Space Pirates (parts 1, 2 and 3)

With their home-world coming apart at the scenes, the Quintessons launch a desperate plan to conquer Cybertron, starting with an assault on Autobot City

Simon Furman’s Space Pirates saga was published in issues #182 through to #187 of the Marvel UK Transformers comic, in September/October 1988. It’s another of the writer’s future epics using the cast and characters from the fan favourite Transformers animated movie. It’s one of the weaker future stories as far as I’m concerned, but after the truly terrible Big Broadcast of 2006 US story which preceded it, Space Pirates at least suggests a return to normal levels of story quality.

After 100 or issues since the last redesign, this was a moment for comic itself to ‘transform’. Out went the familiar page 2 design with the circuit board style border (which I really enjoyed) and a neat looking columns design which looked fresh. The masthead was enlarged, and the contents section done away with – but as the comic was only 24 pages anyway, how much use was it really?

The coming attractions half page has a redesign and Grimlock is out as the letter answerer, to be replaced by ‘Dread Tidings’ presented by one of the new Decepticon Powermasters, Dreadwind, and his Nebulan sidekick Hi-Test. He’s not an obvious choice, unlike say Soundwave, but on the other hand there’s something to said for having a bad guy as the letter answerer, some fun replies are to be expected.

The ‘handover’ from Grimlock to Dreadwind is satirised in a one-page Robo Capers special by the talented Lew Stringer (just like last time). And six pages of Lew’s Combat Colin strips are used as a stop gap in issue #183 until Marvel was ready to kick off the new (though quite temporary back-up strip) Visionaries. I think because the Visionaries comic had closed suddenly without completion. For me, not being particularly a fan of Action Force, I was happy to see a change of back-up strip. And Visionaries is a great 1980s cartoon, from Sunbow who also animated Transformers.

Story-wise, Space Pirates attempts to salvage a coherent narrative out of the nonsense that was BB2006, in which the Quintessons hypnotised half the universe to buy space for them to search for a canister on Junk. We never found out what the canister’s value was, so Simon has decided it contained secret plans for conquering other worlds. And the reason the Quintesson need a new home world is because theirs is suddenly and rapidly being torn apart by strange gravitational forces.

If plans had been transmitted across space by Quintesson agents and then stored in a canister, why not send them the rest of the journey by transmission? It makes no sense to encode them in a physical object that will take time to travel across space, particularly as the clock is ticking on Quintesson.

The story is set in 2008 (still futuristic destination for the readers of 1988) and the opens views of the Quintesson homeworld coming apart. Panic and desperation have set in on the planet, and given they’ve spent their time capturing and executing space farers over the years, one assumes they have little allies they can call on.

Whereas in the Movie the Quintessons were one-dimensional villains with a perverted idea of justice, the comic at least presents them as more of a regular state with scientists, military, and political leaders. One general called Ghyrik is dispatched to attack and secure their “primary target”, Autobot City, Earth, while General Jolup is to assemble the main fleet for an assault on Cybertron (their preferred choice for a new home world).

The Junkion leader Wreck-Gar, who we saw at the mercy of torturer last issue, remains their prisoner. He’s hauled into a court where a huge six-faced judge presides and where a previous defendant is being devoured by Sharkticons. Wreck-Gar has no wish to share this fate, and overpowers his guard, throwing him into the murky waters where the moronic Sharkticons rip him apart not realising he’s on their side. Wreck-Gar picks up a blaster from somewhere (it’s not clear where) and fights his way outside, escaping by boat. But while he’s navigating the rust sea hordes of Sharkticons attack the vessel from below the water.

Wreck-Gar, still talking TV, is engulfed by robotic carnivores as the Quintessons close in on Autobot City, ending the first part. Interestingly, there are no Transformers in this instalment at all, just Wreck-Gar and the Quintessons, I think this may be a first for the comic.

Part 2 opens with Arcee, rendered like a catwalk model by artist Dan Reed. She’s bored and decides to desert her post preferring a country drive to tedious guard duty. Naturally, this is just the time that Ghyrik launches his surprise attack. A ‘hi and die’ character called Hopper is blown to bits and Perceptor enquires as to whether Chase is still functioning following the attack (trouble is Chase has been coloured as Rollbar – oops). Sharkticon warriors breach the city walls and overpower the Autobots, with Blaster also gunned down before he can manually activate the city defences.

Back on the Quintesson Wreck-Gar repels his Sharkticon attackers with a burst of electricity, and Wheelie arrives overhead in a shuttle and pulls him aboard. With Wreck-Gar speaking TV and Wheelie’s entire dialog being spoken in rhyme, I can imagine the pair are challenging characters to write.

Part 2 concludes, predictably, with Arcee returning to the realisation, to her horror, that the city was attacked while she was goofing off. Rather than flee and raise the alarm she compounds her error by planning a surprise attack only to be cut down and captured. She is to be bait in a trap for the Autobot leader Rodimus Prime!

A couple of observations: it’s nice to see Arcee making her debut in the regular title, as well as Wheelie (previously both only appeared in the Movie adaptation.) Blaster appears in his TF Movie communications centre again and uses his line from the film, “they’re blitzing Autobot City”. Blaster is missing his trademark visor and for some reason seems a different character to the one Bob Budiansky writes so brilliantly. I feel like Simon can’t quite capture him.

Part 3, with a decent cover by Jerry Paris, is drawn by Dougie Braithwaite. The style is okay and very good in places – the final scene with the strung up Autobots for example, but Dougie’s faces are a bit cartoony for my tastes.

Rodimus has a frustrating call with the Junkions who have not seen hide not hair of Wreck-Gar and are still speaking in TV slogans (I can well imagine that gets irritating in a crisis). In recap, we learn something of why Prime is such close friends with Wreck-Gar, who he feels indebted to for helping them defeat Unicron not once but twice. The last Prime heard, Wreck-Gar was inbound, with news of a Quintesson threat to countless metallic worlds so top secret that he dares not speak it over an open comms channel.

On Earth, Ghyrik enjoys the views from Autobot City which are all the more sweet in light of his conquest. On Cybertron, phase two is in progress. A Quintesson agent had approached Decepticon commander Soundwave for help against the Autobots attacking their home world. Soundwave, falling for the ruse, decides the Autobot base on Cybertron will be vulnerable and rallies his key lieutenants for an assault, much to the pleasure of Lord Kledji on Quintesson, who sees the plans coming to fruition.

The only wildcard is Wreck-Gar, who has fled into hyperspace in a battle-damaged ship, which may yet blow up in his and Wheelie’s faces.

The issue ends with a surveillance droid relaying images to Prime and company, en-route to Earth, of their colleagues strung up on the walls like some medieval or biblical scene. This moment is up there with Shockwave’s ‘slabs of beef’ treatment of the Autobots way back in The New Order, and the decapitation of Cyclonus which is coming up. At this point the story seems to be warming up nicely.

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Altered Image

Shockwave deploys a re-programmed Megatron as the perfect agent to take down Galvatron, who surely would be unable to destroy his past-self

In the early years, Transformers annuals tended to run with standalone stories that were loosely connected to the main comics continuity and in some cases didn’t fit at all (for a good example see 1985’s ‘A Plague of Insecticons’, also famous for featuring Ronald Reagan).

But in 1988, just like the previous year, publishers Marvel and Grandreams have cottoned on that it makes much better business sense to tie at least one of the strips into the weekly Transformers comic and ensure crossover sales (to be fair though, most regular TF comic readers would buy both regardless).

In the previous year, the conclusion of the ‘Wanted Galvatron’ saga happened in the annual, and for 1988 it’s the pay-off of a story that’s been building for a while – the showdown between Megatron and his future self Galvatron.

Shockwave, who leads the Earthbound Decepticons in the present day (1988) had been badly rattled by an undersea encounter with Galvatron, where he was outsmarted and came close to losing his command.

He decided that he needed a powerful agent, somebody with the brute strength to defeat Galvatron, and only Megatron fitted the bill. He was also the perfect solution, as Galvatron – who has been hiding out in Earth’s past these last two years, since fleeing from 2006 – cannot possibly destroy Megatron without potentially erasing himself in the process. It’s a delicious conundrum, and a win-win for Shockwave who stands to rid himself of two rivals.

Megatron was retrieved from his watery grave in the Thames (see Ancient Relics for how he came to be there) and reprogrammed to believe that Galvatron is an imposter who dares to claim he is descended from Megatron. Fresh from his take-down of Cyclonus in ‘Dry Run’, Megatron has proven his readiness and been deployed.

Altered Image is the tale of that meeting. It’s plotted by Simon Furman, with his old editor Ian Rimmer on writing duties, and Lee Sullivan providing the art. The colours by Steve White are impressive too and give a clean finish.

It opens with Galvatron staring at his reflection in the glass panels of a wrecked office block. A city centre lays in ruins and deserted – Galvatron has gone to a lot of trouble to draw attention to himself. It’s never explained, but somehow, he knows that Megatron will be coming for him and has determined that the meeting should be of his own choosing. I suppose you could say that Galvatron remembers the encounter from a time when he was Megatron, except that it will eventually turn out that this Megatron isn’t the original at all (see the 1989 story ‘Two Megatrons’ for that clumsy explanation).

Megatron charges into view, accusing Galvatron of lies for daring to claim he is descended from him. Galvatron repudiates this with quick references to his rebirth by Unicron in 2006 and points out the obvious: that Shockwave is manipulating them. He experiences the fury of Megatron’s fusion cannon, which must be a novel experience having always been the one firing it previously, and blows are traded.

