Rock and Roll-Out!

Jetfire joins the Autobot club and gets a free badge, as five reinforcements – Grapple, Hoist, Skids, Tracks and Smokescreen – debut and uncover a Decepticon presence at Brick Springhorn’s concert!

A key difference for me between Bob Budiansky, the writer of the US Transformers comic (and cover artist for this issue – see above) and his Marvel UK counterpart Simon Furman, was the way they approached the storytelling.

Simon’s stuff tends to be more serious, pitched to an older audience and leans towards the epic, while Bob’s style was more light-hearted and tongue in cheek (though always well structured and paced). Even when he’s writing about the serious business of Ratchet shouldering the burden of being the last surviving Autobot, or Megatron’s explosive showdown with Shockwave, Bob will keep the fun factor by inserting comedy moments involving baffled or freaked out humans.

Thanks to sillier ideas such as Robot Master and the infamous Carwash of Doom, Bob tends to get unfairly compared to Simon. In truth both made exceptional contributions to Transformers comics and both have had great moments. The cool thing about being a UK Transformers fan was that we our weekly comic ran every US story as well the homegrown material, so we had a best of both worlds.

Budiansky’s ‘Rock and Roll Out!’ appears in TFUK #53 and #54 in March 1986. It’s the first of his more ‘offbeat’ stories. The story opens with Jetfire undergoing the sacred Rite of the Autobrand. It’s an age-old ceremony which involves burning an Autobot insignia on to a recruit and them accepting fuel donated by their new comrades. Prime’s words “May your lustre never dull and your wires never cross” had a bit of charm to it, and years later I added the line to my email signature for a while. Another geek confession: even now, if we’re going somewhere, I might say to the kids ‘lets rock and roll out’ so this story must have left an impression.

Jetfire was of course created by the Decepticons, but stolen away by the Autobots. Optimus Prime used his Creation Matrix to give him life and a new purpose. He is the first of a new generation of Autobots, constructed on Earth, and as the Special Teams pull-out included with issue #54 amply illustrates, there are more on their way. A visit to Ratchet’s medical bay shows why new recruits are needed: it’s full of injured warriors, some in a bad way. As far as US readers are concerned these copped it during Prime Time, but in the UK expanded continuity they were casualties of the Dinobot Hunt. Luckily in Wheeljack’s lab, are five robotic bodies waiting to house the personalities of Grapple, Hoist, Smokescreen, Skids, and Tracks.

Budiansky was under constant pressure to keep up with the ever-expanding Hasbro toy line. These five, released in 1985, were overdue an appearance in the comic. The obvious way to bring them in would be to have the Autobots build them and Prime give them life with his Creation Matrix. To Budiansky’s credit he avoids the predictable solution and comes up with something novel (if a little flawed). We find out that these five previously existed on Cybertron and allowed the Ark to copy their minds in case reinforcements were needed (on the original mission to blast a safe passage for Cybertron through the asteroid belt, four million years ago). It begs the question of why not just just take the five along in the first place, rather than go to the trouble of building new bodies during the mission? Also, since we know that Transformers are basically immortal, isn’t it possible that the originals and are kicking around on the home world? Awkward.

Prime and Jetfire step into Wheeljack’s lab, where we witness crystals containing coded memories transfer via laser beams into five newly created robot bodies. With that they wake up as if from a deep sleep.

After the welcomes, Grapple is tasked by Optimus Prime to work on a secret task (we discover what that is in the upcoming story Command Performances). Meanwhile, Bumblebee will help the four other newbies to get acquainted with Earth.

Elsewhere, a fleet of navy vessels closes in on the Decepticon-controlled oil rig. G.B. Blackrock, the rig’s rightful owner, is on the deck of a ship with Walter Barnet from the government agency Triple III. This is Walter’s first appearance in the comic, but he’ll be a recurring character from this point onwards. Blackrock is depicted without his trademark moustache. It could be that artist Don Perlin forgot or just prefers him clean shaven!

It turns out that Starscream, Thundercracker and Skywarp have been toiling away on the rig, harvesting fuel for their recently returned commander, Shockwave. It’s been weeks already and Starscream is in mutinous mood. They are soon joined by Shockwave himself – who blows a hole in a cliff and emerges in flying gun mode (sending a couple of lovebirds diving for cover). He easily evades the navy’s fire and shows his warriors the power siphon he invented. It can convert energy from any sources into Energon cubes and will reduce their reliance on isolated outposts such as the rig. His every word is being eavesdropped by the navy who hear of a plan to harvest a huge release of sonic energy.

