Space Hikers!

The Autobots inadvertently capture a group of human children in their pursuit of the renegade Blaster – will Grimlock really use kids as leverage in his personal battle? And Sky Lynx makes his comics debut.

Blaster was my favourite character in the Marvel comics and so having him centre stage – and in demand for the Autobot leadership no less – is very welcome. However, at the close of Used Autobots, with the Protectobots placing Blaster under arrest for desertion, I was eager to get straight to the inevitable confrontation with Grimlock. Instead Child’s Play seemed to drag things out with a largely unnecessary confrontation between the Protectobots and Combaticons (probably to address the lack of Defensor and Bruticus in the previous story) and to put the four human children in the mix.

In Space Hikers the youngsters’ purpose to the plot is clear. It’s to provide a catalyst for Blaster to surrender rather than whip up a revolution (not to difficult given how fed up the Autobots are with Grimlock at this point) and thus postpone his inevitable showdown with the tyrannical Autobot leader for an incredible 30 more issues! Crikey.

I might sound like a boring parent here, but the idea of taking four little kids into space in a captured Decepticon of all things – with their families completely unaware, and without thought for the massive risks you are exposing them too seemed incredibly unwise. Yes, Blast Off was mode-locked, but just as Blaster remained conscious and was thinking of ways to thwart his captors, surely Blast Off would have been expected to do similar. He might have turned off the air supply for example. Another thought: at the point of his arrest Blaster was keen to get after RAAT and recover the Throttlebots. I’m surprised this was no longer a priority once he was freed. Or perhaps he realised the trail would have gone cold and so the next best thing is to return to the Autobots and force a change of leader.

Childs Play ended with the kids and Blaster, in orbit with the Ark bearing down on them. For Space Hikers (published in the UK in mid December 1987) writer Bob Budiansky rewinds the clocks a few hours and makes another toy introduction – the space shuttle/bird/big cat Autobot Sky Lynx. After millions of years of scrapping with Decepticons on the Transformers home world, Sky Lynx was looking for a change and so when Wheeljack asked for his assistance in the Grimlock situation he was only too willing.

Meanwhile, Wheeljack is piloting the Ark after Blast Off. They are using the mode lock’s signal as a homing beacon and Grimlock cites the Decepticon warrior Blast Off as further evidence of Blaster’s treachery. Even Wheeljack is puzzled by this and questioning his admiration for Blaster. The four kids had been having the time of their lives but with the Ark bearing down and likely to shoot them out of the sky, Blaster decides his own recourse is to surrender. Sammy decides instead to throws Blaster out of the airlock – he saved them and now the Space Hikers can return the favour.

A huge claw reaches out from below the Ark (while theatrical I can’t help thinking about the unnecessary storage space this must be taking and surely a tractor beam is more efficient) and swallows the tiny craft. Inside, the Autobots with weapons drawn have Blast Off surrounded. The four children emerge, and Wheeljack convinces the Dinobots that they don’t present any danger…

I’m not sure if the Alzamora family of New Jersey have any significance to the production team or are simply made up, but in two panels we see their TV viewing suddenly disrupted as Blaster commandeers a satellite and uses its stabilising rockets to propel himself to the Ark. Wheeljack leads the four nervous children on a tour, getting them to stand in a chamber where space suits materialise around them (and not forgetting Robin’s teddy either, lol). The suits carry two hours of air, which is significant to the plot later.

Suddenly Slag interrupts – commander Grimlock wants the see the “slime squirts” now! And despite Wheeljack’s reassurances that the commander probably only wants to meet them, they arrive to find a court in session with the crown-wearing King Grimlock presiding. This is truly ridiculous given that the children have every reason to be ignorant of Autobot affairs. Any help they have given Blaster is inconsequential you would think.

Instead, Grimlock orders them to be thrown out of the airlock – in effect executed. The faces of the other Autobots is of utter horror, but WHY DON’T THEY SAY SOMETHING? Grimlock may be a tyrant but the rest are a bunch of wimps!! Snarl questions whether this is a wise move given the other Autobots strong sympathies for humans but Grimlock only intends to use the children to draw Blaster out. Frankly, its incredible at this point that the Autobots are so cowered that they are prepared to stand idly by and allow they sacred principles to be violated.

Wheeljack, having earlier already been throttled by Grimlock, suspects his loyalties are being questioned but throws caution to the wind by calling Sky Lynx and having him swoop down and rescue the Space Hikers as they drift into space. Grimlock orders his warriors back inside to pursue this new arrival. Blaster finally gets within reach of the Ark, only for its huge engines to seemingly flame-grill the Autobot before he can grab a hold. By rights Blaster should be obliterated here or at least propelled to the other side of space by such force! He’s not.

Sky Lynx introduces himself to his passengers and – with the Ark gaining on him – he travels into a meteor shower and reverts to Lynx mode to hop between rocks as the Dinobots exit the Ark and pursue.

Blaster makes a nice reference to not feeling this bad since he swam in the smelting pools of Polyhex (an encounter we fans remember all to well – a great story). He gets into the Ark through a hatch and is warmly greeted by his fellow Autobots. After explaining that he hadn’t teamed-up with Blast-Off, the Decepticon was mode-locked and under control, the Autobots including Prime’s old number two Prowl want him to stay and take charge. As a Blaster fan this idea appealed to me greatly at the time also! But true to his character, Blaster has to put his the four young charges first.

When Sky Lynx radios in to say that the Dinobots have surrounded him and are playing a waiting game its clear that the kids will run out of air unless something is done. Jetfire offers to lead a strike against the Dinobots but Blaster refuses – that might endanger Sky Lynx and the humans. There is only one way to ensure their safety… Blaster goes outside and surrenders! Darn it!

So what happens to Blaster after this shock ending? Readers were not destined to find out until issue #174, well over four months away! The US material seems to drop this whole storyline to concentrate on the Headmasters’ arrival on Earth. We’ll shortly be heading back to the future for one of the most momentous stories of the run, which will take the UK comic up to and past its milestone 150th issue… But first it’s time for a change of pace and the annual tradition that was the Transformers Christmas edition.

Next story
Previous

The Gift

It’s the festive season but Jetfire is having trouble fitting in with the other Autobots and visits their human friend Buster Witwicky seeking advice.

As 1986 draws to a close, the Marvel UK Transformers comic sees the welcome return of James Hill for one of his rare appearances, standing in for regular writer Simon Furman. James bookends the year, having written the first story (Crisis of Command) and now the last, with The Gift. This is his second festive Transformers story, having penned the quintessential yuletide tale Christmas Breaker! the previous year, and his last story for the Marvel TF comic.

On art duties is Martin Griffiths, who is best known for his work of the Marvel UK Thundercats comic. Issue #93’s story is his only strip for Transformers UK, although he would later illustrate the cover for issues #103 and #143.

The first thing that strikes you about the comic is the Robin Smith cover. Rather than illustrating the story within, there’s a surprise appearance from Galvatron, exclaiming “I’ll be back!” while taking aim at a metallic looking Christmas fern. Those Terminator-style words are a hint of what’s to come if ever there was one. Naturally none of us will have thought we’d seen the last of Galvatron when he scuttled off back to his own time in issue #87, but to be talking about bringing him back already (barely five weeks later) feels like indecent haste. In fact, his actual return to the 1980s would be in issue #101 – and he’d be staying for good!

The issue’s Transformation page, complete with festive snow coating and Xmas wrapping, explains that the cover hint is part of the production team’s attempts at pulling out the stops to produce the ultimate Christmas present for their loyal readers. There’s also 20 of the Sunbow Transformers videos to be given away in a competition and an AtoZ entry (always appreciated) on Beachcomber and Blades.

The Gift is two mini-stories in one, knitted together through the device of Jetfire’s narration. It being almost Christmas, the small Oregon town of Portland is enjoying a coating of snow. Buster Witwicky is in his room weighed down with his college history project and wandering if future kids will be studying the Transformers war on earth.

The TV news details a recent incident at a chemical plant concerning the giant robots, and Buster hears a knocking at the window – it’s Jetfire.

Buster’s décor is a bit odd. There’s a banner up saying ‘Happy Christmas 86’ which I’m guessing can’t be used again, and a framed photo of a bare-chested guy (should Jessie be worried?) but it’s nice to see the scale of Transformers compared to humans, with Jetfire’s face filling the entire window frame. I also notice that Griffiths has a style of drawing circuitry within the mouths of his Transformers, giving them a more machine-like appearance than we see from many of his contemporaries.

Jetfire’s timing is not ideal as Buster has imminent exams to revise for. Nevertheless, it is clear he has come in need of advice that only the Autobots’ closest human ally can provide. He tells Buster he is feeling alienated from the other Autobots, because they are from Cybertron while he was created on Earth. He knows nothing of the Primal program and has never seen the celestial spires etc and come to that, he has never even been to the Transformers’ home planet. This seems immediately at odds with his mention of Basketrek games on Cybertron in his conversation with Donny Finkleberg recently (though a possible explanation is that Jetfire had been studying Cybertron culture to try to fit in).

He narrates a recent encounter with the Decepticons to illustrate his point. It had been just after the ‘business with Galvatron’ he says (suggesting that Buster in the loop about such things) and Wheeljack had been monitoring news bulletins. The Decepticons had taken control of a NASA facility and Prowl quickly suggested that he and the recently repaired Trailbreaker should slip past the police cordon and assess the situation. Prime accepted the plan requesting that Jetfire go as back-up. They came under attack from Dirge, Kickback and Soundwave, who were attempting to magnify the power of a NASA radio telescope to send another message to Cybertron.

The Insecticons and ‘coneheads’ Ramjet, Dirge and Thrust have only recently been introduced into the ranks of the Earth based Decepticons at this point, and their appearance here helps cement them as mainstay characters.

Jetfire had ignored Prowl’s orders to attack Soundwave and instead targeted Kickback, who promptly shrunk into insect mode and vanished, causing Jetfire to crash. Dirge took advantage of the calamity to topple Trailbreaker, scoop up Soundwave and escape. Jetfire claimed Prowl’s order had been drowned out by the noise of laser fire, but this was not true.

