Second Generation

The Autobots and Decepticons are shown a vision of their future – the Special Teams, courtesy of Buster Witwicky’s Matrix-induced nightmares, and Megatron battles Shockwave for the Decepticon leadership once again.

Late May 1986, the big summer event from Hasbro is the release of the new combiner teams – the Aerialbots, Protectobots, Stunticons and Combaticons. Unlike the Constructicons, which are fiddly to combine (and not for sale in the UK anyway) these new teams are more streamlined. A larger ‘team leader’ becomes the body of the combined robot and the other four members easily click into place as arms and legs. All are interchangeable. As a disgruntled Mixmaster wryly observes in the story, suddenly the Constructicons are “yesterday’s news”.

There’s one problem. The new toys are not scheduled to appear in the UK comic until late November. That’s good timing for Christmas sales but not ideal for Hasbro execs looking to give the Special Team toys a push as they go on sale in mid 1986. The solution is this story, Second Generation, where the Special Teams debut in a dream, ahead of their actual debut.

Issue #63’s cover by Alan Stevens is an arrangement of Superion and Menasor from their box art. I can’t be sure whether Stevens is the box artist or the guy who arranged the compilation, but it’s reminder (if any were needed) of some major product placement on the way. There’s the third and final Robot War round-up explaining the saga so far, and then straight into the action from Simon Furman and artist John Stokes.

It starts by delving into Buster’s dream and this time the readers are along for the journey. Buster runs from Shockwave in a strange barren dreamscape with fire and orbiting moons. His legs scream in agony and oxygen-starved lungs beg for release (all told, it reminds me of the first 10k I ever ran). Shockwave is like the Terminator, he’s relentless and unstoppable, making light work of Optimus Prime, Jazz and Ratchet, as you can see above. It’s a great sequence apart from the blunder with Shockwave being drawn with two hands in one panel, rather than his distinctive gun arm, oops.

Buster is saved from certain death by the appearance of Superion, who blows Shockwave to pieces! Then Menasor attacks the giant Autobot and Buster flees the madness again, only to have his path blocked by the Combaticons, who combine into Bruticus.

Buster wakes with a scream – he is safely within the Ark. His father and Jessie are there, along with Prime and Ratchet. Sparkplug complains bitterly that the Autobots and Prime personally have made his son a “walking target” in their civil war. Stokes does a good job of drawing robots and making the dream sequence other-worldly and vivid, but I’m not keen on his humans. Buster like he’s about 12 and in need of a haircut, and Sparkplug like a wrinkly old crone. Not appealing.

Prime correctly interprets Buster’s nightmares as a message from the Matrix. And, in the Wyoming coal mine Soundwave explains the same theory to Megatron. The dynamic with Donny Finkleberg (aka Robot Master) irritating the hell out of Megatron is good fun. Megatron is desperate to blast him to a pulp (a sentiment shared by a fair few readers) but cannot because Donny is integral to the Decepticon propaganda war. Presumably, Ravage is with Megatron full time, guarding their captive.

In flashbacks we’re reminded of Buster’s sacrifices on behalf of the Autobots (for the benefit of new readers presumably, though this feels a bit like filler). He will help the Autobots again, this time by re-entering the dream with Optimus Prime at his side. At the Decepticon base, Shockwave has dusted down the technology he used to plunder Prime’s mind of the Matrix a while back, and will use it to eavesdrop on the visions.

It’s interesting to see how close Soundwave comes to being discovered as a double agent. Luckily for him, Shockwave is more concerned with the bigger picture stuff and tends to ignore trivial details. For all his vast intelligence and logic, he is easily duped.

And so, to issue #64 and chapter two of the saga. It’s the first time I’ve seen Shakespeare quoted in the comic (‘perchance to dream’ being mentioned on the Transformation page – I’m not sure I would have got the reference aged 12) and the first French quotation, with Defensor delivering the “coup de grace” to Bruticus. Barry Kitson is on art duties for the final time (though he’d draw a few more covers).

The story is a re-do of the mini comic that readers were treated to in Transformers #54 except longer and better drawn. The first team they (and we) meet are the Protectobots (this is only fair as they were missing from the opening instalment). They helpfully namecheck themselves for a proper introduction. Their mission is to make sure that the plant is safely evacuated. Blades, in helicopter mode, spots five vehicles approaching, who turn out to be the Stunticons.

Moments later, the Decepticon cars demonstrate their ability to combine “in one fluid move” into Menasor. Shockwave is watching along impressed (hopefully he missed the bit where his rival Megatron was depicted as Decepticon leader in the vision). He thinks Menasor is infinitely superior to the Devastator. Unsurprisingly Mixmaster is less convinced, probably realising the Constructicons are likely to get even less exposure in the comic once the new teams come along.

Buster and Prime observe Defensor wrestling Menasor (possibly the only time in the comic that we see them clash). Three military vehicles pull into the plant along with an army helicopter (Vortex mis-coloured as Blades – whoops), while high in the air, space shuttle Blast-Off dodges five planes (the approaching Aerialbots) to merge with his fellow Combaticons into Bruticus! It is two against one, until Superion arrives to even the odds.

Menasor turns out to have a pretty major weakness – his component parts can’t always agree. Dead End takes exception at being told when to fire and misses the opportunity. Also, embarrassingly he’s been drawn as Dragstrip. With so many new characters being introduced, it’s perhaps not too surprising that Kitson got confused who he was meant to be drawing. The kids will have noticed though.

Superion directs the blast at Bruticus and Defensor stamps on the stunned Decepticon’s head (brutal for a kids comic). Menasor’s retreat is halted by Superion’s Stress Fracture Cannon creating a mini earthquake under his feet. And so the battle ends with Prime and Buster waking up and saying with them the phrase of the moment…. SPECIAL TEAMS!

There’s also no mention of Matrix dreams after this, which suggests that the merger with Prime exorcised the visions from Buster’s mind. For that matter, there’s no explanation why the dream was a coherent story when Prime and Buster accessed it, and a hellish nightmare previously.

Megatron learns about the combiner teams from Soundwave and resolves to challenge Shockwave again for the Decepticon leadership. This is the premise for the third and final instalment (and the best). Though still under the banner of Second Generation its only loosely connected to the previous two parts. As the Transformation page suggests, this is a rematch that has been inevitable and eagerly awaited by readers.

Jeff Anderson takes his turn on the art duties, introducing us to coloured borders around frames to denote flashbacks. It’s a technique that he uses again in the upcoming Target 2006 to good effect.

Donny Finkleberg plays up his Robot Master alter ego, introducing the two challengers and the fact they are fighting for leadership. While it’s great fun to read this presented like a heavyweight boxing bout, it’s totally illogical the Decepticons would have Robot Master do this. His cover is meant to be that he’s the commander of the machines, so why introduce the idea of factions in the public consciousness, or the idea of there being a commander of the Decepticons with rivals contesting the job?

Apart from the doubtful set-up, the fight itself is pretty good. It’s no holds barred using fists, weaponry and discarded army tanks. Though evenly matched, you get the impression that Megatron at full strength (he wasn’t last time around) is the more powerful of the two (and the dirtier fighter). My expectation before reading the issue the first time around was that it would result in a Megatron victory. However, the outcome really isn’t in the hands of Simon Furman, as the UK comic reprints all the Marvel US stories, so any change of leadership would need to marry up with want Bob Budiansky is doing over the pond.

Soundwave cannot believe the Decepticon leaders are scrapping around for the benefit of humans. The scene where he spits at Donny, making the sound PUTTUP answers one of the long-standing questions of the letters page hosted by Soundwave. Every time an Autobot is mentioned on the page, he would accompany it with the word PUTTUP. Now we learn it’s the sound he makes when spitting oil. How Soundwave does this with a plate over his mouth is a whole other matter.

Soundwave hopes that the Autobots aren’t watching the broadcast. They are, but Prime is not too bothered as humans are not in danger. He hopes the pair will destroy one another. Their attention is on creating the Special Teams, with Wheeljack having already created a schematic of Superion. Wheels are in motion for future stories, including the mention that the Autobots do not yet understand the combination process and will need to observe someone. He is interrupted by an alarm before he can finish the sentence, but we know Prime is referring to Devastator. This also dovetails with the upcoming story Command Performances. I assume Furman got quite a bit of advanced warning of what Budiansky was planning State-side.

That alarm is the Dinobots waking up. The madness which caused their earlier rampage is now gone (as evidenced by the return of their usual bad attitude) and there’s the intriguing hint of more about their recovery in the 1986 Transformers Annual. This is a reference to the superb Furman/Senior story, Victory. With the Dinobots also due to appear in Command Performances, Furman has taken the opportunity to revive them here.

Soundwave, ever the grown up, intervenes to bring the fight to a close by offending both Megatron and Shockwave in unison. He cites their very different approaches – one logical and patient, the other action orientated – and proposes that they work together as joint leaders. The one who’s approach results in the most Autobot casualties will lead. Surprisingly, both agree, perhaps sensing that they are more evenly matched as fighters than they care to admit.

Remember what I said about the result needing to concur with the US storyline? This joint leadership is what results when the two leaders meet in the upcoming story Bridge To Nowhere, except in the UK the panels are edited to refer to an existing situation. It’s much better in my opinion that we’ve had this issue establishing the set-up instead of Bob’s approach which feels rushed and perhaps a bit underwhelming given the anticipation of a rematch.

And so the story ends, with Prime feeling confident that with Dinobots active and the secrets of the Special Teams solely in Autobot hands, they are finally on the front foot. If only they knew. Then finally we see the message that Soundwave transmitted to Cybertron in issue #36 finally reaching its target.

The blurb for next week’s return to Cybertron epic sounds amazing! There the war is over and the Decepticons have won. Plus, Ramjet, Dirge and Thrust and the Insecticons will appear, along with someone called Lord Straxus! And there’s fact files on Soundwave and Blaster. In hindsight it’s a hint of Blaster’s imminent debut in the comic. Onwards to one of the best Transformers stories of all time… The Smelting Pool.

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Devastation Derby!

