight itself is pretty good. It’s no holds barred using fists, weaponry and discarded army tanks. Though evenly matched, you get the impression that Megatron at full strength (he wasn’t last time around) is the more powerful of the two (and the dirtier fighter). My expectation before reading the issue the first time around was that it would result in a Megatron victory. However, the outcome really isn’t in the hands of Simon Furman, as the UK comic reprints all the Marvel US stories, so any change of leadership would need to marry up with want Bob Budiansky is doing over the pond.

Soundwave cannot believe the Decepticon leaders are scrapping around for the benefit of humans. The scene where he spits at Donny, making the sound PUTTUP answers one of the long-standing questions of the letters page hosted by Soundwave. Every time an Autobot is mentioned on the page, he would accompany it with the word PUTTUP. Now we learn it’s the sound he makes when spitting oil. How Soundwave does this with a plate over his mouth is a whole other matter.

Soundwave hopes that the Autobots aren’t watching the broadcast. They are, but Prime is not too bothered as humans are not in danger. He hopes the pair will destroy one another. Their attention is on creating the Special Teams, with Wheeljack having already created a schematic of Superion. Wheels are in motion for future stories, including the mention that the Autobots do not yet understand the combination process and will need to observe someone. He is interrupted by an alarm before he can finish the sentence, but we know Prime is referring to Devastator. This also dovetails with the upcoming story Command Performances. I assume Furman got quite a bit of advanced warning of what Budiansky was planning State-side.

That alarm is the Dinobots waking up. The madness which caused their earlier rampage is now gone (as evidenced by the return of their usual bad attitude) and there’s the intriguing hint of more about their recovery in the 1986 Transformers Annual. This is a reference to the superb Furman/Senior story, Victory. With the Dinobots also due to appear in Command Performances, Furman has taken the opportunity to revive them here.

Soundwave, ever the grown up, intervenes to bring the fight to a close by offending both Megatron and Shockwave in unison. He cites their very different approaches – one logical and patient, the other action orientated – and proposes that they work together as joint leaders. The one who’s approach results in the most Autobot casualties will lead. Surprisingly, both agree, perhaps sensing that they are more evenly matched as fighters than they care to admit.

Remember what I said about the result needing to concur with the US storyline? This joint leadership is what results when the two leaders meet in the upcoming story Bridge To Nowhere, except in the UK the panels are edited to refer to an existing situation. It’s much better in my opinion that we’ve had this issue establishing the set-up instead of Bob’s approach which feels rushed and perhaps a bit underwhelming given the anticipation of a rematch.

And so the story ends, with Prime feeling confident that with Dinobots active and the secrets of the Special Teams solely in Autobot hands, they are finally on the front foot. If only they knew. Then finally we see the message that Soundwave transmitted to Cybertron in issue #36 finally reaching its target.

The blurb for next week’s return to Cybertron epic sounds amazing! There the war is over and the Decepticons have won. Plus, Ramjet, Dirge and Thrust and the Insecticons will appear, along with someone called Lord Straxus! And there’s fact files on Soundwave and Blaster. In hindsight it’s a hint of Blaster’s imminent debut in the comic. Onwards to one of the best Transformers stories of all time… The Smelting Pool.

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Devastation Derby!

Soundwave can barely believe his audio receptors when crack combiner team, the Constructicons, are dispatched to capture a lowly human! However, their target, Buster Witwicky, turns out to be more valuable than expected, in this two-part Marvel UK story from May 1986.

“They’re tough, mean and nasty… and what’s more they proved to be a firm favourite with you readers” declares the Transformation page of TFUK #61. It’s referring to the Constructicons of course. The comic’s one and only combiner team (for the moment) debuted in issue #35, some six months before this issue and then disappeared as quickly as they arrived.

In the UK continuity, Scavenger appeared in a solo capacity in the Dinobot Hunt saga, but Devastation Derby is the first time that we get to see the team back together since their introduction. I can well imagine Marvel has been receiving letters from fans on each side of the Atlantic requesting their return and that of their more famous combiner form, Devastator. (Incidentally, the Constructicons will reappear in the US continuity too, in the upcoming story The Bridge to Nowhere, though in a background capacity.)

