Cold Comfort and Joy!

It’s Christmas and Optimus Prime returns to Earth to rediscover his connection to the planet, and the Powermasters investigate a robotic rampage.

The iconic image of Optimus Prime in a Santa outfit on the cover of Marvel UK Transformers #41 established the tradition of the ‘Christmas issue’. That was in December 1985 and the festive edition became an annual thing thereafter.

Each year the comic’s regular writer Simon Furman would conjure up a different scenario where a Transformer would discover the ‘meaning of Christmas’. This was not in a religious sense (that might be a bit misplaced in a comic about warring robots) but on the theme of ‘peace and goodwill to all men’ and with lots of snow!

The first time we had Circuit Breaker halting her attack on Jazz after Buster Witwicky drew her attention to the sound of Christmas bells. The next year Buster gave Jetfire the ‘gift’ of perspective. And in 1987, Starscream learned to do a good deed! As you can probably gather these stories were fluffy feel-good tales, containing a bit of action and humour, plus sentimentality bordering on cheesy.

The average reader would have been boys and young teens for whom Christmas would be a special time of year, and the comic wanted to be a part of that. Fair enough.

Cold Comfort and Joy, from December 1988, follows the established pattern. This time the cast are the Autobot Powermasters and the new look Optimus Prime – all of whom were headlining the toy range at that time. And unusually, not a Decepticon enough.

Optimus has returned to Earth for the first time since his resurrection on Nebulos but is not quite the robot he once was. There’s also a mystery about a giant robot ‘attack’ on a human settlement that the Powermasters set off to unravel, and finally a resolution for Prime’s malaise.

Optimus Prime not being his old self is one of the more interesting aspects of Furman’s story. The great Autobot leader was of course fatally wounded following his encounter with Megatron in the multi-world (see the 1987 classic Afterdeath!) and his essence preserved on disk by Ethan Zachary. After existing for a time as a games character, Prime was eventually retrieved and downloaded into a new and upgraded body by the Nebulan scientist Hi-Q (who went on to become his Powermaster engine and binary-bonded partner).

But it’s an interesting question whether this Optimus Prime is the same being who led the Autobots previously, or a clone copy. I prefer to think he is one the same, but it would be understandable if this resurrected Prime was missing some of the memories and learned insights that defined and shaped the old Optimus (I mean, how much data could Ethan really have saved, especially on a single floppy disk!!).

This new Prime knows how important the Earth was to his former self. But standing amid the snow-covered landscape he is struggling to remember what he ever saw in the place. Hi-Q is “enchanted” by the winter wonderland (do they have snow on Nebulos? Maybe not) and Prime thinks their bonding may have changed him. My theory is the missing data, but anyway…

There are echoes of Furman’s earlier classic, Crisis of Command, where Prime was restored to the leadership after a period as a dismembered captive of the Decepticons and suffered a crisis of confidence – did he still have what it takes to lead? This time Prime is unsure that he can still prioritise the protection of the Earth over doing what is militarily necessary to end the Decepticon threat.

Andy Wildman, the artist who would become a close Furman collaborator, provides the cover and the internal artwork. Some people will like the fact that he draws his robots with human like expressions and rubbery faces, but I’m not keen. I prefer the sharp lines of the Geoff Senior approach. And the three Nebulans on Andy’s cover all look like the same person.

That said, the cover works well as a teaser for the story, with Hot Wire, Lube and Rev telling the reader that “they said” (they being the Autobots) they would teach them all about “peace and the spirit of goodwill” but instead the Autobots are in the background involved in a big scrap. What’s going on? Readers will surely pick up the comic to find out, especially as the opponents look very much like the Autobot triple changers Sandstorm and Broadside.

With this being a Christmas edition, Furman and Wildman have a bit of fun with the story. We get Slapdash watching TV and referring to Miami Vice as “Miami Metal Clamp or something like that” and learning a kick from the show. And later, in the flashback to the Ark rebuilding a Transformer, there’s blueprint on screen for a toaster!

The story begins with a nice splash page of Optimus Prime walking the Earth once more, and its Christmas day. He’s lost in thoughts, wondering what’s changed and why he no longer feels the same affinity for the planet that he once sacrificed his life for (maybe it’s the cold and the snow?).

The Powermasters are waiting for him in the shuttle. Joyride is worried about their leader, while Slapdash just wants the door closed to keep the draft out (fair enough). His TV viewing gets interrupted by a newsflash of a giant robot rampage through Border Flats, a nearby settlement. The Powermasters link up with their Nebulans and roll-out to investigate.

Prime reviews the early days on Earth, from the first battle with Megatron in Sparkplug’s scrapyard, to the battle in the Ark four million years previously, which resulted in the fateful crash landing on Earth. He remembers now – it was his decision to force the crash, intending to take Megatron and the Decepticons with them, and the civil war on Earth is his responsibility – the “sins of the Autobots” as Prime puts it.

This idea, that Prime deliberately sacrificed them all to try to end the war, would be developed further in Furman’s Transformers ’84: Secrets and Lies mini-series in 2021.

The Powermasters roll through the devastated town, convinced that they are witnessing Decepticon handiwork. They standout like you would expect (one is a yellow racing car after all) but nobody seems to spot the lack of any drivers. Joyride is pissed that those responsible have “crushed the spirit” of the townsfolk.

When they spot large footprints, they race after them and pounce on the trio – Slapdash even uses a kick he learned from Miami Metal Clamp! It turns out their opponents are in fact the Autobots Sandstorm, Broadside and Inferno, and they had been trying to get close to the festive celebrations when they sparked a panic and busted up buildings. Oh dear.

Optimus arrives to apply some perspective: the incident has reminded them that they do not belong on the Earth and have a duty to safeguard it. Joyride observes that Christmas is for sharing and giving, but all the Transformers have given is war.

And Prime vows to do something about that, starting with clearing up the town. The snowstorm is clearing, but with so many Decepticons still at large, Prime observes that the real storm is still to come.

And of course, he’s not wrong, as 1989 is to begin with the hotly anticipated Time Wars – where a rift in space and time is threatening to destroy Earth and Cybertron. It’s touted in the ‘Next Week’ feature as seven issues that are “destined to be the finest comics you’ve ever possessed”. That’s a bold statement.

Lastly, on the Dread Tidings page there was a form inviting readers to send off for the Transformers Universe (a book of profiles on each character) for the amazingly low by modern standards price of £1.99. Of course I sent off for it and it was a fantastic purchase.

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The Flames of Boltax

The Decepticons view the contents of their captured Autobot tapes in holographic ‘real-vision’ and get a ring-side seat for an early encounter between Optimus Prime and Megatron

1988 was a year of highs and lows for the Marvel US Transformers comic. Writer Bob Budiansky served up page turners like ‘public execution’ of the Throttlebots, the Headmasters and Targetmasters’ dramatic arrival on Earth, the culmination of Blaster versus Grimlock and the return of Optimus Prime – all of which were amazing.

Then we had the sillier stuff like the Cosmic Carnival, Skullgrin in the movies, and the truly terrible Big Broadcast.

The Flames of Boltax is in the category of Bob’s less impressive 1988 output – a dull and fairly pedestrian scene-setter which introduces the Underbase as this powerful force that was cast into space millions of years ago and is on its way to Earth.

Bob’s four-part Underbase Saga began with Club Con in the previous issue and is building to the double-sized fiftieth issue of the US Transformers title, in which Bob will cathartically lay waste to huge swaths of the characters he has been forced to introduce over the years to keep pace with Hasbro’s ever expanding toy range.

With hindsight you can also detect the early signs of Bob beginning to tire of the Transformers title which had been his mainstay for the past 4-5 years and which he would be handing over in a matter of months to Marvel UK’s Simon Furman.

Following on from the events of Club Con, where the Decepticons’ human prisoner, Buster Witwicky, had been promoted as ‘island ruler’ as part of that madcap scheme, Buster now finds himself under attack by an array of strange laser-beam emitting creatures and machines. He takes a blast square in the chest and is surprised to feel no pain. Buster quickly realises it was an illusion and is helpfully informed by Decepticon commander Ratbat that he’s been unwittingly testing their new technology, ‘Realvision’ (think of the holodeck from Star Trek TNG).

Starscream further updates that the tech has been installed to view the captured Autobot tapes so recently recovered from the ocean floor. As captors go, these Decepticons are extremely generous with the information they proffer to their captive Buster. I’m wondering though, how he is being fed, watered, clothed and provided with toilet and shower facilities in his ‘cell’.

Ratbat really has lost the plot at this point. He’s appointed as his second in charge, Starscream, who has a track record of plotting against and betraying every Decepticon leader he’s ever served under, and some cursory background checks or asking the views of say, Soundwave (who ought to be the number two) would have quickly revealed this. In subsequent issues, this error of judgement on Ratbat’s part is about to have catastrophic consequences.

And just quickly on Soundwave – he’s been drawn with a mouth rather than his signature faceplate and coloured purple. I doubt I would have been the only one to find this irksome. Ironically, my UK comic which reprinted the Flames of Boltax story (TFUK #196 from December 1988) features Soundwave as he is supposed to look on p2 among the teaser images of characters appearing in the edition.

