The Protectobots are escorting the Autobot deserter Blaster back to the Ark for trial when they run into a Combaticon ambush – and four human children get caught in the middle.
In issue #122, when Blaster and Goldbug deserted rather than put up with Grimlock’s tyrannical leadership, it was obvious that a reckoning would be coming. Last issue it looked like that moment had arrived, when the Protectobots caught up with Blaster and placed him under arrest. Anyone reading Child’s Play and expecting a showdown between Blaster and his old commander will be disappointed, as the situation is destined to drag out for two more stories before taking a long hiatus and coming to a head in issue #174 – eight months on from this point.
For the moment Blaster is wearing a mode locked (the Transformer equivalent of a car clamp) trapping him in cassette-deck form, and chained to Groove, who is in turn in the back of First Aid, as the Protectobots keep the prisoner secure for the journey back to the Ark. We’re about to meet four human children – Sammy, Allen, Jed and little sister Robin, and Daisy her teddy bear, who look like being this issue’s human support cast but are destined to be around for a surprisingly long while (much to the annoyance of some fans).
Bob Budiansky’s story (which is published in Transformers UK issues #141/2 in November 1987) opens in a rail yard in northern California where the boys are playing with toy guns. Little Robin just wants the game to finish so she can go home. When the children see a police car approaching they decide to hide. However, it’s not the authorities come to reprimand them for playing where they shouldn’t, but Streetwise leading the Protectobot convoy.
Their update to HQ triggers Grimlock, who makes another embarrassing outburst about Blaster being “leader of traitors” and will be punished. Wheeljack, who is fast becoming Grimlock’s whipping boy, is thinking he can hardly blame Blaster for going his own way. Grimlock orders the Protectobots to hurry back as the Ark is repaired and ready for take off! Why there is a need to get space-borne is unclear, particularly as Wheeljack has just constructed a device which draws heat from the volcano in order to supply the Autobots’ fuel needs.
As Blaster contemplates the diminishing possibility of escape, Blades spots tanks treads in the area, possibly belonging to the Combaticon Brawl and suggesting an ambush (in fact the Combaticons have been hanging around like a bad smell since the events of Ladies Night two stories ago). Groove is told to deposit Blaster somewhere out of the way for safe keeping. Jed witnesses the driverless motorbike and tries to persuade his doubtful friends, while Blaster is stuck in an open water pipe and sees the kids. There’s nothing he can do to keep them out of harm’s way.
In a train shed a mile away, Brawl and Swindle lay in wait and startle a railway worker. When Vortex gives the signal they roll-out, demolishing the shed, and confront Hotspot’s team. Sammy is shocked to find a talking cassette deck and run back to tell the others, who think his winding them up. Robin collects who tells the kids to evacuate the area (wise advice given the fierce battle ensuing nearby).
With too much going on the previous issue to feature the Combaticon and Protectobot combined forms, Budiansky makes up for that now by having Bruticus enter the fray and blast the Protectobots. They retaliate by forming Defensor and the two giant gestalts go at it, throwing carriages at each other. A quick check in at the Ark, shows Cosmos and Beachcomber completing Grimlock’s infamous ‘Variable Voltage Harness’ torture chamber for Blaster, their old colleague in the Cybertron resistance. (You have to wonder when exactly the Autobots are going to stand-up to Grimlock and his ever more extreme ways).
Back at the fight, a dialogue box which I think is intended for Bruticus is ascribed to Defensor. The giant Autobot shows off his forcefield ability to repel his opponent’s weapons discharge. Meanwhile two of the boys are arguing with each other again in a tedious and unnecessary way that brings to mind that old Harry Enfield Scousers sketch until Allen pulls the mode lock off Blaster, enabling him to transform. He goes on to win the kids’ trust by saving them from a falling pylon.
When Bruticus uses a train to batter Defensor into submission (echoing Dan Reed’s cover), Blaster shows up claiming to have turned against the Protectobots who had kept him prisoner. Bruticus asks Blaster to prove it by destroying one of the kids (which reading that now feels a little uncomfortable). He pretends to open fire on Sammy who fakes being dead. The distraction is enough for Blaster to whack Bruticus with the downed pylon, sending thousands of volts coursing through the Decepticon’s body and causing him to break into his component parts.
