Meltdown!

The countdown is on until Cybertron itself is ripped apart by Megatron’s unstable engines, but salvation may be coming in the unlikeliest of forms as the Autobots and Decepticon unite against Flame

A powerful cover by Marvel UK artist Jerry Paris illustrates the predicament that the Cybertron Autobots find themselves in. Xaaron, Ultra Magnus and the Wreckers, while not actually caught in the clutched fist of the rogue Autobot scientist Flame, are in that bind metaphorically, as captives of his zombie army.

Until last issue that army included the Wreckers’ former (now deceased) leader Impactor, who was also reanimated by Flame’s computer mainframe, but has started to regain some echoes of his consciousness. As the Transformation (intro) page for Transformers UK 168 memorably puts it: ‘Old soldiers don’t die, they get reanimated by insane Autobot scientists.’ Impactor wants revenge on the guy who interrupted his eternal rest, and you get the impression that he will play a pivotal role in what is coming next.

Meltdown, which was published by Marvel UK in June 1988, with art by Robin Smith and story by the prolific Simon Furman, is the third and final instalment of what has been a quirky and offbeat tale. It utilises a cast of Cybertron bots and cons that Furman has assembled and it a great example of the expanded story that the writer has created to fill the gaps between material from the comic’s US sister title (this is because the UK comic was weekly, and the US was monthly.)

These days it is not unheard of to have bad Autobots and noble Decepticons, I mean just look at efforts to recast Megatron as a heroic/tragic revolutionary against an oppressive Autobot State in the modern era. However, in the Eighties things were by and large nice and simple: the Autobots were the good guys and Decepticons the were the villains, so Meltdown is memorable for having an Autobot as the arch baddie. It also shows that bad apples are present on both sides.

The story begins with a recap of what’s happened so far, as told from the perspective of Flame’s computer briefing him on the threat level, and finally a countdown to the firing of the vast engines that will relaunch Cybertron as a mobile dreadnought.

As a minor point, having been told in Legion of the Lost that the events happened ‘three weeks’ before City of Fear, we’re now back to counting time in the Cybertronian vernacular established by Bob Budiansky way back in the 1986 classic, The Smelting Pool, by counting down in ‘breems’ (each one equivalent to eight point three earth minutes).

Robin Smith does a nice job of depicting Flame as a garish nightmare of a robot, utterly self-obsessed and hell bent on reviving an insane idea from Cybertron’s history so that the planet can sail the heavens with himself at the helm, everyone in awe at his achievement. The fact that a good chunk of the planet would be extinguished in the process is by the by.

The rest of the issue is mostly about getting the cast assembled and into place. Springer leads Ultra Magnus and the Sparkler Mini-bots below ground, with Sizzle still whinging about Magnus’ decision to send Flywheels, a Decepticon prisoner, for help. Magnus is charitable in the circumstances and explains that Flywheels is the only one with a jet mode and access to reinforcements, but he equally could have put this upstart back in his place. In a war situation and high stakes there’s no room for petty bickering and questioning superiors.

Below ground Broadside is about to find himself a meal for a hungry Zombie when Impactor intervenes with his trademark harpoon, decapitating the foe. He leaves armed with the information that Flame caused this situation and Broadside gets access to the armoury, which is likely to be extremely useful.

Xarron meanwhile confronts Flame, an old colleague who is still holding a millions-of-years-old grudge against him. When reason fails, Xarron tries to intervene and switch off the reactor, prompting one of the memorable moments of the issue as Flame transforms into his fire cannon mode. We learn that Xaaron also has a combat vehicle mode, but he hasn’t used it in several centuries – the shock of transforming may kill him. It’s a nice twist. I suppose it’s like asking a very elderly and long retired athlete to run a marathon.

With the Wreckers tooled-up, the zombie army is becoming manageable, so Flame’s computer takes defensive measures by sealing the reactor off with blast doors. The opening instalment ends with Springer and Broadside making a dash for the surface to get “stuff” from Autobase that can cut through, only to find their paths blocked by the biggest, most deadly Decepticon of all – Trypticon!

It’s a welcome, if totally unexpected, return for this character, who became an instant fan favourite at his debut in the 1987 story King of the Hill and sets the scene nicely for the conclusion.

