The Flames of Boltax

The Decepticons view the contents of their captured Autobot tapes in holographic ‘real-vision’ and get a ring-side seat for an early encounter between Optimus Prime and Megatron

1988 was a year of highs and lows for the Marvel US Transformers comic. Writer Bob Budiansky served up page turners like ‘public execution’ of the Throttlebots, the Headmasters and Targetmasters’ dramatic arrival on Earth, the culmination of Blaster versus Grimlock and the return of Optimus Prime – all of which were amazing.

Then we had the sillier stuff like the Cosmic Carnival, Skullgrin in the movies, and the truly terrible Big Broadcast.

The Flames of Boltax is in the category of Bob’s less impressive 1988 output – a dull and fairly pedestrian scene-setter which introduces the Underbase as this powerful force that was cast into space millions of years ago and is on its way to Earth.

Bob’s four-part Underbase Saga began with Club Con in the previous issue and is building to the double-sized fiftieth issue of the US Transformers title, in which Bob will cathartically lay waste to huge swaths of the characters he has been forced to introduce over the years to keep pace with Hasbro’s ever expanding toy range.

With hindsight you can also detect the early signs of Bob beginning to tire of the Transformers title which had been his mainstay for the past 4-5 years and which he would be handing over in a matter of months to Marvel UK’s Simon Furman.

Following on from the events of Club Con, where the Decepticons’ human prisoner, Buster Witwicky, had been promoted as ‘island ruler’ as part of that madcap scheme, Buster now finds himself under attack by an array of strange laser-beam emitting creatures and machines. He takes a blast square in the chest and is surprised to feel no pain. Buster quickly realises it was an illusion and is helpfully informed by Decepticon commander Ratbat that he’s been unwittingly testing their new technology, ‘Realvision’ (think of the holodeck from Star Trek TNG).

Starscream further updates that the tech has been installed to view the captured Autobot tapes so recently recovered from the ocean floor. As captors go, these Decepticons are extremely generous with the information they proffer to their captive Buster. I’m wondering though, how he is being fed, watered, clothed and provided with toilet and shower facilities in his ‘cell’.

Ratbat really has lost the plot at this point. He’s appointed as his second in charge, Starscream, who has a track record of plotting against and betraying every Decepticon leader he’s ever served under, and some cursory background checks or asking the views of say, Soundwave (who ought to be the number two) would have quickly revealed this. In subsequent issues, this error of judgement on Ratbat’s part is about to have catastrophic consequences.

And just quickly on Soundwave – he’s been drawn with a mouth rather than his signature faceplate and coloured purple. I doubt I would have been the only one to find this irksome. Ironically, my UK comic which reprinted the Flames of Boltax story (TFUK #196 from December 1988) features Soundwave as he is supposed to look on p2 among the teaser images of characters appearing in the edition.

The two Autobot cassettes which contain the Underbase knowledge are Grand Slam and Raindance, part of the 1987 Hasbro toy range. They are worth a mention even though they display no sentience in the story.

In fact, the info on their toy boxes reveals that the pair are rather interesting characters (or deserve to be). Grand Slam is a “war weary veteran of ten thousand battles on a hundred worlds” and has dedicated his life to recording the sounds of the conflict – from “the nervous laughter, the cries of pain, the blistering explosions, the chilling quiets”. His motto is “the sounds of war are history speaking”.

Raindance specialises in video capture and is willing to “take any risk to record the best picture”. The pair have cassette and vehicle modes – Grand Slam is a tank, and Raindance a jet – and both combine to form the robot Slamdance.

These two are chroniclers, reporters, and historians of the Autobot-Decepticon conflict and quite unique as Transformers. They are interesting characters and it’s a real missed opportunity that they don’t come to life in this story.

They could easily have featured as part of Optimus Prime’s convoy alongside the Triggerbots, recording their mission to call on High Circuitmaster Boltax, which is the subject of the Realvision simulation that they generate for Ratbat and Starscream’s viewing pleasure.

That mission predated the Transformers coming to Earth four million years ago, and even Prime’s appointment as Autobot leader. At this point Prime is a field commander who is eager to bring Cybertron’s civil war to an end and hopes that Boltax’s famous database may hold the answers.

Prime’s is depicted by Jose Delbo as a futuristic looking truck but this ‘Cybertron mode’ is quite half-arsed when compared to the well thought out pre-Earth modes from the Dreamwave’s War Within series in the early 2000s. No effort has been made at all with Backstreet, Override and Dogfight’s alt-modes.

As the quartet journey through strange and treacherous terrain (bubbles and molten eruptions) the commentary from Starscream is amusing, noting that Prime became “even more foolish with age” – unlike today, he was willing to risk involving a neutral like Boltax.

As Buster escapes his confinement through an air vent, eager to catch a look at the information on the tapes, he’s attacked by cables, which ironically mirrors the vines which ensnare Prime and men, but are overcome, as well as collapsing floors.

Megatron makes an entrance with ‘Triggercons’ Ruckus, Crankcase and Windsweeper, hanging back to allow Prime to overcome and deactivate the series of traps before advancing. In the ‘present day’ Megatron is believed to be dead and it’s unnerving for Starscream to see his old rival back at the height of his powers.

Prime meets the disciples of Boltax as introduces himself (laughably) as Lieutenant Commander of the Autobot fourth computerised division (!). He’s urged to turn back immediately by these spindly robots, who don’t seem to be welcoming of outside visitors. “Pain and suffering will be yours if you stay,” is their cheery warning.

The Triggerbots set up camp nearby, allowing Prime to advance alone and meet with Boltax (or rather one of his vessels). We learn that the Underbase is a “collection of knowledge that underlies all databases” – a font of wisdom that Prime is granted access to, and promptly steps into a chamber to be bathed in light.

Megatron and his trio lay waste to the gatekeepers (who were pretty annoying to be fair) and do away with Boltax himself (although it’s just a puppet body and the real Boltax is in cyberspace around them).

Prime cautions Megatron that the knowledge contained is “too much for and one Transformer” and would lead to madness and death, which naturally Megatron dismisses and orders his Decepticons to unleash on Optimus.

Here the UK comic (TFUK #197) finds an inventive way to make up for the reduced US content by inserting as page 10 the cover of the American comic. It makes more of a set piece of Prime’s apparent destruction, and most readers would not have realised that this page was not meant to be there.

Prime staggers away and closes the vents (the titular ‘flames’ of Boltax) causing a build-up that blasts the Underbase into the heavens – though not before himself, Megatron and Triggercons are able to escape. So now we know that “Cybertron’s greatest treasure” is wandering the universe and highly desired by the Decepticons.

And far from ruining Prime’s reputation, his actions in denying Megatron ultimate power proved to be the making of him, no doubt putting him on course for the eventual full command of the Autobot forces.

As Starscream and Ratbat exit the simulation they are informed by Soundwave that he has calculated the course of the Underbase and, quell surprise, it is due to brush past the Earth in a matter of days!

Buster has been listening and watching and tries to make his escape (to warn the Autobots) only to bump into a wall that he thought was holographic. Ratbat concludes with a fitting line from the disciples: “Too much knowledge can lead to madness and death.”

In closing, the early days on Cybertron are a rich vein of untapped stories so it’s nice to see Bob delving into the past and fleshing out Prime and Megatron’s origins. The younger Prime is a little more impetuous but still recognisable, whereas Megatron was and still is the one-dimensional villain we love to hate.

I would have expected to see Prime flanked by his traditional lieutenants of Prowl, Ratchet, Jazz etc. rather than the Triggerbots, and likewise this is the first time Megatron has appeared alongside the Triggercons. Their appearance is obviously an opportunity for Bob to discharge his obligation to Hasbro to feature the new toy range where possible. Fine with me though as I have a soft spot for the Triggercon toys and owned a couple in the day.

There are a couple of teasers for the upcoming epic Time Wars in both UK issues which reprinted the Flames of Boltax. We’re promised world shattering events which also sounds promising for the upcoming two hundredth UK issue.

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Space Pirates (parts 4, 5 and 6)

The Autobots and Decepticons team-up to repel the Quintesson invasion of Cybertron, and Metroplex is awakened to fight them on Earth

In 2008, the Quintesson home world (Quintessa?) is being torn apart by gravitational forces, making it necessary for them to expedite an invasion of Cybertron. Fearful that the Matrix of Leadership could thwart them, they have laid waste to Autobot City Earth and set a trap for Rodimus Prime, who is of course the bearer and keeper of the Matrix in this post Transformers Movie era.

Transformers #185 from Marvel UK, published in the Autumn of 1988, contains part 4 of Simon Furman’s story. Dougie Braithwaite is again credit with the art. His style is not quite to my taste but has its moments. One such scene is the defeated Autobots hanging from the city walls like a medieval or biblical display (the dead bodies of criminals being hung up as a warning). It’s one of the standout moments of Space Pirates, which is otherwise quite average as far as Furman’s “future” epics go.

The next phase of the Quintesson masterplan is underway as the Decepticon commander Soundwave leads his airborne army into a trap. He’s normally a wily operator but has been completely fooled by the Quintesson’s fake plea for help, claiming that the Autobots were attacking their home planet. Soundwave should have known something was suss, as attacking worlds is not something Autobots do, but instead he saw an opportunity to strike at the Autobot base while the bulk of their forces would be absent.

Aboard Astrotrain with his team leaders, Soundwave is boasting of his impending success, pride before a fall and all that. Just in the Movie, Astrotrain can massively increase his size when is in plane or train mode, enough to accommodate numerous colleagues with room to spare.

They are attacked by Quintesson tridents and forced to bail out (Astrotrain reverts into a normal sized robot and joins the counterattack), it dawns on Soundwave that he has been played. Elsewhere, Wreck-Gar and Wheelie continue to deal with a heavily damaged ship and set a course for a remote asteroid. Both are still being as annoying as ever, talking TV and in rhyme. As I’ve said before, it must be a real pain for the writer to come up with their dialogue.

On Cybertron, Ultra Magnus and Blaster’s cassette, Eject, receive a distress call of unknown origin, which is of course from Soundwave. This suggests the two enemy camps are likely to join forces to repel the invading Quintessons. Surely there would have been ample Decepticon reinforcements to call on though? Their base may have been pinned down, but it’s a planet full of Transformers! The Quints should be massively outnumbered.

Part four ends on a decent enough cliff-hanger, with Rodimus arriving on Earth and whopping out the Matrix to heal the battered up Arcee, only to get ambushed by the Quintessons and one of them to fly away with the sacred bauble. With it out of reach, Prime shrinks and reverts to Hot Rod! A bad situation has got massively worse.