The two Autobot cassettes which contain the Underbase knowledge are Grand Slam and Raindance, part of the 1987 Hasbro toy range. They are worth a mention even though they display no sentience in the story.

In fact, the info on their toy boxes reveals that the pair are rather interesting characters (or deserve to be). Grand Slam is a “war weary veteran of ten thousand battles on a hundred worlds” and has dedicated his life to recording the sounds of the conflict – from “the nervous laughter, the cries of pain, the blistering explosions, the chilling quiets”. His motto is “the sounds of war are history speaking”.

Raindance specialises in video capture and is willing to “take any risk to record the best picture”. The pair have cassette and vehicle modes – Grand Slam is a tank, and Raindance a jet – and both combine to form the robot Slamdance.

These two are chroniclers, reporters, and historians of the Autobot-Decepticon conflict and quite unique as Transformers. They are interesting characters and it’s a real missed opportunity that they don’t come to life in this story.

They could easily have featured as part of Optimus Prime’s convoy alongside the Triggerbots, recording their mission to call on High Circuitmaster Boltax, which is the subject of the Realvision simulation that they generate for Ratbat and Starscream’s viewing pleasure.

That mission predated the Transformers coming to Earth four million years ago, and even Prime’s appointment as Autobot leader. At this point Prime is a field commander who is eager to bring Cybertron’s civil war to an end and hopes that Boltax’s famous database may hold the answers.

Prime’s is depicted by Jose Delbo as a futuristic looking truck but this ‘Cybertron mode’ is quite half-arsed when compared to the well thought out pre-Earth modes from the Dreamwave’s War Within series in the early 2000s. No effort has been made at all with Backstreet, Override and Dogfight’s alt-modes.

As the quartet journey through strange and treacherous terrain (bubbles and molten eruptions) the commentary from Starscream is amusing, noting that Prime became “even more foolish with age” – unlike today, he was willing to risk involving a neutral like Boltax.

As Buster escapes his confinement through an air vent, eager to catch a look at the information on the tapes, he’s attacked by cables, which ironically mirrors the vines which ensnare Prime and men, but are overcome, as well as collapsing floors.

Megatron makes an entrance with ‘Triggercons’ Ruckus, Crankcase and Windsweeper, hanging back to allow Prime to overcome and deactivate the series of traps before advancing. In the ‘present day’ Megatron is believed to be dead and it’s unnerving for Starscream to see his old rival back at the height of his powers.

Prime meets the disciples of Boltax as introduces himself (laughably) as Lieutenant Commander of the Autobot fourth computerised division (!). He’s urged to turn back immediately by these spindly robots, who don’t seem to be welcoming of outside visitors. “Pain and suffering will be yours if you stay,” is their cheery warning.

The Triggerbots set up camp nearby, allowing Prime to advance alone and meet with Boltax (or rather one of his vessels). We learn that the Underbase is a “collection of knowledge that underlies all databases” – a font of wisdom that Prime is granted access to, and promptly steps into a chamber to be bathed in light.

Megatron and his trio lay waste to the gatekeepers (who were pretty annoying to be fair) and do away with Boltax himself (although it’s just a puppet body and the real Boltax is in cyberspace around them).

Prime cautions Megatron that the knowledge contained is “too much for and one Transformer” and would lead to madness and death, which naturally Megatron dismisses and orders his Decepticons to unleash on Optimus.

Here the UK comic (TFUK #197) finds an inventive way to make up for the reduced US content by inserting as page 10 the cover of the American comic. It makes more of a set piece of Prime’s apparent destruction, and most readers would not have realised that this page was not meant to be there.

Prime staggers away and closes the vents (the titular ‘flames’ of Boltax) causing a build-up that blasts the Underbase into the heavens – though not before himself, Megatron and Triggercons are able to escape. So now we know that “Cybertron’s greatest treasure” is wandering the universe and highly desired by the Decepticons.

And far from ruining Prime’s reputation, his actions in denying Megatron ultimate power proved to be the making of him, no doubt putting him on course for the eventual full command of the Autobot forces.

As Starscream and Ratbat exit the simulation they are informed by Soundwave that he has calculated the course of the Underbase and, quell surprise, it is due to brush past the Earth in a matter of days!

Buster has been listening and watching and tries to make his escape (to warn the Autobots) only to bump into a wall that he thought was holographic. Ratbat concludes with a fitting line from the disciples: “Too much knowledge can lead to madness and death.”

In closing, the early days on Cybertron are a rich vein of untapped stories so it’s nice to see Bob delving into the past and fleshing out Prime and Megatron’s origins. The younger Prime is a little more impetuous but still recognisable, whereas Megatron was and still is the one-dimensional villain we love to hate.

I would have expected to see Prime flanked by his traditional lieutenants of Prowl, Ratchet, Jazz etc. rather than the Triggerbots, and likewise this is the first time Megatron has appeared alongside the Triggercons. Their appearance is obviously an opportunity for Bob to discharge his obligation to Hasbro to feature the new toy range where possible. Fine with me though as I have a soft spot for the Triggercon toys and owned a couple in the day.

There are a couple of teasers for the upcoming epic Time Wars in both UK issues which reprinted the Flames of Boltax. We’re promised world shattering events which also sounds promising for the upcoming two hundredth UK issue.

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Club Con!

Jesse and Blaster go undercover posing as holiday makers at Club Con – why exactly have the Decepticons opened their island base up as a vacation resort for human holidaymakers?

Club Con is Bob Budiansky’s most offbeat and implausible tale since the infamous Buster Witwicky and the Car Wash of Doom. Essentially the set-up is the Decepticons have decided to commercialise their tropical island base as a summer vacation spot and are busy welcoming holidaymakers to their shores.

At this point in the Marvel comics run (December 1988) the Decepticon HQ was a vast undersea structure with an island façade up top and capable of transforming into a huge spaceship as and when the need required.

It’s fair to say that this island is more appealing holiday destination than the Decepticons’ former base, the Wyoming coalmine, but you would still have to be batshit-crazy to want to take your family to a resort run by giant alien robots that have been in the news for all the wrong reasons for four years.

As with the Carwash of Doom story from the previous year, Bob is asking readers to suspend their incredulity and just enjoy the ride. That’s fine as it goes but it takes a lot to get past the incredibly silly concept. Thank goodness it features my favourite Autobot, Blaster, and for the US audience there’s the debut of the Seacons (they already showed up in the UK in Enemy Action, where they battle Galvatron).

One of the hallmarks of Bob’s work is humour. He doesn’t take Transformers too seriously and will try a story that is tongue-in-cheek whether it’s a Decepticon holiday resort or Skullgrin forging a career in the movies. At his best he’s delivered stories like Warrior School and Prime Time and has earned the right.

Another indulgence is the cover. For the first and only time, Bob provides the cover image of Jesse fleeing the jaws of the Seacon shark Jawbreaker/Overbite – and it’s a cracking image, some real talent there.

The story opens with a TV commercial for Club Con with Starscream, now back in the Decepticon fold as Ratbat’s number two, transforming and landing outside a typical American home to collect and transport a family. Sandy beaches, fine restaurants, and a friendly staff (of Decepticons) await.

As I said, it requires a suspension of disbelief. In reality resorts need accommodation, bookings, chefs, supplies, room cleaners, pool cleaning, etc, plus of course someone with the know-how to book TV ads, assuming the Decepticons have money. Getting picked up by a robot calling itself ‘Starscream’ should ring the odd alarm bell as well.

Aboard the Ark, which we assume is orbiting the Earth once more, Optimus Prime is now installed as the Autobot leader and has Fortress Maximus and Grimlock as his senior team. They are watching the advert with interest and incredulity, and with Prime coming across a bit of a dick telling Grimlock to “shh” and pointing out the glaring obvious to Fortress Maximus that Buster Witwicky – who is billed on the ad as the island’s ruler – is the brother of Spike, Max’s human component, and not Max himself.

Perhaps Prime is concerned by Max’s lack of objectivity where Buster is concerned, which had nearly disastrous results on a previous occasion (see the Desert Island of Space). Most likely though, the narrative is explaining Max and Buster’s connection to any new readers who may be unfamiliar.

Grimlock comes across as he frequently does in the US comics as a moron – exclaiming “goody goody! Grimlock want to bash Decepticons.” Prime decides instead that they will send an agent undercover to infiltrate Club Con and find out what is really going on. Cue Blaster, who is currently being put through his paces by his “Auto-buddies” which includes Outback (not sure he should be here) and what looks like the Decepticon Runamuck (who definitely isn’t supposed to be here).

Back on Earth, Sparkplug Witwicky is fixing a car to take his mind off the fact that his younger son has been a Decepticon captive for several months (bear in mind Sparkplug was Megatron’s prisoner for only a few days in the early comics and it was traumatic) and to make matters worse, his older son has effectively become a Transformer, having bonded with Fortress Maximus.

