Target: 2006 (Parts 1 & 2)

Galvatron Cyclonus and Scourge make their presence felt on 1986 Earth and Ultra Magnus undertakes the perilous journey from Cybertron – on a mission described as ‘critical to the future of the Autobot race’.

Target: 2006 is an exciting title for a story – alliterative and memorable, but for kids growing up the 1980s, also incredibly powerful. Just like 2001: A Space Odyssey and the 2000 AD comic, it conjured up images of the 21st Century, which at time that felt like a very long way away. Would there be flying cars, weather control, hundreds of TV channels – the future seemed filled with possibilities. Best of all, here was our favourite weekly comic promising to give us a glimpse of the future (at least as it applies to the Autobots and Decepticons). However, the action is mostly set in 1986, which at the time of publication was the present day.

In the prologue we met Galvatron and his righthand men, Cyclonus and Scourge, and in parts one and two it will be the turn of Magnus. John Higgins’ cover for Transformers UK #79 announces ‘The New Leaders are here’, with the commanders depicted in front of a fiery galaxy of stars. It looks reminiscent of the Hasbro box art – and if it feels like a toy advert it’s because to an extent it is. The new leaders are Hasbro’s flavour of the moment in summer 1986 and were being widely promoted and hinted at in the comic.

Galvatron’s arrival unleashed a powerful thunderstorm (appropriate as metaphors go) and his talk of ruling Earth and Cybertron in the future certainly sounded ominous. As part one opens, we see the newcomers backing up their claims of all-powerfulness.

Cyclonus is introduced by writer Simon Furman, as a ‘sleek, deadly killer, whose only interest is conquest… whose only pleasure is mayhem’. And Scourge as a ‘remorseless, implacable hunter, without emotion or mercy’. It’s quite a billing! Jeff Anderson’s art, showing the pair in full attack-mode really looks the business.

Their targets – a passenger train and a petrol station – don’t stand a chance. We learn that Cyclonus and Scourge are being given an opportunity to test out their new alt modes. Usually this means a Transformer has adapted to an Earth vehicle mode but not in this case. The reference is likely to be the new forms that Unicron gave them, suggesting their time jump was very soon after their ‘creation’. Galvatron is in the cockpit of Cyclonus in gun form and no seatbelt, so I’m idly wondering why he’s not thrown around with all that ducking and weaving.

With the testing done, it’s time for the trio to announce their arrival to Megatron… who at this moment is briefing the Constructicons at their coal mine base, on a new weapon the Autobots have called – Omega Supreme. Looking at them they certainly appear to be a depleted force, particularly with Ravage also missing and Shockwave off elsewhere. Jazz, Smokescreen, Ironhide and Hound sneak up and observe from the rim of the crater (luckily the perimeter defences are not operational) and they believe the Decepticons must have been behind the shocking disappearance of Prime, Prowl and Ratchet. Though Smokescreen likes the idea of ‘sic’ing Omega on them’ the idea goes no further as ‘reinforcements arrive’.

Galvatron introduces himself and his lieutenants to a sceptical Megatron in what is a very key encounter, with many hints as events that are due to unfold in the story and the upcoming Transformers Movie. Soundwave’s inability to read their minds raises further suspicions. This is one of many improvements made by Unicron, it’s revealed (in what is the first mention in the comic of this god-like being).

In response to Megatron’s question about whether they were sent across the Space Bridge by Straxus, Galvatron appears to question the name briefly, before announcing he remembers him. (Given that Straxus would later attempt to take control of Megatron’s body, he should have left more of an impression you might think).

In what is possibly the most foolish admission he could make, Galvatron boasts of being the Decepticon leader of 2006 and asks Megatron to loan him the Constructicons so that he can put in place a plan to destroy all their enemies in a single move. Megatron immediately sees him as a rival and reacts accordingly – putting Galvatron on the receiving end of his fusion cannon. Cyclonus and Scourge’s comment that Megatron shall die for defying them is met with incredulity by Galvatron, and no wonder.

Instead the pair shoulder charge Megatron and Soundwave and Galvatron, in cannon mode, buries them under rocks. Laserbeak’s quick acceptance of Galvatron and the latter’s observation “appearances may be deceiving to some but not you”, certainly got my school friends and I speculating at the time that Galvatron might be Megatron. All the clues are there in this telling scene.

As the Decepticons depart, Jazz decides that Hound and himself will follow them from a safe distance, while Smokescreen will report back to the Ark.

Meanwhile on Cybertron, Xaaron and Impactor make their way through underground sewers (presumably the liquid they are wading through is not water, which doesn’t exist on Cybertron) and discussing the extinction of the Matrix Flame. This might indicate that Optimus Prime died without passing the Matrix on. They meet Ultra Magnus who declares that, although he dearly wants to Operation: Volcano to succeed, this new emergency requires that he must travel to Earth!