Soundwave can barely believe his audio receptors when crack combiner team, the Constructicons, are dispatched to capture a lowly human! However, their target, Buster Witwicky, turns out to be more valuable than expected, in this two-part Marvel UK story from May 1986.

“They’re tough, mean and nasty… and what’s more they proved to be a firm favourite with you readers” declares the Transformation page of TFUK #61. It’s referring to the Constructicons of course. The comic’s one and only combiner team (for the moment) debuted in issue #35, some six months before this issue and then disappeared as quickly as they arrived.

In the UK continuity, Scavenger appeared in a solo capacity in the Dinobot Hunt saga, but Devastation Derby is the first time that we get to see the team back together since their introduction. I can well imagine Marvel has been receiving letters from fans on each side of the Atlantic requesting their return and that of their more famous combiner form, Devastator. (Incidentally, the Constructicons will reappear in the US continuity too, in the upcoming story The Bridge to Nowhere, though in a background capacity.)

So, UK fans will have been delighted to see the Constructicons back in a starring role back in May 1986. I know I certainly was. The story, written as always by Simon Furman, is drawn by the redoubtable Will Simpson – my second favourite TF artist behind the equally great Geoff Senior. Will draws a fantastic cover and Devastator splash page, as you can see above.

Frankly, it’s a mystery why the Constructicons were not utilised in earlier stories like Crisis of Command, when the Decepticons were vulnerable and leaderless, in need of the raw power of Devastator. The story attempts to explain away their absence by revealing that they’ve been training in the desert to improve their reactions in combined form. Evidently, their debut encounter with the Autobots left a lot to be desire.

As the story opens, Devastator is bashing the shit out of a yellow school bus (just to show how mean he is). Soundwave is impressed – eight strikes and eight would-be kills, all in the space of 34 seconds. Shockwave arrives to address the team – but he’s abrupt with Soundwave and frankly a bit rude, considering this is the second in command, who acquitted himself admirably as stand-in leader. Soundwave probably doesn’t help relations with the boss by making it obvious that he’s horrified by the idea of sending their crack troops to capture a human – even if it is an Autobot ally. This is a little out of character for Shockwave and makes me think that Frenzy was on to something last issue when he talked of the Decepticon Commander “running scared” about the rumoured return of Megatron.

Soundwave is right to be sceptical. The kidnap could be easily accomplished by Laserbeak or Ravage, and it doesn’t make much sense to involve the Constructicons other than as a plot device to introduce the Special Teams (albeit in dream form) in the next story. We get an early glimpse of Superion when Buster wakes up in a cold sweat from a pretty vivid dream and has drawn the Aerialbot combined form on his bedroom door.

Unsurprisingly Buster is less than keen to go to the demolition derby the following morning, when Jessie arrives to collect him. According to his dad, Sparkplug, Buster goes every month, which I find unlikely seeing as he’s been completely disinterested in cars before now and after. No sooner has Buster set off, than Sparkplug whips out a screwdriver and removes the door to show the Autobots. Now normally he wouldn’t give the Autobots the time of day, but maybe he’ll only speak to them if he needs something.

Prime and Wheeljack agree that Buster has put his finger on something they’ve been thinking about, an Autobot combiner. Wheeljack suggests the drawing is a robot made up of “four or five” components. (I would have thought five of six is more likely) and of course no-one mentions that Buster carried the Matrix in his mind, though that would seem the likely trigger for these visions.

I’m also rather surprised at the casual way the Autobots refer to Buster’s recent run in with Shockwave. It was almost crushed to a pulp by a 30ft one-eyed robot – that’s a pretty big deal. I’m surprised Sparkplug is not surprised. Shouldn’t he be asking why nobody told him about this incident?

Although Prime is sure Shockwave will have no further interest in Buster, he orders Smokescreen and three others to accompany Sparkplug to the demolition derby and find Buster, who it turns out has forgotten his cares and started enjoying himself.

Simpson has an absent-minded moment as he draws Sparkplug in the crowd alongside Buster and Jessie in one of the frames, when he’s meant to be parked up with Smokescreen, Tracks, Brawn and Ironhide! Oops.

Furman does his own take on the comedic scenes from Rock and Roll Out involving the Autobots and their mannequin ‘fake drivers’ – having one pop out from Smokescreen’s seat while Sparkplug is still sitting there. The derby has got Smokescreen eager to join in, while Tracks is concerned for his bodywork.

I enjoyed the Constructicons’ grand entrance, as they throw a ticket seller through a billboard and trash a kiosk and the car park. Ironhide engages the team and they retaliate by combing into Devastator – “I hate it when they do that” says Ironhide – and the sight of the 60ft titan is enough to cause Buster to collapse, leaving Jessie screaming!

In the second part, kids who are climbing up the fence for a look at the stock car racing are almost hit by a flying car propelled by Devastator. Cue another fantastic splash page from Simpson, depicting Ironhide and Tracks in pitched battle with the Constructicon gestalt. Smokescreen swerves around Devastator’s legs and sends him off balance and crashing to the floor. It earns the ‘youngster’ a bit of credit from the seasoned old warrior Ironhide.

Brawn’s presence in the stands is causing the crowd to panic even more (hardly surprising as he caused a few motorists to meet a grisly end in the Enemy Within a while back). The sight of Soundwave in the stands is enough to convince Sparkplug that the Decepticon must have found Buster. But as he and Smokescreen zips over there, Ironhide gets pummelled by Devastators huge fist (that school bus squishing technique coming in handy).

Jessie is all that stands between Soundwave and her man. However, when Soundwave scans Buster’s mind he discovers something that cause him to change tactics. After blasting Brawn for sneaking up, Soundwave orders the Constructicons to separate and they retreat calling the incident a mistake on their part. The Autobots are bemused by this and reckon Prime will want to investigate this personally.

Ratchet tricks Sparkplug and Jessie by posing as the ambulance they called. Seriously? The Autobot sign and lack of driver was not a giveaway? As they make their way back to the Ark (as part of an Autobot convoy driving on the left-hand-side – I think Simpson forgot the story was set in the USA and not Britain) Ratchet reassures that whatever is wrong with Buster it’s not something that a hospital could help with, but may be the Autobots can.

At the Decepticon hideout, Shockwave holds his gun arm to poor old Soundwave’s head, intent on executing him for disobeying orders. His number insists he has a good explanation, and he does. His scan of Buster revealed that Matrix had placed in his mind a vision of the future of the Transformer race!

Shock, horror. It’s begs the question of why Soundwave allowed Buster to go back to the Autobots. It’s surely even more important to take him captive so that only the Decepticons can know of the Special Teams? Now, the Autobots will also learn about them and they have got the means (through the Matrix) to build these new warriors. Next issue it’s the big event – the arrival of the new combiner teams.

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Robot Buster!

Buster Witwicky sets out to prove to Optimus Prime that he has what it takes to be honorary Autobot, courtesy of the robotic suit designed especially for him – but he ends up taking on more trouble than he can handle.

May 1986. The Marvel UK Transformers comic begins a seven-week run of homegrown stories starting with Robot Buster, a two-parter from regular writer Simon Furman which is based on an idea by Barry Kitson (who is also the artist on this story). Furman later acknowledged that the story was ‘done for Barry’ as an attempt to keep him involved with the Transformers title. It didn’t work – he would do one more story (Second Generation part 2) and pop back for the occasional cover but that would be it.

In my remarks about Plight of the Bumblebee, I observed that Autobots tend to regard humans as weaker lifeforms in need of protection, kind in the same way a parent or guardian views children. It’s well-meant if a tad condescending. That sentiment is in play in this story, which we could almost call Plight of the Buster. It stars of course, the Autobots’ human friend Buster Witwicky who makes a return after a four-month absence.

One thing I never quite appreciated about Buster is how little he features in the US Transformers comic after the early stories. Literally, on returning the Matrix to Optimus at the end of the story Prime Time (published in the US in early 1986) Buster vanishes for the best part of two and a half years, only appearing once in that time, in the infamous Buster Witwicky and the Car Wash of Doom story. In the UK he would appear in this story, Devastation Derby and Second Generation, as well as the 1985 and 1986 Christmas issues.

Robot Buster opens with Prime advancing on Repair Bay 2 within the Ark, irked that his engineer Wheeljack is not working on the ship’s propulsion and Chief Medical Officer Ratchet is not focused on repairing those injured in the Dinobot Hunt. They had better have a good reason for neglecting their duties.

When he gets there, he discovers what has preoccupied his team – it’s Buster Witwicky sitting in the cockpit of a Transformer-sized robotic suit (this being before the 1986 Transformers Movie introduced us to the concept of the exo-suit). Buster is delighted and Wheeljack and Ratchet suggest the body could provide Buster with protection in the event of a Decepticon attack.

Prime blows his top – he can forgive Buster’s foolishness on grounds of his youth and inexperience (that parental view again) – but his warriors must have “lost their minds” to think it is acceptable to expose a human to danger in this way. The suit will be destroyed. Buster hits back, reminding that he kept the Matrix safe and saved Prime’s ass during the events of the Matrix saga. Then he utters the memorable phrase of whole story, “You stink Prime”. Ratchet and Wheeljack recoil in visuals that look like somebody may indeed have let off a stinker. It’s quite a moment.

Buster storms off to a human-sized bedroom that the Autobots have provided for him in the Ark, as Ratchet and Wheeljack agree to dismantle the suit in the morning. However, that night Buster is feeling back about the outburst and resolves to demonstrate the suit’s worth to Prime. He uses its flying capabilities to travel to the abandoned former Decepticon base, Fortress Sinister, where, as coincidence would have it, Shockwave and Frenzy are carrying out a salvage operation.

I always enjoy Decepticon inter dynamics – very few of them are friends, more like colleagues joined together by fear and adherence to a common cause and code. In this case Frenzy takes pleasure in thinking that Shockwave is terrified by the prospect of Megatron’s rumoured return and is destroying anything the former leader had a hand in just to feel better. It’s a very emotional reaction for the normally logical and emotionless Shockwave. As revealed in the previous story, the Decepticons are currently in a makeshift base, we don’t know where. It would have made sense to regroup at Fortress Sinister. As they have abandoned the place, I wonder why the US army isn’t crawling all over the castle to learn what they can about the alien invaders in their country.