Buster’s girlfriend Jesse is keeping him company. This is the first time we’ve seen her since the infamous Carwash of Doom story and Club Con is, I’m pretty sure, her last appearance in the comic. It’s nice that she gets to play a leading role at last.

A large metallic egg falls from the sky and pops open to reveal a tape deck which transforms and grows into Blaster. He’s seeking Sparkplug’s assistance to sneak him into Club Con but Jesse points out that someone “as mature” as the older Witwicky might stand out, so it’s better for her to accompany Blaster.

Two days later Starscream is discussing with Ratbat on the progress of their “operation” which we learn that it is of great importance to the Decepticons on Cybertron. Starscream is flippant towards this Cybertron bean-counter who usurped Shockwave’s leadership, Ratbat, telling him he “worries too much” and neglecting to call him commander. He quickly covers the faux pas as a hangover from his long time in an Autobot stasis pod, but we can assume he’s no fan of Ratbat’s and will be scheming to replace him (as he has every other Decepticon leader).

Blaster and Jesse have arrived. I rather like his nick name for Jesse “soft-skin” showing an affection but also that TFs still find creatures of flesh quite a novelty from the machine lifeforms they are used to. Blaster is quite paranoid about Jesse’s safety, and rightly so as they are deep in enemy territory, but she’s far more daring and gives Blaster the slip under the guise of going snorkelling but she’s fishing for clues as to the reality of Club Con and where Buster might be.

Sneaking past a Stunticon ‘lifeguard’ she dives deep (without the use of an air tank!) and is terrified to see an enormous shark swimming her way! It turns out to be the Seacon Jawbreaker (Overbite as he’s known in the US comic and in the toy range) and he hasn’t seen her. Jesse observes the amphibious Decepticons swim into a hidden entrance.

Elsewhere in the comic, Dreadwind and Hi-Test are hitting their stride on the letters page and reveal that the Deluxe Insecticons are featuring in the upcoming Time Wars epic (these characters have been skipped entirely by the monthly TF US comic) and a kid from Milton Keynes has seen Devastator on sale – quite a rarity in the UK where we had more comics but unfortunately the reduced toy range. There’s also a page ad for Death’s Head’s new monthly title.

In the second part, Jesse reports back to Blaster about the undersea base. He’s concerned she’s taking too many risks, but she is having none of it and sticks him in a waterproof bag and swims him down to the underwater entrance (once again demonstrating an inhuman ability to hold her breath for a very long time).

As Jesse and Blaster sneak aboard, they go unseen by Dragstrip and Vortex who are walking by, and Vortex is telling his pal how he put a Constructicon in his place. Some Special Teams rivalry there between the old and the new!

They very quickly find a human-sized door and Buster inside. He’s pleased to see Jesse and seems rather frisky! Okay so Jesse is looking great in her bikini, but surely the top priority is to escape? As it happens, Buster is tethered around the ankle and the room is too small for Blaster to transform into robot mode and rip the bonds.

Buster will have to wait a bit longer for freedom. He can at least let them know what’s going on and tells them that something unknown is “heading for Earth”, and two Autobot cassettes called Raindance and Grandslam were sent from Cybertron to Earth to warn about it. They crash landed a couple of centuries ago and wound up in a pirate treasure chest that sunk aboard a galleon. So now the Seacons have been searching for the cassettes and the holiday operation is a big ruse.

Interestingly (or not) in Buster’s recap we see Defensor alongside Beachcomber. I’m pretty sure this is meant to be Perceptor but an error on the part of the artist.

Right on cue, the Seacons have located the treasure chest and present it to Commander Ratbat. While team leader Snaptrap is milking the moment (to Ratbat’s annoyance) Jesse swipes the two cassettes and scarpers, leaving a trail of wet footprints for the Seacons to follow.

She gets back the beach in quick time but the Seacons surface and start shooting at holidaymakers (a questionable strategy as I don’t see how that recovers the stolen cassettes, and it might even destroy them). Blaster breaks cover and transforms in order to battles the six heavily armed Decepticons. His only advantage is that, they are less effective on land, and he has his trusty Electro Scrambler gun to mess them up.

When a child gets in the firing line Blaster protects him and takes a direct hit. Weakened, he has no option but to spit the cassettes into the ocean and then revert back to tape deck mode as the Seacons dive in search of their missing treasure.

Jesse thinks she’s messed up, but thanks to her Blaster has accessed the data and learned the Decepticons’ plans… and she got a tan, so the trip wasn’t a total loss.

Club manager Starscream is left to apologise to the departing holidaymakers and to ask them (forlornly) to “come again” – he’s really taking his host duties more seriously that he needs to. Jesse climbs aboard a Decepticon jet bound for home, with Blaster promising a return visit sooner than the Decepticons think.

Some closing thoughts. The version of this story that was published in the US labels it part one of the Underbase Saga, a four part story. The UK treats it as a standalone. I think perhaps because the instalments will be interrupted by a Christmas issue. Jesse is fantastic in this issue as the main heroine, what a shame we won’t see more of her in future issues.

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Pretender to the Throne!

Optimus Prime returns from the dead as a video game character, just in time to witness the launch of a new breed of Transformer – the Pretenders…

The cover of Transformers US #40 featuring the new Pretenders

April 1988 saw Marvel UK going potty for the Pretenders. No, not the eighties rock band fronted by Chrissie Hynde, the Autobot and Decepticon Pretenders were Transformers hiding inside giant humanoid or monster-alien shells.

They were the latest bright idea from Hasbro as part of their perpetual quest to push new products and if it all sounds a bit far-out and wacky, well it was. We’d previously had concepts that pushed the envelope a bit like transforming heads and weapons here but the Headmasters and Targetmasters were at least recognisably Transformers. Pretenders were not, although I suppose that was the point.

The shells, though a chunk of plastic, were the main attraction and the robot inside – skinny and unimpressive with a poor transformation – seemed like an afterthought. I’d still take them over the Action Masters which came later, but that’s not saying much.

It wasn’t only the toys – the Pretenders were flawed as a concept too. I mean, a 30-foot human is not the most inconspicuous disguise, and if a gigantic monster came at you with a sword or gun, you’d probably open fire anyway regardless of whether you realised it was a Decepticon.

Despite these being one Hasbro idea that should never have got off the drawing board, the Transformers comic dutifully does its best to talk up the latest big event. By the time of issue 162’s release, we’d had a couple of weeks of build-up, and the hype was in full flow.

Jeff Anderson’s cover depicts Cloudburst, one of the new Autobots, and the character also adorns on a sticker badge ‘free gift’ that readers are encouraged to detach and “wear with pride.” This would be followed by a competition to win 50 of the new toys.

As you can tell, I was somewhat unimpressed by the Pretenders so you would imagine I refused to buy any of them, right? Err, well not exactly. I hate to admit it but being a Transformers superfan I shelled out for all the new releases, and in this case invested in Skullgrin who seemed the best of the bunch. The Decepticon Pretenders were visually much more interesting that the rather bland Autobots.

I think over time the Pretender toys got better, such as the Beasts and the Classics (I also owned a Pretender Bumblebee and Snarler) but this first wave was underwhelming. In the UK only six of the original twelve were released, and for once I was not envious of our American cousins.

So, what of the story Pretender to the Throne? The first thing to note is that there is no would-be king seeking a throne as the name suggests. The title has been chosen for no other reason than it’s a well-known phrase containing the word ‘Pretender’, so a bit more product emphasis (as I said Marvel was trying hard). Ironically, although this is their debut story, the Pretenders are pretty much incidental to the plot, which is about Optimus Prime returning from the dead as a computer game character. This is actually a saving grace for the story as it’s far more interesting.

It begins in a “reality different from our own” where Optimus is at his heroic best, leading a group of Mechabots into battle against the evil Bombasticons. With the inspiring leader of the Autobots at their side the battle is quickly won, and Prime stands victorious as ‘GAME OVER’ flashes across programmer Ethan Zachary’s screen. Long-term readers will remember Ethan as the guy who allowed Prime and Megatron to fight in his Multi-world simulation with tragic real-world consequences for the Autobot leader. At the conclusion of that 1987 story Afterdeath! we saw Ethan with a disc labelled ‘Optimus Prime’ which suggested he’d made a back-up of some sort and perhaps Prime’s death may be reversible.

Ethan is now a bigshot owner of his own games corporation and has even created an early precursor to the webcam – a camera peripheral that allows Optimus to see the real world outside cyberspace. He show’s Optimus the day’s paper and a photograph of Scorponok’s Decepticons seizing a genetics lab. Prime doesn’t recognise them, and questions Ethan on whether they are opponents in the next game.

There’s a fun scene where Ethan recovers an image of Buster Witwicky from Prime’s memories, then tracks down a number for Sparkplug only for Buster’s dad to slam the phone down (so angry is he with the Autobots for endangering his family) with Optimus remarking that some players are “sore losers,” which is hilarious and also incredibly apt for his current level of self-awareness.