Incidentally this is the first time the US comic has acknowledged the existence of Energon cubes (which appear constantly in the cartoons). They do feature in the UK story Decepticon Dambusters, which is itself based on an episode of the Sunbow cartoon. Also, Shockwave’s return is handled without any fanfare. He simply got out of the swamp that he was chucked in by Optimus two US issues ago. In the UK continuity the Decepticons were leaderless for a time.

So, next morning Bumblebee and his trainees are blending into the Oregon traffic. Tracks is already admiring his sleak new vehicle mode. Thanks to modifications, the Autobots can now hide their insignias if necessary and create an illusion of a driver – a mannequin springs up on the driving seat at each Autobots command. After explaining such things as a speed limit, Bumblebee takes them into a Blackrock petrol station where they converse rather awkwardly with the attendants (who think they are either ventriloquists or double jointed). Hehehe!!!

Skids, the more sociable of the Autobots, is intrigued by the song on the station attendants’ radio. He’s told it is Brick Springstern and the Tenth Avenue Band! The lyrics are near identical to Dancing in the Dark, except with a few key word changes. Oddly, Springstern becomes Springhorn later in the story. That one obviously slipped by Editor Michael Carlin. I’m guessing that it was easier for the team to spoof Bruce Springsteen rather than go to all the trouble of asking permission to feature him.

So, to the second part which begins with Prime passing on information to Bumblebee that G.B. Blackrock has warned of a Decepticon plot to steal sonic energy. Both agree that it is likely to involve the Springhorn concert and Bumblebee is told to investigate, but not engage the enemy.

At the Washington DC, offices of Triple I (Intelligence and Information Institute), Walter Barnet calls on his boss Forrest Forsythe. The agency still has no idea what the Transformers are or what they want, and steps must be taken to contain the growing public hysteria. Barnett is told to come up with a plan. The interlude lays the seeds of the next story.

Bumblebee and his trainees drive into the concert parking area without paying the entrance fee. Fortunately, by deactivating their mannequins they park up and fool the security. There are 80,000 fans singing along to ‘Born in America’ when the noise is suddenly drained away. Hoist severs a mysterious cable leading from the stage to somewhere underground and suddenly the three Decepticon jets burst through the ground to attack.

Bumblebee falls in the hole, leaving the four rookie warriors to fight the Decepticons unguided. Luckily the fans all think the missiles and explosions are part of the concert (so much for Triple I’s fears of hysteria), even when Hoist steps up to the stage to weld a piece of rigging back together.

Shockwave is under the stadium, generating cubes from his siphon. It’s all a bit undignified for the Decepticon leader, who you would think wouldn’t have to do the graft himself. He decides to take his revenge for the Autobots spoiling the plan by soaring into the air in gun mode and preparing to incinerate the crowd. Bumblebee throws an Energon Cube at him and the blasts lights up the sky, sending Shockwave spinning off. We don’t find out whether the siphon Shockwave spent weeks making is retrieved or left under the stadium.

Despite Bumblebee disobeying orders, Prime is pleased at the way the new warriors acquitted themselves and they all learned an important motto from the day: the show must go on!

Included free with TFUK#54 is a pull-out mini comic featuring the new combining teams – or Special Teams as Marvel UK is referring to them – the Stunticons, Aerialbots, Combaticons and Protectobots. At a stroke the headcount is increased by 24. The three-page story sees the teams squaring off outside and power plant and demonstrating their combining abilities. The story is a little underwhelming but works as an advert for the new toys, which is what it’s intended to be. The story will be expanded on and put into a proper context by Marvel UK in issue #64.

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Dinobot Hunt

One of the most eagerly anticipated Simon Furman stories of the early Marvel UK Transformers. The Dinobots have reverted to primal states – their brains addled by millions of years spent in a tar pit. It’s up to the Autobots to bring them in before they unleash havoc, but the Decepticons are determined to exploit the situation for maximum advantage.

Bob Budiansky said that one of the challenges he faced as the writer of the American Transformers comic was the constant requirement to introduce new characters. This was to ensure the comic kept pace with Hasbro’s ever-expanding toy line – but with only 12 monthly issues per year it inevitably meant that characters would be introduced and then vanish for long periods (the Constructicons for example).

