Decepticon Graffiti!

The Battlechargers, Runabout and Runamuck, arrive from Cybertron intent on causing a bit of mayhem – and embark on a graffiti spree across America!

Marvel’s UK weekly Transformers comic enters 1987 brimming with confidence. The title and its creative team are riding high following the success of its recent epic Target: 2006 and basking in the glow of the amazing Transformers the Movie, and its coming off the back of a year of (mostly) strong stories and looking ahead to its landmark one hundredth issue and another solid year. The comic’s devoted fanbase which included my twelve-year-old self at the time also knew we were on to a very good thing.

Just prior to the Christmas edition we’d seen the Aerialbot gestalt Superion squaring off with the Stunticons combined as Menasor – coming off worse after Circuit Breaker intervened. Then insult was added to injury when Donny Finkleberg betrayed the Autobot Skids to Walter Barnett and RAAT.

US writer Bob Budiansky picks up where this cliff-hanger left off and takes the opportunity to spice things up by introducing a pair of newcomers from ever expanding Hasbro toy range in the shape of the Decepticon Battlechargers, Runabout and Runamuck. This was an exciting development for me as I’d recently invested in a Runabout toy. Rather like the less appealing Jump Starters (who the US comic ignored) their gimmick was that you can pull them back and they would release and transform in mid-drive. In the comics universe this translated as them being the ‘fastest Transformers on Earth’.

The first impression is of course the cover. Herbe Trimpe’s cover for issue #23 of the US Transformers comic, the infamous ‘Humans are Wimps’ Statue of Liberty cover appears on TFUK #95. For issue #94, where the story kicks off, we’re treated to a fantastic cover by Lee Sullivan. Now, Lee’s style hasn’t always hit the spot for me, but I really love his work on this cover! The story is about graffiti and the Battlechargers literally look like they’ve been spray painted. There’s a metallic shine that looks fab (whether Lee is responsible for the colouring I don’t know) but it brings the art to life and I remember picking up the issue and thinking that TF had lifted its game even further for the new year.

The title is of course a spoof of the 1973 cult movie American Graffiti. Except here the title is interpreted literally as the Battlechargers go on a spray paint wrecking spree. It wouldn’t be the last time Budiansky would reference a film in his story title… the infamous Buster Witwicky and the Car Wash of Doom comes to mind. Could it be that Bob is a Harrison Ford fan? The actor stars in both American Graffiti and Indiana Jones and the Temple of Doom, and of course both are directed by the one and only George Lucas.

The story begins at RAAT headquarters where an unusually sedate and gentle looking Circuit Breaker holds a tiny Transformer brain module on the tip of her finger. By generating electrical pulses, she can stimulate movement in the deactivated body of the Autobot Skids. To her this is research, but to Donny Finkleberg it looks like she’s dissecting his erstwhile partner and he’s starting to regret selling out Skids for $50,000. He protests that Skids looks in pain, but Circuit Breaker snaps that this is a machine not a person. Poor Skids is not the only RAAT captive – the hanger wall is adorned with the face plates of twelve other Autobot hunting trophies which includes the Aerialbots and the Cybertron seven. Donny realises that their captivity is leaving the Decepticons with even greater freedom to do what they want on Earth… and he helped – great! We’re starting to see the redemption of Donny at this point.

Over at the Decepticon coal mine base in Eastern Wyoming, one of the themes of the year is starting to emerge: that of Megatron’s mental instability. He is seated on a throne made of the cab of a truck and greeting his latest recruits from Cybertron, the two Battlechargers. They have been summonsed across the galaxy via the Space Bridge for the purpose of taking a challenge to Optimus Prime. When Soundwave helpfully suggests a simple phone call, he is bashed in the face by his boss using a car exhaust! Having seen how Megatron deals with insubordination, neither Runabout nor Runamuck are inclined to argue and promptly roll out. When you consider that Soundwave has been a stand-in leader and very loyally stuck by Megatron against Shockwave, it really is a very poor way to treat him and perhaps a sign of Megatron losing his grip.

Once on the open highway the Battlechargers voice their displeasure at working for this bully. They decide to blow off this rather ridiculous mission and have a good time on their new world. Given that Megatron will probably tear them limb from limb for disobeying him this is either very brave or stupid. It speaks to the childish, fun-seeking natures of the pair.

With no plan of action, they pull up at a service station to look for a bit of inspiration. A typical American nuclear family is taking a break on their cross-country road trip vacation. While the mother wipes a young girl’s face (the daughter, Leah has been eating chocolate coated sushi which sounds positively vile) and her badly behaved older sibling Noah has a bad habit of scrawling graffiti wherever he goes, earning him a severe telling-off from his father. The Battlechargers rather like this defiant little fellow and decide to follow the family. (Re-reading now I’ve noticed that young Noah has a Spider-Man face on the front AND the back of his t-shirt which is a bit odd!)

Three days later at RAAT headquarters, Triple I agent Walter Barnett draws Circuit Breaker’s attention to news reports about weird markings that are appearing on several US landmarks. First it was a Football stadium in Wyoming, then Mount Rushmore in South Dakota, and finally the Gateway arch in St. Louis. Barnett thinks they have been left by Transformers and Circuit Breaker is to investigate. Donny suggests that Skids could help but Circuit Breaker is not amused – no human can trust a robot, she says ironically!

In Washington D.C. the next morning, Noah Acton and his family are visiting the Washington Monument. Two cars across the grass and transform into Runabout and Runamuck, now armed with a barrel of spray paint (one wonders how they came by these). Unusually for a couple of land-based vehicles, they possess the ability to fly while in robot mode and soar to the top of monument and spray graffiti, taking delight in the comedic phrase the other is daubing. Since the human crowds are unable to decipher Transformers writing (or the comic’s readers for that matter) nobody is any the wiser what they are writing. However, I like that they make a point of adding punctuation.

Circuit Breaker arrives on the scene along with Barnett and Donny. They are introduced to the Acton family and learn of the strange co-incidence, that the graffiti attacks seem to follow them. Circuit Breaker tells them to travel as normal and her troops will lay in wait at the next stop, Independence Hall in Philadelphia.

The Decepticon vandals propel themselves airborne towards the monument, where a squadron of RAAT aerial assault craft swarm around them. The Decepticons are unphased and rain debris on to the innocent bystanders below. RAAT stage a swift withdrawal, but Circuit Breaker refuses to back-off and attacks the robots. Noah is almost hit by falling concrete until Circuit Breaker moves and gets knocked her to the ground. Runabout and Runamuck decide to find safer targets and transform and blend into the traffic.

Circuit Breaker is seen by a doctor and confined to RAAT headquarters, which is incredibly frustrating for her knowing that there is a robot menace on the loose. Donny suggests that if she really wants to stop the Battlechargers she must make use of the ‘help’ around her – namely the deactivated Autobots!  Circuit Breaker is adamant they cannot be trusted but starts to succumb to the idea of fashioning them together in a robot body she could interface with and control. And so, the next day as RAAT commandos take up positions inside the Statue of Liberty, Circuit Breaker and Donny make their way towards the island on commandeered trawler. She’s connected herself to the torso of a bizarre amalgam of Transformer parts and rockets towards the statue.

Runabout and Runamuck unleash their latest bit of graffiti this time in English! It’s unclear how they’ve downloaded the lingo but its an exciting development for the pair as now they are finally able to wind-up the ‘fleshlings’. They deface the noble statue with the words ‘Humans are Wimps!’ before coming under attack by Circuit Breaker’s robotic monstrosity.

The conglomerated creature disintegrates Runamuck’s shoulder mounting and when the Decepticon retaliates with a blast of his own, the amalgam’s giant hand moves to protect Circuit Breaker of its own free will! At last a glimmer of hope that she might finally be seeing the light and recognising that the Autobots are the good guys. Runabout severs the Statue of Liberty torch which threatens to land on the ferry below. Circuit Breaker detaches the hand from her robotic host which catches the torch. She and her ally then emit a blast of full power to frazzle the Battlechargers and their smoking wrecks are last seen plunging into New York harbour!

They’ll certainly be gone a while… Bob Budiansky never brought the duo back in the rest of his tenure (they were literally one issue wonders) but his successor as US writer, Simon Furman, would recover them as part of Shockwave’s group during the Decepticon civil war of 1991.

The story ends with Walter Barnett discovering the hanger empty of the thirteen captive Transformers and firing Circuit Breaker and Donny. Circuit Breaker confesses that she had no choice in order to get their co-operation. The Aerialbots weren’t in there so they were presumably allowed to go free. This issue holds out the hope that Circuit Breaker has mended her attitude towards the Autobots, and we won’t see her for a long while, but when we do, she is still busting away without too much thought for good or bad.

Donny bows out from the franchise. As a support character he’s had a good run, but now he returns home thinking about spending his big pay cheque. He sees a TV news item about the Statue of Liberty and in a fit of conscience writes out a $50,000 cheque to the statue repair fund.

Years later Bob Budiansky would cite this story as one of his favourites (he obviously had a lot of fun writing it) and he even got a fan-mail letter about it from the great Stan Lee! That’s praise indeed.

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“Victory!”

In their dream state the comatose Dinobots battle their enemies and experience victory and defeat… can they wake up before it’s too late?

In the 1986 Transformers Annual there is one story that stands head and shoulders above the rest: the aptly named Victory. It is a coda to one of the biggest story triumphs of the year, that timeless classic Dinobot Hunt. And it is more accurately five mini tales in one as the each Dinobot in turn battles with the demons of their own minds in their own vignette.

Simon Furman at the height of his powers in this story and he’s assisted by a superb creative team: the great Geoff Senior on art duties – his dynamic style bringing each page to life; and regular hands Annie Halfacree on lettering and Gina Hart doing the colours (she captures the yellow tinge which the Megatron toy displays over time, which is a nice touch – though let’s not mention the panel where Starscream is part yellow) and Sheila Cranna as editor bows out from Transformers on a high note with this story.

From the first panel the reader is hooked… “he thinks I’m dead” says Grimlock. “His mistake”. How can you not read on to find out what has happened and what happens next? Grimlock is our narrator – he’s a Furman favourite and its evident in these four pages how well Simon knows this character he’s done so much to build.

The scene is one of devastation, of an Earth city in ruins. A bomb had taken out several of the Autobots including Optimus Prime. The sight of Prime “out of the fight permanently” is jarring and because main characters rarely die it’s a big hint early on that things are not what they seem. The next clue is writ large – it’s Grimlock armed with his Energo Sword and slicing Megatron down the middle! It’s an instantly iconic moment.