On board the Autobot spacecraft ‘Steelhaven’, orbiting the Earth, we see that Goldbug has been gifted a new body, which is surely a relief for his many fans among the readership, after he was transplanted into a toy car and crushed by Ratbat. The Autobots are aware of the call from Ethan thanks to a listening device that Spike left at his father’s apartment previously (sneaky) and so it’s a good opportunity for Goldbug to hop on a shuttle to Earth and try out his new form while investigating.

He finds Ethan and asks if he is psychic, seeing as he “claims he can talk to the dead!” Moments later Goldbug is stunned to see Optimus Prime alive and well inside the computer intranet. If Prime could command the Autobots in battle again, Goldbug thinks it might snap him back to full consciousness. Instead, Ethan sends Prime through the grid to invade the Decepticon-ensnared genetics lab and spy on their enemies where, by coincidence, they are poised to initiate Scorponok’s latest mad-science experiment.

Positioned in front of Lord Zark and Vorath (heads of Scorponok and Mindwipe respectively) are six Decepticon volunteers stood within ‘synthoplasmic chambers’, which crackle into life and coat the warriors in synthetic flesh and tissue. The Decepticon Pretenders – Iguanus, Sub Marauder, Skull Grin, Bugly and Finback – are born, with virtual Optimus getting a ringside seat.

Prime is detected by Vorath (who refers to their ‘file wall’ being breached, most likely he means firewall, let’s not forget that in the late 80s this would not be a widespread term) and repelled with a data surge. Scorponok orders the intruder to be tracked down and eliminated, and Prime formulates an appropriate response to the threat – which is that the Autobots must create six characters of their own (how convenient).

Thus, ends the first instalment, which at 12 pages of story is one more than usual (all part of the Pretender giveaway fest we’re assured) and part two opens with Brainstorm having hastily reproduced Scorponok’s experiment and found six willing volunteers of their own – Landmine, Cloudburst, Waverider, and three that were not released as toys in the UK, Groundbreaker, Sky High and Splashdown. Readers are asked to believe that these six were always part of the Steelhaven crew, though we’ve never seen or heard from them before.

With a trap set for the Decepticons, Prime decides to he must bait it by travelling back into the Decepticon computer and luring them to Ethan’s lab. Goldbug is fearful that Prime could be terminated by a protection program but he is showing more courage and leadership than he has up to now, so they’ve got to see the plan through.

It’s fun to see Prime as a game character moving across cyberspace and an original idea with quite a lot of potential. The gaps in his memories also strengthens the idea that not all his original mind was able to be retained on the disk, which makes sense given that floppy disks in 1988 could store about 1MB of data and not even scrape the surface of a robot with millions of years of existence. That’s a hell of a Winzip.

Scorponok suspects that something strange is afoot and orders Vorath to input him into cyberspace, setting up the mouth-watering prospect of Prime versus the Decepticon Headmaster leader. It’s also nice to see RAAT forces surrounding the lab in a nice throwback to past stories, and even better to see them getting routed by the Decepticon Pretenders (at least RAAT were fooled that they weren’t robots).

The Decepticon Pretenders fly to Ethan’s lab where they spy six giant humans standing guard. This ought to set alarm bells ringing, considering that they are about five or six times the size of your average human, but Scorponok assures them (ridiculously) that it simply means their cowardice is greater! This gives the Autobot Pretenders the opportunity to ‘reveal and roll out’, separating from their shells and mentally controlling the shells to double their fighting force.

Optimus is able to watch the battle via a video link with Goldbug, which glitches for a short time leaving the Autobot Pretenders in disarray, but Prime saves the day by subjecting Scorponok to a data surge and defeating him and then commanding the Autobots to victory of the Decepticon Pretenders who retreat.

Ethan and Goldbug are delighted, and Optimus Prime believes he has discovered a renewed purpose as a warrior and a leader before asking, “when is the next game?” Oh dear.

This is to be Ethan’s final appearance in the comic, so we can assume that he hands over the disk of Optimus Prime to Goldbug. In closing, we get zero development from any of the new Pretender characters, but you imagine that Bob Budiansky has done just enough to get the suited Hasbro executive off his back for now. Unlike the Headmasters who seem to have made the comic their own, the Pretenders are quickly forgotten about, though unfortunately the concept is here to stay.

Next issue, from monsters to the undead, it’s one of my favourite 1988 stories and one that was made for Dan Reed’s art – the City of Fear.

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What’s In A Name?

This is the story of what happened, millions of years ago on Cybertron, when Swoop went looking for the Decepticon who stole his name

Ah Swoop. My favourite Dinobot in the comics, even though ironically he was the worst of the toys. I’ve had a soft spot for the poor bugger ever since he got beaten to a pulp by Guardian, recovered, then was engulfed by a massive explosion as he flew the aforementioned bomb-laden mechanoid away from the Ark. He’s also been bashed up by Megatron, had his mind taken over by the human scientist Professor Morris, and had a huge hole blasted in his wings by Trypticon. Swoop is probably the most unlucky Dinobot of the lot, and yet he’s also a great survivor, always battling back from whatever scrape he’s involved in.

One of two Shakespearean titled Transformers stories from Simon Furman (the other being Purchase to Dream, in 1990), What’s In A Name? is arguably the standout story in the 1987 Transformers Annual. At five pages its short and sweet but so much better than the vast majority of the Earthforce stories of the later run, many of which were turgid.

So, what is in a name? Quite a lot as it turns out. In fact a stolen name, taken by an enemy who bested Swoop in battle is the catalyst for a bitter rivalry spanning millions of years. To explain, in Transformers UK #45, Simon Furman included a throwaway line about Swoop having been known as Divebomb back on Cybertron and that he’d been part of a stuck-up elite flying corps of Autobots who resented the authority of commander Optimus Prime. Furman couldn’t have known (or at least I don’t think it was planned) that Hasbro would actually release a Predacon called Divebomb in their toy line up a year after that story was published. So, Furman takes advantage of that awkward development to weave a really compelling rivalry, that of Swoop versus Divebomb. It would play out in the 1987 story Grudge Match (where the Dinobots and the Predacons clash) and this short annual story is the warm up act.

It’s drawn by Will Simpson, whose work I like a lot, and is a real treat to see Swoop’s pre-Earth aerial mode. (In many ways the story is like a dry run for the hugely enjoyable War Within prequels that Furman wrote for Dreamwave from 2002-04). It starts with Swoop as a sleek, agile jet (a mode he says he much prefers to his current pterodactyl form) trespassing deep into Decepticon territory in direct defiance of his orders.

He’s looking for one Decepticon in particular: an airborne foe who’s real name he never found out, who bested him in combat and then adopted the name Divebomb as a consequence of winning their fight. Swoop had been humiliated and faced taunts from the other flying corps members (with friends like them, eh?) and so he’s coming looking for rematch. He doesn’t have long to wait…

As Swoop skulks around in robot mode, Divebomb spies him from the air, and sweeps past in a lightening quick strafing run, throwing off Swoop’s aim. He taunts Swoop ‘if he wants the name back he’ll have to fight for it’. Both take to the air and there is a clash of wings. Divebomb is supremely confident – he’s either stronger or just the better fighter. He unleashes a fragment rocket which makes contact with Swoop and sends him spiralling to the ground with smoke trails billowing from his engines.

Divebomb lands and transforms, a little disappointed that Swoop didn’t put up more of a fight. He closes in for the kill and is ambushed by Swoop’s afterburners, full-force in his face. Divebomb careers backwards, but is quickly able to counterattack with a blast from his sword. Swoop ends up at Divebomb’s mercy and this time he knows he is finished. Or is he? Suddenly Divebomb is cut down in a burst of laser fire from none other than Optimus Prime! Swoop’s life has been saved by the commanding officer he despises, and now his humiliation is complete.

Fast forward four million years to Earth. Prime is now dead, succeeded as Autobot leader by Swoop’s Dinobot colleague Grimlock, and the truth of Swoop’s defeat has died with him. However, Sludge shows Swoop TV footage of the Predacons rampaging on Earth, with Divebomb among them. Not as dead as he’d lead the Dinobots to believe. Grimlock joins Sludge outside and, on seeing Swoop striding away, asks what’s going on. Sludge replies that Swoop had looked like he was about to confess some secret about his history with this Decepticon but in the end all he said was “He’s still usin’ my name”. A great closing line.

It’s a neat little story which gives a good insight into Swoop’s big problem, his sense of pride. Having made it into an elite team, he feels he has to live up to the macho image and it eats him up when he falls short and is humiliated. That to Swoop is worse than death and revenge becomes an imperative. Instead he ends up making matters worse by having to be saved by Optimus Prime, who once again shows his great humanity and care for his warriors (even those who detest him) by sparing Swoop the further shame of disclosure. Rather than being grateful to Prime, Swoop appears to have only resented him more.

Divebomb, in turn, is in a league above Swoop either through training or strength, I’m not sure. But he has an almost affection for this plucky Autobot who is desperate to challenge him and can’t quite measure up. He rather admires the way Swoop won’t accept defeat I think. It makes the otherwise humdrum existence of never-ending warfare that bit more interesting and more so when Divebomb is posted to Earth and homesick for Cybertron.