Buster listens to the story and reminds Jetfire that Prowl always overreacts. Jetfire expels a frustrated thud that shakes Buster’s house, a comical moment (and probably as well that Sparkplug is not around – he thinks the Autobots are trouble at the best of times).

Jetfire tells of another recent skirmish, this time involving himself and Jazz, another Target:2006 victim who has now recovered. They had been overseeing fuel production at a Blackrock chemical plant when Thrust and Bombshell attacked. The surprise left the two Autobots reeling, and as the base became a flaming battle zone G.B. Blackrock warned that toxic fumes could poison the area if the plant went up. Thousands might die! Jetfire saw red. He punched out Thrust (a cool moment) and blasted Bombshell. Then he jetted to a huge water tank, lifted it and threw it in the direction of the fire – using it to douse the flames. Buster is ecstatic to hear of his friend’s heroics!

Jetfire’s problem is that he reacts fine when humans are in danger but is not so capable when it comes to helping his fellow Autobots. He worries about being forced to choose between saving Autobots and humans. Buster reminds him that he is the first of a generation of Terran Transformers and it is natural that he should feel closer to Earth than the others. These words of comfort are his Christmas gift. As Buster returns to his revision, Jetfire sits outside the window and thinks things over, then smiles, transforms and takes to the sky.

And there we have it – another nice Christmas tales which ties up some of the loose ends of Target:2006 but of no major significance to the ongoing story. A festive Robo Capers finishes off the Xmas edition and then there’s a look ahead to the new year and the continuation of Circuit Breaker’s vendetta. But first, the 1986 Transformers Annual.

Next story
Previous

Target: 2006 (Part 9 & Epilogue)

Simon Furman’s Transformers masterpiece reaches its dramatic conclusion – will Galvatron return to the future defeated or as master of all he surveys? And tragedy strikes on Cybertron as Operation: Volcano begins without Magnus.

Simon Furman has written some great Transformers stories during his now 35-year association with the franchise, but I think Target: 2006 may still be his finest. Whether he would agree with that, or prefer more recognition to be afforded to his later works is something I’d like to ask him one day.

One thing that is apparent to me on re-reading issues #87 and #88 of Marvel UK Transformers, is that here we have a writer and a title that are at the top of their game and riding the crest of a wave. November 1986 was a fortnight before the release of that other classic Transformers: The Movie and so these were truly halcyon days for the TF fans in the UK. Issue #87’s Transformation page references the Movie, apologising for the delayed release but promising fans that it would be worth the extra two week wait: “We’ve seen the movie, so take it from us – it’s absolutely superb!” It sure was (and still is).

As warm-up acts for a film go, they don’t come much better or more epic than Target: 2006. So far we’ve seen the Autobots rendered leaderless and in disarray, the arrival from the future of Galvatron, his incredible origin, the Autobots’ crack commandos the Wreckers in action, Autobot Triple Changers, the zombification of Jazz, Magnus versus Galvatron, the return of Starscream and the debut of Kup, Hot Rod and Blurr! Phew! That’s really some list, and the action isn’t over yet.

The story picks up where the previous issue left off, with Galvatron having defeated Ultra Magnus, the last foe standing in his way. Little did he realise that while he was beating-up on poor Magnus, the three future Autobots were rigging up a little show for him back at his solar weapon.

The opening is narrated in film vernacular, with the set, the make-up, special effects, props and support cast. The make-up part is certainly interesting – we see Hot Rod spraying Skywarp in the colours of Starscream. The effects they deploy are evidently explosives, and the real Starscream (knocked out by Galvatron two issues previous) is dragged out of sight. Likewise, Cyclonus and Scourge and rendered unconscious by the fists of these Autobots. This, however, feels a little incongruent, as a few issues ago we saw Galvatron’s henchmen best a whole legion of Autobots and heard the boast that even 100 foes could not defeat them. Suddenly they are looking a bit ordinary. Perhaps the trio have been augmented for this mission by a higher power?!! See later, for who’s pulling their strings.

Galvatron returns, dragging a defeated and pathetic looking Magnus with him. Finding his deputies out cold and realising that Megatron and Soundwave are still unconscious, he figures it must be the work of Starscream. This of course is exactly what the future Autobots want him to think, but surely Galvatron should be asking himself how a lone Decepticon seeker could do this? After all he said 100 Autobots could not best Cyclonus and Scourge.

A quick recap of what’s at stake for Magnus (time is running out for him to get back to Cybertron) and he musters just enough energy to rugby tackle Galvatron. He is easily batted off, and Galvatron appears to contemplate destroying Magnus, regardless of any damaging effects to the timeline, when Jetfire, Brawn, Smokescreen and Tracks arrive for a last ditch attempt at stopping him. Earlier we’d seen Jetfire conceding that they (and he) are out of their depth against Galvatron. Poor Jetfire – he’s been a woeful stand-in commander. Though brave, his inexperience and hot headedness counted against him massively. He rushed into battle underprepared and was humiliated. It took their arch enemy Megatron to organise the ‘rabble’ so that they could capture Scourge, and then Jetfire was outsmarted by Galvatron at the prisoner exchange. Could it be though, that in realising he was wrong (in his approach and about Magnus) Jetfire is starting to learn the lessons and from defeat comes maturity?

Luckily for Jetfire and his three colleagues, Galvatron has no time to destroy them. Kup triggers the explosives and the solar weapon blows, burying all and sundry. Finally, when Galvatron emerges, mad as hell, he’s confronted by Starscream in all his arrogance. Galvatron lets rip, blowing Starscream to pieces! Now here’s the fascinating bit. He concludes that as Starscream is essential to his becoming Galvatron in 2006, by rights he should now cease to exist. The fact he is still there, suggests to Galvatron that he probably created (or ended up) in a parallel universe when he time travelled, and therefore he cannot affect change in the 2006 he originated from. So, Galvatron gathers up his lieutenants and leaves. I love the parting narration that ‘he knows he has all the time in the world’. Very apt.

A couple of things puzzle me though. Why would Galvatron expect to return to the dimension where he started, rather than arrive 20 years into the future of his current reality? And why assume Starscream was dead for good? Transformers can be blown to bits and repaired. In fact I think Skywarp even makes reappears in a later story. The disintegration ray Galvatron hit Starscream with in the Movie was of course far more conclusive! Again, in telling us that Screamer is destined to die at Galvatron’s hands, here’s Target: 2006 offering us a nugget from the Movie plot and whetting the appetites of the fans still further.

Any readers who are sorry to see the back of Galvatron can take ample consolation from the New Leaders fact file on their favourite villain on page 14 which describes him as ‘invulnerable to injury and even less subject to emotion or decency’ (not that he suffered from these things much as Megatron of course!). The Grim Grams page also has some decent hints as to upcoming stories, with the Predacons due to debut, the Swoop/Divebomb rivalry and a suggestion that we’ll get to see where Prime, Shockwave and the others were displaced to.

With Galvatron now having exited the stage, there is the question of whether final instalment of Target: 2006 will be something of a damp squib. As we’ll see however, Mr Furman is not done with twists and turns.

Issue #88 immediately wows with a fantastic cover by Geoff Senior featuring the exciting new Autobot Triple Changers – Broadside, Springer and Sandstorm – ready for action. ‘Volcano erupts without Magnus, but maybe it doesn’t matter’ reads the cover blurb. It certainly looks like we’re in for an epic conclusion.

And then the next surprise… our narrator for opening part of the issue is none other than Unicron himself! Now that is truly epic! I love how his speech bubbles have an uneven red border, making them feel echoing and menacing. Unicron surveys the wreckage of his “puppet’s” solar weapon and he is content. We cut to Galvatron in 2006 writhing in pain, being taught another lesson by his master. He had underestimated Galvatron, not realising until it was too late, that his creation had fled into the past to plot against him. But Unicron had enlisted Hot Rod, Kup and Blurr as his agents – exercising a subliminal control over their minds and sending them after Galvatron and co. to thwart their plan. Later, he is able to return the trio to their place of origin, removing all knowledge of what they’ve done. Thus, everyone is reintegrated into their proper place in the Transformers: The Movie storyline.

Much later of course, once Simon Furman had got hold of the reins of Marvel’s American Transformers comic (the parent continuity) he decided to part ways with the Movie timeline altogether and have Unicron attack in 1990. There’s no real explanation for the timeline divergence, but is it possible Unicron used his three Autobot agents to send a message to his 1986 counterpart, advising that Unicron of the location of Cybertron? This could explain how he arrived fifteen or sixteen years early. But most likely the explanation was that the Movie took place in one of many possible futures.

Anyway, going back to the story… after putting Starscream into cold storage (where he’ll stay for another year) the future Autobots also returned to 2006 and Unicron indulged himself by planting a thought in Smokescreen’s mind, that the site of Galvatron’s weapon would make an excellent location for the first Autobot City on Earth! One assumes that’s exactly what happens, circa 2003. The thing is, if Galvatron’s plan had worked, it’s difficult to see how he could have buried the weapon beneath the city without it being detected by the Autobots during the city’s construction. It’s a minor nit-pick and not to detract from what is overall a great storyline.

Just as Ultra Magnus has finally earned the trust and respect of the earth based Autobots, its time for him to return to Cybertron (via a portal) as Operation: Volcano is under way. Magnus’ parting wish, that he should one day fight side-by-side with Optimus Prime is a mouth-watering prospect, and happily one that will come to pass in issue #103.

On Cybertron, Emirate Xaaron stands before twenty-two Autobot resistance leaders, or rather facsimile constructs. Kickback watches from a vantage point and returns to base to report that they have an unprecedented opportunity to wipe out the Autobot high command. Soon enough, Dirge, Ramjet and Thrust, the Insecticons, Triple Changers and a never-before-seen nasty opportunist type called Macabre are on the march. The latter is particularly keen to slay Xaaron rather than follow the plan to capture him alive, as he sees Xaaron as his ticket to the big leagues. It’s almost something Starscream would do.