Elsewhere in the issue, there’s an opportunity to win one of three Trypticon toys (usually only available in the US). It’s a nifty prize and of course I entered the competition back in the day. Never won of course.

Lee Sullivan takes over the art for the final two instalments, depicting a very toothy Hot Rod and pliable faces for his robots, which I didn’t care for much at the time (the style has grown on me since). The final splash page with Metroplex is among his best work however and still looks very cool today.

Hot Rod and Arcee burn rubber away from hordes of Quintesson soldiers, bringing the ceiling down to cover their escape. General Ghyrik is scene watching various monitor screens, with the Matrix dangling from his pincher arm.

In need of reinforcements, Hot Rod and Arcee abseil down to the stricken Blaster (still unconscious and suspended from the city walls) and recover his cassettes. We previously saw Rewind, Ramhorn and Steeljaw in the 1986 Transformers Movie and it’s an exciting ‘fanboy’ moment with them making their comic’s debut.

On Cybertron, the Decepticons are still getting their asses whooped. Soundwave himself nearly falls foul of a Quintesson trooper sneaking up behind him, when Ultra Magnus arrives and blows the would-be assassin away. Salvation has arrived apparently, even though the ‘reinforcements’ only appear to comprise of Magnus, Eject and three of the Technobots (hardly a game changer).

Wreck-Gar and Wheelie bail out of their smoking shuttle on to a large asteroid where other Junkions are waiting with a transmitter, presumably to warn the universe of the Quintessons’ plans. To be honest it only really involves the Cybertronians and they have by now got a pretty good idea that they are under attack.

After some nice panels of the cassettes in pitched battle, part 5 concludes with Hot Rod successfully awakening the sleeping giant at the heart of Autobot City (and the reason it can transform) – with Metroplex bursting out of the ground. I dare say at this point, Hot Rod seems to be a much smarter and more effective than Rodimus was, which is a bit ironic.

The elements are all in place for a major Quintesson rout in the final part, which unfortunately takes the tension out of the story. Metroplex has apparently woken from his five year slumber like a bear with a sore head (usually a long sleep produces the opposite effect), and swats the invaders like insects.

General Ghyrik watches aghast, but he still has the Matrix, and this could yet give him a winning advantage. He goes off to retrieve it with Hot Rod following, fearful that the Matrix could be ‘perverted’ to the cause of evil (considering it would not open for Galvatron, a Decepticon, this seems unlikely).

Ghyrik gets a power boost from the Matrix and beats up Hot Rod, who is suffering from a nasty case of self-doubt, ‘wondering why the Matrix chose him’ until he predictably snaps out of it, snatches back the sacred talisman and restores himself as Rodimus Prime. He throws Ghyrik off the roof of Autobot City and leaves him a spectacular mess on the floor below!

On Cybertron, Magnus, now annoyingly drawn to the same proportions as Soundwave (when toy-wise he’s twice the size) work together to mop up the invading forces. Soundwave’s moment in the aftermath, where he considers that the two factions could perhaps reconcile, is a fascinating moment of what if. But he concludes that it would never work, there’s too much water under the bridge.

Finally, Wreck-Gar and the Junkions broadcast the Quintessons’ invasion plans to all of their would-be targets, leaving this soon-to-be extinct race without a card to play (all of which seems pretty vindictive). Finally, Quintessa is torn apart, with Lord Kledji threatening revenge (this would be the last time they appear in the comic though). We learn that Autobot scientists will soon discover that the planet’s demise was the result of a ‘rapidly expanding rift’ in the fabric of time and space… setting the scene for the next epic, the 1989 year’s opener Time Wars.

It’s interesting to note the clues as to the state of the comics market evidenced in Transformers #187. The first and last four pages are on the regular paper, and the rest of the book on what I would now call recycled paper. It’s a cheaper type and suggestive of the rising prices of paper, pushing up costs in the market.

At the same time, it appears that Marvel UK’s rapid expansion is coming apart. The weekly Action Force title has folded, followed by Visionaries (who’s final stories are being concluded in Transformers in the back up slot) and an advert for the Thundercats comic reveals it is amalgamating/absorbing the doomed Galaxy Rangers title. Elsewhere there’s plugs for Doctor Who Magazine, Dragon’s Claws (both of which I collected) and an upcoming Death’s Head title.

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Space Pirates (parts 1, 2 and 3)

With their home-world coming apart at the scenes, the Quintessons launch a desperate plan to conquer Cybertron, starting with an assault on Autobot City

Simon Furman’s Space Pirates saga was published in issues #182 through to #187 of the Marvel UK Transformers comic, in September/October 1988. It’s another of the writer’s future epics using the cast and characters from the fan favourite Transformers animated movie. It’s one of the weaker future stories as far as I’m concerned, but after the truly terrible Big Broadcast of 2006 US story which preceded it, Space Pirates at least suggests a return to normal levels of story quality.

After 100 or issues since the last redesign, this was a moment for comic itself to ‘transform’. Out went the familiar page 2 design with the circuit board style border (which I really enjoyed) and a neat looking columns design which looked fresh. The masthead was enlarged, and the contents section done away with – but as the comic was only 24 pages anyway, how much use was it really?

The coming attractions half page has a redesign and Grimlock is out as the letter answerer, to be replaced by ‘Dread Tidings’ presented by one of the new Decepticon Powermasters, Dreadwind, and his Nebulan sidekick Hi-Test. He’s not an obvious choice, unlike say Soundwave, but on the other hand there’s something to said for having a bad guy as the letter answerer, some fun replies are to be expected.

The ‘handover’ from Grimlock to Dreadwind is satirised in a one-page Robo Capers special by the talented Lew Stringer (just like last time). And six pages of Lew’s Combat Colin strips are used as a stop gap in issue #183 until Marvel was ready to kick off the new (though quite temporary back-up strip) Visionaries. I think because the Visionaries comic had closed suddenly without completion. For me, not being particularly a fan of Action Force, I was happy to see a change of back-up strip. And Visionaries is a great 1980s cartoon, from Sunbow who also animated Transformers.

Story-wise, Space Pirates attempts to salvage a coherent narrative out of the nonsense that was BB2006, in which the Quintessons hypnotised half the universe to buy space for them to search for a canister on Junk. We never found out what the canister’s value was, so Simon has decided it contained secret plans for conquering other worlds. And the reason the Quintesson need a new home world is because theirs is suddenly and rapidly being torn apart by strange gravitational forces.

If plans had been transmitted across space by Quintesson agents and then stored in a canister, why not send them the rest of the journey by transmission? It makes no sense to encode them in a physical object that will take time to travel across space, particularly as the clock is ticking on Quintesson.

The story is set in 2008 (still futuristic destination for the readers of 1988) and the opens views of the Quintesson homeworld coming apart. Panic and desperation have set in on the planet, and given they’ve spent their time capturing and executing space farers over the years, one assumes they have little allies they can call on.

Whereas in the Movie the Quintessons were one-dimensional villains with a perverted idea of justice, the comic at least presents them as more of a regular state with scientists, military, and political leaders. One general called Ghyrik is dispatched to attack and secure their “primary target”, Autobot City, Earth, while General Jolup is to assemble the main fleet for an assault on Cybertron (their preferred choice for a new home world).

The Junkion leader Wreck-Gar, who we saw at the mercy of torturer last issue, remains their prisoner. He’s hauled into a court where a huge six-faced judge presides and where a previous defendant is being devoured by Sharkticons. Wreck-Gar has no wish to share this fate, and overpowers his guard, throwing him into the murky waters where the moronic Sharkticons rip him apart not realising he’s on their side. Wreck-Gar picks up a blaster from somewhere (it’s not clear where) and fights his way outside, escaping by boat. But while he’s navigating the rust sea hordes of Sharkticons attack the vessel from below the water.

Wreck-Gar, still talking TV, is engulfed by robotic carnivores as the Quintessons close in on Autobot City, ending the first part. Interestingly, there are no Transformers in this instalment at all, just Wreck-Gar and the Quintessons, I think this may be a first for the comic.

Part 2 opens with Arcee, rendered like a catwalk model by artist Dan Reed. She’s bored and decides to desert her post preferring a country drive to tedious guard duty. Naturally, this is just the time that Ghyrik launches his surprise attack. A ‘hi and die’ character called Hopper is blown to bits and Perceptor enquires as to whether Chase is still functioning following the attack (trouble is Chase has been coloured as Rollbar – oops). Sharkticon warriors breach the city walls and overpower the Autobots, with Blaster also gunned down before he can manually activate the city defences.

Back on the Quintesson Wreck-Gar repels his Sharkticon attackers with a burst of electricity, and Wheelie arrives overhead in a shuttle and pulls him aboard. With Wreck-Gar speaking TV and Wheelie’s entire dialog being spoken in rhyme, I can imagine the pair are challenging characters to write.

Part 2 concludes, predictably, with Arcee returning to the realisation, to her horror, that the city was attacked while she was goofing off. Rather than flee and raise the alarm she compounds her error by planning a surprise attack only to be cut down and captured. She is to be bait in a trap for the Autobot leader Rodimus Prime!

A couple of observations: it’s nice to see Arcee making her debut in the regular title, as well as Wheelie (previously both only appeared in the Movie adaptation.) Blaster appears in his TF Movie communications centre again and uses his line from the film, “they’re blitzing Autobot City”. Blaster is missing his trademark visor and for some reason seems a different character to the one Bob Budiansky writes so brilliantly. I feel like Simon can’t quite capture him.

Part 3, with a decent cover by Jerry Paris, is drawn by Dougie Braithwaite. The style is okay and very good in places – the final scene with the strung up Autobots for example, but Dougie’s faces are a bit cartoony for my tastes.

Rodimus has a frustrating call with the Junkions who have not seen hide not hair of Wreck-Gar and are still speaking in TV slogans (I can well imagine that gets irritating in a crisis). In recap, we learn something of why Prime is such close friends with Wreck-Gar, who he feels indebted to for helping them defeat Unicron not once but twice. The last Prime heard, Wreck-Gar was inbound, with news of a Quintesson threat to countless metallic worlds so top secret that he dares not speak it over an open comms channel.

On Earth, Ghyrik enjoys the views from Autobot City which are all the more sweet in light of his conquest. On Cybertron, phase two is in progress. A Quintesson agent had approached Decepticon commander Soundwave for help against the Autobots attacking their home world. Soundwave, falling for the ruse, decides the Autobot base on Cybertron will be vulnerable and rallies his key lieutenants for an assault, much to the pleasure of Lord Kledji on Quintesson, who sees the plans coming to fruition.

The only wildcard is Wreck-Gar, who has fled into hyperspace in a battle-damaged ship, which may yet blow up in his and Wheelie’s faces.