Grimlock screams his triumph to the Decepticons! This is pure Grimlock fantasy. He’s the powerful one and he alone among the Autobots can turn the course of the war. In reality of course, the last two times Grimlock has gone toe to toe with Megatron (in Repeat Performance and In the National Interest) he’s taken a pasting. His jealousy towards Optimus Prime which is at the root of his dislike for the Autobot leader and grudging respect is present alongside Grimock’s arrogance – Prime “was good but I’m the best”, he says.

As Grimlock transforming to T-Rex mode and takes full advantage of the Decepticons’ shock and disarray, Starscream still has the wherewithal to see the opportunity in the situation. With Megatron dead the path to leadership is finally open to him. He straps his former leader’s fusion cannon onto his own arm, and fakes being hurt, luring Grimlock closer and then at close range Starscream whips out the fusion cannon and blows a massive hole in Grimlock’s chest. He slips into darkness and voices…

Next it is Swoop’s turn to dream. He has Soundwave in his talons and parades his capture in front of the Autobots and Decepticons. Optimus Prime orders Swoop to release the prisoner but his age-old animosity towards Optimus won’t allow him to obey the request. His mistake is fatal, as Soundwave self-destructs to end his humiliation. Swoop is engulfed in a ball of flame.

Again, the voices continue… it is the outside world intruding on the dream.

Sludge charges through the jungle scape, he’s in Brontosaurus mode and in his element. He encounters Joy Meadows, the ‘shining’ human who nursed him through his illness, she’s come back to him. Joy hugs Sludge before ripping off her face to reveal a horrific robotic skeleton! Truly this is the stuff of nightmares and I reckon there’ll have been a few kids who got pretty freaked out at this point. Android Joy unleashes beams from her eyes that take down Sludge. The last thing he sees before the darkness is Megatron holding a remote control.

Snarl faces up to a bogeyman from his own past – the rogue battle droid Guardian. This time the other Autobots have fallen and only he can save the day. With a mighty whip of his tail, he beheads Guardian and pauses to savour the victory. He foolishly lets his guard down just long enough for the headless Guardian to get to his feet and pummel poor Snarl into unconsciousness!

Finally, Slag relives the confrontation with Shockwave at the Savage Land million years ago. In this version he runs the Decepticon, off a cliff, but in doing so lands in the swamp and is swallowed up by the darkness…

And back in the present, Optimus and Chief Medical Officer Ratchet survey the deactivated Dinobots in the Ark’s repair bay. The damage to their minds has been repaired but they remain comatose. Something is preventing the Dinobots from making the final leap and returning to consciousness. Prime orders Ratchet to make sure they survive – he needs the Dinobots in their fight against the Decepticons. As Prime departs, Ratchet surmises that his monstrous patients will need to take that final step themselves. And in their dream state the Dinobots go to war once more… they will have either victory or death.

Why can’t the Dinobots wake up? Could it be that for all their bravado and arrogance they are masking an insecurity and they don’t believe they can be winners? Perhaps this explains why in each dream they come close to victory, but their mind can’t quite accept it and throws a spanner in works. As we know they did wake eventually, in Second Generation (issue 65).

In summary, the story is undiminished nearly 35 years after it first appeared. It’s among Furman’s best works, perhaps because he’s writing about the Dinobots and Grimlock who he clearly has a lot of affection for, but also because it the pages are exploding with action. The device of dreams allows for stories where the usual limits don’t need to apply. Who could fail to be blown away by sight of Grimlock slicing Megatron in two, or Starscream exploding the Dinobot’s at close range? Grimlock’s sequence is the most attention grabbing, but the other Dinos meet their end in imaginative ways too.

And so we reach the end of 1986, a very fine year for the Transformers comic and enter 1987 full of excitement and expectation… and there’s lots more to come.

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To a Power Unknown

A prototype weapon designed to reverse the direction of missiles, causes a dramatic change in the Transformers’ personalities. Plus, other stories from the 1986 Transformers Annual.

Growing up in Britain in the 1980s, annual were a Christmas staple. These hardback books carried text and comic stories, posters, fact files, interviews, quizzes and anything and every else. All the popular TV shows of the day had an annual and I recall my bookshelf being stocked with Knight Rider, Buck Rogers, Roland Rat, Spider-Man… and of course The Transformers.

The first annual was released in 1985 and was pretty good, even if it jarred quite annoyingly with the comic continuity (the Plague of the Insecticons story being a case in point) and the 1986 book sets out to eclipse the previous years. Overall, it succeeds but mostly due to Simon Furman’s amazing Dinobot story Victory (which we’ll come to next) and text stories like State Games which aren’t too shabby either. The book is edited and compiled by Sheila Cranna who was the original editor of the UK Transformers comic. No offence to her, but I tend to think things really improved after she departed.

To a Power Unknown offers the intriguing concept of Evil Autobots and Heroic Decepticons long before the 2008 Shattered Glass story set in a parallel universe. The spectacle of a super polite Megatron and Shockwave complimenting the other’s leadership abilities is a hilarious moment but all in all the story is let down by poor execution, jarring dialogue and some questionable colouring (Seekers all being coloured like Starscream for example). The reversal of the Transformers personalities is well explained though by way of a computer virus that infiltrates and reprograms hardware.

The story is by the unfamiliar pairing of Ian Mennell and Wilf Prigmore with semi regular artist Will Simpson on pencil duty. I like Simpson’s work and he has some good moments here, like when Starscream is hit by Jazz’s missile in mid-air – and he draws a realistic Bet Lynch and Ken Barlow from Coronation Street in a bizarre sequence later in the story. Then there are the scenes in Pinewoodsville where Prowl appears in two places and you can make out Mirage’s back wheel but not what he’s doing, that are crammed and confusing.

The story begins with Optimus Prime thundering along a British motorway with several of his Autobots huddled in the trailer. For the explanation of why they are on the other side of the Atlantic, we’re shown a flashback to recent events where the Autobots were the honoured guests of the citizens of Pinewoodsville, USA. All had been going well until a freak malfunction caused the Autobots to attack the humans and one another. All the goodwill they had built up with the townsfolk evaporated. Once the madness passed, Optimus Prime had ordered Prowl, Jazz, Mirage and Sideswipe, to accompany him to Britain where the signal which altered their behaviour originated.

At the same time the Decepticons had also been affected. In their case the signal made them friendly and docile; they even started apologising to humans for trashing their town! Afterwards Megatron was furious and ordered his Decepticons to locate the ‘Autobot’ device that they thought must be responsible for the hack.

We learn that trigger for these personality changes is a top-secret prototype called PARD – the Purnel Auto-Reverse Defence system. It has been invented by one Professor Purnel to reprogram missiles and turn them against their sender. Its waves had literally covered the globe even being felt in the US. Purnel’s Nazi sounding assistant Zeke Heilmann turns out to be a spy who intends to steal the PARD technology.

Prime is injured by a direct hit from Starscream’s missile and is then attacked by his fellow Autobots as another wave from PARD hits them. After it wears off Starscream tries to press the advantage against the wounded Optimus, but his circuits are still scrambled and he starts picking up errant TV broadcasts, including Coronation Street (!!). This is an even weirder cameo than when Richard Branson featured in the TFUK story Salvage a couple of years later.

Jazz arrives at Purnel’s headquarters to find it on fire and Heilmann escaping with the computer core. He hops into Jazz, believing the Porsche to be a getaway vehicle supplied by his employers and is captured by Starscream. Jazz can’t allow the technology to fall into Decepticon hands, so he lobs a rocket at the Decepticon. Starscream transforms in mid-air, narrowly avoiding the heat seeker and Heilmann is blown up along with the computer chip.

Later the Autobots are driving home with the injured Optimus on their roofs. A passing family think Prime is an art sculpture until he waves at them!

The story shows that the Transformers are little more than machines that can be reprogrammed. It’s a serious vulnerability as super advanced robots should be easily capable of replicating anything the Professor has come up with and that’s a weakness of the story. This is also the first and only time we see the Autobots able to fly in their robot modes.

Also, in the annual is the text story The Beginning. Teenager Adam Reynolds tries to hack into Portland National Bank but instead accesses the Decepticon mainframe and uncovers a history of the Transformers war on Earth. It’s a more creative way than a straightforward ‘story so far’ and with a sting in the tail as Adam triggers a security protocol which sends one million volts coursing through his home PC, blowing it to bits!

The Return of the Transformers concerns Danny Philips, the boy rescued from an exploding bank by Inferno a year ago (that’s the same Inferno who isn’t destined to arrive on Earth for another two years in the main comic). He stumbles into a Decepticon-captured power plant and is rescued by Fireflight. Later, Superion demolishes his hotel to get to Starscream. The experience makes Danny realise that the Transformers are not the perfect beings he thought they were, and he throws his scrapbook about them into the sea. Superion as a liability has echoes of the Marvel US story Aerialbots Over America.

The third text story is State Games which is a nice prequel showing Megatron as a gladiator in the Cybertron province of Tarn. Sunstreaker is thrashed by him and is saved by another fighter, Optimus Prime. The games are a public distraction from a serious fuel shortage. However, war breaks out between rival cities. Optimus tries to get Overlord (who in this story is an ageing Autobot ex-ruler rather than a formidable Decepticon) and is guarded by Ravage and his brother Nightstalker. Nightstalker self-destructs when he comes under attack and Ravage switches sides to join Megatron’s new world order. As Megatron builds an army he is hailed, just as he was in the arena.

State Games is also a good read and fills in some of the back history to the civil war. It attempts to portray Megatron as more than a self-centred, power-hungry bully. He is a popular charismatic who’s able to sway hearts and minds and has a justification in trying to overthrow a corrupt and tired world order. In many ways this story is a precursor to 21st Century tales such as Eric Holmes’ 2007 Megatron Origin mini-series for IDW.

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Aerialbots Over America!

The Aerialbots take to the skies in their debut-proper, but after the heady heights of Target: 2006 the UK comic is back to Earth with a bump in this largely run-of-the-mill tale from over the pond.

Target: 2006 was such a blockbuster that whatever followed was always likely to feel second best, and that’s the case with Aerialbots Over America. Written by US mainstay Bob Budiansky and published in October 1986 (the UK reprint coming out in the November) it is an okayish story that has some good moments, but which mostly fails to ignite. The story is really a vehicle to introduce recent Hasbro toy releases into the comic – so we get the Insecticons, Ramjet, Dirge and Thrust embedded within the ranks of the Earth-based Decepticons at last, and of course the launch of the Autobots’ first combiner team, the Aerialbots.