Later Blaster offers his surrender to the Protectobots but Hotspot has other ideas: if he arrested someone who does a better job of protecting than he does he ought to ‘turn in his engine’. Instead they decide to mode-lock Blast Off in shuttle mode and allow Blaster to take the kids for a trip into orbit as a thank you. As they launch you get the impression that the Protectobots are now going to be in a world of trouble with Grimlock, since they have now effectively defied orders too and should also be fugitives like Blaster.
Finally, the children are just starting to enjoy weightlessness, when Jed spots a large ship bearing down on them – it’s the Ark! After four million years of be buried inside Mount St Hillary it is free and space-bourne again, and what timing. To be continued…
In closing the Ark has been under repair for a long time but ironically it’s under Grimlock’s otherwise disastrous leadership that progress has been made. (He obviously has ways of motivating his troops to deliver). Now we know what the Autobots were doing during the period of Grimlock’s tyrannical reign, because they weren’t out battling Decepticons, although some were looking for Blaster and Goldbug! Luckily the Decepticons have been quite idle as well with a hypnotising car wash the height of their global masterplans of late.
Marvel UK goes ‘back to the future’ with a Transformers the Movie sequel featuring the eagerly awaited debut of Rodimus Prime and surprise show-stealer in the form of a robotic bounty hunter known as Death’s Head
After Transformers the Movie the character that the fans were desperate to read about was without doubt Rodimus Prime. And amazingly it was the UK comic and not its wider circulated US counterpart that featured him first! Perhaps that shouldn’t be too surprising really, as the US book pretty much ignored the Movie as it did with the cartoons. Here in the UK however, the film was well and truly embraced as part of the continuity. In fact it was the movie inspired saga of Target: 2006 which had given the book (and writer Simon Furman) their biggest success to date. So, it was inevitable that Furman and the team would wish to return to the fertile territory of the post Movie era for another epic.
In my opinion Wanted Galvatron! is not in the same league as Target: 2006 and it loses its way a bit towards the end, but by god it makes a fantastic start, as we see in issue #113 which sets the scene and #114 where we meet Rodimus for real.
The first sight of the future Autobot leader is the fantastic and super-impactful cover by Geoff Senior with of Rodimus calling for the head of Galvatron. In fact Geoff is on art duties for the story too and at top of his game here. I understand he was responsible for designing the aforementioned Death’s Head and the character looks amazing and totally suits the dialogue and the character that Furman has written. It’s not surprising therefore that Death’s Head would go on to have his own monthly Marvel comic within a couple of years of this impressive debut.
Rodimus wants Galvatron’s head and this is exactly what readers see on the opening page, courtesy of a wild west style wanted poster. This sets the tone and the scene really nicely as readers are deposited into a frontier style saloon on the robot world of Elpasos. The year is 2007 and as the poster suggests, Rodimus Prime is the new sherif and Galvatron the outlaw. A reward of 10,000 Shanix is offered and Death’s Head is intent on claiming it. He asks a ridiculously scrawny robotic bar-keep to fill him in on the details.
After a particularly hilarious moment where the barkeep gets throttled for referring to Death’s Head as “bounty hunter” – a term he is extremely touchy about (he prefers ‘freelance peacekeeping agent’) which is recurring gag and part of the entertainment – the wimpy robot gives a recap of the now familiar events at the end of the movie. Unicron had launched an assault on the Transformers homeworld, he tells Death’s Head. And inside Unicron his servant Galvatron fought with the Autobot warrior Hot Rod. By rights Hot Rod should have perished but the Matrix was his saviour – it transformed, enlarged and enhanced him into Rodimus Prime, who threw Galvatron into space before unleashing the full power of the Matrix to destroy Unicron.