The Dinobots were criminally under-used in the US comic for two years after their introduction. However, this created an opportunity for Simon Furman to utilise them in the weekly UK Transformers comic without conflicting with anything Bob was doing. So, in 1985/6 we had the Wrath of Guardian/Grimlock, Dinobot Hunt, Victory and In the National Interest.

Dinobot Hunt, published in February 1986 (with Will Simpson and Barry Kitson alternating on the art), was our first meaty Dinobot story. It follows on from The Icarus Theory which reintroduced Swoop and alerted the Autobots to the fact that the Dinobots had reverted to their baser instincts. Optimus Prime declared that their top priority was now to track down and subdue the Dinobots before human lives were lost.

Issue #47 kicks off the hunt in the Nevada Black Rock desert where three human soldiers venture into a sandstorm to investigate giant spikes protruding from the ground. These solar collectors are attached the missing Dinobot Snarl, who is submerged in the sand. One of the men uses a laser saw (standard issue for the US army in the 80s?) and tries to cut into a spike. The predicable result is that the sleeping Dinobot roars into life and attacks the humans. They are saved only by the arrival of Mirage, Brawn and Trailbreaker.

In flashback, we see Optimus Prime and Prowl briefing the hunter teams of situation and their targets – Grimlock, whose jaws that can cut an opponent in two; Snarl, whose strength increases ten-fold in sunlight; Slag, fast, ferocious and fire-breathing; and Sludge, deadly in water.

Snarl’s vision appears to be severely pixelated. Whether this is due to his condition is unclear, but if not then he really should go to Specsavers. He makes out the three enemy forms and charges, injuring Mirage before escaping into the storm. Prowl, who is coordinating via a shuttle, tracks the Dinobot heading west – where he runs into a secret military base (literally), taking out the fence and coming under heavy fire.

General Carl Thompson, commanding, finds the alarms a welcome relief from the boredom. On seeing Snarl, he realises that “only a nuclear strike” will do – this sounds incredibly like ‘sledgehammer to crack a nut’, but their weapon alters molecular structure and in this case is useful for making Snarl revert to his robot mode and collapse.

Simpson does a solid job on the art, but it’s a slow start to the story. Unfortunately, neither Snarl or the hunters get up-to much and we’re missing the involvement of the Decepticons. With Laserbeak spying on the Autobots at the end though, it’s an indication that they are about to enter the fray.

Things hot up in the second part as we head to Little Wood, a “vast inland waterway” in Northern California. It’s popular with tourists apparently (despite looking like a midgie-filled swamp) and three newcomers have shown up today – trouble is they are Decepticons! We don’t see who until the end of the story, leading to speculation from my comic reading schoolfriends back in the day that it might be the Insecticons – no such luck. They bully a couple of locals to spill the beans about a monster sighting in the swamp, before blowing their home to bits. Harsh!

The Autobots have sent A-Team (no not that A-Team) of Gears, Cliffjumper and team leader Windcharger to track-down the Dinobot Sludge, who they think is in the area. In those pre-google days I imagine Furman having to pour over an atlas of North America to identify swamps and deserts that can feature in the story. Interestingly, according to Mr Google, only Black Rock Desert which is a real location.

Sludge is not far away, quietly munching on vegetation (his condition having turned him docile) and has been befriended by a TV reporter named Joy Meadows who eyes him as her ticket to the big time.

After some mirth with Gears getting pulled out of the swamp by Windcharger’s magnetic powers, the Autobots are confronted by the river police who are responding to all the local destruction caused by the Decepticons and decide these three robots are the culprits. It’s a nice opportunity for Cliffjumper to deploy his glass-gas gun (not seen for a long while) against one of the vessels.

The Autobots see blaster fire in a clearing and run towards it. They find poor Joy Meadows “dealt with” (though she’ll survive and return) and Sludge unconscious. The trio are cut down by a volley of fire, as Soundwave, Skywarp, and the Scavenger (yay!) reveal themselves. I’m genuinely excited to see Scavenger reappearing (although annoyingly drawn with a regular face instead of his distinctive ‘gas mask’ in one panel) as the Constructicons have been is conspicuous by their absence.

You have to wonder how Sludge made it as far as Northern California without being noticed by anyone. Or Grimlock all the way to Canada for that matter! The issue features a ‘Who’s Who’ flowchart about the Decepticons which also provides a reminder of previous stories.