So, UK fans will have been delighted to see the Constructicons back in a starring role back in May 1986. I know I certainly was. The story, written as always by Simon Furman, is drawn by the redoubtable Will Simpson – my second favourite TF artist behind the equally great Geoff Senior. Will draws a fantastic cover and Devastator splash page, as you can see above.

Frankly, it’s a mystery why the Constructicons were not utilised in earlier stories like Crisis of Command, when the Decepticons were vulnerable and leaderless, in need of the raw power of Devastator. The story attempts to explain away their absence by revealing that they’ve been training in the desert to improve their reactions in combined form. Evidently, their debut encounter with the Autobots left a lot to be desire.

As the story opens, Devastator is bashing the shit out of a yellow school bus (just to show how mean he is). Soundwave is impressed – eight strikes and eight would-be kills, all in the space of 34 seconds. Shockwave arrives to address the team – but he’s abrupt with Soundwave and frankly a bit rude, considering this is the second in command, who acquitted himself admirably as stand-in leader. Soundwave probably doesn’t help relations with the boss by making it obvious that he’s horrified by the idea of sending their crack troops to capture a human – even if it is an Autobot ally. This is a little out of character for Shockwave and makes me think that Frenzy was on to something last issue when he talked of the Decepticon Commander “running scared” about the rumoured return of Megatron.

Soundwave is right to be sceptical. The kidnap could be easily accomplished by Laserbeak or Ravage, and it doesn’t make much sense to involve the Constructicons other than as a plot device to introduce the Special Teams (albeit in dream form) in the next story. We get an early glimpse of Superion when Buster wakes up in a cold sweat from a pretty vivid dream and has drawn the Aerialbot combined form on his bedroom door.

Unsurprisingly Buster is less than keen to go to the demolition derby the following morning, when Jessie arrives to collect him. According to his dad, Sparkplug, Buster goes every month, which I find unlikely seeing as he’s been completely disinterested in cars before now and after. No sooner has Buster set off, than Sparkplug whips out a screwdriver and removes the door to show the Autobots. Now normally he wouldn’t give the Autobots the time of day, but maybe he’ll only speak to them if he needs something.

Prime and Wheeljack agree that Buster has put his finger on something they’ve been thinking about, an Autobot combiner. Wheeljack suggests the drawing is a robot made up of “four or five” components. (I would have thought five of six is more likely) and of course no-one mentions that Buster carried the Matrix in his mind, though that would seem the likely trigger for these visions.

I’m also rather surprised at the casual way the Autobots refer to Buster’s recent run in with Shockwave. It was almost crushed to a pulp by a 30ft one-eyed robot – that’s a pretty big deal. I’m surprised Sparkplug is not surprised. Shouldn’t he be asking why nobody told him about this incident?

Although Prime is sure Shockwave will have no further interest in Buster, he orders Smokescreen and three others to accompany Sparkplug to the demolition derby and find Buster, who it turns out has forgotten his cares and started enjoying himself.

Simpson has an absent-minded moment as he draws Sparkplug in the crowd alongside Buster and Jessie in one of the frames, when he’s meant to be parked up with Smokescreen, Tracks, Brawn and Ironhide! Oops.

Furman does his own take on the comedic scenes from Rock and Roll Out involving the Autobots and their mannequin ‘fake drivers’ – having one pop out from Smokescreen’s seat while Sparkplug is still sitting there. The derby has got Smokescreen eager to join in, while Tracks is concerned for his bodywork.

I enjoyed the Constructicons’ grand entrance, as they throw a ticket seller through a billboard and trash a kiosk and the car park. Ironhide engages the team and they retaliate by combing into Devastator – “I hate it when they do that” says Ironhide – and the sight of the 60ft titan is enough to cause Buster to collapse, leaving Jessie screaming!