Although these scenes are all very well known to fans, it’s still nice to see Senior’s interpretation and in particular the transfiguration of Hot Rod into Rodimus. And then we’re into new and exciting sequel territory as we’re told, again courtesy of the barkeep (who for a non-Transformer is very well informed about events on Cybertron) that Rodimus had become obsessed with locating and neutralising Galvatron and had personally led the search for many fruitless months. In his absence, Shockwave had regrouped the Decepticons on Cybertron and renewed the age-old civil war. Rodimus had no choice but to break off the search and return home, so he issued the bounty to get others to finish the job.
Death’s Head goes to leave without settling the tab for the three quarts of oil he downed and the weedy barkeep pulls out a huge gun that is twice the size of him! Death’s Head tosses a credit card in his direction and the barkeep’s eyes extend on stalks to examine it closely – oops its a blank! Before he object, Death’s Head pummels his face into the bar leaving the poor mechanoid battered and broken and mumbling “Th-that’ll do nicely”. It’s a very funny scene and establishes Death’s Head as a truly magnificent bastard.
So far no-one has even come close to finding Galvatron but Death’s Head is bolder and more determined than most. He travels to Cybertron to confront Galvatron’s lieutenants Cyclonus and Scourge. We find the pair jetting above the Cybertron landscape complaining about the their new “freak” of a boss Shockwave and how they are looking forward to him getting his comeuppance once Galvatron returns. They transform and land in exactly the spot where Death’s Head is lying waiting for them (quite a coincidence).
He introduces himself and asks “heard of me, yes?” – and it seems his reputation has reached the Decepticons on Cybertron. A fire fight ensues but the mercenary is swift and deadly and dispatches Scourge with a blast to his face. Cyclonus returns fire and attempts to batter Death’s Head with a metal girder. Cyclonus is quickly subdued and Death’s reveals his neat trick of replacing his left hand with one of the weapon attachments he carries on his back, in this case a spiked ball. With Cyclonus at his mercy, the Decepticon has one chance to avoid death – to spill the beans. He reveals what he suspects, that Galvatron has fled into Earth’s past.
The first instalment ends with Death’s Head locating their time-jump equipment and vanishing into the time stream heading for 1987 and a showdown with Galvatron! Now here’s the interesting thing about Galvatron hiding in the past, it’s not as though they are separate places existing concurrently, one follows the other. So if Galvatron travels to 1987 it figures that he would still be around in 2007 only 20 years older, or he would have to die in the past to not still exist in the future, right?
Part two (issue #114) opens with a birds eye perspective of Rodimus Prime, Kup, Blurr and Wreck-Gar with missiles reigning down on their position. It’s another brilliantly drawn issue, this time by Will Simpson, another of my favourites. In fact I have a vague memory of Simon Furman appearing on weekend kids TV show with uncoloured version of this artwork talking about the comic. Sadly the clip doesn’t seem to be available anywhere.
It is the year 2007 (which to us now seems the dim and distant past but back then felt futuristic and exciting) and after the flashbacks, we now see Rodimus in a live action situation. He’s out in the open, out numbered, and possibly out of luck! Wreck-gar, talking TV, declares there’ll be full reports in the ten o’clock bulletin. I can only imagine it must have been a tricky challenge for Furman to write dialogue for this character.
As fleet of Decepticon hunter planes drop their payload, seemingly consigning Kup and Blurr to unconsciousness. They transforms and close in on Prime. The cocky squadron leader can almost taste victory and wants to hear the Autobot leader beg. Instead, Rodimus gives the order to fire and Ultra Magnus and the others spring up and cut down the Decepticons comrades in a volley of laser beams. The squadron leader runs, trips and falls at Prime’s feet. He begs for mercy in a scene which echoes Prime and Megatron’s battle at Autobot City and ends with Rodimus, a cold-steel in his eyes, opening fire.
Later, he snaps at Kup for declaring that they “did good”. True, Decepticons are the lowest of the low, but they were sentient beings whose lives they’ve been forced to end. Prime is very much in the mould of his predecessor Optimus in terms of angst and sentiment and he hates the way that fate has forced him to shoulder the burden of leadership and to compromise his principles. I’m not sure that Hot Rod would have been quite so burdened by having to kill the enemy and I’m guess that Rodimus may well have something of the essence of Optimus about him. After all it was the voice of Optimus who he heard as he was created telling him to arise, right?