Surprisingly enough, the Insecticons play almost as large a role in the story as the titular Aerialbots. As this issue begins, Bombshell is in his tiny insect form, perched on a leaf and watching his human target Ricky Vasquez. It feels like he’s finally in his proper element – there being no insects on Cybertron (that we’re aware of) the Insecticons were literally made for an Earth existence.

Budiansky regularly grounds his Transformers with a human character. Ricky, our guest this issue, is a devoted family man – husband to Carmen and dad to little Maria, who he promises to take to fourth of July celebrations on his return from work. It’s his job that makes him of interest to the Decepticons – he’s assistant chief-engineer at Hoover Dam, the huge facility in Nevada which provides electricity to 20 million Americans. To the bad guys, it’s a source of energy which they can use to replenish stocks on Cybertron.

Bombshell injects Ricky with one of his mind-controlling ‘Cerebral Shells’ which quickly takes root in his brain and renders him a helpless puppet of the Decepticons. He turns his car off the main highway and on to a desolate dirt road, where Megatron and the other Insecticons (Kickback and Shrapnel) are waiting. Bombshell demonstrates the effectiveness of his shells by sadistically making Ricky remove a grease spot from his foot with his tongue.

Shortly afterwards, Ricky is strolling past Dam security zombielike as a jolly cop wishes him a happy fourth of July. This guy should have gone to Specsavers, as he completely misses the stonking great gun (Megatron in his gun mode) that Ricky is casually carrying. And minutes later they’re in the control room and Ricky is holding the staff hostage, demanding the dam be switched off!

At this point it might be worth mentioning the strange chronology of this story. Though published in October 1986 its set on American Independence Day in July, which means that all of the stories that have taken place previously that year (from the crisis of command to the Dinobot Hunt, the advent of the Special Teams, Megatron’s return, Target: 2006 and more…) all of it would have had to have happened in the first six months of the year!

And since we’re practically at Christmas, we’re meant to believe that nothing whatever of note is occurring in the second half of the year. It’s a jarring discrepancy and I can’t help thinking that Bob should have set this story at Thanksgiving in November where the timing would have made more sense, but he probably didn’t anyone who notice or care too much.

Meanwhile, Skids has returned to the Ark (having been lost for dead as far as the Autobots were concerned) and bringing with him Donny Finkleberg, aka Robot Master. Ratchet is on unusually cantankerous form for him. He’s repairing a wound Optimus Prime picked up in the Limbo dimension during Target: 2006 (though in the US continuity it was inflicted by a huge swinging axe during the Autobot assault on the Decepticon base) and is concerned about a human perspiring and causing a rust infection. I’m amused by his offer to perform a little surgery on the untrustworthy Donny to get the truth out of him about his claim of seven Autobots having travelled across the Decepticon space bridge. Instead, Prime assigns Jetfire to escort Donny to the location.

Bumblebee notifies Optimus of the siege underway at Hoover Dam. On hearing this, Prime postpones repairs and rushes outside where Wheeljack is testing the five newly constructed Aerialbots. They are now instilled with life, but only Silverbolt has been properly programmed. Their lack of battle readiness is a worry, particularly as Prime is convinced that the Decepticons are involved in the Dam siege but dispatches the Aerialbots anyway with instructions to thwart the enemy plan and defend human life.

Back at the Dam a large police presence and the media have assembled. The gunman is soon identified as Ricky and his family (now at the scene) can only watch in horror. Within moments the space bridge materialises and Ramjet, Dirge and Thrust – fly out and transform. A giant drill follows in their wake and begins to grind away at the Dam’s cement exterior…

The second half begins with Jetfire soaring above the Columbia river gorge with Donny Finkleberg onboard. They are right above where the seven Autobots arrived but there’s no sign of anyone. Jetfire transforms in mid-air and catches the screaming Donny as he falls, noting that humans don’t bounce particularly well. Jetfire’s refers to the Cybertron sport ‘Basketrek’ that they used to play but of course he has never been to Transformers’ home world as he was created on Earth! Perhaps he’s been studying his heritage or didn’t want to let on to Donny about his origins. It seems neither Autobot nor Decepticon has much regard for Mr Finkleberg, or trust.

However, Jetfire does find a puddle of fuel which suggests that Transformers have been in this region, and one of them was leaking! This is of course the gaping leg wound Blaster received when he took a blow from Lord Straxus’ axe in their fateful battle. More on the Cybertron Seven shortly…

The Aerialbots’ arrival at Hoover Dam is announced by the TV reporter at the scene, as clearly not the US Air Force as they are led by an SST (supersonic transport)! This gives Ramjet, Dirge and Thrust an opportunity to showcase their abilities to the reader. Thrust uses his engine roar to deafen Skydive and play havoc with his internal systems, forcing him to land. Ramjet crashes head-first into Slingshot and Dirge fires missiles at Fireflight – they miss the target but reign rocks and debris on to the crowd below. Silverbolt, uniquely, recognises the danger and orders Fireflight to stop the rocks (which he does by melting them) but clearly the rest of the team’s incomplete programming is rendering them a liability to the humans. In fact, Dirge congratulates his opponent on his disregard for the humans who “get in the way”, and taps into Silverbolt’s hidden fear of heights, causing the Aerialbot leader to panic and dive for the ground. So far, the team’s debut is far from successful.

Megatron orders the Insecticons to assist their Decepticon comrades outside. We learn that they are intent on transferring water to Cybertron to ‘generate enough energy to power the planet for years. A human hostage protests that the missing water would devastate the American Southwest, but as far as Megatron is concerned, all of Earth will be a wasteland once he’s finished any way! Ricky’s subconscious starts to struggle against the shell’s effects.

Outside, Thrust and Dirge congratulate themselves on a job well done, when Air Raid dives between them and transforms. He shoots Ramjet’s fuselage severely damaging him, as Kickback sneaks up in insect mode and gives the Aerialbot a massive wallop! In order to save the dam, the Aerialbots combine into their eight-storey sized alter-ego, Superion and begin to demolish the drill. Ricky arrives, holding Megatron, who orders him to fire upon the giant Autobot. (It always surprises me that Megatron needs someone to pull his own trigger!)

Superion notices the threat and manoeuvres a giant hand to crush Ricky! The part of their unified mind that is Silverbolt protests, and for a moment Ricky and Superion are frozen as they fight the confusion within their minds. Suddenly, young Maria Vasquez, Ricky’s daughter, runs from the crowd calling out to her father. Ricky overpowers the shell controlling him and blasts the drill instead. The space bridge instantly begins to dematerialise back to Cybertron, while Megatron retreats with all but one of his Decepticons.

As the Aerialbots return to the Ark, Silverbolt thinks the mission went well all things considered: the drill was destroyed, and despite Superion’s problems, the humans they sought to protect were saved. He doesn’t realise that Bombshell is secretly stowing away on his wing for a free ride into the Autobot base! Ricky, meanwhile, apologises to his daughter about being unable to take her to the fireworks, but she does not mind – she’s seen enough of those today.

Finally, what about the Cybertron Seven? This issue’s epilogue holds the answers to that long-running question. We see flatbed trucks arrive at a disused aircraft hangar in New Jersey that is serving as the secret headquarters of RAAT (Rapid Anti-robot Assault Team) – a creature of the United States government. Seven cargoes are quickly unloaded and uncovered to reveal the deactivated Cybertron Seven. Each Autobot is placed under precision machinery and has its face plating removed and mounted on to the hanger wall, as hunting trophies! A RAAT worker announces to his boss that this is the ‘last of the heads’ and she corrects him – this is only the beginning, so swears Circuit Breaker!! RAAT are set to be a major thorn in the side of the Transformers but – as we soon see – they seem to have an annoying habit of only attacking the Autobots!

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Target: 2006 (Part 9 & Epilogue)

Simon Furman’s Transformers masterpiece reaches its dramatic conclusion – will Galvatron return to the future defeated or as master of all he surveys? And tragedy strikes on Cybertron as Operation: Volcano begins without Magnus.

Simon Furman has written some great Transformers stories during his now 35-year association with the franchise, but I think Target: 2006 may still be his finest. Whether he would agree with that, or prefer more recognition to be afforded to his later works is something I’d like to ask him one day.

One thing that is apparent to me on re-reading issues #87 and #88 of Marvel UK Transformers, is that here we have a writer and a title that are at the top of their game and riding the crest of a wave. November 1986 was a fortnight before the release of that other classic Transformers: The Movie and so these were truly halcyon days for the TF fans in the UK. Issue #87’s Transformation page references the Movie, apologising for the delayed release but promising fans that it would be worth the extra two week wait: “We’ve seen the movie, so take it from us – it’s absolutely superb!” It sure was (and still is).

As warm-up acts for a film go, they don’t come much better or more epic than Target: 2006. So far we’ve seen the Autobots rendered leaderless and in disarray, the arrival from the future of Galvatron, his incredible origin, the Autobots’ crack commandos the Wreckers in action, Autobot Triple Changers, the zombification of Jazz, Magnus versus Galvatron, the return of Starscream and the debut of Kup, Hot Rod and Blurr! Phew! That’s really some list, and the action isn’t over yet.

The story picks up where the previous issue left off, with Galvatron having defeated Ultra Magnus, the last foe standing in his way. Little did he realise that while he was beating-up on poor Magnus, the three future Autobots were rigging up a little show for him back at his solar weapon.

The opening is narrated in film vernacular, with the set, the make-up, special effects, props and support cast. The make-up part is certainly interesting – we see Hot Rod spraying Skywarp in the colours of Starscream. The effects they deploy are evidently explosives, and the real Starscream (knocked out by Galvatron two issues previous) is dragged out of sight. Likewise, Cyclonus and Scourge and rendered unconscious by the fists of these Autobots. This, however, feels a little incongruent, as a few issues ago we saw Galvatron’s henchmen best a whole legion of Autobots and heard the boast that even 100 foes could not defeat them. Suddenly they are looking a bit ordinary. Perhaps the trio have been augmented for this mission by a higher power?!! See later, for who’s pulling their strings.

Galvatron returns, dragging a defeated and pathetic looking Magnus with him. Finding his deputies out cold and realising that Megatron and Soundwave are still unconscious, he figures it must be the work of Starscream. This of course is exactly what the future Autobots want him to think, but surely Galvatron should be asking himself how a lone Decepticon seeker could do this? After all he said 100 Autobots could not best Cyclonus and Scourge.