Buster sneaks up on Frenzy, reasoning that he’s one of the least powerful Decepticons and could be taken prisoner. That would really demonstrate his usefulness to the Autobot cause. A powerful plasma bolt takes the Decepticon down, but not for long. Frenzy retaliates by unleashing his sonic power and threatening to make Buster suffer a horrible death. By total fluke, Buster activates the suit’s ability to jam Frenzy’s broadcast and play it back at him (via an echo cell). Frenzy is beaten but Buster realises he is out of his depth and got lucky, he needs to go before he runs into one of the more powerful Decepticons. Sure enough, part one ends on the cliff-hanger of the Decepticons leader arriving and noting that, while humans are usually beneath his notice, Buster has earned his right to “die at the hands” of Shockwave! (or should that be hand?!

Geoff senior does a great job with the cover of issue #59 and its striking how similar Buster’s seating pose and the helmet look reminiscent of Professor Morris’ robot-control technology from The Icarus Theory story. Buster does look exposed though as an opponent is likely to aim straight for the glass that shields him. There’s a Human Who’s Who feature on the back cover which includes prominent persons who have appeared in the story to date, arranged as friends/allies and enemies/antagonists. Soundwave stars in the Robo Capers strip blasting the Marvel staff for the printing error in issue #51 – it was a matter that preoccupied the previous week’s Transformation page. I can only assume the readers have been writing in about it.

In part two, Buster flees Shockwave, setting falling rocks against his pursuers and engulfing him in fire, but to no avail. A phone call to the Autobots would be a good idea about now, so we must assume this isn’t an option, perhaps a result of damage from the encounter with Frenzy. As Shockwave – who Kitson depicts with a ridiculously oversized head throughout the issue – closes in for the kill, Buster throws a fist full of sand in the Decepticon leader’s single eye. This exposes a weakness – his eye – that we’ve not seen before. It inflicts a temporary blindness and causes Shockwave to shoot at random, allowing Buster to make a run for it.

There’s an interesting flashback from Shockwave’s perspective, a resurfacing of suppressed trauma of his being buried beneath rock (following his pre-historic battle with the Dinobots) and then cast into the swamp by Optimus Prime. In the US continuity he returned almost straight away, but in the UK we had a period where Soundwave became interim leader in the absence of Shockwave and Megatron. This requires more explanation about how Shockwave escaped his murky fate, which Furman provides here, describing how ‘days or months’ passed before Shockwave was able to get a foothold on solid ground. Seeing as he’s 30 feet or so tall, that must be one deep swamp!

Buster has done well to make it to sunrise. Shockwave tears up a mountain in his search, until finally the two are face to face. Buster channels all power into one blast – inflicting pain on both. Shockwave falls but the exo-suit is a smoking wreck. Buster climbs out of the cockpit, only to be seized by Shockwave’s gigantic hand. As he prepares to crush the life out of the youth, Optimus Prime and the Autobots arrive with weapons trained on Shockwave. Prime offer him a logical choice – release Buster and he can go free.

Shockwave accepts, leaving with the obligatory threats about their next encounter. As Buster jokingly resigns from Autobot frontline duty, we see Shockwave contemplating how he can exploit the Autobots’ fondness for Buster to the Decepticons’ advantage.

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Plight of the Bumblebee

Feeling unwanted, Bumblebee decides to go it alone, only to become a target for human car thieves and the Decepticons, in this two-part story from April 1986 by stand-in US writer Len Kaminski and art by Graham Nolan.

April 1986. Marvel UK’s Transformers comic has printed six weeks of stories from its US counterpart and has two more to go before kicking off with a seven-part epic introducing the new combiner teams. Plight of the Bumblebee is unusual in that it is the first US story since issue #8 to be written by someone other than Bob Budiansky. It could be that Bob took some time off or needed a little extra help to get ahead of his deadlines.

Whatever the reason, a young Len Kaminski was handed the writing cudgels for his one and only Transformers credit. According to his TF Wiki page, Kaminski joined Marvel in 1984 and was 23 when he wrote his Bumblebee story. He stayed with Marvel eight years before going freelance and is best known for his work on Iron Man and Ghost Rider. The artist tasked with bringing his script to life is Graham Nolan of similar age – this is also his one and only Transformers story.

Both do a solid job but its fair to say that the story is fun but forgettable. Recent issues of Bob’s such as Megatron controlled by a human gangster, Hoist at a rock concert and Robot Master, have been slightly silly and off the wall but have made their mark in ways this story doesn’t. To be fair, I suspect Kaminski is doing his best to avoid treading on Bob’s toes in terms of any plot threads he’s been developing, so the events in this issue largely stand alone. It’s just a shame for the UK audience that its fairly similar in concept to the second part of Crisis of Command where Bumblebee also faces the Decepticons alone.

Having abandoned their captured oil rig and aerospace plant, it’s unclear where the Decepticon base is these days. Nevertheless, the story begins ‘deep within a makeshift fortress’ where Shockwave (unaware of the recent events in the Wyoming coal mine, see last issue for Megatron’s return) is unveiling his latest plan against the Autobots. This time it involves capturing and controlling a member of the enemy camp, and their data suggests Bumblebee is the perfect candidate. Has Bumblebee been targeted as he’s the weakest Autobot or have they something specific in mind? We don’t know.

At the Ark, Wheeljack and Prowl are receiving maintenance from a recent skirmish which must have occurred ‘off camera’. The TV news which Prime is watching refers to ‘yesterday’s robot battle’ with the editor’s note suggesting this means the events of last issue (where the Autobots took a pounding from the human armed forces at the coal mine).

Bumblebee, watching through the window, is suffering a bout of low confidence making him believe he is not pulling is weight and that the other Autobots would be better off without him. As I say, this works fine in isolation, but in context of recent stories with Bumblebee leading the new recruits in Rock and Roll Out and accompanying Prime on the mission to recover Megatron last issue, there’s been no sign of him being undervalued or any way a liability, so this lack of esteem on his part is rather out of the blue (not to mention that Prime took on the whole Decepticon army to rescue Bumblebee a few issues UK back).

His decision to head for the hills and feel sorry for himself is happily coincidental for the Decepticons, who have been looking for their opportunity. Laserbeak sights Bumblebee and tips off the others. Within minutes Shockwave and the other flying Decepticons attack – and Nolan shows his skills in capturing the shock on Bumblebee’s face and the violence of the attack against the mini-Autobot.

Bumblebee survives and, though losing power, drives on to the freeway, taking evasive action under an aerial volley. It’s apparent that the pursuit is risking the lives of the other motorists. Knowing he can’t possibly outrun the Decepticons, and with his communicator damaged, Bumblebee drives into a nearby filled car lot and shuts down. With the signal lost the Decepticons pull back but remain ready to pounce when he reappears. As yellow beetles are not especially common you would have thought one of the jets would have spotted the parked-up Autobot, but apparently not.

That night, two men climb into the car lot and decide to steal Bumblebee, thinking there’s less chance anyone will be bothered by the loss of a Volkswagen! Unaware of the dangers ahead they take off at speed. While back at the Ark, footage of the Decepticons firing on Bumblebee is aired on the TV news, prompting Prime and the others to strike up some suitably dramatic poses and vow to rescue their missing colleague before it’s too late!

A couple of trivial points… the UK editor has changed the ‘maneuvers’ in the TV reporter’s speech to the UK spelling manoeuvres – and misspelled it. Oops. To be fair it’s not the easiest of words. Page 8 is numbered at the top and the bottom too, which is a little weird.

In part 2, as the Autobots and the Decepticons search for Bumblebee, his two joyriders Ernest and Waldo (whose names sound like they ought to be a couple of pensioners rather than young thrill-seekers) are causing all sorts of commotion uptown. Bumblebee seems oddly happy to help his passengers show off, even when they are driving up pavements and forcing pedestrians to flee for their lives. Could it be that he’s getting a confidence boost out of being adopted by the two humans? Bee is even happy to help the pair show off by pushing 200 in a race against a challenger in a sporty car. He’s leaving the guy for dust until his engine blows and he splutters to an embarrassing halt.

One of the men tries to make head or tails of Bumblebee’s damaged alien engine and as luck would have it, succeeds in reconnecting damaged power lines. Ernest and Waldo ride again but are soon under fire from the skies – in the shape of the Decepticons. Hilariously the two car thieves are baffled as to why the Air Force is after them for ‘pinching a lousy Volkswagen’ – and they are even more confused when their car starts driving on its own (Bumblebee has no choice but to take control to protect his passengers from the Decepticon bombardment). Pretty soon the police are on their tails and the US Airforce has been scrambled. You get the impression the Ernest and Waldo will be wondering what on earth they’ve got themselves into.

Shockwave and his warriors might light work of the Air Force. Usually we’ll see the pilots ejecting (to keep the story family friendly) but no sign of that in Kaminski’s story. Bumblebee, cornered at last, transforms to make a final stand in defence of his human ‘friends’. Suddenly, Jetfire soars into view, taking out Buzzsaw, but getting himself shot down by a Decepticon jet. It’s great to see Jetfire in action but disappointing that he’s already a shadow of the awesome ultimate warrior that he was billed as at his introduction.

Events then move to a rapid conclusion. In the space of a single page, Bumblebee rescues the two humans from a collapsing bridge, is confronted by Shockwave… and the Autobots, police and Air Force arrive, forcing a hasty Decepticon retreat. The two Humans have a lot of questions to answer with the police, while Bumblebee recognises that the Autobots came to his rescue and he was wrong to question his place in the team.

Some closing thoughts: it’s not a bad story, if largely inconsequential to the wider plot – fast paced with a decent chase at the end. The art is also suitably dramatic. Probably the weakest element is Shockwave’s plot to capture Bumblebee, which we never see put into action and just feels like a device to ensure that Bumblebee is a Decepticon target while out on his own. The best bit for me is the way Bee takes his two human abductors under his wing – he’s completely cool about them stealing him and wants to help and protect them. It’s a good illustration of the parental way that Autobots look on humanity.