Kup provides the wise counsel to the young leader. The only way Shockwave will win is if the Autobots doubt themselves he says. Then Rodimus is visited by their ‘Decepticon’ spy Nautilus (named after Captain Nemo’s ship perhaps?) who has broken cover early to deliver some very important information: he has learned the location of Galvatron! He ran into Cyclonus and Scourge after their bruising encounter with Death’s Head and amazingly got them to spill the beans. Oddly, considering they had to have the same information beaten out of them by Death’s Head, they were willing to tell Nautilus about their earlier time-jump into Earth’s past and that Death’s Head had most likely followed. Rodimus is aghast, realising he’s unwittingly set in motion a confrontation between the most powerful Decepticon of all and the fearsome Death’s Head in Earth’s past. This knowledge only seems to add to the pressure on the young leader’s shoulders.
Our scene shifts to 1987 Earth where Bumblebee is kneeling over a patch of scorched ground where First Aid had recently stood. The medic’s disappearance means that a time traveller has arrived from the future, and that probably means trouble. How right he is. Death’s Head materialises at the scene (unusual for a time jump) and decides to make sure Bumblebee cannot raise the alarm about his arrival, by blowing the mini-Autobot to pieces! Whoa!
Whilst a similar demise was enough to finish Optimus Prime for good, the fans will have been aware of the Goldbug toy recently released as part of the new Throttlebots team from Hasbro. A few may even have known of the recent TFs vs GI Joe mini-series stateside which saw Bumblebee blown up by the Joes and rebuilt (by Ratchet) as Goldbug. So the expectation here will be that Bumblebee will be similarly rebuilt. Since that US crossover was decidedly second rate it’s as well that we’re getting the alternate version. Plus, its worth noting that Bumblebee is among the Autobots who open fire at Rodimus’ order at the start of the issue, so he ought to be alive in 2007 unless Death’s Head has changed history irrevocably?!
All in all a very strong start to the Wanted Galvatron! saga and the action now shifts back to 1987 Earth to catch up with Galvatron and our old friend Ultra Magnus.
It’s April 1987 and in the Marvel UK Transformers comic the fall-out from the shocking death of Optimus Prime continues.
In the previous story we saw how Megatron was driven insane by the realisation that he had waited four million years to destroy his arch nemesis only for the opportunity to slip through his hands. Unable to comprehend this, Megatron eventually blew up the Space Bridge with himself on it. Is he also dead? No seasoned comic book reader would bet on it, but for now he’s out of the picture and a new era has descended on the Decepticon camp with Shockwave once again in command.
In Funeral For A Friend we get to see how the Autobots are reacting to the loss of their inspirational leader and talisman – the being who more than anyone else embodies their cause. Writer Bob Budiansky’s big reset is in full swing and will conclude with the appointment of the next Autobot leader (and a controversial successor indeed) but for now there is the gut wrenching business of saying goodbye.
The story begins in the Ark’s medical bay as chief physician Ratchet welds together the broken frame of Optimus Prime. Just to add to the enormous pressure on the surgeon’s shoulders, he’s being observed from the gallery by a couple of dozen of his colleagues, all waiting for him to restore life to the dead. No pressure then!
It’s interesting to note who is there and who isn’t – Jetfire, the Protectobots, the Aerialbots, the Cybertron seven, Omega Supreme and the new Autobots (Hoist, Grapple and co) so all of the newer characters basically. The original cast is represented only by Wheeljack and Ratchet himself which goes to show the importance of Hasbro’s latest toyline over the old characters it is phasing out, and the comic reflects this by and large. Thank goodness that Bob keeps the faith with old favourites such as Ratchet.
Skids also appears in the assembly in the US version of the story but has been airbrushed out for the UK comic (since in the UK continuity he was displaced to Limbo by the time travelling Galvatron). It’s lucky that Skids appeared at the back and was easy to erase and I find myself wondering whether this is serendipitous or Simon Furman agreed it with the US team.