You would think that Shockwave would have seen to it that Megatron’s personality remained submerged, so that he would not be open to critical thinking and possible persuasion by Galvatron. Perhaps success requires a Megatron with his powers of agile thinking and cunning intact, but it’s a big risk for Shockwave.

Galvatron contemplates destroying Megatron if he cannot reason with him, after all he doesn’t know for sure what the temporal consequences would be. He transforms into his cannon mode and fires, appearing to miss. Megatron’s triumph is short lived though as a huge chunk of building descends on him.

As Megatron crawls out of debris, Galvatron reveals there are worse indignities to come like when Starscream throws him into space in the future. His curiosity peaked, Megatron inquires how Galvatron avenged this, and the reply comes in the form of a question: “What would you have done?” Megatron laughs. If not the same being they are at least like minds, and an alliance could be in their mutual interest.

In conclusion, it’s a nice little story but short at six pages and probably if it had appeared as a standard 22 pages two-parter in the UK comic it would have been done with a bit more fanfare and drama. Instead, the script and the actual dust-up are a little thin, given the build-up. That said, the 1989 year-opener ‘Time Wars’ will feature a more satisfying example of Megatron and Galvatron fighting side-by-side so there is a good pay-off coming up.

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The Big Broadcast of 2006

Wreck-Gar recants an fictional encounter between Rodimus Prime and Galvatron as part of an attempt to trick a Quintesson interrogator

As Starscream famously said in Transformers: The Movie: “Oh how it pains me to do this.” That’s what I was thinking as I sat down to review this because it’s one of the worst issues of the entire series. Starscream was of course talking about throwing a battered Megatron out of the airlock, but believe me if you’ve read this story, you’d see why it wants jettisoning into space too!

This 1988 story has been adapted from the third series of the Sunbow cartoons which normally I’m a fan of, but this episode is unfortunately one of the worst.

The background to this story is that the Marvel team behind the US Transformers comic (having taken leave of their senses) decided to take a break from their normally high standard stories and make things easy on themselves. Rather than coming up with an original story they decided to cannibalise one from the cartoons, and by choosing a post Movie episode they were able to feature the likes of Rodimus Prime, Galvatron and Ultra Magnus in the comic for the first time.

Some US readers might have been pleased about that but those who watched the cartoons and bought the comics probably felt a tad ripped off.

Over at Marvel UK the production team obviously faced a dilemma. They had always slavishly reprinted the US stories and built their own continuity around it. But unlike America the UK comic regularly featured the ‘future’ Autobots and Decepticons and this instalment did not fit with any of the other stories.

The simple answer would have been to ‘skip’ this one, but Simon Furman has chosen to run with it and explain it away as a story made-up by the Autobots’ TV-talking ally Wreck-Gar to trick his Quintesson-employed torturer. This will allow Simon to take the central elements of the Quintessons and their cannister and create a coherent story around it. It’s also worth noting that there have been other cartoon adaptations in Transformers including ‘Decepticon Dambusters’ and the Movie adaptation, both of them average, but this one manages to be worse. Anyway, here’s what happens…

On a distant planet, Earth date 2008, Junkion leader Wreck-Gar finds himself at the mercy of a torturer with a high reputation for getting answers. Painfully shackled against a wall with his moustache singed, and what looks like electrodes on his nipples, Wreck-Gar screams out in pain as he is once again asked for the location of a missing “canister”. His sinister hosts remain out of sight, as Wreck-Gar offers to spill the beans…  

It is the year 2006, and a large spacecraft soars over the planet of Junk, deploying Sharkticon soldiers for a missing object. Nearby, Wreck-Gar and his lady friend (?) enjoy their favourite pastime of old Television broadcasts. Moments later a Sharkticon lifts a large canister over his head, only for Wreck-Gar (wasn’t he just watching TV?) to blast it free and for the invader to be captured.

The Quintessons decide on a different approach, by exploiting the Junkions’ strange obsession with primitive Earth TV. The next morning the Junkions hear a strange music and are drawn to its source – not a Trojan Horse but it’s equivalent in this context – a giant TV screen! Watching from above, the Quintessons will use their ‘gift’ to infuse the Junkions with hypnotic commands!

Rodimus Prime and Ultra Magnus are on Cybertron when Sky Lynx arrives to warn them on strange goings-on happening on Junk. They send the Aerialbots to investigate, meanwhile Galvatron has also been tipped off about the situation, but seems strangely distracted (turns out later, he’s been watching the broadcast too).

The Quintessons cloak their ship in a giant cloud of gas to retrieve their cannister, but they near Junk they are engaged by the Aerialbots in their combined form Superion, repelling the giant robot but at the cost of their forcefield.

Wreck-Gar and his people, rather than becoming violent as they were supposed to, adopt a share and care attitude, and start broadcasting the message to the wider galaxy. On distant worlds, populations of cat people attack their K9 neighbours (daft).

Ships attack Junk with Omega Supreme arriving to get involved in the melee, and Rodimus Prime and Galvatron also arrive on Junk and do battle with one another. During the fight, a stray blast blows the canister out of the Quintesson tractor beam and hurtling off into space. Finally, the Autobots come up with a plan to counteract the hypnotic messages using Omega Supreme and Blaster – who cringingly says “Hey dude I need altitude” – to soars over the battlefield holding playing music and breaking the hypnotic spell. With peace restored, the Quintessons are left to scour the galaxy for their missing canister before anyone else finds it.

Back in the real world the torturer is satisfied he’s extracted another confession. That is until a Quintesson enters the chamber and informs the smug torturer he’s fallen for a story that’s full of absurdities and contradictions (I second that) and sentences him to death (are you listening writer Ralph Macchio?)!

Interesting this story was not written by Bob Budiansky, but instead by Ralph Macchio who we haven’t seen since the start of the series. It may be that Bob was away and the editors thought it would be easier to adapt a TV episode rather than ask someone else to pick up Bob’s storylines. Whatever the reason I’m glad this was a one off. After four years of the comic, including some great stories, fans had come to expect a lot better than this.

The artwork by Alan Kupperberg is poor and must rate as some of the worst for a long time, with some truly terrible character renditions. The best part by a long way are the two pages of UK story, with Lee Sullivan’s work looking way superior. It would have made more sense to run a couple of pages of this and go straight into Space Pirates, bypassing Big Broadcast altogether. Certainly, the way the two-parter is dismissed as a figment of imagination, leaves you wondering what the point was.

When you look at the rest of the material from 1988 (or any other year for that matter) you’ll see ample evidence of intelligent writing, well thought-out plots and a fair stab at characterisation. The characters in this two parter are flat as cardboard (with the exception of the add on bits with Wreck-Gar and the torturer). Wreck-Gar and his girlfriend sitting on their thrones watching exercise videos is naff, the dialogue is terrible, and even the Rodimus versus Galvatron battle is flat compared to the gritty showdown in TFUK#120.

We have flying Autobots, cat and dog people, and Galvatron being hypnotised by a pool of water! The part about Earth having an embassy on Cygnus 7 (wherever that is) is an unlikely development for only 18 years in the future at the time of publication, and I could also mention Cyclonus and Scourge following their leader around and getting scared when he leaves without them. That is the stuff of the playground.

A final point: I thought the Planet of Junk was a collection of rubbish in space, but here it is a spherical world? The UK editors must have feared a deluge of letters regarding this issue’s story, because they took the unusual step of running a blurb on p2 asking everyone to read p14 before writing in!

Interesting this story was printed before The Cosmic Carnival over in the States. We can assume it went straight into the US continuity as an alternate future, but even so it still doesn’t explain why it appeared at all. The story lacks substance to the extreme, and progresses with about the same subtlety as any similar cartoon episode – ie none! The strange hypnotic television scenario is exactly the kind of thing you would expect from the cartoon series too (I know it’s been done before in the comic with hypnotising car washes, but let’s just leave that for now).

This story finally introduces the Quintessons into the comic but not much is revealed about the elusive canister either, or what’s so important about it. Readers are left hoping that will be explained in the issues which follow.

Review by Adam Hogg

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The Cosmic Carnival

Optimus Prime and Goldbug detour to the Cosmic Carnival to free the star attractions – Sky Lynx and the human children known as the ‘Spacehikers’

By August 1988, Transformers had enjoyed a run of strong stories, culminating with the return of Optimus Prime in issue #177. However, The Cosmic Carnival represents a dip in form, a bit like a speeding juggernaut entering a 20mph zone.

The worst is still to come – the next US story is ‘The Big Broadcast of 2006’ which is truly terrible, a real nadir, and against this ‘The Cosmic Carnival’ is merely a disappointment, a lacklustre follow-up to the Powermasters’ introduction.

The concept is a circus-cum-carnival meandering through space in a giant worm of a starship. It pulls in a variety of alien entertainment-seekers and is always on the lookout for new attractions, such as missing Autobot Sky-Lynx and his young human passengers, the ‘Spacehikers’ – last seen in TFUK#144 when Blaster surrendered to Grimlock to secure their freedom.

The story is essentially a vehicle to tie-up that loose-end and, arguably, to give the Autobot Powermasters some additional airtime (though they only appear as bookends to the story). Stephen Baskerville’s cover features Sky-Lynx in cat form atop a circus podium with the hook of this being the ‘greatest show in outer space’.

The 22-page tale begins with a splash page of the carnival ship weaving serpent-like through the voids of space. It is passing within broadcasting distance of the Autobot craft ‘Steelhaven’ which is continuing its journey from Nebulos to Earth’s Moon and a rendezvous with comrades stranded there.