The issue ends with a surveillance droid relaying images to Prime and company, en-route to Earth, of their colleagues strung up on the walls like some medieval or biblical scene. This moment is up there with Shockwave’s ‘slabs of beef’ treatment of the Autobots way back in The New Order, and the decapitation of Cyclonus which is coming up. At this point the story seems to be warming up nicely.

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Totalled

The long awaited grudge match between Blaster and Grimlock takes place, with the leadership of the Autobots in the balance, as the Decepticons prepare an ambush

There are a few things you should never do to your loyal fanbase and one of them is keep them waiting too long for a conclusion.

In Transformers #144, published in the UK at Christmas 1987, the fugitive Blaster surrendered to his increasingly despotic commander Grimlock, to spare the lives of Sky-Lynx and the Space Hiker children. It was the sort of courageous, self-sacrificing act that we’d come to expect from this big-hearted fan favourite (a red shouldered robot in the Optimus Prime mould if ever there was one).

Readers were desperate for answers to their questions: How would Grimlock exact his revenge? Might the Autobots find a spine and rise-up against his tyranny at long last? Could Blaster be installed as Autobot Commander in Grimlock’s place (something I doubt this reader was alone in wanting to see).

Instead, we had to wait seven long months – until well into the summer of 1988 – for the continuation. The delay was made bearable by some great stories along the way like Legacy of Unicron, Trial by Fire, City of Fear, etc, but even so.

That long awaited sequel, Totalled, by Bob Budiansky was finally published in the pages of UK Transformers #174 and 175. Is it worth the wait? You betcha!

Not only do we get Blaster and Grimlock settling their differences mano-a-mano, but the crew of the Steelhaven are in the mix, the old guard meeting the new for the first time, and a massive ensemble cast on – of all places the Moon – including original characters we haven’t seen in a long while.

The scenes of the Steelhaven and Ark crews strolling onto the lunar surface are a visual representation of how the sheer number of characters, and therefore the commercial success of Transformers by this point in the run (mid 1988) which was still the highpoint for the franchise.

Budiansky’s Grimlock, reintroduced after a several months’ hiatus, is still a massive ass and lacking the depths or intelligence that Simon Furman imbues his version with. The Dinobots of the US comics appear to be modelled on the Sunbow cartoons, which to be fare were probably better known by many of the readers – outside of the diehard collectors that is.

The cover for #174 contrasts the old and new. Grimlock’s representing the originals, meets his first Headmaster, and on learning that a human (Spike Witwicky) controls Fortress Maximus, exclaims that it’s a “revoltin’ development!”. Perhaps there are a few purists who may agree with the sentiment to a greater or lesser extent.

The story title, Totalled, suggests something or something is about to be destroyed; I’m not clear what, but I think it probably refers to the devastating Decepticon attack against the Autobot forces, who are caught unawares, or perhaps it’s a reference to Optimus Prime getting blown to bits (again) on the opening page.

Jose Delbo does a good homage to the Don Perlin’s iconic exploding Prime from the 1987 shocker Afterdeath. This time though, it’s not the real Optimus being exploded but a new body built for him by Brainstorm and Highbrow. Either the pair are extremely negligent in their wiring, or somehow attempting to transfer the consciousness of Optimus Prime from a floppy disk has caused a catastrophic feedback loop. The problem is unclear; however, it makes for an attention-grabbing opening page and provides the catalyst for Steelhaven to seek out the Ark; put simply they’ve run out of resources to rebuild the former Autobot leader and they need help.

It’s worth noting Goldbug’s discomfort as he’s told the ‘good news’ that they’ve located the Ark space cruising nearby and are on course to meet them. Whilst Goldbug has fitted in nicely with his new shipmates, he hasn’t entrusted them enough to explain that he and Blaster were deserters from Grimlock’s army. Perhaps he fears that this would be seen as a major black mark.

Aboard the Ark, we are reminded why Grimlock is so loathsome. He’s in his dinosaur mode lounging on a throne, being fed oil, and still wearing that stupid crown (a symbol of hubris if ever there was). Ratchet pleads with Grimlock to return the Ark to Earth where humanity will be at the mercy of the Decepticons. Considering their back-history and the Dinobots would still be in a tar swamp if not for the medic, there is no quarter given.

When Snarl informs Grimlock of the contact from Steelhaven, Grimlock immediately reacts like a territorial animal in the presence of a rival. He will see them, but if there is any suggestion of who’s in charge, it’s going to be him!

Given Grimlock’s paranoia it’s no surprise the meeting does not go well. The towering figure of Fortress Maximus ought to cut an imposing figure, but Grimlock is not impressed, particularly at the suggestion the two crews could work together to rebuild Optimus Prime. Labelling Prime “a peace-loving coward,” and assaulting poor Doc Ratchet for good measure (not for the first time in fact, see the 1985 classic The Wrath of Grimlock) and dismissing humans as “worthless”, Grimlock is horrified when Fortress Maximus’ heads transforms to Cerebros and then to Spike Witwicky. Things have moved on and Grimlock has been left feeling like, well, a dinosaur!

The discovery that the fugitive Goldbug is being harboured aboard the Steelhaven is the final straw and Grimlock challenges Fort Max to a duel to determine who should lead. Max ought to be able to take Grimlock given he two to three times larger, but we’re told he’s still recovering from the injuries he sustained in his assault against the Decepticon base (in The Desert Island of Space). You might wonder why Max, as a robot, is not immediately recovered once his parts are repaired or replaced – much as F1 car, speeds out the pits with a new nose – this is not a human body that takes time to recover. Nevertheless, the threat is that Max will lose unless somebody fights for him…

Goldbug, having surrendered in a futile attempt to bring about harmony between the two Autobot crews, is unceremoniously dumped in the brig where he finds his old buddy Blaster attached to a torture device. If the seven months interim between Space Hikers and now has been tough on the fans, it’s been worse for Blaster, hooked up to the VVH and he’s now reduced to wallowing in self-pity.

Blaster gives a useful recap on what happened to him since he parted company with Goldbug, including that the Autobots had begged him to save them from Grimlock. However, since surrendering to protect his human friends, nobody intervened to prevent him being treated as a prisoner; the status quo of Grimlock’s rule continues. Goldbug suggests that Blaster could fight in Max’s place, and take his revenge on Grimlock, and so the stage is set.

Every great gladiatorial match needs a suitable arena and Bob’s fertile mind has dreamed up the perfect location – a large Moon crater. The stakes of a duel have not been so high since Prime fought a power enhanced Megatron in the cartoon classic Heavy Metal Wars. Meanwhile, Ratbat’s Decepticons (including Soundwave drawn with a mouth in place of his usual plate – argh) are poised to launch a surprise attack on the unsuspecting Autobots. How wonderfully “energy efficient” as Ratbat puts it, once a bean counter always a bean counter.

I’m reminded of a pub fight where one fighter asks a pal to hold their coat; in this case Grimlock hands his crown to Snarl, promising that it will be a quick battle. Blaster meanwhile has been reunited with his beloved Electro Scrambler gun – there’s probably nobody outside of the Dinobots who is rooting for a Grimlock win.

Omega Supreme (who seems smaller every time we see him) is referee. Let’s not forget he was originally a towering giant who bested Megatron and several of his henchmen and is now reduced to taking orders from Grimlock the tyrant. Strange. However, part one concludes in epic style with the battle getting underway and the Decepticons waiting in the wings. Fantastic stuff.

On the Transformations page for UK #174 there’s a reference to ‘Dragon’s Teeth’ – an awesome new sci-fi comic from Furman and Senior for Marvel UK set on Earth of 8162. There’s been quite a bit of build-up and now suddenly we’re told that the title has been renamed ‘Dragon’s Claws’ due to a licensing matter (a bit of googling reveals that Marvel discovered the title was already in use elsewhere – I’ve no idea how many copies of Dragons Teeth #1 had been printed or whether they were pulped). The Claws turned out to be a fun ride, with a cameo from our very own Death’s Head to boot, and one I’ll hopefully get around to reviewing in time.

The return of Sunstreaker warrants a mention as a selling point for the issue. In Streaker’s case he’s been inoperative since The Last Stand in UK #8 and last seen on Ratchet’s operating table in the Constructicon debut story, three years earlier. Now, finally he’s back in the land of the living, along with Prowl, Cliffjumper and others.

In part two, the battle begins in earnest. Grimlock, sword drawn, immediately advances with a huge slice, while Blaster displays incredible agility by ducking and diving, and disorientating Grimlock with an Electro Scrambler blast, before booting him away. Grimlock transforms into T-Rex-mode as he lands and latches his jaws on Blaster’s arm. The assembled Autobots watch in horror. Beachcomber, ever the pacifist bemoans all the violence.

Then, right on cue, the Decepticon rocket base arrives in low orbit and blasts the Autobot spectators. The advantage secured, Ratbat orders Onslaught to the troops outside and to engage the remaining Autobots in hand-to-hand combat.

During what must be described as a spectacular lunar battle (a Transformers fanboy’s dream) in which Soundwave even (near) recites his tech-specs motto of cries and screams being music to his ears, the Constructicons perform a raid on the Ark and recover the neatly packed and stored bodies of the Decepticons put out of commission by Omega Supreme in his 1986 debut story Command Performances.

Ratbat watches the carnage unfold with growing delight, while we’re reminded that Buster Witwicky is still their prisoner and indulged with a ringside seat.

During the battle, Fortress Maximus makes a strategic and fateful decision to dispatch Goldbug back to Steelhaven and order its skeleton crew of Slapdash, Joyride and Getaway (a trio we’re now familiar as Autobot ‘Powermasters’ from the latest Hasbro toy adverts) to depart immediately with the Optimus Prime disk.

All of this seems to have miraculously escaped the attention of Grimlock and Blaster (a situation parodied on the cover of UK #175) while the battle on the Moon’s dark side. Finally, explosions catch Blaster’s attention. He suggests a truce while they investigate. Grimlock on seeing Steelhaven blasting away, suspects treachery from Fort Max (or ‘Fullstrength Motleypuss’ as he nicknames him – in fact Grimlock has a few amusing names for Max this story) but Blaster convinces him that a full scale Decepticon attack is clearly underway and what’s more is their fault for causing the distraction that gave the enemy its opportunity.

Grimlock, rather uncharacteristically offers Blaster a draw, which is gratefully accepted, and the pair fight side by side and begin to turn the tide of battle. This is all fantastic punch the air stuff of course, but difficult to believe that two Autobots, even ones as powerful as Grimlock and Blaster can make all the difference.

Even more unlikely, is that the duo can disable the Decepticon ship with an Scrambler blast and well-placed impact from Grimlock’s sword. The ship begins to shake violently due to circuit overload and Ratbat orders a swift retreat.

