Space Pirates (parts 4, 5 and 6)

The Autobots and Decepticons team-up to repel the Quintesson invasion of Cybertron, and Metroplex is awakened to fight them on Earth

In 2008, the Quintesson home world (Quintessa?) is being torn apart by gravitational forces, making it necessary for them to expedite an invasion of Cybertron. Fearful that the Matrix of Leadership could thwart them, they have laid waste to Autobot City Earth and set a trap for Rodimus Prime, who is of course the bearer and keeper of the Matrix in this post Transformers Movie era.

Transformers #185 from Marvel UK, published in the Autumn of 1988, contains part 4 of Simon Furman’s story. Dougie Braithwaite is again credit with the art. His style is not quite to my taste but has its moments. One such scene is the defeated Autobots hanging from the city walls like a medieval or biblical display (the dead bodies of criminals being hung up as a warning). It’s one of the standout moments of Space Pirates, which is otherwise quite average as far as Furman’s “future” epics go.

The next phase of the Quintesson masterplan is underway as the Decepticon commander Soundwave leads his airborne army into a trap. He’s normally a wily operator but has been completely fooled by the Quintesson’s fake plea for help, claiming that the Autobots were attacking their home planet. Soundwave should have known something was suss, as attacking worlds is not something Autobots do, but instead he saw an opportunity to strike at the Autobot base while the bulk of their forces would be absent.

Aboard Astrotrain with his team leaders, Soundwave is boasting of his impending success, pride before a fall and all that. Just in the Movie, Astrotrain can massively increase his size when is in plane or train mode, enough to accommodate numerous colleagues with room to spare.

They are attacked by Quintesson tridents and forced to bail out (Astrotrain reverts into a normal sized robot and joins the counterattack), it dawns on Soundwave that he has been played. Elsewhere, Wreck-Gar and Wheelie continue to deal with a heavily damaged ship and set a course for a remote asteroid. Both are still being as annoying as ever, talking TV and in rhyme. As I’ve said before, it must be a real pain for the writer to come up with their dialogue.

On Cybertron, Ultra Magnus and Blaster’s cassette, Eject, receive a distress call of unknown origin, which is of course from Soundwave. This suggests the two enemy camps are likely to join forces to repel the invading Quintessons. Surely there would have been ample Decepticon reinforcements to call on though? Their base may have been pinned down, but it’s a planet full of Transformers! The Quints should be massively outnumbered.

Part four ends on a decent enough cliff-hanger, with Rodimus arriving on Earth and whopping out the Matrix to heal the battered up Arcee, only to get ambushed by the Quintessons and one of them to fly away with the sacred bauble. With it out of reach, Prime shrinks and reverts to Hot Rod! A bad situation has got massively worse.

Elsewhere in the issue, there’s an opportunity to win one of three Trypticon toys (usually only available in the US). It’s a nifty prize and of course I entered the competition back in the day. Never won of course.

Lee Sullivan takes over the art for the final two instalments, depicting a very toothy Hot Rod and pliable faces for his robots, which I didn’t care for much at the time (the style has grown on me since). The final splash page with Metroplex is among his best work however and still looks very cool today.

Hot Rod and Arcee burn rubber away from hordes of Quintesson soldiers, bringing the ceiling down to cover their escape. General Ghyrik is scene watching various monitor screens, with the Matrix dangling from his pincher arm.

In need of reinforcements, Hot Rod and Arcee abseil down to the stricken Blaster (still unconscious and suspended from the city walls) and recover his cassettes. We previously saw Rewind, Ramhorn and Steeljaw in the 1986 Transformers Movie and it’s an exciting ‘fanboy’ moment with them making their comic’s debut.

On Cybertron, the Decepticons are still getting their asses whooped. Soundwave himself nearly falls foul of a Quintesson trooper sneaking up behind him, when Ultra Magnus arrives and blows the would-be assassin away. Salvation has arrived apparently, even though the ‘reinforcements’ only appear to comprise of Magnus, Eject and three of the Technobots (hardly a game changer).

Wreck-Gar and Wheelie bail out of their smoking shuttle on to a large asteroid where other Junkions are waiting with a transmitter, presumably to warn the universe of the Quintessons’ plans. To be honest it only really involves the Cybertronians and they have by now got a pretty good idea that they are under attack.

After some nice panels of the cassettes in pitched battle, part 5 concludes with Hot Rod successfully awakening the sleeping giant at the heart of Autobot City (and the reason it can transform) – with Metroplex bursting out of the ground. I dare say at this point, Hot Rod seems to be a much smarter and more effective than Rodimus was, which is a bit ironic.