Frank Springer, filling in for the regular US artist Jose Delbo, does good renditions of Goldbug and Prime, which I rather like. His Hi Q has tufts of white hair, making him appear somewhat older than (and slimmer) than the character Delbo introduced us to in the previous story. Prime is shown in his regular mode, not combined with his trailer, which might disappoint some after the big introduction last issue.

However, the enhanced mode would later lose all its novelty when Prime was consistently depicted in his combined form and often drawn at the same height as every other character.

Prime is projecting holographic images (which is kind of cool) of the history of the Transformers’ war on Cybertron and its spread to Earth. This is a useful introduction for the Nebulans, Hi Q, Rev, Hotwire, and Lube, who by joining with the Autobots are now part of the Transformers’ civil war whether they like it or not.

Suddenly another holographic projection fills the room, it’s an advert for the Cosmic Carnival boasting ‘exotic creatures from 10,000 different planets, daring performers and death-defying stunts’ – Joyride and Slapdash are impressed, the cynical Getaway is not. Prime is up for ignoring it until they catch an eyeful of Sky Lynx as the main attraction and think they had better investigate.

Only Goldbug and Optimus go aboard the carnival ship, leaving everyone else behind. The carnival’s steep entry fee is cited as the reason, but when you consider that Goldbug had previously mentioned that Steelhaven was low on energon cubes it seems unlikely that they have had enough spare to pay his and Prime’s admission using these as currency.

They witness the many strange and exotic aliens that make up both the exhibits and the visitors. It also serves to further expand the Transformers galaxy, which was first hinted upon during Deadly Games’ (TFUK#170).

They soon happen upon Berko, a human employee of the carnival, who is calling the crowds to witness one of the most “astonishing, amazing, amusing alien” species – Earth children! Prime and Goldbug are shocked to see the four Spacehikers, Jed, Alen, Sammy, and Robin, cruelly confined in a makeshift human environment, and looking very glum. Goldbug attempts to free them, only to be repelled backwards by a forcefield holding the kids in. Prime demands to see who is in charge, and Berko agrees to take them to the boss, a sort of cross between an octopus and Jabba The Hutt, named Big Top (writer Bob Budiansky’s quirky sense of humour?).

The cigar-smoking slug comments how rare it is to see Transformers at his carnival, with one of the good lines from the story, “Whatsamatter, a few million years of civil war take all the fun outta youse guys?” They are informed that Big Top has a legitimate contract to perform along with Sky Lynx and the two Autobots accept complimentary passes for the main event and agree to leave. Berko is ordered to keep an eye on them and warned that he will be held responsible for any trouble.

In the main arena, Sky Lynx leaps from a high cage, soaring in bird mode before transforming mid-air into a Lynx and then leaping from tiny platforms. For his grand finale Sky Lynx plummets dangerously towards the ground before transforming at the last minute into a shuttle and landing safely.

I’m reminded of when the Duocons were introduced in the 1988 story ‘City of Fear’, not as robots who separate into two vehicles, like their actual toys, but as triple changers (a real shame I thought). The same appears true of Sky-Lynx. His Hasbro toy is a space shuttle that separates into two parts, one which transforms into a bird and another which becomes a lynx, and of course they can join up. However, the comic just skips over this which feels lazy and a missed opportunity to showcase a rather unique Transformer.

The second half starts with Optimus and Goldbug confronting Sky Lynx backstage and hearing his explanation… Whilst returning the Spacehikers to Earth they had seen the same holographic advert and the children begged Sky-Lynx to take them. The children were having the time of their lives, until Berko showed up and demanded payment. Not having acceptable currency, Sky Lynx agreed to perform as payment, signing a contract via laserbeam to/from his eyes. Now he wonders if the day will ever come when the debt is paid off.

They learn that Berko was alien-abducted from Earth and put in a cage like just another sideshow freak. By cooperating and doing tricks he was able to ingratiate himself with Big Top and become an employee – and he has no wish to return to Earth where he was rudderless and unwanted. Prime observes the story is “edged with sadness” and offers to take Berko with them. He agrees.

Over at the arena, Prime again watches the show begin, and on Sky Lynx’s cue he springs into action, transforming and telling Sky Lynx to play along and land on him. The crowd cheer as Prime and Sky-Lynx tackle and evade an onslaught of viscous looking performers, and the ringmaster (who looks a lot like Big Top – and could possibly be him). Berko frees the Spacehikers and they all climb into Goldbug’s VW Beetle mode – that tired “how many clowns can squeeze into a car” trick, an alien visitor observes. Big Top wraps his tentacles around Berko and the kids, only for a dazed Goldbug to reverse at speed, shunting Big Top into the empty cage (he conveniently drops the five humans).

With Big Top safely locked away, they all beat a quick retreat to ‘Steelhaven’ to be reunited with their shipmates. It’s as well that the Powermasters and Nebulans remained on board I think, as the story was thin, and I suspect would not have supported an expanded cast. They rocket away leaving a closing shot of Big Top getting a taste of his own medicine as a carnival exhibit.

As Big top has friends (similar aliens) surely, they can free him, as Berko can’t have the only pair of keys… can he? And when Goldbug reversed into Big Top at the end, how come he flies spectacularly into the empty cage (the fact that he’s larger than an elephant, and Goldbug is a small car makes this rather daft).

As for the Spacehikers, it has been eight months since they last appeared, and they have been missing from Earth for absolutely ages. For children they don’t seem to be mentally broken, or all that dirty considering they’ve been in the same clothes all this time!

On the Grim Grams page, one correspondent congratulates Grimlock on his 100-issues anniversary as letter answerer, prompting a response that perhaps it’s time for him to hand it on. Prescient words as another revamp of the comic would be coming in just a few short weeks. But first, it’s out of the frying pan and into the fire, from the dull to the truly terrible, it’s The Big Broadcast…

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People Power

Goldbug journeys to Nebulos in the hopes of restoring Optimus Prime to life, only to find the planet terrorised by a new type of Transformer: the Powermasters

As summer 1988 rolled around, Transformers UK was enjoying a strong run of stories. Readers had been treated to the zombie-fest City of Fear (one of my all-time favourites) the Wreckers’ showdown with Galvatron and most recently the satisfying spectacle of Blaster versus Grimlock on Earth’s moon, amid of cast of near hundreds of Autobot and Decepticons, a fanboy moment if ever there was one.

All of this has built up to the year’s main event: the honest-to-gosh-finally-at-long-last return of Optimus Prime! There have been a couple of false dawns on the way: Prime’s brief return in Salvage, which turned out to be a figment of Megatron’s diseased mind, and the Prime who returned in Pretender to the Throne was a video game character, a diminished version of the Autobots’ greatest leader. But now, after an absence of a year and half some 70 issues, Optimus is back.

With Transformers being a toy franchise, it’s perhaps not surprising that Prime’s return should be precipitated by owners Hasbro, who have decided to reissue Optimus Prime as part of their new Powermasters toy line. Building on the novelty of Autobots and Decepticons with transforming heads and guns, the Powermasters have Nebulan companions who become their engines, ‘unlocking the power to transform’.

At this point, Prime had killed off in the comic and, also, more famously in the cartoon canon courtesy of the 1986 Transformers Movie (creating childhood trauma in the process). So, this new Optimus Prime toy is more than just a revamp of an existing character, it’s more a revival and restoration with emotional power underpinning it.

As we know, in the world of comics no death is ever final, and Marvel US writer Bob Budiansky had left the door open for Prime’s eventual return by hinting that Ethan Zachary may have preserved the Autobot leader’s personality on a floppy disk. Now, things have developed, and video game Prime is due to be downloaded into a new body in the one place with the technology to make it happen: Nebulos.

You might say that People Power is the perfect title for a story about humans who become the powerplants of Transformers. Kev Hopgood prefaces the action with his cover of TFUK #176 (dated 30th July 1988) introducing the Powermaster Decepticons, Darkwing and Dreadwind, poised to throw the distinctive globe on to the heads of Roman-looking Nebulan senators (it’s not the first time that globe monument has been manhandled by Transformers either).

The story opens with the two Decepticons in their combined plane form ‘Dreadwing’ opening fire on a high-end eatery under domes, poncily-titled the ‘Gardens of Eternal Peace and Harmony Macrobiotic Restaurant’. A flying taxi plane zooms away, making Nebulos appear to be a futuristic version of Earth with familiar white faces (unlike the cartoon who made their Nebulans alien-green).

The bickering Decepticons introduce themselves and their Nebulans, Hi-Test and Throttle, as they land alongside the restaurant complex. The pair are like the new Runabout and Runamuck, only less complimentary to one another. Darkwing is the more hot-headed and is bonded to Throttle, a small time criminal, while Hi-Test is a self-centred-scientist-turned-bad, but the brains of the outfit. As their order the manager to prepare “20 servings of your best entrees -fast” we learn the first facets about the Powermaster Nebulans: they need food, and an awful lot of it, to power their Transformer companions. It’s an obvious limitation and weakness if sufficient food sources are not to be found.

Shortly afterwards, Steelhaven arrives in orbit. A shuttle departs for a secluded industrial complex on the surface, where its Autobot passengers, Goldbug, Getaway, Joyride and Slapdash, depart at speed. Inside the complex, we’re introduced to the Nebulans, Lube, Hotwire, and Kari engineering machinery of some sort. The Autobots transform and in a ‘take us to your leader’ moment, announce they are seeking an audience with the eminent scientist Hi Q.

It’s unclear at this point how long it takes the Steelhaven to cross the galaxy from Earth to Nebulos: certainly, the journey in the other direction appeared to take weeks or months. Hi Q’s recap of the significant developments that have occurred on Nebulos since the respective armies of Fortress Maximus/Galen and Scorponok/Lord Zarak suggests a reasonable amount of time has passed. To ensure the Transformers could never return the High Council of Nebulos endorsed the plan by Hi Q and his then assistant Hi-Test to detonate a bomb in the atmosphere that would render the planet’s fuels toxic to Transformers.