A quick recap of what’s at stake for Magnus (time is running out for him to get back to Cybertron) and he musters just enough energy to rugby tackle Galvatron. He is easily batted off, and Galvatron appears to contemplate destroying Magnus, regardless of any damaging effects to the timeline, when Jetfire, Brawn, Smokescreen and Tracks arrive for a last ditch attempt at stopping him. Earlier we’d seen Jetfire conceding that they (and he) are out of their depth against Galvatron. Poor Jetfire – he’s been a woeful stand-in commander. Though brave, his inexperience and hot headedness counted against him massively. He rushed into battle underprepared and was humiliated. It took their arch enemy Megatron to organise the ‘rabble’ so that they could capture Scourge, and then Jetfire was outsmarted by Galvatron at the prisoner exchange. Could it be though, that in realising he was wrong (in his approach and about Magnus) Jetfire is starting to learn the lessons and from defeat comes maturity?

Luckily for Jetfire and his three colleagues, Galvatron has no time to destroy them. Kup triggers the explosives and the solar weapon blows, burying all and sundry. Finally, when Galvatron emerges, mad as hell, he’s confronted by Starscream in all his arrogance. Galvatron lets rip, blowing Starscream to pieces! Now here’s the fascinating bit. He concludes that as Starscream is essential to his becoming Galvatron in 2006, by rights he should now cease to exist. The fact he is still there, suggests to Galvatron that he probably created (or ended up) in a parallel universe when he time travelled, and therefore he cannot affect change in the 2006 he originated from. So, Galvatron gathers up his lieutenants and leaves. I love the parting narration that ‘he knows he has all the time in the world’. Very apt.

A couple of things puzzle me though. Why would Galvatron expect to return to the dimension where he started, rather than arrive 20 years into the future of his current reality? And why assume Starscream was dead for good? Transformers can be blown to bits and repaired. In fact I think Skywarp even makes reappears in a later story. The disintegration ray Galvatron hit Starscream with in the Movie was of course far more conclusive! Again, in telling us that Screamer is destined to die at Galvatron’s hands, here’s Target: 2006 offering us a nugget from the Movie plot and whetting the appetites of the fans still further.

Any readers who are sorry to see the back of Galvatron can take ample consolation from the New Leaders fact file on their favourite villain on page 14 which describes him as ‘invulnerable to injury and even less subject to emotion or decency’ (not that he suffered from these things much as Megatron of course!). The Grim Grams page also has some decent hints as to upcoming stories, with the Predacons due to debut, the Swoop/Divebomb rivalry and a suggestion that we’ll get to see where Prime, Shockwave and the others were displaced to.

With Galvatron now having exited the stage, there is the question of whether final instalment of Target: 2006 will be something of a damp squib. As we’ll see however, Mr Furman is not done with twists and turns.

Issue #88 immediately wows with a fantastic cover by Geoff Senior featuring the exciting new Autobot Triple Changers – Broadside, Springer and Sandstorm – ready for action. ‘Volcano erupts without Magnus, but maybe it doesn’t matter’ reads the cover blurb. It certainly looks like we’re in for an epic conclusion.

And then the next surprise… our narrator for opening part of the issue is none other than Unicron himself! Now that is truly epic! I love how his speech bubbles have an uneven red border, making them feel echoing and menacing. Unicron surveys the wreckage of his “puppet’s” solar weapon and he is content. We cut to Galvatron in 2006 writhing in pain, being taught another lesson by his master. He had underestimated Galvatron, not realising until it was too late, that his creation had fled into the past to plot against him. But Unicron had enlisted Hot Rod, Kup and Blurr as his agents – exercising a subliminal control over their minds and sending them after Galvatron and co. to thwart their plan. Later, he is able to return the trio to their place of origin, removing all knowledge of what they’ve done. Thus, everyone is reintegrated into their proper place in the Transformers: The Movie storyline.

Much later of course, once Simon Furman had got hold of the reins of Marvel’s American Transformers comic (the parent continuity) he decided to part ways with the Movie timeline altogether and have Unicron attack in 1990. There’s no real explanation for the timeline divergence, but is it possible Unicron used his three Autobot agents to send a message to his 1986 counterpart, advising that Unicron of the location of Cybertron? This could explain how he arrived fifteen or sixteen years early. But most likely the explanation was that the Movie took place in one of many possible futures.

Anyway, going back to the story… after putting Starscream into cold storage (where he’ll stay for another year) the future Autobots also returned to 2006 and Unicron indulged himself by planting a thought in Smokescreen’s mind, that the site of Galvatron’s weapon would make an excellent location for the first Autobot City on Earth! One assumes that’s exactly what happens, circa 2003. The thing is, if Galvatron’s plan had worked, it’s difficult to see how he could have buried the weapon beneath the city without it being detected by the Autobots during the city’s construction. It’s a minor nit-pick and not to detract from what is overall a great storyline.

Just as Ultra Magnus has finally earned the trust and respect of the earth based Autobots, its time for him to return to Cybertron (via a portal) as Operation: Volcano is under way. Magnus’ parting wish, that he should one day fight side-by-side with Optimus Prime is a mouth-watering prospect, and happily one that will come to pass in issue #103.

On Cybertron, Emirate Xaaron stands before twenty-two Autobot resistance leaders, or rather facsimile constructs. Kickback watches from a vantage point and returns to base to report that they have an unprecedented opportunity to wipe out the Autobot high command. Soon enough, Dirge, Ramjet and Thrust, the Insecticons, Triple Changers and a never-before-seen nasty opportunist type called Macabre are on the march. The latter is particularly keen to slay Xaaron rather than follow the plan to capture him alive, as he sees Xaaron as his ticket to the big leagues. It’s almost something Starscream would do.

However, the plan rapidly falls apart when, on Earth, Laserbeak succeeds in freeing Megatron from the wreckage of Galvatron’s weapon, and the Decepticon leader issues a summons for the Insecticons and coneheads to reinforce him on Earth. None of them dare disobey and so they break off their ambush. That is, all apart from Macabre, who continues, determined to take out Xaaron.

And so, the final twist in the tale… as Impactor breaks the news to Xaaron that Volcano has failed to erupt, Macabre opens fire from the side lines using a huge blaster. Impactor throws Xaaron clear and takes the blast himself. He passes the mantle of the Wreckers’ leadership to Springer before dying a heroes’ death. The Autobots cut down Macabre with multiple blasts. Once again, characters who are not part of the toy line are doomed to die, such is the way of things in TF! Still, for a throwaway character, Impactor made a hell of an impression on the fans and would return (albeit as a zombie) a couple of years later, and then in his full glory in the 2010 IDW story ‘Last Stand of the Wreckers’.

At last, Optimus Prime is back (and we have missed him) but once again the Autobots are counting the cost of a Decepticon victory. Jazz, Grapple and Trailbreaker are the latest casualties, while the others bear the psychological scars. Having once again survived a brush with destruction, Prime is certain they can pull together and prevail.

Thus, ends Target: 2006, a Transformers epic that spanned two worlds and two eras, tying into the amazing Transformers: The Movie. Like the movie itself it has stood the test of time and rightly deserves to be called a classic.

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Target: 2006 (Parts 7 & 8)

As Simon Furman’s future epic builds to its crescendo, there’s further humiliation for the leaderless Autobots, Starscream switches sides and Galvatron and Ultra Magnus do battle.

I’ve lost track of the amount of money I’ve spent on comics over the years. As a schoolboy in the 1980s, cycling to my newsagent to pick up the latest issue of Marvel UK’s flagship title, The Transformers, was a weekly ritual. I certainly parted with quite a lot of 30ps back in the day.

Re-reading those stories three and a half decades later, I’m often struck by how well they endure – and Target: 2006 is a real case in point. These issues are every bit as good now as they were then, and I’ve had literally decades of enjoyment from them. Not a bad return for my money I reckon.

The first thing you notice about Transformers #85 (cover date 1st Nov ’86) is Robin Smith’s cover and the strapline ‘Galvatron’s Autobot zombie’. It depicts events from the story with a mindless Jazz beating up on his comrades, Smokescreen and Tracks. Usually, the comic’s loyal readers would have a fair idea of what to expect, thanks to the Next Week/coming attractions teaser (much beloved of this reviewer) on the penultimate page of each issue. We’d been led to believe that this issue’s main event would be Starscream joining Team Galvatron, so the shocking fate of Jazz was, well that, shocking. Once again Simon Furman shows himself to be more than capable of weaving a tale that is full of unexpected twists.

Another unforeseen turn of events occurs at the start of the issue. The Decepticons’ original star-ship, long forgotten by writers and the fans, which was used to pursue the Ark four million years ago, makes a surprise reappearance. Not for long mind, as it is very quickly blown to smithereens as a demonstration of the destructive power of Galvatron’s solar weapon.

Simon must have felt on safe grounds to dispense with it, as Bob Budiansky, writing the master narrative in the US had never revisited the ship and it was a fair bet he wouldn’t in future. Despite being in Earth orbit for millions of years, the ship has been conveniently shielded from sensors. With its spectacular demise, Galvatron is content. Once the weapon has recharged, he will return to 2006 and use it against his actual intended target, his master Unicron.

First there are loose ends to tie up, namely recovering Scourge from Autobot captivity. For this task Galvatron has accepted the services of the treacherous opportunist Starscream, who joins him now. He’s clearly uncomfortable in the presence of Cyclonus who roughed Starscream up off camera a couple of issues ago, but Galvatron is much more cordial and welcoming. As Starscream jets away, eager to serve his new master, Galvatron and Cyclonus share a joke at his expense – thanks to them, in 2006 Starscream “has no future”!

As fans now know, Starscream is destined to be reduced to ash by Galvatron during the Transformers Movie. But in November 1986 the film was still a couple of weeks away from it’s release. Target: 2006 is doing a great job of building anticipation for the big screen event, that’s for sure.

As prominent as Galvatron has been in the story so far, we’ve seen significantly less of his fellow ‘new leader’ and counterpart Ultra Magnus. The mighty Autobot has been spending his time trying and failing to recover Optimus Prime from wherever he ended up. Now he’s finally about to get a break Hotrod, Kup and Blurr, the newest refugees from the future, arrive with the vital answers Magnus needs. It’s a favourite scene of mine – with Hot Rod kneeling in tribute to Magnus as a Matrix holder, only to get a whispered reminder from Kup that “he hasn’t got it yet” (another hint of future events there) and Kup’s brilliant description of Blurr as “fidgeting like there’s about nine different places he wants to be”. The Movie really illustrates that well.

Galvatron personally oversees the prisoner exchange, handing a battered and unconscious Jazz over to Jetfire, Smokescreen, Tracks and Brawn, while receiving Scourge whose arms and legs are manacled behind his back – it sure doesn’t look comfortable. The Autobots under Jetfire have repeatedly underestimated Galvatron and now do so again. The Decepticon produces a remote control and activates Jazz, who immediately launches a savage attack on his comrades, who of course are completely taken by surprise and unwilling to use deadly force. The result is that all four are quickly defeated.