In the second part, kids who are climbing up the fence for a look at the stock car racing are almost hit by a flying car propelled by Devastator. Cue another fantastic splash page from Simpson, depicting Ironhide and Tracks in pitched battle with the Constructicon gestalt. Smokescreen swerves around Devastator’s legs and sends him off balance and crashing to the floor. It earns the ‘youngster’ a bit of credit from the seasoned old warrior Ironhide.

Brawn’s presence in the stands is causing the crowd to panic even more (hardly surprising as he caused a few motorists to meet a grisly end in the Enemy Within a while back). The sight of Soundwave in the stands is enough to convince Sparkplug that the Decepticon must have found Buster. But as he and Smokescreen zips over there, Ironhide gets pummelled by Devastators huge fist (that school bus squishing technique coming in handy).

Jessie is all that stands between Soundwave and her man. However, when Soundwave scans Buster’s mind he discovers something that cause him to change tactics. After blasting Brawn for sneaking up, Soundwave orders the Constructicons to separate and they retreat calling the incident a mistake on their part. The Autobots are bemused by this and reckon Prime will want to investigate this personally.

Ratchet tricks Sparkplug and Jessie by posing as the ambulance they called. Seriously? The Autobot sign and lack of driver was not a giveaway? As they make their way back to the Ark (as part of an Autobot convoy driving on the left-hand-side – I think Simpson forgot the story was set in the USA and not Britain) Ratchet reassures that whatever is wrong with Buster it’s not something that a hospital could help with, but may be the Autobots can.

At the Decepticon hideout, Shockwave holds his gun arm to poor old Soundwave’s head, intent on executing him for disobeying orders. His number insists he has a good explanation, and he does. His scan of Buster revealed that Matrix had placed in his mind a vision of the future of the Transformer race!

Shock, horror. It’s begs the question of why Soundwave allowed Buster to go back to the Autobots. It’s surely even more important to take him captive so that only the Decepticons can know of the Special Teams? Now, the Autobots will also learn about them and they have got the means (through the Matrix) to build these new warriors. Next issue it’s the big event – the arrival of the new combiner teams.

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Brainstorm!

Shockwave is furious to learn that the Creation Matrix has slipped through his hands and launches an investigation to find out who has it! And Jetfire takes to the sky for the first time in this penultimate instalment of Bob Budiansky’s Matrix saga.

The cover of the US version – I prefer the UK wording: ‘Introducing Jetfire! Fast-furious-and fatal?’

Soundwave has become a real star of the UK Transformers comic, not so much for his story appearances but for his hilarious put-downs (and putt-ups!) as host of the letters page. His comments about neuro-shocking the printers for mistakes is a good example. Unfortunately, the decision to have Soundwave (aka Simon Furman) take over the Transformation page for TFUK#37 is spoiled by yellow text on white – it’s barely legible, oops.

This issue from late November 1985 and the next reprints the US Transformers story ‘Brainstorm’, by Bob Budiansky and with art from the late Herbe Trimpe (who worked on three strips and several covers for Transformers and was the artist on the TF GI Joe spin-off crossover during his years at Marvel).

The story opens with the Autobots’ human friend (and unwitting custodian of the Creation Matrix) Buster Witwicky laying on his bed reading a book titled Advanced Physics (no prizes for guessing what it is about). Metal objects are levitating around him and Buster, an A grade student we’re told, is hoping to find the answer to it in the books. We’re reminded how it started – when he was zapped by Optimus Prime’s head in TFUK #24.

This amazing new ability to manipulate and assemble machines with a single thought, was certainly useful while Buster’s father Sparkplug was convalescing in hospital. It enabled Buster to mend all of the vehicles in his father’s garage despite knowing next to nothing about engines previously. Trouble is, Sparkplug is now convinced his son has developed a sudden interest in auto mechanics. He’s even thinking about renaming the family business to S Witwicky & Son! For now, Buster is playing along to avoid worrying his father, given the older man’s recent heart attack.