There are some tough lessons to learn and clearly the two Autobot crews will need to work together to restore their injured and rebuild their ships. Grimlock requests the help of Max in this endeavour, only to be told that Steelhaven has set a course for Nebulos: the one place in the universe where they can reconstruct the great leader, they now need more than ever – Optimus Prime.

Some points in closing, 1) the lunar battle seems on the face of it like a desperate mismatch in the Autobots favour, as we not only have the full count of regular Autobots but the super-enhanced Pretenders/Head/Target Masters, Fortress Maximus himself and Omega Supreme, versus the regular compliment of the erstwhile Earth-bound Decepticons. Their surprise attack using the firepower of their base for the opening salvo was a tactical masterstroke.

2) Some minor editing was required for the UK version of the story. As the Constructicons retrieve the Decepticon POWs, Starscream, Thundercracker, and Frenzy have already been freed during Target 2006, while Skywarp was blown to bits in the same story, so for the UK edition the names on the caskets have been altered to Buzzsaw and Rumble, the only two left unaccounted for. That’s a lot of trouble to go to for just two minor Decepticon warriors, you might think.

3) The story draws a line under the entertaining Blaster and Goldbug deserters story arc, and the disastrous first phase of Grimlock leadership (he will of course get another chance in 1991 following another of Prime’s demises).

4) Many fans struggle to reconcile why the Autobots are so timid in standing up against Grimlock’s tyranny; even in the face of his abandoning of the Earth and torture of Blaster, they do nothing. One theory is that the Autobots are an incredibly honourable race, and obliged to obey the recognised Autobot leader, which may explain why Blaster and Goldbug’s desertion was so frowned upon.

5) While it’s nice to see so many original characters reappear, there are a couple of errors. Skids is pencilled in the background, when in fact he’s meant to be in Limbo dimension, having been displaced there by Galvatron (though not in the US continuity of course) and in Blaster’s flashback, an Autobot that looks suspiciously like Override is among the Ark crew; when he should of course be on Steelhaven. Given the sheer number of characters in this story its to be expected that there will be some mistakes, and ultimately forgivable… though Soundwave drawn with a mouth does stretch my tolerance.

Overall, Totalled is a fantastic standout story in the Marvel Transformers original run, and one I always enjoy coming back to. It sets the scene nicely for the big event of 1988, the return of Optimus Prime.

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Enemy Action

The Seacons make their UK debut in an underwater battle with Galvatron; while on land the Firecons and make things uncomfortably hot for the Sparkler Mini-bots!

One of Bob Budiansky’s major headaches as the writer of Marvel’s monthly Transformers comic in the US was the constant pressure to introduce new characters, to keep pace with Hasbro’s expanding toy range.

Bob came up with several inventive plot devices over the years, from the Creation Matrix to personality engrams in crystals used to create the new Autobots, before eventually settling on the Space Bridge as a handy device for introducing waves of new warriors from Cybertron.

As a fan I found it exciting when new Transformers appeared in the comics. It was fun to learn their bios, abilities, unique weaponry, and of course their mottos. So, Enemy Action, a UK story from February 1988, is a treat because it introduces no fewer than twelve new characters – that’s the six Seacons, three Firecons and three Sparkabots (for some reason the UK comic would refer to them as Sparkler mini-bots). In fact, it’s thirteen new characters if you include the Seacon combined form, Pirranacon.

This is time it is Simon Furman, not Budiansky, adding to the cast. Simon was not under a Hasbro mandate to do so, he did it for the sheer fun of it apparently and because he liked the idea of an underwater story. This was several months before these characters would appear in the American comic so once again Simon is stealing a march on the parent title as he had done by featuring the Transformers the Movie cast and the Predacons long before they appeared Stateside.

To ensure there’s no loss of momentum following the Legacy of Unicron epic, the comic is bringing back one of the most dangerous Decepticons (and most popular guest stars) the future leader, Galvatron.

We last saw Galvatron in Ladies’ Night, breaking free from his volcano tomb. Now he’s straight back to the forefront, striding along the seabed towards the present day Decepticons’ undersea base off the coast of Florida.

His approach has not gone unnoticed by Commander Shockwave who fears that Galvatron has come to take his crown (and with it everything he has worked so hard to accomplish). It’s easy to feel some sympathy for Shockwave at this point, after all it was only a few issues ago that we witnessed his brutal execution in the future at the hands of Death’s Head.

Shockwave is so jittery that he almost incinerates Soundwave for sneaking up on him, in a comical moment. Soundwave is the loyal deputy but also offers some wise advice: they could try speaking to Galvatron and perhaps coming to an agreement based on their mutual interests as Decepticons.

While Shockwave can see the logic of an alliance, his personal survival comes first. So he orders their untested new troops the Seacons – who were imported from Cybertron to work on the base’s fortifications rather than combat – to go toe to toe with Galvatron.

Soundwave’s disapproval is evident via a clenched fist and thought bubble “On your head be it”. Soundwave is no fan of Galvatron – he got buried alive by him in Target: 2006 for starters – and has led the Combaticons on the mission to finish off the future Decepticon when he was trapped in Mount Verona) but Soundwave has also made a career out of aligning himself with whoever rules. Galvatron would just be a continuation of that. Not so for Shockwave.

Lee Sullivan’s memorable ‘sea scrape’ cover provided the hint of the battle to come. Snaptrap, having received his orders, instructs the team to hit their opponent ‘hard and fast’ – no doubt this is the best way to compensate for the team’s lack of experience with their new Earth modes.

The five Seacons take turns to attack, giving readers a sense of each one, while Galvatron arrogantly dismisses them as nautical non-entities. His overconfidence is put into check briefly though by Seawing’s paralysing sting.

Readers with prior experience of Galvatron will not be surprised that the Seacons are, to pardon the pun, out of their depth against this opponent. Even in their combined form Pirranacon, they don’t fair much better.

A couple of nitpicks/observations. Overbite is named Jawbreaker in the story – it’s never made clear why the comic departed from the official toy name or whether this was done in error. Pirranacon’s name has two Rs, though the word piranha, which it is presumably derived from doesn’t. Also Jeff Anderson, the story’s artist, draws Pirrancon as pretty comparable in size to Galvatron. I think it would have been more dramatic for him to be much larger, similar to the Megatron versus Predaking contest in Budiansky’s 1987 classic Gone But Not Forgotten.

At this point Furman brings in the story’s other protagonists, starting with the Sparklers, Sizzle, Fizzle, and Guzzle. They were sent to Earth by the Wreckers leader Springer to keep tabs on Galvatron and have followed him to the beach. Since the trio have no undersea modes they are unable to follow any further.

It’s curious that Springer is preoccupied with Galvatron. You might think he has enough on his plate with trying to overthrow Decepticon rule on Cybertron without also picking a fight with the most powerful Decepticon on Earth. Then again, perhaps he knows of the Cybertron Decepticons’ plan to recruit Galvatron, or simply fears that Grimlock’s Earthbound Autobots have abdicated their responsibility.

As it turns out, the Sparklers are not destined to be mere bystanders after all… for they are suddenly confronted by the Firecons – Cindersaur, Sparkstalker, and Flamefeather! See below.

So, to part two and issue #153. The first thing you notice when picking up the issue is Snake Eyes and another Action Force guy (Flint?) bursting out of the cover as Sizzle, Fizzle and Guzzle look on in horror. I think the trio are meant to be recoiling from the sight of the Firecons but maybe the merger has got them spooked?

Transformations sells this as major win for fans of both comics – a two for the price of one. Soon enough AF it would settle into that traditional back-up strip role, but unlike previous back-ups its logo appears on the cover along side Transformers so this is a new development. Combat Colin has been annexed from the former AF comic, taking-up the regular cartoon spot vacated by Robo Capers and would go on to become a firm favourite of the readers.

Returning to the story, part two picks up with the Firecons, breathing fire in all directions like a pack of dragons post-feasting on hot chili peppers. We discover that they are here to secure Galvatron for their masters on Cybertron and any Autobots in their way are set to the feel the heat.

Fizzle is soon made to sizzle, courtesy of Cindersaur, and plunges into deep water to recover. Oddly, Fizzle is coloured red and Sizzle is blue, which is the opposite of their official toys. All three Sparkler mini-bots, while a likeable bunch, are rather homogenous and so maybe the production team had trouble telling them apart?

The unarmed Sparklers ‘remember’ that they can also discharge their own flame courtesy of their engines while in vehicle mode. Sizzle demonstrates this on Spark Stalker, which feels a bit contrived to show off the toy gimmick if I’m honest. While Guzzle sticks to the more convention tank mode gun barrel to take down Cindersaur.

Below depths, Galvatron finishes off Pirranacon with a well-placed blast, breaking him up into his component Seacons, before punching his way into the Decepticon base. With seawater flowing in behind him, he declares to Shockwave and the assembled warriors that he had come in peace seeking an alliance, but Shockwave’s hostile actions have made an enemy of him and when they next meet all Decepticons will pay. He then exits leaving Shockwave to fend off some very angry looks from his warriors.

So, clearly it was Galvatron’s plan all along to provoke Shockwave into attacking and creating an opportunity for Galvatron to drive a wedge between the Decepticon leader and his warriors. Pretty smart, but Galvatron is powerful enough to come in and take the leadership if he had wanted to. I think most Decepticons would have fallen into line out of fear or opportunism, I’m not sure the political machinations are that necessary.

On the other hand, surely Galvatron becoming leader in 1988 would have been a significant change to the timeline such that he might unravel the events that lead to his own creation by Unicron in 2006? If that’s on his mind he doesn’t voice it. This is unlike the Galvatron of Target: 2006 who clearly conscious of disrupting the timeline.

Enemy Action’s two plots neatly converge as Galvatron exits the ocean with the unconscious Fizzle in his clutches. Flamefeather rushes to his side and offers the alliance with the Decepticons of Cybertron “that we may crush their mutual enemies together” only for Galvatron to laugh and dismiss this. Having skilfully avoided one alliance he’s not about to fall into another. Sizzle offers token resistance and swiftly knocked aside by Galvatron like a troublesome bug.

In closing, Shockwave has been left in command and under no illusions that his days are numbered unless he does something radical. He needs an expendable agent with the raw power enough to take down Galvatron – his choice is an intriguing one… none other than Megatron, Galvatron’s past self. This thread plays out further in the upcoming story Salvage and then comes to a head in the 1988 Transformers Annual. Lots to look forward to then.

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Legacy of Unicron (Parts 5 & 6)

Death’s Head journeys into Unicron’s mind and learns the origin of the Transformers as Rodimus travels to Junk for the final showdown with the Chaos Bringer!