From the muddy swamps of California, we’re off to Cowboy country for part 3. Slag, amusingly described in the blurb as “as mean a critter as you’ll ever come across” is causing havoc by trampling a ranch and gets pursued by hot-headed human Greg and his brother. I’m quite fond of this instalment, partly for the ridiculousness of cowboys lassoing Slag and for Jetfire showing up still wearing his Decepticon badge.

Soundwave, Skywarp and Scavanger arrive in Idaho to discover a buckled Decepticon insignia and evidence of a recent battle. They find Laserbeak in bad shape but still able to transform and deliver his report (interestingly he makes bird like noises while in robot/bird mode but can ‘speak’ while delivering playback. Perhaps it’s like Bumblebee in the Bay films being unable to speak and communicating through his radio).

Laserbeak had observed two “suicidal” human brothers on horseback pursuing Slag and one of them unloading a rifle on him at close range. The crude weapon only served to get his attention. D-Team, consisting of Jazz, Ironhide and the Decepticon defector Jetfire came to their rescue.

The bad attitude Jetfire gets from Ironhide over his Decepticon badge shows that things must be uncomfortable for him at the moment. Jazz alludes to there having been no time to perform the ‘Rite of Autobrand’ (giving him his badge) which rather pre-empts the upcoming US story Rock and Roll-out. Slag might be a triceratops, not a bull, but that’s close enough for Furman who has him ‘see red’ and charge at Ironhide. This allows Jetfire to swoop down, transform and wrestle the Dinobot to the ground.

Jazz gets Greg safely out of the way but pays the price with a fireball at close range. We’ve always known that Transformers have the ability to grow or shrink in transformation, but the rule also applies to their weaponry. We see Jazz remove a gun from a compartment in his mid-section, and it promptly enlarges to actual size. It’s a nice detail.

Jetfire got pierced by Slag’s horn, explaining the amputated badge that would later be found by Scavenger, and Laserbeak was rendered unconscious by being thrown into Slag’s maw by the Autobots. This turned Slag’s flame inwards and he overheated. Laserbeak proves himself amazingly durable.

His offer to take responsibility for the failure to apprehend Slag shows a certain honour among thieves, while Soundwave’s refusal to apportion blame is perhaps indicative of his respect for Laserbeak, loyalty towards one of his cassettes and good leadership skills (better to keep the troops on side). We learn that Soundwave hopes to set their captured and manacled Sludge against any other Dinobots they can find – and having lit a fuse they’ll sit back and watch the Autobot casualties mount. Soundwave may only be interim Decepticon leader, but he’s demonstrating a flair for exploiting the weaknesses of his enemy in order to make quick gains.

So, to the concluding part, which also happens to be Transformers UK’s landmark 50th edition. To mark the occasion readers are promised a clash between two frenzied Dinobots and the issue doesn’t disappoint.

The Decepticons have travelled to Doonstown in Canada where the last remaining Dinobot, Grimlock, is located. They rigged up a device in their captured Autobot shuttle (the one used by A-Team, who are manacled inside) to broadcast a signal to Sludge, keeping him in a fighting mad state, then set him against Grimlock. The result was explosive – the destruction of the town and C-Team also down. Bluestreak and Huffer are unconscious and a wounded Sideswipe was radioing Prime for reinforcements when the Dinobots rampaged through the shuttle.

The splash page shows the Dinobots fighting each other over a cliff. It actually looks like Grimlock would have no trouble biting Sludge’s head off, but they plunge down a scope and into a frozen lake, where Sludge is the stronger in water. Scavenger and Soundwave watch with satisfaction and Skywarp announces the arrival of Prime’s shuttle as well as the discovery of an oil rig nearby which they can plunder. All in all, a successful little mission.

As Ratchet recovers C-Team and Bumblebee scouts investigates how Sludge came to be there, it falls to Prime to engage the Dinobots and prevent them from getting out of the lake. His gun overheats and explodes in his hands. Luckily, he buys enough time for Prowl to arrive in a shuttle, electrify the hull and bail out as it hits the lake. The charge is enough to knock out Grimlock. However, Sludge recovers and turns his aggression towards Optimus.