The UK covers of two instalments are also ace. John Stokes draws a wonderful, toy-realistic version of Shockwave (including leg springs) and Herb Trimpe’s cover for issue #58 (which is also the cover of the US version) offers the mouth-watering prospect of Bumblebee against impossible odds.

For the next issue, it’s back to the UK stories and the return of Buster Witwicky.

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I, Robot Master

Desperate for fuel, Megatron attacks a coal mining plant and becomes rooted to the spot! And a washed-up comic book writer is recruited by the US government to claim to be the terrorist mastermind behind the Transformers.

April 1986. Bob Budiansky’s most offbeat story since… well, his last two where Megatron was controlled by a small-time hoodlum, and Hoist stole the show at a rock concert, arrives on UK shores. The Marvel UK Transformers comic is mid-way through an eight-week run of US stories at this point. Don Perlin is once again on art duties.

After taking his leave of Joey Slick, Megatron apparently spent weeks walking through the American North West in search of fuel. I say apparently because it seems somewhat unfathomable that a giant Decepticon with a hair-trigger temper such as he, could possibly wander around and not attract an awful lot of attention. Particularly when you consider that he can’t exactly convert into a vehicle and blend in.

His sensors have bought him to a coal mine which is high in hydrocarbons. Megatron attacks the huge machinery and in his desperation, showers himself in coals. He finds these black rocks indigestible in their current form. Suddenly, he stops dead in his tracks, drained of fuel, paralysed and helpless! A worker notes that he “just ran out of gas”. We’ve previously seen Transformers dangerously low on fuel but this is a new situation.

Walter Barnett, the Triple I agent we met in the last story, arrives at a restricted government building at the behest of his boss, Forest Forsythe. Along with the rest of the board, they are shown footage of recent high-profile robot incidents (Megatron and Shockwave’s battle, the capture of G.B. Blackrock’s aerospace plant, Hoist at the Springhorn concert and the incident with Megatron at the coal mine in Wyoming).  

Blackrock has been invited to give his insight to the group and attempts to persuade them that the Transformers are two factions, one good and one evil. It’s a huge waste of time as Forsythe is not interested in hearing this and after showing Blackrock out, tells Triple I that the policy will be to treat all robots as a threat. For a group called the Intelligence and Information Institute they really are lacking in basic intelligence. Despite acknowledging that there is evidence to back-up Blackrock’s claims they are willing to throw away the chance of an alliance with the Autobots that might solve their Decepticon problem. Instead they’ve decided to invest in a cover-up. I suppose this will have been only a dozen years after Watergate and cynical government cover-ups will have been in the public consciousness, including Bob’s. This feels like a spoof of the government cover-up cliché.

Barnett comes across like a real deadbeat dad and husband as he arrives home. His young son is excited to see him but all Walt does is tell him to tidy up his toys. He then spots the boy’s Robot Master comic, about a guy who controls an army of robots, and before you can say co-incidence he rushes off to catch a plane to New York. You have to wonder if his family see much of him. I’m not sure if his destination, 387 Park Ave, might be another in-joke, perhaps it was Marvel’s address in the day. He’s in time to catch the writer of the Robot Master comic, Donny Finkleberg, on his way out of the building, having had his book cancelled.

According to TFWiki and other knowledgeable fans, Donny is based on an actual comic book writer called Danny Fingeroth, who worked with Bob on Marvel’s Avengers in 1981. It’s not clear whether Bob or Don Perlin created Robot Master in his likeness as a hilarious office in-joke or whether Bob’s getting his own back. Certainly, Donny Finkleberg is not presented as a great guy. Instead he’s greedy, unscrupulous, a geeky loser and has a rather incessant smoking habit to boot.

Barnett takes Donny to lunch and offers him $25,000 if he can help come up with a Robot Master story to hoodwink the American public. Naturally he suggests bringing to life the character he created (Barnett could have saved £25k by simply reading the comic). They could say the Transformers are being controlled by a human terrorist mastermind, which apparently is less likely to result in a public scare that giant alien robots. If Donny would like to play Robot Master, he can double his money (and best of all, no acting experience appears to be necessary).

The idea is loopy on several levels. When Donny appears on TV he’s likely to be recognised by someone (like his old boss perhaps) and outed, and it wouldn’t take the media very long to discover the similarity to the Robot Master comic and expose the whole hoax. Triple I are playing with fire and it’s a wonder and it’s a wonder that Barnett he was not laughed out of the agency for coming up with such a foolhardy plan.

Nevertheless, the next day Donny is broadcasting as Robot Master and claiming to be the human leader of a robotic army. Optimus Prime is alerted as is Mr Blackrock, who realises that Triple I must be behind this.

He suggests to the media that the whole thing might be a hoax. Triple I are furious but it shows what a house of cards their plan is – it really could fall apart in a moment. Blackrock shuns his limo to drive away in a VW Beetle, which is hilarious (though his calling Bumblebee ‘Bum’ is not really the sort of nickname you’d want).

A photo of frozen Megatron makes the news, much to the horror of Barnett and Forsythe (honestly, how was that ever going to stay private seeing as Megatron attacked a mine full of workers). They decide to offer Donny a way to double his money, with another broadcast.

In part two, the Autobots have been monitoring the TV news and Optimus Prime sets out to capture his old nemesis with assistance from Skids, Tracks and Bumblebee (once again the comic is showcasing its recently introduced characters, and Hoist also appears earlier in the issue making a nuisance of himself by taking charge of Autobots maintenance schedules). This small band, albeit including Optimus, seems decidedly light to capture a Transformer as powerful as Megatron. Even if he is currently immobilised, why take the chance? So much better to go in overwhelming numbers.

In downtown Portland, Soundwave is hanging out at a TV and video store in his cassette deck mode for some totally inexplicable reason. When the shop worker/owner (who oddly enough has been drawn exactly like G.B. Blackrock before they started forgetting his moustache) tests whether it is working, apparently intending to sell this equipment he found on the doorstep. There’s a deafening sound, followed by Ravage transforming and escaping with Soundwave, who are picked up and flown away by Laserbeak and Buzzsaw. They all head off in the direction of Wyoming, some 1,022 miles away. The sequence doesn’t add-up. Why not hang out a store more local to Megatron, or monitor TV from the Decepticon base?

There’s a nice scene however, where Barnett and Donny (in his Robot Master threads) arrive at the mine and Megatron’s eyes burn as Donny refers to him as “old junkpile” and strikes a match on his foot. Apparently with Robot Master broadcasting next to a giant robot, the story’s credibility will be bolstered by a thousand percent! Blackrock arrives (minus tache) to make a final attempt to persuade Barnet to drop the crazy plan, pointing out that Triple I are lumping potential allies (the Autobots) in with the enemy – and inviting Decepticon attack.

The Autobots arrive and are promptly fired upon by the US military and of course they can’t return fire. Barnett’s comment about them coming to free a comrade is ridiculous, given that the Autobots are clearly not being hostile even under extreme provocation. However, it’s all too late as Soundwave and his cassettes arrive with a casket of fuel (and a petrol hose) and quickly restore Megatron to working order. The Decepticons make very short work of the army and the Autobots, in their weakened state are forced to withdraw. It’s odd seeing them leave humans to the mercy of Megatron (even if it’s the army’s own silly fault) it seems to run contrary to Autobot principles.

Laserbeak retrieves Donny and plonks him in front of Megatron for termination. Donny’s quick talking saves his own neck. He offers the Decepticons his assistance in continuing the dark propaganda so that they can continue to cast fear and suspicion about the Autobots. At this point Megatron really should’ve blasted him into oblivion but with Soundwave thinking it’s a good idea, he also agrees. A second broadcast occurs, with Robot Master backed up Megatron’s raw power (crushing huge boulders for effect). Afterwards Donny very stupidly strikes another match on Megatron’s foot (does he not have a matchbox?) and gets hoisted by the cape (if not his own petard) and warned by Megatron, in full-on public health warning mode, never to presume his value to the Decepticons or he may discover that smoking is hazardous to his health!

So, there you have it kids, smoking is not cool – as Donny’s habit gets him in trouble with Megatron! Overall, it’s a fun, slightly camp and off the wall story from Bob Budiansky that helps keep momentum with the Decepticons and the Autobots on the backfoot, which is important for the drama and tension. Robot Master is a rather ridiculous figure. He looks more like a bloke going to a comic convention in a silly outfit than a potential world dominator or terrorist mastermind. If you think about the concept seriously it quickly unravels – people will know Donny Finkleberg from his regular life and it wouldn’t take the cops or the media long to find out he’s a struggling comic book writer. I guess the story is meant to be enjoyed but not taken too seriously.

Interestingly, Shockwave won’t learn of Megatron’s return until TFUK#65 in another nine issues, which is strange since the ex-Decepticon leader has appeared on every TV channel with Robot Master.

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Rock and Roll-Out!

Jetfire joins the Autobot club and gets a free badge, as five reinforcements – Grapple, Hoist, Skids, Tracks and Smokescreen – debut and uncover a Decepticon presence at Brick Springhorn’s concert!

A key difference for me between Bob Budiansky, the writer of the US Transformers comic (and cover artist for this issue – see above) and his Marvel UK counterpart Simon Furman, was the way they approached the storytelling.

Simon’s stuff tends to be more serious, pitched to an older audience and leans towards the epic, while Bob’s style was more light-hearted and tongue in cheek (though always well structured and paced). Even when he’s writing about the serious business of Ratchet shouldering the burden of being the last surviving Autobot, or Megatron’s explosive showdown with Shockwave, Bob will keep the fun factor by inserting comedy moments involving baffled or freaked out humans.

Thanks to sillier ideas such as Robot Master and the infamous Carwash of Doom, Bob tends to get unfairly compared to Simon. In truth both made exceptional contributions to Transformers comics and both have had great moments. The cool thing about being a UK Transformers fan was that we our weekly comic ran every US story as well the homegrown material, so we had a best of both worlds.