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Funeral for a Friend

It’s April 1987 and in the Marvel UK Transformers comic the fall-out from the shocking death of Optimus Prime continues.

In the previous story we saw how Megatron was driven insane by the realisation that he had waited four million years to destroy his arch nemesis only for the opportunity to slip through his hands. Unable to comprehend this, Megatron eventually blew up the Space Bridge with himself on it. Is he also dead? No seasoned comic book reader would bet on it, but for now he’s out of the picture and a new era has descended on the Decepticon camp with Shockwave once again in command.

In Funeral For A Friend we get to see how the Autobots are reacting to the loss of their inspirational leader and talisman – the being who more than anyone else embodies their cause. Writer Bob Budiansky’s big reset is in full swing and will conclude with the appointment of the next Autobot leader (and a controversial successor indeed) but for now there is the gut wrenching business of saying goodbye.

The story begins in the Ark’s medical bay as chief physician Ratchet welds together the broken frame of Optimus Prime. Just to add to the enormous pressure on the surgeon’s shoulders, he’s being observed from the gallery by a couple of dozen of his colleagues, all waiting for him to restore life to the dead. No pressure then!

It’s interesting to note who is there and who isn’t – Jetfire, the Protectobots, the Aerialbots, the Cybertron seven, Omega Supreme and the new Autobots (Hoist, Grapple and co) so all of the newer characters basically. The original cast is represented only by Wheeljack and Ratchet himself which goes to show the importance of Hasbro’s latest toyline over the old characters it is phasing out, and the comic reflects this by and large. Thank goodness that Bob keeps the faith with old favourites such as Ratchet.

Skids also appears in the assembly in the US version of the story but has been airbrushed out for the UK comic (since in the UK continuity he was displaced to Limbo by the time travelling Galvatron). It’s lucky that Skids appeared at the back and was easy to erase and I find myself wondering whether this is serendipitous or Simon Furman agreed it with the US team.

We discover that Ratchet has been working non-stop to repair Optimus Prime for 238 hours – which is almost 10 days! He administers a 2,000,000 volt charge to revive their fallen leader, Frankenstein-style… but nothing. The terrible truth is that Optimus is beyond fixing.

Some hours later Omega Supreme (still large but quite a bit smaller than on his comics debut) demonstrates an array of new defences which he built into the mountainside surrounding the Ark. They are activated by a radio signal or by pulling on a power booster rod inside the base. Perceptor is pleased that the base will be secure while everyone is attending Prime’s funeral. He seems to be pretty senior within the Earthbound Autobots despite being a recent arrival. I suppose because he commanded a unit on Cybertron…

Ratchet is haunted by his failure to revive Optimus Prime and refuses to attend the send-off. We see First Aid trying to console him and I imagine it might be a big help for Ratchet to finally have a second medic to split the burden. However, First Aid is newly created and Ratchet thinks the young Protectobot is too inexperienced to understand what it’s like to lose comrades. First Aid does offer a good piece of advice though: “where there’s life there’s hope” – Ratchet must concern himself with the living.

As the convoy departs, Ratchet is alone in the Ark and with his moping. He checks on Prowl and other patients in the life support area, oddly reminiscent of a laundrette with a row washers. Each window contains a fallen Autobot and Ratchet might be able to repair them if he had replacement parts. He decides to heads to a scrap yard under the cover of darkness to see what he can salvage… quite a bit as it turns out. However, he hears human voices and is forced to revert to ambulance mode to avoid detection.

In the Transformation page for issue #109, readers are warned to expect the debut of the Transformers latest and most deadly human foe – Nestor Forbes aka The Mechanic. That’s probably overstating his abilities somewhat but as threats go he’s not insignificant. We join the Mechanic’s assistant, the car thief Juan, who is being pressured by a buyer to let him deal the boss rather than a middleman. The Mechanic steps out of the shadows – perhaps now the customer will do business properly? Suddenly the buyer pulls out a police badge and sqaud come screaming in. The Mechanic is reduced to a quivering wreck (so much for being a super villain) and flees with Juan into the waiting Ratchet. They take off with the cops in hot pursuit.

The Mechanic has a real phobia about the police. He did an eight year stretch behind bars and is terrified of going back. As he cowers in the back of Ratchet, the Autobot uses his cryogenic scalpel medical tool to ice up the road and assist their escape. He’s hoping the Mechanic is too freaked out to notice. No such luck. Pretty soon he’s got a screwdriver out and has removed the tools from Ratchet’s interior. Once back in the Mechanic’s garage HQ, Ratchet reveals his robot form and announces he’s taking his weapons back and will be leaving. While elsewhere, Omega Supreme places the body of Optimus Prime in a funeral barge and the vessel is blasted off to the stars. So long Prime!

In the second instalment, things have turned decidedly frosty for Chief Medical Officer Ratchet who has been turned into a giant snowman by a blast from his own cryogenic scalpel, now wielded by the Mechanic. Frozen to the spot, he has no choice but to stay put until he thaws. He then sets off to drive back to the Ark with the Mechanic and Juan following and hoping to score some more advanced technology.

At the funeral, Perceptor delivers the eulogy and remarks that Optimus was a beacon in this dark alien world. He’s speaking for all I suppose but its odd in that Perceptor literally only arrived at the ark seven issues previously so he’s had little or no opportunity to experience Prime’s leadership on Earth. As the Autobots begin their return to base, Ratchet is there ahead of them and transmits the radio signal to deactivates Omega’s defences. The Mechanic’s pick-up truck parks nearby and the wily criminal slips in on foot.

Once there he observes Ratchet reactivate the defences using the rod. Mechanic is feeling pretty brave now he’s in possession of weapons (and irritated at being labelled a thief) and he uses one of stolen lasers to blast a gaping hole in Ratchet’s knee. The medic crashes to the floor, leaking fuel, but the tables are about to be turned as the other Autobots appear on the monitor, having arrived outside. The Mechanic knows he is finished if they get into the Ark but he cannily switches the gun turrets back on and decides to hold on to the power booster rod, which miraculously makes even the heaviest equipment light as a feather.

As Omega Supreme and the other Autobots take heavy damage, Ratchet flees the Mechanic in ambulance mode, still leaking fuel, and retreats into his medical bay. He props himself against Prowl’s life support capsule. It looks like he may never get the chance to repair his friend… or will he. He still has a few minutes before the Mechanic finds him, so he decides to use them to install the scrap yard parts. In Prowls case that was a set of lights, however we’re supposed to believe that this was enough to revive Prowl. So much so that when the Mechanic appears and uses the rod to haul a hunk of machinery into the air intending to crush Ratchet, he’s startled by the wail of a police siren and makes a swift run for it. He joins the waiting Juan in the pick-up outside and exclaims that it was police trap. Juan thinks his boss has taken leave of his senses and not surprisingly.

Ratchet and First Aid get to work patching up the latest casualties. First Aid is pleased to see his comrade in better spirits. Ratchet has not yet put the loss of Optimus Prime behind him but he’s been too busy concerning himself with helping the living! As he speaks the funeral barge containing Optimus streaks across the sky.
In closing – poor old Ratchet. He’s been a favourite character of mine since the 1985 story arc where he was the last surviving Autobot and had to take on the Decepticons alone. This time he’s not looking too clever getting outsmarted by the latest annoying human enemy. In light of the pressure on Bob Budiansky to continually introduce new characters from the ever expanding Hasbro toy range we can be grateful that older characters like Ratchet still get to go centre stage.

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Afterdeath!

It’s March 1987 and after two and a half years of writing the Marvel US Transformers comic, Bob Budiansky is about to do something incredibly bold to shake things up – he’s about to kill off the two stars of the franchise, Optimus Prime and Megatron!

Pictured: The US cover to the Afterdeath! story

Of course, with this being comics, death is never really permanent but for the best part of the next 18 months or longer these two much loved characters (or love to hate in Megatron’s case) are about to disappear from the pages of our favourite comic.

The question is how to do it in an original way. After all the two leaders have clashed on countless occasions on the battlefield and had been seen in a fight to the death in the Transformers Movie less than four months previous. Bob being the super imaginative writer that he is, comes up with a novel way of having his two main protagonists do battle for the ‘last time’ by having them duke it out in a computer game. This is a game with very high stakes as the loser must be destroyed in real life. For this reason Afterdeath! is one of the most controversial stories in the history of Transformers comics. It’s a decent story but is detested by many because of the ending, as we will see.

First a quick mention of the cover to issue #105. Lee Sullivan, who admittedly is not one of my favourites when he’s illustrating the main strip – mostly for his tendency to draw saliva in the mouths of his robots (I’m picky I know) – nevertheless has been turning in some really solid covers of late. There was the Battlechargers on Transformers UK #94 and his latest effort has Defensor and Bruticus squaring up alongside Prime and Megatron. Deadlock indeed! It’s great to see the two remaining Special Teams finally making their debut.