Bumblebee using a piece of kit we haven’t seen before (a Portable Energy Tracer – PET) locates their missing shuttle, finding it cloaked. This wouldn’t be the first time Furman would use a Star Trek concept. He drags Windcharger and co. to safety before triggering Scavenger’s booby-trap and exploding the shuttle. This immediately renders Sludge unconscious. The hunt is over, but it is Soundwave who declares victory!

That’s it for Dinobots for a while, though they do return in TFUK#65 and in the scarily good 1986 Annual story ‘Victory’, which delves into their dreams while they recover in Ratchet’s medical bay. On the Transformations page we hear the buzzword for the next 50 issues – ‘Special Teams’. We’d soon find out that this meant more combiners on the way. This were heady days for young Transformers fans.

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Crisis of Command

Optimus Prime is suffering post-traumatic stress from his months as a prisoner of war. His followers are turning on each other and the Decepticons’ interim leader Soundwave hatches a fiendish plot to exploit their weaknesses. Marvel UK presents the exceptional Crisis of Command.

If I were to think of my top 10 all-time favourite Transformers stories, I’m certain Crisis of Command would be up there. What is it about this tale, published over three weeks in January 1986, which still strikes a chord more than 34-years later? Put simply, Crisis has all the elements of a great Transformers story. It’s a personal journey of redemption for Optimus Prime, who we see at his most vulnerable and later at his best; it’s the values of the Autobots and the cruelty of the enemy brought into sharp contrast; and its Soundwave at his magnificent cruel and calculating best.

Remarkably, Crisis is one of the few Marvel UK Transformers stories that was not written by Simon Furman. Instead, Mike Collins (of Man of Iron fame) and James Hill share the honours. The superlative Geoff Senior (my favourite TF artist of the era) debuts on the first two parts, with John Stokes illustrating the third and final instalment.

Crisis takes place in between the US story Prime Time (in which Shockwave is hurled into a swamp by Optimus Prime) and Rock and Roll Out where he reappears. As far as the American audience was aware, the Decepticons were quickly reunited with Shockwave and it was business as usual. In the UK comics however, nearly three months passed in which the Decepticons were missing both Shockwave and Megatron.

So, with Optimus restored and the enemy leaderless and outnumbered, the Autobots enter the new year with the advantage. However, that’s not how things pan out, as we soon see.

The story opens on the Ark and a heated argument between two camps of Autobots. Hawks led by Prowl argue they must use the Creation Matrix to create an army of super soldiers against the Decepticons. Jazz and fellow doves are horrified by talk of hunting down and destroying the enemy, calling it “Decepticon thinking”. This is somewhat naïve – they are at war and have been for millions of years. A continuation of the status quo would inevitably mean more lives lost, so a case can be made for the ends justifying the means. Jazz does make an important point though; how would they fuel these super warriors given they have barely enough for themselves? Prime, meanwhile, sits on a golden throne in the middle of all this, his thoughts elsewhere. As Ratchet implores him to give some guidance it is apparent that Prime’s odd behaviour at Christmas is getting worse.

Finally, he speaks, reminding the Autobots (in typical Optimus speak) that he is “not a warrior by choice”, he fights because he must. He allows Prowl to expand on his ideas and Senior does a great job in drawing the imagined giant Autobots in their full menacing majesty (looking like a cross between Omega Supreme and Sunstreaker). Prime gives the plan short shrift saying the price the Earth would pay would be cataclysmic.

His words settle the argument for now, but there is discontent and several Autobots wonder if Prime is fully himself. In the shadows the Decepticon master spy Ravage is fascinated by the prospect of the Autobots starting to doubt their leader.

We get the strongest indication that Prime is likely to be suffering from post-traumatic stress as a result of his long spell detached from his body as a helpless captive of the Decepticons. The Autobots had not hesitated in making him leader again, but Prime is having doubts whether he is still the right robot for the job. He thinks the discontent he heard suggests others are starting to doubt him too.

Ravage places a paw into the light and triggers an intruder alarm. A small nit-pick, but how are these alarms are not routinely sprung by the Autobots themselves? Ravage leaps across Prime and past Prowl and a couple of unidentified warriors – Prowl and Jazz and unified against this common enemy. Ravage fires a missile into a group of Autobots, proving that he’s able to cause serious damage despite being alone and outnumbered. However, once outside he’s deceived by a Mirage hologram and ensnared by Hound’s energy net. On a cliff high above, Laserbeak observes the capture.