However, the plan rapidly falls apart when, on Earth, Laserbeak succeeds in freeing Megatron from the wreckage of Galvatron’s weapon, and the Decepticon leader issues a summons for the Insecticons and coneheads to reinforce him on Earth. None of them dare disobey and so they break off their ambush. That is, all apart from Macabre, who continues, determined to take out Xaaron.

And so, the final twist in the tale… as Impactor breaks the news to Xaaron that Volcano has failed to erupt, Macabre opens fire from the side lines using a huge blaster. Impactor throws Xaaron clear and takes the blast himself. He passes the mantle of the Wreckers’ leadership to Springer before dying a heroes’ death. The Autobots cut down Macabre with multiple blasts. Once again, characters who are not part of the toy line are doomed to die, such is the way of things in TF! Still, for a throwaway character, Impactor made a hell of an impression on the fans and would return (albeit as a zombie) a couple of years later, and then in his full glory in the 2010 IDW story ‘Last Stand of the Wreckers’.

At last, Optimus Prime is back (and we have missed him) but once again the Autobots are counting the cost of a Decepticon victory. Jazz, Grapple and Trailbreaker are the latest casualties, while the others bear the psychological scars. Having once again survived a brush with destruction, Prime is certain they can pull together and prevail.

Thus, ends Target: 2006, a Transformers epic that spanned two worlds and two eras, tying into the amazing Transformers: The Movie. Like the movie itself it has stood the test of time and rightly deserves to be called a classic.

Next issue
Previous

Target: 2006 (Parts 7 & 8)

As Simon Furman’s future epic builds to its crescendo, there’s further humiliation for the leaderless Autobots, Starscream switches sides and Galvatron and Ultra Magnus do battle.

I’ve lost track of the amount of money I’ve spent on comics over the years. As a schoolboy in the 1980s, cycling to my newsagent to pick up the latest issue of Marvel UK’s flagship title, The Transformers, was a weekly ritual. I certainly parted with quite a lot of 30ps back in the day.

Re-reading those stories three and a half decades later, I’m often struck by how well they endure – and Target: 2006 is a real case in point. These issues are every bit as good now as they were then, and I’ve had literally decades of enjoyment from them. Not a bad return for my money I reckon.

The first thing you notice about Transformers #85 (cover date 1st Nov ’86) is Robin Smith’s cover and the strapline ‘Galvatron’s Autobot zombie’. It depicts events from the story with a mindless Jazz beating up on his comrades, Smokescreen and Tracks. Usually, the comic’s loyal readers would have a fair idea of what to expect, thanks to the Next Week/coming attractions teaser (much beloved of this reviewer) on the penultimate page of each issue. We’d been led to believe that this issue’s main event would be Starscream joining Team Galvatron, so the shocking fate of Jazz was, well that, shocking. Once again Simon Furman shows himself to be more than capable of weaving a tale that is full of unexpected twists.

Another unforeseen turn of events occurs at the start of the issue. The Decepticons’ original star-ship, long forgotten by writers and the fans, which was used to pursue the Ark four million years ago, makes a surprise reappearance. Not for long mind, as it is very quickly blown to smithereens as a demonstration of the destructive power of Galvatron’s solar weapon.

Simon must have felt on safe grounds to dispense with it, as Bob Budiansky, writing the master narrative in the US had never revisited the ship and it was a fair bet he wouldn’t in future. Despite being in Earth orbit for millions of years, the ship has been conveniently shielded from sensors. With its spectacular demise, Galvatron is content. Once the weapon has recharged, he will return to 2006 and use it against his actual intended target, his master Unicron.

First there are loose ends to tie up, namely recovering Scourge from Autobot captivity. For this task Galvatron has accepted the services of the treacherous opportunist Starscream, who joins him now. He’s clearly uncomfortable in the presence of Cyclonus who roughed Starscream up off camera a couple of issues ago, but Galvatron is much more cordial and welcoming. As Starscream jets away, eager to serve his new master, Galvatron and Cyclonus share a joke at his expense – thanks to them, in 2006 Starscream “has no future”!

As fans now know, Starscream is destined to be reduced to ash by Galvatron during the Transformers Movie. But in November 1986 the film was still a couple of weeks away from it’s release. Target: 2006 is doing a great job of building anticipation for the big screen event, that’s for sure.

As prominent as Galvatron has been in the story so far, we’ve seen significantly less of his fellow ‘new leader’ and counterpart Ultra Magnus. The mighty Autobot has been spending his time trying and failing to recover Optimus Prime from wherever he ended up. Now he’s finally about to get a break Hotrod, Kup and Blurr, the newest refugees from the future, arrive with the vital answers Magnus needs. It’s a favourite scene of mine – with Hot Rod kneeling in tribute to Magnus as a Matrix holder, only to get a whispered reminder from Kup that “he hasn’t got it yet” (another hint of future events there) and Kup’s brilliant description of Blurr as “fidgeting like there’s about nine different places he wants to be”. The Movie really illustrates that well.

Galvatron personally oversees the prisoner exchange, handing a battered and unconscious Jazz over to Jetfire, Smokescreen, Tracks and Brawn, while receiving Scourge whose arms and legs are manacled behind his back – it sure doesn’t look comfortable. The Autobots under Jetfire have repeatedly underestimated Galvatron and now do so again. The Decepticon produces a remote control and activates Jazz, who immediately launches a savage attack on his comrades, who of course are completely taken by surprise and unwilling to use deadly force. The result is that all four are quickly defeated.

Megatron, meanwhile, has used the opportunity of Galvatron’s absence to get close solar weapon. He gets mugged by Cyclonus who starts throttling him, but when Soundwave uses the butt of his concussion blaster to clonk Cyclonus over the head, it provides the distraction Megatron needs to punch his lights out. This is about right I think – for all his Unicron enhanced power, Cyclonus should not be in the same league as Megatron in power terms, and of course in much later issues he’s quite a bit weaker. At this moment in the comic he’s still able to strangle Megatron, which is a pretty major statement.

Also punching above his weight is Starscream. He ambushes Megatron and Soundwave, cutting them down with two sudden and powerful blasts. He’s about to finish Megatron off when Galvatron arrives and punches Starscream’s lights out. Phew! It’s all happening in this instalment.

But while all of this has been going on, Magnus has been learning from Kup that when a Transformer time-jumps, they lock on to beings of a comparable mass in their target year and displace them to a limbo between dimensions. The mystery of Prime, Prowl and Ratchet’s disappearance is finally solved. Kup is about to explain more when Magnus high-tails it away to confront Galvatron – and so the issue ends with the mouth-watering prospect of the new leaders doing battle. It’s been eagerly awaited!

Onwards to Part 8 of Target: 2006, published in #86 of Transformers UK. The cover’s strapline declares, ‘it’s crunch time’ and that certainly sums up the situation. Geoff Senior’s splash page of Galvatron riding atop of Magnus is breathtakingly brilliant and is the iconic image that encapsulates Target: 2006 more than any other. I also love how much Magnus in truck mode so closely resembles Optimus Prime (no surprise as the Magnus toy is a remake and enhancement of Optimus) but as the stand-in leader it’s fitting.

Furman opens with a recap of Galvatron’s triumphs – the assembly of the solar weapon and the fall of his enemies. The mindless Jazz standing among the bodies of his comrades is such a powerful image, as is the acid injury to Trailbreaker. Grapple, you imagine, would have recovered and been back on his feet quite quickly if Ratchet had been there.

Magnus thunders down the highway, sending cars swerving and crashing as Galvatron hangs on to him for dear life (or perhaps sheer fury). Magnus cuts through the divider and heads on to an overpass that is in mid construction. At the last moment he slams on the brakes and sends Galvatron flying off the bridge. He plummets to the ground and his impact with concrete can almost be felt by the reader! Senior is doing a fantastic job of capturing the drama.

Of course, 11 pages of fighting would be difficult to sustain, and would probably be a fast read. So, I’m grateful to Furman for the flashback which explains the difference between Magnus’ arrival at the end of the previous issue and their presence on the freeway.

We learn that Magnus had confronted Galvatron in order force him to return to the future. Critically, he cannot allow Galvatron to die in case this should prevent the return of Optimus Prime, so he’s already fighting with a handicap. Galvatron, as we saw, had reacted with fury at Magnus’ imposition and had opened fire, leaving a hole in his weapon. He had leapt on to Magnus and been kicked away, crashing into the solar laser and breaking off more components.  Though Magnus had given a fair account of himself, it was clear that Galvatron is the tougher opponent (and certainly the more unhinged).

Magnus had received an internal communication from Kup, asking him to buy some time by getting Galvatron clear of the solar weapon. He had transformed and begun to drive off only for Galvatron to dig his fingers into Magnus’ steel skin and thus the events which opened the story came to pass.

Back to present, and Galvatron recovers. In an instant he disintegrates the motorway floor under the daydreaming Magnus and causes him to fall to the ground also. He lands smack back in the firing line of Galvatron’s cannon mode. Magnus leapfrogs the blast but is knocked aside. He throws a petrol tanker in Galvatron’s direction, which the Decepticon destroys and engulfs both Transformers in a terrible inferno. Further explosions follow until finally a victor emerges from the conflagration… and it is Galvatron!

The end? Well not quite. Magnus is down but not yet out, though it certainly looks like Galvatron is the conqueror at the end of this issue. To be fair, it would have made a lousy cliff hanger to have the good guy win. And so, the tension continues into the penultimate instalment next issue. Target: 2006 has been amazing so far and is building to its stunning conclusion.

Next story
Previous

Target: 2006 (Parts 5 & 6)

Simon Furman’s masterpiece Target: 2006 enters its second half with revelations about the origins of Galvatron and more arrivals from the future.

The Devil You Know. It’s the sub-title of part 5 Target: 2006 – Simon Furman’s epic Transformers the Movie tie-in, published in October 1986 by Marvel – which contains a double meaning. I’ll come to that shortly.