Following a public health warning on the Transformation page, letting readers know that the demise of one of the two leaders is coming up, the stakes and the stage is set for the story to come. It begins with the genius programmer and gaming enthusiast, Ethan Zachary, playing his Multi-World creation on a huge wall-sized screen. His character is overwhelmed by the hordes of Hazzak just as his colleague Margaret arrives and wonders why Ethan wastes so much time playing silly video games. We learn that they are working inside a top security facility which houses the Hydrothermocline, a revolutionary new technology for extracting energy from the thermal layers in the ocean. (Eighties kids were already learning about green technology years before they became a thing!)

Ethan demonstrates his technique for restoring his game character to life using the command ‘AFTERDEATH’, which is a pretty significant detail as we later find out.

Little do they know they are being monitored from above by Vortex in helicopter mode. Here’s our first glimpse of a Combaticon in the comic for real as opposed to appearing as part of Buster’s Matrix-induced dream. As Ethan re-immerses himself in the Multi-World, at the Ark, Wheeljack is extracting the Cerebro Shell which the Insecticon Bombshell had implanted within Optimus Prime’s head module (as seen in the story Heavy Traffic). This shell has already served its purpose as the Decepticons were able to use it to siphon off the Matrix as Prime was giving life to the Aerialbots, allowing them to breathe life into the Stunticons. Now can assume that the same thing happened in respect to the Combaticons and Protectobots.

Wheeljack turns the tables by using the device to eavesdrop on the Decepticons and they learn of Megatron’s plans to seize the Hydrothermocline. And later that evening, when Onslaught, Brawl and Swindle roll through the perimeter fence, they are met with the sight of Optimus Prime and the Protectobots laying in wait. Megatron jumps out from Onslaught’s cab and they are joined by Vortex and Blastoff. In a blatant bit of product placement both teams combine to their respective gestalts and it’s clear that the situation is a stalemate. That is until Ethan Zachary decides to make a run for it right by Bruticus and is easily snatched by the fearsome but insanely stupid Decepticon. His request to crush the Zachary is denied, as Megatron thinks he might make a useful hostage.

Ethan suggests a way the two sides could fight it out without destroying the plant, by connecting to his Multi-World. Amazingly they all agree and pretty soon the teams and their leaders are attaching cables to their heads in order to appear as avatars in the game (a good thing Ethan keeps these cables handy eh?). The rules are simple, if the Decepticons destroy Optimus Prime in the game they can take the Hydrothermocline, but Megatron is loses then they can’t. Ethan assures a sceptical Groove that there is no way to cheat (famous last words!) and Megatron decides to up the ante by insisting that the loser must be destroyed in real life.

So Ethan controls two joysticks that can trigger a lethal explosion in one or other leader, which strikes me as incredibly trusting of Megatron to allow a human he’s only just met to hold the power of life or death over him. Additionally, it was only a few weeks ago that Prime was so concerned about his warriors’ inability to cope without him that he was faked his own death to test them, and yet now he’s entering into an agreement where the outcome could well be his actual death! Very strange.

The first half ends with Optimus Prime and the Protectobots arriving in the strange computer generated landscape that makes up Multi-World, and Prime preparing to lead his troops. Issue #106 again reminds readers of the stakes. This is the honest to gosh ‘final battle’ between Prime and Megatron we’re told… and one will die! The story then resumes with Hotspot basically ordering Optimus to stay put and allow the Protectobots to fan out and pick off the enemy. After all in this game their deaths are meaningless whereas if Prime dies they all lose. Prime agrees, but reminds his warriors that even though nothing is real, they must all remain true to their Autobot principles avoid harming any of this world’s inhabitants.

Hilariously, we see the mirror situation with Megatron and the Combaticons. Onslaught is almost cocky about inviting Megatron to take the lead. That earns him a swift boot up the rear as the more canny Megatron realises that he must be preserved and his Combaticons are mere fodder. He sends them ahead and tells them “let nothing stop you” – Multi-World inhabitants need to beware!

Now usually the Autobot concern for innocent life tends to be handicap in their encounters with the Decepticons but this is one of those rare occasions where doing the right thing brings powerful dividends. Streetwise and First Aid take great care to avoid harming any of the vines in their path, which leaves them open to ambush from Brawl and Swindle, who also take out many of the vines in the process. The two Combaticons transform and are ensnared by the vines, who it turns out possess sentience. This allows First Aid to crystallise the stunned pair with his roof mounted gun (it’s nice to see their weapons being spotlighted in addition to the characters) and Streetwise to shattering them with a blast of compressed air. Back in the real world, Ethan Zachary cheers the victory.

In the Cloud-steppes region, Blast Off and Vortex cut the skyway support cables, sending Grove and many of the Cloudstepper inhabitants falling. Blades swoops down to save his comrade, but is told to catch the Cloudsteppers instead as Groove just manages to grab a ledge. Blades does so, leaving himself wide open to a Combaticon attack. But one of the Cloudsteppers lets off a smoke bomb, blinding the two Decepticons who crash into each other while Grove finishes them off with his Photon Pistol.

Two more down and one to go as Hotspot and Onslaught face off in the Slimepit region. Onslaught makes use of the mud to launch a surprise ambush. His random laser blasts decimating the homes of the local Slimepit people and Hotspot uses his body to shield the defenceless creatures. They reward him by pulling him and resurfacing behind the Decepticon. A powerful blast from Hotspot allows him to claim an unlikely victory. Ethan applauds the win, while Megatron screams to know what is going on.

With the Combaticons failing to return, Megatron goes searching for Prime and soon finds his foe in the Metropipe region. As the pair stand either end of a bridge over a bottomless chasm, It would appear that the final battle now comes down to just the two leaders – or not, as the ominous form of Defensor appears behind Prime! Megatron screams at his fellow Combaticons to aid him, but with all having been defeated he can only lash out at them blindly in the real world. Vortex explains there’s a way to cheat by inputting the word “Afterdeath” when you lose. Thus when Defensor carries himself and Megatron over the ledge to their dooms, Megatron reappears behind Optimus and blasts him with full force. In the real world the Protectobots and Ethan are puzzled as to what just happened.

Back in the game, Prime hangs off the edge by a single arm, with the other a mangled wreck. Megatron looks down at his helpless foe when suddenly with the last of his strength, Prime yanks at one of the support pipes toppling one of the towers above and knocking Megatron to his death a second time. This time there is no reprieve as Megatron and many of the small Metropipe inhabitants plunge to their doom. The game over message appears, with Prime the sole character left on screen, and the Protectobots hailing their leader as everyone’s optics are switched back on.

Streetwise tells Ethan to press Megatron’s detonator before he can escape, but a far from happy Optimus Prime speaks his disapproval of the win. He argues that because he deliberately caused the deaths of the innocent inhabitants of Metropipe he in fact violated his own sacred Autobot principles. He cannot accept this victory and insists that Ethan press his detonator, which the incredulous human reluctantly does. In a full page to convey the sheer enormity, Prime explodes spectacularly as the Protectobots – and the readers presumably – watch in utter shock and horror!

Pictured: Don Perlin’s iconic depiction of Optimus Prime’s destruction!

With the battle over, Megatron and the Combaticons prepare the Hydrothermocline for transport and the Protectobots round-up the remains of their fallen leader before departing in utter silence. Now alone, Ethan reflects on what he witnessed, Optimus Prime was the most noble being he had ever met in his entire life. In a final, teasing image he writes the name Optimus Prime on a disk and files it away, taking comfort that in the realm of Multi-world, for a character such as Optimus Prime there is always the Afterdeath!

Wow! So where do I start? Optimus Prime is dead (just like in issue #78 and #97 of course) but this time he really is! So what will happen now for the Autobots? Who can pick up the mantle of the greatest Autobot of them all? Prowl, Ultra Magnus? Intriguing questions remain and of course Bob will have plenty more surprises in store. In the end I really enjoyed the video game scenario, but the way Prime insists on his own death is disturbing, and many people despise this story for that single reason. The fact that Megatron cheated just seems to rub it in, and the way this fact is unaddressed at the end leaves readers feeling angry and dismayed. But hey, great art and literature is meant to have an emotional impact right, and why shouldn’t that apply to comic books?

The final scene where Ethan Zachary appears to save Optimus Prime’s mind onto disk also brings up a lot of points. If a Transformers mind can apparently be backed up (as shown back in issue #53 using high density crystals) then why don’t all Transformers do this as an insurance policy against death, not to mention the fact you could potentially use this to create as many Optimus Primes as you wish. Lastly, it seems unlikely that Prime’s vast personality and millions of years worth of memories could be backed up onto a single floppy disk. In 1987 a gigabyte of data was practically unheard of, and you would expect Prime’s memory to be vastly in excess of that.

The US comic was running a Transformers/GI Joe crossover series in parallel to this and the next few issues. Although initially excluded from the UK continuity, it was printed much later on as a space-filler in UK #265-281.

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Resurrection!

The good guys are in the ascendance for a change as Optimus Prime and Ultra Magnus lead the fight back on Cybertron! While in the Decepticon camp the crippled Lord Straxus launches a desperate attempt to rid himself of Megatron.