At the Blackrock’s assembly plant, which is currently serving as a base for Shockwave’s Decepticons, the human workforce has been reduced to slave labour. They are doing well though, recording an 18.7% increase in productivity (it’s amazing what a bit of menace can do!). Or maybe it’s the food they been receiving? Budiansky’s quirky humour and fondness for human side characters is evident as pizza delivery man ‘Mozzarella Mike’ arrives with food for the hostages. He’s waved through by the army presence surrounding the plant and a one soldier kids that Mike’s peperoni and onion pies have been known to wipe out a platoon.

Shockwave is less happy with Optimus Prime’s efficiency. With the Matrix essence inside Prime’s mind gone, the Decepticons’ latest warrior Jetfire is destined to remain lifeless. Shockwave begins to suspect that Prime has transferred the Matrix somewhere, but where and to whom?

As the Autobots’ acting commander Prowl listens in (courtesy of a bugged phone in the plant) we’re shown the clever way that Shockwave uncovers the truth. He summons Rumble (who had been on guard duty at the Ark) and connects his gun arm to the back of the mini-Decepticon’s head, interfacing directly with his memories. It’s a painful process, but Shockwave has no concern for the comfort of his underling. He identifies movement from the periphery of Rumble’s vision and enhances the image, revealing Buster. Laserbeak squarks to declare that he recognises the human.

Prime took a huge gamble by involving Buster – in many ways it was against his entire code of ethics – and now he realises it hasn’t paid off, as Buster is in supreme danger. Thankfully the Autobots are alive to the situation and Prowl dispatches Bumblebee and the talkative Bluestreak to find them.

At the plant, workers Gabe and Ferdy are grumbling about cold pizza when an eye blast from Laserbeak rapidly warms it (probably scaring the shit out of the two humans). Laserbeak reverts to his cassette mode and is delivered by Mozzarella Mike to the army commander outside. He plays a warning from Shockwave that the army must withdraw, or hostages will be terminated. They have little choice. Laserbeak ejects and easily avoids a hail of bullets from the soldiers.

There’s a welcome return for Jessie, Buster’s girlfriend, who we last saw getting turfed out of the Witwicky garage – along with their friend O – when Buster wanted some time alone to contemplate his problems. She now arrives on a bicycle, having forgiven his jerkish behaviour and looking hotter than ever. It’s good timing as Buster was about to get roped into helping Sparkplug fix up a vehicle they just towed. Instead the young lovers cycle away, a short while before Bumblebee arrives with a cryptic warning for Sparkplug that his son has something the Decepticons want and is a target. Sparkplug gives Bumblebee short shrift but then promptly jumps in his pick-up and heads off, with Bluestreak in tail.

The second part opens with Buster and Jessie cycling towards the falls. He wants to explain why he has been acting strange lately, but Jessie is deliberately avoiding the conversation. Using the power of the Matrix, Buster removes the master link from her bike chain and she soon stops. Both seem genuinely sorry for the argument they had a while back, and as they make up, they are found by Sparkplug. Bumblebee and Bluestreak also arrive, having followed Sparkplug. Bluestreak observed Buster and Jessie sharing a kiss, and in a comical if slightly awkward moment, enquires as to what that the function of the act was! Not for the first time, Bumblebee is forced to tell him to put a sock in it – they have serious business to discuss. High above, Laserbeak is watching – he’s really getting some time in the spotlight this story.

Shockwave has anticipated that the Autobots would seek out Buster. This suggests he’s aware of the listening device that the enemy have been using, even though he doesn’t mention it explicitly. Once again, we see Shockwave’s ability to fire a beam from his lone eye – in this case, using it to program the mindless Jetfire with Buster’s coordinates and order him to transform and recover the target.

Bumblebee encourages Buster to tell his father about the power Optimus Prime has given him, but the youth is reluctant to admit anything. They are attacked by Laserbeak, who after a bit of evasive flying is eventually brought down by Bluestreak – mouth still running away with him.

Jetfire swoops down, easily avoiding a boulder thrown by Bumblebee, and returning fire. BlueStreak’s missile scores a hit but Jetfire feels no pain, convincing Bumblebee that this opponent is not alive. He tells Buster he has the power to control any unliving machine and he agrees. Buster rises and unleashes the Matrix – with Jetfire coming apart spectacularly.