And so, to the Decepticons, the other half of this crisis equation. They have regrouped at Fortress Sinister, their original base. Poor Starscream, you almost feel sorry for him. He’s craved command for so long, and with Megatron and Shockwave out of the way, this should be his moment. However, he’s easily dismissed by Soundwave (with one of the best put-downs ever) as a “missile with a mouth”. If they followed his foolhardy instincts and attacked, not knowing what forces lay in wait, they could be utterly defeated. Even Starscream’s attempt to turn the tables on Soundwave – blaming him for Ravage’s capture falls flat – as it’s revealed that this is part of a master plan.

Sure enough, Ravage uses his electromagnetic abilities to easily disrupt the force field in his cell and escape through it. The Autobots have seen his abilities before (in the encounter with Aunty) and should have known better than to leave the cell unguarded.

Fact files on new, still-to-be-introduced characters Blitzwing and Tracks, and the conclusion to the Machine Man of 2020 back-up strip, ensures a fantastic start to 1986 for the UK Transformers comic.

James Hill picks up the writer’s baton for part two. It opens with Bumblebee racing across the desert in search of the escaped Ravage. We learn, via flashback, that Bumblebee had discovered the Decepticon’s cell empty and had reported the news to Optimus Prime. He was shocked by Prime’s indecision and how he was easy prey to his deputy Prowl’s more aggressive instincts. Instead of ordering Mirage and Hound to affect the capture (as instructed) he decide to go after Ravage himself.

Bumblebee apparently possesses infrared vision. We see him use it to pick out Ravage against the arid landscape and then pursue him through a narrow canyon. What happens next is superbly executed. Hill has Prime narrate over the action as the penny drops that Ravage was captured far too-easily – he must have planned to escape all along in order to lure as many Autobots as possible into a Decepticon trap!

This is exactly what Bumblebee now stumbles into, as he’s suddenly face-to-face with eight heavily armed Decepticons. Even with their most powerful warriors absent, the Decepticons are a force to be reckoned with, especially how Senior draws them here. Forget fair play – they are more than willing gang up on a lone opponent and enjoy playing the playground bullies.

First, Bumblebee is thrown in the air by a Laserbeak missile attack, then Skywarp easily absorbs a punch the Autobot throws, before making him eat dirt. The seeds that were planted last issue come to fruition as the Soundwave reveals his sinister plan is to exchange an Autobot hostage in return for Optimus Prime. To be fair to Bumblebee, what he lacks in strength he makes up for in courage. He makes a final desperate attempt to escape, transforming to vehicle mode (and almost succeeding) until he runs into Starscream (this allows Screamer an opportunity to redeem himself in front of his comrades after last issue’s humiliation).

If the ambush was the first shock of the issue, then what follows is the second. The Ark’s sensors pick up a distress signal – it could be Bumblebee, except its airborne. The Autobots rush outside and see Laserbeak drop something. Thinking it’s a bomb, they dive for cover. There’s no explosion and as the dust clears, they are confronted with the severed arm of their missing comrade. Harsh!

Fans of Bumblebee were warned they would not enjoy this issue! However, it’s a powerful ending and ably demonstrates the ruthless and devious side of Soundwave, who is effectively accepted by the other Decepticons as acting leader from this point. He knows the Decepticons are numerically inferior to the Autobots at this point and unable to repel a full-scale attack, but if they can eliminate the Autobot leader it could be a game changer.

In the concluding part (by Mike Collins with John Stokes taking over the art) Laserbeak throws down the metaphorical gauntlet (Bumblebee’s arm) to Prime to come and rescue him alone. It’s one of the rare times Laserbeak speaks but it might be that he’s playing back a message from Soundwave. And so, the stage is set for some vintage Optimus Prime action. With the great Autobot having regained the resolve that had earlier deserted him, he announces he take up the challenge alone.

I think Prime is being a little hard on himself for blaming Bumblebee’s capture on himself. Sure, he could have seen through the charade of Ravage’s capture, but he wasn’t to know that Bumblebee would have gone after the Decepticon alone. It certainly seems incredibly foolhardy for him to go into the viper’s nest alone at this point, but it does make for great drama.

The news of Prime’s approach is music to the ears of Soundwave – and we also see Bumblebee captive but very much alive. Rumble shakes the ground from under Prime forcing him to crash and revert to robot mode. He fakes injury, luring Rumble in and the mini-Decepticon is easily beaten. The pay-off from the cover (depicting a ‘Jet Trap’) comes now as Thundercracker deafens Prime, Skywarp appears out of nowhere to blast him in the shoulder and self-proclaimed ‘leader killer’ Starscream arrives to finish the job.