This is of course very exciting news for fans, but it is not clear why Magnus should be the one to undertake the mission. It does of course set up the tantalising possibility of Magnus versus Galvatron!

In part two, Will Simpson takes-up the art duties and the main story shifts location to Northern Oregon where the Constructicons are hard at work building an enormous solar weapon. Jazz and Hound, watching from a distance, are not sure if it’s a weapon or a communications tower. There’s also the question of why Galvatron travelled 20 years into the past to build it. As they prepare to withdraw, they’re attacked by Cyclonus who blasts Jazz full square in the chest. Hound is distraught (with Prime, Prowl and Ratchet gone and now acting leader Jazz downed, it’s not hard to see why). Cyclonus delights in his victim’s despair, naturally.

Nearby, salvation is arriving in the form of a ball of energy in the sky that deposits Magnus to Earth. This very painful mode of travel is based on Spanner’s prototype space bridge. I imagine it would make for an intriguing story of how the Autobots stole the tech, but we’re not to find out. We learn that Magnus has 120 hours to locate Optimus Prime and get back for Operation: Volcano – if not that all important strike against the Cybertron based Decepticon leadership could go badly awry.

As Cyclonus bounces poor Hound off various trees, he drops further hints about his origin. For example, he was once near death and rebuilt from what looks like the remains of an Insecticon. A shot from Magnus disarms Cyclonus, who reels back and momentarily thinks he’s under attack from the Ultra Magnus of 2006 – how could have known of Galvatron’s plan and followed them? Then the penny drops that this is the Magnus of 1986 – still, he isn’t due to arrive on Earth to take command of Autobot City for many years. (It’s another intriguing reference to the Transformers Movie).

With impressive reflexes, Cyclonus hurls Hound into Magnus with and escapes. Evidently, there was enough time for Magnus to get kitted out with an Earthen alt mode, as he’s able to transform into a car transporter and carry the wounded Hound back to the Ark. It’s the beginning of a bit of hero worship on the part of Hound towards the larger Autobot.

Later, Grapple tends to Hound’s injuries (standing-in for the missing Ratchet it seems) and Jetfire appears to have stepped up into the command vacuum left by Jazz. Being relatively young and inexperienced still, though one of the larger more powerful Autobots, he’s keen to lead an assault on Galvatron to recover Jazz. Magnus makes it clear that his priority is to locate Optimus, which causes friction between the pair. Jetfire, somewhat irrationally brands Magnus as part of the weirdness that has been going on lately – the stress is showing.

Galvatron, meanwhile, has concluded that the arrival of Magnus could make the Autobots a threat to his plans. He will lure them into a trap and inflict a defeat so crushing that they will stay out of his way. Jazz is the key – and now flashes up on the Ark’s monitors hooked up to torture equipment and writhing in agony.

In conclusion, the action is already hotting up with Galvatron’s plan advancing at pace and – having dispatched Megatron and Soundwave – he’s quickly establishing himself as a nemesis of the Autobots. In the next issue its Galvatron and his henchmen versus the Autobot army – without Magnus!

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In The National Interest

In August 1986, Marvel UK’s flagship Transformers comic itself ‘transformed’ with a fresh new look and a four-part story starring the Dinobots, taking on the deceitful Triple I and the Decepticons, in order to expose the Robot Master lie.

As much as I enjoyed going on summer holidays as a kid there was a major downside – my parents didn’t own a video recorder until I was mid-teens, so I’d miss my favourite shows and would have to hope the newsagent saved me whatever comics I happened to be collecting. Such things seemed to matter a lot at the time and is very different to today where favourite entertainments are available wherever you go thanks to the internet.

So it was that in August 1986 I was spending the week in a caravan off the southern coast of England, aged 12, when Transformers transformed. I caught a glimpse of the new format (which started in issue #74) in a shop at the campsite but, having asked the newsagent back home to save me a copy, I decided to wait to buy it. I have to say it was well worth the wait.

While outwardly the comic looked the same – Alister Pearson’s cover of the Dinobots ‘cutting loose’ was cool but along familiar lines – the Transformation page had a great new look. The panel was bordered by a circuit board design, with an image from the story appearing in viewscreen-shaped panel (making it feel like you were getting a proper preview of the contents) and brightly coloured new headings. The main strip itself, drawn by Will Simpson (whose work I’ve always liked) appeared more striking and creative in terms of its arrangement. And of course, it helped no end that we were being treated to the first four-part story with the Dinobots in the driving seat (as their normal selves, rather than malfunctioning savages in the Dinobot Hunt). The team were, and would continue to be, firm fan favourites. And, continuing the theme, Grimlock was replacing Soundwave as the letter answerer, as revealed on a full page Robo Capers (it was also great to see this feature getting more prominence – it was always so much better than Matt and the Cat).