It’s a stunning reveal and well deserving of the full-page treatment that Budiansky and Trimpe give it. You wonder why Prime doesn’t use these Matrix-inspired Jedi powers in battle, though perhaps they don’t work so well against living opponents. After a moment of stunned silence, Buster confesses to his father that does have this ‘Creation Matrix’ the Autobots alluded to, then proceeds to reassemble Jetfire – at Bumblebee’s suggestion – and infuse him with new commands. The Decepticons will hunt Buster so long as he has the Matrix, but perhaps Jetfire can be used to defeat the enemy and rescue the head of Optimus Prime…

In epilogue, the army continue to reinforce come across as woefully inept. One soldier noticed that vehicles travelling with them, that have now peeled off, appeared to be driverless. Despite having skirmishes with robots who have demonstrated the ability to disguise as vehicles, no-one seems to have put two and two together. In fact, it’s Prowl and the Autobots heading to the Decepticon base to try to rescue Optimus. Thanks to the listening device they know that Shockwave has decided that Prime no longer has the Matrix and will be terminated immediately!

In closing, Jetfire is becoming well known to the fans as part of Hasbro’s line of Autobot toys. Having him debut as a Decepticon is a fascinating twist but ultimately, we know he’s destined to join the Autobots. Sparkplug’s frosty attitude towards the Autobots appears to be thawing a little. He knows they are trouble for his family but can also see they are the only ones who can help Buster in his current predicament. And so to the epic conclusion next issue.

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The Next Best Thing to Being There

Creating the Constructions – the comic’s first combiner team makes their debut; the Decepticons attempt to ‘phone home’ and Huffer gets his moment in the spotlight. It’s all in this Bob Budiansky fan favourite from November 1985.

The Next Best Thing To Being There. It was a memorable title for sure, but if you’d asked 11-year-old me from 1985 what it meant I wouldn’t have had a clue. Years later as a married father of three in my mid-40s (who probably should know better than to still be obsessed with Transformers, but hey-ho) I can’t say I’m any the wiser. If it’s about being present at the birth of the Constructicons – the Decepticons’ newest warriors and the first combiner team to grace the pages of a Transformers comic – well we ARE there at the bedside, or factory floor in this case. So, my best guess is it refers in some way to contacting ‘home’ – the next best thing to actually being there. Or maybe I’m overthinking things. One thing I know is that this enigmatic title continues to confound me.

The story occupies issue #10 of the US Transformers comic and issues #35 and #36 of the UK weekly edition. It opens with the eagerly awaited return of Gabe and Ferdy! Who? You ask. Why, the moustached pair of halfwits who carried Soundwave through security and into Blackrock’s aerospace planet some weeks ago. They and their fellow workers have now been reduced to slave labour, but at least they get a ringside seat for a momentous occasion – the first Transformers born on Earth.

Ever since Shockwave took Optimus Prime’s head hostage, he’s been threatening to plunder the Creation Matrix nested in the great Autobot’s mind to create a new generation of Decepticon warriors. Finally, that plot is coming to fruition – six brain modules have been prepared and are finally ready to be fused into robotic bodies. Shockwave’s narrative is an attempt to give it a respectable build-up but it comes off like the nonsensical technobabble we would get used to hearing from Star Trek engineers. Shockwave’s genuine bafflement at how Prime could stay leader of the Autobots for so long, with such a glaring weakness as caring about lesser beings, shows how they really are worlds apart.

Gabe and Ferdy, our baffled human bystanders provide the comedy element (complaining of singed facial hair) in what would otherwise be a Frankenstein moment, as the six purple and green distinctive robotic forms begin to come to life.

As a kid I was super excited for the debut of the Constructicons (even though I initially misread their name as Constructions). We’d glimpsed Longhaul in the previous comic (the next week feature) and I was blown away by this new character with his distinctly different green. Although Budiansky would later bemoan the constant pressure to introduce new characters (a result of Hasbro forever expanding the toy line) he did it very well, and by and large, as a reader, I was always thrilled to see new characters (with the possible exception of the Pretenders, who were just silly).