We discover that Ratchet has been working non-stop to repair Optimus Prime for 238 hours – which is almost 10 days! He administers a 2,000,000 volt charge to revive their fallen leader, Frankenstein-style… but nothing. The terrible truth is that Optimus is beyond fixing.
Some hours later Omega Supreme (still large but quite a bit smaller than on his comics debut) demonstrates an array of new defences which he built into the mountainside surrounding the Ark. They are activated by a radio signal or by pulling on a power booster rod inside the base. Perceptor is pleased that the base will be secure while everyone is attending Prime’s funeral. He seems to be pretty senior within the Earthbound Autobots despite being a recent arrival. I suppose because he commanded a unit on Cybertron…
Ratchet is haunted by his failure to revive Optimus Prime and refuses to attend the send-off. We see First Aid trying to console him and I imagine it might be a big help for Ratchet to finally have a second medic to split the burden. However, First Aid is newly created and Ratchet thinks the young Protectobot is too inexperienced to understand what it’s like to lose comrades. First Aid does offer a good piece of advice though: “where there’s life there’s hope” – Ratchet must concern himself with the living.
As the convoy departs, Ratchet is alone in the Ark and with his moping. He checks on Prowl and other patients in the life support area, oddly reminiscent of a laundrette with a row washers. Each window contains a fallen Autobot and Ratchet might be able to repair them if he had replacement parts. He decides to heads to a scrap yard under the cover of darkness to see what he can salvage… quite a bit as it turns out. However, he hears human voices and is forced to revert to ambulance mode to avoid detection.
In the Transformation page for issue #109, readers are warned to expect the debut of the Transformers latest and most deadly human foe – Nestor Forbes aka The Mechanic. That’s probably overstating his abilities somewhat but as threats go he’s not insignificant. We join the Mechanic’s assistant, the car thief Juan, who is being pressured by a buyer to let him deal the boss rather than a middleman. The Mechanic steps out of the shadows – perhaps now the customer will do business properly? Suddenly the buyer pulls out a police badge and sqaud come screaming in. The Mechanic is reduced to a quivering wreck (so much for being a super villain) and flees with Juan into the waiting Ratchet. They take off with the cops in hot pursuit.
The Mechanic has a real phobia about the police. He did an eight year stretch behind bars and is terrified of going back. As he cowers in the back of Ratchet, the Autobot uses his cryogenic scalpel medical tool to ice up the road and assist their escape. He’s hoping the Mechanic is too freaked out to notice. No such luck. Pretty soon he’s got a screwdriver out and has removed the tools from Ratchet’s interior. Once back in the Mechanic’s garage HQ, Ratchet reveals his robot form and announces he’s taking his weapons back and will be leaving. While elsewhere, Omega Supreme places the body of Optimus Prime in a funeral barge and the vessel is blasted off to the stars. So long Prime!
In the second instalment, things have turned decidedly frosty for Chief Medical Officer Ratchet who has been turned into a giant snowman by a blast from his own cryogenic scalpel, now wielded by the Mechanic. Frozen to the spot, he has no choice but to stay put until he thaws. He then sets off to drive back to the Ark with the Mechanic and Juan following and hoping to score some more advanced technology.
At the funeral, Perceptor delivers the eulogy and remarks that Optimus was a beacon in this dark alien world. He’s speaking for all I suppose but its odd in that Perceptor literally only arrived at the ark seven issues previously so he’s had little or no opportunity to experience Prime’s leadership on Earth. As the Autobots begin their return to base, Ratchet is there ahead of them and transmits the radio signal to deactivates Omega’s defences. The Mechanic’s pick-up truck parks nearby and the wily criminal slips in on foot.