The title ‘In the National Interest’ refers to the justification cited by the diabolical clowns in the fictional US intelligence agency Triple I, for their decisions to cover up at the Transformers presence on Earth. They’ve concluded the American public cannot handle the idea of alien robots, so they concocted a fantasy about a terrorist leader called Robot Master who commands the machines. The fact they stole the concept of a comic book and paid its writer (Donny Finkleberg) to put on the Robot Master costume, is real Stan and Ollie stuff. Bob Budiansky, writer of the Marvel US Transformers comic, wrote the Robot Master stuff as a kind of parody, but in this Simon Furman four-parter, Triple I come across as something far more sinister.

The story begins with TV reporter Joy Meadows, hinting that she will blow the lid on the Robot Master hoax. Any half decent reporter would put out their exclusive immediately rather than tip off the competition and risk getting scooped, but Meadows seems happy to wait until next week’s edition of Between the Lines. (Presumably rival stations/programmes will now be scrambling around to find out what she knows and broadcast first.) This buys a little time for Triple I who conclude she must be stopped… permanently if need be… because it’s in the national interest of course. They will need to accelerate the completion of Project Centurion!

In a courtroom in Portland, Oregon, Professor P. Morris stands trial for the murder of a security guard (whom he killed while in control of Swoop in earlier story, The Icarus Theory). The doors are flung open and masked gunmen storm in – gas Morris – and carry him off, making a swift getaway. (This would also be a very big story in media world).

At the Ark, the Dinobots are working out (despite not having muscles to tone). They have been confined to base for weeks due to their conspicuous Earth modes and are pent up and frustrated. Sludge rushes in holding a TV (tiny in his huge hands) with the frozen image of Joy Meadows on it. The ‘beautiful golden human’ who ‘cared’ for him when he was ill still lives!

Meadows is driving along a windy mountain road towards Mount St Hillary, where her contact GB Blackrock had suggested she would find proof of the Robot Master Hoax. Her car looks suspiciously like the Stunticon Dead End and she’s violently rammed into the barrier by Triple I’s masked men. They approach with guns drawn, as the Dinobots arrive from the other direction. (The team had decided to find Meadows and help her, as it is a good enough excuse to get out of the Ark as any). Sludge immediately charges into the hail of bullets and the gunman flee – after giving Meadows’ car a kick over the cliff. Sludge is distraught. Thankfully Swoop had reacting in time and caught the vehicle in mid fall.

Part one ends with Morris being into Triple I’s top security lab, where his mind control equipment has been reassembled by the agency and he is introduced to his new charge… an awesome foot thick titanium titan known as Centurion!

Part two opens in downtown Portland. It’s 5:23pm, the aftermath of chaos. Furman then winds back the clock four hours to the beach at Talon’s Point, where Meadows and the Dinobots confer. Grimlock and Swoop explain about the civil war with the Decepticons, that Robot Master has nothing to do with – Optimus Prime, who Swoop starts to say “our leader” before correcting himself and saying the “Autobots’ leader” (a nice touch that shows how the group considers itself separate from the Autobots) believes he’s a fake, created by the US government. Meadows, initially disbelieving, realises this makes perfect sense. She’ll need an interview on camera, and lovesick Sludge could be the bot for the job. However, first Swoop will need to airlift Meadows’ film crew to the beach.

And what of the Decepticons, who we’ve not seen in the story until now? At their coal mine base, Megatron is anxious about the disappearance of Robot Master (evidently Ravage failed to recapture the human – last issue) and his leadership rival Shockwave will use this as ammunition. Soundwave is monitoring the airwaves and picks-up a call from Meadows to her film crew.

Morris meanwhile has been mind-linked to Centurion. Agent Grady reveals they’d planted evidence to exonerate him, intending to have him work for Triple I all along, but plans had to be brought forward. Morris, presumably, could use Centurion attack Triple I at this point, but he seems to be playing ball, however reluctantly.

3:57pm. The camera crew are waiting for the “unexpected”. A green construction truck is parked opposite them. Naturally, it is no ordinary vehicle, and neither is its occupant – Megatron! The Decepticon leader springs out of Mixmaster’s cab, transforming to robot mode and seizing the humans. Swoop launches a surprise attack but Megatron soon recovers and slams him into a wall. Then Centurion bursts out of the ground – finally an opportunity to repay his past debt to Swoop – and wrestles with the Decepticon leader. Joy’s camera crew figure out the unconscious Swoop had been sent to pick them up and they are in all sorts of trouble!

Issue #76, which contains part three, has an article headlined ‘Hot stuff from Hasbro’ which describes Hot Rod as coming from Earth’s future but “here now in all good toyshops” – and reveals that a 6ft 6ins Hot Rod will be touring British toy shops during the summer. He’ll be talking to customers and organising free giveaways. Exciting stuff for young fans. I remember our local toy store, Zodiac (in Hounslow High Street) was visited by Darth Vader and Skeletor back in the day (separately I might add) so these sorts of promos were a thing. Hot Rod’s tour was presumably done with the Movie and its related toy line in mind. The comic is also dropping hints at this point about the ‘new leaders’ Ultra Magnus and Galvatron who will be featuring in an upcoming epic storyline, tying in with the movie (the epic and still awesome, Target:2006).