But the enemy’s boasts serve to remind Prime of his greater purpose. The words of Emirate Xaaron who entrusted him with command and with stopping the Decepticons millennia ago (in the 1985 annual) come back into focus. Prime revives, punches out Skywarp and Thundercracker and then takes on the quivering Starscream. In fact, he gives Starscream a free shot before punching the wings off him (any claim he had to leading the Decepticons as Primes equal and opposite look ridiculous now).

There’s then the pay off as Soundwave is taunting Bumblebee with the reports that Optimus was defeated. “Where is your saviour now?” he asks, as Prime throws Starscream’s weapon into the room and walks in looking bruised and battered but every bit the unstoppable force. Soundwave, having been taken by surprise is easily repelled, and Laserbeak succumbs to a single punch. In Soundwave’s defence he is much more of a strategist than a fighter, tending to use his cassettes to do the dirty work. Bumblebee, jubilant, tells Prime to finish off the Decepticons. It’s either foolish, or to Prime’s credit (depending on how you look at it) that Optimus passes up the opportunity in order to get his wounded comrade back safely. One thing is for sure, the Decepticons will be back.

Later, Prime tells his men that he has considered the argument for creating super soldiers and rejected the plan. The Matrix will not be perverted. This time there though, there is no dissent, as everyone recognises that Optimus is back to his best. Ironically, he has the Decepticons to thank for snapping him out of his melancholy.

In summary, Crisis is a story about courage and the triumph of good over evil. It’s also about leadership and different examples of it. Prime took up command for selfless reasons, and his position stems from the respect of the Autobots. Soundwave earns primacy through his sense of strategy, cunning and opportunism that inspires the confidence of his comrades. Starscream fails as he basically seeks the leadership out of an overinflated opinion of himself.

Having praised Senior’s incredible job on parts one and two, Stokes also deserves plaudits for the way he conveys the emotions of the characters – Starscream’s fear, Bumblebee’s despair and relief – really well. The pay-off of Prime’s triumphant entrance into Soundwave’s lair to save the day is his best work on the title. The scene is enough to make even the most cynical fan punch the air in triumph.

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Man of Iron

Jazz shows up in the woods in southern England – and scares the hell out of young Sammy Harker! It’s the other worldly, slightly bizarre and baffling UK four-part story, Man of Iron.

January 1985. Readers of Marvel UK’s fortnightly Transformers comic are still reeling from last issue’s shock ending (where Shockwave showed up and blasted the Autobots into unconsciousness – single-handedly ending the Transformers’ war on Earth in the Decepticons’ favour). Anyone buying the next issue to find out what happens next will have been thoroughly perplexed to find a very different story in its place.

It will be six to seven months before the US material is available (in Transformers UK #22) so the UK creative team will have to fill the void by coming up with their own original stories in the interim.

The first one out the blocks is this off-beat, slightly weird but at times compelling tale by Steve Parkhouse. Man of Iron would be his one and only writing credit for Transformers, though he later did the lettering for the 1988 story ‘Wrecking Havoc’. Steve’s TF Wiki page suggests he knew “almost nothing” about the Transformers franchise when writing the story. Marvel only told him the bare bones of the set-up and as a result Man of Iron “stays far away from any of the US plots” to avoid a clash.

We later find out (courtesy of the ‘Robot War’ recap in UK #22) that this story takes place between the events of Power Play and Prisoner of War. After Sparkplug’s capture, the Autobots returned to the Ark to learn of a message in a Transformers language (evidence to suggest Transformers don’t speak English) emanating from Southern England. The Autobots investigate believing it to be a rescue craft from their home-world holding vital information on its whereabouts. Soundwave has also picked up this signal and the search begins!

The story centres around a medieval castle near a small village, which is bombed by Decepticon jets. While the army is called in to search for an unexploded bomb the castle curator, Roy Harker, goes looking for his son in the woods. Sammy Harker does not want to go home and hides from his father, but after a brief encounter with Jazz – he runs home while Jazz follows him in vehicle mode and reports his address to Optimus Prime (there are a lot of unclear events in this story). Later, Roy Harker shows Sammy a drawing of the Man of Iron – a legendary metal being who showed up at the castle more than 900 years ago! The pair wonder whether this was the mysterious robot in the woods.