Megatron, meanwhile, has used the opportunity of Galvatron’s absence to get close solar weapon. He gets mugged by Cyclonus who starts throttling him, but when Soundwave uses the butt of his concussion blaster to clonk Cyclonus over the head, it provides the distraction Megatron needs to punch his lights out. This is about right I think – for all his Unicron enhanced power, Cyclonus should not be in the same league as Megatron in power terms, and of course in much later issues he’s quite a bit weaker. At this moment in the comic he’s still able to strangle Megatron, which is a pretty major statement.

Also punching above his weight is Starscream. He ambushes Megatron and Soundwave, cutting them down with two sudden and powerful blasts. He’s about to finish Megatron off when Galvatron arrives and punches Starscream’s lights out. Phew! It’s all happening in this instalment.

But while all of this has been going on, Magnus has been learning from Kup that when a Transformer time-jumps, they lock on to beings of a comparable mass in their target year and displace them to a limbo between dimensions. The mystery of Prime, Prowl and Ratchet’s disappearance is finally solved. Kup is about to explain more when Magnus high-tails it away to confront Galvatron – and so the issue ends with the mouth-watering prospect of the new leaders doing battle. It’s been eagerly awaited!

Onwards to Part 8 of Target: 2006, published in #86 of Transformers UK. The cover’s strapline declares, ‘it’s crunch time’ and that certainly sums up the situation. Geoff Senior’s splash page of Galvatron riding atop of Magnus is breathtakingly brilliant and is the iconic image that encapsulates Target: 2006 more than any other. I also love how much Magnus in truck mode so closely resembles Optimus Prime (no surprise as the Magnus toy is a remake and enhancement of Optimus) but as the stand-in leader it’s fitting.

Furman opens with a recap of Galvatron’s triumphs – the assembly of the solar weapon and the fall of his enemies. The mindless Jazz standing among the bodies of his comrades is such a powerful image, as is the acid injury to Trailbreaker. Grapple, you imagine, would have recovered and been back on his feet quite quickly if Ratchet had been there.

Magnus thunders down the highway, sending cars swerving and crashing as Galvatron hangs on to him for dear life (or perhaps sheer fury). Magnus cuts through the divider and heads on to an overpass that is in mid construction. At the last moment he slams on the brakes and sends Galvatron flying off the bridge. He plummets to the ground and his impact with concrete can almost be felt by the reader! Senior is doing a fantastic job of capturing the drama.

Of course, 11 pages of fighting would be difficult to sustain, and would probably be a fast read. So, I’m grateful to Furman for the flashback which explains the difference between Magnus’ arrival at the end of the previous issue and their presence on the freeway.

We learn that Magnus had confronted Galvatron in order force him to return to the future. Critically, he cannot allow Galvatron to die in case this should prevent the return of Optimus Prime, so he’s already fighting with a handicap. Galvatron, as we saw, had reacted with fury at Magnus’ imposition and had opened fire, leaving a hole in his weapon. He had leapt on to Magnus and been kicked away, crashing into the solar laser and breaking off more components.  Though Magnus had given a fair account of himself, it was clear that Galvatron is the tougher opponent (and certainly the more unhinged).

Magnus had received an internal communication from Kup, asking him to buy some time by getting Galvatron clear of the solar weapon. He had transformed and begun to drive off only for Galvatron to dig his fingers into Magnus’ steel skin and thus the events which opened the story came to pass.

Back to present, and Galvatron recovers. In an instant he disintegrates the motorway floor under the daydreaming Magnus and causes him to fall to the ground also. He lands smack back in the firing line of Galvatron’s cannon mode. Magnus leapfrogs the blast but is knocked aside. He throws a petrol tanker in Galvatron’s direction, which the Decepticon destroys and engulfs both Transformers in a terrible inferno. Further explosions follow until finally a victor emerges from the conflagration… and it is Galvatron!

The end? Well not quite. Magnus is down but not yet out, though it certainly looks like Galvatron is the conqueror at the end of this issue. To be fair, it would have made a lousy cliff hanger to have the good guy win. And so, the tension continues into the penultimate instalment next issue. Target: 2006 has been amazing so far and is building to its stunning conclusion.

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Target: 2006 (Parts 5 & 6)

Simon Furman’s masterpiece Target: 2006 enters its second half with revelations about the origins of Galvatron and more arrivals from the future.

The Devil You Know. It’s the sub-title of part 5 Target: 2006 – Simon Furman’s epic Transformers the Movie tie-in, published in October 1986 by Marvel – which contains a double meaning. I’ll come to that shortly.

Things have been pretty eventful in the story so far. Optimus Prime, Prowl and Ratchet disappeared in a flash of anti-mater as three future Decepticons arrived from 2006. Galvatron, Cyclonus and Scourge wasted no time in making their presence felt. They buried Megatron and Soundwave under rocks and put the Constructicons to work building a powerful solar weapon. Meanwhile, on the Cybertron the Autobots about to spring a carefully orchestrated trap on the planet’s Decepticon rulers, when the centrepiece of Operation Volcano (Ultra Magnus) is compelled to travel to Earth to investigate the disappearance of Prime and the Creation Matrix. He faces a race against time to get back!

I might add, we’ve also seen the Autobots handed one of their worst ever defeats, by Galvatron, and when we last saw them Ironhide was busy freeing Megatron from his rocky tomb. Robin Smith’s cover (captioned: Scourge is scrapped… and not by an Autobot!) teases the main slice of action for this instalment, hinting at the expected Autobot-Megatron team up. It’s been a hell of a first half to Target: 2006 and things are about to get even more exciting!

It begins with Starscream punching free from a capsule within the Ark. When we last saw him, he was rendered inoperative by Omega Supreme – along with Rumble, Frenzy, Skywarp, Buzzsaw and Thundercracker. All are undergoing repairs in cocoons. Starscream wonders whether the Autobots’ “contemptible compassion” extends to restoring those they have defeated. We learn that, of the others, only Frenzy and Thundercracker are on the way to recovery – the rest are too badly broken. Starscream gravitates cautiously towards the sound of voices raised in anger. He cannot believe his eyes – Megatron has teamed up with the Autobots!

Geoff Senior does a fine job of conveying the shock on Starscream’s face, and the defiance of Megatron (not easy for robot faces) but Starscream’s posture is a little weird, looking like he’s squatting to use a loo! I don’t mean to disparage the art though, as it’s of a generally high standard and with some outstanding moments (Scourge spearing Grapple with a sheet of steel being one).

The row between Megatron and Jetfire, with Ironhide stepping-in to calm things serves as a good way of recapping the previous indignities heaped on both sides. (I particularly enjoy the sight of Megatron seizing Ironhide by the throat after the latter frees him – it’s such a typical Megatron reflex). Jetfire continues his poor run of judgement, once again allowing emotion to cloud his view. He’s on the brink of calling off this alliance before it gets going. Thankfully wise-old-hand Ironhide reminds both camps of their shared enemy and Megatron has a workable plan that they can get behind. His words carry the day and others vote in favour.

That said, what were they thinking reviving Starscream? Sure, they could use his raw power but the last thing you need when the chips are down is a potential traitor in the camp. And having gone to the effort, nobody seems to notice Starscream sneaking off – having decided that a being powerful enough to unite sworn enemies is worthy of an alliance.

We’re reminded that Magnus is still around, and still under a time pressure to get back for Volcano, when Hound visits him to give an update on developments. The scene feels a little padded but does further illustrate the bond between the two of them. Hound owes his life to Magnus, and having seen his bravery in battle, he’s loyal to Magnus even though Jetfire and the others distrust him. Oddly, Magnus seems to have grown since last time (or Hound has shrunk!). He’s now at least twice the size the smaller Autobot and his head is comparable to Hound’s torso in one panel. Magnus is horrified to learn that the Autobots are working with Megatron – a case of ‘better the devil they know’ explains Hound, in a nod to the title of the story. Magnus suggests Megatron and Galvatron are as “insidiously evil” as one another (big hint there).

Next comes the meat in the sandwich of the issue. At the Portland Iron and Steel foundry, Scourge arrives in search of supplies. There is no question he would be happier hunting Autobots than ferrying stocks of metal – and he may get his wish! Sensing enemy Transformers hidden behind a nearby wall, Scourge reacts with lightning speed. A blast from his acid ray penetrates the concrete and fries Trailbreaker, but it soon becomes apparent that the place is crawling with Autobots.

How they knew where to find him is never explained, but it quickly becomes apparent to Scourge that this is an organised ambushed. A well-aimed laser blast reduces him to fighting with his bare hands and making use the materials around him ninja style. Even with these odds Scourge is still surprisingly adept and (as previously mentioned) impales Grapple with a sheet of metal. Senior’s art is fantastic and dramatic here. Scourge’s communications have been jammed (though unsaid, we know this will be Soundwave’s doing) and trapped inside, he can’t utilise the weaponry of his jet form. One thing for it – get outside. Scourge smashes his way through a wall and into the open, only for his escape to be cut short by a blast from the one and only Megatron. And so it becomes clear, the identity of the tactical genius who has organised the Autobot ‘rabble’.

The issue’s finale focuses on a one-page scene between the captive Jazz and his tormentor Galvatron. Whereas earlier Starscream Jazz could not believe his eyes, Jazz cannot believe his ears. He had awoken from his injuries to be told of the Autobots’ failed attempt to rescue him. Galvatron had delivered the news with relish and Jazz had accused Galvatron of being “just like Megatron”. Galvatron laughs, not “like” Megatron, He “IS” Megatron! The devil we know.

Anyone reading now will say ‘well of course Megatron is Galvatron’ but remember when this issue was published it was still about two months before The Movie arrived in UK cinemas. Even so, the clues were there for readers to work it out. Those captured Decepticons Starscream, Thundercracker, Frenzy and co. get an early return to duty in this story, contrary to the US continuity where they are only retrieved by the Constructicons in UK#175 during an attack on the Ark.

And so, to part 6 subtitled ‘Trios’. I really can’t praise this instalment highly enough. It’s simply an 11-page masterpiece, and still a joy to read three and a half decades later. Why? Well has everything really – six new characters making their comics debut (always exciting for fans), the big reveal about Galvatron’s origins, our first look at Unicron courtesy of Phil Gascoine cover and Senior’s interior art (both amazing). And the issue offers tantalising glimpses of the eagerly awaited (at the time) Transformers Movie. Issue 84’s Transformation page sums it up succinctly as: “Six new characters and the origin of Galvatron… in one issue! This is the one you’ve been waiting for!” It certainly is.