Back to the story. Part three opens with Swoop laying buried in the rubble and cameramen Tony and Rick trying to revive him. He casts his mind back over recent events to regain his bearings (and of course bring readers up to speed). We learn that Megatron had given him a thrashing for 10 minutes! All I can say is that Swoop must be tougher than he looks to withstand such a pounding.

He comes to and looks around – yep, that was no dream! Centurion is pitched in battle with Megatron. His arsenal is formidable, but Megatron has firepower of his own and transforms into gun mode, allowing Mixmaster to catch him and open fire. Megatron then punches Centurion so hard that he goes airborne and crashes through the fourth storey of a nearby building. Ouch!

Swoop makes his getaway, airlifting the humans and their van out of Megatron’s reach with seconds to spare. But he’s marked by a tracer dart fired by a Triple I operative from a nearby window. At the agency’s HQ, they are in crisis as Morris has put the lab in lockdown and sealed himself behind impenetrable blast doors. He has control of Centurion and enough supplies in the bunker to last a year! Let’s hope it also has loos!

Poor Swoop becomes an object of ridicule as the tracer causes him to become stuck in mid-transformation. Why is this? I’m thinking perhaps the signal it is broadcasting interferes with the electrical signals in Swoops body. Slag squishes the device but it’s too – they have been tracked down by Megatron, Soundwave and the Constructicons (who sneak up unnoticed!?). It makes for one of the great Grimlock lines: “this is a Dinobot you’re talking to, we don’t walk away from any fight”. Bold words considering Megatron bested all five Dinobots in their last encounter (the 1985 story Repeat Performance) and this time he’s got back-up!

The concluding part is narrated by Professor Morris, now Centurion, recapping recent events and letting us know that he’s decided to redress his past mistakes by aiding the Dinobots and taking down Triple I. He arrives at Talon’s Point to see the Dinobots, to coin a phrase, fighting them on the beaches – as they are in pitched battle with Megatron and the Constructicons.

Megatron and Grimlock are having a private battle, with the Dinobot commander coming off worse. Sludge is holding his own, and Snarl dispatches Scrapper before turning to confront Soundwave. In one of the best moments of the issue, the Decepticon number two again demonstrates his cunning and why he rarely needs to get his hands dirty, by ejecting Laserbeak at close range and clawing Snarl’s face.

Centurion’s intervention on the side of the Dinobots begins to turn the tide. So, Soundwave sticks a blaster in the faces of Meadows and her crew to force them to hand over their incriminating information about the Robot Master hoax. Laserbeak then publicly burns this in front all the combatants, which decisively ends the battle and the Decepticons depart.

Morris notes the Dinobots’ wounded pride and Meadows’ superficial defiance – underneath she has been badly shaken. “Someday perhaps”, he says in a reference to I’m not sure what – possibly that she’ll get the story out in the future, or he’s thinking of a romantic liaison between himself and Joy, which is a bit weird if he’s thinking that. The final words of Triple I’s chief, that they’ve covered up their tracks (as always) and Morris will be dealt with by the law when the time comes, convinces him to use the year to destroy Triple I. In actual fact he’d get torn to bits by Galvatron, rebuilt and then bombed with Megatron and the pair would end up in the Thames. So, Triple I would have a lucky escape in the end.  

In summary, this is another fantastic story in what is becoming a golden age for the Marvel UK’s flagship comic. Simpson’s art is of a high standard throughout. It’s great to see the Dinobots centre stage in their first solo adventure, with more of their distinctive no-nonsense brand of heroism… and Sludge loved-up!! Whatever next?!

Oddly enough, with the comic about to embark on its greatest ever UK story the following week, the comic has sold an extra ad for BMX bike oil and there’s no room for the usual Next Week half page to talk up the big event. Instead there’s a small panel on the Grim Grams page to tell us that our next lead story will take readers on a journey from ‘Cybertron to Earth and 1986 to 2006’. The future is coming.

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Dinobot Hunt

One of the most eagerly anticipated Simon Furman stories of the early Marvel UK Transformers. The Dinobots have reverted to primal states – their brains addled by millions of years spent in a tar pit. It’s up to the Autobots to bring them in before they unleash havoc, but the Decepticons are determined to exploit the situation for maximum advantage.

Bob Budiansky said that one of the challenges he faced as the writer of the American Transformers comic was the constant requirement to introduce new characters. This was to ensure the comic kept pace with Hasbro’s ever-expanding toy line – but with only 12 monthly issues per year it inevitably meant that characters would be introduced and then vanish for long periods (the Constructicons for example).