It’s best not to dwell too much on this drastic solution, implemented at great haste, with little care for the natural environment. Surely such a reckless move would have all-sorts of unforeseen consequences and how could they be sure it would not be easily bypassed by the technologically advanced Transformers, or prevent Nebulan vehicles from working?

Hi-Test had apparently quit in a fit of pique, jealous at his boss Hi Q’s accomplishments, and recruited Throttle to help him breathe new life in Darkwing and Dreadwind – two Decepticons who come to Nebulos in search of Scorponok’s forces and presided over a short-lived reign of terror before the poison fuel permanently grounded them. Using fuel conversion theories stolen from Hi-Q, Hi-Test had mechanically engineered himself and Throttle to become the engine partners of the two Decepticons and returned them to full working order, and more.

It’s worth noting that Hi Q comes across as a massive curmudgeon for much of the story and a decidedly reluctant host. Not only does he make it clear that Goldbug and company are unwanted on Nebulos; he expresses incredulity that they travelled half the universe for the trivial purpose of “rebuilding a machine” (Optimus Prime), and questions their very sentience; then saying he will “not mourn” their passing when they eventually run out of fuel and cease functioning.

Not only that but Hi Q is unmoved by news of the death of Galen, one of the greatest patriots Nebulos has known (the guy who gave up his entire future and even left his home-world never to return, to restore the peace). You might be inclined to question Hi Q’s one-sided account of the tensions between him and Hi-Test, but the fact that the latter seems to confirm everything with his own utterances and actions.

That said, Hi Q does warm up a bit when he sees the precision and efficiency of the Autobots at work on constructing Prime body (despite their own weakening). Further brownie points are there to be earned when Goldbug responds to the news of the latest Decepticon attack, by the leading the four of them off to do battle.

Part One concludes with Darkwing and Dreadwind paying the ruling council a visit. They tear off the roof and demand to be told the whereabouts of the Decepticons who once visited Nebulos. Defiant Peers Sorgen refuses to cooperate, which is foolish really as you might think giving the Decepticons the information they need would be the quickest way to get them on their way. Darkwing wrenches the Nebulos globe from its stand and holds it aloft, as per the cover image.

TFUK #177 is fronted by an iconic cover of Optimus Prime ‘back and here to stay’ with his distinctive new-style cranium and Wild-West-style smoking gun as depicted by Jeff Anderson. As the blurb (probably written by Simon Furman) confirms, “this time it’s no dream, no imaginary tale,” and a “new era of Transformers greatness has begun”. That’s quite a claim, but there’s no denying that this is a major development for the title.

The story picks up with Slapdash, Joyride and Getaway racing towards the Nebulan capital, guns atop their vehicle modes blazing, only for Darkwing to react by hurling the famous Nebulos globe in their direction and taking out all three in one hit. As debuts go, these three are not making a great impression so far or exhibiting much in the way of distinctive personalities (to be fair, Rev, Lube and Hotwire, are also pretty much interchangeable in terms of personalities, with only Kari, Hi Q and the bad guys making an impression). The Autobots’ poor performance is attributed to their lack of fuel, with only the ‘energy-efficient’ Goldbug able to offer any resistance.

As Dreadwind circles back, he dumps a burst of blaster fire on the hapless Autobots, further zapping them of strength. Later, at Hi Q’s lab, Goldbug’s wounds are found to be relatively minor compared to the other three, who are now dangerously low on resources. Their plight is at least starting to win sympathy from Hi Q who now ponders whether they are more than just intelligent machines.

Kari points out that the Transformers are “dying” before their very eyes, which causes Hi Q to beg Goldbug to return to the Steelhaven: if he rebuilds Optimus Prime under these circumstances, the Autobot leader might live again, but not for long. Here Goldbug makes a ‘really big’ call, that it’s better for Prime to “die a whole Autobot” than continue in a second-class life as a game character. While the sentiment is reasonable, it’s surely a decision for those more senior than Goldbug.

They continue with the reconstruction, and soon the Prime we know and love stands before us. Kari infuses the robot body with the personality from the disc and Prime, begins to stutter into life in a glow and crackle of electricity reminiscent of the birth of Frankenstein’s monster. He’s had a few upgrades courtesy of the Nebulans, and now with a thought, he can combine with his trailer into a larger and more powerful form (cool, but pointless if, as the Nebulans believe, he’s not destined to survive).

At first, he continues to speak as the game character Optimus, confirming Hi Q’s initial impressions, but when suddenly he collapses in agony, Prime realises that he is fully alive. Goldbug can only apologise but Prime reassures his old friend that it is better to live for a few precious moments than endure the living death of the disc. Hi Q, on seeing the nobility of the great Optimus Prime, spontaneously offers to undergo the Powermaster process to save him. Rev, Hotwire and Lube follow the example of their mentor, but the pacifist Kari cannot be part of this. Thankfully Goldbug has “enough juice” in the tank to survive.

The stage is set for a final showdown, as the peers inform Darkwing and Dreadwind of the location of the Autobots. The pair don’t guess it’s a trap and swoop down on Hi Q’s lab, only to be met by the re-energised Getaway, Slapdash, and Joyride, who are now able to dodge their shots and return heavy fire of their own. The Decepticons decide to retreat but Optimus Prime steps out and shoots them down. Hi Q jumps out from Prime’s Powermaster compartment on his stomach and confronts Hi Test.

He reveals that Hi-Test and Throttle are to be banished from Nebulos (by order of the Council) and must depart immediately, which they do. Hopefully they packed sufficient food for a long journey across space.

With Optimus and the Autobots now bonded to Nebulans, it appears they will have to stay, and Goldbug to pilot the Steelhaven home on his own. That is until Kari points out that Hi Q has accomplished the very thing he set out to prevent: he’s made it possible for Transformers to again survive on Nebulos. The stability of the planet could again be threatened unless they also depart, which Hi Q agrees to do. They rocket away, leaving Kari behind to shed a tear.

In conclusion, the return of Optimus Prime after a year and a half absence predictably overshadows everything else, but overall People Power is pretty decent launch for the Powermasters, with a reasonable attempt to invent a different reason for Nebulans and Transformers to team up. Darkwing and Dreadwind steal the show and are welcome editions to the franchise (we’ll be seeing lots more of them), with great toy incarnations and their unique combining super jet mode. The Autobot Powermasters don’t make much impression though unfortunately.

The small cast of Nebulan characters have been portrayed nicely, although I find it strange that they make a split-second decision at the end to leave the planet for good (don’t they have friends and family etc?). With Kari crying at the end we have similarities to the final Headmasters episode Brothers in Armour.

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Totalled

The long awaited grudge match between Blaster and Grimlock takes place, with the leadership of the Autobots in the balance, as the Decepticons prepare an ambush

There are a few things you should never do to your loyal fanbase and one of them is keep them waiting too long for a conclusion.

In Transformers #144, published in the UK at Christmas 1987, the fugitive Blaster surrendered to his increasingly despotic commander Grimlock, to spare the lives of Sky-Lynx and the Space Hiker children. It was the sort of courageous, self-sacrificing act that we’d come to expect from this big-hearted fan favourite (a red shouldered robot in the Optimus Prime mould if ever there was one).

Readers were desperate for answers to their questions: How would Grimlock exact his revenge? Might the Autobots find a spine and rise-up against his tyranny at long last? Could Blaster be installed as Autobot Commander in Grimlock’s place (something I doubt this reader was alone in wanting to see).

Instead, we had to wait seven long months – until well into the summer of 1988 – for the continuation. The delay was made bearable by some great stories along the way like Legacy of Unicron, Trial by Fire, City of Fear, etc, but even so.

That long awaited sequel, Totalled, by Bob Budiansky was finally published in the pages of UK Transformers #174 and 175. Is it worth the wait? You betcha!

Not only do we get Blaster and Grimlock settling their differences mano-a-mano, but the crew of the Steelhaven are in the mix, the old guard meeting the new for the first time, and a massive ensemble cast on – of all places the Moon – including original characters we haven’t seen in a long while.

The scenes of the Steelhaven and Ark crews strolling onto the lunar surface are a visual representation of how the sheer number of characters, and therefore the commercial success of Transformers by this point in the run (mid 1988) which was still the highpoint for the franchise.

Budiansky’s Grimlock, reintroduced after a several months’ hiatus, is still a massive ass and lacking the depths or intelligence that Simon Furman imbues his version with. The Dinobots of the US comics appear to be modelled on the Sunbow cartoons, which to be fare were probably better known by many of the readers – outside of the diehard collectors that is.

The cover for #174 contrasts the old and new. Grimlock’s representing the originals, meets his first Headmaster, and on learning that a human (Spike Witwicky) controls Fortress Maximus, exclaims that it’s a “revoltin’ development!”. Perhaps there are a few purists who may agree with the sentiment to a greater or lesser extent.

The story title, Totalled, suggests something or something is about to be destroyed; I’m not clear what, but I think it probably refers to the devastating Decepticon attack against the Autobot forces, who are caught unawares, or perhaps it’s a reference to Optimus Prime getting blown to bits (again) on the opening page.

Jose Delbo does a good homage to the Don Perlin’s iconic exploding Prime from the 1987 shocker Afterdeath. This time though, it’s not the real Optimus being exploded but a new body built for him by Brainstorm and Highbrow. Either the pair are extremely negligent in their wiring, or somehow attempting to transfer the consciousness of Optimus Prime from a floppy disk has caused a catastrophic feedback loop. The problem is unclear; however, it makes for an attention-grabbing opening page and provides the catalyst for Steelhaven to seek out the Ark; put simply they’ve run out of resources to rebuild the former Autobot leader and they need help.