This of course begins with Jeff Anderson’s cover depicting Trypticon ‘partying’ at the expense of the zombie hordes. His arrival has the potential to tip the balance heavily in the favour of Flame’s opponents, but first we’ve got three pages of Xaaron dodging blasts from Flame, attempting to transform, and finally reasoning with Flame again, so basically a rehash of scenes from the previous issue.

In the battle of the Wreckers versus the blast doors, it’s the doors that are holding firm. Magnus asks where Springer and Broadside are with the heavy artillery, only to get the answer in the shape of the monstrous Trypticon advancing towards them.

Springer and Broadside appear with Flywheels – who apparently could not get reinforcements in terms of numbers, so he settled for the biggest Decepticon of the lot. Then a memorable line from Flywheels, “Trypticon get the door,” sees the giant Decepticon headbutt the doors down and they are in (with zombie Impactor following close behind).

Magnus makes light work of Flame and the Autobots argue about who should be the one to undertake the surely fatal trip inside the reactor to switch it off. Xaaron is their talismanic elder and too important to sacrifice, but before Magnus or Springer can go in, they are forced to repel more of Flame’s zombies. This is the scene that the cover is based on.

Flame, having been an irritating pain in the arse for the last four issues, finally gets his comeuppance, as he’s about to launch himself at Xaaron and gets harpooned through the head by Impactor. The ex-Wrecker leader then becomes the one to enter the reactor and shut it off, getting torn apart in the process. As the Autobots and Decepticons escape to the planet surface, the engines destroy themselves, and the Xaaron pays tribute to Impactor – the Autobot who “died twice” so that others may live.

In closing it’s a satisfying conclusion to the story. Sure, it’s in many ways predictable, but there are a few unexpected turns, such as the return of Impactor and Trypticon, and some great moments like Xaaron attempting his transformation and Flame’s fire tank, to keep things exciting. It’s no surprise that the City of Fear saga is a fan favourite from the original Marvel run.

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Legion of the Lost!

The source of the zombies is revealed, as Wreckers leader Springer must overcome his inner doubts if he is to confront the past and save the future…

In City of Fear, fans were treated to a hugely entertaining zombie-fest as Ultra Magnus, the Sparklers, and their show-stealing Decepticon prisoner, Flywheels, fought to stay a step ahead of the armies of the undead, succeeding against all odds and probably much to their own surprise.

It wasn’t at all clear how or why the bodies of dead Transformers had sprung to life and started menacing the living, and it didn’t matter because the lack of explanations allowed us to enjoy a fun, uncomplicated and thrilling ride. Sometimes ignorance is bliss.

However, inevitably Simon Furman was going to have to explain the zombie situation, as well as the whereabouts of the Emirate Xaaron and the missing Wreckers. Legion of the Lost, the middle instalment of our story (from May 1988), is where those explanations are revealed, and the pieces put in place for an explosive finale (literally).

A bit like playtime followed by the classroom, Legion is essential learning but ultimately less satisfying than City of Fear or even the final instalment, Meltdown.

Things pick-up where we left off, with Magnus and co. having learned that a mysterious signal which animated the zombies originated from deep below the surface of Cybertron. However, the locus switches to our mysterious villain (Flame) who we can only see by his arm and its flamboyant fire markings – a bit like a bad Hot Rod tribute act – watching the Autobots and Flywheels on his monitors.

Magnus is caught on camera booting a now deactivated zombie across the floor in a moment which raised an eyebrow for me, is this the same Magnus who was so worried about injuring the zombies last week that he ordered a ceasefire that nearly got everyone killed?

We see Xaaron, once a member of Cybertron’s governing council and ever after a talisman figure of the Autobot resistance, sitting in a cell. Whoever this mysterious enemy is, he’s responsible for the disappearance of the Wreckers and everything that has transpired so far. Furman transitions into the events of three weeks earlier and a massive nuclear explosion which fried a lot of bots.