‘Resurrection!’ is a two-part story published in March 1987 by Marvel UK in the pages of Transformers #103 and #104. Simon Furman swiftly and skilfully concludes his ‘return to Cybertron’ saga that began with ‘Prey!’ in issue #96 and took the comic up to and past its milestone one hundredth issue.

This slew of stories represents an audacious move by Furman – who literally swipes all the ideas that his Transformers US counterpart Bob Budiansky has planned for his next few stories! However, it’s almost as if the two comics are alternate realities where similar events unfold in a slightly different way. Bob’s upcoming stories ‘Afterdeath!’ and ‘Gone But Not Forgotten!’ deal with Optimus Prime’s death and Megatron’s madness as well as the introduction of the Predacons. And ‘Funeral for a Friend’ deals with Prime’s final send off and these are all elements that are present in this collection of UK issues.

The first thing to note about issue #103 is the Martin Griffiths/Robin Bouttell cover (above) which may well be the first time Prime and Magnus have appeared together in the same frame. The headline ‘Prime and Magnus side by side on Cybertron’ reads like a fanboy’s dream and actually it’s pretty cool that what seemed like a throwaway line from Magnus at the end of Target: 2006 “tell your leader that someday Optimus Prime and Ultra Magnus will fight side by side” was something Simon Furman actually intended to make happen. The cover looks good at a casual glance but some of the proportions on Ultra Magnus are a bit off, particularly his head in relation to the rest of him, though the readers’ eye is distracted by the colouring.

Our story begins with a hilarious account from Octane about his ‘heroics’ in battle after Optimus Prime led a raid on one of the Decepticons’ Energon depots on Cybertron. In fact, Octane had been about to batter a slave robot like the cowardly thug he is, when a laser blast ignited an Energon Cube, temporarily blinding the Decepticons present. His vision cleared and he witnessed his personal nightmare come to life: Prime and Magnus leading a full-scale assault. Octane made a run for it and in his panic, he had tripped and injured himself. So much for his heroics!

It’s great fun for the readers as we’re able to juxtapose Octane’s spoken account with the visuals which show what really happened. Naturally his boss, Lord Straxus is not taken in for a moment, he knows Octane far too well. But this is the fifth raid in as many days since Prime began leading the Autobots again. As far as Straxus is concerned Megatron brought the Autobot leader with him from Earth and he’s responsible. Ratbat reports that their unwanted guest had also lashed out a pair of guards and he’s turning into a huge liability. Straxus’ technicians are busy rigging up equipment to his life support bubble – the hour of his revenge is nigh!

Prime has really given the beleaguered Cybertron Autobots new impetus. Their resistance base beneath Iacon reverberates with the sound of celebration (quite a novelty) but good things can’t last forever, as soon Prime must return to Earth to re-join the fight to stop the Decepticons from plundering the planet’s resources. Interestingly, Prime borrows the now famous line from the Movie ‘Till all are one’, varying it as ‘All will be one’.

A quick check in on Earth, reveals that the Cybertron seven have found their way to the Ark. Ironhide is shocked to hear from them that their deadliest enemy Galvatron has returned from the future – and in turn the seven are left reeling by the news that Optimus Prime is dead! For the explanation see ‘Prey!’.

On Cybertron, Megatron taunts the seemingly helpless Straxus, threatening to crush his life support. Straxus responds by unleashing a burst of energy against Megatron’s head. His intention is to swap over their two minds – Megatron will experience the living hell that is Straxus’ existence – and Straxus will be whole again in a powerful new body! The process works – or appears to – as Megatron rises to his feet and smashes the life support bubble, squishing Straxus’ head. “Fear not…” he tells his followers, “Megatron is dead, and Lord Straxus lives on in his place…” Wow!

And so, part one ends on a pretty decent cliff-hanger. Straxus gamble appears to have paid off for now, though nobody will seriously think this is the last we’ll see of the mighty Megatron. Straxus was taking a hell of a risk though. He really ought to have had the technicians build him a new body and transfer to that, rather than launch an attack on Megatron with untested equipment. Flicking through the issue, there’s a new back-up strip – the Inhumanoids – and an advert for Thundercats crisps! A sign of how big the cats were in those days, and of course their Marvel UK comic was just about to launch.

Geoff senior provides a striking cover for part two captioned ‘No mercy for Megatron’. It’s got Prime and Magnus training their guns on a helpless looking Decepticon leader. In the strip, Jeff Anderson takes over the art duties from Will Simpson with an opening splash page on the funeral of Optimus Prime. This is another theme that Furman has stolen from an upcoming US story but to make it a little different he’s committing Prime to the ground rather than having him blast off into space.

They gather around a grave and headstone, while Ratchet delivers a eulogy. Omega Supreme towers over the mourners. It’s our first glimpse of him since his debut and already he’s half the size and in a later story he’ll be able to fit in the Ark. Prime’s death may have come in mysterious circumstances, but it was almost certainly in battle against the Decepticons and upholding Autobot principles.

Light-years away on Cybertron, a far from dead Optimus addresses the Autobot resistance in untypical style: he wants Megatron’s head! This is uncharacteristic of Prime, he’s not normally so aggressive but he can’t return to Earth while Megatron is still at large so needs must. The Wreckers will create a diversion and Prime and Magnus will sneak into the Decepticon stronghold.

Meanwhile, shock, horror (not!) Straxus’ attempt to switch bodies appears to have gone awry. Megatron’s personality is reasserting itself but for now he’s in the grip of a fog of amnesia. Ratbat arrives to warn of the Autobot attack in progress and quickly realises that all is not well with his leader.

Moments later, Megatron wanders into familiar face – Optimus Prime! And he’s not alone as Ultra Magnus appears and starts laying into him. He’s been looking for someone to unleash on since Impactor died. For the good of two worlds Megatron must die… but the Decepticon leader’s survival instinct is strong, and even in his amnesiac state he is canny enough to draw out his rare and unstable ability to generate lethal anti-matter energy.

Ratbat views the situation with alarm and realises they must act now to get rid of Megatron! With the Predacons having stepped off the Space Bridge, Ratbat redirects the bridge to materialise around Megatron, Prime and Magnus and whisk them all away to Earth. Megatron materialises in the Decepticon coalmine base where Shockwave – initially fearing he’s about to be executed for his treachery – discovers that Megatron has forgotten all about recent events. A lucky reprieve!

Prime gate-crashes his own funeral, much to the surprise and delight of his fellow Autobots… and Ultra Magnus stands alone an unknown distance away. He had wanted to visit Earth again and now he has a chance to explore it while looking for The Ark. It’s a rather rapid conclusion to the story but one that neatly ties up the loose ends and puts both leaders back in situ for the next US stories… the stage is set for one of Bob Budiansky most shocking and fan-controversial tales ever!

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Distant Thunder!

Marvel UK celebrates its one hundredth issue of The Transformers with a stunning wraparound cover and a feature length story revealing what happened when Optimus Prime, Prowl and Ratchet were displaced to the Limbo dimension.

It’s February 1987 and Marvel UK’s flagship title, Transformers, cements its pre-eminence by notching up triple figures. It’s a big moment for the comic, possibly the biggest since its launch three years previously, and the production team pulls out the stops with a super-sized issue containing 19 pages of story instead of the usual 11. And there’s a fantastic hand-painted wraparound cover by Alan Davis, the artist best known for his work on Captain Britain and X-Men series in the US.

According to TF Wiki, the team had only half-seriously approached Davis about doing a cover, not expecting him to agree. But the suspicion is that his son Thomas was a fan of the comic and so Davis agreed, and both are named on the credit. It’s one of the memorable covers of the run; instantly recognisable like Prime vs Soundwave or ‘The Autobots are all dead’ from issues #1 and #22.

The hype has been building for issue #100 in the weeks leading up to it. We’ve been promised a ‘different side to Optimus Prime’ a fighting mad Prime, a story that ‘has to be seen to be believed’. Does it live up to the expectation? To be honest, not really. There are good moments and an intriguing concept, the extended story is its certainly welcome, but it fails to hit the mark. Consider the last time we had a bumper issue was the amazing, edge of the seat exciting ‘Warrior School’ (in issue #25) and Distant Thunder is really no comparison.

On the plus side Will Simpson has been tasked with bringing Simon Furman’s bizarre Limbo dimension to life and does a fine job – he’s my second favourite TF artist of the Marvel era after Geoff Senior, and creates a Planet of the Apes style horror zone here. The story begins in the Dead End – that desolate region of Polyhex inhabited by the down-and-out dregs of Cybertron society. It’s a good place for Prime and the mortally wounded Outback to lay low. Trouble is they are being hunted by the Autobots’ crack commando unit, the Wreckers (with Prime believed to be Decepticon spy impersonating the great Autobot leader) and it is only a matter of time before they are found and executed.

Outback’s wound (inflicted last issue by one of the Guardian units tracking them) is on his left side and then on the right in subsequent panels. Oops. In order to keep his spirits up, Prime tells his fellow fugitive of ‘another time when hope seemed lost’ when he, along with Prowl and Ratchet were transported to a bizarre hybrid metal and organic world between dimension – Limbo. (This occurred during Target: 2006 when the trio made way for Galvatron, Cyclonus and Scourge arriving from the future). They had encountered the peaceful Cloran, who had been driven from their homes by ape-like invaders. The Autobots had decided to help.