January 1988 saw Marvel UK’s flagship comic, The Transformers, notch up another milestone of its eight-year run – the 150th issue.

For issue #50 we had a fight to the death between Grimlock and Sludge in the epic Dinobot Hunt (one of my faves) and on reaching triple figures readers were treated to a fantastic wraparound cover poster and an extended story featuring Optimus doing battle with barbaric cyborg apes! Yes, every bit as weird as it sounds.

Issue #150 also provides a wraparound poster that is something really special. Jerry Paris, who drew the cover of issue #1, that memorable and dare I say iconic Prime versus Soundwave cover, now turns his hand to depicting Unicron in his planet devouring glory. This sets us up nicely for issue #150’s story – the honest to gosh origin of the Transformers.

It’s a bold move into unchartered territory and moving beyond anything we’ve seen so far from the Transformers’ American parent title. This was Simon Furman and the UK comic laying the foundations of the franchise and staking a claim to being the main canon. It also makes #150 one of the most significant issues in the Transformers run. Arguably an origin story was needed following the events of the 1986 movie which established the relationship between Unicron and the Matrix.

So, to the story, which is pencilled this time by Jeff Anderson. It begins with Wreck-Gar deploying explosives in a cavern underneath the head of Unicron. It’s like a modern-day Guy Fawkes moment.

Unicron, for all his vast mental ability is strangely oblivious. His attention is focused on Death’s Head who has somehow managed to inject his consciousness into Unicron’s vast mindscape. The planet eater is impressed by his slave’s resourcefulness and ‘bare faced effrontery’. Whilst it will not be enough to spare Death’s Head from oblivion, as a last request Unicron will share with him a story unheard of by any mortal – Unicron’s origin!

‘Elsewhere in the real world’ Rodimus Prime’s shuttle soars towards the planet of Junk. The Autobot leader ponders who Unicron really is and why he’s so hell bent on destroying Cybertron. He also watches Smokescreen at the ship’s controls with barely concealed contempt for abandoning Prime’s pal Wreck-Gar. Smokescreen takes it on the chin as he’s desperately disappointed by his own actions, but it’s hardly fair.

We learn from Unicron that he was once a god of chaos and fury who was pitched in an eternal battle against his counterpart, Primus, leader of the light gods and protector of all life in the universe. According to Unicron, he had the measure of Primus, both in the physical realm and the astral plane (perhaps wishful thinking on his part as the two seem essentially to be in stalemate). Primus knew this and outsmarted Unicron. He fled the astral plane with Unicron pursuing and materialised them both within enormous barren asteroids.

They appeared to be trapped for all eternity. However, as the millennia passed, Unicron used his fury and hatred to physically reshape his prison, becoming a mobile planet. Much later he was able to restructure himself further, adding a robot form. In effect he had become the first Transformer!

Primus had also shaped his body but rather than become a giant robot and continue their evenly matched battle, he instead chose to become the habitable world of Cybertron. He created the Transformers to succeed him and distilled his essence into a Matrix capable of giving life but also destroying Unicron. Pretty clever.

We also learn that Primus and Unicron shared a mental link and therefore is aware of the other’s motives and plans. Unicron knew the danger of the Matrix, which is why in the Movie he recruits Megatron and transforms him into Galvatron to act as his agent to capture and destroy the Matrix. As we know, Galvatron failed and Hot Rod eventually unleashed the power of the Matrix, becoming elevated into Rodimus Prime and destroying the planet eater.

Unicron’s concentration is broken as Rodimus’ shuttle arrives and begins a bombing run. He returns fire using the deadly laser eye beams we saw in the Movie. The Junkions are ordered to counterattack along with Death’s Head, who resists and is lucky to escape a Unicron eye beam in his direction. It’s enough, however, to send Wreck-Gar tumbling inside the underground shaft, burying him under rubble just as the detonator counts down. Eeks!

A Rodimus fact file rounds off the treats for issue #150 before we move on to the next issue and the concluding part of the Legacy of Unicron. There’s a hint on the Transformations page about a ‘major new development’ in the pipeline, which will turn out to be the closure of the weekly Action Force comic and amalgamating it into Transformers as the regular back-up strip. Bryan Hitch, one of the AF artists, makes his TF debut and makes an instant impact with a truly demonic depiction of Unicron’s head.

As Prime decamps to the surface of Junk, Smokescreen continues to strafe Unicron’s eye beams in an apparent death wish. He’s giving Scattershot the jitters and perhaps Unicron too, as the demi-god orders Cyclonus and Scourge to head for Junk to bolster his defences. With their departure from the battle on Cybertron, Soundwave can see no point in continuing the suicide attack and orders a strategic Decepticon retreat. This is the point where Soundwave can be said to have taken over the leadership of the future Decepticons.

Hitch strikes an incredibly dramatic pose for Rodimus Prime, who is wracked with guilt at the fate of the Junkion slaves (whom the Dinobots are busy dismantling). Death’s Head arrives with an appeal for Prime to trust him. Next thing he’s holding the Matrix up to Unicron alongside a defeated Rodimus and asking to bargain. Unicron immediately prepares to capture Death’s Head’s mind again and the bounty hunter propels Prime into the psychic plane where he confronts Unicron (appearing as regular sized) as a surrogate for Primus.

I’m not sure of what the point of the confrontation is. Rodimus is hopelessly out of his depth and runs a real of risk of losing the Matrix to the great enemy. Thankfully Death’s Head pulls him out in the nick of time, having also freed Wreck-Gar from his entombment.

Things then rush to a swift conclusion over the space of two pages. Cyclonus and Scourge arrive just as the explosives begin to detonate. Death’s Head knows the only route of escape – the only way to fulfil his contract on the pair – is to bundles all three of them into Unicron’s time portal so that they can fight another day. They vanish just as Unicron is engulfed in a catastrophic explosion that rains debris on to Rodimus and his allies.

As the dust settles, we learn that Unicron’s essence has been absorbed into the Matrix. Such a powerful evil would surely taint the sacred lifeforce but that’s a story for another time. In the short postscript we discover that Cyclonus and Scourge were transported to Cybertron’s past where they joined Scorponok’s army and this explains how the pair are able to exist in the past as Target Masters. Nicely done Simon Furman.

We end on a line about the real star of the show, ‘of Death’s Head there was no trace’. What happens to him? He’ll encounter Doctor Who at the crossroads of time but shrunk to human size and then wind up in Earth’s distant future in a springboard to his own monthly Marvel title.

So ends the first epic tale of 1988 with a lot more still to come.

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Legacy of Unicron (Parts 1 and 2)

Death’s Head corners Cyclonus and Scourge on the Planet of Junk, where the all three are forcibly enlisted into an insidious plot hatched by the dismembered head of Unicron!

In January 1988, Marvel UK’s flagship comic, The Transformers, was ushering in a new year… except the one in question was 2008 – twenty years beyond the publication date! Yes it’s another story set in the post-Transformers Movie future, which will take the comic up to and beyond its milestone 150th issue.

Lee Sullivan’s cover for issue #146 depicts a wonderfully maniacal-looking Death’s Head poised to execute poor, battered and wretched Cyclonus, with a Junkion springing up all-jolly and shouting “G’Day!” Since Junkions use popular culture references for communication, I’m wondering whether the greeting is riffing off the Crocodile Dundee movies or maybe Aussie soap Neighbours, as that was taking off in the UK at the time.

The corner box also features Rodimus Prime raising a toast to the new year, which is a nice touch.

Ever since Target: 2006 proved a runaway success, Simon Furman has known there is a rich furrow to be ploughed in Transformers the Movie and post-Movie tie-ins. Not only are these popular with the readers, but they offer freedom from the comic’s usual constraints.

Back in the day a lot of the UK material consisted of the Marvel US stories. In fact the American material was the main canon and the home-grown British stories supplemented and expanded on these. Simon would take care not to do anything that might inadvertently contradict an upcoming US story (and for the most part was successful). However, future stories could be taken in any direction the liked, even killing off main characters, i.e. Shockwave, as we’ll see.

Issue #146’s Transformations page tries incredibly hard to tease the main story without giving away the title or the identity of the big threat. It’s fun to see how they fill a couple of hundred words saying without giving anything away, although I reckon most fans would have guessed the big reveal from the clues, I know I did at the time.

The story picks up the threads of 1987’s Headhunt, where Rodimus Prime paid Death’s Head an advance to hunt down the troublesome Cyclonus and Scourge. As 2008 dawns, that pursuit is entering its final stages in the skies above the Planet of Junk.

Scourge is hit with a blast from Death’s Head’s ship and goes down in a trail of smoke. His calls for Cyclonus to help fall on deaf ears, as apparently his partner-in-crime is in an ‘every man for himself’ mood, or is it a trick? (Ironically, the tables will be turned in the story Dry Run later that year). Scourge manages to style-out his crash-landing by transforming and aiming a blaster at Death’s Head’s ship, now hovering a few feet from him.

Scourge is obviously confused as to why he’s not under attack but quickly starts scanning around for a fuel tank he can blast. Death’s Head shows up, having been on the planet all along and operating his ship remotely. I particularly like the scene with Scourge on his knees feigning a plea for mercy (which Death’s Head regards with utter contempt) as Cyclonus swoops down to attempt a reverse-ambush and a surprise bombing run.

Death’s Head is a class act and manages to get clear of the explosions. He takes out Scourge and sticks a heat seeker on Cyclonus’ tail, forcing him to revert to his more vulnerable robot mode, where he too is quickly subdued. When you consider that Cyclonus and Scourge are two Unicron creations and elites (one hundred Autobots could not best them, Galvatron once said) all this underlines Death’s Head’s badass credentials. He’ll soon have his own Marvel UK monthly title, so the story is undoubtedly a showcase for the character.

Then, as per the cover, a Junkion rises from beneath a pile of debris. He’s more solemn than on the cover and implores Death’s Head to help free his people from the mental control of a being of vast power (a big clue there). Death’s Head doesn’t do freebies but is assured the Junkions are “among the richest traders in the galaxy” (not that you would think it to see the state of their planet) so this could be a profitable diversion.

He’ll need Cyclonus and Scourge to help with the operation, but he makes a mental note to double-cross the pair afterwards and kill them anyway. To not deliver on a contract would be bad for business after all. You’ve got to love him.

In a quick interlude, we see Rodimus bidding farewell to Wreck-gar who is heading back to that great fly-tip pile he calls home. There’s a genuine fondness between the two unlikely allies, perhaps because Wreck-gar has been at Prime’s side since his ascendance to the leadership. Wreck-gar departs in a shuttle, piloted by Smokescreen and the lesser seen Inferno, with Prime offering an appropriate farewell: “May all your programmes be sequels”.