Springer, who is the main character in the second instalment, had stormed into Autobase in an absolute panic, only to find Xaaron calm and in control (no doubt this sort of thing used to wind up Springer’s predecessor Impactor also). Xaaron has already determined that the enemy were not responsible and that someone else was, and, on cue, a technician briefs the assembled Wreckers on his theory that a reactor below ground had been vented.

Xaaron reminds us that Megatron, the founder of the Decepticon movement and the instigator of the millennia long civil war, had once schemed to turn Cybertron into a space-faring dreadnought. It turns out that he might have actually got around to building the engine room before he disappeared.

Springer immediately deployed with his men to find a way underground, only to return in failure. Sitting there dejected he wallows in doubts and self-pity about his mistakes since taking over leadership of the Wreckers following the heroic death of the team’s long-time leader Impactor. These include falling for Megatron’s disinformation and nearly executing Optimus Prime, which as mistakes go is about as bad as it gets.

It’s all shaping up to be a classic Furman redemption story (I remember reading one of his Thundercats stories with Lion-O wracked with doubts and having to overcome them by the story conclusion, and similarly Prime himself in Crisis of Command or even Magnus recently in Salvage) – you get what I mean, it’s a familiar trope.

Things usually must get worse before they get better and sure enough Autobase is quickly overrun with Zombies bursting up from the floor. Springer has no idea what to do and his men are started to get overwhelmed.

Sandstorm shouts to Springer to get away and save Xaaron, which eventually he resolves to do, even though it means leaving his men to their fates. This sets up a ‘shock ending’ for the first part as the fleeing Springer comes face-to-face with his worst nightmare, a zombified Impactor!

Did we see that coming? Well yes, I think the build-up with Springer invoking Impactor’s memory – revealing that he looks up to his predecessor massively, even though they only met for a very short time in Target: 2006, pretty much gave the game away. Still, he was a great character in that iconic 1986 saga, still arguably Simon Furman’s greatest Transformers stories, and its exciting to see him return (proving that in comics, no death is truly forever).

In the second part, Transformers issue 167, we learn the Wreckers survived the attack, along with Xaaron, and are now in the cells with a band around their mid-rift which prevents transformation. Impactor enters as the zombie bodyguard of Flame, who we finally see, and surprise, surprise, he’s an Autobot! (Albeit clearly a loon).

There’s a bit of history here between Xaaron and Flame. It turns out that Xaaron was responsible for snuffing out Flame’s grand ambition to activate Megatron’s engines and propel Cybertron on a journey through the cosmos (presumably in a more controlled way than currently, with it having spun out of orbit in issue 1).

Flame had been presumed dead in an explosion, but he survived and has like a science geek who got ridiculed at school he’s returned all embittered and desperate to prove he was right all along. Luckily for the Xaaron and company, they are needed alive long enough for that ‘I told you so moment’, although Xaaron’s expects that the loopy plot will probably destroy Cybertron in the process.

A quick check on the surface sees Flywheels jetting away in his plane mode and Magnus arguing with the Sizzle about why their prisoner has been allowed to go. Magnus rather hopes he can trust the Duocon to bring reinforcements. We’ll see.

Back to what I was saying about the ‘overcoming self-doubt motif’, Springer has reached rock bottom in terms of his lack of belief in himself. It takes Xaaron to remind him of the insult he’s giving to Impactor’s memory if he doesn’t snap out of it. Finally, Springer sorts himself out, and uses his leaping ability to launch himself through a vent in the ceiling, with Impactor gripping his legs and getting carried along.

The old trick of escaping through an air vent is not very original, and I have to wonder at the point of vents on a planet inhabited by robots who don’t need to breathe. That said, much later the Neo Knights (Earth superheroes) are able to survive on Cybertron so perhaps there’s an atmosphere after all, just without plants to release the oxygen.

Springer reasons with Impactor as they tussle in the shaft, finally triggering Impactor’s limited consciousness starts to reassert. He leaves to ‘find out what he has become’ and Springer resumes his mission to alert the outside world about the impending doom. To be concluded…

It must be said that 1988 is a boom time for Marvel UK. In both issues there are plugs for new releases, as the company launches a line of American format monthly titles – there’s Action Force, Dragon’s Teeth (soon to be Dragon’s Claws when it turns out that an independent already has the name) and a one-page strip about Death’s Head which hints at his return. Exciting stuff.