It’s worth noting Goldbug’s discomfort as he’s told the ‘good news’ that they’ve located the Ark space cruising nearby and are on course to meet them. Whilst Goldbug has fitted in nicely with his new shipmates, he hasn’t entrusted them enough to explain that he and Blaster were deserters from Grimlock’s army. Perhaps he fears that this would be seen as a major black mark.

Aboard the Ark, we are reminded why Grimlock is so loathsome. He’s in his dinosaur mode lounging on a throne, being fed oil, and still wearing that stupid crown (a symbol of hubris if ever there was). Ratchet pleads with Grimlock to return the Ark to Earth where humanity will be at the mercy of the Decepticons. Considering their back-history and the Dinobots would still be in a tar swamp if not for the medic, there is no quarter given.

When Snarl informs Grimlock of the contact from Steelhaven, Grimlock immediately reacts like a territorial animal in the presence of a rival. He will see them, but if there is any suggestion of who’s in charge, it’s going to be him!

Given Grimlock’s paranoia it’s no surprise the meeting does not go well. The towering figure of Fortress Maximus ought to cut an imposing figure, but Grimlock is not impressed, particularly at the suggestion the two crews could work together to rebuild Optimus Prime. Labelling Prime “a peace-loving coward,” and assaulting poor Doc Ratchet for good measure (not for the first time in fact, see the 1985 classic The Wrath of Grimlock) and dismissing humans as “worthless”, Grimlock is horrified when Fortress Maximus’ heads transforms to Cerebros and then to Spike Witwicky. Things have moved on and Grimlock has been left feeling like, well, a dinosaur!

The discovery that the fugitive Goldbug is being harboured aboard the Steelhaven is the final straw and Grimlock challenges Fort Max to a duel to determine who should lead. Max ought to be able to take Grimlock given he two to three times larger, but we’re told he’s still recovering from the injuries he sustained in his assault against the Decepticon base (in The Desert Island of Space). You might wonder why Max, as a robot, is not immediately recovered once his parts are repaired or replaced – much as F1 car, speeds out the pits with a new nose – this is not a human body that takes time to recover. Nevertheless, the threat is that Max will lose unless somebody fights for him…

Goldbug, having surrendered in a futile attempt to bring about harmony between the two Autobot crews, is unceremoniously dumped in the brig where he finds his old buddy Blaster attached to a torture device. If the seven months interim between Space Hikers and now has been tough on the fans, it’s been worse for Blaster, hooked up to the VVH and he’s now reduced to wallowing in self-pity.

Blaster gives a useful recap on what happened to him since he parted company with Goldbug, including that the Autobots had begged him to save them from Grimlock. However, since surrendering to protect his human friends, nobody intervened to prevent him being treated as a prisoner; the status quo of Grimlock’s rule continues. Goldbug suggests that Blaster could fight in Max’s place, and take his revenge on Grimlock, and so the stage is set.

Every great gladiatorial match needs a suitable arena and Bob’s fertile mind has dreamed up the perfect location – a large Moon crater. The stakes of a duel have not been so high since Prime fought a power enhanced Megatron in the cartoon classic Heavy Metal Wars. Meanwhile, Ratbat’s Decepticons (including Soundwave drawn with a mouth in place of his usual plate – argh) are poised to launch a surprise attack on the unsuspecting Autobots. How wonderfully “energy efficient” as Ratbat puts it, once a bean counter always a bean counter.

I’m reminded of a pub fight where one fighter asks a pal to hold their coat; in this case Grimlock hands his crown to Snarl, promising that it will be a quick battle. Blaster meanwhile has been reunited with his beloved Electro Scrambler gun – there’s probably nobody outside of the Dinobots who is rooting for a Grimlock win.

Omega Supreme (who seems smaller every time we see him) is referee. Let’s not forget he was originally a towering giant who bested Megatron and several of his henchmen and is now reduced to taking orders from Grimlock the tyrant. Strange. However, part one concludes in epic style with the battle getting underway and the Decepticons waiting in the wings. Fantastic stuff.

On the Transformations page for UK #174 there’s a reference to ‘Dragon’s Teeth’ – an awesome new sci-fi comic from Furman and Senior for Marvel UK set on Earth of 8162. There’s been quite a bit of build-up and now suddenly we’re told that the title has been renamed ‘Dragon’s Claws’ due to a licensing matter (a bit of googling reveals that Marvel discovered the title was already in use elsewhere – I’ve no idea how many copies of Dragons Teeth #1 had been printed or whether they were pulped). The Claws turned out to be a fun ride, with a cameo from our very own Death’s Head to boot, and one I’ll hopefully get around to reviewing in time.

The return of Sunstreaker warrants a mention as a selling point for the issue. In Streaker’s case he’s been inoperative since The Last Stand in UK #8 and last seen on Ratchet’s operating table in the Constructicon debut story, three years earlier. Now, finally he’s back in the land of the living, along with Prowl, Cliffjumper and others.

In part two, the battle begins in earnest. Grimlock, sword drawn, immediately advances with a huge slice, while Blaster displays incredible agility by ducking and diving, and disorientating Grimlock with an Electro Scrambler blast, before booting him away. Grimlock transforms into T-Rex-mode as he lands and latches his jaws on Blaster’s arm. The assembled Autobots watch in horror. Beachcomber, ever the pacifist bemoans all the violence.

Then, right on cue, the Decepticon rocket base arrives in low orbit and blasts the Autobot spectators. The advantage secured, Ratbat orders Onslaught to the troops outside and to engage the remaining Autobots in hand-to-hand combat.

During what must be described as a spectacular lunar battle (a Transformers fanboy’s dream) in which Soundwave even (near) recites his tech-specs motto of cries and screams being music to his ears, the Constructicons perform a raid on the Ark and recover the neatly packed and stored bodies of the Decepticons put out of commission by Omega Supreme in his 1986 debut story Command Performances.

Ratbat watches the carnage unfold with growing delight, while we’re reminded that Buster Witwicky is still their prisoner and indulged with a ringside seat.

During the battle, Fortress Maximus makes a strategic and fateful decision to dispatch Goldbug back to Steelhaven and order its skeleton crew of Slapdash, Joyride and Getaway (a trio we’re now familiar as Autobot ‘Powermasters’ from the latest Hasbro toy adverts) to depart immediately with the Optimus Prime disk.

All of this seems to have miraculously escaped the attention of Grimlock and Blaster (a situation parodied on the cover of UK #175) while the battle on the Moon’s dark side. Finally, explosions catch Blaster’s attention. He suggests a truce while they investigate. Grimlock on seeing Steelhaven blasting away, suspects treachery from Fort Max (or ‘Fullstrength Motleypuss’ as he nicknames him – in fact Grimlock has a few amusing names for Max this story) but Blaster convinces him that a full scale Decepticon attack is clearly underway and what’s more is their fault for causing the distraction that gave the enemy its opportunity.

Grimlock, rather uncharacteristically offers Blaster a draw, which is gratefully accepted, and the pair fight side by side and begin to turn the tide of battle. This is all fantastic punch the air stuff of course, but difficult to believe that two Autobots, even ones as powerful as Grimlock and Blaster can make all the difference.

Even more unlikely, is that the duo can disable the Decepticon ship with an Scrambler blast and well-placed impact from Grimlock’s sword. The ship begins to shake violently due to circuit overload and Ratbat orders a swift retreat.

There are some tough lessons to learn and clearly the two Autobot crews will need to work together to restore their injured and rebuild their ships. Grimlock requests the help of Max in this endeavour, only to be told that Steelhaven has set a course for Nebulos: the one place in the universe where they can reconstruct the great leader, they now need more than ever – Optimus Prime.

Some points in closing, 1) the lunar battle seems on the face of it like a desperate mismatch in the Autobots favour, as we not only have the full count of regular Autobots but the super-enhanced Pretenders/Head/Target Masters, Fortress Maximus himself and Omega Supreme, versus the regular compliment of the erstwhile Earth-bound Decepticons. Their surprise attack using the firepower of their base for the opening salvo was a tactical masterstroke.

2) Some minor editing was required for the UK version of the story. As the Constructicons retrieve the Decepticon POWs, Starscream, Thundercracker, and Frenzy have already been freed during Target 2006, while Skywarp was blown to bits in the same story, so for the UK edition the names on the caskets have been altered to Buzzsaw and Rumble, the only two left unaccounted for. That’s a lot of trouble to go to for just two minor Decepticon warriors, you might think.

3) The story draws a line under the entertaining Blaster and Goldbug deserters story arc, and the disastrous first phase of Grimlock leadership (he will of course get another chance in 1991 following another of Prime’s demises).

4) Many fans struggle to reconcile why the Autobots are so timid in standing up against Grimlock’s tyranny; even in the face of his abandoning of the Earth and torture of Blaster, they do nothing. One theory is that the Autobots are an incredibly honourable race, and obliged to obey the recognised Autobot leader, which may explain why Blaster and Goldbug’s desertion was so frowned upon.

5) While it’s nice to see so many original characters reappear, there are a couple of errors. Skids is pencilled in the background, when in fact he’s meant to be in Limbo dimension, having been displaced there by Galvatron (though not in the US continuity of course) and in Blaster’s flashback, an Autobot that looks suspiciously like Override is among the Ark crew; when he should of course be on Steelhaven. Given the sheer number of characters in this story its to be expected that there will be some mistakes, and ultimately forgivable… though Soundwave drawn with a mouth does stretch my tolerance.