Once there he observes Ratchet reactivate the defences using the rod. Mechanic is feeling pretty brave now he’s in possession of weapons (and irritated at being labelled a thief) and he uses one of stolen lasers to blast a gaping hole in Ratchet’s knee. The medic crashes to the floor, leaking fuel, but the tables are about to be turned as the other Autobots appear on the monitor, having arrived outside. The Mechanic knows he is finished if they get into the Ark but he cannily switches the gun turrets back on and decides to hold on to the power booster rod, which miraculously makes even the heaviest equipment light as a feather.
As Omega Supreme and the other Autobots take heavy damage, Ratchet flees the Mechanic in ambulance mode, still leaking fuel, and retreats into his medical bay. He props himself against Prowl’s life support capsule. It looks like he may never get the chance to repair his friend… or will he. He still has a few minutes before the Mechanic finds him, so he decides to use them to install the scrap yard parts. In Prowls case that was a set of lights, however we’re supposed to believe that this was enough to revive Prowl. So much so that when the Mechanic appears and uses the rod to haul a hunk of machinery into the air intending to crush Ratchet, he’s startled by the wail of a police siren and makes a swift run for it. He joins the waiting Juan in the pick-up outside and exclaims that it was police trap. Juan thinks his boss has taken leave of his senses and not surprisingly.
Ratchet and First Aid get to work patching up the latest casualties. First Aid is pleased to see his comrade in better spirits. Ratchet has not yet put the loss of Optimus Prime behind him but he’s been too busy concerning himself with helping the living! As he speaks the funeral barge containing Optimus streaks across the sky. In closing – poor old Ratchet. He’s been a favourite character of mine since the 1985 story arc where he was the last surviving Autobot and had to take on the Decepticons alone. This time he’s not looking too clever getting outsmarted by the latest annoying human enemy. In light of the pressure on Bob Budiansky to continually introduce new characters from the ever expanding Hasbro toy range we can be grateful that older characters like Ratchet still get to go centre stage.
It’s March 1987 and after two and a half years of writing the Marvel US Transformers comic, Bob Budiansky is about to do something incredibly bold to shake things up – he’s about to kill off the two stars of the franchise, Optimus Prime and Megatron!
Of course, with this being comics, death is never really permanent but for the best part of the next 18 months or longer these two much loved characters (or love to hate in Megatron’s case) are about to disappear from the pages of our favourite comic.
The question is how to do it in an original way. After all the two leaders have clashed on countless occasions on the battlefield and had been seen in a fight to the death in the Transformers Movie less than four months previous. Bob being the super imaginative writer that he is, comes up with a novel way of having his two main protagonists do battle for the ‘last time’ by having them duke it out in a computer game. This is a game with very high stakes as the loser must be destroyed in real life. For this reason Afterdeath! is one of the most controversial stories in the history of Transformers comics. It’s a decent story but is detested by many because of the ending, as we will see.
First a quick mention of the cover to issue #105. Lee Sullivan, who admittedly is not one of my favourites when he’s illustrating the main strip – mostly for his tendency to draw saliva in the mouths of his robots (I’m picky I know) – nevertheless has been turning in some really solid covers of late. There was the Battlechargers on Transformers UK #94 and his latest effort has Defensor and Bruticus squaring up alongside Prime and Megatron. Deadlock indeed! It’s great to see the two remaining Special Teams finally making their debut.
Following a public health warning on the Transformation page, letting readers know that the demise of one of the two leaders is coming up, the stakes and the stage is set for the story to come. It begins with the genius programmer and gaming enthusiast, Ethan Zachary, playing his Multi-World creation on a huge wall-sized screen. His character is overwhelmed by the hordes of Hazzak just as his colleague Margaret arrives and wonders why Ethan wastes so much time playing silly video games. We learn that they are working inside a top security facility which houses the Hydrothermocline, a revolutionary new technology for extracting energy from the thermal layers in the ocean. (Eighties kids were already learning about green technology years before they became a thing!)
Ethan demonstrates his technique for restoring his game character to life using the command ‘AFTERDEATH’, which is a pretty significant detail as we later find out.