The Constructicons add another string to the Decepticon bow, as they can build literally anything required. For example the solar weapon in Target 2006 and the defences around the Decepticon coal mine base, both in later issues. Though, after this the team would largely fade into the background in the US stories and it will fall to the UK writers to give them more of a presence.

Who leads the team? We’re never quite sure, but Scavenger steps up to acknowledge Shockwave and receive their orders. He’s my favourite Constructicon based on the toy and his bio, but his motto, “everything is worth something, even me”, suggests a lack of confidence that you expect would preclude him from the team leadership.

Laserbeak paves the way for the Constructicons to depart on their first mission, but firing missiles at the army surrounding the plant. This provides a smoke cover and melts their tanks and machinery. This being a family friendly comic, no humans are killed in the making of that escape, but the military are really being shown up by the Decepticons.

Meanwhile, GB Blackrock gets a guided tour of the Ark from acting Autobot commander Prowl. We’re reminded about the deal agreed last issue by GB and Jazz. He’ll provide the Autobots with fuel in return for Autobot protection of his assets. The quest for a fuel source preoccupied but the Autobots and Decepticons in the early issues, so its good to see this resolved and not forgotten about. GB is awestruck by the Autobots’ advanced technology and his business mind is busy thinking about whether he could use it to gain a competitive edge in his business. He might sound like a bit of a bastard but to be fair he wouldn’t be a billionaire industrialist if he wasn’t someone who spots opportunities.

On learning that Optimus Prime is being held prisoner in the aerospace plant, Blackrock mentions that he bugged all the phones (to spy on his employees if he needs to – nice). That gives the Autobots an opportunity to listen in to Decepticon plans.

With Bumblebee spying on the plant, the Autobots are aware of the Constructicons departure and Prowl dispatches a group to intercept (including Huffer who could use some action to take his mind off things).

We’re then introduced to another of the oft-annoying human guest stars who Budiansky would introduce throughout his run. They’ll often provide some comedy relief or hold up a mirror to the Transformers alien natures. Bomber Bill – driver of a large red truck he calls Bessie – looks like a bearded Hell’s Angel but he’s actually a big softy who delights in showing the waitress at a diner, the photos of his kids he carries in his wallet.

We also meet Shockwave’s next project – Jetfire. This enormous jet is still in production but will shortly be ready to be infused with life. Of course, Prime no longer has the Matrix and thus he knows his usefulness will soon be at an end – but denying Shockwave the Matrix is as worthy a victory he thinks. Sparkplug Witwicky is finally home from hospital and pleasantly surprised to discover his son, Buster, has been able to repair all the cars in the garage. Readers know the truth, that its thanks to Buster now possessing Matrix superpowers.

Another Robot War recap preludes the second half of the story. As well as being an enjoyable read, it is probably useful and necessary to bring the comic’s newer readers up to date. Interestingly, there would only be three of these features with the final one appearing in issue #63.

In the first part we were introduced to Bomber Bill and his longing to go home, which echoed Huffer’s earlier sentiments. The two are clearly destined to cross paths and it is the Constructicons who provide the catalyst. Bill feels the diner shake as the Decepticon team scoops up vehicles and the roof of the diner itself, to be used as raw materials.

Everyone flees but Bomber Bill pursues on foot (his beloved six-wheeler Bessie having been stolen too). He flags down Huffer and, as always happens when someone meets an Autobot, is shocked to find nobody driving. Nel Yomtov has made a mess of colouring the Autobot convoy. Ironhide is coloured as Ratchet, Bluestreak (leading the mission) is depicted in Jazz’s colours and thereafter coloured to look like Prowl. Later Ironhide is coloured green and purple, which really smacks of someone not paying attention.

Unbeknown to readers, Soundwave has tagged along with the Constructicons. As they pull up alongside an enormous satellite dish, he transforms, erects a disruptive field and sets the Constructicons to work to enhance and amplify the equipment, before plugging himself in. The plan is to transmit a message to Cybertron!