The story begins in the most attention-grabbing way, with Impactor taking a punch to the chin. His attackers are three ‘Decepticon’ triple changers, who look to be a handful for even the fearless leader of the Wreckers. We know from the teaser in the previous issue, that Springer, Sandstorm and Broadside are Impactor’s assailants, but we also know they are part of the Autobot toy range. I remember wondering at the time whether the trio would be Decepticons who switch sides, but surely if that’s the case there’s not room in the story for yet another major sub-plot?

However, as we discover, there is if you’ll pardon the pun ‘more than meets the eye’ about the situation. After rough-handling Impactor for several minutes, they break off and Springer hands him a communications cube. Xaaron’s face appears on it, looking rather pleased with himself. He announces that Impactor has just ‘met’ the Autobot triple changers, who will be filling in for Ultra Magnus should he fail to make it back for Operation: Volcano. The disguises were for Impactor’s benefit and the rough treatment was the quickest way to convince him that they are up to the task. It’s great to see the dynamic between the two, and you can also see how the wily Xaaron has survived this long, knowing how to stay a step ahead of friend and foe. Impactor’s reaction, sheer frustration and not knowing whether to thank Xaaron or tear his head off, says it all!

Other points from this great little scene… Springer demonstrates his leaping ability to great effect (landing in front of Impactor and sending him sprawling). We also see Sandstorm and Broadside, transforming into their helicopter and plane modes. This is perfectly consistent with their toys, but makes less sense when you think about it, as why would Cybertron Autobots have Earth modes? I hate to suggest it as I’m fan of Senior’s work, but perhaps it was a laziness on his part, to skip having to design Cybertronic alt modes, or maybe an oversight? Likewise, I feel like the inhibitor claw placed on Impactor’s back and which stops him transforming, deprives readers of seeing his other mode.

If Impactor was having one of his worst days, on Earth, all Galvatron’s days are good ones, we’re told (particularly since he crushed the Autobots so comprehensively in part 3). Jazz, his captive, has just learned that Galvatron is an upgraded version of Megatron, and now he mocks him, hoping to learn more. Galvatron for some reckless reason is only too happy to oblige (you can almost hear Doc Brown screaming warnings in the background about messing with the space-time continuum!).

Galvatron describes an epic battle between himself as Megatron and his oldest foe Optimus Prime. They had fought to a standstill on the spot where Galvatron’s weapon now resides. The fight will of course become very, very well known to anyone watching the Movie (and let’s face it, most of us have seen that film A LOT of times!) but from the panels here, it looks like Megatron comes off worse. There’s no inkling that Optimus will be fatally injured and therefore that major plot is preserved for the filmgoers. At the time it confirmed my suspicions that Prime has the edge on Megatron in a straight fight.

We see Starscream, still treacherous as ever in 2006, casting Megatron into space, where he encounters the living planet Unicron. Again, we’re so used to seeing Unicron now that it’s easy to forget what a huge moment this is. I recall thinking that he looked like the Death Star and it totally made sense that a being powerful enough to be the master of Galvatron would have to be immense – and they don’t come bigger than planet-sized. It didn’t occur to me at the time that he might be able to transform!

Galvatron tells Jazz that he was given a simple choice, ‘serve Unicron or die’, and of course he chose the former. He was reconstructed as Galvatron, but his every indiscretion was instantly punished. We learn that he fled to Earth’s past with Cyclonus and Scourge to build a weapon of unimaginable power. He’s just about to tell Jazz that it will be dormant under Autobot City and trigger the moment they return to the future, destroy the city and Unicron – which suggests he doesn’t intend to let Jazz live to tell the tale – when Cyclonus interrupts. He informs Galvatron that Scourge is missing and that he found Starscream nearby, hoping to join the winning side. He had information to trade, which Cyclonus beat out of him – Megatron is free and has teamed up with the Autobots! Jazz breaks out into laughter – it’s Megatron versus Megatron – and Galvatron, infuriated renders the Autobot very quickly unconscious.

This raises a question of course, why Galvatron has no memories of his earlier self-teaming up with the Autobots. Could it be that he’s from an alternate future and not descended from this Megatron? Perhaps it’s best to not worry about these things too much and simply enjoy the story.

And so, to the Decepticon coal mine base, where Shockwave has returned and found it deserted save for the recently revived Frenzy and Thundercracker. They have questions – but as the scene flicks between Hot Road, Kup and Blurr in 2006 preparing to time travel – they don’t get the opportunity for answers, as the Decepticon trio are engulfed in the same antimatter that consumed Prime, Prowl and Ratchet. (So, this explains for readers what we already suspected, that future visitors displace persons in the present). They vanish making way for the future Autobots to arrive in spectacular fashion. Their mission, we learn is to stop Galvatron. Who sent them? The cryptic clue of Simon Furman’s closing narration hints at the answer – a ‘haunting, malevolent laugh’ that stirs their subconscious (big hint here) and echoes off the coalmine, reverberating off the surface of Cybertron and reaching Galvatron, producing a sudden chill that owes nothing to the climate. Unicron?

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Target: 2006 (Parts 1 & 2)

Galvatron Cyclonus and Scourge make their presence felt on 1986 Earth and Ultra Magnus undertakes the perilous journey from Cybertron – on a mission described as ‘critical to the future of the Autobot race’.

Target: 2006 is an exciting title for a story – alliterative and memorable, but for kids growing up the 1980s, also incredibly powerful. Just like 2001: A Space Odyssey and the 2000 AD comic, it conjured up images of the 21st Century, which at time that felt like a very long way away. Would there be flying cars, weather control, hundreds of TV channels – the future seemed filled with possibilities. Best of all, here was our favourite weekly comic promising to give us a glimpse of the future (at least as it applies to the Autobots and Decepticons). However, the action is mostly set in 1986, which at the time of publication was the present day.

In the prologue we met Galvatron and his righthand men, Cyclonus and Scourge, and in parts one and two it will be the turn of Magnus. John Higgins’ cover for Transformers UK #79 announces ‘The New Leaders are here’, with the commanders depicted in front of a fiery galaxy of stars. It looks reminiscent of the Hasbro box art – and if it feels like a toy advert it’s because to an extent it is. The new leaders are Hasbro’s flavour of the moment in summer 1986 and were being widely promoted and hinted at in the comic.

Galvatron’s arrival unleashed a powerful thunderstorm (appropriate as metaphors go) and his talk of ruling Earth and Cybertron in the future certainly sounded ominous. As part one opens, we see the newcomers backing up their claims of all-powerfulness.

Cyclonus is introduced by writer Simon Furman, as a ‘sleek, deadly killer, whose only interest is conquest… whose only pleasure is mayhem’. And Scourge as a ‘remorseless, implacable hunter, without emotion or mercy’. It’s quite a billing! Jeff Anderson’s art, showing the pair in full attack-mode really looks the business.

Their targets – a passenger train and a petrol station – don’t stand a chance. We learn that Cyclonus and Scourge are being given an opportunity to test out their new alt modes. Usually this means a Transformer has adapted to an Earth vehicle mode but not in this case. The reference is likely to be the new forms that Unicron gave them, suggesting their time jump was very soon after their ‘creation’. Galvatron is in the cockpit of Cyclonus in gun form and no seatbelt, so I’m idly wondering why he’s not thrown around with all that ducking and weaving.

With the testing done, it’s time for the trio to announce their arrival to Megatron… who at this moment is briefing the Constructicons at their coal mine base, on a new weapon the Autobots have called – Omega Supreme. Looking at them they certainly appear to be a depleted force, particularly with Ravage also missing and Shockwave off elsewhere. Jazz, Smokescreen, Ironhide and Hound sneak up and observe from the rim of the crater (luckily the perimeter defences are not operational) and they believe the Decepticons must have been behind the shocking disappearance of Prime, Prowl and Ratchet. Though Smokescreen likes the idea of ‘sic’ing Omega on them’ the idea goes no further as ‘reinforcements arrive’.

Galvatron introduces himself and his lieutenants to a sceptical Megatron in what is a very key encounter, with many hints as events that are due to unfold in the story and the upcoming Transformers Movie. Soundwave’s inability to read their minds raises further suspicions. This is one of many improvements made by Unicron, it’s revealed (in what is the first mention in the comic of this god-like being).

In response to Megatron’s question about whether they were sent across the Space Bridge by Straxus, Galvatron appears to question the name briefly, before announcing he remembers him. (Given that Straxus would later attempt to take control of Megatron’s body, he should have left more of an impression you might think).

In what is possibly the most foolish admission he could make, Galvatron boasts of being the Decepticon leader of 2006 and asks Megatron to loan him the Constructicons so that he can put in place a plan to destroy all their enemies in a single move. Megatron immediately sees him as a rival and reacts accordingly – putting Galvatron on the receiving end of his fusion cannon. Cyclonus and Scourge’s comment that Megatron shall die for defying them is met with incredulity by Galvatron, and no wonder.

Instead the pair shoulder charge Megatron and Soundwave and Galvatron, in cannon mode, buries them under rocks. Laserbeak’s quick acceptance of Galvatron and the latter’s observation “appearances may be deceiving to some but not you”, certainly got my school friends and I speculating at the time that Galvatron might be Megatron. All the clues are there in this telling scene.

As the Decepticons depart, Jazz decides that Hound and himself will follow them from a safe distance, while Smokescreen will report back to the Ark.

Meanwhile on Cybertron, Xaaron and Impactor make their way through underground sewers (presumably the liquid they are wading through is not water, which doesn’t exist on Cybertron) and discussing the extinction of the Matrix Flame. This might indicate that Optimus Prime died without passing the Matrix on. They meet Ultra Magnus who declares that, although he dearly wants to Operation: Volcano to succeed, this new emergency requires that he must travel to Earth!

This is of course very exciting news for fans, but it is not clear why Magnus should be the one to undertake the mission. It does of course set up the tantalising possibility of Magnus versus Galvatron!

In part two, Will Simpson takes-up the art duties and the main story shifts location to Northern Oregon where the Constructicons are hard at work building an enormous solar weapon. Jazz and Hound, watching from a distance, are not sure if it’s a weapon or a communications tower. There’s also the question of why Galvatron travelled 20 years into the past to build it. As they prepare to withdraw, they’re attacked by Cyclonus who blasts Jazz full square in the chest. Hound is distraught (with Prime, Prowl and Ratchet gone and now acting leader Jazz downed, it’s not hard to see why). Cyclonus delights in his victim’s despair, naturally.

Nearby, salvation is arriving in the form of a ball of energy in the sky that deposits Magnus to Earth. This very painful mode of travel is based on Spanner’s prototype space bridge. I imagine it would make for an intriguing story of how the Autobots stole the tech, but we’re not to find out. We learn that Magnus has 120 hours to locate Optimus Prime and get back for Operation: Volcano – if not that all important strike against the Cybertron based Decepticon leadership could go badly awry.