The Dinobots were criminally under-used in the US comic for two years after their introduction. However, this created an opportunity for Simon Furman to utilise them in the weekly UK Transformers comic without conflicting with anything Bob was doing. So, in 1985/6 we had the Wrath of Guardian/Grimlock, Dinobot Hunt, Victory and In the National Interest.

Dinobot Hunt, published in February 1986 (with Will Simpson and Barry Kitson alternating on the art), was our first meaty Dinobot story. It follows on from The Icarus Theory which reintroduced Swoop and alerted the Autobots to the fact that the Dinobots had reverted to their baser instincts. Optimus Prime declared that their top priority was now to track down and subdue the Dinobots before human lives were lost.

Issue #47 kicks off the hunt in the Nevada Black Rock desert where three human soldiers venture into a sandstorm to investigate giant spikes protruding from the ground. These solar collectors are attached the missing Dinobot Snarl, who is submerged in the sand. One of the men uses a laser saw (standard issue for the US army in the 80s?) and tries to cut into a spike. The predicable result is that the sleeping Dinobot roars into life and attacks the humans. They are saved only by the arrival of Mirage, Brawn and Trailbreaker.

In flashback, we see Optimus Prime and Prowl briefing the hunter teams of situation and their targets – Grimlock, whose jaws that can cut an opponent in two; Snarl, whose strength increases ten-fold in sunlight; Slag, fast, ferocious and fire-breathing; and Sludge, deadly in water.

Snarl’s vision appears to be severely pixelated. Whether this is due to his condition is unclear, but if not then he really should go to Specsavers. He makes out the three enemy forms and charges, injuring Mirage before escaping into the storm. Prowl, who is coordinating via a shuttle, tracks the Dinobot heading west – where he runs into a secret military base (literally), taking out the fence and coming under heavy fire.

General Carl Thompson, commanding, finds the alarms a welcome relief from the boredom. On seeing Snarl, he realises that “only a nuclear strike” will do – this sounds incredibly like ‘sledgehammer to crack a nut’, but their weapon alters molecular structure and in this case is useful for making Snarl revert to his robot mode and collapse.

Simpson does a solid job on the art, but it’s a slow start to the story. Unfortunately, neither Snarl or the hunters get up-to much and we’re missing the involvement of the Decepticons. With Laserbeak spying on the Autobots at the end though, it’s an indication that they are about to enter the fray.

Things hot up in the second part as we head to Little Wood, a “vast inland waterway” in Northern California. It’s popular with tourists apparently (despite looking like a midgie-filled swamp) and three newcomers have shown up today – trouble is they are Decepticons! We don’t see who until the end of the story, leading to speculation from my comic reading schoolfriends back in the day that it might be the Insecticons – no such luck. They bully a couple of locals to spill the beans about a monster sighting in the swamp, before blowing their home to bits. Harsh!

The Autobots have sent A-Team (no not that A-Team) of Gears, Cliffjumper and team leader Windcharger to track-down the Dinobot Sludge, who they think is in the area. In those pre-google days I imagine Furman having to pour over an atlas of North America to identify swamps and deserts that can feature in the story. Interestingly, according to Mr Google, only Black Rock Desert which is a real location.

Sludge is not far away, quietly munching on vegetation (his condition having turned him docile) and has been befriended by a TV reporter named Joy Meadows who eyes him as her ticket to the big time.

After some mirth with Gears getting pulled out of the swamp by Windcharger’s magnetic powers, the Autobots are confronted by the river police who are responding to all the local destruction caused by the Decepticons and decide these three robots are the culprits. It’s a nice opportunity for Cliffjumper to deploy his glass-gas gun (not seen for a long while) against one of the vessels.

The Autobots see blaster fire in a clearing and run towards it. They find poor Joy Meadows “dealt with” (though she’ll survive and return) and Sludge unconscious. The trio are cut down by a volley of fire, as Soundwave, Skywarp, and the Scavenger (yay!) reveal themselves. I’m genuinely excited to see Scavenger reappearing (although annoyingly drawn with a regular face instead of his distinctive ‘gas mask’ in one panel) as the Constructicons have been is conspicuous by their absence.

You have to wonder how Sludge made it as far as Northern California without being noticed by anyone. Or Grimlock all the way to Canada for that matter! The issue features a ‘Who’s Who’ flowchart about the Decepticons which also provides a reminder of previous stories.

From the muddy swamps of California, we’re off to Cowboy country for part 3. Slag, amusingly described in the blurb as “as mean a critter as you’ll ever come across” is causing havoc by trampling a ranch and gets pursued by hot-headed human Greg and his brother. I’m quite fond of this instalment, partly for the ridiculousness of cowboys lassoing Slag and for Jetfire showing up still wearing his Decepticon badge.

Soundwave, Skywarp and Scavanger arrive in Idaho to discover a buckled Decepticon insignia and evidence of a recent battle. They find Laserbeak in bad shape but still able to transform and deliver his report (interestingly he makes bird like noises while in robot/bird mode but can ‘speak’ while delivering playback. Perhaps it’s like Bumblebee in the Bay films being unable to speak and communicating through his radio).