Things have been pretty eventful in the story so far. Optimus Prime, Prowl and Ratchet disappeared in a flash of anti-mater as three future Decepticons arrived from 2006. Galvatron, Cyclonus and Scourge wasted no time in making their presence felt. They buried Megatron and Soundwave under rocks and put the Constructicons to work building a powerful solar weapon. Meanwhile, on the Cybertron the Autobots about to spring a carefully orchestrated trap on the planet’s Decepticon rulers, when the centrepiece of Operation Volcano (Ultra Magnus) is compelled to travel to Earth to investigate the disappearance of Prime and the Creation Matrix. He faces a race against time to get back!

I might add, we’ve also seen the Autobots handed one of their worst ever defeats, by Galvatron, and when we last saw them Ironhide was busy freeing Megatron from his rocky tomb. Robin Smith’s cover (captioned: Scourge is scrapped… and not by an Autobot!) teases the main slice of action for this instalment, hinting at the expected Autobot-Megatron team up. It’s been a hell of a first half to Target: 2006 and things are about to get even more exciting!

It begins with Starscream punching free from a capsule within the Ark. When we last saw him, he was rendered inoperative by Omega Supreme – along with Rumble, Frenzy, Skywarp, Buzzsaw and Thundercracker. All are undergoing repairs in cocoons. Starscream wonders whether the Autobots’ “contemptible compassion” extends to restoring those they have defeated. We learn that, of the others, only Frenzy and Thundercracker are on the way to recovery – the rest are too badly broken. Starscream gravitates cautiously towards the sound of voices raised in anger. He cannot believe his eyes – Megatron has teamed up with the Autobots!

Geoff Senior does a fine job of conveying the shock on Starscream’s face, and the defiance of Megatron (not easy for robot faces) but Starscream’s posture is a little weird, looking like he’s squatting to use a loo! I don’t mean to disparage the art though, as it’s of a generally high standard and with some outstanding moments (Scourge spearing Grapple with a sheet of steel being one).

The row between Megatron and Jetfire, with Ironhide stepping-in to calm things serves as a good way of recapping the previous indignities heaped on both sides. (I particularly enjoy the sight of Megatron seizing Ironhide by the throat after the latter frees him – it’s such a typical Megatron reflex). Jetfire continues his poor run of judgement, once again allowing emotion to cloud his view. He’s on the brink of calling off this alliance before it gets going. Thankfully wise-old-hand Ironhide reminds both camps of their shared enemy and Megatron has a workable plan that they can get behind. His words carry the day and others vote in favour.

That said, what were they thinking reviving Starscream? Sure, they could use his raw power but the last thing you need when the chips are down is a potential traitor in the camp. And having gone to the effort, nobody seems to notice Starscream sneaking off – having decided that a being powerful enough to unite sworn enemies is worthy of an alliance.

We’re reminded that Magnus is still around, and still under a time pressure to get back for Volcano, when Hound visits him to give an update on developments. The scene feels a little padded but does further illustrate the bond between the two of them. Hound owes his life to Magnus, and having seen his bravery in battle, he’s loyal to Magnus even though Jetfire and the others distrust him. Oddly, Magnus seems to have grown since last time (or Hound has shrunk!). He’s now at least twice the size the smaller Autobot and his head is comparable to Hound’s torso in one panel. Magnus is horrified to learn that the Autobots are working with Megatron – a case of ‘better the devil they know’ explains Hound, in a nod to the title of the story. Magnus suggests Megatron and Galvatron are as “insidiously evil” as one another (big hint there).

Next comes the meat in the sandwich of the issue. At the Portland Iron and Steel foundry, Scourge arrives in search of supplies. There is no question he would be happier hunting Autobots than ferrying stocks of metal – and he may get his wish! Sensing enemy Transformers hidden behind a nearby wall, Scourge reacts with lightning speed. A blast from his acid ray penetrates the concrete and fries Trailbreaker, but it soon becomes apparent that the place is crawling with Autobots.

How they knew where to find him is never explained, but it quickly becomes apparent to Scourge that this is an organised ambushed. A well-aimed laser blast reduces him to fighting with his bare hands and making use the materials around him ninja style. Even with these odds Scourge is still surprisingly adept and (as previously mentioned) impales Grapple with a sheet of metal. Senior’s art is fantastic and dramatic here. Scourge’s communications have been jammed (though unsaid, we know this will be Soundwave’s doing) and trapped inside, he can’t utilise the weaponry of his jet form. One thing for it – get outside. Scourge smashes his way through a wall and into the open, only for his escape to be cut short by a blast from the one and only Megatron. And so it becomes clear, the identity of the tactical genius who has organised the Autobot ‘rabble’.

The issue’s finale focuses on a one-page scene between the captive Jazz and his tormentor Galvatron. Whereas earlier Starscream Jazz could not believe his eyes, Jazz cannot believe his ears. He had awoken from his injuries to be told of the Autobots’ failed attempt to rescue him. Galvatron had delivered the news with relish and Jazz had accused Galvatron of being “just like Megatron”. Galvatron laughs, not “like” Megatron, He “IS” Megatron! The devil we know.

Anyone reading now will say ‘well of course Megatron is Galvatron’ but remember when this issue was published it was still about two months before The Movie arrived in UK cinemas. Even so, the clues were there for readers to work it out. Those captured Decepticons Starscream, Thundercracker, Frenzy and co. get an early return to duty in this story, contrary to the US continuity where they are only retrieved by the Constructicons in UK#175 during an attack on the Ark.

And so, to part 6 subtitled ‘Trios’. I really can’t praise this instalment highly enough. It’s simply an 11-page masterpiece, and still a joy to read three and a half decades later. Why? Well has everything really – six new characters making their comics debut (always exciting for fans), the big reveal about Galvatron’s origins, our first look at Unicron courtesy of Phil Gascoine cover and Senior’s interior art (both amazing). And the issue offers tantalising glimpses of the eagerly awaited (at the time) Transformers Movie. Issue 84’s Transformation page sums it up succinctly as: “Six new characters and the origin of Galvatron… in one issue! This is the one you’ve been waiting for!” It certainly is.

The story begins in the most attention-grabbing way, with Impactor taking a punch to the chin. His attackers are three ‘Decepticon’ triple changers, who look to be a handful for even the fearless leader of the Wreckers. We know from the teaser in the previous issue, that Springer, Sandstorm and Broadside are Impactor’s assailants, but we also know they are part of the Autobot toy range. I remember wondering at the time whether the trio would be Decepticons who switch sides, but surely if that’s the case there’s not room in the story for yet another major sub-plot?

However, as we discover, there is if you’ll pardon the pun ‘more than meets the eye’ about the situation. After rough-handling Impactor for several minutes, they break off and Springer hands him a communications cube. Xaaron’s face appears on it, looking rather pleased with himself. He announces that Impactor has just ‘met’ the Autobot triple changers, who will be filling in for Ultra Magnus should he fail to make it back for Operation: Volcano. The disguises were for Impactor’s benefit and the rough treatment was the quickest way to convince him that they are up to the task. It’s great to see the dynamic between the two, and you can also see how the wily Xaaron has survived this long, knowing how to stay a step ahead of friend and foe. Impactor’s reaction, sheer frustration and not knowing whether to thank Xaaron or tear his head off, says it all!

Other points from this great little scene… Springer demonstrates his leaping ability to great effect (landing in front of Impactor and sending him sprawling). We also see Sandstorm and Broadside, transforming into their helicopter and plane modes. This is perfectly consistent with their toys, but makes less sense when you think about it, as why would Cybertron Autobots have Earth modes? I hate to suggest it as I’m fan of Senior’s work, but perhaps it was a laziness on his part, to skip having to design Cybertronic alt modes, or maybe an oversight? Likewise, I feel like the inhibitor claw placed on Impactor’s back and which stops him transforming, deprives readers of seeing his other mode.

If Impactor was having one of his worst days, on Earth, all Galvatron’s days are good ones, we’re told (particularly since he crushed the Autobots so comprehensively in part 3). Jazz, his captive, has just learned that Galvatron is an upgraded version of Megatron, and now he mocks him, hoping to learn more. Galvatron for some reckless reason is only too happy to oblige (you can almost hear Doc Brown screaming warnings in the background about messing with the space-time continuum!).

Galvatron describes an epic battle between himself as Megatron and his oldest foe Optimus Prime. They had fought to a standstill on the spot where Galvatron’s weapon now resides. The fight will of course become very, very well known to anyone watching the Movie (and let’s face it, most of us have seen that film A LOT of times!) but from the panels here, it looks like Megatron comes off worse. There’s no inkling that Optimus will be fatally injured and therefore that major plot is preserved for the filmgoers. At the time it confirmed my suspicions that Prime has the edge on Megatron in a straight fight.

We see Starscream, still treacherous as ever in 2006, casting Megatron into space, where he encounters the living planet Unicron. Again, we’re so used to seeing Unicron now that it’s easy to forget what a huge moment this is. I recall thinking that he looked like the Death Star and it totally made sense that a being powerful enough to be the master of Galvatron would have to be immense – and they don’t come bigger than planet-sized. It didn’t occur to me at the time that he might be able to transform!

Galvatron tells Jazz that he was given a simple choice, ‘serve Unicron or die’, and of course he chose the former. He was reconstructed as Galvatron, but his every indiscretion was instantly punished. We learn that he fled to Earth’s past with Cyclonus and Scourge to build a weapon of unimaginable power. He’s just about to tell Jazz that it will be dormant under Autobot City and trigger the moment they return to the future, destroy the city and Unicron – which suggests he doesn’t intend to let Jazz live to tell the tale – when Cyclonus interrupts. He informs Galvatron that Scourge is missing and that he found Starscream nearby, hoping to join the winning side. He had information to trade, which Cyclonus beat out of him – Megatron is free and has teamed up with the Autobots! Jazz breaks out into laughter – it’s Megatron versus Megatron – and Galvatron, infuriated renders the Autobot very quickly unconscious.

This raises a question of course, why Galvatron has no memories of his earlier self-teaming up with the Autobots. Could it be that he’s from an alternate future and not descended from this Megatron? Perhaps it’s best to not worry about these things too much and simply enjoy the story.