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City of Fear

The dead walk the streets in the Cybertron city of Kalis! Can Magnus, the Sparklers and their Decepticon prisoner Flywheels make it out alive?

Location, location, location. Any estate agent will tell you this is the top consideration when investing in property. So, whoever decided to relocate the headquarters of Cybertron’s Autobot Resistance to Kalis really screwed up royally!

On the face of it, Kalis is a bombed-out wreck of a place, but pretty much your average Cybertron metropolis after millions of years of ongoing civil war. However, recently it has earned itself a feared reputation for supernatural goings on. Whisper it gently, but some say the dead walk the streets here!

Like I said, not the best place to open a new base. Or maybe it is if you don’t want Decepticon patrols to find you?

Welcome to City of Fear, the first chapter of a six-issue saga from writer Simon Furman and artist Dan Reed, published in issues 164 and 165 of Marvel UK’s weekly Transformers comic (still enjoying its hey day back in May 1988).

I’ll say up front that I absolutely love this two part story and for me it ranks among the best of Simon’s UK material. It also really suits Dan’s artistic style. These days a zombie fest is common enough but less so in the 80s and I wouldn’t have expected the concept to work for a Transformers story but by Primus it does.

Dan’s cover for 164, ‘Face it Sparkers there’s no-one home’ – with zombie silhouettes reaching for Magnus and his mini-bot mates lets you know what you’re in for. The Transformation intro page also ramps up the anticipation for the ‘most spinetingling Transformers story we’ve ever dared to present’. This one would have made a very good Hallowe’en story if it had been later in the year.

Simon is not adverse to stealing concepts from Star Trek (like warp drive, Hot Rod beaming down in Kup’s Story, time travel, communicators etc) and this also includes the unwritten rule that a character who is not part of the main cast (in this case the Hasbro toy line) is almost certain to die horribly.

A case in point is the anonymous green and orange Autobot making his way across Kalis in the opening scene. (I have a vague memory of him being revealed as Chuffer on a later Grim Grams page – not sure if this was a gag by Furman).

Chuffer, or whoever he is, has got the jitters alright. He’s jumping out of his skin at eery noises and big-time regretting not heeding the warnings to stay hidden. A skeletal-looking robot zombie rears up behind him, still wearing an Autobot badge, and punches a hole clean through the robot’s chest. Eeks. As openings go its dramatic and defy anyone not to read on.

On Earth, Ultra Magnus and the Sparkabots are awaiting the arrival of an interdimensional portal that will transport them to Cybertron and the new Autobase on Kalis. The mini-bots are still being referred to in the UK comic as the Sparkler Mini-bots (why I don’t know?) and Sizzle and Fizzle’s colourings are reversed. These are curiosities that endure to this day, however they are a good foil for Magnus, who is our main character and Optimus Prime stand-in.

As I’ve mentioned before, the Cybertron Autobots led by Xaaron and the Wreckers have enough on their plate trying to retake their home world without worrying about the future Decepticon Galvatron, who is at large on Earth, a very distant for them. For some reason he is a priority though, and enough to send the Sparklers to Earth to spy on him and with the secondary aim of recovering Magnus.

With the mission complete, it’s time to return to Cybertron and report back, so they step through the portal and emerge in a trashed and deserted Autobase. Magnus questions who could have been mighty enough to best the Wreckers, their elite commandos? And where is everyone now?

One clue might be a very old, severed head that Sizzle finds. Odd that the blaster damage looks recent. He drops the head and runs to catch up with the others, only for it to come alive and bear vampirical fangs. A brilliant moment.

Our intrepid heroes find Kalis a ‘ghost town’ and even the Empties (Cybertron down and outs) that they see, beat a quick retreat when they see them. They think they see movement in a window, but no-one will come out and talk, much to Magnus’ annoyance.

Instead, everyone reverts to vehicle modes (Dan Reed uniquely illustrates their transformations with electrical energy in yellow and black) and they head out of the city in search of some answers, only to run into a Decepticon cordon. Are they keeping something out or something in?