Back on Junk, the attack goes badly awry. The Junkion, who was meant to be laying explosives, is discovered and quickly dispatched. Then powerful will commands Death’s Head, Cyclonus and Scourge to stand to attention. Artist Geoff Senior is on top form with a splash page making the big reveal – yes, it’s Unicron! No doubt there will have been genuine shock and excitement from the fans and the certain knowledge this is about to get epic…

Some quick thoughts on part one: Unicron is back as a head and is being reassembled by an army of Junkion slaves. Surely, they will have to keep hoisting him up to add layers, and it would be far easier to do the rebuilding in space. When last seen, Unicron was doing a slingshot around Cybertron and either entering into orbit or heading for deep space. You might expect that the Transformers would have kept tabs on their mortal enemy but apparently not. Junkions evidently have no long-range warning capabilities.

In the second instalment readers were assured, “if you thought last week’s episode was shocking, you are not going to believe what’s in store for you now!” They were not wrong. In fact, Shockwave’s demise in issue #147 is one of the best deaths of a main character I’ve ever seen in the comic. Truly unexpected and impactful.

The curtain rises on the Decepticons’ stronghold on Cybertron. It’s depicted from the outside with a couple of moons in the night sky behind it. Not that I spotted it at the time, but re-reading 33 years later it occurs to me that both of Cybertron’s moons were consumed by Unicron in the Movie – oops!

Commander Shockwave, flanked by his bodyguard, is on his way to the throne room to receive Death’s Head. The bounty hunter has returned out of the blue seeking compensation for Cyclonus and Scourge messing up the hit on Rodimus Prime. If as it turns out Death’s Head has executed the pair, he’ll have done Shockwave a favour. Ever cautious, he orders Soundwave to monitor from behind the scenes.

I have to admire Death’s Head’s gumption. He was hired by Shockwave to kill Prime and he failed. However, he still wants a pay out as it was two of Shockwave’s warriors who got in the way and messed it up. Rather than telling him to get lost, Shockwave agrees to pay up as he might have need of Death’s Head in the future.

First, he wants to be convinced that Cyclonus and Scourge are dead. Soundwave, monitoring from another room, scans for minds… the guards, Shockwave, his bounty hunter guest… and, surprise, surprise the not-dead-after-all Cyclonus and Scourge! With that Death’s Head turns and fires at the throne, disintegrating it but finding Shockwave gone. The Decepticon leader pops up to return fire, showing himself to be a wily (and worthy) opponent.

Elsewhere Smokescreen, Inferno and Wreck Gar find the Planet of Junk deserted. The absence of a welcome party is a concern and it doesn’t take long before they stumble across the horrific scene of Unicron being rebuilt by enslaved Junkions. So, now the Autobots are aware of Unicron’s return, but can they get word back to Rodimus Prime?

Meanwhile, Death’s Head pursues Shockwave deeper into the labyrinthine Decepticon base and comes across a target range with effigies of Prime and key Autobots. Its reminiscent of the final showdown between 007 and the Man With The Golden Gun in the film of that title.

We learn that Death’s Head can still think for himself but Unicron maintains a subliminal control and the ability to punish (much like the hold he retained over Galvatron in the Transformers Movie) and as a result Death’s Head’s senses are dulled. This is an edge for Shockwave, as is the advantage of facing his adversary on home turf.

As Death’s Head contemplates whether the real Rodimus would be laughing if he could see the galaxy’s most feared bounty hunter “killing for free”, the Prime effigy rolls forward propelled by Shockwave. Death’s Head gets the jitters and blasts it, coming under attack by Shockwave and incurring a blast wound to his leg. Shockwave is on fine fighting form here it must be said.

Then he gets overconfident and steps out into the open – fatal. Another Autobot target rolls forward and Shockwave thinks Death’s Head is trying to trick him with his own tactic. Little does he realise that Death’s Head is hiding behind the target and opens fire at close range leaving the Decepticon leader badly damaged and spewing circuitry from his chest wounds. The defeated Shockwave sinks to his knees and Death’s Head (turning away in self-disgust) blows him to bits. Praising Shockwave as a worthy adversary, and promising to avenge them both, Death’s Head reaches into the Decepticon’s skull and crushes his brain module. Wow – there’s no coming back from that it would seem.

Meanwhile Menasor has pounded in the throne room doors and Cyclonus and Scourge are on their knees about to be executed (so much for the warriors who are superior to one hundred Autobots). Death’s Head arrives to save their bacon. He announces that Shockwave is dead and Cyclonus and Scourge will be the new leaders, and if not, he’ll let go of his hold on an explosives trigger and blow the fortress sky high. Soundwave would rather like to kill the lot of them and take over himself, but he’s not about to call Death’s Head’s bluff and responds by hailing Cyclonus and Scourge as the new joint commanders.

On Junk Unicron’s eyes glow with pride as he realises the first phase of his plan has been achieved. Cyclonus and Scourge will instigate a suicidal attack on the Autobots which few will survive, he declares.

So, in closing… wow. It’s not often we see a major character destroyed in Transformers (with the exception of Optimus Prime, naturally!!) but Shockwave’s death in ‘the future’ does not preclude him from appearing in the regular continuity. Indeed, as we’ll see in later stories, past Shockwave will learn of his future counterpart’s death and lose his mind over it.

I had thought that Transformer brain modules were globular. That’s the case for Skids when Circuit Breaker extracts his brain in issue #94. Shockwave’s vital components are rectangular and suggest that internal components can vary from robot to robot. Also, Menasor shouldn’t be here because one of his component parts, Wildrider, was executed by Megatron in the Earthforce stories. This suggests he survived somehow and was rebuilt.

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Ladies’ Night

Susan Hoffman is on the brink of the greatest find of her archaeological career – the fossilised remains of Ultra Magnus and Galvatron!

Transformers is and has always been a bit of a sausage fest. Not that giant alien robots have a gender either way, at least not officially. But in appearance, personality, voice and behaviour they’ve always been depicted as male. That was certainly true in the 1980s when the Marvel comic was on sale, and the arrival of Arcee (the first Autobot of female Autobot) in the 1986 Transformers Movie only cemented the idea that the rest were male.

So, the premise of Simon Furman’s 1987 story Ladies’ Night – that the sisters are doing it and taking centre stage in the fight against the Decepticons – was something of a novelty. Is it sexist? I wouldn’t go as far as to say that. The dictionary definition of sexism is prejudice and discrimination based on gender and I don’t think that’s in play here. But take a look at the cover with the ‘fellas’ Rollbar and Goldbug being shocked at being relegated to the side lines by the three ladies and there’s a whiff of something patronising and gender stereotyping, that looks a bit antiquated these days.

That said, the story is pretty good and advances the Ultra Magnus and Galvatron plot a little, as well as the rivalry and paranoia of Shockwave in relation to the threat that he perceives Galvatron to be to his command. We catch up with the human characters we haven’t seen in a while and the story provides a plausible explanation for the Combaticons’ pursuit of the Throttlebots which would be the plot of the next US story Used Autobots. But mostly for me, the highlight of the entire story is Dan Reed’s rendition of Magnus and Galvatron petrified in stone. It’s a kind of nightmarish Pompeii meets Han Solo in Carbonite.

The tale begins with Susan Hoffman, the archaeologist we met in the Ancient Relics story earlier in 1987. You might have been forgiven for thinking her specialism was Roman architecture given that this was what she was investigating under London.

However, in Ladies Night she’s half a world away in Southern Oregon about to descend into Mount Verona to uncover the secret of its sudden and mysterious eruption recently (and the presence of metal debris at the volcano mouth). We’ll just have to suspend our belief and go with it. She doesn’t have to descend far before she lands on something. A spotlight quickly illuminates what it is – Galvatron’s shoulder! Susan has found the fossilised remains of the future Decepticon leader and his greatest enemy (in this era at least) Ultra Magnus.

Incidentally Simon Furman later confirmed that Susan Hoffman was modelled on Susanna Hoffs, lead single of the 80s the band The Bangles, who he evidently had a crush on.

Fast forward a week and Goldbug is helping Rollbar get acquainted with Earth but parking up outside an electronics store that has closed for the night. They are watching TV with Blaster on hand to intercept the sound at source and provide the volume. As he notes, it’s “sorta inconsiderate” of the shopkeepers to turn the sound off on the sets! A news broadcast catches Goldbug’s attention – it is Joy Meadows, the investigative reporter who got involved in the Transformers war when she attempted to uncover the Robot Master hoax with help from the Dinobots – and she’s broadcasting her Ladies Night show from the summit of Mount Verona. Joy is interviewing Susan Hoffman about her amazing find and Goldbug is shocked to see a close-up of the petrified Magnus. He’d thought his friend had perished along with Galvatron but evidently not. (It’s that old rule of comics that nobody actually stays dead for good).

Elsewhere Cindy Newell, the student who befriended Ultra Magnus during the Galvatron saga, is suffering a recurring nightmare about the monstrous Galvatron. Its fair to say that coming up close to a being that powerful and evil, coupled with the loss of her friend, probably has left some post traumatic stress. Incidentally the scene looks really reminiscent of Buster Witwicky in his bedroom, with Cindy even wearing Buster’s trademark colours of pink top and blue jeans. I digress, she wakes from her dream to sees the face of Galvatron on her TV screen!

The Decepticons have seen the broadcast too. Soundwave, who monitors human channels routinely, flags it up to his commander. Shockwave’s response is not to order Soundwave to accompany the Combaticons to Mount Verona, not to free Galvatron but to finish him off. It’s a risk for Shockwave and one that will come back to haunt him later, but no doubt his logical mind has concluded that he would be unable to withstand a leadership challenge from Galvatron so he must take advantage of his rival’s current helplessness.

With the key players mobilised, the story flips back to Mount Verona where the US military is keeping guard (with several tanks and jeeps securing the scene) as Hoffman and Meadows talk post-interview. There’s a scuffle as Cindy attempts to reach them and has her way blocked by a soldier. Joy appeals for her to be let through but she’s wittering on about Magnus and not making a great deal of sense.

Suddenly an explosion rocks the area, as Combaticons arrive and lay waste to the military. (I particularly enjoy Brawl verses a tank. It’s actually something of a relief to see him functional again after the particularly gruesome way that Megatron squashed his head back earlier in the year (in Gone But Not Forgotten). With the humans in retreat Soundwave instructs the Combaticons to proceed with the plan to destroy Galvatron.

Nearby, Goldbug and Rollbar and watching and listening. When you consider that they were watching the TV news from 200 miles away they’ve wasted no time in getting there. However, on learning that the Decepticons are there to rub out Galvatron, Goldbug concludes that they would be wise to withdraw and let them get on with it.