And so, to the Decepticon coal mine base, where Shockwave has returned and found it deserted save for the recently revived Frenzy and Thundercracker. They have questions – but as the scene flicks between Hot Road, Kup and Blurr in 2006 preparing to time travel – they don’t get the opportunity for answers, as the Decepticon trio are engulfed in the same antimatter that consumed Prime, Prowl and Ratchet. (So, this explains for readers what we already suspected, that future visitors displace persons in the present). They vanish making way for the future Autobots to arrive in spectacular fashion. Their mission, we learn is to stop Galvatron. Who sent them? The cryptic clue of Simon Furman’s closing narration hints at the answer – a ‘haunting, malevolent laugh’ that stirs their subconscious (big hint here) and echoes off the coalmine, reverberating off the surface of Cybertron and reaching Galvatron, producing a sudden chill that owes nothing to the climate. Unicron?

Next story
Previous

Target: 2006 (Parts 3 & 4)

Galvatron inflicts a humiliating defeat on the leaderless Autobots, after they are deserted by Ultra Magnus in their hour of need. While on Cybertron, the Wreckers question their involvement in Operation: Volcano.

Defeat – an ‘ugly word that leaves a nasty taste in the mouth’. So says Ironhide, our narrator for part 3 of Target: 2006. The issue starts with the big red Autobot shifting boulders in the aftermath of momentous events, which we are about to hear about courtesy of flashbacks.

It’s October 1986 and Simon Furman’s 11-part time-and-galaxy-spanning epic Target: 2006 is in full swing. Previous instalments have shown us glimpses of the god given power of Galvatron, Cyclonus and Scourge, and in this issue, we see them in combat with the era’s Autobots. Trouble is that this is just what Galvatron wants. Having captured Jazz, he taunted the Autobots to “come and get” their comrade, goading them into a hasty attack that would allow him to inflict a crushing defeat on them, and so it proved.

Jeff Anderson is the artist for Part 3 and again demonstrates his technique of applying a coloured border to differentiate between past and present events, which works perfectly here.

Ironhide’s flashback begins with Jetfire telling him to focus as they are about to arm up and set off after Galvatron. Jazz’s life is at stake and they have no time to lose. Quite why Jetfire is in charge is unclear. Prowl, Jazz and Ratchet were the established deputies to Optimus Prime and all are unavailable, so it might be that Jetfire is filling the void by virtue of his status as one of the more powerful Autobots, or maybe his emotions are running high and others are falling in behind his driving force.

Hound sounds a note of caution about Galvatron’s power. It’s clear they need the strength of Ultra Magnus, and Jetfire reluctantly agrees to extend him an invite. For some reason, Jetfire has taken against him, even though Magnus saved Hound from Cyclonus; his arrival so soon after Prime’s departure is a little close for comfort.

There’s an uncomfortable moment when Magnus is forced to decline to help because his time-limited mission to locate Optimus Prime takes priority. Magnus’ fact file (in TFUK #81) tells us his only failing is “once he has accepted a certain task, his singled-minded purposes sometimes blinds him to other things” which sounds like it refers to this moment.

The battle itself starts badly for the Autobots. They are subjected to heavy aerial bombardment and Jetfire seems to be considerably weaker than Cyclonus when the two clashed in the air. Scourge dodges enemy fire with before landing and inviting the Autobots to attack him. With the henchmen seemingly under control, Jetfire takes Ironhide, Tracks and Smokescreen with him to take down Galvatron, four versus one. This is incredibly foolhardy and overconfident. Four Autobots wouldn’t be anywhere near enough to challenge Megatron, and from what they’ve seen of Galvatron so far he is in that league – plus they know he’s protected by the Constructicons.

This is where Galvatron demonstrates his dominance so utterly. He points out the Constructicons, Cyclonus and Scourge all stood down at the side lines and invites the Autobots to do their worst. They unleash enough firepower to level a small city, only for Galvatron to soak it all up and laugh throughout. Then beat the four of them to a pulp! All of which brings us back to the beginning where it’s revealed that Ironhide is digging up Megatron and Soundwave!

The epilogue shows a fist breaking out from confinement in the Ark. We’re not shown who but it’s likely to be one of the Decepticons captured after their defeat by Omega Supreme. Are they being reactivated to join an alliance? The answers would have to wait, as in TFUK #81 the focus switched to Cybertron, providing a week’s interlude from the main events.

Ron Smith takes over art duties for Part 4, which explains more about Operation: Volcano and introduces several new characters, among them Whirl, Topspin, Twin Twist, the Decepticon triple changers, Rack n Ruin and Fang. Generally speaking, a character that is part of the Hasbro toy line can be expected survive whilst the made-for-comics characters will usually meet a grisly end (in the finest Star Trek red shirt tradition).

The Wreckers’ now familiar battle cry ‘Wreck and Rule!’ is heard for the first time in the comic. It chills the oil of the Decepticon killers who hear it, we’re told. Impactor and his men bearing down on them.

Shrapnel is the first victim – speared through the brain module by Impactor’s harpoon. His electrical emissions running wild, he can be used as a weapon against Octane. Whirl draws Decepticon fire, allowing Rack n Ruin to get close to pummel Thrust. Topspin, the glory seeker, takes on too many foes, but is saved by Twintwist and Roadbuster who emerge from below ground to evaporate Dirge and Ramjet. This is brutal stuff!

Of course, going back to my point about toy line characters, it’s pretty obvious that the slain Decepticons are not properly dead, and sure enough it soon becomes apparent that these are Facsimile Constructs – fake Transformers. These doubles are being used by the Wreckers to practice for Operation: Volcano, which is now less than five days away.

The team is anxious. They know if Ultra Magnus does not return from Earth in time, they will be overrun by Decepticon reinforcements, making the mission a suicide. They agree to pull the plug and Impactor will deliver the news to Emirate Xaaron, while the rest take five.

All told this is probably my least favourite instalment of Target: 2006 because it feels like a distraction from the main story. But I can see why Furman thought a full issue’s story was needed to properly introduce the Wreckers, Impactor and the Volcano aspect of the plot. One of the fun, quirky aspects of the story is Maccadam’s Old Oil House, the rowdy place black market oil bar, which Roadbuster, Twin Twist and Whirl frequent.

It’s interesting because it’s a neutral space where Autobot, Decepticon and neutrals can coexist (if they stay out of trouble). It’s also one of the rare times we see Transformers engaged in social activities. Could Maccadam’s be a place where Autobot and Decepticon double agents exchange information or enemies can come together as friends, albeit briefly? In this case, our three Wreckers are there to drown their sorrows. As Whirl wryly observes, he’s seen “cheerier” Decepticon badges than the other two.

Suddenly, a gigantic Decepticon bully called Fang, enters – he’s so big he practically cracks the doorframe – and he decides to pick on the Transformer with the piano alt mode who is supplying the bar music. Fang attacks the poor fellow with his sink plunger for a fist before giving him a good kick.

Twin Twist, enraged, wants to get involved. Roadbuster tells him to leave it, saying “it’s not out fight” in echoes of their earlier judgement on Operation Volcano. Instead with a ‘Wreck and Rule’ cry, Twin Twist sucker-punches Fang courtesy of a strike to the knees, that severs his lower leg and sends his upper torso crashing down. Fang winds up as a pile of metal debris. He looked like he would have put up more of a fight.

However, the incident is catalyst enough to persuade the Wreckers to change their mind about Volcano. So much so, that when Impactor – who has been outsmarted into reconsidering the mission by the wily, experienced politician Xaaron – asks for volunteers he gets a full show of hands. The Wreckers return to practice, taking it from the top…

In closing: The Wreckers make a strong impression on their team debut and are destined to be fan favourites. These ‘return to Cybertron’ stories are a good way for writers to get the extended toy range into the comic, for example the Jump Starters who had been out for well over a year and I hadn’t expected to see. Also Whirl and Roadbuster and the long overdue Decepticon Triple Changers.

How has the Autobot resistance got the resources to build so many working facsimiles of their enemies? You’d imagine they’d be better off investing more Ultra Magnus or Omega Supreme warriors. Next issue its back to main plot (horay!) as the Autobots form an unholy alliance with their worst enemy Megatron – a case of better the devil you know!

Next Story
Previous

Plight of the Bumblebee

Feeling unwanted, Bumblebee decides to go it alone, only to become a target for human car thieves and the Decepticons, in this two-part story from April 1986 by stand-in US writer Len Kaminski and art by Graham Nolan.

April 1986. Marvel UK’s Transformers comic has printed six weeks of stories from its US counterpart and has two more to go before kicking off with a seven-part epic introducing the new combiner teams. Plight of the Bumblebee is unusual in that it is the first US story since issue #8 to be written by someone other than Bob Budiansky. It could be that Bob took some time off or needed a little extra help to get ahead of his deadlines.

Whatever the reason, a young Len Kaminski was handed the writing cudgels for his one and only Transformers credit. According to his TF Wiki page, Kaminski joined Marvel in 1984 and was 23 when he wrote his Bumblebee story. He stayed with Marvel eight years before going freelance and is best known for his work on Iron Man and Ghost Rider. The artist tasked with bringing his script to life is Graham Nolan of similar age – this is also his one and only Transformers story.

Both do a solid job but its fair to say that the story is fun but forgettable. Recent issues of Bob’s such as Megatron controlled by a human gangster, Hoist at a rock concert and Robot Master, have been slightly silly and off the wall but have made their mark in ways this story doesn’t. To be fair, I suspect Kaminski is doing his best to avoid treading on Bob’s toes in terms of any plot threads he’s been developing, so the events in this issue largely stand alone. It’s just a shame for the UK audience that its fairly similar in concept to the second part of Crisis of Command where Bumblebee also faces the Decepticons alone.

Having abandoned their captured oil rig and aerospace plant, it’s unclear where the Decepticon base is these days. Nevertheless, the story begins ‘deep within a makeshift fortress’ where Shockwave (unaware of the recent events in the Wyoming coal mine, see last issue for Megatron’s return) is unveiling his latest plan against the Autobots. This time it involves capturing and controlling a member of the enemy camp, and their data suggests Bumblebee is the perfect candidate. Has Bumblebee been targeted as he’s the weakest Autobot or have they something specific in mind? We don’t know.