Then an unexpected character debut (I always loved those) of the Duocons Flywheels and Battletrap who attack via their aerial modes and drop a bomb on the four Autobots. The Sparklers are rendered temporarily unconscious, but Magnus, who is still standing and pretty riled up by this point, whacks Flywheels with a girder and forces him to crash-land and revert to his robot mode.

Duocons, as we know, separate into two vehicles and therefore Flywheels’ jet should only be able to form his robotic torso and would have been parted from his tank mode (needed to form his legs). To get around this obvious problem, Furman has the Duocons function as triple changers, which is a real shame. Better I think, to have had the vehicle mode teleport across.

Flywheels is actually the unexpected star of the show from this point on. He’s such a brilliant addition to the team – wise-cracking, untrustworthy and one real cool dude. Initially though, he’s freaking out after discovering that he’s been bundled into Kalis – don’t they know the dead walk the streets in Kalis and their victims become like them, the living dead?!

Right on cue, hands burst from the floor and grab their feet. The dead have risen… and it’s a hell of cliff-hanger to top off a downright entertaining opening instalment.

On the letters page Grimlock deals with the confusion over Jawbreaker/Overbite, explaining that Jawbreaker was the Seacon’s name on Cybertron and it stuck. Hmm. He also reveals that the message that the Headmasters received which brought them to Earth was sent by Goldbug from the cave at Mount St Hilary. Since the message was received before we saw the story where it was sent, I’d assumed that it must have been Soundwave’s message sent in The Next Best Thing to Being There, way back.

In the opener for issue 165 there’s the first mention of Dragon’s Teeth, a new title on the way from Furman and Senior (a real classic) that would end up being renamed ahead of its release to Dragon’s Claws. I think at some point I’ll review it.

Back to City of Fear, and part two opens with zombie hordes spilling out from the sides and surrounding our protagonists like circling wagons from a Western. They’ll have to ‘fight their way out’ declares Magnus, and everyone starts gunning down their attackers using their identical blasters (Dan Reed standardised the weapons which was a shame as often the guns were unique to each Transformer and certainly looked different).

Magnus won’t allow Flywheels to have a gun back (he’s their prisoner after all and being a Decepticon, he’s not to be trusted) but the latter has a tank mode which comes in rather useful. The Sparklers unleash a fire bath from their engines, until Magnus realises some of the zombies are Autobots – they are killing their own troops.

It’s a dumb move and risks getting everyone killed. Luckily, Flywheels takes not a bit of notice of the order and saves Magnus from getting mauled by a flying zombie. Not that Magnus is particularly grateful!

Having beaten a retreat they regroup nearby and theorise what might be reanimating these dead Autobots and Decepticons. If it’s a remote control (or computer transmission as stated) Flywheels suggests they jam the signal. Obvious huh?

Cue Magnus and Flywheels heading into the Baird Beaming Transmitter (a nice nod from Simon to the Briton, John Logie Baird, the inventor of television) and he reluctantly agrees that he’ll have to hand the Decepticon back his gun. Can Flywheels be trusted? Magnus doesn’t think so, but feels he has no choice, he needs the help.

Magnus is successful, only to find himself staring down the barrel of Flywheels’ blaster. Luckily, his target turns out to be a still reanimated zombie – phew!

The threat is over, and Magnus was able to learn something significant – that the signal which activated the zombies was coming from hundreds of feet beneath the surface of Cybertron. Interesting.

In closing, what a fun ride and a distinctly different Transformers story. The rank-and-file Sparklers compliment the more senior and serious Magnus, our stand-in Optimus who is comfortable getting his hands dirty as well as commanding. The Sparklers are a nice, easy-going bunch (as much as anyone can be with zombies on their trail) but they don’t register as separate personalities.

Flywheels steals the show. His wanton disregard for life is just the ticket in this situation and gung-ho philosophy contrasts with restrictive Autobot morality. He is the black humour element and enjoys the Autobots’ discomfort in having to side with their prisoner. There’s always the feeling that Flywheels is about to turn on his new allies, but instead he saves Magnus twice. Perhaps he was starting to like his new Autobot allies?

With that, we’re on to Legion of the Lost, the next instalment, where the explanations begin and events go from bad to worse.

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