Laserbeak had observed two “suicidal” human brothers on horseback pursuing Slag and one of them unloading a rifle on him at close range. The crude weapon only served to get his attention. D-Team, consisting of Jazz, Ironhide and the Decepticon defector Jetfire came to their rescue.

The bad attitude Jetfire gets from Ironhide over his Decepticon badge shows that things must be uncomfortable for him at the moment. Jazz alludes to there having been no time to perform the ‘Rite of Autobrand’ (giving him his badge) which rather pre-empts the upcoming US story Rock and Roll-out. Slag might be a triceratops, not a bull, but that’s close enough for Furman who has him ‘see red’ and charge at Ironhide. This allows Jetfire to swoop down, transform and wrestle the Dinobot to the ground.

Jazz gets Greg safely out of the way but pays the price with a fireball at close range. We’ve always known that Transformers have the ability to grow or shrink in transformation, but the rule also applies to their weaponry. We see Jazz remove a gun from a compartment in his mid-section, and it promptly enlarges to actual size. It’s a nice detail.

Jetfire got pierced by Slag’s horn, explaining the amputated badge that would later be found by Scavenger, and Laserbeak was rendered unconscious by being thrown into Slag’s maw by the Autobots. This turned Slag’s flame inwards and he overheated. Laserbeak proves himself amazingly durable.

His offer to take responsibility for the failure to apprehend Slag shows a certain honour among thieves, while Soundwave’s refusal to apportion blame is perhaps indicative of his respect for Laserbeak, loyalty towards one of his cassettes and good leadership skills (better to keep the troops on side). We learn that Soundwave hopes to set their captured and manacled Sludge against any other Dinobots they can find – and having lit a fuse they’ll sit back and watch the Autobot casualties mount. Soundwave may only be interim Decepticon leader, but he’s demonstrating a flair for exploiting the weaknesses of his enemy in order to make quick gains.

So, to the concluding part, which also happens to be Transformers UK’s landmark 50th edition. To mark the occasion readers are promised a clash between two frenzied Dinobots and the issue doesn’t disappoint.

The Decepticons have travelled to Doonstown in Canada where the last remaining Dinobot, Grimlock, is located. They rigged up a device in their captured Autobot shuttle (the one used by A-Team, who are manacled inside) to broadcast a signal to Sludge, keeping him in a fighting mad state, then set him against Grimlock. The result was explosive – the destruction of the town and C-Team also down. Bluestreak and Huffer are unconscious and a wounded Sideswipe was radioing Prime for reinforcements when the Dinobots rampaged through the shuttle.

The splash page shows the Dinobots fighting each other over a cliff. It actually looks like Grimlock would have no trouble biting Sludge’s head off, but they plunge down a scope and into a frozen lake, where Sludge is the stronger in water. Scavenger and Soundwave watch with satisfaction and Skywarp announces the arrival of Prime’s shuttle as well as the discovery of an oil rig nearby which they can plunder. All in all, a successful little mission.

As Ratchet recovers C-Team and Bumblebee scouts investigates how Sludge came to be there, it falls to Prime to engage the Dinobots and prevent them from getting out of the lake. His gun overheats and explodes in his hands. Luckily, he buys enough time for Prowl to arrive in a shuttle, electrify the hull and bail out as it hits the lake. The charge is enough to knock out Grimlock. However, Sludge recovers and turns his aggression towards Optimus.

Bumblebee using a piece of kit we haven’t seen before (a Portable Energy Tracer – PET) locates their missing shuttle, finding it cloaked. This wouldn’t be the first time Furman would use a Star Trek concept. He drags Windcharger and co. to safety before triggering Scavenger’s booby-trap and exploding the shuttle. This immediately renders Sludge unconscious. The hunt is over, but it is Soundwave who declares victory!

That’s it for Dinobots for a while, though they do return in TFUK#65 and in the scarily good 1986 Annual story ‘Victory’, which delves into their dreams while they recover in Ratchet’s medical bay. On the Transformations page we hear the buzzword for the next 50 issues – ‘Special Teams’. We’d soon find out that this meant more combiners on the way. This were heady days for young Transformers fans.

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Crisis of Command

Optimus Prime is suffering post-traumatic stress from his months as a prisoner of war. His followers are turning on each other and the Decepticons’ interim leader Soundwave hatches a fiendish plot to exploit their weaknesses. Marvel UK presents the exceptional Crisis of Command.

If I were to think of my top 10 all-time favourite Transformers stories, I’m certain Crisis of Command would be up there. What is it about this tale, published over three weeks in January 1986, which still strikes a chord more than 34-years later? Put simply, Crisis has all the elements of a great Transformers story. It’s a personal journey of redemption for Optimus Prime, who we see at his most vulnerable and later at his best; it’s the values of the Autobots and the cruelty of the enemy brought into sharp contrast; and its Soundwave at his magnificent cruel and calculating best.