Budiansky’s ‘Rock and Roll Out!’ appears in TFUK #53 and #54 in March 1986. It’s the first of his more ‘offbeat’ stories. The story opens with Jetfire undergoing the sacred Rite of the Autobrand. It’s an age-old ceremony which involves burning an Autobot insignia on to a recruit and them accepting fuel donated by their new comrades. Prime’s words “May your lustre never dull and your wires never cross” had a bit of charm to it, and years later I added the line to my email signature for a while. Another geek confession: even now, if we’re going somewhere, I might say to the kids ‘lets rock and roll out’ so this story must have left an impression.

Jetfire was of course created by the Decepticons, but stolen away by the Autobots. Optimus Prime used his Creation Matrix to give him life and a new purpose. He is the first of a new generation of Autobots, constructed on Earth, and as the Special Teams pull-out included with issue #54 amply illustrates, there are more on their way. A visit to Ratchet’s medical bay shows why new recruits are needed: it’s full of injured warriors, some in a bad way. As far as US readers are concerned these copped it during Prime Time, but in the UK expanded continuity they were casualties of the Dinobot Hunt. Luckily in Wheeljack’s lab, are five robotic bodies waiting to house the personalities of Grapple, Hoist, Smokescreen, Skids, and Tracks.

Budiansky was under constant pressure to keep up with the ever-expanding Hasbro toy line. These five, released in 1985, were overdue an appearance in the comic. The obvious way to bring them in would be to have the Autobots build them and Prime give them life with his Creation Matrix. To Budiansky’s credit he avoids the predictable solution and comes up with something novel (if a little flawed). We find out that these five previously existed on Cybertron and allowed the Ark to copy their minds in case reinforcements were needed (on the original mission to blast a safe passage for Cybertron through the asteroid belt, four million years ago). It begs the question of why not just just take the five along in the first place, rather than go to the trouble of building new bodies during the mission? Also, since we know that Transformers are basically immortal, isn’t it possible that the originals and are kicking around on the home world? Awkward.

Prime and Jetfire step into Wheeljack’s lab, where we witness crystals containing coded memories transfer via laser beams into five newly created robot bodies. With that they wake up as if from a deep sleep.

After the welcomes, Grapple is tasked by Optimus Prime to work on a secret task (we discover what that is in the upcoming story Command Performances). Meanwhile, Bumblebee will help the four other newbies to get acquainted with Earth.

Elsewhere, a fleet of navy vessels closes in on the Decepticon-controlled oil rig. G.B. Blackrock, the rig’s rightful owner, is on the deck of a ship with Walter Barnet from the government agency Triple III. This is Walter’s first appearance in the comic, but he’ll be a recurring character from this point onwards. Blackrock is depicted without his trademark moustache. It could be that artist Don Perlin forgot or just prefers him clean shaven!

It turns out that Starscream, Thundercracker and Skywarp have been toiling away on the rig, harvesting fuel for their recently returned commander, Shockwave. It’s been weeks already and Starscream is in mutinous mood. They are soon joined by Shockwave himself – who blows a hole in a cliff and emerges in flying gun mode (sending a couple of lovebirds diving for cover). He easily evades the navy’s fire and shows his warriors the power siphon he invented. It can convert energy from any sources into Energon cubes and will reduce their reliance on isolated outposts such as the rig. His every word is being eavesdropped by the navy who hear of a plan to harvest a huge release of sonic energy.

Incidentally this is the first time the US comic has acknowledged the existence of Energon cubes (which appear constantly in the cartoons). They do feature in the UK story Decepticon Dambusters, which is itself based on an episode of the Sunbow cartoon. Also, Shockwave’s return is handled without any fanfare. He simply got out of the swamp that he was chucked in by Optimus two US issues ago. In the UK continuity the Decepticons were leaderless for a time.

So, next morning Bumblebee and his trainees are blending into the Oregon traffic. Tracks is already admiring his sleak new vehicle mode. Thanks to modifications, the Autobots can now hide their insignias if necessary and create an illusion of a driver – a mannequin springs up on the driving seat at each Autobots command. After explaining such things as a speed limit, Bumblebee takes them into a Blackrock petrol station where they converse rather awkwardly with the attendants (who think they are either ventriloquists or double jointed). Hehehe!!!

Skids, the more sociable of the Autobots, is intrigued by the song on the station attendants’ radio. He’s told it is Brick Springstern and the Tenth Avenue Band! The lyrics are near identical to Dancing in the Dark, except with a few key word changes. Oddly, Springstern becomes Springhorn later in the story. That one obviously slipped by Editor Michael Carlin. I’m guessing that it was easier for the team to spoof Bruce Springsteen rather than go to all the trouble of asking permission to feature him.

So, to the second part which begins with Prime passing on information to Bumblebee that G.B. Blackrock has warned of a Decepticon plot to steal sonic energy. Both agree that it is likely to involve the Springhorn concert and Bumblebee is told to investigate, but not engage the enemy.

At the Washington DC, offices of Triple I (Intelligence and Information Institute), Walter Barnet calls on his boss Forrest Forsythe. The agency still has no idea what the Transformers are or what they want, and steps must be taken to contain the growing public hysteria. Barnett is told to come up with a plan. The interlude lays the seeds of the next story.

Bumblebee and his trainees drive into the concert parking area without paying the entrance fee. Fortunately, by deactivating their mannequins they park up and fool the security. There are 80,000 fans singing along to ‘Born in America’ when the noise is suddenly drained away. Hoist severs a mysterious cable leading from the stage to somewhere underground and suddenly the three Decepticon jets burst through the ground to attack.

Bumblebee falls in the hole, leaving the four rookie warriors to fight the Decepticons unguided. Luckily the fans all think the missiles and explosions are part of the concert (so much for Triple I’s fears of hysteria), even when Hoist steps up to the stage to weld a piece of rigging back together.

Shockwave is under the stadium, generating cubes from his siphon. It’s all a bit undignified for the Decepticon leader, who you would think wouldn’t have to do the graft himself. He decides to take his revenge for the Autobots spoiling the plan by soaring into the air in gun mode and preparing to incinerate the crowd. Bumblebee throws an Energon Cube at him and the blasts lights up the sky, sending Shockwave spinning off. We don’t find out whether the siphon Shockwave spent weeks making is retrieved or left under the stadium.

Despite Bumblebee disobeying orders, Prime is pleased at the way the new warriors acquitted themselves and they all learned an important motto from the day: the show must go on!

Included free with TFUK#54 is a pull-out mini comic featuring the new combining teams – or Special Teams as Marvel UK is referring to them – the Stunticons, Aerialbots, Combaticons and Protectobots. At a stroke the headcount is increased by 24. The three-page story sees the teams squaring off outside and power plant and demonstrating their combining abilities. The story is a little underwhelming but works as an advert for the new toys, which is what it’s intended to be. The story will be expanded on and put into a proper context by Marvel UK in issue #64.

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Shooting Star!

Small time crook Joey Slick gets a ticket to the big league when he stumbles across a malfunctioning Megatron, in this homage to the gangster movie genre.

The Autobots have been wracking-up casualties of late, thanks to their Dinobot Hunt going awry, and the preview for Shooting Star – by Bob Budiansky and the US team, and published in the UK in March 1986 – suggests things are about to get a lot worse with the return of one of the most powerful Decepticons of all, Megatron!

Apart from a tiny mention of Ratchet in one panel, this is the only Marvel US Transformers story not to feature an Autobot (or any other Transformer). It takes a big beast to carry the title single handed and they don’t come much bigger than Megatron.

We last saw him in the 1985 story Repeat Performance, disappearing over a cliff following his showdown with Ratchet and the Dinobots. Those events occurred just five monthly comics previous for US readers, but in the UK 22 weekly issues have passed, and it feels like Megatron has been away longer and therefore his return is more of a big deal.

The story begins with Joey Slick legging it through a half-dried up stream as two sunglasses-and-suit-wearing guys, looking every inch the gangsters they are, take pot shots at him (missing naturally, this being a kid’s comic). They are henchmen for a local kingpin called Jake Lomax – who Joey unwisely ripped off. He finds a Walther P-38 in the water – the familiar alt-mode of Megatron – and attempts to shoot his pursuers. Nothing happens, that is until the two guys goad the gun to fire at them and it promptly unleashes a bolt of energy!

Joey retreats to a barn and asks to know what the gun is. It promptly transforms and enlarges into the ex-Decepticon leader, in robot form. Joey describes Megatron as his “weird angel” which is not far off the mark as things turn out. The cliff fall had disconnected Megatron’s higher brain circuits and he can no longer think for himself, only follow orders!

This makes for an intriguing set-up – a human in control of a Transformer (and it is much more entertainingly executed than The Icarus Factor which explored the same theme) but it’s also a really major weakness if a jolt to the head can make the Decepticon leader a compliant automaton. It’s a wonder the Autobots have never tried to bring about this situation and enlist Megatron’s help on their side.

The other slightly daft thing is that the two guys Megatron blasted turn up dishevelled but very much alive, to report their failure to Lomax. They really should have been incinerated, but the fact that everyone makes it out of the story alive tells you that Budiansky is looking to keep things light-hearted and entertaining, and not push grisly deaths at the young readers. The UK comic is more daring in this regard and is often credited with treating its readers more like grown-ups. Personally, I never minded the light-hearted, slightly tongue in cheek style of Budiansky.

If Joey Slick, with his wide collars and long face, brings to mind Al Pacino in Scarface then Lomax bears a passing resemblance to the moustache and medallion-wearing Frank Lopez of the same film. He’s got a nice mansion in Oregon complete with a private pool and young bikini wearing girlfriend at his side. But he’s not happy at Joey making a fool of him and sends four heavies to go and finish the job.