We see the three Autobot warriors being overrun by superior numbers. They could even the odds by using their blasters but Prime refuses to give the order to kill. The decision is about to be taken out of his hands, as a blinding light heralds the arrival of the Decepticons, Shockwave, Thundercracker and Frenzy. They waste no time in mass executing the attacking forces, with Shockwave deciding that logically he must save Prime so that they can work together to escape this place, wherever or whatever it is. Prime is incensed at the casual waste of life and punches out Frenzy for making a flippant comment about wasting fuel on these ‘slimeballs’.

Against his better judgement, Prime tells Shockwave about their encounter with the Cloran and the marauders’ leader Zenag, who had promised them a device that could return them to Earth if they left his army unhindered. Quite why Prime discloses this explosive bit of info is unclear. It’s utterly predictable what was about to happen and sure enough the Decepticons go straight to Zenag and agree to his terms – destroy the Autobots in return for the device.

They attack from above, allowing Frenzy to ambush the Autobots on the ground by unleashing his sonic power. Prime, Prowl and Ratchet fall, but they’ve anticipated the move and switched off their audio receptors. This takes the Decepticons off guard and the Autobots counterattack, with Ratchet (surprisingly) taking out the more powerful Shockwave with a laser scalpel blast to the eye.

Prime helps Shockwave up and explains his theory that the dynamic of the peace loving Cloran and the aggressive invaders mirrors the beginnings of the war on Cybertron, maybe a little too coincidentally – perhaps they are being ‘mentally manipulated’ into situations where they are forced to fight?

Zenag arrives, ordering Shockwave to destroy Prime. When the Decepticon refuses, Zenag attacks the Autobot leader, raining blows upon him and tearing off part of Prime’s side (this is the origin of the wound that Prime returned with at the end of Target: 2006, showing that Furman had been planning the details of the Distant Thunder story as far back as issue #88). Prime refuses to fight back and finally Zenag and their entire surroundings fade out of existence and the six Transformers find themselves floating in the emptiness of a dark void.

The idea of everyone being hooked into a shared illusion seems like something out of the Matrix, though to be fair the comic predates the film by 12 years. Prime’s wound is evidence that the illusion had very nearly become a reality. Each robot has a leech-like parasite attached to their head, feeding on their emotions. Frenzy attempts to destroy his but is forbidden by Shockwave, else it might trigger a new situation. ‘A Decepticon advocating a policy of non-violence,’ mocks Prime.

He concludes the story, telling Outback that they were all returned to 1986 Earth when the future Autobots and Decepticons departed. There’s a noise and they turn to see the Wreckers enter with blasters raised. Prime has no intention of pleading for his life, rather he will beg for life of Outback – a ‘truly heroic Autobot’. To fight his comrades would be to allow Megatron his greatest victory says Prime. Thankfully that won’t be necessary. Emirate Xaaron, the wise Autobot elder, steps-up alongside Magnus. He has heard enough to recognise the true Optimus Prime when he hears him and welcomes his old friend home.

What else is going on in the issue? There’s no Grim Grams page (sadly) but its place is taken by a competition where 100 entrants will win a Transformers toy – either Rodimus Prime and Wreck Gar or a mini Autobot. That’s pretty generous of Hasbro. Action Force continues in the back-up strip spot, ahead of the launch of its own comic and Lew Stringer’s Robo Capers begins the first of a long and hugely enjoyable saga with the alien king and his inventor sidekick stranded in space.

Interestingly this is also Whirl’s last appearance in the Transformers comic apart from in the 1988 annual story ‘Peace’. And now on to issues #101 and #102 and the return (a little hasty in my view) of the most powerful and deadly Decepticon of all – Galvatron!

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Under Fire!

On Cybertron, Ultra Magnus and the Wreckers prepare to execute Optimus Prime, believing him to be a Decepticon spy.

‘Any last requests prisoner?’ That’s the question asked of Optimus Prime on the cover of Transformers #99 by Ultra Magnus at the head of an Autobot firing squad! If you’d missed the previous issue, you’d be unaware that Megatron had put the word around of a Decepticon infiltrator designed to look and sound like the great Optimus and the Wreckers and Magnus had caught up with him and passed a death sentence without trial – all of which sounds distinctly un-Autobot behaviour but this is war I suppose. As the purpose of a cover is to make you buy the comic and find out what the hell is going on then Lee Sullivan’s efforts here are likely to hit the spot. And if that doesn’t do the job, there’s a free Ultra Magnus sticker badge too!

The issue’s Transformations page has two preoccupations: the first being its impending one hundredth issue (naturally) and the other is the launch of three new Marvel UK comics for March 1987 – Action Force, Zoids monthly, and Thundercats! Of the three I was most easily the most excited about Thundercats – it was undeniably one of the best kids’ cartoons on TV at the time and I collected the comic for a good couple of years. Reading the blurb though, I get the impression that Marvel is really pinning its hopes on Action Force becoming the next big thing. Like Transformers it is underpinned by a major toy line and has a lot of cool vehicles and figures. I was never wild about AF though. The Ancient Relics crossover with Transformers (in issue #125) was pretty good but it seemed a bit forced for the comic to pretend that AF were ‘Europe’s anti-terrorist force’ when it was blatantly the GI Joe comic rebranded and with stories predominately set in the US. In case you’re wondering the AF comic was cancelled in 1988 after fifty issues and then relaunched as a monthly which itself lasted for 15 issues before being cancelled.

Back to Transformers… As mentioned, Prime finds himself under arrest and put in front of a firing squad. If he’s worried about dying at this point, he’s not alone; Outback, who he saved from a Decepticon bully in the previous issue, is about to put himself between Optimus and the loaded guns. We get some insight into his situation – he’s a rule breaker and risk taker, his fellow Autobots resent him for it and consequently he’s not well thought of. So much so that Magnus is unwilling to listen to Outback’s claims that they are making a big mistake. He’d rather believe their spy sources who have never been wrong in the past. Outback foolishly provokes Magnus by suggesting that he is acting rashly in a bid to atone for his failure to save Impactor during Operation: Volcano. He’s hit a nerve as Magnus erupts and orders Outback to take a hike or else, he can share in the prisoner’s fate!

Outback places a small device on Prime’s chest which causes the shackles behind his back disappear or dissolve. He then lobs a gas particle bomb and creates a smokescreen allowing Prime and himself to escape. It’s interesting to see how reluctant Optimus is to flee – for some reason he thinks he can talk sense into Magnus and the Wreckers, even though he’s failed dismally so far.

Magnus tells Springer that he will take three Guardian units and hunt them down himself. All the while the Decepticon Ratbat observes from a safe distance, before returning to base to delivers the news of Prime’s escape to Lord Straxus. Megatron’s plan has failed, and Lord Straxus takes great pleasure in rubbing it in. Megatron reminds his host of his precarious position – it would be laughably simple to reach into Straxus’ life support bubble and crush what remains of him! Megatron orders a search party be sent after Prime, surely, he cannot evade the Decepticons and the Autobots! He then departs leaving Ratbat to question Straxus on just how long they must tolerate Megatron’s unstable presence. Straxus reveals that he has something up his sleeve. I must say I’m really enjoying the Megatron-Straxus antagonism, it’s great!

Meanwhile Magnus and a Guardian unit follow the trail of the escapees. Magnus reflects on Outback’s home truths from earlier and now wishes that he hadn’t divided his search party – Guardian units are loyal but tend to interpret orders too literally. Sure enough, there is an explosion nearby which suggests the Guardians have caught up with the fugitives. Outback blasts one, just as a second unit seizes Prime from behind and starts to crush his body. Outback tries to get a clear shot but the first Guardian recovers and tears through Outback’s side with his huge nails. Ouch!

The mini Autobot collapses and spurs Prime into action. He draws on his considerable strength and tears the head off the Guardian unit holding him. Though peace loving and abhorring of violence, it’s a timely reminder that Prime is one of the most powerful and formidable Autobot fighters.

Prime scoops up the fallen Outback. Once again, he (Optimus) has cheated death but perhaps at the cost of the life of a truly heroic Autobot. Magnus remains out of site as he watches Prime carry his friend into the distance. He does nothing to intervene which is a big clue that he’s starting to wonder whether this really is the real Optimus Prime. About time too!

On the letters page, Grimlock is asked by a fan whether the TF Movie adaptation will be reprinted when 2006 comes around. His reply that it would be ‘possible though daunting’ if the comic were still going! That might be the first acknowledgement from the creative team that the comic, though going gangbusters in 1987, has a finite lifespan and perhaps this is also why hitting the big 100 is such a cause for celebration. As we know the Marvel Transformers UK comic ran out of road in 1992, ending at issue #332. But the franchise has continued in one form or another ever since. At the time of writing Transformers is in its fourth decade (36 years old) and still going strong.

For now, let’s revisit that first big milestone – Transformers’ one hundredth issue!

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