Remarkably, Crisis is one of the few Marvel UK Transformers stories that was not written by Simon Furman. Instead, Mike Collins (of Man of Iron fame) and James Hill share the honours. The superlative Geoff Senior (my favourite TF artist of the era) debuts on the first two parts, with John Stokes illustrating the third and final instalment.

Crisis takes place in between the US story Prime Time (in which Shockwave is hurled into a swamp by Optimus Prime) and Rock and Roll Out where he reappears. As far as the American audience was aware, the Decepticons were quickly reunited with Shockwave and it was business as usual. In the UK comics however, nearly three months passed in which the Decepticons were missing both Shockwave and Megatron.

So, with Optimus restored and the enemy leaderless and outnumbered, the Autobots enter the new year with the advantage. However, that’s not how things pan out, as we soon see.

The story opens on the Ark and a heated argument between two camps of Autobots. Hawks led by Prowl argue they must use the Creation Matrix to create an army of super soldiers against the Decepticons. Jazz and fellow doves are horrified by talk of hunting down and destroying the enemy, calling it “Decepticon thinking”. This is somewhat naïve – they are at war and have been for millions of years. A continuation of the status quo would inevitably mean more lives lost, so a case can be made for the ends justifying the means. Jazz does make an important point though; how would they fuel these super warriors given they have barely enough for themselves? Prime, meanwhile, sits on a golden throne in the middle of all this, his thoughts elsewhere. As Ratchet implores him to give some guidance it is apparent that Prime’s odd behaviour at Christmas is getting worse.

Finally, he speaks, reminding the Autobots (in typical Optimus speak) that he is “not a warrior by choice”, he fights because he must. He allows Prowl to expand on his ideas and Senior does a great job in drawing the imagined giant Autobots in their full menacing majesty (looking like a cross between Omega Supreme and Sunstreaker). Prime gives the plan short shrift saying the price the Earth would pay would be cataclysmic.

His words settle the argument for now, but there is discontent and several Autobots wonder if Prime is fully himself. In the shadows the Decepticon master spy Ravage is fascinated by the prospect of the Autobots starting to doubt their leader.

We get the strongest indication that Prime is likely to be suffering from post-traumatic stress as a result of his long spell detached from his body as a helpless captive of the Decepticons. The Autobots had not hesitated in making him leader again, but Prime is having doubts whether he is still the right robot for the job. He thinks the discontent he heard suggests others are starting to doubt him too.

Ravage places a paw into the light and triggers an intruder alarm. A small nit-pick, but how are these alarms are not routinely sprung by the Autobots themselves? Ravage leaps across Prime and past Prowl and a couple of unidentified warriors – Prowl and Jazz and unified against this common enemy. Ravage fires a missile into a group of Autobots, proving that he’s able to cause serious damage despite being alone and outnumbered. However, once outside he’s deceived by a Mirage hologram and ensnared by Hound’s energy net. On a cliff high above, Laserbeak observes the capture.

And so, to the Decepticons, the other half of this crisis equation. They have regrouped at Fortress Sinister, their original base. Poor Starscream, you almost feel sorry for him. He’s craved command for so long, and with Megatron and Shockwave out of the way, this should be his moment. However, he’s easily dismissed by Soundwave (with one of the best put-downs ever) as a “missile with a mouth”. If they followed his foolhardy instincts and attacked, not knowing what forces lay in wait, they could be utterly defeated. Even Starscream’s attempt to turn the tables on Soundwave – blaming him for Ravage’s capture falls flat – as it’s revealed that this is part of a master plan.

Sure enough, Ravage uses his electromagnetic abilities to easily disrupt the force field in his cell and escape through it. The Autobots have seen his abilities before (in the encounter with Aunty) and should have known better than to leave the cell unguarded.

Fact files on new, still-to-be-introduced characters Blitzwing and Tracks, and the conclusion to the Machine Man of 2020 back-up strip, ensures a fantastic start to 1986 for the UK Transformers comic.

James Hill picks up the writer’s baton for part two. It opens with Bumblebee racing across the desert in search of the escaped Ravage. We learn, via flashback, that Bumblebee had discovered the Decepticon’s cell empty and had reported the news to Optimus Prime. He was shocked by Prime’s indecision and how he was easy prey to his deputy Prowl’s more aggressive instincts. Instead of ordering Mirage and Hound to affect the capture (as instructed) he decide to go after Ravage himself.

Bumblebee apparently possesses infrared vision. We see him use it to pick out Ravage against the arid landscape and then pursue him through a narrow canyon. What happens next is superbly executed. Hill has Prime narrate over the action as the penny drops that Ravage was captured far too-easily – he must have planned to escape all along in order to lure as many Autobots as possible into a Decepticon trap!