Joey’s neighbourhood is considerably less affluent, if richer in sincerity. He receives many kind comments and offers of soup and fruits from the locals who all know him. He also joins in a football game with street kids. It’s apparent that he’s not a bad guy but has lost his way and got in with a bad crowd in his desire to stop being a “loser”. Seeing cars outside that are too classy for the neighbour, and hearing footsteps on the stairs he skips out the window and up the fire escape, on to the roof.

Megatron saves Joey’s bacon by blasting a huge water tank and knocking all four mobsters unconscious! Taking to the road, he stops at a motel but is a couple of dollars short on the bill. Incidentally the headline in the newspaper being read by the unsympathetic hotel owner is ‘Robots Leave Plane Plant’ alluding the Decepticons’ recent abandonment of the Blackrock aerospace plant following the demise of Shockwave and the human slave revolt. The obvious course of action for a petty crook is to rob the local convenience store, which nets him cash but brings the police after him. However, a blast from Megatron stops them.

Just to mention, there’s an odd printing fault in issue #51 which Robo Capers is missing the black lines, consequently there are no words and its impossible to read. The rest of the page is fine. So bizarre. The comic launches Robotix in the back-up strip, which feels like an early forerunner of the Headmasters and Targetmasters concept, and the next week section trails three weeks of free gifts – starting with a free Transformers sticker album from panini, followed by free stickers and, in issue #54, a pull out poster of the new combiner teams. Heady days!

Part two of the of story sees Joey taking out a bridge and causing more police cars to crash. Over the next few weeks he creates a one-man crime wave using Megatron’s amazing power and is soon making the headlines. Megatron never misses a shot as bank after bank is robbed, bringing Joey wealth, women and power! After one such robbery he is confronted by the army itself – but walks away unscathed leaving them in ruins.

He’s soon living in a luxury penthouse apartment with his own entourage. However, he feels like they are using him as a wallet and Megatron is the only one he can really trust (and he’s “as brainless as a beer can”, which is a great line). The floor must be incredibly strong for it to take Megatron’s weight!

Joey goes back to his old neighbourhood, finding the fruit stall guy is now terrified of him and the kids he played ball with now want to see his ‘super gun’ and think robbing banks are life goals to aspire to. Joey starts to realise that his new life is not all its cracked up to be, and for reason concludes that having it out with Lomax is the way to put his life in order.

He rings the buzzer at the gates of the Lomax compound and is invited in.  Making short work of the welcoming committee, Joey puts holes all over the mansion before Lomax surrenders. He tosses Megatron to the ground before knocking Lomax over with one punch, showering him with the money he originally owed – plus interest.

Joey turns around to see Megatron in robot mode, the heavy fall had reconnected his brain functions. Megatron prepares to destroy this impudent human and Joey agrees that it’s no more than he deserves. However, Megatron respects his audacity and decides to spare him. As Megatron walks off with a war to win, the police arrive to pick up the not so super criminal. We never see Joey Slick again, but we can safely assume he does a long stretch behind bars, hopefully turning his life around in the end. Who would have thought Megatron capable of showing mercy, and to a ‘lower lifeform’ of all people?!

Final thoughts. It turns out that all Joey owed Lomax was $600, which hardly seems worth him getting so worked up! This story is also notable for it being artist Don Perlin’s debut Transformers story. He would draw a creditable 18 regular issues of Transformers as well as all three instalments of the Transformers the Movie comic adaptation.

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Dinobot Hunt

One of the most eagerly anticipated Simon Furman stories of the early Marvel UK Transformers. The Dinobots have reverted to primal states – their brains addled by millions of years spent in a tar pit. It’s up to the Autobots to bring them in before they unleash havoc, but the Decepticons are determined to exploit the situation for maximum advantage.

Bob Budiansky said that one of the challenges he faced as the writer of the American Transformers comic was the constant requirement to introduce new characters. This was to ensure the comic kept pace with Hasbro’s ever-expanding toy line – but with only 12 monthly issues per year it inevitably meant that characters would be introduced and then vanish for long periods (the Constructicons for example).

The Dinobots were criminally under-used in the US comic for two years after their introduction. However, this created an opportunity for Simon Furman to utilise them in the weekly UK Transformers comic without conflicting with anything Bob was doing. So, in 1985/6 we had the Wrath of Guardian/Grimlock, Dinobot Hunt, Victory and In the National Interest.

Dinobot Hunt, published in February 1986 (with Will Simpson and Barry Kitson alternating on the art), was our first meaty Dinobot story. It follows on from The Icarus Theory which reintroduced Swoop and alerted the Autobots to the fact that the Dinobots had reverted to their baser instincts. Optimus Prime declared that their top priority was now to track down and subdue the Dinobots before human lives were lost.

Issue #47 kicks off the hunt in the Nevada Black Rock desert where three human soldiers venture into a sandstorm to investigate giant spikes protruding from the ground. These solar collectors are attached the missing Dinobot Snarl, who is submerged in the sand. One of the men uses a laser saw (standard issue for the US army in the 80s?) and tries to cut into a spike. The predicable result is that the sleeping Dinobot roars into life and attacks the humans. They are saved only by the arrival of Mirage, Brawn and Trailbreaker.

In flashback, we see Optimus Prime and Prowl briefing the hunter teams of situation and their targets – Grimlock, whose jaws that can cut an opponent in two; Snarl, whose strength increases ten-fold in sunlight; Slag, fast, ferocious and fire-breathing; and Sludge, deadly in water.

Snarl’s vision appears to be severely pixelated. Whether this is due to his condition is unclear, but if not then he really should go to Specsavers. He makes out the three enemy forms and charges, injuring Mirage before escaping into the storm. Prowl, who is coordinating via a shuttle, tracks the Dinobot heading west – where he runs into a secret military base (literally), taking out the fence and coming under heavy fire.

General Carl Thompson, commanding, finds the alarms a welcome relief from the boredom. On seeing Snarl, he realises that “only a nuclear strike” will do – this sounds incredibly like ‘sledgehammer to crack a nut’, but their weapon alters molecular structure and in this case is useful for making Snarl revert to his robot mode and collapse.

Simpson does a solid job on the art, but it’s a slow start to the story. Unfortunately, neither Snarl or the hunters get up-to much and we’re missing the involvement of the Decepticons. With Laserbeak spying on the Autobots at the end though, it’s an indication that they are about to enter the fray.

Things hot up in the second part as we head to Little Wood, a “vast inland waterway” in Northern California. It’s popular with tourists apparently (despite looking like a midgie-filled swamp) and three newcomers have shown up today – trouble is they are Decepticons! We don’t see who until the end of the story, leading to speculation from my comic reading schoolfriends back in the day that it might be the Insecticons – no such luck. They bully a couple of locals to spill the beans about a monster sighting in the swamp, before blowing their home to bits. Harsh!

The Autobots have sent A-Team (no not that A-Team) of Gears, Cliffjumper and team leader Windcharger to track-down the Dinobot Sludge, who they think is in the area. In those pre-google days I imagine Furman having to pour over an atlas of North America to identify swamps and deserts that can feature in the story. Interestingly, according to Mr Google, only Black Rock Desert which is a real location.

Sludge is not far away, quietly munching on vegetation (his condition having turned him docile) and has been befriended by a TV reporter named Joy Meadows who eyes him as her ticket to the big time.

After some mirth with Gears getting pulled out of the swamp by Windcharger’s magnetic powers, the Autobots are confronted by the river police who are responding to all the local destruction caused by the Decepticons and decide these three robots are the culprits. It’s a nice opportunity for Cliffjumper to deploy his glass-gas gun (not seen for a long while) against one of the vessels.

The Autobots see blaster fire in a clearing and run towards it. They find poor Joy Meadows “dealt with” (though she’ll survive and return) and Sludge unconscious. The trio are cut down by a volley of fire, as Soundwave, Skywarp, and the Scavenger (yay!) reveal themselves. I’m genuinely excited to see Scavenger reappearing (although annoyingly drawn with a regular face instead of his distinctive ‘gas mask’ in one panel) as the Constructicons have been is conspicuous by their absence.

You have to wonder how Sludge made it as far as Northern California without being noticed by anyone. Or Grimlock all the way to Canada for that matter! The issue features a ‘Who’s Who’ flowchart about the Decepticons which also provides a reminder of previous stories.

From the muddy swamps of California, we’re off to Cowboy country for part 3. Slag, amusingly described in the blurb as “as mean a critter as you’ll ever come across” is causing havoc by trampling a ranch and gets pursued by hot-headed human Greg and his brother. I’m quite fond of this instalment, partly for the ridiculousness of cowboys lassoing Slag and for Jetfire showing up still wearing his Decepticon badge.

Soundwave, Skywarp and Scavanger arrive in Idaho to discover a buckled Decepticon insignia and evidence of a recent battle. They find Laserbeak in bad shape but still able to transform and deliver his report (interestingly he makes bird like noises while in robot/bird mode but can ‘speak’ while delivering playback. Perhaps it’s like Bumblebee in the Bay films being unable to speak and communicating through his radio).

Laserbeak had observed two “suicidal” human brothers on horseback pursuing Slag and one of them unloading a rifle on him at close range. The crude weapon only served to get his attention. D-Team, consisting of Jazz, Ironhide and the Decepticon defector Jetfire came to their rescue.

The bad attitude Jetfire gets from Ironhide over his Decepticon badge shows that things must be uncomfortable for him at the moment. Jazz alludes to there having been no time to perform the ‘Rite of Autobrand’ (giving him his badge) which rather pre-empts the upcoming US story Rock and Roll-out. Slag might be a triceratops, not a bull, but that’s close enough for Furman who has him ‘see red’ and charge at Ironhide. This allows Jetfire to swoop down, transform and wrestle the Dinobot to the ground.

Jazz gets Greg safely out of the way but pays the price with a fireball at close range. We’ve always known that Transformers have the ability to grow or shrink in transformation, but the rule also applies to their weaponry. We see Jazz remove a gun from a compartment in his mid-section, and it promptly enlarges to actual size. It’s a nice detail.