The elements are all in place for a major Quintesson rout in the final part, which unfortunately takes the tension out of the story. Metroplex has apparently woken from his five year slumber like a bear with a sore head (usually a long sleep produces the opposite effect), and swats the invaders like insects.

General Ghyrik watches aghast, but he still has the Matrix, and this could yet give him a winning advantage. He goes off to retrieve it with Hot Rod following, fearful that the Matrix could be ‘perverted’ to the cause of evil (considering it would not open for Galvatron, a Decepticon, this seems unlikely).

Ghyrik gets a power boost from the Matrix and beats up Hot Rod, who is suffering from a nasty case of self-doubt, ‘wondering why the Matrix chose him’ until he predictably snaps out of it, snatches back the sacred talisman and restores himself as Rodimus Prime. He throws Ghyrik off the roof of Autobot City and leaves him a spectacular mess on the floor below!

On Cybertron, Magnus, now annoyingly drawn to the same proportions as Soundwave (when toy-wise he’s twice the size) work together to mop up the invading forces. Soundwave’s moment in the aftermath, where he considers that the two factions could perhaps reconcile, is a fascinating moment of what if. But he concludes that it would never work, there’s too much water under the bridge.

Finally, Wreck-Gar and the Junkions broadcast the Quintessons’ invasion plans to all of their would-be targets, leaving this soon-to-be extinct race without a card to play (all of which seems pretty vindictive). Finally, Quintessa is torn apart, with Lord Kledji threatening revenge (this would be the last time they appear in the comic though). We learn that Autobot scientists will soon discover that the planet’s demise was the result of a ‘rapidly expanding rift’ in the fabric of time and space… setting the scene for the next epic, the 1989 year’s opener Time Wars.

It’s interesting to note the clues as to the state of the comics market evidenced in Transformers #187. The first and last four pages are on the regular paper, and the rest of the book on what I would now call recycled paper. It’s a cheaper type and suggestive of the rising prices of paper, pushing up costs in the market.

At the same time, it appears that Marvel UK’s rapid expansion is coming apart. The weekly Action Force title has folded, followed by Visionaries (who’s final stories are being concluded in Transformers in the back up slot) and an advert for the Thundercats comic reveals it is amalgamating/absorbing the doomed Galaxy Rangers title. Elsewhere there’s plugs for Doctor Who Magazine, Dragon’s Claws (both of which I collected) and an upcoming Death’s Head title.

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Space Pirates (parts 1, 2 and 3)

With their home-world coming apart at the scenes, the Quintessons launch a desperate plan to conquer Cybertron, starting with an assault on Autobot City

Simon Furman’s Space Pirates saga was published in issues #182 through to #187 of the Marvel UK Transformers comic, in September/October 1988. It’s another of the writer’s future epics using the cast and characters from the fan favourite Transformers animated movie. It’s one of the weaker future stories as far as I’m concerned, but after the truly terrible Big Broadcast of 2006 US story which preceded it, Space Pirates at least suggests a return to normal levels of story quality.

After 100 or issues since the last redesign, this was a moment for comic itself to ‘transform’. Out went the familiar page 2 design with the circuit board style border (which I really enjoyed) and a neat looking columns design which looked fresh. The masthead was enlarged, and the contents section done away with – but as the comic was only 24 pages anyway, how much use was it really?

The coming attractions half page has a redesign and Grimlock is out as the letter answerer, to be replaced by ‘Dread Tidings’ presented by one of the new Decepticon Powermasters, Dreadwind, and his Nebulan sidekick Hi-Test. He’s not an obvious choice, unlike say Soundwave, but on the other hand there’s something to said for having a bad guy as the letter answerer, some fun replies are to be expected.

The ‘handover’ from Grimlock to Dreadwind is satirised in a one-page Robo Capers special by the talented Lew Stringer (just like last time). And six pages of Lew’s Combat Colin strips are used as a stop gap in issue #183 until Marvel was ready to kick off the new (though quite temporary back-up strip) Visionaries. I think because the Visionaries comic had closed suddenly without completion. For me, not being particularly a fan of Action Force, I was happy to see a change of back-up strip. And Visionaries is a great 1980s cartoon, from Sunbow who also animated Transformers.

Story-wise, Space Pirates attempts to salvage a coherent narrative out of the nonsense that was BB2006, in which the Quintessons hypnotised half the universe to buy space for them to search for a canister on Junk. We never found out what the canister’s value was, so Simon has decided it contained secret plans for conquering other worlds. And the reason the Quintesson need a new home world is because theirs is suddenly and rapidly being torn apart by strange gravitational forces.