Little do they know they are being monitored from above by Vortex in helicopter mode. Here’s our first glimpse of a Combaticon in the comic for real as opposed to appearing as part of Buster’s Matrix-induced dream. As Ethan re-immerses himself in the Multi-World, at the Ark, Wheeljack is extracting the Cerebro Shell which the Insecticon Bombshell had implanted within Optimus Prime’s head module (as seen in the story Heavy Traffic). This shell has already served its purpose as the Decepticons were able to use it to siphon off the Matrix as Prime was giving life to the Aerialbots, allowing them to breathe life into the Stunticons. Now can assume that the same thing happened in respect to the Combaticons and Protectobots.
Wheeljack turns the tables by using the device to eavesdrop on the Decepticons and they learn of Megatron’s plans to seize the Hydrothermocline. And later that evening, when Onslaught, Brawl and Swindle roll through the perimeter fence, they are met with the sight of Optimus Prime and the Protectobots laying in wait. Megatron jumps out from Onslaught’s cab and they are joined by Vortex and Blastoff. In a blatant bit of product placement both teams combine to their respective gestalts and it’s clear that the situation is a stalemate. That is until Ethan Zachary decides to make a run for it right by Bruticus and is easily snatched by the fearsome but insanely stupid Decepticon. His request to crush the Zachary is denied, as Megatron thinks he might make a useful hostage.
Ethan suggests a way the two sides could fight it out without destroying the plant, by connecting to his Multi-World. Amazingly they all agree and pretty soon the teams and their leaders are attaching cables to their heads in order to appear as avatars in the game (a good thing Ethan keeps these cables handy eh?). The rules are simple, if the Decepticons destroy Optimus Prime in the game they can take the Hydrothermocline, but Megatron is loses then they can’t. Ethan assures a sceptical Groove that there is no way to cheat (famous last words!) and Megatron decides to up the ante by insisting that the loser must be destroyed in real life.
So Ethan controls two joysticks that can trigger a lethal explosion in one or other leader, which strikes me as incredibly trusting of Megatron to allow a human he’s only just met to hold the power of life or death over him. Additionally, it was only a few weeks ago that Prime was so concerned about his warriors’ inability to cope without him that he was faked his own death to test them, and yet now he’s entering into an agreement where the outcome could well be his actual death! Very strange.
The first half ends with Optimus Prime and the Protectobots arriving in the strange computer generated landscape that makes up Multi-World, and Prime preparing to lead his troops. Issue #106 again reminds readers of the stakes. This is the honest to gosh ‘final battle’ between Prime and Megatron we’re told… and one will die! The story then resumes with Hotspot basically ordering Optimus to stay put and allow the Protectobots to fan out and pick off the enemy. After all in this game their deaths are meaningless whereas if Prime dies they all lose. Prime agrees, but reminds his warriors that even though nothing is real, they must all remain true to their Autobot principles avoid harming any of this world’s inhabitants.
Hilariously, we see the mirror situation with Megatron and the Combaticons. Onslaught is almost cocky about inviting Megatron to take the lead. That earns him a swift boot up the rear as the more canny Megatron realises that he must be preserved and his Combaticons are mere fodder. He sends them ahead and tells them “let nothing stop you” – Multi-World inhabitants need to beware!
Now usually the Autobot concern for innocent life tends to be handicap in their encounters with the Decepticons but this is one of those rare occasions where doing the right thing brings powerful dividends. Streetwise and First Aid take great care to avoid harming any of the vines in their path, which leaves them open to ambush from Brawl and Swindle, who also take out many of the vines in the process. The two Combaticons transform and are ensnared by the vines, who it turns out possess sentience. This allows First Aid to crystallise the stunned pair with his roof mounted gun (it’s nice to see their weapons being spotlighted in addition to the characters) and Streetwise to shattering them with a blast of compressed air. Back in the real world, Ethan Zachary cheers the victory.
In the Cloud-steppes region, Blast Off and Vortex cut the skyway support cables, sending Grove and many of the Cloudstepper inhabitants falling. Blades swoops down to save his comrade, but is told to catch the Cloudsteppers instead as Groove just manages to grab a ledge. Blades does so, leaving himself wide open to a Combaticon attack. But one of the Cloudsteppers lets off a smoke bomb, blinding the two Decepticons who crash into each other while Grove finishes them off with his Photon Pistol.