Jetfire got pierced by Slag’s horn, explaining the amputated badge that would later be found by Scavenger, and Laserbeak was rendered unconscious by being thrown into Slag’s maw by the Autobots. This turned Slag’s flame inwards and he overheated. Laserbeak proves himself amazingly durable.

His offer to take responsibility for the failure to apprehend Slag shows a certain honour among thieves, while Soundwave’s refusal to apportion blame is perhaps indicative of his respect for Laserbeak, loyalty towards one of his cassettes and good leadership skills (better to keep the troops on side). We learn that Soundwave hopes to set their captured and manacled Sludge against any other Dinobots they can find – and having lit a fuse they’ll sit back and watch the Autobot casualties mount. Soundwave may only be interim Decepticon leader, but he’s demonstrating a flair for exploiting the weaknesses of his enemy in order to make quick gains.

So, to the concluding part, which also happens to be Transformers UK’s landmark 50th edition. To mark the occasion readers are promised a clash between two frenzied Dinobots and the issue doesn’t disappoint.

The Decepticons have travelled to Doonstown in Canada where the last remaining Dinobot, Grimlock, is located. They rigged up a device in their captured Autobot shuttle (the one used by A-Team, who are manacled inside) to broadcast a signal to Sludge, keeping him in a fighting mad state, then set him against Grimlock. The result was explosive – the destruction of the town and C-Team also down. Bluestreak and Huffer are unconscious and a wounded Sideswipe was radioing Prime for reinforcements when the Dinobots rampaged through the shuttle.

The splash page shows the Dinobots fighting each other over a cliff. It actually looks like Grimlock would have no trouble biting Sludge’s head off, but they plunge down a scope and into a frozen lake, where Sludge is the stronger in water. Scavenger and Soundwave watch with satisfaction and Skywarp announces the arrival of Prime’s shuttle as well as the discovery of an oil rig nearby which they can plunder. All in all, a successful little mission.

As Ratchet recovers C-Team and Bumblebee scouts investigates how Sludge came to be there, it falls to Prime to engage the Dinobots and prevent them from getting out of the lake. His gun overheats and explodes in his hands. Luckily, he buys enough time for Prowl to arrive in a shuttle, electrify the hull and bail out as it hits the lake. The charge is enough to knock out Grimlock. However, Sludge recovers and turns his aggression towards Optimus.

Bumblebee using a piece of kit we haven’t seen before (a Portable Energy Tracer – PET) locates their missing shuttle, finding it cloaked. This wouldn’t be the first time Furman would use a Star Trek concept. He drags Windcharger and co. to safety before triggering Scavenger’s booby-trap and exploding the shuttle. This immediately renders Sludge unconscious. The hunt is over, but it is Soundwave who declares victory!

That’s it for Dinobots for a while, though they do return in TFUK#65 and in the scarily good 1986 Annual story ‘Victory’, which delves into their dreams while they recover in Ratchet’s medical bay. On the Transformations page we hear the buzzword for the next 50 issues – ‘Special Teams’. We’d soon find out that this meant more combiners on the way. This were heady days for young Transformers fans.

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Transformer in focus: Blaster

Blaster was released by Hasbro in 1985 as a counterpart to the Decepticon Soundwave. While visually different the pair were conceptually very similar: both transformed into stereo systems and housed smaller ‘cassettes’ that would eject to become robots or creatures. Blaster’s cassettes would never achieve the same degree of prominence as Soundwave’s, but the character himself would become one of the stand-out characters, in the Marvel Transformers comics at least.

Hasbro were not confident that the UK market could not sustain the full range of Transformers toys, so they held back many great characters like Swoop, Shockwave, the Constructions and Predacons (and the list goes on) for the US only – and Blaster was one such character.

In 1990 an Action Master version of Blaster made it to UK stores but naturally it was a huge disappointment (a Transformer that doesn’t transform, say no more). Consequently, while the Action Master version has been largely forgotten, original Blaster toys became highly sought after in the UK. The few lucky collectors who do own him generally rate Blaster as a good sized and good quality toy; simple to transform and sturdy. To give some idea of his comparative size he roughly as big as the Powermaster Prime toy, which is to say somewhat larger than Soundwave.

Tech specs

Blaster’s motto is “When the music is rockin, I’m rollin”. His tech specs tell us that he finds all Earth music interesting but it is rock’n’roll “good, hard and loud” that really puts the spark in his circuits. Blaster’s AM/FM stereo mode in-part enables him to function as the Autobot communicator. He can transmit and receive radio signals on all frequencies up to 4,000 miles away. His weapon is an electro-scrambler gun which emits powerful waves of electromagnetic energy that can disrupt the operations of all but the most heavily shielded electrical devices, not least enemy Transformers. In theory, the gun should interfere with the minute electrical impulses of the human nervous system, but Blaster has never used the gun on a human.

Toy persona:

The Blaster character that emerges from tech specs and the cartoons seems very much based around the cassette deck altar-ego. As you might expect from someone who spends half of their time as a stereo, Blaster has developed a passion for Earthen rock music and incorporated this into his very being. Toy and cartoon Blasters are presented as hip, streetwise, and cool, while embracing of human youth culture and not taking life too seriously. We’re told Blaster would much rather be kicking-it to a searing guitar solo than fighting the scourge of the Decepticons.

All of this seems very well but is hardly realistic for a character who has endured millions of years of warfare and the horrors that come with it. Bob Budiansky to his great credit understood this and would characterise him differently in the comics – taking into account these experiences and their effects. But cartoon Blaster ignores any such considerations and stays true to the original Hasbro toy concept.

So we get an animated character that speaks in a constant hyperactive jive, almost like a DJ on acid. There are numerous examples but some that come to mind are in the Transformers Movie where he utters such lines as “cover your audio ‘ceptors Perceptor” and “what’s shakin’ other than this fortress?” For many this character may be no less endearing but to my mind the comic Blaster stands head and shoulders apart.

Comics Blaster

The first time we see Blaster is in the classic US story the Smelting Pool (UK#66-67) written by Bob Budiansky, and drawn and coloured respectively by Don Perlin and Nel Yomtov. Thanks to their efforts Blaster looks the business! He cuts the figure of a tall, imposing hero, who stands in sharp contrast to the bleak Cybertron landscape. Blaster has a cool visor and a powerful electro scrambler gun that makes him seemingly indestructible. The story shines on many levels, not least by introducing a host of great new characters, but also by giving us our first taste of life on the present day Cybertron with the twist that the Decepticons have won the war.

Blaster is undoubtedly the star of the show and personifies the struggle of good against evil as the Autobots battle to reclaim their world. The other side is embodied by the fearsome Lord Straxus (who welds an energised axe capable of cutting Transformers in two). The rivalry between both champions is evident early on and there is the sense that the two are destined to meet in battle before this mini series is out.

The Smelting Pool story was a significant departure from the issues that had gone before because it shifted focus from Earth to Cybertron. But the absence of established favourites like Prime or Megatron was adequately compensated for by the Blaster/Straxus dynamic. In the first few frames we get a grim taste of life on the Decepticon ruled Cybertron. The stench of death fills the air as a trio of mechanoids run for their miserable lives, pursued as sport, by Decepticon hunter planes. The bodies of the fallen are scooped up with casual disregard and meticulously disposed of by harvester units, which take them to the smelting pool to be melted down and recycled.

Out of the shadow of all of this steps Blaster and dispatches the remaining Decepticon bully with matchless ease and fury, saving the helpless mechanoid from a certain end. He has little patience for a show of gratitude though, and tells the quivering wreck before him that he can demonstrate his thanks best by crawling ‘back to his hole’, adding: “I’ve got better things to do than save the rusty hides of robo-wretches like you.” This scene instantly establishes the personality of the comic book Blaster. It shows us his underlying compassion for the innocent along with a tough abrasive exterior that has little patience for pleasantries. This Blaster has no doubt been forged in the fires of countless battles and is a striking departure from the trivial beat-bopping character of the toy and cartoon canons.

Blaster demonstrates his intense loyalty to his friends in this story (and indeed later during his partnership with Goldbug). On this occasion when the Autobot Scrounge goes missing, it is Blaster who stands up for him at Autobase and demands they form a search party. Group leader Perceptor thinks that Scrounge is simply unreliable and most-likely laying low to avoid being caught telling another fanciful story. He would much rather concentrate on the wider objective of planning the Autobot resistance.. but this is not Blaster’s way. Though Blaster respects Perceptor’s authority he is willing to challenge it, and more than ready to go to Scrounge’s aid alone if necessary. Here we see more evidence of Blaster’s impatience with authority and his natural ability to never lose sight of the individual, no matter how insignificant their role in the grand scheme. He displays in these early scenes the rebellious qualities that would carry him through his subsequent adventures on Earth.

Blaster’s example also adheres him (unintentionally) to the other Autobots who instinctively want to follow him. But he is by nature a loner who prefers to remain out of the inner-circle, and we must assume he is oblivious to the qualities he inspires in others. Nevertheless it is this independent spirit and determination to stay true to his principals, that makes Blaster a natural alternative leader to Grimlock, when the Earth-bound Autobots would later be oppressed by the Dinobot’s tyrannical rule.

Horay for Bob

Bob Budiansky gets a lot of stick for some of his sillier Marvel Transformers tales (Carwash of Doom and the wrestling contest for example), but he definitely has the edge over the generally praised Simon Furman where Blaster is concerned. I’m not sure why Simon never properly got to grips with Blaster, maybe he just didn’t get him? In the few Furman stories where Blaster appears, he is never more than a regular Autobot and is not singled out in any way. It could be that Furman is not too interested in him, or perhaps that he realises that Budiansky does Blaster best, and it’s better for him to concentrate on his own favourites like Galvatron, Nightbeat etc. But whatever the reason Bob deserves praise for taking a toy blueprint and dumping the gimmicks to create a gritty, battle hardened hero in its place.

Blaster’s qualities are those of the classic maverick loner with little time for politics and leaders, and yet he is intensely loyal to his friends and the cause. In The Cure (UK#127) he would much rather slagged by acid than have Decepticons survive because of him. Comics Blaster is a product of the countless battles he has fought, and the harrowing losses he has sustained. He emerges as a more realistic character than the toy concept – after all how many of us would be happily preoccupied by rock music if we’d endured years civil warfare?