Cindy confronts Goldbug and appeals to him to rescue Magnus. He rightly points out that if the Autobots did that, Magnus’ original sacrifice would be in vain, and tells Cindy to go home. She insists that, on the contrary, the fight has only just begun!
On the letters page Grimlock confirms to reader Andrew Jackson that the Terrorcons and Technobots will feature in next issue’s Headmasters instalment and Runabout and Runamuck are still at the bottom of New York harbour. Going back to what I was saying about TFs never truly being dead, you have to wonder at this juncture whether anyone will be coming to fish them out (they will eventually). And a letter from Christopher Millwood asking for Transformers reprints as the back-up story would sadly become rather prescient as the comic cut corners in its latter years! In the Robo Capers strip, one Margaret Thatcher makes a cameo (with the banned spook memoir Spycatcher in her bin!).

Part two begins with a great splash page by Geoff Senior of Swindle planting an explosive just as a flaming jeep comes bearing down on him. He can’t react in time and takes the impact full on. He turns, angry, to see who has dared attack, only to see a tank approaching. Next thing he’s hit square in the chest with a projectile and collapses backwards bemoaning his resale value in true Swindle/Ferenghi fashion.

It turns out that Joy Meadows operated the tank. The Ladies Night edition she did with a female tank driver surprisingly provided all the training required. Hmm.

The trio are jubilant at taking first blood and we get an insight into why Hoffman and Meadows are helping Cindy. In the former’s case its protect the Decepticons from destroying the greatest find of her archaeological career and for the later it’s the prospect of a great news story.

Nearby Soundwave completes his work priming the detonator, while the Combaticons are wondering why Swindle hasn’t returned. Soundwave sends them to find out while he remains to guard the detonator. Elsewhere, the Throttlebots and Blaster are concerned that the humans might be attempting to tangle with the Decepticons and implore Goldbug to rethink his earlier decision to step away. It’s the first time that Goldbug has appeared to be the defacto leader of this group, even though Rollbar commands the Throttlebots. I suspect its because Goldbug has the most experience of Earth while the rest of relative newcomers and he’s also a fairly switched on chap most of the time (and in fact in the IDW verse Goldbug’s alter ego Bumblebee would enjoy stints as an Autobot civilian leader).

Finding Swindle unconscious, the Combaticons look for signs of the perpetrators. An empty jeep rolls down the mountainside towards them. Only when it arrives do they notice the explosives. Onslaught orders them to scatter but they are too late – as Cindy and Joy fire a tank shell at the powder keg, catapulting the Decepticons into the air. Debris from the explosion lands in the volcano, cracking the solidified lava around Galvatron!

The blast is also enough to upturn the tank and both women crawl out dazed. Onslaught seizes the unconscious Susan Hoffman in his palm. He’s mad enough to squish her but then relents. Cindy and Joy realise why when they spot four Throttlebots present with their weapons drawn. Onslaught withdraws, smarting from the humiliation.

From a safe distance, Soundwave transmits the detonation signal only for there to be no ensuing explosion. The Autobots could not have defused the bombs in time he thinks. The explanation, as if we couldn’t guess, is Blaster in radio mode jamming the signal. This might be the one and only time Soundwave and Blaster have competed, though not in battle more’s the pity. There’s a nice satirical conclusion with Goldbug chastising the girls for trying to take on the Decepticons. That said, he notes they “did pretty well for mere…” and Meadows, triggered, jumps in expecting him to say “mere women”. In fact Goldbug was going to say “mere humans”!

Magnus and Galvatron have been present throughout the story without actually playing an active role. It’s fitting that they have the final scene with the rock around Galvatron cracking and his eyes returning to life. A story for another time we’re told…

In summary. This Ladies Night is an enjoyable two parter that shows that’s that a bit of human ingenuity can actually be a match for a team of heavily armed and dangerous Decepticons. The execution is good and doesn’t stretch the boundaries of belief too far. Onslaught declares that, after their intervention, the Throttlebots will become their primary targets which ties in nicely to the US story arc that starts in the next issue.

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Hunters

Galvatron has escaped to Earth’s past where he’s working on a plan to absorb the raw power of a live volcano – that is if Rodimus Prime or the bounty hunter Death’s Head can stop him first!

The Wanted Galvatron saga started strongly but then the pace seemed to fall off a cliff in the sequel instalment Burning Sky (at least in the opening part) before recovering a bit by the end. Now as the third segment Hunters gets under way, the reappearance of the badass bounty hunter Death’s Head – an exciting new character and show stealer – things look to be getting back on track.

The cover for Transformers #117, dated June 1987, carries an impressive wild west themed image featuring Rodimus, Galvatron and Death’s Head as ‘The Good, the Mad and the Ugly’ and drawn by the inimitable Geoff Senior. The story begins with Death’s Head at an uninhabited island off the Florida Keys, which as well all know is home to this era’s Decepticons – courtesy of a vast undersea base beneath the island. Death’s Head, narrating via a mission log entry, reveals that the history tapes had placed the base at a coal mine in eastern Wyoming and consequently he’d wasted valuable time on a wild goose chase.

It’s curious that Death’s Head feels under pressure to track down Galvatron before a rival does. No doubt he operates in that sort of cut throat competitive environment usually, however any would be rival who is capable of time travel could simply jump to the previous month and have a clear crack at apprehending Galvatron, it wouldn’t matter how swiftly Death’s Head moves. And as I’ve mentioned before, travelling to 1987 should mean Galvatron is around in 2007 too, as he’d live out the intervening years.

Death’s Head swaps his right hand for an axe before launching himself at Soundwave, who is taking a nice stroll on the beach (the perks of having a tropical island base!). He slices and disables Soundwave’s concussion blaster before punching and booting the Decepticon in the chest plate, leaving an almighty dent. Soundwave’s mind reading abilities allow him to quickly learn the intentions of his attacker, its a very useful ability, and whilst the Decepticons would like to see Galvatron neutralised there’s no reason why they should assist “space scum” such as Death’s Head. He ejects Laserbeak to counter attack, but the birdlike Decepticon is quickly brought down by Death’s Head’s splinter missile. Soundwave has no alternative but to talk.

Elsewhere, somebody has tracked down Galvatron! It’s Rodimus Prime, who issued the original bounty. He’s watching Galvatron through binoculars while updating Cindy on events so far. Most of it goes over her head; her only concern is the welfare of her friend Ultra Magnus who appears to be at Galvatron’s mercy up at the volcano mouth. Although Rodimus defeated Galvatron once, he’s not sure if he could do it again, even with Kup and Blurr to back him up. This is disappointing as Galvatron being more powerful than any adversary is starting to become cliche and it would be good for at least one Autobot to be his equal. A couple of explanations exist. First, Rodimus may have been at peak strength in the Movie having just infused by Matrix energy, and Galvatron has given himself a power up courtesy of his siphon.

At Mount Verona’s summit, yards from a pool of molten lava, Galvatron boasts of absorbing the volcano energy to be a living god. He could conquer galaxies!! Fair enough, but he’s already the most powerful Decepticon on Earth in this era, so why not take over the leadership if the Decepticons that are available to him, especially since he’s decided to stay in the 1980s. Harnessing a volcano and running the risk of getting consumed by the eruption seems like a lot of unnecessary pissing about to me, and not to mention the materials and painstaking work involved in building the siphon. But I suppose the story would be very different if Galvatron had simply gone to Decepticon HQ and busted a few heads.

A pathetic half-attempt at a fightback by the weary Magnus is quickly put down by Galvatron, who hauls his foe overhead and prepares to cast him into the lava. He turns to see Rodimus Prime charging up the side of the mountain, deciding in an instant to use Magnus as a flying object to take down Kup and Blurr. It likes like a showdown between Rodimus and his arch foe, which is perhaps as it should be… but suddenly Death’s Head appears telling Prime to stand aside and let him collect the bounty.

In summary, an enjoyable instalment capped off by the entertaining battle between Death’s Head and Soundwave. On the letters page Grimlock responds to one of the many letters he’s had from kids wondering how Prime can be killed off when he’s alive for the Transformers Movie set in 2005/6, by suggesting that Prime’s death may not be as cut and dried as it seems. Ethan Zachary had saved Prime to a floppy disk and this would seem to be a way back for the Autobot leader.

And so to the second part of Hunters, drawn by Jeff Anderson, which sees Wreck-Gar kneeling over the wreckage of Bumblebee and referring to 1980s TV show Jim’ll fix it. Awkwardly, though writer Simon Furman couldn’t have known at the time, the host of this BBC children’s programme, Jimmy Saville, would turn out to be one of the UK’s most notorious sex offenders and paedophiles in revelations that emerged after his death. Consequently this panel is quite cringe-worthy to read these days.

Meanwhile at Mount Verona, Rodimus rather inexplicably decides to ignore Galvatron and wind-up the thin-skinned Death’s Head by telling him he’s insane. It’s a stupid move because Prime might as well enlist the help of Death’s Head as a bit of support in bringing down Galvatron. It’s not like they are in the middle of a human settlement where there’s the prospect of collateral damage, so the worst that can happen is he’ll end up having to part with 10,000 Shanix for Death’s Head’s help.

Instead the pair have an argument about whether the contract is still valid, while Galvatron grows ever more indignant at being the object of haggling. He blasts Death’s Head in the shoulder, wounding him and forcing his retreat, before scrapping with Rodimus.

Cindy succeeds in waking up Ultra Magnus who decides to help by shooting at Galvatron’s power siphon. This creates a distraction enough for Rodimus to transform and escape.

Meanwhile, Wreck Gar has completed his repairs. Bumblebee is no more and in his place stands the new and improved Goldbug! He actually looks mighty impressive. It’s Anderson’s best panel in the issue. In the US, a Transformers/GI Joe mini-series (which is truly terrible and thankfully wasn’t part of the UK continuity) resulted in Bumblebee being blown up by the Joes and rebuilt as Goldbug and so Furman needed to explain why Bee would appear in the next US material as Goldbug so this has had to be woven into the Galvatron saga.

Aside from the Goldbug debut, it’s a pretty pedestrian issue. The confrontation between Galvatron and Rodimus is neither earth shattering nor particularly conclusive and ends with all parties buggering off to regroup and plan their next move. There would be another two regular issues and an 11 page story in that year’s annual to conclude the saga and it will start to drag. It’s a least a couple of issues too long unfortunately.

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Gone But Not Forgotten!

Megatron descends into madness over the death of Optimus Prime, striking terror into his troops and prompting Shockwave to again plot a coup de tat involving the Predacons.