At the Ark, Wheeljack and Prowl are receiving maintenance from a recent skirmish which must have occurred ‘off camera’. The TV news which Prime is watching refers to ‘yesterday’s robot battle’ with the editor’s note suggesting this means the events of last issue (where the Autobots took a pounding from the human armed forces at the coal mine).

Bumblebee, watching through the window, is suffering a bout of low confidence making him believe he is not pulling is weight and that the other Autobots would be better off without him. As I say, this works fine in isolation, but in context of recent stories with Bumblebee leading the new recruits in Rock and Roll Out and accompanying Prime on the mission to recover Megatron last issue, there’s been no sign of him being undervalued or any way a liability, so this lack of esteem on his part is rather out of the blue (not to mention that Prime took on the whole Decepticon army to rescue Bumblebee a few issues UK back).

His decision to head for the hills and feel sorry for himself is happily coincidental for the Decepticons, who have been looking for their opportunity. Laserbeak sights Bumblebee and tips off the others. Within minutes Shockwave and the other flying Decepticons attack – and Nolan shows his skills in capturing the shock on Bumblebee’s face and the violence of the attack against the mini-Autobot.

Bumblebee survives and, though losing power, drives on to the freeway, taking evasive action under an aerial volley. It’s apparent that the pursuit is risking the lives of the other motorists. Knowing he can’t possibly outrun the Decepticons, and with his communicator damaged, Bumblebee drives into a nearby filled car lot and shuts down. With the signal lost the Decepticons pull back but remain ready to pounce when he reappears. As yellow beetles are not especially common you would have thought one of the jets would have spotted the parked-up Autobot, but apparently not.

That night, two men climb into the car lot and decide to steal Bumblebee, thinking there’s less chance anyone will be bothered by the loss of a Volkswagen! Unaware of the dangers ahead they take off at speed. While back at the Ark, footage of the Decepticons firing on Bumblebee is aired on the TV news, prompting Prime and the others to strike up some suitably dramatic poses and vow to rescue their missing colleague before it’s too late!

A couple of trivial points… the UK editor has changed the ‘maneuvers’ in the TV reporter’s speech to the UK spelling manoeuvres – and misspelled it. Oops. To be fair it’s not the easiest of words. Page 8 is numbered at the top and the bottom too, which is a little weird.

In part 2, as the Autobots and the Decepticons search for Bumblebee, his two joyriders Ernest and Waldo (whose names sound like they ought to be a couple of pensioners rather than young thrill-seekers) are causing all sorts of commotion uptown. Bumblebee seems oddly happy to help his passengers show off, even when they are driving up pavements and forcing pedestrians to flee for their lives. Could it be that he’s getting a confidence boost out of being adopted by the two humans? Bee is even happy to help the pair show off by pushing 200 in a race against a challenger in a sporty car. He’s leaving the guy for dust until his engine blows and he splutters to an embarrassing halt.

One of the men tries to make head or tails of Bumblebee’s damaged alien engine and as luck would have it, succeeds in reconnecting damaged power lines. Ernest and Waldo ride again but are soon under fire from the skies – in the shape of the Decepticons. Hilariously the two car thieves are baffled as to why the Air Force is after them for ‘pinching a lousy Volkswagen’ – and they are even more confused when their car starts driving on its own (Bumblebee has no choice but to take control to protect his passengers from the Decepticon bombardment). Pretty soon the police are on their tails and the US Airforce has been scrambled. You get the impression the Ernest and Waldo will be wondering what on earth they’ve got themselves into.

Shockwave and his warriors might light work of the Air Force. Usually we’ll see the pilots ejecting (to keep the story family friendly) but no sign of that in Kaminski’s story. Bumblebee, cornered at last, transforms to make a final stand in defence of his human ‘friends’. Suddenly, Jetfire soars into view, taking out Buzzsaw, but getting himself shot down by a Decepticon jet. It’s great to see Jetfire in action but disappointing that he’s already a shadow of the awesome ultimate warrior that he was billed as at his introduction.

Events then move to a rapid conclusion. In the space of a single page, Bumblebee rescues the two humans from a collapsing bridge, is confronted by Shockwave… and the Autobots, police and Air Force arrive, forcing a hasty Decepticon retreat. The two Humans have a lot of questions to answer with the police, while Bumblebee recognises that the Autobots came to his rescue and he was wrong to question his place in the team.

Some closing thoughts: it’s not a bad story, if largely inconsequential to the wider plot – fast paced with a decent chase at the end. The art is also suitably dramatic. Probably the weakest element is Shockwave’s plot to capture Bumblebee, which we never see put into action and just feels like a device to ensure that Bumblebee is a Decepticon target while out on his own. The best bit for me is the way Bee takes his two human abductors under his wing – he’s completely cool about them stealing him and wants to help and protect them. It’s a good illustration of the parental way that Autobots look on humanity.

The UK covers of two instalments are also ace. John Stokes draws a wonderful, toy-realistic version of Shockwave (including leg springs) and Herb Trimpe’s cover for issue #58 (which is also the cover of the US version) offers the mouth-watering prospect of Bumblebee against impossible odds.

For the next issue, it’s back to the UK stories and the return of Buster Witwicky.

Next issue
Previous

Rock and Roll-Out!

Jetfire joins the Autobot club and gets a free badge, as five reinforcements – Grapple, Hoist, Skids, Tracks and Smokescreen – debut and uncover a Decepticon presence at Brick Springhorn’s concert!

A key difference for me between Bob Budiansky, the writer of the US Transformers comic (and cover artist for this issue – see above) and his Marvel UK counterpart Simon Furman, was the way they approached the storytelling.

Simon’s stuff tends to be more serious, pitched to an older audience and leans towards the epic, while Bob’s style was more light-hearted and tongue in cheek (though always well structured and paced). Even when he’s writing about the serious business of Ratchet shouldering the burden of being the last surviving Autobot, or Megatron’s explosive showdown with Shockwave, Bob will keep the fun factor by inserting comedy moments involving baffled or freaked out humans.

Thanks to sillier ideas such as Robot Master and the infamous Carwash of Doom, Bob tends to get unfairly compared to Simon. In truth both made exceptional contributions to Transformers comics and both have had great moments. The cool thing about being a UK Transformers fan was that we our weekly comic ran every US story as well the homegrown material, so we had a best of both worlds.

Budiansky’s ‘Rock and Roll Out!’ appears in TFUK #53 and #54 in March 1986. It’s the first of his more ‘offbeat’ stories. The story opens with Jetfire undergoing the sacred Rite of the Autobrand. It’s an age-old ceremony which involves burning an Autobot insignia on to a recruit and them accepting fuel donated by their new comrades. Prime’s words “May your lustre never dull and your wires never cross” had a bit of charm to it, and years later I added the line to my email signature for a while. Another geek confession: even now, if we’re going somewhere, I might say to the kids ‘lets rock and roll out’ so this story must have left an impression.

Jetfire was of course created by the Decepticons, but stolen away by the Autobots. Optimus Prime used his Creation Matrix to give him life and a new purpose. He is the first of a new generation of Autobots, constructed on Earth, and as the Special Teams pull-out included with issue #54 amply illustrates, there are more on their way. A visit to Ratchet’s medical bay shows why new recruits are needed: it’s full of injured warriors, some in a bad way. As far as US readers are concerned these copped it during Prime Time, but in the UK expanded continuity they were casualties of the Dinobot Hunt. Luckily in Wheeljack’s lab, are five robotic bodies waiting to house the personalities of Grapple, Hoist, Smokescreen, Skids, and Tracks.

Budiansky was under constant pressure to keep up with the ever-expanding Hasbro toy line. These five, released in 1985, were overdue an appearance in the comic. The obvious way to bring them in would be to have the Autobots build them and Prime give them life with his Creation Matrix. To Budiansky’s credit he avoids the predictable solution and comes up with something novel (if a little flawed). We find out that these five previously existed on Cybertron and allowed the Ark to copy their minds in case reinforcements were needed (on the original mission to blast a safe passage for Cybertron through the asteroid belt, four million years ago). It begs the question of why not just just take the five along in the first place, rather than go to the trouble of building new bodies during the mission? Also, since we know that Transformers are basically immortal, isn’t it possible that the originals and are kicking around on the home world? Awkward.

Prime and Jetfire step into Wheeljack’s lab, where we witness crystals containing coded memories transfer via laser beams into five newly created robot bodies. With that they wake up as if from a deep sleep.

After the welcomes, Grapple is tasked by Optimus Prime to work on a secret task (we discover what that is in the upcoming story Command Performances). Meanwhile, Bumblebee will help the four other newbies to get acquainted with Earth.

Elsewhere, a fleet of navy vessels closes in on the Decepticon-controlled oil rig. G.B. Blackrock, the rig’s rightful owner, is on the deck of a ship with Walter Barnet from the government agency Triple III. This is Walter’s first appearance in the comic, but he’ll be a recurring character from this point onwards. Blackrock is depicted without his trademark moustache. It could be that artist Don Perlin forgot or just prefers him clean shaven!

It turns out that Starscream, Thundercracker and Skywarp have been toiling away on the rig, harvesting fuel for their recently returned commander, Shockwave. It’s been weeks already and Starscream is in mutinous mood. They are soon joined by Shockwave himself – who blows a hole in a cliff and emerges in flying gun mode (sending a couple of lovebirds diving for cover). He easily evades the navy’s fire and shows his warriors the power siphon he invented. It can convert energy from any sources into Energon cubes and will reduce their reliance on isolated outposts such as the rig. His every word is being eavesdropped by the navy who hear of a plan to harvest a huge release of sonic energy.

Incidentally this is the first time the US comic has acknowledged the existence of Energon cubes (which appear constantly in the cartoons). They do feature in the UK story Decepticon Dambusters, which is itself based on an episode of the Sunbow cartoon. Also, Shockwave’s return is handled without any fanfare. He simply got out of the swamp that he was chucked in by Optimus two US issues ago. In the UK continuity the Decepticons were leaderless for a time.