While Budiansky makes the odd overture to Blaster’s musical tastes, it is not this character’s overriding concern, in contrast to the toy and cartoon depictions. Finally Blaster’s tough exterior belies a soft centre and deep concern for the people of Earth, who have been unwittingly caught up in the Transformers’ war.

Blaster the rebel

Blaster really came into his own in the issues that dealt with his defection from the Autobot army under Grimlock. The storyline played beautifully to his strengths as a rebel and loner who prefers to fight the Decepticon menace on his own terms. Furthermore his double-act with Goldbug helped to accentuate the characteristics of both. We see from their early conversation with G.B. Blackrock that Blaster is the hothead of the outfit, and Goldbug is undoubtedly the diplomat and measured voice of reason. Brawn and brains if you like.

The two compliment each other more so in that Goldbug provides the transport and Blaster packs the brute strength. Blaster’s fiery temper and underlying loyalty are revealed when Goldbug questions him over the death of Scrounge. “You watched a fellow Autobot die Blaster? And did nothing?” he says. Blaster responds that war sometimes makes you do things you’ll hate yourself for forever, and bellows: “If you think I’ll abandon you to die too why don’t you run back to Grimlock?” The scene for me also reveals Blaster’s protectiveness to his new companion – he will not allow harm to come to him – and this may be his way of making up the death of Scrounge.

The Scraplets story provides a new twist in the partnership. Blaster becomes infected by the parasites and Goldbug appears to abandon him. Blaster is incensed by the betrayal (his penchant for action won’t allow him to consider that Goldbug is seeking to resolve the situation some other way) but their bond is strengthened further when Goldbug returns with a cure. The story also introduces the Throttlebots, who join them, but in subsequent adventures it would be Goldbug who’d act as the guide and ‘leader’ of the convoy. Blaster is content stay in the wings and only emerge at the forefront when action is needed.

Blaster’s life on the run comes to an end when Grimlock sends the Protectobots to capture him. Though even here he puts the greater good before his own interest, revealing himself and joining the fight against the Combaticons, at the risk of his arrest. He comes full circle when he battles Grimlock for supremacy on the moon – but the two must put aside their differences to combat a Decepticon ambush. The result is that Blaster is welcomed back to the fold.

Blaster for leader?

One of the great missed opportunities of the comics (in my view anyway) was when the writers passed up the chance to make Blaster the Autobot leader. The prospect was raised in issue 144 when Blaster returns to the Ark and is implored to take the job by Grimlock’s weary followers. Instead he chooses to surrender himself to safeguard a group of human children from the Dinobots.

But what kind of leader might Blaster have made? There are many fascinating possibilities. On the one hand it could have been disastrous because Blaster is more of an outsider than an establishment figure. His instincts to rush-to-action might have led the Autobots into trouble. On the other hand he inspires by example and his instinctive compassion for the victims of war (Autobot or human) are qualities he shares with the best of Autobot leaders. When the threat of extinction arrived in the form of Unicron, Optimus Prime was able to set aside the past and make peace with the Decepticons – could Blaster have done the same? His hatred of the Decepticons may have been too great. If not it would have been a great soul searching moment for him that surely would have been worth a tale. One thing is certain, he couldn’t have been worse as leader than Grimlock.

Do you have a view of Blaster? Why not post a comment below, or suggest another Transformer to be the subject of an upcoming focus.

The Icarus Theory

The Autobots have a run-in with Professor P Morris, a brilliant but embittered scientist who has invented a machine that enables him to control Transformers. The story sees the return of a character thought dead, and the emergence of a major new problem for the Autobots.

‘This man is mad. And he also has the power to control Transformers’. So declared the teaser for The Icarus Theory. It’s fair to say that if this were published now, rather than January 1986, the comic would probably be in trouble for propagating ‘negative stereotypes of mental ill health’. In fact, Morris, the main protagonist in Simon Furman’s story, is not insane he’s just obsessed with the Transformers in an unhealthy way (unlike we fans of course!). He is angry, bitter and resentful at the world because he isn’t getting any respect from his employers.

The story opens with Morris fishing at Lake Dena, a man-made reservoir with no fish (!). He thinks over events from the previous day, where he’d presented to a room of Roxxon Oil executives, setting out in breathless fashion his wild theory that G.B. Blackrock is controlling the ‘robots’ who recently attacked his plants. These well publicised incidents were merely a cover to throw others off the scent, he claims. However, with funding Morris can take control of the Transformers.

The cigar smoking Mister Hemmings has heard enough (strangely enough all the rest of the execs are smoking too which is another 80s anachronism). Hemmings calls Morris a crackpot and throws him out. The professor is desperate to prove himself and get even, and an object he snags in the lake may be the answer.

In another flashback we see Morris seated in a chair with various equipment attached to his body. He is using the apparatus to control a robot that is beating the crap out of a dummy, which helps to relieve his frustrations at the recent turn of events.

Five days later, at the Ark, Optimus Prime checks in on Bumblebee, who is recovering under Ratchet’s auspices and both have apologies to make over the mini-Autobot’s capture by the Decepticons. The scene is pleasant enough but doesn’t serve much purpose, other than perhaps to point out that everyone has the capacity for error (whether we’re supposed to relate this to Morris, I’m not sure). Prime has also been drawn in a weirdly overdramatic pose by Kitson as he’s walking down the corridor. I imagine he’d have got some funny looks from the other Autobots strolling around like that!

In the skies above Oregon we see the tip of a plane’s nose, or is it a beak, with an Autobot insignia. Most fans will have clicked immediately who this Transformer was. Morris controls it and sees the world below, he’s enjoying the sensation of flight. However, a security guard hears sounds coming from the lab and stumbles across Morris. The guard, being a massive dick, points a gun in the professor’s face and suggests he Morris gives him a little hush money if he wants to avoid being ruined.

It’s strange, because the professor could surely could have come up with a perfectly plausible excuse for why he is working on the equipment (after all he was hired to work on it). I’m not sure why would the guard automatically assume he’s up to no good. However, Morris is enraged by the blackmail attempt and before he can stop himself the robot under his control strikes the guard with a huge claw, killing him! Morris didn’t mean for this to happen and considers turning himself in, then resolves to see his mission through. He might need his flying robot to do a spot of body disposal (perhaps at the lake with no fish).

Later, at the Ark, in a scene reminiscent of Crisis of Command part 2, Huffer detects an airborne Transformer signal heading their way. It’s apparently too small to be a Decepticon seeker jet and too big for Laserbeak or Buzzsaw. The Autobots take-up defensive positions outside. Suddenly two rockets fly in, clouding the area with a ton of dust. Moments later their attacker shows himself – it is the missing Dinobot Swoop! If you guessed it, well done.

This issue has fact files on Cosmos and Beachcomber (two characters due to be introduced in TFUK#66) and a mini-Autobots poster. A kid called Kevin Wootton has created a pretty good drawing of Soundwave on computer which takes up half of the letters page. With only two letters this is one of the shortest in a while.

Following the big reveal, part 2 begins with a tale of two beings – Swoop and Morris. Swoop had flown “too close to the sun” we’re told (actually it was the exploding Guardian) and had plunged into Lake Dena. Morris, who was trapped in the prison of his life, had created a machine that set him free – he found Swoop and a way to fly.

Now he’s using the Dinobot (who appears heat scarred but still deadly) to attack the Autobots. He flies Trailbreaker into a rockface but Hound blinds Swoop momentarily. Morris covers his human eyes in reflex. The Autobots pile on Swoop but he breaks free.

Prime tries a different tack. Standing firm, he orders Swoop to transform and halt. A fury stirs within and Swoop, who appears to be getting his mind back. He takes to the air and the Autobots follow on the ground, tracking him by radar. Prime reveals an interesting vignette, of how Swoop had been Divebomb, a member of the Elite Flying Corps on Cybertron, and had despised his authority. It’s no doubt meant to be a throw-away piece of back story from Furman but would require a remedy around a year later when the Predacon Divebomb was released by Hasbro. The result would be ‘What’s in a Name?’, a story in the 1987 annual which reveals how the Predacon and Swoop fought for the use of the Divebomb name. Here’s a spoiler – Swoop lost.

Meanwhile, Swoop transforms and puts a blaster to Morris’ head. The professor pleads for mercy, saying he had no idea the Transformers were living beings, but then concedes that he killed a man and deserves whatever punishment Swoop is about to dish out.  

When the Autobots arrive, Swoop brings the professor out, who confesses his sins to Optimus while comparing himself to Icarus who flew with wings made of wax (why he would assume alien robots know the story of Icarus, I don’t know). Prime declares that human justice must decide what happens to Morris – he must turn himself in after he has destroyed the machine. Then comes a twist. Swoop goes vacant before attacking Ratchet, transforming and going berserk again! Morris protests that it is not his doing, and Prime agrees. Nevertheless, they can use the mind control device to bring the attack to an end.

Back at HQ, Ratchet diagnoses Swoop as suffering from corrosion brought about by the millions of years he spent buried in tar. This has caused him to revert to a primal state, and if anything, Morris’ device probably stopped it happening sooner. Prime is aghast – he knows that out there are four more Dinobots, probably also succumbed to madness and who are now a threat to any human life they encounter. There is only one thing for it, they must find the Dinobots without delay!

In conclusion, it’s an okay story which is not too spectacular but is elevated somewhat by the return of Swoop (though most will have guessed before the big reveal) and the mouth-watering prospect of the Autobots versus the Dinobots in conclusion. However, it’s really just a prelude for the main event starting in issue #47 and which takes us to the comic’s exciting half centenary milestone.

One final thought: did Morris stumble upon Swoop by accident in Lake Dena? It looks that way, but the editorial makes it clear there are no fish in the lake, so Morris had to be looking for something else. Although it’s not stated, it’s likely he had a means of tracking down Transformers, which also explains how he knew to attack the Ark.

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