Things get weirder in part two as we see Sammy dreaming of Mirage appearing at his bedroom window. Next thing Sammy is floating above the house seeing a Decepticon plane, and the ancient drawing of the Man of Iron flying out the window into Mirage’s hand. His father charges in to find him sleeping peacefully, and a giant figure walking off into the distance. Was it a dream after all or reality masked by a Mirage illusion? Much is left to the reader’s imagination at this point.

The next morning, Roy finds the entire castle cordoned off. An object the size of an ocean liner has been found buried underneath the castle ruins! Sammy meanwhile is looking at a Porsche in his street (Jazz) when he notices the picture of the Man of Iron on the back seat. The car door opens and Jazz beckons him to get in. This is where it all gets a bit uncomfortable; Sammy tells Jazz he’s not allowed to accept lifts from strangers and Jazz replies (in a manner disturbingly reminiscent of a child abductor) that he isn’t a stranger and he can show Sammy an adventure. He then drives off at speed as Sammy’s panicked mother screams! There’s a short message of advice to readers about never accepting lifts from strangers. This is just as well but the scene feels just a little disturbing, even irresponsible.

It really isn’t clear at this point why the Autobots are interested in Sammy and their tactics in getting him to talk to them leave a lot to be desired. Man of Iron is a different kind of story in that it is told from the humans’ perspective and with Transformers making cameos. In this way they are able to appear a lot more mysterious and alien.

In part 3 Mike Collins picks up the artist duties from John Ridgeway and does a fantastic job of capturing the drama and realism of the battle scenes in way I have seldom seen in a comic. As Jazz and Sammy rendezvous with Trailbreaker and Mirage on the highway they come under aerial attack by the Decepticon jets. Trailbreaker is literally blown to pieces by a missile impact, while Mirage deploys his illusionary abilities to cause their opponent to crash into a bridge (and practically disintegrate on impact!). Bluestreak appears on a flyover and shoots down another of the jets, again blowing the Decepticon to pieces. Despite these devastating looking injuries, most of the Transformers will appear quite soon back in one piece!

The scene where Jazz and Sammy arrive at the Autobot shuttle is like something from an alien encounter movie. The boy meets Optimus Prime. Prime and we learn that the signal which brought them to England is coming from a rescue craft, sent from Cybertron, that is beneath the castle. For reasons unknown, Prime is convinced the Decepticons will try to destroy the ship (why when they could learn its secrets or pilot it back to Cybertron instead?).

In the final instalment we at last meet the Man of Iron. A ground tremor heralds his arrival as he emerges from a concealed hatch to attack the army! It’s not clear why, and moments later he’s blown to bits by Starscream – who is in turn rammed at full speed by Jazz! We never do learn the secrets of the rescue craft or the dormant Autobot within, known as Navigator. This is because the Autobots take the fateful decision to destroy the rescue craft rather than allow it to fall into enemy hands.
Soon the tourists are back, this time with the stories of UFO sightings, but see nothing new that is out of the ordinary. Sammy never sees the Autobots again but the Man of Iron continues to walk in his dreams.

Following its original publication in TF UK#9-12 it received a full colour reprint in US issues #33 and #34. The cover of #33 is something of a tribute to the Brits with William Shakespeare taking the place of Spider-man in bottom-left-corner box. The editorial pitches the story as “from the land that gave us the Fab Four, Dickens and Princess Di”, which I find rather charming. I’m not sure of the truth to the claim though, that UK material is being printed due to “overwhelming” reader demand. It’s more likely that this was to give breathing space to the creative team, who will have been busy working on the Headmasters spin-off series at this time.

Had I been choosing a story to showcase to an American audience I might well have picked The Enemy Within, Dinobot Hunt or In the National Interest, any of which will have excited US fans more than this one. Perhaps it is the Englishness of the story with its castles, leafy suburbs and military types who say things like ‘what’s going on old boy?’ or it might be that it simply reads well as a standalone.

As mentioned above, it takes place between Powerplay and Prisoner of War. This niggles a little as we’re invited to believe that the Autobots – who at this time were so low on fuel as to be running on vapours – went on a jaunt across the Atlantic while Sparkplug had just been snatched by the Decepticons and was in immediate need of a rescue. Fitting this story and the subsequent two into continuity would prove tricky.

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