So, next morning Bumblebee and his trainees are blending into the Oregon traffic. Tracks is already admiring his sleak new vehicle mode. Thanks to modifications, the Autobots can now hide their insignias if necessary and create an illusion of a driver – a mannequin springs up on the driving seat at each Autobots command. After explaining such things as a speed limit, Bumblebee takes them into a Blackrock petrol station where they converse rather awkwardly with the attendants (who think they are either ventriloquists or double jointed). Hehehe!!!

Skids, the more sociable of the Autobots, is intrigued by the song on the station attendants’ radio. He’s told it is Brick Springstern and the Tenth Avenue Band! The lyrics are near identical to Dancing in the Dark, except with a few key word changes. Oddly, Springstern becomes Springhorn later in the story. That one obviously slipped by Editor Michael Carlin. I’m guessing that it was easier for the team to spoof Bruce Springsteen rather than go to all the trouble of asking permission to feature him.

So, to the second part which begins with Prime passing on information to Bumblebee that G.B. Blackrock has warned of a Decepticon plot to steal sonic energy. Both agree that it is likely to involve the Springhorn concert and Bumblebee is told to investigate, but not engage the enemy.

At the Washington DC, offices of Triple I (Intelligence and Information Institute), Walter Barnet calls on his boss Forrest Forsythe. The agency still has no idea what the Transformers are or what they want, and steps must be taken to contain the growing public hysteria. Barnett is told to come up with a plan. The interlude lays the seeds of the next story.

Bumblebee and his trainees drive into the concert parking area without paying the entrance fee. Fortunately, by deactivating their mannequins they park up and fool the security. There are 80,000 fans singing along to ‘Born in America’ when the noise is suddenly drained away. Hoist severs a mysterious cable leading from the stage to somewhere underground and suddenly the three Decepticon jets burst through the ground to attack.

Bumblebee falls in the hole, leaving the four rookie warriors to fight the Decepticons unguided. Luckily the fans all think the missiles and explosions are part of the concert (so much for Triple I’s fears of hysteria), even when Hoist steps up to the stage to weld a piece of rigging back together.

Shockwave is under the stadium, generating cubes from his siphon. It’s all a bit undignified for the Decepticon leader, who you would think wouldn’t have to do the graft himself. He decides to take his revenge for the Autobots spoiling the plan by soaring into the air in gun mode and preparing to incinerate the crowd. Bumblebee throws an Energon Cube at him and the blasts lights up the sky, sending Shockwave spinning off. We don’t find out whether the siphon Shockwave spent weeks making is retrieved or left under the stadium.

Despite Bumblebee disobeying orders, Prime is pleased at the way the new warriors acquitted themselves and they all learned an important motto from the day: the show must go on!

Included free with TFUK#54 is a pull-out mini comic featuring the new combining teams – or Special Teams as Marvel UK is referring to them – the Stunticons, Aerialbots, Combaticons and Protectobots. At a stroke the headcount is increased by 24. The three-page story sees the teams squaring off outside and power plant and demonstrating their combining abilities. The story is a little underwhelming but works as an advert for the new toys, which is what it’s intended to be. The story will be expanded on and put into a proper context by Marvel UK in issue #64.

Next Story
Previous

Dinobot Hunt

One of the most eagerly anticipated Simon Furman stories of the early Marvel UK Transformers. The Dinobots have reverted to primal states – their brains addled by millions of years spent in a tar pit. It’s up to the Autobots to bring them in before they unleash havoc, but the Decepticons are determined to exploit the situation for maximum advantage.

Bob Budiansky said that one of the challenges he faced as the writer of the American Transformers comic was the constant requirement to introduce new characters. This was to ensure the comic kept pace with Hasbro’s ever-expanding toy line – but with only 12 monthly issues per year it inevitably meant that characters would be introduced and then vanish for long periods (the Constructicons for example).

The Dinobots were criminally under-used in the US comic for two years after their introduction. However, this created an opportunity for Simon Furman to utilise them in the weekly UK Transformers comic without conflicting with anything Bob was doing. So, in 1985/6 we had the Wrath of Guardian/Grimlock, Dinobot Hunt, Victory and In the National Interest.

Dinobot Hunt, published in February 1986 (with Will Simpson and Barry Kitson alternating on the art), was our first meaty Dinobot story. It follows on from The Icarus Theory which reintroduced Swoop and alerted the Autobots to the fact that the Dinobots had reverted to their baser instincts. Optimus Prime declared that their top priority was now to track down and subdue the Dinobots before human lives were lost.

Issue #47 kicks off the hunt in the Nevada Black Rock desert where three human soldiers venture into a sandstorm to investigate giant spikes protruding from the ground. These solar collectors are attached the missing Dinobot Snarl, who is submerged in the sand. One of the men uses a laser saw (standard issue for the US army in the 80s?) and tries to cut into a spike. The predicable result is that the sleeping Dinobot roars into life and attacks the humans. They are saved only by the arrival of Mirage, Brawn and Trailbreaker.

In flashback, we see Optimus Prime and Prowl briefing the hunter teams of situation and their targets – Grimlock, whose jaws that can cut an opponent in two; Snarl, whose strength increases ten-fold in sunlight; Slag, fast, ferocious and fire-breathing; and Sludge, deadly in water.

Snarl’s vision appears to be severely pixelated. Whether this is due to his condition is unclear, but if not then he really should go to Specsavers. He makes out the three enemy forms and charges, injuring Mirage before escaping into the storm. Prowl, who is coordinating via a shuttle, tracks the Dinobot heading west – where he runs into a secret military base (literally), taking out the fence and coming under heavy fire.

General Carl Thompson, commanding, finds the alarms a welcome relief from the boredom. On seeing Snarl, he realises that “only a nuclear strike” will do – this sounds incredibly like ‘sledgehammer to crack a nut’, but their weapon alters molecular structure and in this case is useful for making Snarl revert to his robot mode and collapse.

Simpson does a solid job on the art, but it’s a slow start to the story. Unfortunately, neither Snarl or the hunters get up-to much and we’re missing the involvement of the Decepticons. With Laserbeak spying on the Autobots at the end though, it’s an indication that they are about to enter the fray.

Things hot up in the second part as we head to Little Wood, a “vast inland waterway” in Northern California. It’s popular with tourists apparently (despite looking like a midgie-filled swamp) and three newcomers have shown up today – trouble is they are Decepticons! We don’t see who until the end of the story, leading to speculation from my comic reading schoolfriends back in the day that it might be the Insecticons – no such luck. They bully a couple of locals to spill the beans about a monster sighting in the swamp, before blowing their home to bits. Harsh!

The Autobots have sent A-Team (no not that A-Team) of Gears, Cliffjumper and team leader Windcharger to track-down the Dinobot Sludge, who they think is in the area. In those pre-google days I imagine Furman having to pour over an atlas of North America to identify swamps and deserts that can feature in the story. Interestingly, according to Mr Google, only Black Rock Desert which is a real location.

Sludge is not far away, quietly munching on vegetation (his condition having turned him docile) and has been befriended by a TV reporter named Joy Meadows who eyes him as her ticket to the big time.

After some mirth with Gears getting pulled out of the swamp by Windcharger’s magnetic powers, the Autobots are confronted by the river police who are responding to all the local destruction caused by the Decepticons and decide these three robots are the culprits. It’s a nice opportunity for Cliffjumper to deploy his glass-gas gun (not seen for a long while) against one of the vessels.

The Autobots see blaster fire in a clearing and run towards it. They find poor Joy Meadows “dealt with” (though she’ll survive and return) and Sludge unconscious. The trio are cut down by a volley of fire, as Soundwave, Skywarp, and the Scavenger (yay!) reveal themselves. I’m genuinely excited to see Scavenger reappearing (although annoyingly drawn with a regular face instead of his distinctive ‘gas mask’ in one panel) as the Constructicons have been is conspicuous by their absence.

You have to wonder how Sludge made it as far as Northern California without being noticed by anyone. Or Grimlock all the way to Canada for that matter! The issue features a ‘Who’s Who’ flowchart about the Decepticons which also provides a reminder of previous stories.

From the muddy swamps of California, we’re off to Cowboy country for part 3. Slag, amusingly described in the blurb as “as mean a critter as you’ll ever come across” is causing havoc by trampling a ranch and gets pursued by hot-headed human Greg and his brother. I’m quite fond of this instalment, partly for the ridiculousness of cowboys lassoing Slag and for Jetfire showing up still wearing his Decepticon badge.

Soundwave, Skywarp and Scavanger arrive in Idaho to discover a buckled Decepticon insignia and evidence of a recent battle. They find Laserbeak in bad shape but still able to transform and deliver his report (interestingly he makes bird like noises while in robot/bird mode but can ‘speak’ while delivering playback. Perhaps it’s like Bumblebee in the Bay films being unable to speak and communicating through his radio).

Laserbeak had observed two “suicidal” human brothers on horseback pursuing Slag and one of them unloading a rifle on him at close range. The crude weapon only served to get his attention. D-Team, consisting of Jazz, Ironhide and the Decepticon defector Jetfire came to their rescue.

The bad attitude Jetfire gets from Ironhide over his Decepticon badge shows that things must be uncomfortable for him at the moment. Jazz alludes to there having been no time to perform the ‘Rite of Autobrand’ (giving him his badge) which rather pre-empts the upcoming US story Rock and Roll-out. Slag might be a triceratops, not a bull, but that’s close enough for Furman who has him ‘see red’ and charge at Ironhide. This allows Jetfire to swoop down, transform and wrestle the Dinobot to the ground.

Jazz gets Greg safely out of the way but pays the price with a fireball at close range. We’ve always known that Transformers have the ability to grow or shrink in transformation, but the rule also applies to their weaponry. We see Jazz remove a gun from a compartment in his mid-section, and it promptly enlarges to actual size. It’s a nice detail.

Jetfire got pierced by Slag’s horn, explaining the amputated badge that would later be found by Scavenger, and Laserbeak was rendered unconscious by being thrown into Slag’s maw by the Autobots. This turned Slag’s flame inwards and he overheated. Laserbeak proves himself amazingly durable.