The Autobots arrive and Soundwave insists the scrambler must be defended – he gives the order for the Constructicons to combine. Six Decepticons merge to become one ‘terrifying titan’ – Devastator! Normally this would have been a huge, exciting twist, but readers will have known what was coming thanks to the cover, but it’s cool nevertheless. The combination sequence feels a bit wasted though, having been covered in a single panel. We soon learn that for all of his size and power, Devastator is slow and clunky (the fusing of six minds is clearly an imperfect science) and as such he struggles to respond to Soundwave’s instructions.

Huffer has a perfect opportunity to unplug Soundwave before he can send the transmission, but not wanting to lose an opportunity to re-establish contact with Cybertron, he hesitates. When he hears Ironhide’s warning that the Decepticons will be able to bring an army to Earth, he tries to act but by then it’s too late. Huffer is downed by Devastator, Bomber Bill, having found his truck, drives it at Soundwave, and Huffer returns the favour by saving him. Their message sent, Soundwave and the Constructions depart rather than continue a fight they’ve already won.

Huffer asks the forgiveness of his comrades and gets some reassurance from his new pal Bomber Bill. The difference is that Bill can now go home but Huffer can’t.

Back at the aerospace plant, the Autobot eavesdropping device is functioning and Prowl overhears Shockwave bemoaning Prime’s failure to breathe life into Jetfire – if he no longer has the Matrix then there is no longer a logical reason to keep him alive. Suspense is building for the finale of this saga in four issues time.

In summary, it’s respectable enough debut for the Constructicons. We may not have a sense of them as individual personalities yet, but if the purpose was to showcase a new toy line and get kids excited enough to buy them then it will have achieved its purpose. Of course, sadly the toys will not be available in the UK. Devastator proved somewhat inept in battle due to his slowness – a case of brawn not brains.

Soundwave (coloured purple throughout) succeeds in sending a message to Cybertron which will have consequences in later issues. Re-establishing contact with Cybertron will also provide a means for Budiansky to introduce new characters without the need for gimmicks.

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The New Order

There’s nothing quite so nostalgic as revisiting your first Transformers issue – and in my case it was TFUK #23. It was August 1985 and I’d been getting into TF in a big way thanks to the Sunbow cartoon series which was airing as part of the school holiday kids programmes. Aged 11, my routine at the time was to accompany my mum food shopping on a Tuesday and spend the afternoon at my gran’s. On this occasion I wandered along to her local shop and spotted issue #23 on the shelf.

I was immediately struck by the cover – Buster surrounded by dead Autobots (and a couple of erroneously inserted Decepticons) and his immortal line “the Autobots strung up like slabs of beef… but where’s Optimus?”. Where indeed? On eagerly reading the story and discovering Prime’s fate (more on that shortly) I was both dumbstruck and blown away. The comic was darker and serious than the cartoon and had done something I totally didn’t expect, by having the Decepticons seemingly win the Transformers civil war! Chief Medical Officer Ratchet and 17-year-old Buster was the Autobots’ last hope against the powerful Decepticon army – a real David v Golliath contest! How could I not pick up the subsequent issues to see how this played out?

So, first a bit of context. Transformers was initially envisaged as a four issue, bi-monthly mini-series in the States. Marvel were obviously content with the sales as they gave a green light for the title to continue as a monthly ongoing concern, starting at #5. Bob Budiansky, the comic’s editor took over the writing cudgels for an incredible 50 more issues. So, in a sense, the story’s title, The New Order represented more than just the events in the comic strip. It was mirrored in real life too.

In the UK we’d been left on tenterhooks for seven months, waiting to find out what would happen next after Shockwave showed up and blasted the Autobots, decisively ending the war and leaving himself the last Transformer standing!

The UK comic has received an overhaul for issue #22 and now carries an introductory page called Transformation and a new letters page hosted by Soundwave. We’re also given some major hints about the impending debut (or should that be return) of The Dinobots!