The destruction of Optimus Prime in the previous story was easily one of the most shocking moments of the original Marvel Comics run. Not only were readers left reeling at the sight of the iconic Optimus being blown to bits, it the way it happened just seemed to rub salt in the wounds. Prime had won the virtual showdown in Multi-World in spite of Megatron’s cheating. The Decepticon leader had thoroughly deserved his defeat. Instead Prime stepped in to save his greatest foe, by arguing that he (Optimus) had violated sacred Autobot principles by allowing the computer generated inhabitants of Multi-World to be sacrificed in order to win. Therefore he deserved to be executed rather than Megatron! As a teenage fan reading this in March 1987 this was a bitter pill to swallow, it was not even though the Multi-World lifeforms were even real. So, Prime’s actions were in one sense remarkably noble, but on the other incredibly stupid.

Having arrived at this watershed moment there’s a big question mark about whether Transformers story goes next. It reminds me a little of those big DC moments where Doomsday killed Superman and Bane broke the bat – though these stories would come after Bob Budiansky killed off Optimus Prime. All of these great stories contain a protagonist and antagonist who exist in a symbiotic relationship – so think Superman and Lex Luther, Batman and the Joker, Holmes and Moriarty. So it is with Optimus Prime and Megatron and after millions of years of being adversaries, it’s perhaps not surprising that Megatron should have a difficult time of adjusting to the new reality. In fact he even feels cheated of his destiny, having had the opportunity to destroy Optimus slip through his hands.

It’s a fascinating premise which is ably developed in ‘Gone But Not Forgotten’, as well as the concept of mental illness and what happens when a powerful and feared leader begins to lose his mind and become irrational and unpredictable. Having witnessed the exit of Optimus Prime, we’re now along for the ride for the demise of Megatron. Strap yourself in as its quite a ride!

The story begins with the US army advancing on foot and with tanks toward the Decepticons’ coal mine base in Wyoming. Triple I’s Walter Barnett is overseeing the attack and its interesting (at least to me) that with Circuit Breaker and her obsession with targeting the Autobots now off the scene, the US government is at last turning its attention to the real threat. We learn that “environmental concerns” prevented a strike on the Decepticon base previously but what those concerns are or what has changed is unclear. The sensible tactic would surely be to carpet bomb the base from the air rather than risk a land assault against a heavily fortified compound.

Inside the pit, Soundwave contacts the Decepticons on Cybertron with an update on their plans. Having secured the Hydrothermocline technology, they will shortly be abandoning the mine and moving to a remote island off the Florida Keys where they can begin to harness the power of the sea for their energy needs. A secondary reason appears in the narration box in the US version of the story only, and that is to be closer to the Decepticons’ new Cobra allies. This is a reference to the GI Joe vs Transformers mini-series, publishing in the States at the time and which was ignored by the UK comic. Thankfully so, as it’s a terrible story and inferior to the UK crossover ‘Ancient Relics’ which started at Transformers #125. The UK audience would eventually get to read the US crossover as a filler story which ran from issues #265 to #281 during a low point for the UK comic.

Going back to the story, Laserbeak flies in squawking loudly about the imminent ‘fleshling’ attack. Shockwave decides that whatever Megatron’s current mental state, he still commands the Decepticons and must be informed immediately. However, he finds Megatron, seated on a throne of crushed cars, curiously disinterested; “Only Optimus Prime concerns me…” he says.

Brawl unwisely tries to bring his boss to his senses by reminding Megatron that Prime died in the lab and they all saw it. In an instant Megatron is on his feet and wrapping his mighty hands around the Combaticon’s head – how can he be sure that Prime is dead, he tells him? He demonstrates what he would have liked to have done to Prime, by crushing Brawl’s head and throwing his body against the cliff-face!! We’ve previously seen Megatron hitting Soundwave in the face with an exhaust, giving Onslaught a kick up the rear and dropping a boulder just whiskers away from Motormaster while in his rages, but Brawl’s fate is a whole new order of magnitude. It’s hard to imagine that the Combaticon could survive these injuries but he’ll be repaired and restored for the UK story Ladies Night in issue #137.

Megatron’s anxiety is revealed. “I waited 4,000,000 years to destroy Optimus Prime and a fleshling does it for me!” he cries. Rather than face the facts that his chance to conquer his greatest foe has been denied him, Megatron would rather believe that Prime’s death was a trick. Shockwave decides to stoke the fires a bit, suggesting that Prime death in a computer game could also have been simulated. Megatron mulls it over and erupts with savage fury, firing his fusion cannon is all directions! Prime lives and he is coming!! The US Army is taking the fall out from the blasts and decides to beat a retreat – clearly they were woefully under equipped to try to challenge the Decepticons.

As the time for moving arrives, Megatron orders his warriors to assemble and transform, as he shrinks to gun mode and boards Deadend. The convoy moves for the two day journey to Florida, leaving Shockwave within the communications cave to contact the Predacon leader Razorclaw (on Cybertron) and arrange another assassination attempt against Megatron. Here’s where Simon Furman’s audacity in swiping the Budiansky story elements for the UK Prey comes back to bite him, as the issue requires quite a bit of editing to cover the fact that this will be the second attempt and that Megatron’s mental state has deteriorated thanks to the bungled Straxus mind swop.

Shockwave jets away to Florida riding on the Hydrothermacline (now fitted with rockets) content that, Hannibal Smith style, a plan is coming together.

Meanwhile on the open highway Megatron spies a red truck approaching. He leaps from Deadend and transforms, blasting the vehicle to bits. A human driver flees from the explosion and boxes of fruit fall out of the trailer. It becomes clear (even to Megatron) that this is an ordinary truck and not Prime. Megatron tells Deadend that had it been Prime he would now be dead… In the US version Deadend replies ‘But Commander he is already dead’ and in the UK this has been adapted too, “and death will come for Optimus Prime!”

Some other novelties in Transformers #107: we’ve got a tie-in with Kellogg’s Ricicles where kids have to hunt for Captain Ric hidden somewhere in the comic (hint, he’s in the next week box) and cut him out to claim a pack of felt tips. It would have had to be a major prize indeed for me to be tempted to cut up my Transformers comic, and pens doesn’t cut it (literally). Its interesting that the comic has recently carried adverts for Weetabix amongst the usual plugs for toys and other Marvel titles. Kellogg’s must feel that comics are a good way to reach young consumers who are obviously influential when it comes to deciding what cereals the parents buy. I like Ricicles but not enough to cut up my comic for them, lol. There’s a fun new theme from Robo Capers – the robots of history (I do enjoy Lew Stringer’s work) – and Grimlock is asked if he could beat Soundwave in a fight!

The cover #108 is an adaptation of the US cover ‘Megatron’s Last Stand’ except here the Predacons are alluding to their previous encounter: ‘Strike two Megatron… you’re out’. Or is he? The story resumes with the Predacons preparing to cross the Space Bridge to begin their hunt on Earth. Again the dialog has had to be heavily altered to reflect the UK continuity but new UK editor Simon Furman takes it in his stride. The cadre are welcomed by Shockwave and we’re reminded that Megatron has forgotten his previous encounted with the team. They switch their Decepticon badges for Autobot insignias, to make the attack more authentic and take up their positions.

Human holidaymakers at a clams bar observe Deadend storming down the winding roads at 80mph. Out of sight he transforms, as does his passenger Megatron. Vortex ferries Deadend to the nearby island base leaving Megatron alone and expecting Optimus Prime to make his move. Instead he’s confronted with five animal-like Transformers, who unleash a swift (and deadly) assault. As Rampage tears a new opening in Megatron’s head, the Decepticon leader spies the hated Autobot insignia. Clearly Optimus Prime has sent these minions to destroy him – but Megatron will show them who is the stronger!

He repels Rampage and Tantrum just as Divebomb and Headstrong attack. The rhino’s horn pierces Megatron’s side and the mighty Decepticon is now spewing smoke and circuitry – but there’s no sign that any of this is slowing him down! As Razorclaw opens fire, Megatron is sent cascading into the clams bar. The holidaymakers flee in panic (with handfulls of food) in one of the few comedic moments in an otherwise serious story. Megatron rises to his feet and renews his offensive, as Razorclaw pounces, tearing off the right-hand-side of Megatron’s face. This outrage only exacerbates the Decepticon leader’s fury! This is shaping up to be a hell of a battle.

Meanwhile, with the Decepticons operation to transfer energy from the sea across the space bridge going according to plan, Shockwave breaks off his supervision to go an check on Megatron. He arrives to find the finds that things are not going well from his perspective. Even with the weight of numbers on their side, Megatron is just too powerful. Razorclaw gives the order for the Predacons to combine and moments later, Megatron is facing the 80 foot titan Predaking! He has to move fast to avoid a blast from Predaking’s X-ray cannon.

Shockwave soars into view and offers help but Megatron rejects this; he needs no assistance to destroy his enemies, as he ably demonstrates by throwing a tree into Predaking and wounding him, before unleashing a deadly blast of his fusion cannon. Predaking falls leaving Megatron to raise his hands in victory – none can challenge him! This is an awesome end to the battle. Despite being severely unbalanced mentally Megatron is still massively powerful and maybe even more so than usual. His survival instinct is strong.

Now for the slightly daft bit, the corrollory to Optimus Prime’s sacrificing himself in many ways. At the island base Megatron’s victory has done him the power of good and restored his confidence that were Prime still alive he would conquer him as easily as he did Predaking. Then the disk is discovered within the unconscious Predaking that reveals Shockwave’s treachery. Megatron prepares to execute this traitor when Shockwave informs him that he recorded major portions of his personality on to the disk – he had controlled the Predacons as surely as if he had been in the battle himself.

It is a lie but Megatron takes the bait. His thoughts skip back to Ethan Zachary’s lab and sees an image of the human holding a similar disk – it must have contained Optimus Prime! The thought that his adversary still lives is enough to tip Megatron over the edge and he steps on to the space bridge, firing indiscriminately until the bridge starts to explode and vanishes, taking the Decepticon leader with it. As the sun sets it appears that Megatron’s tumultuous reign is over and Shockwave commands once again. Soundwave congratulates him but the new leader cannot take full credit. Although things went precisely to plan it was not Shockwave who destroyed Megatron… “a memory did”.

And so a new era dawns. Megatron would be out of the comic for another two years although he would reappear in the UK continuity in the interim (creating Simon Furman’s greatest continuity headache – but more on that another time).

In closing, Gone But Not Forgotten is one of Bob Budiansky’s best stories. Megatron’s descent into madness is expertly done and the fight with Predacons is supremely satisfying. If there’s a weakness its the way that Megatron falls for Shockwave’s ruse at the end. And so to the next issue where we find out how Prime’s death is impacting on the Autobots. We’re in the midst of another strong batch of US stories at this point.

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