If plans had been transmitted across space by Quintesson agents and then stored in a canister, why not send them the rest of the journey by transmission? It makes no sense to encode them in a physical object that will take time to travel across space, particularly as the clock is ticking on Quintesson.

The story is set in 2008 (still futuristic destination for the readers of 1988) and the opens views of the Quintesson homeworld coming apart. Panic and desperation have set in on the planet, and given they’ve spent their time capturing and executing space farers over the years, one assumes they have little allies they can call on.

Whereas in the Movie the Quintessons were one-dimensional villains with a perverted idea of justice, the comic at least presents them as more of a regular state with scientists, military, and political leaders. One general called Ghyrik is dispatched to attack and secure their “primary target”, Autobot City, Earth, while General Jolup is to assemble the main fleet for an assault on Cybertron (their preferred choice for a new home world).

The Junkion leader Wreck-Gar, who we saw at the mercy of torturer last issue, remains their prisoner. He’s hauled into a court where a huge six-faced judge presides and where a previous defendant is being devoured by Sharkticons. Wreck-Gar has no wish to share this fate, and overpowers his guard, throwing him into the murky waters where the moronic Sharkticons rip him apart not realising he’s on their side. Wreck-Gar picks up a blaster from somewhere (it’s not clear where) and fights his way outside, escaping by boat. But while he’s navigating the rust sea hordes of Sharkticons attack the vessel from below the water.

Wreck-Gar, still talking TV, is engulfed by robotic carnivores as the Quintessons close in on Autobot City, ending the first part. Interestingly, there are no Transformers in this instalment at all, just Wreck-Gar and the Quintessons, I think this may be a first for the comic.

Part 2 opens with Arcee, rendered like a catwalk model by artist Dan Reed. She’s bored and decides to desert her post preferring a country drive to tedious guard duty. Naturally, this is just the time that Ghyrik launches his surprise attack. A ‘hi and die’ character called Hopper is blown to bits and Perceptor enquires as to whether Chase is still functioning following the attack (trouble is Chase has been coloured as Rollbar – oops). Sharkticon warriors breach the city walls and overpower the Autobots, with Blaster also gunned down before he can manually activate the city defences.

Back on the Quintesson Wreck-Gar repels his Sharkticon attackers with a burst of electricity, and Wheelie arrives overhead in a shuttle and pulls him aboard. With Wreck-Gar speaking TV and Wheelie’s entire dialog being spoken in rhyme, I can imagine the pair are challenging characters to write.

Part 2 concludes, predictably, with Arcee returning to the realisation, to her horror, that the city was attacked while she was goofing off. Rather than flee and raise the alarm she compounds her error by planning a surprise attack only to be cut down and captured. She is to be bait in a trap for the Autobot leader Rodimus Prime!

A couple of observations: it’s nice to see Arcee making her debut in the regular title, as well as Wheelie (previously both only appeared in the Movie adaptation.) Blaster appears in his TF Movie communications centre again and uses his line from the film, “they’re blitzing Autobot City”. Blaster is missing his trademark visor and for some reason seems a different character to the one Bob Budiansky writes so brilliantly. I feel like Simon can’t quite capture him.

Part 3, with a decent cover by Jerry Paris, is drawn by Dougie Braithwaite. The style is okay and very good in places – the final scene with the strung up Autobots for example, but Dougie’s faces are a bit cartoony for my tastes.

Rodimus has a frustrating call with the Junkions who have not seen hide not hair of Wreck-Gar and are still speaking in TV slogans (I can well imagine that gets irritating in a crisis). In recap, we learn something of why Prime is such close friends with Wreck-Gar, who he feels indebted to for helping them defeat Unicron not once but twice. The last Prime heard, Wreck-Gar was inbound, with news of a Quintesson threat to countless metallic worlds so top secret that he dares not speak it over an open comms channel.

On Earth, Ghyrik enjoys the views from Autobot City which are all the more sweet in light of his conquest. On Cybertron, phase two is in progress. A Quintesson agent had approached Decepticon commander Soundwave for help against the Autobots attacking their home world. Soundwave, falling for the ruse, decides the Autobot base on Cybertron will be vulnerable and rallies his key lieutenants for an assault, much to the pleasure of Lord Kledji on Quintesson, who sees the plans coming to fruition.

The only wildcard is Wreck-Gar, who has fled into hyperspace in a battle-damaged ship, which may yet blow up in his and Wheelie’s faces.

The issue ends with a surveillance droid relaying images to Prime and company, en-route to Earth, of their colleagues strung up on the walls like some medieval or biblical scene. This moment is up there with Shockwave’s ‘slabs of beef’ treatment of the Autobots way back in The New Order, and the decapitation of Cyclonus which is coming up. At this point the story seems to be warming up nicely.

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