Two more down and one to go as Hotspot and Onslaught face off in the Slimepit region. Onslaught makes use of the mud to launch a surprise ambush. His random laser blasts decimating the homes of the local Slimepit people and Hotspot uses his body to shield the defenceless creatures. They reward him by pulling him and resurfacing behind the Decepticon. A powerful blast from Hotspot allows him to claim an unlikely victory. Ethan applauds the win, while Megatron screams to know what is going on.
With the Combaticons failing to return, Megatron goes searching for Prime and soon finds his foe in the Metropipe region. As the pair stand either end of a bridge over a bottomless chasm, It would appear that the final battle now comes down to just the two leaders – or not, as the ominous form of Defensor appears behind Prime! Megatron screams at his fellow Combaticons to aid him, but with all having been defeated he can only lash out at them blindly in the real world. Vortex explains there’s a way to cheat by inputting the word “Afterdeath” when you lose. Thus when Defensor carries himself and Megatron over the ledge to their dooms, Megatron reappears behind Optimus and blasts him with full force. In the real world the Protectobots and Ethan are puzzled as to what just happened.
Back in the game, Prime hangs off the edge by a single arm, with the other a mangled wreck. Megatron looks down at his helpless foe when suddenly with the last of his strength, Prime yanks at one of the support pipes toppling one of the towers above and knocking Megatron to his death a second time. This time there is no reprieve as Megatron and many of the small Metropipe inhabitants plunge to their doom. The game over message appears, with Prime the sole character left on screen, and the Protectobots hailing their leader as everyone’s optics are switched back on.
Streetwise tells Ethan to press Megatron’s detonator before he can escape, but a far from happy Optimus Prime speaks his disapproval of the win. He argues that because he deliberately caused the deaths of the innocent inhabitants of Metropipe he in fact violated his own sacred Autobot principles. He cannot accept this victory and insists that Ethan press his detonator, which the incredulous human reluctantly does. In a full page to convey the sheer enormity, Prime explodes spectacularly as the Protectobots – and the readers presumably – watch in utter shock and horror!
With the battle over, Megatron and the Combaticons prepare the Hydrothermocline for transport and the Protectobots round-up the remains of their fallen leader before departing in utter silence. Now alone, Ethan reflects on what he witnessed, Optimus Prime was the most noble being he had ever met in his entire life. In a final, teasing image he writes the name Optimus Prime on a disk and files it away, taking comfort that in the realm of Multi-world, for a character such as Optimus Prime there is always the Afterdeath!
Wow! So where do I start? Optimus Prime is dead (just like in issue #78 and #97 of course) but this time he really is! So what will happen now for the Autobots? Who can pick up the mantle of the greatest Autobot of them all? Prowl, Ultra Magnus? Intriguing questions remain and of course Bob will have plenty more surprises in store. In the end I really enjoyed the video game scenario, but the way Prime insists on his own death is disturbing, and many people despise this story for that single reason. The fact that Megatron cheated just seems to rub it in, and the way this fact is unaddressed at the end leaves readers feeling angry and dismayed. But hey, great art and literature is meant to have an emotional impact right, and why shouldn’t that apply to comic books?
The final scene where Ethan Zachary appears to save Optimus Prime’s mind onto disk also brings up a lot of points. If a Transformers mind can apparently be backed up (as shown back in issue #53 using high density crystals) then why don’t all Transformers do this as an insurance policy against death, not to mention the fact you could potentially use this to create as many Optimus Primes as you wish. Lastly, it seems unlikely that Prime’s vast personality and millions of years worth of memories could be backed up onto a single floppy disk. In 1987 a gigabyte of data was practically unheard of, and you would expect Prime’s memory to be vastly in excess of that.
The US comic was running a Transformers/GI Joe crossover series in parallel to this and the next few issues. Although initially excluded from the UK continuity, it was printed much later on as a space-filler in UK #265-281.