His offer to take responsibility for the failure to apprehend Slag shows a certain honour among thieves, while Soundwave’s refusal to apportion blame is perhaps indicative of his respect for Laserbeak, loyalty towards one of his cassettes and good leadership skills (better to keep the troops on side). We learn that Soundwave hopes to set their captured and manacled Sludge against any other Dinobots they can find – and having lit a fuse they’ll sit back and watch the Autobot casualties mount. Soundwave may only be interim Decepticon leader, but he’s demonstrating a flair for exploiting the weaknesses of his enemy in order to make quick gains.

So, to the concluding part, which also happens to be Transformers UK’s landmark 50th edition. To mark the occasion readers are promised a clash between two frenzied Dinobots and the issue doesn’t disappoint.

The Decepticons have travelled to Doonstown in Canada where the last remaining Dinobot, Grimlock, is located. They rigged up a device in their captured Autobot shuttle (the one used by A-Team, who are manacled inside) to broadcast a signal to Sludge, keeping him in a fighting mad state, then set him against Grimlock. The result was explosive – the destruction of the town and C-Team also down. Bluestreak and Huffer are unconscious and a wounded Sideswipe was radioing Prime for reinforcements when the Dinobots rampaged through the shuttle.

The splash page shows the Dinobots fighting each other over a cliff. It actually looks like Grimlock would have no trouble biting Sludge’s head off, but they plunge down a scope and into a frozen lake, where Sludge is the stronger in water. Scavenger and Soundwave watch with satisfaction and Skywarp announces the arrival of Prime’s shuttle as well as the discovery of an oil rig nearby which they can plunder. All in all, a successful little mission.

As Ratchet recovers C-Team and Bumblebee scouts investigates how Sludge came to be there, it falls to Prime to engage the Dinobots and prevent them from getting out of the lake. His gun overheats and explodes in his hands. Luckily, he buys enough time for Prowl to arrive in a shuttle, electrify the hull and bail out as it hits the lake. The charge is enough to knock out Grimlock. However, Sludge recovers and turns his aggression towards Optimus.

Bumblebee using a piece of kit we haven’t seen before (a Portable Energy Tracer – PET) locates their missing shuttle, finding it cloaked. This wouldn’t be the first time Furman would use a Star Trek concept. He drags Windcharger and co. to safety before triggering Scavenger’s booby-trap and exploding the shuttle. This immediately renders Sludge unconscious. The hunt is over, but it is Soundwave who declares victory!

That’s it for Dinobots for a while, though they do return in TFUK#65 and in the scarily good 1986 Annual story ‘Victory’, which delves into their dreams while they recover in Ratchet’s medical bay. On the Transformations page we hear the buzzword for the next 50 issues – ‘Special Teams’. We’d soon find out that this meant more combiners on the way. This were heady days for young Transformers fans.

Next story
Previous

Prime Time!

After several months as Shockwave’s prisoner, the head of Optimus Prime is finally reunited with his body. And what’s the first thing he does? Blast his fellow Autobots! There’s twists, shocks, defeat and victory in this eagerly awaited conclusion to Bob Budiansky’s Matrix saga – and boy does it deliver!

Prime Time. My goodness here’s a story that I look back on with fondness and just a little abiding awe. Published in the UK in December 1985, just a few weeks ahead of its release in the US, it draws together all the plot threads since TFUK#22 and weaves a truly epic conclusion.

When Shockwave showed up at the end of The Last Stand to lay waste to the heroic forces, it was difficult to predict where the story could go. In the intervening months there have been some fantastic moments, namely: Budiansky’s boldness in replacing Megatron with a new leader – and Shockwave’s ruthless humiliation of his predecessor; Prime’s head captive and the shocking image of his troops hanging from the ceiling; the introduction of the Matrix as a means of creating new Transformer life; Ratchet the medic, becoming a warrior; and also introducing new characters in the form of the Dinobots, Constructicons and Jetfire without it feeling forced; and Buster Witwicky unleashing the power of the Matrix! Wow. It’s certainly been an entertaining few months.

At last the time to bring the curtain down on the story, but as the awe-inspiring cover by Herb Trimpe – Optimus Prime: Autobot Killer! – makes apparent, there’s another big twist in store. So, how is Prime whole again and why is he laying waste to his comrades? For the answers we must start at the beginning, as Buster Witwicky soars above the Oregon countryside aboard the captured Decepticon drone Jetfire.

Buster recaps his Matrix journey for the benefit of the readers, from unwittingly receiving it, to mastery – when he blew apart Jetfire last issue and remade him to serve the Autobot cause. The plan now is to pilot Jetfire into the Decepticon base and rescue Prime (and surprisingly Buster’s normally cautious father gave his blessing).

Naturally it wouldn’t be dramatic if everything went to plan, so when Jetfire is engaged by the US air force and takes evasive action, the result is that Buster blacks out. It being a family friendly comic, no pilots are killed in the dogfight – all safely eject. However, without commanding, Jetfire reverts to his previous program.

The scene with Rumble summoned to see ‘the boss’ to receive his punishment is a delight. It’s at once laugh out loud funny and a demonstration of Shockwave’s ruthlessness. Readers will remember that Rumble screwed-up royally while on Ark guard duty by allowing Buster to slip by him and steal the Creation Matrix. He’s sweating oil now as he contemplates what the humourless Shockwave has in store for him. At first, it’s a relief – he’s being tasked with guarding their human slave workforce – until Shockwave crushes the shit out of a part assembled jet, letting Rumble know exactly what he can expect if any escape. Ha!

Shockwave, being a smart cookie has worked out that the Autobots must have bugged their base otherwise they wouldn’t have got to Buster ahead of Laserbeak and Jetfire. Soundwave duly discovers the device and turn the tables a bit by deliberately tipping off Prowl that the head of Optimus will be dumped in a nearby swamp. The Autobot army heads there.

Jetfire returns with a gift for his master – the unconscious Buster, who is swiftly strapped to a table. Shortly, machinery will integrate with his mind and extract the Matrix enough to give life to a hundred new Decepticon jets (that would be quite a gamechanger). Prime watches helplessly, realising he’s messed up by putting Buster in such danger.

Shockwave seems to have forgotten about the three existing jets on his team and is making maximum use of his new toy, Jetfire. He tasks the new boy with dropping Prime’s head into the swamp in front of the horrified Autobots. Prowl heads a daisy chain to retrieve their leader, and moments later Prime’s head and body are reunited – or are they? We know from the cover what’s coming next. Prime turns his guns on Prowl and cuts down several others, taking them by surprise. In a nice cliff-hanger ending, a platoon of Decepticons led by Soundwave sneaks up unnoticed and advise that the Autobot leader obeys them now!

Elsewhere in the issue there’s a fact file on my favourite Constructicon, Scavenger; the back-up strip Machine Man of 2020 continues to be surprisingly good (even if flying motorbikes and a floating city doesn’t bear resemblance to the present day 2020!) and there’s a teaser of upcoming stories that shows they have mapped out the UK comic all the way up to the milestone issue 50.

The following issue’s Transformation page features a Q&A with Mrs Julia Elkins of Hasbro’s Consumer Relations Department answering such questions as whether Swoop and Shockwave toys will be on sale here. It’s done with Christmas in mind, and no doubt the comic has been bombarded with these commercial questions. The column ensures that Lew Stringer’s Robo Capers, which I rather enjoy, is somewhat shrunk.

In the story, Buster wakes up to find himself inside the Decepticon base and tethered. Shockwave is talking to the head of Optimus Prime – the real head that is – so we learn the one currently attached to Prime’s shoulders is a fake. So that explains why Prime is attacking the Autobots (who incidentally are looking in terrible shape – Prowl has an arm hanging off and one anonymous robot seems to have had his entire head melted).

Buster has picked his moment to revive perfectly. He’s able to stop Jetfire from executing Optimus and instead command him to punch out Shockwave, then fly with the real Prime’s head to rendezvous with the Autobots. Once at the battlefield Optimus commands his body to reject the fake head, cast it into the swamp, and connect the real one.

With Prime back in business we’re treated to a highly satisfying rampage by the Autobot leader where he takes down Soundwave and the other Decepticons in turn. The contrast between the unstoppable Prime and his ineffectual troops, caught on the backfoot, is stark. And it’s not over yet – we’ve got the leaders showdown with Shockwave still to come. Wow!

There’s a lovely moment where Shockwave rises, crestfallen as he realises Prime has escaped his clutches and is completely oblivious to Rumble – who has been overpowered by the escaping human slaves – in a few paces behind, begging for forgiveness. The idea that Shockwave is unlikely to care about that when his entire plan is in ruins hasn’t occurred to Rumble – he’s hilarious only thinking about his personal predicament.

Shockwave tranforms into his flying gun and jets to confront Prime. The leaders do battle over two pages, with Shockwave declaring that it was “always logical” that he should be the one to deal with Prime personally. Instead, Optimus hoists him up and throw him into the centre of the swamp where he rapidly starts to sink. The sensible, albeit ruthless thing to do here is to blast Shockwave while he’s helpless (it is war after all) but Prime being Prime, he rushes away (in robot mode, oddly) to go to Buster’s aid. It’s almost as if the other Autobots have forgotten that they too have weapons as they passively allow Shockwave to sink rather than press the advantage. There’s a hint he will return.

Back at the plant the other workers have freed Buster. Optimus thanks him for saving the day and expresses his regret for endangering the young human. It’s a nice moment where Prime acknowledges he couldn’t have found a better being – human or Autobot – to safeguard the Matrix, before taking it back.

After 18 issues the storyline is complete, and the total defeat suffered by the Autobots is turned around. Now it is the Decepticons who are beaten and leaderless. All it took was for Optimus Prime to become whole again, showing what a gamechanger he is. This is Prime at his most awesome, but this is Transformers and that means there is always trouble and strife around the corner for the Autobots. But all in good time, first there is the matter of the Christmas story.

Next story
Previous