The cover for TFUK#22 (which is reprint of TFUS#5) is utterly iconic. It features the victorious Shockwave, gun arm smouldering and the words The Transformers Are All Dead burned into the wall. Need I say more? It sets the scene nicely for the story, which begins with the coldly logical Shockwave studying human TV and media and concluding that Earth’s dominant species are “more primitive” than he thought. The UK version of the opening page has a scene from the sci-fi series V (where Mike Donavan learns that Earth’s visitors are really reptiles with sinister intentions!). One news item is about a state-of-the-art oil drilling platform owned by GB Blackrock. This piques Shockwave’s interest.

He strolls through a large room to where a number of Decepticons are undergoing repairs, passing through a chamber with the Autobots are hanging from the ceiling like meat. It’s another chillingly iconic image (courtesy of artist Alan Kupperberg) that illustrates how bad the situation is for the heroic forces. We then find Megatron manacled to a wall, healing from the terrible internal injuries he sustained from Sparkplug’s poisonous fuel.

Although Megatron thinks he can resume command of the Decepticons, Shockwave has other ideas. His logical mind reasons that Megatron’s leadership is faulty – it almost led to the total defeat of the Decpticons and worse still, he had been tricked by a lowly human! The logical conclusion is that new leadership is called for, and Shockwave will provide it! Poor Megatron, he’s furious but too weak to do anything about it. He will have to accept the humiliation for now. However, to prove his point Shockwave executes a deactivated Autobot with his gun arm (though the colouring is all wrong, it’s generally thought that this unlucky bot is Sunstreaker – who is too damaged to be fixed for a long time).

The story continues in TFUK#23. It’s time to head over to the hospital where Sparkplug Witwicky is recovering from a mild heart attack. Here, Ratchet is returning from being abducted by paramedics who thought he was a regular ambulance. At this point Ratchet is blissfully unaware of events at the Ark or that he is now the last Autobot standing!

Buster tells him about the corrosive fuel. Ratchet is delighted but finds it odd that he’s unable to raise anyone at HQ via internal radio. Buster’s offer to accompany Ratchet so as to avoid a driverless ambulance raising suspicion sounds sensible. Then again it would also look pretty suss having a teenager at the wheel of an ambulance.

In a display of the light and shade that alternates throughout the story, we get comical moments where Ratchet scares the bejesus out the hospital staff by revealing himself as a talking ambulance – and later when he’s reasoning with a traffic light. We also get Sparkplug issuing a heartfelt appeal to Buster to say his goodbyes and walk away from the Autobots and the Transformer war is too dangerous to be involved in.

Back at the Ark, Megatron tries unsuccessfully to tease details from Shockwave as to where he’s been for the past four million years. His defensiveness tells Megatron that there could be something here that he can use against Shockwave when the time comes. The new commander is happy to reveal his current plans, however. He thinks 11 Decepticons are insufficient to conquer Earth and its resources, so he will tap into the mysterious Creation Matrix that is housed in the mind of Optimus Prime, and use it to create a new generation of Decepticon warriors. The Autobots are to serve as a supply of spare parts!

Ratchet and Buster park up a distance from the Ark and find Rumble and Frenzy standing guard. Ratchet will not be able to sneak past undetected but Buster can. The youth discovers the shocking fate of the Autobots but Prime is not among them – surely he survived? Moments later Buster finds the Autobot leader’s dismembered head. It speaks and pleads for help… Buster is the Autobots’ last hope!

In summary, the story has been a long time coming but, wow, it’s certainly been worth the wait. I can think of no time before or after when things have been quite so bleak for the Autobots – their fate literally lies in the hands of a teenage boy and an Autobot who is not even a warrior. How can they succeed against impossible odds? It’s a great set up for a story and even though the Autobots are removed the picture (with the obvious exception of Ratchet) there’s no loss of tension that the simmering situation between Megatron and the usurper Shockwave.

A Robot War feature in TFUK#22 updates readers on the story so far and explains how the recent UK prequels fit into the current timeline.

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