Overall, Totalled is a fantastic standout story in the Marvel Transformers original run, and one I always enjoy coming back to. It sets the scene nicely for the big event of 1988, the return of Optimus Prime.

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Wrecking Havoc

It’s Cyclonus and Scourge versus Galvatron versus The Wreckers, in this enjoyable three-way scrap from 1988, set in mid-western town

Transformers meets Top Gun, or so it appears from Jerry Paris’ fiery cover for UK issue 172 and the opening pages of its lead strip ‘Wrecking Havoc,’ by Simon Furman (naturally) and the rarely-spotted-though-much-celebrated artist Bryan Hitch. In fact, as I review the story 34 years later, Top Gun Maverick is wowing audiences in the cinemas and so it seems rather fitting to be revisiting this Decepticon dogfight.

The Transformation page intro suggests that readers may have thought they were witnessing an aerial battle between ‘Action Force’ (the anglicised version of GI Joe) and Decepticons Cyclonus and Scourge. This makes sense given that there have been crossover stories in the previous year, and AF was the back up strip in UK Transformers at this point in its run (July 1988).

However, by the most exciting thing on the welcome page as far as I was concerned then and now is the glimpse of Powermaster Optimus Prime and the assurance “He’s on his way honest…” and in fact Prime would be returning to the main strip, not as a computer-generated character, but as a fully restored Autobot in issue 177, just five weeks away. Of course, at this point fans had no inkling of what ‘Powermasters’ were, so the Hasbro advert for this new toy-line, on page 17, would have been especially interesting. It features Autobots Joyride, Getaway, Slapdash, but not Optimus, and Decepticons Darkwing and Dreadwind, whose name tags were mixed up.

But let’s get back to Wrecking Havoc. This is the fifth of five two-parters from Simon starring the Cybertr0n-based Autobot resistance movement led by Emirate Xaaron, and with Ultra Magnus as their star player. It picks up from Deadly Games, where the team were last seen waiting for their trans-dimensional portal to come online and to deposit them across the vast gulf of space to Earth. It’s not a perfect technology and I get the impression it can only be used when planets are in alignment, or some such, hence they are having to leave without Magnus. (On the letters page, we’re promised that Magnus’ final showdown with Galvatron will come, although I’m not sure it ever does, presumably because Time Wars was curtailed).

In the absence of internet, Furman must have consulted the military books to look-up the Grumman F14 Tomcat and presumably Hitch will have been provided with photos of the elite warplane (which according to Wikipedia is still in service today in Iran, although it stopped being widely used in 2006). There’s some fantastic artwork from the 16-year-old Hitch of Cyclonus and Scourge zooming up on the F14s and striking with deadly force. The rear of one plane explodes and the two pilots eject – phew, no humans injured yet – but Scourge is less obliging than his teammate, blowing a second plane to bits.

It’s enjoyable to see Nightstick and Fracas, the Target master companions of the two future Decepticons, seated in the cockpits. We don’t get a strong sense of the relationships except that Cyclonus is dismissive of Nightstick and won’t let him near the controls, whereas Scourge seems to have more confidence in his companion, and they seem the stronger pairing. Both Decepticons believe they have been enhanced by becoming Target-Masters and bonding with the Nebulans. This is revealed later in the issue by Shockwave, who has agreed to provide sanctuary for the pair if their mission to confront Galvatron fails.

As the aerial battle continues, Cyclonus’ arrogance counts against him as he is duped by two planes suddenly banking left and right and leaving him to collide with a precipice that somehow crept up on him! Down but not out, Cyclonus must quite recover his bearings and destroy a sidewinder missile that is homing in on him. He and Scourge scuttle off with their metaphorical tails between their legs, embarrassed at being bested by human jets. They fear that it’s a bad omen for their meeting with their old boss Galvatron.

An interlude sees a slimmed down line-up of Wreckers (minus Magnus but also inexplicably missing Whirl and Roadbuster, a shame) going through their drills as Xaaron and Wrecker commander Springer express their concerns about the mission. A combat drop through an unstable portal is bad enough without facing one of the most powerful Decepticons in creation. There’s no backing out now… but I do have to wonder why Galvatron is such a target. They could, if they wanted, leave him to the Earthbound Autobots to deal with, while they concentrate on the bigger fish they must fry, namely overthrowing the Decepticons on Cybertron. It could be that with Prime now dead and his successor Grimlock having abandoned the Earth, Xaaron and Springer feel and obligation to fill the void.

Cyclonus and Scourge transform and land in the middle of a human settlement. Their arrival sends the human inhabitants (depicted in an array of eclectic outfits) to flee in a panic, all except one guy in a suit who is holding the shrunken gun-form of Galvatron and pleading to be allowed to go. Galvatron reverts to his robot form, surprising Scourge and Cyclonus, and although he stipulated that they should come unarmed there’s Galvy with his trademark particle cannon! He’s less happy that they have brought along the Nebulans – he also specified they come alone.

Oddly enough, given their history there are no pleasantries, nor any attempt by Cyclonus and Scourge to deceive their old boss by posing as allies and finding out about the time-jump control. They foolishly show their hand immediately by declaring to Galvatron that they have no desire to serve him and again, and they are prepared to take his trigger by force. Their intention is of course to return to 2008 and the position of power they enjoyed there.

Let’s explore that a moment. The are two ways to get to 2008. One is simply to sit tight and let the years roll around, after all 20 years is no big deal for an immortal robot. Or they can skip over those years with the device, saving themselves the wait, but then what – surely, they would run in an older version of Galvatron, laying in wait for them. It’s a flaw in the story’s logic I feel. (Or maybe they know that Galvatron is destined to die in the past?)

Reacting to their clumsy approach, Galvatron maintains the pretence that he still possesses the time travel device and challenges the two Target Masters to take him on. It’s certainly a fight I would have like to have seen, but alas it’s not to be, for at that moment the sky opens as the Wreckers descend from the portal, realising to their horror that they are smack-bang in the middle of a human settlement and the mission is already doomed. All this sets-up a strong cliff-hanger going into next week’s issue.

Jeff Anderson’s cover for issue 173 sees Galvatron busting through a wall, bricks flying in all directions. It’s okay as an image except that the Hulk or some other Marvel character of human size, he’s a giant robot. He should be a lot taller than most brick walls and the bricks and mortar itself would be tiny in comparison, but not so in Jeff’s image. It niggles with me, but I imagine most readers would not have noticed. Bryan Hitch continues one art duties, with Springer being propelled into an apartment block in the opening splash page and demolishing it. Interestingly there’s a naked silhouette in one of the shop windows, either a mannequin or somebody blissfully unaware of what’s going on outside!

Springer dodges Cyclonus’ downward punch in his direction and a laser blast before recovering his weapon and shooting a crater like dent into the Deception’s chest (the first time I’ve seen weapons have this level of impact). In a little reminder to the readers of the Target-Master concept, Springer attempts to relieve the dazed Cyclonus of his weapon, only for it to transform into Nightstick and run away.

I mentioned previously that The Wreckers are little light on troops, with some key people missing. Here they are not only battling three Decepticons rather than the one they expected to be up against, but Sandstorm is left performing crowd control.

Rack ‘n’ Ruin charges towards Galvatron, engaging in hand-to-hand combat and a close-range blast to the chest (another crater impact) but the Decepticon punches our Broadside and swings him into the others. The fight is going badly.

Fortunately, Galvatron inexplicably decides to voice out loud the irony that if the Autobots had waited, Cyclonus and Scourge would have tried to do the job for them (no internal monologue for him). Springer overhears Galvatron going on to say that the time travel device no longer exists, and – after sandwiching Cyclonus’ head between two cars (probably my favourite moment in the story) – he ambushes Galvatron and leaps away (a welcome reminder of his ability in this regard), exclaiming loudly that the “time jump trigger device is ours”. Cyclonus and Scourge immediately take the bait and go in pursuit, leaving the human settlement.

Galvatron understands that Springer has exploited his ex-lieutenants’ weakness, “their stupidity” and of course offers them a choice: ‘save your leader or try and take me in’. The Wreckers promptly go to Springer’s aid forcing Cyclonus and Scourge to take to the air and flee. Springer’s gamble worked, but presumably if they had offered to help Cyclonus and Scourge to take down Galvatron they might have collectively succeeded. The answer is surely that as soon Springer realised human innocents were in danger the priorities of the mission changed.

Despite a bold declaration that ‘Galvatron’s head will be ours’ they have been outwitted for now. Likewise, Cyclonus and Scourge will be forced into the arms (arm?) of Shockwave with rather far-reaching consequences (see Dry Run). And so, the curtain falls on an enjoyable run of UK stories. Next issue, the very long awaited (six and a half months) continuation of the Blaster versus Grimlock story. At last!

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Deadly Games!

Evil gangster lizard Zabra is making a killing from Cybertron’s gladiatorial games and pits Ultra Magnus against a hideous four-armed brute named Hooligan…

Transformers #170 was the issue that I feared I might never get. It was June 1988 and I’d been religiously collecting the comic every week for three years. My routine was to get up early on a Friday and be at the newsagent for when it opened at 7am and then I’d read my weekly instalment of Transformers from cover to cover before school. This time though something had gone wrong, there was no comic on Friday, nor the weekend and not even Monday.

Cue a minor panic. Had the comic been cancelled? Surely not, it was Marvel UK’s flagship title. However, I still remembered the fate of ‘Scream!’, an early 80s horror comic which I’d collected and loved, vanished without warning. Interestingly our very own Simon Furman had cut his teeth as a comics writer on that title.