This is exactly what Bumblebee now stumbles into, as he’s suddenly face-to-face with eight heavily armed Decepticons. Even with their most powerful warriors absent, the Decepticons are a force to be reckoned with, especially how Senior draws them here. Forget fair play – they are more than willing gang up on a lone opponent and enjoy playing the playground bullies.

First, Bumblebee is thrown in the air by a Laserbeak missile attack, then Skywarp easily absorbs a punch the Autobot throws, before making him eat dirt. The seeds that were planted last issue come to fruition as the Soundwave reveals his sinister plan is to exchange an Autobot hostage in return for Optimus Prime. To be fair to Bumblebee, what he lacks in strength he makes up for in courage. He makes a final desperate attempt to escape, transforming to vehicle mode (and almost succeeding) until he runs into Starscream (this allows Screamer an opportunity to redeem himself in front of his comrades after last issue’s humiliation).

If the ambush was the first shock of the issue, then what follows is the second. The Ark’s sensors pick up a distress signal – it could be Bumblebee, except its airborne. The Autobots rush outside and see Laserbeak drop something. Thinking it’s a bomb, they dive for cover. There’s no explosion and as the dust clears, they are confronted with the severed arm of their missing comrade. Harsh!

Fans of Bumblebee were warned they would not enjoy this issue! However, it’s a powerful ending and ably demonstrates the ruthless and devious side of Soundwave, who is effectively accepted by the other Decepticons as acting leader from this point. He knows the Decepticons are numerically inferior to the Autobots at this point and unable to repel a full-scale attack, but if they can eliminate the Autobot leader it could be a game changer.

In the concluding part (by Mike Collins with John Stokes taking over the art) Laserbeak throws down the metaphorical gauntlet (Bumblebee’s arm) to Prime to come and rescue him alone. It’s one of the rare times Laserbeak speaks but it might be that he’s playing back a message from Soundwave. And so, the stage is set for some vintage Optimus Prime action. With the great Autobot having regained the resolve that had earlier deserted him, he announces he take up the challenge alone.

I think Prime is being a little hard on himself for blaming Bumblebee’s capture on himself. Sure, he could have seen through the charade of Ravage’s capture, but he wasn’t to know that Bumblebee would have gone after the Decepticon alone. It certainly seems incredibly foolhardy for him to go into the viper’s nest alone at this point, but it does make for great drama.

The news of Prime’s approach is music to the ears of Soundwave – and we also see Bumblebee captive but very much alive. Rumble shakes the ground from under Prime forcing him to crash and revert to robot mode. He fakes injury, luring Rumble in and the mini-Decepticon is easily beaten. The pay-off from the cover (depicting a ‘Jet Trap’) comes now as Thundercracker deafens Prime, Skywarp appears out of nowhere to blast him in the shoulder and self-proclaimed ‘leader killer’ Starscream arrives to finish the job.

But the enemy’s boasts serve to remind Prime of his greater purpose. The words of Emirate Xaaron who entrusted him with command and with stopping the Decepticons millennia ago (in the 1985 annual) come back into focus. Prime revives, punches out Skywarp and Thundercracker and then takes on the quivering Starscream. In fact, he gives Starscream a free shot before punching the wings off him (any claim he had to leading the Decepticons as Primes equal and opposite look ridiculous now).

There’s then the pay off as Soundwave is taunting Bumblebee with the reports that Optimus was defeated. “Where is your saviour now?” he asks, as Prime throws Starscream’s weapon into the room and walks in looking bruised and battered but every bit the unstoppable force. Soundwave, having been taken by surprise is easily repelled, and Laserbeak succumbs to a single punch. In Soundwave’s defence he is much more of a strategist than a fighter, tending to use his cassettes to do the dirty work. Bumblebee, jubilant, tells Prime to finish off the Decepticons. It’s either foolish, or to Prime’s credit (depending on how you look at it) that Optimus passes up the opportunity in order to get his wounded comrade back safely. One thing is for sure, the Decepticons will be back.

Later, Prime tells his men that he has considered the argument for creating super soldiers and rejected the plan. The Matrix will not be perverted. This time there though, there is no dissent, as everyone recognises that Optimus is back to his best. Ironically, he has the Decepticons to thank for snapping him out of his melancholy.

In summary, Crisis is a story about courage and the triumph of good over evil. It’s also about leadership and different examples of it. Prime took up command for selfless reasons, and his position stems from the respect of the Autobots. Soundwave earns primacy through his sense of strategy, cunning and opportunism that inspires the confidence of his comrades. Starscream fails as he basically seeks the leadership out of an overinflated opinion of himself.

Having praised Senior’s incredible job on parts one and two, Stokes also deserves plaudits for the way he conveys the emotions of the characters – Starscream’s fear, Bumblebee’s despair and relief – really well. The pay-off of Prime’s triumphant entrance into Soundwave’s lair to save the day is his best work on the title. The scene is enough to make even the most cynical fan punch the air in triumph.

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