As Cyclonus bounces poor Hound off various trees, he drops further hints about his origin. For example, he was once near death and rebuilt from what looks like the remains of an Insecticon. A shot from Magnus disarms Cyclonus, who reels back and momentarily thinks he’s under attack from the Ultra Magnus of 2006 – how could have known of Galvatron’s plan and followed them? Then the penny drops that this is the Magnus of 1986 – still, he isn’t due to arrive on Earth to take command of Autobot City for many years. (It’s another intriguing reference to the Transformers Movie).

With impressive reflexes, Cyclonus hurls Hound into Magnus with and escapes. Evidently, there was enough time for Magnus to get kitted out with an Earthen alt mode, as he’s able to transform into a car transporter and carry the wounded Hound back to the Ark. It’s the beginning of a bit of hero worship on the part of Hound towards the larger Autobot.

Later, Grapple tends to Hound’s injuries (standing-in for the missing Ratchet it seems) and Jetfire appears to have stepped up into the command vacuum left by Jazz. Being relatively young and inexperienced still, though one of the larger more powerful Autobots, he’s keen to lead an assault on Galvatron to recover Jazz. Magnus makes it clear that his priority is to locate Optimus, which causes friction between the pair. Jetfire, somewhat irrationally brands Magnus as part of the weirdness that has been going on lately – the stress is showing.

Galvatron, meanwhile, has concluded that the arrival of Magnus could make the Autobots a threat to his plans. He will lure them into a trap and inflict a defeat so crushing that they will stay out of his way. Jazz is the key – and now flashes up on the Ark’s monitors hooked up to torture equipment and writhing in agony.

In conclusion, the action is already hotting up with Galvatron’s plan advancing at pace and – having dispatched Megatron and Soundwave – he’s quickly establishing himself as a nemesis of the Autobots. In the next issue its Galvatron and his henchmen versus the Autobot army – without Magnus!

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In The National Interest

In August 1986, Marvel UK’s flagship Transformers comic itself ‘transformed’ with a fresh new look and a four-part story starring the Dinobots, taking on the deceitful Triple I and the Decepticons, in order to expose the Robot Master lie.

As much as I enjoyed going on summer holidays as a kid there was a major downside – my parents didn’t own a video recorder until I was mid-teens, so I’d miss my favourite shows and would have to hope the newsagent saved me whatever comics I happened to be collecting. Such things seemed to matter a lot at the time and is very different to today where favourite entertainments are available wherever you go thanks to the internet.

So it was that in August 1986 I was spending the week in a caravan off the southern coast of England, aged 12, when Transformers transformed. I caught a glimpse of the new format (which started in issue #74) in a shop at the campsite but, having asked the newsagent back home to save me a copy, I decided to wait to buy it. I have to say it was well worth the wait.

While outwardly the comic looked the same – Alister Pearson’s cover of the Dinobots ‘cutting loose’ was cool but along familiar lines – the Transformation page had a great new look. The panel was bordered by a circuit board design, with an image from the story appearing in viewscreen-shaped panel (making it feel like you were getting a proper preview of the contents) and brightly coloured new headings. The main strip itself, drawn by Will Simpson (whose work I’ve always liked) appeared more striking and creative in terms of its arrangement. And of course, it helped no end that we were being treated to the first four-part story with the Dinobots in the driving seat (as their normal selves, rather than malfunctioning savages in the Dinobot Hunt). The team were, and would continue to be, firm fan favourites. And, continuing the theme, Grimlock was replacing Soundwave as the letter answerer, as revealed on a full page Robo Capers (it was also great to see this feature getting more prominence – it was always so much better than Matt and the Cat).

The title ‘In the National Interest’ refers to the justification cited by the diabolical clowns in the fictional US intelligence agency Triple I, for their decisions to cover up at the Transformers presence on Earth. They’ve concluded the American public cannot handle the idea of alien robots, so they concocted a fantasy about a terrorist leader called Robot Master who commands the machines. The fact they stole the concept of a comic book and paid its writer (Donny Finkleberg) to put on the Robot Master costume, is real Stan and Ollie stuff. Bob Budiansky, writer of the Marvel US Transformers comic, wrote the Robot Master stuff as a kind of parody, but in this Simon Furman four-parter, Triple I come across as something far more sinister.

The story begins with TV reporter Joy Meadows, hinting that she will blow the lid on the Robot Master hoax. Any half decent reporter would put out their exclusive immediately rather than tip off the competition and risk getting scooped, but Meadows seems happy to wait until next week’s edition of Between the Lines. (Presumably rival stations/programmes will now be scrambling around to find out what she knows and broadcast first.) This buys a little time for Triple I who conclude she must be stopped… permanently if need be… because it’s in the national interest of course. They will need to accelerate the completion of Project Centurion!

In a courtroom in Portland, Oregon, Professor P. Morris stands trial for the murder of a security guard (whom he killed while in control of Swoop in earlier story, The Icarus Theory). The doors are flung open and masked gunmen storm in – gas Morris – and carry him off, making a swift getaway. (This would also be a very big story in media world).

At the Ark, the Dinobots are working out (despite not having muscles to tone). They have been confined to base for weeks due to their conspicuous Earth modes and are pent up and frustrated. Sludge rushes in holding a TV (tiny in his huge hands) with the frozen image of Joy Meadows on it. The ‘beautiful golden human’ who ‘cared’ for him when he was ill still lives!

Meadows is driving along a windy mountain road towards Mount St Hillary, where her contact GB Blackrock had suggested she would find proof of the Robot Master Hoax. Her car looks suspiciously like the Stunticon Dead End and she’s violently rammed into the barrier by Triple I’s masked men. They approach with guns drawn, as the Dinobots arrive from the other direction. (The team had decided to find Meadows and help her, as it is a good enough excuse to get out of the Ark as any). Sludge immediately charges into the hail of bullets and the gunman flee – after giving Meadows’ car a kick over the cliff. Sludge is distraught. Thankfully Swoop had reacting in time and caught the vehicle in mid fall.

Part one ends with Morris being into Triple I’s top security lab, where his mind control equipment has been reassembled by the agency and he is introduced to his new charge… an awesome foot thick titanium titan known as Centurion!

Part two opens in downtown Portland. It’s 5:23pm, the aftermath of chaos. Furman then winds back the clock four hours to the beach at Talon’s Point, where Meadows and the Dinobots confer. Grimlock and Swoop explain about the civil war with the Decepticons, that Robot Master has nothing to do with – Optimus Prime, who Swoop starts to say “our leader” before correcting himself and saying the “Autobots’ leader” (a nice touch that shows how the group considers itself separate from the Autobots) believes he’s a fake, created by the US government. Meadows, initially disbelieving, realises this makes perfect sense. She’ll need an interview on camera, and lovesick Sludge could be the bot for the job. However, first Swoop will need to airlift Meadows’ film crew to the beach.

And what of the Decepticons, who we’ve not seen in the story until now? At their coal mine base, Megatron is anxious about the disappearance of Robot Master (evidently Ravage failed to recapture the human – last issue) and his leadership rival Shockwave will use this as ammunition. Soundwave is monitoring the airwaves and picks-up a call from Meadows to her film crew.

Morris meanwhile has been mind-linked to Centurion. Agent Grady reveals they’d planted evidence to exonerate him, intending to have him work for Triple I all along, but plans had to be brought forward. Morris, presumably, could use Centurion attack Triple I at this point, but he seems to be playing ball, however reluctantly.

3:57pm. The camera crew are waiting for the “unexpected”. A green construction truck is parked opposite them. Naturally, it is no ordinary vehicle, and neither is its occupant – Megatron! The Decepticon leader springs out of Mixmaster’s cab, transforming to robot mode and seizing the humans. Swoop launches a surprise attack but Megatron soon recovers and slams him into a wall. Then Centurion bursts out of the ground – finally an opportunity to repay his past debt to Swoop – and wrestles with the Decepticon leader. Joy’s camera crew figure out the unconscious Swoop had been sent to pick them up and they are in all sorts of trouble!

Issue #76, which contains part three, has an article headlined ‘Hot stuff from Hasbro’ which describes Hot Rod as coming from Earth’s future but “here now in all good toyshops” – and reveals that a 6ft 6ins Hot Rod will be touring British toy shops during the summer. He’ll be talking to customers and organising free giveaways. Exciting stuff for young fans. I remember our local toy store, Zodiac (in Hounslow High Street) was visited by Darth Vader and Skeletor back in the day (separately I might add) so these sorts of promos were a thing. Hot Rod’s tour was presumably done with the Movie and its related toy line in mind. The comic is also dropping hints at this point about the ‘new leaders’ Ultra Magnus and Galvatron who will be featuring in an upcoming epic storyline, tying in with the movie (the epic and still awesome, Target:2006).

Back to the story. Part three opens with Swoop laying buried in the rubble and cameramen Tony and Rick trying to revive him. He casts his mind back over recent events to regain his bearings (and of course bring readers up to speed). We learn that Megatron had given him a thrashing for 10 minutes! All I can say is that Swoop must be tougher than he looks to withstand such a pounding.

He comes to and looks around – yep, that was no dream! Centurion is pitched in battle with Megatron. His arsenal is formidable, but Megatron has firepower of his own and transforms into gun mode, allowing Mixmaster to catch him and open fire. Megatron then punches Centurion so hard that he goes airborne and crashes through the fourth storey of a nearby building. Ouch!

Swoop makes his getaway, airlifting the humans and their van out of Megatron’s reach with seconds to spare. But he’s marked by a tracer dart fired by a Triple I operative from a nearby window. At the agency’s HQ, they are in crisis as Morris has put the lab in lockdown and sealed himself behind impenetrable blast doors. He has control of Centurion and enough supplies in the bunker to last a year! Let’s hope it also has loos!

Poor Swoop becomes an object of ridicule as the tracer causes him to become stuck in mid-transformation. Why is this? I’m thinking perhaps the signal it is broadcasting interferes with the electrical signals in Swoops body. Slag squishes the device but it’s too – they have been tracked down by Megatron, Soundwave and the Constructicons (who sneak up unnoticed!?). It makes for one of the great Grimlock lines: “this is a Dinobot you’re talking to, we don’t walk away from any fight”. Bold words considering Megatron bested all five Dinobots in their last encounter (the 1985 story Repeat Performance) and this time he’s got back-up!