Finally, on Tuesday the comic showed up. What a relief! It was four days late and with a 3p price rise to rub it in, but at least normal service had resumed. The editorial (Transformations), to its credit, immediately acknowledged the rise rather than hoping kids wouldn’t notice, and blamed it on rising production costs, which Marvel had held off from passing on for as long as possible.

Later in the year we’d see the paper quality dive and after that the return of black and white pages, although it would be the reprints that were the final straw for me and when I switched from the UK comic over to the monthly US title. More than to come.

Back to TFUK#170 though, we’ve a a delightful cover from Jeff Anderson which I really admire, depicting the reptilian Zabra with a huge knife and catching the horrified reflections of Ultra Magnus and the Sparklers in the weapon’s reflection. It’s such a great idea and allows us to see the main villain and the reaction of the heroes in one striking image. In fact, Deadly Games was to be the swansong of Magnus and the Sparklers. They’d had a good run together since Salvage, but all good things come to an end.

There’s a mention of a new Marvel UK title Dragon’s Teeth, from Furman and Senior (more on that later) before readers and dropped straight into a Roman-style arena and fight to the death between a multi-armed gladiator called Hooligan, and an Autobot extra named Chameleon (no surprises about how that is going to end up).

Simon Furman provides the story and to Dan Reed’s art, tipping their hats to the 1986 Annual story State Games (which established that gladiatorial combat had been a thing in Cybertron’s history and Megatron had risen to prominence and celebrity through this route) and after centuries of closure the Jekka amphitheatre is now back in service as a place where Autobots and other unfortunates meet their brutal end for the entertainment of a motley array of alien spectators.

Hooligan ‘from the planet Mil-Wal’ (a reference to Millwall FC which had a poor rep for football hooliganism at the time) wields a powerful mace and is also pretty deft with his fists. Chameleon is hopelessly outmatched but what he does have is an ability to blend into his surroundings, effectively turning invisible. This works against the lumbering Hooligan, until finally he twigs that he needs to switch to infrared where his quarry is quickly located and dismembered.

As an aside, we learn that Transformers can still transform with a limb missing but it is painful process.

The following day, Magnus and the Sparkabots are poking around and conducting an unauthorised investigation. We learn that Chameleon had been looking into rumours of a deal between the Decepticons and an alien when he met his end. However, the Wreckers are preparing to travel to Earth to confront Galvatron just as soon a dimensional portal is in alignment, and the orders are to stay put. Instead, Magnus feels that Chameleon’s demise deserves some of their time and they sneak out.

They are about to head back when Sizzle suggests they check out the abandoned Jekka Amphitheatre. Among the pile of bodies and severed limbs they find Chameleon’s missing arm, but before they can report back, they are confronted by the Firecons Flamefeather, Sparkstalker and Cindersaur, who are keen for a rematch (see Enemy Action for details). Magnus tries to help but is rendered unconscious by an attack from the scorpion tail of Zabra, the alien controller of the games. Is Zabra is organic? If so it’s hard to believe he could take down the Autobots’ greatest warrior unless he’s a cyborg of some sort.

The first half ends with Zabra announcing that Magnus will be the star attraction at the next games… setting up the exciting prospect of a showdown with Hooligan. Hurrah!

In addition to the always fun Grim Grams letters page, Furman and Lee Sullivan have produced a tightly written one-page story with Magnus fighting-while-narrating and setting the scene for the Transformers UK storyline (civil war on Earth and Cybertron and in the future) and declaring, “Only a miracle can save us,” cue an inset picture of Powermaster Optimus Prime… our first glimpse of the new incarnation of the Autobots’ greatest leader. So far so amazing! Marvel must have felt that the return of Prime provided a ‘jumping on point’ for new readers and the ad will have been intended to be rolled out across Marvel’s various UK titles.

Issue #171 has cover art by Jerry Paris depicting a battered and bloodied (oiled) Magnus in the arena with a poster showing what he’s up against. I like it a lot.

The Transformation page majors on ‘Dragon’s Teeth’ a flagship title for Marvel UK’s American-format monthly titles. It was a dystopian sci-fi story set in 8162 where survivors from a violent team sport (The Game) are recruited to a law enforcement role. What’s interesting about this plug for the latest Furman-Senior spectacular is that the title was found to be already owned by an independent, so very soon after it was rebadged as ‘Dragon’s Claws’ which is arguably better. I never actually saw an issue of Dragon’s Teeth on sale, even though Transformation suggests here that issue #2 is in the shops.

Back to Transformers – the story opens with an array of weird and wonderful aliens flooding into the amphitheatre, including a slug alien with a Decepticon insignia (is he wearing it as a fan?) and gives Dan Reed an opportunity to let his imagination run wild. There’s a nice touch with the souvenir sellers doing a good line in offering up severed limbs and parts from the games’ losing contestants.

In the dungeons below the stadium, Magnus and the Sparkabots are visited by Zabra and his Firecon minders. A painful strike from the guard’s mace sets Magnus’ hands on fire and puts him in his place. Just in case he still refuses to fight, the bad guys threaten to execute his friends, so Magnus has little choice at this point.

On the way to the arena, he attempts an appeal to Zabra’s conscience and gets precisely nowhere. For this alien mercenary it’s all about the profits and pandering to base instincts of the audience is a price worth paying. Likewise, Magnus soon discovers, as he’s being roughed up by Hooligan, that this brute enjoys what he’s doing – he’s not the fellow victim of the games that Magnus first thought, which means Ultra Magnus doesn’t need to hold back.

Much of the issue flips between the arena battle and the Sparklers tricking their guard and affecting an escape. They face a choice about getting back to Autobase in time for the transport to Earth – to fill in for Magnus in the assault against Galvatron, which given their power compared to Ultra Magnus is pretty ludicrous – and in the end they stick around an come to their friends’ aid, by ambushing the Decepticon troops who were poised to open fire on Magnus.

Finally, with the Optimus-style soul searching and compassion parked, Magnus can show his potential as a warrior and give Hooligan a deserved pummelling. At one stage Magnus picks up his opponent’s mace, only to realise that to execute Hooligan would make him no better, so he casts it aside and gives a sermon to the crowds about the sanctity of life – before taking Zabra into custody. Nobody cares and as they walk away, a couple of the alien spectators are already talking about a great murder-pit to visit!

The story feels like a satirical comment on TV/movie violence and concerns that were regularly raised in the media at the time. ‘Where’s a policeman when you need one, to blame the colour TV?’ as a popular song from the era memorably said. Is it escapist fun or the root of societal ills? I think probably more the former than the latter as Transformers itself exemplifies. We love nothing more than a clash between great rivals but also identify with the good and evil archetypes.

In summary, it’s a reasonably enjoyable two-parter with nods to Transformers history and some nice creative art, rounding off a run of stories of Ultra Magnus and the Sparkabots and Magnus’ performance as a stand-in for Optimus Prime before the great leader returns.

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Meltdown!

The countdown is on until Cybertron itself is ripped apart by Megatron’s unstable engines, but salvation may be coming in the unlikeliest of forms as the Autobots and Decepticon unite against Flame

A powerful cover by Marvel UK artist Jerry Paris illustrates the predicament that the Cybertron Autobots find themselves in. Xaaron, Ultra Magnus and the Wreckers, while not actually caught in the clutched fist of the rogue Autobot scientist Flame, are in that bind metaphorically, as captives of his zombie army.

Until last issue that army included the Wreckers’ former (now deceased) leader Impactor, who was also reanimated by Flame’s computer mainframe, but has started to regain some echoes of his consciousness. As the Transformation (intro) page for Transformers UK 168 memorably puts it: ‘Old soldiers don’t die, they get reanimated by insane Autobot scientists.’ Impactor wants revenge on the guy who interrupted his eternal rest, and you get the impression that he will play a pivotal role in what is coming next.

Meltdown, which was published by Marvel UK in June 1988, with art by Robin Smith and story by the prolific Simon Furman, is the third and final instalment of what has been a quirky and offbeat tale. It utilises a cast of Cybertron bots and cons that Furman has assembled and it a great example of the expanded story that the writer has created to fill the gaps between material from the comic’s US sister title (this is because the UK comic was weekly, and the US was monthly.)

These days it is not unheard of to have bad Autobots and noble Decepticons, I mean just look at efforts to recast Megatron as a heroic/tragic revolutionary against an oppressive Autobot State in the modern era. However, in the Eighties things were by and large nice and simple: the Autobots were the good guys and Decepticons the were the villains, so Meltdown is memorable for having an Autobot as the arch baddie. It also shows that bad apples are present on both sides.

The story begins with a recap of what’s happened so far, as told from the perspective of Flame’s computer briefing him on the threat level, and finally a countdown to the firing of the vast engines that will relaunch Cybertron as a mobile dreadnought.

As a minor point, having been told in Legion of the Lost that the events happened ‘three weeks’ before City of Fear, we’re now back to counting time in the Cybertronian vernacular established by Bob Budiansky way back in the 1986 classic, The Smelting Pool, by counting down in ‘breems’ (each one equivalent to eight point three earth minutes).

Robin Smith does a nice job of depicting Flame as a garish nightmare of a robot, utterly self-obsessed and hell bent on reviving an insane idea from Cybertron’s history so that the planet can sail the heavens with himself at the helm, everyone in awe at his achievement. The fact that a good chunk of the planet would be extinguished in the process is by the by.

The rest of the issue is mostly about getting the cast assembled and into place. Springer leads Ultra Magnus and the Sparkler Mini-bots below ground, with Sizzle still whinging about Magnus’ decision to send Flywheels, a Decepticon prisoner, for help. Magnus is charitable in the circumstances and explains that Flywheels is the only one with a jet mode and access to reinforcements, but he equally could have put this upstart back in his place. In a war situation and high stakes there’s no room for petty bickering and questioning superiors.

Below ground Broadside is about to find himself a meal for a hungry Zombie when Impactor intervenes with his trademark harpoon, decapitating the foe. He leaves armed with the information that Flame caused this situation and Broadside gets access to the armoury, which is likely to be extremely useful.

Xarron meanwhile confronts Flame, an old colleague who is still holding a millions-of-years-old grudge against him. When reason fails, Xarron tries to intervene and switch off the reactor, prompting one of the memorable moments of the issue as Flame transforms into his fire cannon mode. We learn that Xaaron also has a combat vehicle mode, but he hasn’t used it in several centuries – the shock of transforming may kill him. It’s a nice twist. I suppose it’s like asking a very elderly and long retired athlete to run a marathon.

With the Wreckers tooled-up, the zombie army is becoming manageable, so Flame’s computer takes defensive measures by sealing the reactor off with blast doors. The opening instalment ends with Springer and Broadside making a dash for the surface to get “stuff” from Autobase that can cut through, only to find their paths blocked by the biggest, most deadly Decepticon of all – Trypticon!

It’s a welcome, if totally unexpected, return for this character, who became an instant fan favourite at his debut in the 1987 story King of the Hill and sets the scene nicely for the conclusion.

This of course begins with Jeff Anderson’s cover depicting Trypticon ‘partying’ at the expense of the zombie hordes. His arrival has the potential to tip the balance heavily in the favour of Flame’s opponents, but first we’ve got three pages of Xaaron dodging blasts from Flame, attempting to transform, and finally reasoning with Flame again, so basically a rehash of scenes from the previous issue.

In the battle of the Wreckers versus the blast doors, it’s the doors that are holding firm. Magnus asks where Springer and Broadside are with the heavy artillery, only to get the answer in the shape of the monstrous Trypticon advancing towards them.

Springer and Broadside appear with Flywheels – who apparently could not get reinforcements in terms of numbers, so he settled for the biggest Decepticon of the lot. Then a memorable line from Flywheels, “Trypticon get the door,” sees the giant Decepticon headbutt the doors down and they are in (with zombie Impactor following close behind).

Magnus makes light work of Flame and the Autobots argue about who should be the one to undertake the surely fatal trip inside the reactor to switch it off. Xaaron is their talismanic elder and too important to sacrifice, but before Magnus or Springer can go in, they are forced to repel more of Flame’s zombies. This is the scene that the cover is based on.

Flame, having been an irritating pain in the arse for the last four issues, finally gets his comeuppance, as he’s about to launch himself at Xaaron and gets harpooned through the head by Impactor. The ex-Wrecker leader then becomes the one to enter the reactor and shut it off, getting torn apart in the process. As the Autobots and Decepticons escape to the planet surface, the engines destroy themselves, and the Xaaron pays tribute to Impactor – the Autobot who “died twice” so that others may live.

In closing it’s a satisfying conclusion to the story. Sure, it’s in many ways predictable, but there are a few unexpected turns, such as the return of Impactor and Trypticon, and some great moments like Xaaron attempting his transformation and Flame’s fire tank, to keep things exciting. It’s no surprise that the City of Fear saga is a fan favourite from the original Marvel run.

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Legion of the Lost!

The source of the zombies is revealed, as Wreckers leader Springer must overcome his inner doubts if he is to confront the past and save the future…

In City of Fear, fans were treated to a hugely entertaining zombie-fest as Ultra Magnus, the Sparklers, and their show-stealing Decepticon prisoner, Flywheels, fought to stay a step ahead of the armies of the undead, succeeding against all odds and probably much to their own surprise.

It wasn’t at all clear how or why the bodies of dead Transformers had sprung to life and started menacing the living, and it didn’t matter because the lack of explanations allowed us to enjoy a fun, uncomplicated and thrilling ride. Sometimes ignorance is bliss.

However, inevitably Simon Furman was going to have to explain the zombie situation, as well as the whereabouts of the Emirate Xaaron and the missing Wreckers. Legion of the Lost, the middle instalment of our story (from May 1988), is where those explanations are revealed, and the pieces put in place for an explosive finale (literally).

A bit like playtime followed by the classroom, Legion is essential learning but ultimately less satisfying than City of Fear or even the final instalment, Meltdown.

Things pick-up where we left off, with Magnus and co. having learned that a mysterious signal which animated the zombies originated from deep below the surface of Cybertron. However, the locus switches to our mysterious villain (Flame) who we can only see by his arm and its flamboyant fire markings – a bit like a bad Hot Rod tribute act – watching the Autobots and Flywheels on his monitors.

Magnus is caught on camera booting a now deactivated zombie across the floor in a moment which raised an eyebrow for me, is this the same Magnus who was so worried about injuring the zombies last week that he ordered a ceasefire that nearly got everyone killed?

We see Xaaron, once a member of Cybertron’s governing council and ever after a talisman figure of the Autobot resistance, sitting in a cell. Whoever this mysterious enemy is, he’s responsible for the disappearance of the Wreckers and everything that has transpired so far. Furman transitions into the events of three weeks earlier and a massive nuclear explosion which fried a lot of bots.

Springer, who is the main character in the second instalment, had stormed into Autobase in an absolute panic, only to find Xaaron calm and in control (no doubt this sort of thing used to wind up Springer’s predecessor Impactor also). Xaaron has already determined that the enemy were not responsible and that someone else was, and, on cue, a technician briefs the assembled Wreckers on his theory that a reactor below ground had been vented.

Xaaron reminds us that Megatron, the founder of the Decepticon movement and the instigator of the millennia long civil war, had once schemed to turn Cybertron into a space-faring dreadnought. It turns out that he might have actually got around to building the engine room before he disappeared.

Springer immediately deployed with his men to find a way underground, only to return in failure. Sitting there dejected he wallows in doubts and self-pity about his mistakes since taking over leadership of the Wreckers following the heroic death of the team’s long-time leader Impactor. These include falling for Megatron’s disinformation and nearly executing Optimus Prime, which as mistakes go is about as bad as it gets.

It’s all shaping up to be a classic Furman redemption story (I remember reading one of his Thundercats stories with Lion-O wracked with doubts and having to overcome them by the story conclusion, and similarly Prime himself in Crisis of Command or even Magnus recently in Salvage) – you get what I mean, it’s a familiar trope.

Things usually must get worse before they get better and sure enough Autobase is quickly overrun with Zombies bursting up from the floor. Springer has no idea what to do and his men are started to get overwhelmed.

Sandstorm shouts to Springer to get away and save Xaaron, which eventually he resolves to do, even though it means leaving his men to their fates. This sets up a ‘shock ending’ for the first part as the fleeing Springer comes face-to-face with his worst nightmare, a zombified Impactor!

Did we see that coming? Well yes, I think the build-up with Springer invoking Impactor’s memory – revealing that he looks up to his predecessor massively, even though they only met for a very short time in Target: 2006, pretty much gave the game away. Still, he was a great character in that iconic 1986 saga, still arguably Simon Furman’s greatest Transformers stories, and its exciting to see him return (proving that in comics, no death is truly forever).

In the second part, Transformers issue 167, we learn the Wreckers survived the attack, along with Xaaron, and are now in the cells with a band around their mid-rift which prevents transformation. Impactor enters as the zombie bodyguard of Flame, who we finally see, and surprise, surprise, he’s an Autobot! (Albeit clearly a loon).

There’s a bit of history here between Xaaron and Flame. It turns out that Xaaron was responsible for snuffing out Flame’s grand ambition to activate Megatron’s engines and propel Cybertron on a journey through the cosmos (presumably in a more controlled way than currently, with it having spun out of orbit in issue 1).

Flame had been presumed dead in an explosion, but he survived and has like a science geek who got ridiculed at school he’s returned all embittered and desperate to prove he was right all along. Luckily for the Xaaron and company, they are needed alive long enough for that ‘I told you so moment’, although Xaaron’s expects that the loopy plot will probably destroy Cybertron in the process.

A quick check on the surface sees Flywheels jetting away in his plane mode and Magnus arguing with the Sizzle about why their prisoner has been allowed to go. Magnus rather hopes he can trust the Duocon to bring reinforcements. We’ll see.

Back to what I was saying about the ‘overcoming self-doubt motif’, Springer has reached rock bottom in terms of his lack of belief in himself. It takes Xaaron to remind him of the insult he’s giving to Impactor’s memory if he doesn’t snap out of it. Finally, Springer sorts himself out, and uses his leaping ability to launch himself through a vent in the ceiling, with Impactor gripping his legs and getting carried along.

The old trick of escaping through an air vent is not very original, and I have to wonder at the point of vents on a planet inhabited by robots who don’t need to breathe. That said, much later the Neo Knights (Earth superheroes) are able to survive on Cybertron so perhaps there’s an atmosphere after all, just without plants to release the oxygen.

Springer reasons with Impactor as they tussle in the shaft, finally triggering Impactor’s limited consciousness starts to reassert. He leaves to ‘find out what he has become’ and Springer resumes his mission to alert the outside world about the impending doom. To be concluded…

It must be said that 1988 is a boom time for Marvel UK. In both issues there are plugs for new releases, as the company launches a line of American format monthly titles – there’s Action Force, Dragon’s Teeth (soon to be Dragon’s Claws when it turns out that an independent already has the name) and a one-page strip about Death’s Head which hints at his return. Exciting stuff.

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