The concluding part is narrated by Professor Morris, now Centurion, recapping recent events and letting us know that he’s decided to redress his past mistakes by aiding the Dinobots and taking down Triple I. He arrives at Talon’s Point to see the Dinobots, to coin a phrase, fighting them on the beaches – as they are in pitched battle with Megatron and the Constructicons.

Megatron and Grimlock are having a private battle, with the Dinobot commander coming off worse. Sludge is holding his own, and Snarl dispatches Scrapper before turning to confront Soundwave. In one of the best moments of the issue, the Decepticon number two again demonstrates his cunning and why he rarely needs to get his hands dirty, by ejecting Laserbeak at close range and clawing Snarl’s face.

Centurion’s intervention on the side of the Dinobots begins to turn the tide. So, Soundwave sticks a blaster in the faces of Meadows and her crew to force them to hand over their incriminating information about the Robot Master hoax. Laserbeak then publicly burns this in front all the combatants, which decisively ends the battle and the Decepticons depart.

Morris notes the Dinobots’ wounded pride and Meadows’ superficial defiance – underneath she has been badly shaken. “Someday perhaps”, he says in a reference to I’m not sure what – possibly that she’ll get the story out in the future, or he’s thinking of a romantic liaison between himself and Joy, which is a bit weird if he’s thinking that. The final words of Triple I’s chief, that they’ve covered up their tracks (as always) and Morris will be dealt with by the law when the time comes, convinces him to use the year to destroy Triple I. In actual fact he’d get torn to bits by Galvatron, rebuilt and then bombed with Megatron and the pair would end up in the Thames. So, Triple I would have a lucky escape in the end.  

In summary, this is another fantastic story in what is becoming a golden age for the Marvel UK’s flagship comic. Simpson’s art is of a high standard throughout. It’s great to see the Dinobots centre stage in their first solo adventure, with more of their distinctive no-nonsense brand of heroism… and Sludge loved-up!! Whatever next?!

Oddly enough, with the comic about to embark on its greatest ever UK story the following week, the comic has sold an extra ad for BMX bike oil and there’s no room for the usual Next Week half page to talk up the big event. Instead there’s a small panel on the Grim Grams page to tell us that our next lead story will take readers on a journey from ‘Cybertron to Earth and 1986 to 2006’. The future is coming.

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Showdown!

Skids returns in a heart-warming ‘robot meets girl’ story with flashes of The Terminator and High Noon thrown in for fun. Can he be the first Autobot to successfully ‘check out’ from the Transformers war?

Showdown! was published in Marvel UK’s weekly Transformers comic in two instalments cover dated August 1986. The tendency was to release the comic about a week before the actual date stated on the cover. I know this, as my copy of issue #72 – with the brilliant Ravage close-up by Geoff Senior – took some battle damage from an apple crumble I made in Home Economics (cookery) class and transported home in the same rucksack. That was on the last week of school in late July, and sadly the comic still bears the scars 34 years later!

The story is from the US team, and is written as brilliantly as ever by Bob Budiansky with art from Herbe Trimpe (who also provides the Skids vs Megatron cover for the second instalment). As mentioned in the intro, it’s a mixed bag of themes – part love story, part facing up to responsibilities, and it’s also a chase thriller. Skids, Charlene and Donny are relentlessly pursued by Ravage and (in Skids’ case) by an unhinged sports car driver.

While not exactly slow, it is a more sedate story than Bob’s recent work which has included the epic Return to Cybertron saga and action-packed Command Performances. Some may not take to it as a result, but for this reviewer Showdown! is one of my favourites, mostly for the core relationship between Skids and Charlene.

Skids is a likeable character, particularly for his curiosity. That was evident from the petrol station comedy scene in Rock and Roll Out, and for me he stood out as the best of the new bunch of Autobots introduced in that story. It’s great to see Skids strike out on his own here, and be given a spotlight in a comic that is getting pretty crowded for characters by this point.

Bob specialises in grounding his Transformers stories with human characters and interactions. He does it well and constantly, so perhaps exploring a romance between a human and a Transformer was inevitable at some point. It’s tastefully done, avoiding suggestions of anything sexual for the most part, with the notable exception of Charlene in hotpants ‘pleasuring’ Skids by polishing his hubcaps!

The story is also a final outing for Ravage. I’m not sure if it was ever Bob’s intention to write him out permanently, but with a constant supply of new characters to be introduced he never got around to bringing Ravage back (though he would reappear courtesy of the UK stories – in issue 200!).

Geoff Senior’s cover, Ravage ripping up Robot Master’s cape with his jaws, sets up the story nicely. The Decepticon jaguar is swiftly crossing the Wyoming wilderness ‘like a midnight breeze’ in pursuit of the escaped Donny Finkleberg, who the Decepticons were using to put out anti-Autobot propaganda, but who legged it last issue.

Not too far ahead, Donny is still wearing the ridiculous Robot Master costume but stumbles across a small camp that is luckily unoccupied at this moment. Even better, there’s spare clothes that he can change into. He leaves money and buries the orange costume. He must contact the Autobots as soon as possible to warn them of Decepticon reinforcements coming over the Space Bridge. Ironically, in his haste to find an Autobot he passes by the injured Autobot Skids, who after toppling from a cliff remains helpless.

Ravage reaches the small camp site, and after incinerating it with a fire blast, checks the debris – there is no seared flesh or charred bones, and no fleshling!! Here it becomes apparent that Ravage’s mission is not to recapture Donny, but to eliminate him – presumably this in order to stop him spilling the beans about the Robot Master hoax but perhaps also for professional pride, after all this human dared to give Ravage the slip and this humiliation must be avenged.

In a small town several miles away, a checkout woman called Charlene is missing her old car. She would often use it to get away from the hum-drum of life. Her co-worker and admirer, Wendell, can see she is down and offers to take her for a drive after work, which she gratefully accepts. Charlene’s thirst for adventure leads the pair to head towards an old gold mine. They encounter the injured Skids, who despite being incapable of speaking, manages to put his radio on to get some attention. It’s like something Bumblebee would do in the Bay films years later.

Charlene assumes the van to be abandoned and is keen to claim it and get it roadworthy again. Money could be a problem, but luckily Wendell’s cousin is a mechanic (and presumably a sucker for a pretty girl with a hard luck story as he does the work for free). I assumed Wendell was a surname, but since his cousin also calls him it, perhaps it’s an unusual first name?

Whatever, in no time the familiar Honda van is fixed in the workshop. A contented Skids stays silent, he finds the idea of being Charlene’s car quite interesting and certainly a lot safer than being part of the never-ending Transformers civil war. As he’s leaving the garage with Charlene, trouble appears in the shape of our old friend Jake Dalrymple (of the pink Lamborghini) and his long-suffering partner Frannie. Recognising Skids as the one who dented him (in issue 70), and apparently causing Skids to tumble down the mountain side wasn’t revenge enough, he takes up the tail.

Skids demonstrates that Autobots have some extraordinary abilities on the road compared to your average car, such as leaping in the air and driving along a fence (how it can support his weight I don’t know). All these things should convince Dalrymple to stay clear, but he is a determined chap it seems. He ends up colliding with a workman’s ladder and getting his beloved car covered in green paint, which serves him right.

Of course, it means that the game is up for Skids. As Charlene flees, he’s forced to transform and reveal himself. He displays holograms of Megatron and the war on Cybertron and tells her how he wants to escape that life and just be her car. In his old life had been an anthropologist, and his natural curiosity about the surroundings dovetails nicely with Charlene’s own interests. He quickly becomes the companion she’s been looking for.

Meanwhile, Donny overhears Jake and Frannie in a bar discussing Skids. He realises there’s an Autobot nearby and sets out to find him. Charlene and Skids develop their friendship over the next few days. He chats to her through the bedroom window and she educates him about the old west, with artefacts, memorabilia and her love for that age of adventure. She shows Skids her favourite film ‘High Noon’, in which the hero marshal is willing to die for what he believes in. Skids is impressed, but also uncomfortable as it’s a reminder that he is essentially an Autobot deserter and running away from his duty to fight the Decepticons.

Skids cuts a tragic figure at times, telling Charlene that his only memories are of war. She is determined to change that, and the pair set out to explore the tranquillity of the unspoilt wilderness. Poor Wendell asks if she is up for a date, but Charlene has no time for him now that she’s got Skids.

Soon enough, the outside world comes crashing in. Charlene is hosing down the ex-Autobot in her driveway when the pair are confronted by Donny (who is hilariously still wearing the borrowed clothes from earlier, even though this is several days later). Skids stays silent, letting Charlene issue denials – he doesn’t want to go back to his old life – but then Ravage attacks and he’s forced to bundle both humans aboard and take off at speed.

Ravage is hot in pursuit, deploying his fire breath, and so is Jake Dalrymple, who was checking the successful paint removal job on his Lamborghini when he Skids thundered past. Now comes the High Noon element as Skids, Donny and Charlene hide out in an old abandoned mining town. Dalrymple, who has followed them, walks up to Skids and smashes his front windscreen with a swing of his tire iron. (This guy has got a serious obsession!) Skids screams in pain, and hallucinates about Megatron holding Charlene and demanding a wild west showdown. Skids doesn’t want to fight anymore and is ripped in two by Megatron’s fusion cannon…

Thankfully, it was all a dream. Charlene is fine, but perhaps not for much longer if Skids cannot stop Ravage. The Decepticon crashes through a wooden building, knocking Skids on to his side. Jake drives his Lamborghini into the charging Decepticon, leaving him momentarily stunned. What happened here exactly? Did Jake have an attack of conscience, or was he just trying to protect his girlfriend? It buys Skids enough time to transform and accept that his fate is to be an Autobot warrior and defend the humans.

Ravage collapses a building on Skids, but he deflects the Decepticon with a piece of debris. Ravage fires a missile which hits Skids hard in the back, but as he pounces to finish him, Skids rolls clear and Ravage plunges down a deep mine shaft. Charlene is just pleased the ordeal is over, but Skids has realised that he cannot escape his fate and must return to the Autobots.

It’s a sad note to end their relationship on, but Skids reminds her that she still has Wendell. I’d like to think they ended up happily ever after, but if Charlene was keen she wouldn’t have side-lined the poor guy for an Autobot. So he’ll have his work cut out. Interestingly, a speech bubble from Skids on the final page has been altered – “I’m going back with Donny, back to my people – the Autobots!” has been altered to – “When my wounds heal, I’m going back to the Autobots”.

In closing, Showdown! is a nice story and a touching, if at times sickly-sweet friendship between Skids and Charlene, with Donny providing the comedy element. With so many characters in the comic these days, it is a rare thing that two can get such a prominent show and prove quite easily that a smaller amount of characters can provide just as good a tale as an epic battle.

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